Загрузка данных
[SystemSettings]
StaticDecals=True
DynamicDecals=True
UnbatchedDecals=True
DecalCullDistanceScale=1.000000
DynamicLights=True
DynamicShadows=True
LightEnvironmentShadows=True
CompositeDynamicLights=True
SHSecondaryLighting=True
DirectionalLightmaps=True
MotionBlur=False
MotionBlurPause=True
MotionBlurSkinning=1
DepthOfField=True
AmbientOcclusion=True
Bloom=True
bAllowLightShafts=True
Distortion=True
FilteredDistortion=True
DropParticleDistortion=False
SpeedTreeLeaves=True
SpeedTreeFronds=True
OnlyStreamInTextures=False
LensFlares=True
FogVolumes=True
FloatingPointRenderTargets=True
OneFrameThreadLag=True
UseVsync=False
MaxFPS=160.000000
UpscaleScreenPercentage=True
Fullscreen=True
AllowOpenGL=False
AllowRadialBlur=True
AllowSubsurfaceScattering=True
AllowImageReflections=True
AllowImageReflectionShadowing=True
bAllowSeparateTranslucency=False
bAllowPostprocessMLAA=False
bAllowHighQualityMaterials=True
MaxFilterBlurSampleCount=16
SkeletalMeshLODBias=0
SkeletalMeshDisplayFactorScale=0.800000
ParticleLODBias=0
DetailMode=2
MaxDrawDistanceScale=1.200000
ShadowFilterQualityBias=0
MaxAnisotropy=16
MaxMultiSamples=1
bAllowD3D9MSAA=False
bAllowTemporalAA=False
TemporalAA_MinDepth=500.000000
TemporalAA_StartDepthVelocityScale=100.000000
MinShadowResolution=256
MinPreShadowResolution=8
MaxShadowResolution=512
MobileShadowTextureResolution=1120
MaxWholeSceneDominantShadowResolution=1344
ShadowFadeResolution=32
PreShadowFadeResolution=16
ShadowFadeExponent=1.000000
ResX=1920
ResY=1080
ScreenPercentage=100.000000
SceneCaptureStreamingMultiplier=1.000000
ShadowTexelsPerPixel=1.000000
PreShadowResolutionFactor=0.500000
bEnableBranchingPCFShadows=False
bAllowHardwareShadowFiltering=False
TessellationAdaptivePixelsPerTriangle=48.000000
bEnableForegroundShadowsOnWorld=False
bEnableForegroundSelfShadowing=False
bAllowWholeSceneDominantShadows=False
bUseConservativeShadowBounds=False
ShadowFilterRadius=2.000000
ShadowDepthBias=0.012000
PerObjectShadowTransition=60.000000
PerSceneShadowTransition=600.000000
CSMSplitPenumbraScale=0.500000
CSMSplitSoftTransitionDistanceScale=4.000000
CSMSplitDepthBiasScale=0.500000
CSMMinimumFOV=40.000000
CSMFOVRoundFactor=4.000000
UnbuiltWholeSceneDynamicShadowRadius=20000.000000
UnbuiltNumWholeSceneDynamicShadowCascades=3
WholeSceneShadowUnbuiltInteractionThreshold=50
bAllowFracturedDamage=True
NumFracturedPartsScale=1.000000
FractureDirectSpawnChanceScale=1.000000
FractureRadialSpawnChanceScale=1.000000
FractureCullDistanceScale=1.000000
bForceCPUAccessToGPUSkinVerts=false
bDisableSkeletalInstanceWeights=false
HighPrecisionGBuffers=False
AllowSecondaryDisplays=False
SecondaryDisplayMaximumWidth=1280
SecondaryDisplayMaximumHeight=720
MobileHeightFog=False
MobileColorGrading=False
MobileOcclusionQueries=False
MobileGlobalGammaCorrection=False
MobileAllowGammaCorrectionWorldOverride=False
MobileFlashRedForUncachedShaders=False
MobileVertexScratchBufferSize=150
MobileIndexScratchBufferSize=10
MobileLightShaftScale=2.0
MobileLightShaftFirstPass=0.5
MobileLightShaftSecondPass=1.0
MobileModShadows=True
MobileTiltShift=False
MobileMaxMemory=300
MobilePostProcessBlurAmount=32.0
MobileTiltShiftPosition=0.5
MobileTiltShiftFocusWidth=0.3
MobileTiltShiftTransitionWidth=0.5
MobileMaxShadowRange=500.0
MobileBloomTint=(R=1.0,G=0.75,B=0.0,A=1.0)
MobileClearDepthBetweenDPG=False
MobileSceneDepthResolveForShadows=TRUE
ApexLODResourceBudget=100000.000000
ApexDestructionMaxChunkIslandCount=0
ApexDestructionMaxShapeCount=0
ApexDestructionMaxChunkSeparationLOD=1.000000
ApexDestructionMaxActorCreatesPerFrame=-1
