Загрузка данных



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TYPE: TaleWorlds.CampaignSystem.Siege.SiegeEvent
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--- BASE TYPE ---
System.Object
--- METHODS ---
[INSTANCE] System.Void ActivateBlockade()
[INSTANCE] System.Void AdvanceStrategy(TaleWorlds.CampaignSystem.Siege.ISiegeEventSide siegeEventSide)
[STATIC] System.Object AutoGeneratedGetMemberValue_blockadeShouldBeActivated(System.Object o)
[STATIC] System.Object AutoGeneratedGetMemberValue_isBesiegerDefeated(System.Object o)
[STATIC] System.Object AutoGeneratedGetMemberValue_isBlockadeActive(System.Object o)
[STATIC] System.Object AutoGeneratedGetMemberValueBesiegedSettlement(System.Object o)
[STATIC] System.Object AutoGeneratedGetMemberValueBesiegerCamp(System.Object o)
[STATIC] System.Object AutoGeneratedGetMemberValueSiegeStartTime(System.Object o)
[INSTANCE] System.Void AutoGeneratedInstanceCollectObjects(System.Collections.Generic.List`1[[System.Object, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] collectedObjects)
[STATIC] System.Void AutoGeneratedStaticCollectObjectsSiegeEvent(System.Object o, System.Collections.Generic.List`1[[System.Object, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] collectedObjects)
[INSTANCE] System.Void BombardHitEngine(TaleWorlds.CampaignSystem.Siege.ISiegeEventSide siegeEventSide, TaleWorlds.Core.SiegeEngineType attackerEngineType, TaleWorlds.CampaignSystem.Siege.SiegeEvent+SiegeEngineConstructionProgress damagedEngine)
[INSTANCE] System.Void BombardTick(TaleWorlds.CampaignSystem.Siege.ISiegeEventSide siegeEventSide)
[INSTANCE] System.Void BreakSiegeEngine(TaleWorlds.CampaignSystem.Siege.ISiegeEventSide siegeEventSide, TaleWorlds.Core.SiegeEngineType siegeEngineType)
[INSTANCE] System.Boolean CanPartyJoinSide(TaleWorlds.CampaignSystem.Party.PartyBase party, TaleWorlds.Core.BattleSideEnum side)
[INSTANCE] System.Void ConstructionTick(TaleWorlds.CampaignSystem.Siege.ISiegeEventSide siegeEventSide)
[INSTANCE] System.Void CreateSiegeObject(TaleWorlds.CampaignSystem.Siege.SiegeEvent+SiegeEngineConstructionProgress siegeEngineConstructionProgress, TaleWorlds.CampaignSystem.Siege.ISiegeEventSide siegeSide)
[INSTANCE] System.Void DeactivateBlockade()
[INSTANCE] System.Void DeactivatedBlockadeActivationOrder()
[INSTANCE] System.Void DoSiegeAction(TaleWorlds.CampaignSystem.Siege.ISiegeEventSide siegeEventSide, TaleWorlds.CampaignSystem.ComponentInterfaces.SiegeStrategyActionModel+SiegeAction siegeAction, TaleWorlds.Core.SiegeEngineType siegeEngineType, System.Int32 deploymentIndex, System.Int32 reserveIndex)
[INSTANCE] System.Void FinalizeSiegeEvent()
[INSTANCE] System.Void FindAttackableRangedEngineWithHighestPriority(TaleWorlds.CampaignSystem.Siege.ISiegeEventSide siegeEventSide, System.Int32 attackerSlotIndex, System.Int32& targetIndex, System.Single& targetPriority)
[INSTANCE] System.Boolean get_BlockadeShouldBeActivated()
[INSTANCE] System.Boolean get_IsBlockadeActive()
[INSTANCE] System.Boolean get_IsPlayerSiegeEvent()
[INSTANCE] System.Boolean get_ReadyToBeRemoved()
[INSTANCE] System.Int32 get_SiegePeopleSeed()
[INSTANCE] TaleWorlds.CampaignSystem.CampaignTime get_SiegeStartTime()
[INSTANCE] System.Int32 get_SiegeWallSeed()
[INSTANCE] TaleWorlds.CampaignSystem.MapEvents.MapEvent+BattleTypes GetCurrentBattleType()
[INSTANCE] System.Single GetDistanceBetweenTwoRangedEngine(System.Int32 attackerSlotIndex, System.Int32 defenderSlotIndex)
[INSTANCE] System.Collections.Generic.List`1[[TaleWorlds.CampaignSystem.Party.PartyBase, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] GetInvolvedPartiesForEventType(TaleWorlds.CampaignSystem.MapEvents.MapEvent+BattleTypes battleType)
[INSTANCE] System.Collections.Generic.List`1[[TaleWorlds.Core.MissionSiegeWeapon, TaleWorlds.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] GetPreparedAndActiveSiegeEngines(TaleWorlds.CampaignSystem.Siege.ISiegeEventSide siegeEventSide)
[INSTANCE] System.Collections.Generic.Dictionary`2[[TaleWorlds.Core.SiegeEngineType, TaleWorlds.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] GetPreparedSiegeEnginesAsDictionary(TaleWorlds.CampaignSystem.Siege.ISiegeEventSide siegeEventSide)
[INSTANCE] TaleWorlds.CampaignSystem.Siege.ISiegeEventSide GetSiegeEventSide(TaleWorlds.Core.BattleSideEnum side)
