main.cpp
#include "glut.h"
#include <math.h>
#include "draw.h"
float r = 200.0;
float Angle = 0.0;
void timer(int) {
glutPostRedisplay();
glutTimerFunc(50, timer, 0);
}
void Keyboard(unsigned char key, int x, int y) {
if (key == 'w') Angle += 5.0;
if (key == 's') Angle -= 5.0;
glutPostRedisplay();
}
void myDisplay() {
glClear(GL_COLOR_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
glRotatef(-45.0, 0.0, 0.0, 1.0);
drawHalfCircle();
drawArrow();
glPopMatrix();
glutSwapBuffers();
}
void myInit() {
glClearColor(1, 1, 1, 0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(-320, 320, -320, 320);
glMatrixMode(GL_MODELVIEW);
}
int main(int argc, char** argv) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB);
glutInitWindowSize(640, 640);
glutCreateWindow("Lab2");
glutDisplayFunc(myDisplay);
glutTimerFunc(50, timer, 0);
glutKeyboardFunc(Keyboard);
myInit();
glutMainLoop();
return 0;
}
draw.cpp
#include "glut.h"
#include "draw.h"
#include <math.h>
#define PI 3.14159265f
void drawArrow() {
glPushMatrix();
glRotatef(Angle, 0.0, 0.0, 1.0);
glBegin(GL_LINES);
glColor3f(1.0f, 0.0f, 0.0f);
glVertex2f(0.0f, 40.0f);
glVertex2f(0.0f, -40.0f);
glEnd();
glPopMatrix();
}
void drawHalfCircle() {
glColor3f(0.0f, 0.0f, 0.0f);
glBegin(GL_LINE_STRIP);
for (float i = 0; i <= PI; i += PI / 200.0f) {
glVertex2f(r * cos(i), r * sin(i));
}
glEnd();
for (float i = 0; i <= PI; i += PI / 6.0f) {
glBegin(GL_LINES);
glVertex2f((r + 15.0f) * cos(i), (r + 15.0f) * sin(i));
glVertex2f((r - 15.0f) * cos(i), (r - 15.0f) * sin(i));
glEnd();
}
}
draw.h
#ifndef DRAW_H
#define DRAW_H
extern float Angle;
extern float r;
void drawHalfCircle();
void drawArrow();
#endif