ApexDestructionMaxFracturesProcessedPerFrame=-1
ApexDestructionSortByBenefit=False
ApexGRBEnable=false
ApexGRBGPUMemSceneSize=128
ApexGRBGPUMemTempDataSize=128
ApexGRBMeshCellSize=7.500000
ApexGRBNonPenSolverPosIterCount=9
ApexGRBFrictionSolverPosIterCount=3
ApexGRBFrictionSolverVelIterCount=3
ApexGRBSkinWidth=0.025000
ApexGRBMaxLinearAcceleration=1000000.000000
bEnableParallelAPEXClothingFetch=True
ApexClothingAvgSimFrequencyWindow=60
ApexClothingAllowAsyncCooking=True
ApexClothingAllowApexWorkBetweenSubsteps=FALSE
ApexTurbulenceStopEmittingDistance=4650.000000
FlexInvisibleFramesBeforeSleep=0
FlexDistanceBeforeSleep=0.000000
NVOpacityShadows=True
NVProjectedOpacityShadows=True
NVOpacityShadowTransitionSize=0.100000
NVPSM=True
NVPSMSize=1024
NVPSMDepth=128
NVPSMMultisampleCount=1
NVParticleDownsampling=True
NVParticleDownsamplingDepthScale=1.000000
NVHalfResParticlesMaxResX=2560
NVHalfResParticlesMaxResY=1600
bEnableInteractiveSmoke=True
bEnableInteractivePaperDebris=True
bEnableRainFX=True
bEnableVolumetricLighting=True
TEXTUREGROUP_World=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_Sharpen6)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WorldSpecular=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Character=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Weapon=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_Sharpen6)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=128,MaxLODSize=512,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=128,MaxLODSize=512,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Vehicle=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_Sharpen6)
TEXTUREGROUP_Vehicle_Low=(MinLODSize=128,MaxLODSize=512,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_Sharpen6)
TEXTUREGROUP_Vehicle_High=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_Sharpen6)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Cinematic=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=128,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Skybox=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Lightmap=(MinLODSize=128,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Shadowmap=(MinLODSize=128,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen5)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=128,MaxLODSize=128,LODBias=1,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Bokeh=(MinLODSize=128,MaxLODSize=512,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_LOD1_RRM_Mask=(MinLODSize=128,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_LOD1_Opacity_Mask=(MinLODSize=128,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_LOD1_Emissive=(MinLODSize=128,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
Reflections=True
DisableLightEnvironments=False
DisableForceDynamicLighting=False
AmbientShadowColor=(R=0.0,G=0.0,B=0.0)
MinShadowAngle=0.0
ChromaticAberration=True
FilmGrain=False
AllowedTextureRequests=100
LimitTextureIncreasesInFlight=200
TexStreamingCopySharedMipsPerFrame=50
AllowD3D10=False
DisableSphericalHarmonicLights=False
TextureFiltering=4
UseAdaptiveVsync=False
TEXTUREGROUP_CharacterLow=(MinLODSize=128,MaxLODSize=512,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_CharacterHigh=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_CharacterSpecPower=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_World_Low=(MinLODSize=128,MaxLODSize=512,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_Sharpen6)
TEXTUREGROUP_World_Hi=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen6)