[INSTANCE] System.Boolean IsPartyInvolved(TaleWorlds.CampaignSystem.Party.PartyBase party)
[INSTANCE] System.Void OnAfterLoad()
[INSTANCE] System.Void OnBeforeSiegeEventEnd(TaleWorlds.Core.BattleState winnerSide, TaleWorlds.CampaignSystem.MapEvents.MapEvent+BattleTypes battleType)
[INSTANCE] System.Void OnSiegeEngineDestroyed(TaleWorlds.CampaignSystem.Siege.ISiegeEventSide siegeEventSide, TaleWorlds.CampaignSystem.Siege.SiegeEvent+SiegeEngineConstructionProgress siegeEngine)
[INSTANCE] System.Single PriorityCalculationForEngines(System.Single distance)
[INSTANCE] System.Void set_BlockadeShouldBeActivated(System.Boolean value)
[INSTANCE] System.Void set_SiegeStartTime(TaleWorlds.CampaignSystem.CampaignTime value)
[INSTANCE] System.Void SetPositionAfterMapChange(TaleWorlds.CampaignSystem.CampaignVec2 newPosition)
[INSTANCE] System.Void SetSiegeEngineStatesAfterSiegeMission(System.Collections.Generic.IEnumerable`1[[TaleWorlds.Core.IMissionSiegeWeapon, TaleWorlds.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] attackerMissionSiegeEngineData, System.Collections.Generic.IEnumerable`1[[TaleWorlds.Core.IMissionSiegeWeapon, TaleWorlds.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] defenderMissionSiegeEngineData)
[INSTANCE] System.Void SetSiegeEngineStatesForSiegeSide(TaleWorlds.CampaignSystem.Siege.ISiegeEventSide side, System.Collections.Generic.IEnumerable`1[[TaleWorlds.Core.IMissionSiegeWeapon, TaleWorlds.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] missionSiegeEngineData)
[INSTANCE] System.Void Tick(System.Single dt)
[INSTANCE] System.Void TickSiegeEventSide(TaleWorlds.CampaignSystem.Siege.ISiegeEventSide siegeEventSide)
[INSTANCE] System.String ToString()
--- PROPERTIES ---
System.Boolean BlockadeShouldBeActivated
System.Boolean IsBlockadeActive
System.Boolean IsPlayerSiegeEvent
System.Boolean ReadyToBeRemoved
System.Int32 SiegePeopleSeed
TaleWorlds.CampaignSystem.CampaignTime SiegeStartTime
System.Int32 SiegeWallSeed
--- FIELDS ---
System.Boolean _blockadeShouldBeActivated
System.Boolean _isBesiegerDefeated
System.Boolean _isBlockadeActive
TaleWorlds.CampaignSystem.CampaignTime <SiegeStartTime>k__BackingField
TaleWorlds.CampaignSystem.Settlements.Settlement BesiegedSettlement
TaleWorlds.CampaignSystem.Siege.BesiegerCamp BesiegerCamp
===== NOT FOUND: TaleWorlds.CampaignSystem.CampaignSystem =====

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TYPE: TaleWorlds.CampaignSystem.MapEvents.MapEvent
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--- BASE TYPE ---
TaleWorlds.ObjectSystem.MBObjectBase
--- METHODS ---
[INSTANCE] System.Boolean <RemoveInvolvedPartyInternal>b__134_0(TaleWorlds.CampaignSystem.MapEvents.MapEventParty x)
[INSTANCE] System.Void AddInsideSettlementParties(TaleWorlds.CampaignSystem.Settlements.Settlement relatedSettlement)
[INSTANCE] System.Void AddInvolvedPartyInternal(TaleWorlds.CampaignSystem.MapEvents.MapEventParty mapEventParty, TaleWorlds.Core.BattleSideEnum side)
[INSTANCE] System.Void ApplyRenownAndInfluenceChanges()
[INSTANCE] System.Void ApplyRewardsAndChanges()
[INSTANCE] System.Void ApplyRoundEffects(System.Int32 attackerTroopCasualtiesAtRoundStart, System.Int32 defenderTroopCasualtiesAtRoundStart, System.Int32 attackerShipCasualtiesAtRoundStart, System.Int32 defenderShipCasualtiesAtRoundStart)
[STATIC] System.Object AutoGeneratedGetMemberValue_battleState(System.Object o)
[STATIC] System.Object AutoGeneratedGetMemberValue_isVisible(System.Object o)
[STATIC] System.Object AutoGeneratedGetMemberValue_mapEventStartTime(System.Object o)
[STATIC] System.Object AutoGeneratedGetMemberValue_mapEventType(System.Object o)
[STATIC] System.Object AutoGeneratedGetMemberValue_nextSimulationTime(System.Object o)
[STATIC] System.Object AutoGeneratedGetMemberValue_sides(System.Object o)
[STATIC] System.Object AutoGeneratedGetMemberValue_state(System.Object o)
[STATIC] System.Object AutoGeneratedGetMemberValueComponent(System.Object o)
[STATIC] System.Object AutoGeneratedGetMemberValueFirstUpdateIsDone(System.Object o)
[STATIC] System.Object AutoGeneratedGetMemberValueIsInvulnerable(System.Object o)
[STATIC] System.Object AutoGeneratedGetMemberValueIsPlayerSimulation(System.Object o)
[STATIC] System.Object AutoGeneratedGetMemberValueMapEventSettlement(System.Object o)
[STATIC] System.Object AutoGeneratedGetMemberValuePosition(System.Object o)
[STATIC] System.Object AutoGeneratedGetMemberValuePursuitRoundNumber(System.Object o)
[STATIC] System.Object AutoGeneratedGetMemberValueRetreatingSide(System.Object o)
[STATIC] System.Object AutoGeneratedGetMemberValueStrengthOfSide(System.Object o)
[STATIC] System.Object AutoGeneratedGetMemberValueWonRounds(System.Object o)
[INSTANCE] System.Void AutoGeneratedInstanceCollectObjects(System.Collections.Generic.List`1[[System.Object, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] collectedObjects)
[STATIC] System.Void AutoGeneratedStaticCollectObjectsMapEvent(System.Object o, System.Collections.Generic.List`1[[System.Object, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] collectedObjects)
[INSTANCE] System.Void BeginWait()
[INSTANCE] System.Void CacheSimulationData()
[INSTANCE] System.Void CacheSimulationLeaderModifiers()
[INSTANCE] System.Void CalculateAndCommitMapEventResults()
[INSTANCE] System.Void CalculateMapEventResults()
[STATIC] TaleWorlds.CampaignSystem.CampaignTime CalculateNextSimulationTime()
[INSTANCE] System.Void CalculatePlayerFigureheadShare(TaleWorlds.Library.MBList`1[[TaleWorlds.CampaignSystem.MapEvents.MapEventParty, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] defeatedParties, TaleWorlds.CampaignSystem.Party.PartyBase defeatedLeaderParty)
[INSTANCE] System.Void CalculateRenownShares(TaleWorlds.CampaignSystem.MapEvents.MapEventResultExplainer resultExplainers)
[INSTANCE] TaleWorlds.Core.BattleSideEnum CalculateRoundWinner(System.Int32 attackerTroopCasualtiesAtRoundStart, System.Int32 defenderTroopCasualtiesAtRoundStart, System.Int32 attackerShipCasualtiesAtRoundStart, System.Int32 defenderShipCasualtiesAtRoundStart)
[INSTANCE] System.Void CalculateSimulationMoraleEffects(TaleWorlds.CampaignSystem.Party.MobileParty strikerParty, TaleWorlds.CampaignSystem.Party.MobileParty struckParty, TaleWorlds.CampaignSystem.ExplainedNumber& effectiveDamage, TaleWorlds.CampaignSystem.MapEvents.MapEvent battle)
[INSTANCE] System.Void CalculateWinner(System.Boolean& showResults, System.Single attackerSideMorale, System.Single defenderSideMorale)
[INSTANCE] System.Boolean CanPartyJoinBattle(TaleWorlds.CampaignSystem.Party.PartyBase party, TaleWorlds.Core.BattleSideEnum side)
[INSTANCE] System.Boolean CheckIfBattleShouldContinueAfterBattleMission(TaleWorlds.CampaignSystem.Encounters.CampaignBattleResult campaignBattleResult)
[INSTANCE] System.Boolean CheckIfOneSideHasLost()
[INSTANCE] System.Void CheckPositionsForMapChangeAndUpdateIfNeeded()
[INSTANCE] System.Boolean CheckRunAway()
[INSTANCE] System.Void CheckSideRunAway(TaleWorlds.CampaignSystem.MapEvents.MapEventSide mapEventSide)
[INSTANCE] System.Void CheckSiegeStageChange()
[INSTANCE] System.Void CommitCalculatedMapEventResults()
[INSTANCE] System.Void CommitXPGains()
[INSTANCE] System.Void ControlAndUpdateDefeatedPartiesAfterBattle(TaleWorlds.Library.MBReadOnlyList`1[[TaleWorlds.CampaignSystem.MapEvents.MapEventParty, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] defeatedParties)
[INSTANCE] System.Void DoSurrender(TaleWorlds.Core.BattleSideEnum side)
[INSTANCE] System.Void EndByRunAway()
[INSTANCE] System.Void FinalizeEvent()
[INSTANCE] System.Void FinalizeEventAux()
[INSTANCE] TaleWorlds.CampaignSystem.MapEvents.MapEventParty FindWinnerPartyToGetCurrentLootObjectBasedOnChances(TaleWorlds.Library.MBReadOnlyList`1[[System.Collections.Generic.KeyValuePair`2[[TaleWorlds.CampaignSystem.MapEvents.MapEventParty, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] winnerPartiesLootChances)
[INSTANCE] System.Void FinishBattle()
[INSTANCE] System.Void FinishBattleAndKeepSiegeEvent()
[INSTANCE] TaleWorlds.CampaignSystem.MapEvents.MapEventSide get_AttackerSide()
[INSTANCE] TaleWorlds.Core.IBattleObserver get_BattleObserver()
[INSTANCE] TaleWorlds.CampaignSystem.MapEvents.MapEventResultExplainer get_BattleResultExplainers()
[INSTANCE] TaleWorlds.CampaignSystem.CampaignTime get_BattleStartTime()
[INSTANCE] TaleWorlds.Core.BattleState get_BattleState()
[INSTANCE] TaleWorlds.CampaignSystem.MapEvents.MapEventComponent get_Component()
[INSTANCE] TaleWorlds.Core.BattleSideEnum get_DefeatedSide()
[INSTANCE] TaleWorlds.CampaignSystem.MapEvents.MapEventSide get_DefenderSide()
[INSTANCE] System.Boolean get_EndedByRetreat()