TEXTUREGROUP_WorldNormalMap_Hi=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WorldSpecular_Hi=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Interior_High=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen6)
TEXTUREGROUP_InteriorNormalMap_High=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_InteriorSpec_High=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=128,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear)
bApexClothingAsyncFetchResults=True
WindowDisplayMode=2
Antialiasing=0
TextureResolution=2
ShadowQuality=2
LevelOfDetail=2
DefaultFullscreen=True
DefaultWindowDisplayMode=2
DefaultUseVsync=False
DefaultUseAdaptiveVsync=False
DefaultResX=1280
DefaultResY=720
DefaultAntiAliasing=1
DefaultTextureResolution=0
DefaultShadowQuality=0
DefaultLevelOfDetail=0
DefaultMaxFPS=30.000000
bDefaultEnableInteractiveSmoke=False
bDefaultEnableInteractivePaperDebris=False
bDefaultEnableRainFX=False
bDefaultEnableVolumetricLighting=False
DefaultMotionBlur=True
DefaultChromaticAberration=True
DefaultFilmGrain=True
DefaultTextureFiltering=0
TEXTUREGROUP_ColorLookupTable=(MinLODSize=-2147483648,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[SystemSettingsBucket1]
BasedOn=SystemSettings
StaticDecals=False
DynamicDecals=False
UnbatchedDecals=True
DecalCullDistanceScale=0.4
DynamicShadows=False
LightEnvironmentShadows=False
MotionBlur=False
DepthOfField=False
AmbientOcclusion=False
Bloom=False
bAllowLightShafts=False
Distortion=False
DropParticleDistortion=True
LensFlares=False
AllowRadialBlur=False
bAllowSeparateTranslucency=False
bAllowPostprocessMLAA=False
bAllowHighQualityMaterials=False
SkeletalMeshLODBias=1
DetailMode=0
MaxDrawDistanceScale=0.8
MaxAnisotropy=1
MaxShadowResolution=4096
MaxWholeSceneDominantShadowResolution=256
ScreenPercentage=100.000000
ShadowTexelsPerPixel=0.5
bAllowWholeSceneDominantShadows=True
bUseConservativeShadowBounds=True
bAllowFracturedDamage=False
FractureCullDistanceScale=0.25
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_Vehicle_Low=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear)
TEXTUREGROUP_Vehicle_High=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear,NumStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5)
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=linear)
[SystemSettingsBucket2]
BasedOn=SystemSettings
StaticDecals=True
DynamicDecals=False
UnbatchedDecals=True
DecalCullDistanceScale=0.5
DynamicShadows=False
LightEnvironmentShadows=False
MotionBlur=False
DepthOfField=True
AmbientOcclusion=False
Bloom=False
bAllowLightShafts=True
Distortion=False
DropParticleDistortion=True
LensFlares=True
AllowRadialBlur=False
bAllowSeparateTranslucency=False
bAllowPostprocessMLAA=False
bAllowHighQualityMaterials=False
SkeletalMeshLODBias=1
DetailMode=0
MaxDrawDistanceScale=0.9
MaxAnisotropy=2
MaxShadowResolution=512
MaxWholeSceneDominantShadowResolution=512
ScreenPercentage=100.000000
ShadowTexelsPerPixel=0.9
bAllowWholeSceneDominantShadows=True
bUseConservativeShadowBounds=True
bAllowFracturedDamage=False
FractureCullDistanceScale=0.5
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_Vehicle_Low=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear)
TEXTUREGROUP_Vehicle_High=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Linear,NumStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5)
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
[SystemSettingsBucket3]
BasedOn=SystemSettings
StaticDecals=True
DynamicDecals=True
UnbatchedDecals=True
DecalCullDistanceScale=0.6
DynamicShadows=True
LightEnvironmentShadows=True
MotionBlur=False