[INSTANCE] TaleWorlds.Core.TerrainType get_EventTerrainType()
[INSTANCE] TaleWorlds.CampaignSystem.MapEvents.MapEvent+BattleTypes get_EventType()
[INSTANCE] System.Boolean get_HasWinner()
[INSTANCE] System.Collections.Generic.IEnumerable`1[[TaleWorlds.CampaignSystem.Party.PartyBase, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] get_InvolvedParties()
[INSTANCE] System.Boolean get_IsBlockade()
[INSTANCE] System.Boolean get_IsBlockadeSallyOut()
[INSTANCE] System.Boolean get_IsFieldBattle()
[INSTANCE] System.Boolean get_IsFinalized()
[INSTANCE] System.Boolean get_IsForcingSupplies()
[INSTANCE] System.Boolean get_IsForcingVolunteers()
[INSTANCE] System.Boolean get_IsHideoutBattle()
[INSTANCE] System.Boolean get_IsInvulnerable()
[INSTANCE] System.Boolean get_IsNavalMapEvent()
[INSTANCE] System.Boolean get_IsPlayerMapEvent()
[INSTANCE] System.Boolean get_IsPlayerSimulation()
[INSTANCE] System.Boolean get_IsRaid()
[INSTANCE] System.Boolean get_IsSallyOut()
[INSTANCE] System.Boolean get_IsSiegeAmbush()
[INSTANCE] System.Boolean get_IsSiegeAssault()
[INSTANCE] System.Boolean get_IsSiegeOutside()
[INSTANCE] System.Boolean get_IsVisible()
[INSTANCE] TaleWorlds.CampaignSystem.Settlements.Settlement get_MapEventSettlement()
[STATIC] TaleWorlds.CampaignSystem.MapEvents.MapEvent get_PlayerMapEvent()
[INSTANCE] TaleWorlds.Core.BattleSideEnum get_PlayerSide()
[INSTANCE] TaleWorlds.CampaignSystem.CampaignVec2 get_Position()
[INSTANCE] System.Int32 get_PursuitRoundNumber()
[INSTANCE] TaleWorlds.Core.BattleSideEnum get_RetreatingSide()
[INSTANCE] TaleWorlds.CampaignSystem.MapEvents.MapEvent+PowerCalculationContext get_SimulationContext()
[INSTANCE] TaleWorlds.CampaignSystem.MapEvents.MapEventState get_State()
[INSTANCE] TaleWorlds.CampaignSystem.TroopUpgradeTracker get_TroopUpgradeTracker()
[INSTANCE] System.Int32 get_UpdateCount()
[INSTANCE] TaleWorlds.CampaignSystem.MapEvents.MapEventSide get_Winner()
[INSTANCE] TaleWorlds.Core.BattleSideEnum get_WinningSide()
[INSTANCE] TaleWorlds.Library.MBList`1[[TaleWorlds.Core.BattleSideEnum, TaleWorlds.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] get_WonRounds()
[INSTANCE] System.Void GetBattleRewards(TaleWorlds.CampaignSystem.Party.PartyBase party, System.Single& renownChange, System.Single& influenceChange, System.Single& moraleChange, System.Single& goldChange, System.Single& playerEarnedLootPercentage)
[INSTANCE] System.Int32 GetBattleSizeValue()
[INSTANCE] TaleWorlds.Library.Vec2 GetEventDirection(TaleWorlds.Core.BattleSideEnum side, System.Single& eventDistance)
[INSTANCE] TaleWorlds.CampaignSystem.Roster.ItemRoster GetItemRosterReceivingLootShare(TaleWorlds.CampaignSystem.Party.PartyBase party)
[INSTANCE] TaleWorlds.CampaignSystem.Party.PartyBase GetLeaderParty(TaleWorlds.Core.BattleSideEnum side)
[INSTANCE] TaleWorlds.CampaignSystem.MapEvents.MapEventSide GetMapEventSide(TaleWorlds.Core.BattleSideEnum side)
[INSTANCE] TaleWorlds.CampaignSystem.Roster.TroopRoster GetMemberRosterReceivingLootShare(TaleWorlds.CampaignSystem.Party.PartyBase party)
[INSTANCE] System.Int32 GetNumberOfInvolvedMen(TaleWorlds.Core.BattleSideEnum side)
[INSTANCE] System.Int32 GetNumberOfInvolvedMen()
[INSTANCE] TaleWorlds.Core.BattleSideEnum GetOtherSide(TaleWorlds.Core.BattleSideEnum side)
[INSTANCE] TaleWorlds.CampaignSystem.Roster.TroopRoster GetPrisonerRosterReceivingLootShare(TaleWorlds.CampaignSystem.Party.PartyBase party)
[INSTANCE] System.Single GetRenownValue(TaleWorlds.Core.BattleSideEnum side)
[INSTANCE] System.Void GetStrengthsRelativeToParty(TaleWorlds.Core.BattleSideEnum partySide, System.Single& partySideStrength, System.Single& opposingSideStrength)
[INSTANCE] System.Boolean HasTroopsOnBothSides()
[INSTANCE] System.Void Initialize(TaleWorlds.CampaignSystem.Party.PartyBase attackerParty, TaleWorlds.CampaignSystem.Party.PartyBase defenderParty, TaleWorlds.CampaignSystem.MapEvents.MapEventComponent component, TaleWorlds.CampaignSystem.MapEvents.MapEvent+BattleTypes mapEventType)
[INSTANCE] System.Boolean IsPlayerSergeant()
[INSTANCE] System.Boolean IsWinnerSide(TaleWorlds.Core.BattleSideEnum side)
[INSTANCE] TaleWorlds.CampaignSystem.Roster.ItemRoster ItemRosterForPlayerLootShare(TaleWorlds.CampaignSystem.Party.PartyBase party)
[STATIC] System.Void LootCasualtyCharacter(TaleWorlds.CampaignSystem.CharacterObject casualtyCharacter, TaleWorlds.CampaignSystem.MapEvents.MapEventParty winnerParty, TaleWorlds.CampaignSystem.MapEvents.MapEventParty defeatedParty, System.Single aiTradePenalty, System.Int32 maxLootedItemsPerBodyForMainParty, TaleWorlds.CampaignSystem.Roster.ItemRoster mainPartyLootFromCasualties)
[INSTANCE] System.Void LootDefeatedPartyCasualties(TaleWorlds.Library.MBReadOnlyList`1[[TaleWorlds.CampaignSystem.MapEvents.MapEventParty, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] winnerParties, TaleWorlds.Library.MBReadOnlyList`1[[TaleWorlds.CampaignSystem.MapEvents.MapEventParty, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] defeatedParties)
[INSTANCE] System.Void LootDefeatedPartyGold(TaleWorlds.Library.MBReadOnlyList`1[[TaleWorlds.CampaignSystem.MapEvents.MapEventParty, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] winnerParties, TaleWorlds.Library.MBReadOnlyList`1[[TaleWorlds.CampaignSystem.MapEvents.MapEventParty, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] defeatedParties)
[INSTANCE] System.Void LootDefeatedPartyItems(TaleWorlds.Library.MBReadOnlyList`1[[TaleWorlds.CampaignSystem.MapEvents.MapEventParty, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] winnerParties, TaleWorlds.Library.MBReadOnlyList`1[[TaleWorlds.CampaignSystem.MapEvents.MapEventParty, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] defeatedParties)
[INSTANCE] System.Void LootDefeatedPartyMembers(TaleWorlds.Library.MBReadOnlyList`1[[TaleWorlds.CampaignSystem.MapEvents.MapEventParty, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] winnerParties, TaleWorlds.Library.MBReadOnlyList`1[[TaleWorlds.CampaignSystem.MapEvents.MapEventParty, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] defeatedParties)
[INSTANCE] System.Void LootDefeatedPartyPrisoners(TaleWorlds.Library.MBReadOnlyList`1[[TaleWorlds.CampaignSystem.MapEvents.MapEventParty, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] winnerParties, TaleWorlds.Library.MBReadOnlyList`1[[TaleWorlds.CampaignSystem.MapEvents.MapEventParty, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] defeatedParties)
[INSTANCE] System.Void LootDefeatedPartyShips(TaleWorlds.Library.MBReadOnlyList`1[[TaleWorlds.CampaignSystem.MapEvents.MapEventParty, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] winnerParties, TaleWorlds.Library.MBReadOnlyList`1[[TaleWorlds.CampaignSystem.MapEvents.MapEventParty, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] defeatedParties)
[INSTANCE] System.Void OnAfterLoad()
[INSTANCE] System.Void OnBattleWon()
[INSTANCE] System.Void OnLateLoad(TaleWorlds.SaveSystem.MetaData metaData, TaleWorlds.SaveSystem.Load.ObjectLoadData objectLoadData)
[INSTANCE] TaleWorlds.Library.MBReadOnlyList`1[[TaleWorlds.CampaignSystem.MapEvents.MapEventParty, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] PartiesOnSide(TaleWorlds.Core.BattleSideEnum side)
[INSTANCE] System.Void PartyVisibilityChanged(TaleWorlds.CampaignSystem.Party.PartyBase party, System.Boolean isPartyVisible)
[INSTANCE] System.Void RecalculateRenownAndInfluenceValues(TaleWorlds.CampaignSystem.Party.PartyBase party)
[INSTANCE] System.Void RecalculateStrengthOfSides()
[INSTANCE] System.Void RemoveInvolvedPartyInternal(TaleWorlds.CampaignSystem.MapEvents.MapEventParty mapEventParty)
[INSTANCE] System.Void ResetBattleState()
[INSTANCE] System.Void ResetUnsuitablePartiesThatWereTargetingThisMapEvent()
[INSTANCE] System.Void set_BattleObserver(TaleWorlds.Core.IBattleObserver value)
[INSTANCE] System.Void set_BattleState(TaleWorlds.Core.BattleState value)
[INSTANCE] System.Void set_Component(TaleWorlds.CampaignSystem.MapEvents.MapEventComponent value)
[INSTANCE] System.Void set_IsInvulnerable(System.Boolean value)
[INSTANCE] System.Void set_IsPlayerSimulation(System.Boolean value)
[INSTANCE] System.Void set_IsVisible(System.Boolean value)
[INSTANCE] System.Void set_MapEventSettlement(TaleWorlds.CampaignSystem.Settlements.Settlement value)
[INSTANCE] System.Void set_Position(TaleWorlds.CampaignSystem.CampaignVec2 value)
[INSTANCE] System.Void set_PursuitRoundNumber(System.Int32 value)
[INSTANCE] System.Void set_RetreatingSide(TaleWorlds.Core.BattleSideEnum value)
[INSTANCE] System.Void set_State(TaleWorlds.CampaignSystem.MapEvents.MapEventState value)