DepthOfField=True
AmbientOcclusion=True
Bloom=True
bAllowLightShafts=True
Distortion=True
DropParticleDistortion=False
LensFlares=True
AllowRadialBlur=True
bAllowSeparateTranslucency=False
bAllowPostprocessMLAA=True
bAllowHighQualityMaterials=True
SkeletalMeshLODBias=0
DetailMode=1
MaxDrawDistanceScale=1.0
MaxAnisotropy=4
MaxShadowResolution=1024
MaxWholeSceneDominantShadowResolution=1280
ScreenPercentage=100.000000
ShadowTexelsPerPixel=1.3
bAllowWholeSceneDominantShadows=True
bUseConservativeShadowBounds=False
bAllowFracturedDamage=True
FractureCullDistanceScale=1.0
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_Vehicle_Low=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear)
TEXTUREGROUP_Vehicle_High=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear,NumStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
[SystemSettingsBucket4]
BasedOn=SystemSettings
StaticDecals=True
DynamicDecals=True
UnbatchedDecals=True
DecalCullDistanceScale=0.8
DynamicShadows=True
LightEnvironmentShadows=True
MotionBlur=True
DepthOfField=True
AmbientOcclusion=True
Bloom=True
bAllowLightShafts=True
Distortion=True
DropParticleDistortion=False
LensFlares=True
AllowRadialBlur=True
bAllowSeparateTranslucency=False
bAllowPostprocessMLAA=True
bAllowHighQualityMaterials=True
SkeletalMeshLODBias=0
DetailMode=2
MaxDrawDistanceScale=1.1
MaxAnisotropy=8
MaxShadowResolution=2048
MaxWholeSceneDominantShadowResolution=2048
ScreenPercentage=100.000000
ShadowTexelsPerPixel=2
bAllowWholeSceneDominantShadows=True
bUseConservativeShadowBounds=False
bAllowFracturedDamage=True
FractureCullDistanceScale=1.5
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_Vehicle_Low=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear)
TEXTUREGROUP_Vehicle_High=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear,NumStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
[SystemSettingsBucket5]
BasedOn=SystemSettings
StaticDecals=True
DynamicDecals=True
UnbatchedDecals=True
DecalCullDistanceScale=1.0
DynamicShadows=True
LightEnvironmentShadows=True
MotionBlur=True
DepthOfField=True
AmbientOcclusion=True
Bloom=True
bAllowLightShafts=True
Distortion=True
DropParticleDistortion=False
LensFlares=True
AllowRadialBlur=True
bAllowSeparateTranslucency=False
bAllowPostprocessMLAA=True
bAllowHighQualityMaterials=True
SkeletalMeshLODBias=0
DetailMode=2
MaxDrawDistanceScale=1.2
MaxAnisotropy=16
MaxShadowResolution=4096
MaxWholeSceneDominantShadowResolution=4096
ScreenPercentage=100.000000
ShadowTexelsPerPixel=4.0
bAllowWholeSceneDominantShadows=True
bUseConservativeShadowBounds=False
bAllowFracturedDamage=True
FractureCullDistanceScale=2.0
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_Vehicle_Low=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=Linear,MipFilter=Linear)
TEXTUREGROUP_Vehicle_High=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=Linear,MipFilter=Linear)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear,NumStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
[SystemSettingsScreenshot]
BasedOn=SystemSettings
MaxAnisotropy=16
ShadowFilterQualityBias=1
MinShadowResolution=16
ShadowFadeResolution=1
MinPreShadowResolution=16
PreShadowFadeResolution=1
ShadowTexelsPerPixel=4.0f
PreShadowResolutionFactor=1.0
MaxShadowResolution=4096
MaxWholeSceneDominantShadowResolution=4096
CompositeDynamicLights=FALSE
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Vehicle_Low=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Vehicle_High=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=linear,MipFilter=linear)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