[INSTANCE] System.Void set_TroopUpgradeTracker(TaleWorlds.CampaignSystem.TroopUpgradeTracker value)
[INSTANCE] System.Void set_WonRounds(TaleWorlds.Library.MBList`1[[TaleWorlds.Core.BattleSideEnum, TaleWorlds.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] value)
[INSTANCE] System.Void SetDefenderPulledBack()
[INSTANCE] System.Void SetOverrideWinner(TaleWorlds.Core.BattleSideEnum winner)
[INSTANCE] System.Void SetPartyBaseEventLocalPosition(TaleWorlds.CampaignSystem.Party.PartyBase party, TaleWorlds.Core.BattleSideEnum side, System.Int32 sideIndex)
[INSTANCE] System.Void SetPositionAfterMapChange(TaleWorlds.CampaignSystem.CampaignVec2 newPosition)
[INSTANCE] System.Void SimulateBattleRound(System.Int32 simulationTicksDefender, System.Int32 simulationTicksAttacker)
[INSTANCE] System.Void SimulateBattleRoundEndSession()
[INSTANCE] System.Void SimulateBattleRoundInternal()
[INSTANCE] System.Void SimulateBattleSessionForMapEvent()
[INSTANCE] System.Void SimulateBattleSetup(TaleWorlds.CampaignSystem.Roster.FlattenedTroopRoster[] priorTroops)
[INSTANCE] System.Void SimulatePlayerEncounterBattle()
[INSTANCE] System.Boolean SimulateShipHit(TaleWorlds.CampaignSystem.MapEvents.MapEventSide strikerSide, TaleWorlds.CampaignSystem.MapEvents.MapEventSide struckSide, TaleWorlds.CampaignSystem.Naval.Ship strikerShip, TaleWorlds.Core.SiegeEngineType siegeEngine, System.Single advantage, System.Single strikerSideMorale, System.Single struckSideMorale)
[INSTANCE] System.Boolean SimulateSiegeEnginesHit(TaleWorlds.Core.BattleSideEnum side, System.Single advantage, System.Single strikerSideMorale, System.Single struckSideMorale)
[INSTANCE] System.Boolean SimulateSingleTroopHit(TaleWorlds.Core.BattleSideEnum side, System.Single strikerAdvantage, System.Single strikerSideMorale, System.Single struckSideMorale)
[INSTANCE] System.Boolean TickBattleSimulation(TaleWorlds.Core.BattleSideEnum side, System.Single advantage, System.Single strikerSideMorale, System.Single struckSideMorale)
[INSTANCE] System.String ToString()
[INSTANCE] System.Void Update()
--- PROPERTIES ---
TaleWorlds.CampaignSystem.MapEvents.MapEventSide AttackerSide
TaleWorlds.Core.IBattleObserver BattleObserver
TaleWorlds.CampaignSystem.MapEvents.MapEventResultExplainer BattleResultExplainers
TaleWorlds.CampaignSystem.CampaignTime BattleStartTime
TaleWorlds.Core.BattleState BattleState
TaleWorlds.CampaignSystem.MapEvents.MapEventComponent Component
TaleWorlds.Core.BattleSideEnum DefeatedSide
TaleWorlds.CampaignSystem.MapEvents.MapEventSide DefenderSide
System.Boolean EndedByRetreat
TaleWorlds.Core.TerrainType EventTerrainType
TaleWorlds.CampaignSystem.MapEvents.MapEvent+BattleTypes EventType
System.Boolean HasWinner
System.Collections.Generic.IEnumerable`1[[TaleWorlds.CampaignSystem.Party.PartyBase, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] InvolvedParties
System.Boolean IsBlockade
System.Boolean IsBlockadeSallyOut
System.Boolean IsFieldBattle
System.Boolean IsFinalized
System.Boolean IsForcingSupplies
System.Boolean IsForcingVolunteers
System.Boolean IsHideoutBattle
System.Boolean IsInvulnerable
System.Boolean IsNavalMapEvent
System.Boolean IsPlayerMapEvent
System.Boolean IsPlayerSimulation
System.Boolean IsRaid
System.Boolean IsSallyOut
System.Boolean IsSiegeAmbush
System.Boolean IsSiegeAssault
System.Boolean IsSiegeOutside
System.Boolean IsVisible
TaleWorlds.CampaignSystem.Settlements.Settlement MapEventSettlement
TaleWorlds.CampaignSystem.MapEvents.MapEvent PlayerMapEvent
TaleWorlds.Core.BattleSideEnum PlayerSide
TaleWorlds.CampaignSystem.CampaignVec2 Position
System.Int32 PursuitRoundNumber
TaleWorlds.Core.BattleSideEnum RetreatingSide
TaleWorlds.CampaignSystem.MapEvents.MapEvent+PowerCalculationContext SimulationContext
TaleWorlds.CampaignSystem.MapEvents.MapEventState State
TaleWorlds.CampaignSystem.TroopUpgradeTracker TroopUpgradeTracker
System.Int32 UpdateCount
TaleWorlds.CampaignSystem.MapEvents.MapEventSide Winner
TaleWorlds.Core.BattleSideEnum WinningSide
TaleWorlds.Library.MBList`1[[TaleWorlds.Core.BattleSideEnum, TaleWorlds.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] WonRounds
--- FIELDS ---
TaleWorlds.CampaignSystem.MapEvents.MapEventResultExplainer _battleResultExplainers
TaleWorlds.Core.BattleState _battleState
TaleWorlds.Core.TerrainType _eventTerrainType
System.Boolean _isFinishCalled
System.Boolean _isVisible
System.Boolean _keepSiegeEvent
System.Boolean _mapEventResultsApplied
System.Boolean _mapEventResultsCalculated
TaleWorlds.CampaignSystem.CampaignTime _mapEventStartTime
TaleWorlds.CampaignSystem.MapEvents.MapEvent+BattleTypes _mapEventType
TaleWorlds.CampaignSystem.CampaignTime _nextSimulationTime
System.Boolean _playerFigureheadCalculated
TaleWorlds.CampaignSystem.MapEvents.MapEventSide[] _sides
TaleWorlds.CampaignSystem.MapEvents.MapEventState _state
TaleWorlds.Core.IBattleObserver <BattleObserver>k__BackingField
TaleWorlds.CampaignSystem.MapEvents.MapEventComponent <Component>k__BackingField
System.Boolean <IsInvulnerable>k__BackingField
System.Boolean <IsPlayerSimulation>k__BackingField
TaleWorlds.CampaignSystem.Settlements.Settlement <MapEventSettlement>k__BackingField
TaleWorlds.CampaignSystem.CampaignVec2 <Position>k__BackingField
System.Int32 <PursuitRoundNumber>k__BackingField
TaleWorlds.Core.BattleSideEnum <RetreatingSide>k__BackingField
TaleWorlds.CampaignSystem.TroopUpgradeTracker <TroopUpgradeTracker>k__BackingField
TaleWorlds.Library.MBList`1[[TaleWorlds.Core.BattleSideEnum, TaleWorlds.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] <WonRounds>k__BackingField
System.Boolean DiplomaticallyFinished
System.Boolean FirstUpdateIsDone
TaleWorlds.CampaignSystem.MapEvents.IMapEventVisual MapEventVisual
System.Single SiegeAdvantage
System.Single[] StrengthOfSide

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WAR / ENEMY / HOSTILE / FACTION METHODS
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TaleWorlds.CampaignSystem.Army :: TaleWorlds.CampaignSystem.Kingdom get_Kingdom()
TaleWorlds.CampaignSystem.Army :: System.Void set_Kingdom(TaleWorlds.CampaignSystem.Kingdom value)
TaleWorlds.CampaignSystem.Army :: System.Void ApplyHostileActionInfluenceAwards()
TaleWorlds.CampaignSystem.Army :: System.Boolean IsAnotherEnemyBesiegingTarget()
TaleWorlds.CampaignSystem.Army :: System.Object AutoGeneratedGetMemberValue_kingdom(System.Object o)
TaleWorlds.CampaignSystem.BattleSimulation :: System.Void FastForward()
TaleWorlds.CampaignSystem.Campaign :: System.Object AutoGeneratedGetMemberValueFactionManager(System.Object o)
TaleWorlds.CampaignSystem.Campaign :: System.Object AutoGeneratedGetMemberValueCharacterRelationManager(System.Object o)
TaleWorlds.CampaignSystem.Campaign :: System.Object AutoGeneratedGetMemberValuePlayerDefaultFaction(System.Object o)
TaleWorlds.CampaignSystem.Campaign :: System.Object AutoGeneratedGetMemberValueKingdomManager(System.Object o)
TaleWorlds.CampaignSystem.Campaign :: System.Collections.Generic.IEnumerable`1[[TaleWorlds.CampaignSystem.IFaction, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] get_Factions()
TaleWorlds.CampaignSystem.Campaign :: TaleWorlds.Library.MBReadOnlyList`1[[TaleWorlds.CampaignSystem.Kingdom, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] get_Kingdoms()
TaleWorlds.CampaignSystem.Campaign :: TaleWorlds.CampaignSystem.FactionManager get_FactionManager()
TaleWorlds.CampaignSystem.Campaign :: System.Void set_FactionManager(TaleWorlds.CampaignSystem.FactionManager value)
TaleWorlds.CampaignSystem.Campaign :: TaleWorlds.CampaignSystem.CharacterRelationManager get_CharacterRelationManager()
TaleWorlds.CampaignSystem.Campaign :: System.Void set_CharacterRelationManager(TaleWorlds.CampaignSystem.CharacterRelationManager value)
TaleWorlds.CampaignSystem.Campaign :: TaleWorlds.CampaignSystem.Clan get_PlayerDefaultFaction()
TaleWorlds.CampaignSystem.Campaign :: System.Void set_PlayerDefaultFaction(TaleWorlds.CampaignSystem.Clan value)
TaleWorlds.CampaignSystem.CampaignCheats :: System.String ShowHeroRelation(System.Collections.Generic.List`1[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] strings)
TaleWorlds.CampaignSystem.CampaignCheats :: System.String AddHeroRelation(System.Collections.Generic.List`1[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] strings)
TaleWorlds.CampaignSystem.CampaignCheats :: System.String DeclareWar(System.Collections.Generic.List`1[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] strings)
TaleWorlds.CampaignSystem.CampaignCheats :: System.String DeclarePeace(System.Collections.Generic.List`1[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] strings)