[SystemSettingsEditor]
BasedOn=SystemSettings
[SystemSettingsSplitScreen2]
BasedOn=SystemSettings
bAllowWholeSceneDominantShadows=False
bAllowLightShafts=False
DetailMode=1
[SystemSettingsMobile]
BasedOn=SystemSettings
Fullscreen=True
DirectionalLightmaps=False
DynamicLights=False
SHSecondaryLighting=False
StaticDecals=True
DynamicDecals=False
UnbatchedDecals=False
MotionBlur=FALSE
MotionBlurPause=FALSE
DepthOfField=FALSE
AmbientOcclusion=FALSE
Bloom=FALSE
Distortion=FALSE
FilteredDistortion=FALSE
DropParticleDistortion=TRUE
FloatingPointRenderTargets=FALSE
MaxAnisotropy=2
bAllowLightShafts=FALSE
MobileModShadows=False
MobileClearDepthBetweenDPG=False
MaxFilterBlurSampleCount=4
DynamicShadows=False
MobileMaxMemory=300
[SystemSettingsMobilePreviewer]
BasedOn=SystemSettingsMobile
Fullscreen=False
[SystemSettingsMobileTextureBias]
BasedOn=SystemSettingsMobile
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Vehicle_Low=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Vehicle_High=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[SystemSettingsAndroid]
BasedOn=SystemSettingsMobileTextureBias
[SystemSettingsFlash]
BasedOn=SystemSettingsMobileTextureBias
MotionBlur=FALSE
MotionBlurPause=FALSE
DepthOfField=FALSE
AmbientOcclusion=FALSE
Bloom=FALSE
Distortion=FALSE
FilteredDistortion=FALSE
bAllowLightShafts=TRUE
MobileModShadows=True
DynamicShadows=True
MobileClearDepthBetweenDPG=True
DirectionalLightmaps=False
MobileHeightFog=False
[SystemSettingsFlash_Detail]
BasedOn=SystemSettingsMobileTextureBias
MotionBlur=FALSE
MotionBlurPause=FALSE
DepthOfField=FALSE
AmbientOcclusion=FALSE
Bloom=FALSE
Distortion=FALSE
FilteredDistortion=FALSE
bAllowLightShafts=TRUE
MobileModShadows=True
DynamicShadows=True
MobileClearDepthBetweenDPG=True
DirectionalLightmaps=True
MobileHeightFog=True
[SystemSettingsIPhone]
BasedOn=SystemSettingsMobileTextureBias
[SystemSettingsIPhone3GS]
BasedOn=SystemSettingsMobileTextureBias
LensFlares=False
DetailMode=1
MobileEnableMSAA=True
MobileMaxMemory=100
[SystemSettingsIPhone4]
BasedOn=SystemSettingsMobile
MobileContentScaleFactor=2.0
LensFlares=False
[SystemSettingsIPhone4S]
BasedOn=SystemSettingsMobile
MobileEnableMSAA=True
bAllowLightShafts=True
MobileModShadows=True
DynamicShadows=False
ShadowDepthBias=0.025
MobileContentScaleFactor=2.0
MaxShadowResolution=256
MobileShadowTextureResolution=256
[SystemSettingsIPodTouch4]
BasedOn=SystemSettingsMobileTextureBias
MobileContentScaleFactor=2.0
LensFlares=False
MobileMaxMemory=100
[SystemSettingsIPad]
BasedOn=SystemSettingsMobileTextureBias
MobileFeatureLevel=1
MobileFog=False
MobileSpecular=False
MobileBumpOffset=False
MobileNormalMapping=False
MobileEnvMapping=False
MobileRimLighting=False
MobileMaxMemory=100
MobileContentScaleFactor=0.9375
[SystemSettingsIPad2]
BasedOn=SystemSettingsMobile
MobileEnableMSAA=False
bAllowLightShafts=True
MobileModShadows=True
DynamicShadows=False
ShadowDepthBias=0.016
MobileContentScaleFactor=1.0
MaxShadowResolution=256
MobileShadowTextureResolution=256
[SystemSettingsIPad3]
BasedOn=SystemSettingsMobile
MobileEnableMSAA=False
bAllowLightShafts=True
MobileModShadows=True
DynamicShadows=True
ShadowDepthBias=0.016
MobileContentScaleFactor=1.40625
MaxShadowResolution=256
MobileShadowTextureResolution=256
MobileMaxMemory=500
[SystemSettingsIPad2_Detail]
BasedOn=SystemSettingsIPad2
[Configuration]
[OpenAutomateBenchmarks]
Benchmark=NightAndDayMap
Benchmark=DM-Deck?CauseEvent=FlyThrough
[IniVersion]
0=1640552296.000000
1=1640554369.000000
2=1640554369.000000
3=1640554369.000000