TaleWorlds.CampaignSystem.CampaignCheats :: System.String GiveSettlementToKingdom(System.Collections.Generic.List`1[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] strings)
TaleWorlds.CampaignSystem.CampaignCheats :: System.String LeadYourFaction(System.Collections.Generic.List`1[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] strings)
TaleWorlds.CampaignSystem.CampaignCheats :: System.String CreatePlayerKingdom(System.Collections.Generic.List`1[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] strings)
TaleWorlds.CampaignSystem.CampaignCheats :: System.String LeadKingdom(System.Collections.Generic.List`1[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] strings)
TaleWorlds.CampaignSystem.CampaignCheats :: System.String JoinKingdom(System.Collections.Generic.List`1[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] strings)
TaleWorlds.CampaignSystem.CampaignCheats :: System.String JoinKingdomAsMercenary(System.Collections.Generic.List`1[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] strings)
TaleWorlds.CampaignSystem.CampaignCheats :: System.String PrintStrengthOfFactions(System.Collections.Generic.List`1[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] strings)
TaleWorlds.CampaignSystem.CampaignData :: TaleWorlds.Localization.TextObject get_NeutralFactionName()
TaleWorlds.CampaignSystem.CampaignEventDispatcher :: System.Void OnCallToWarAgreementStarted(TaleWorlds.CampaignSystem.Kingdom callingKingdom, TaleWorlds.CampaignSystem.Kingdom calledKingdom, TaleWorlds.CampaignSystem.Kingdom kingdomToCallToWarAgainst)
TaleWorlds.CampaignSystem.CampaignEventDispatcher :: System.Void OnCallToWarAgreementEnded(TaleWorlds.CampaignSystem.Kingdom callingKingdom, TaleWorlds.CampaignSystem.Kingdom calledKingdom, TaleWorlds.CampaignSystem.Kingdom kingdomToCallToWarAgainst)
TaleWorlds.CampaignSystem.CampaignEventDispatcher :: System.Void OnHeroRelationChanged(TaleWorlds.CampaignSystem.Hero effectiveHero, TaleWorlds.CampaignSystem.Hero effectiveHeroGainedRelationWith, System.Int32 relationChange, System.Boolean showNotification, TaleWorlds.CampaignSystem.Actions.ChangeRelationAction+ChangeRelationDetail detail, TaleWorlds.CampaignSystem.Hero originalHero, TaleWorlds.CampaignSystem.Hero originalGainedRelationWith)
TaleWorlds.CampaignSystem.CampaignEventDispatcher :: System.Void OnClanChangedKingdom(TaleWorlds.CampaignSystem.Clan clan, TaleWorlds.CampaignSystem.Kingdom oldKingdom, TaleWorlds.CampaignSystem.Kingdom newKingdom, TaleWorlds.CampaignSystem.Actions.ChangeKingdomAction+ChangeKingdomActionDetail actionDetail, System.Boolean showNotification)
TaleWorlds.CampaignSystem.CampaignEventDispatcher :: System.Void OnKingdomDecisionAdded(TaleWorlds.CampaignSystem.Election.KingdomDecision decision, System.Boolean isPlayerInvolved)
TaleWorlds.CampaignSystem.CampaignEventDispatcher :: System.Void OnKingdomDecisionCancelled(TaleWorlds.CampaignSystem.Election.KingdomDecision decision, System.Boolean isPlayerInvolved)
TaleWorlds.CampaignSystem.CampaignEventDispatcher :: System.Void OnKingdomDecisionConcluded(TaleWorlds.CampaignSystem.Election.KingdomDecision decision, TaleWorlds.CampaignSystem.Election.DecisionOutcome chosenOutcome, System.Boolean isPlayerInvolved)
TaleWorlds.CampaignSystem.CampaignEventDispatcher :: System.Void OnWarDeclared(TaleWorlds.CampaignSystem.IFaction faction1, TaleWorlds.CampaignSystem.IFaction faction2, TaleWorlds.CampaignSystem.Actions.DeclareWarAction+DeclareWarDetail declareWarDetail)
TaleWorlds.CampaignSystem.CampaignEventDispatcher :: System.Void OnMakePeace(TaleWorlds.CampaignSystem.IFaction side1Faction, TaleWorlds.CampaignSystem.IFaction side2Faction, TaleWorlds.CampaignSystem.Actions.MakePeaceAction+MakePeaceDetail detail)
TaleWorlds.CampaignSystem.CampaignEventDispatcher :: System.Void OnKingdomDestroyed(TaleWorlds.CampaignSystem.Kingdom destroyedKingdom)
TaleWorlds.CampaignSystem.CampaignEventDispatcher :: System.Void CanKingdomBeDiscontinued(TaleWorlds.CampaignSystem.Kingdom kingdom, System.Boolean& result)
TaleWorlds.CampaignSystem.CampaignEventDispatcher :: System.Void OnKingdomCreated(TaleWorlds.CampaignSystem.Kingdom createdKingdom)
TaleWorlds.CampaignSystem.CampaignEventDispatcher :: System.Void OnPeaceOfferedToPlayer(TaleWorlds.CampaignSystem.IFaction opponentFaction, System.Int32 tributeAmount, System.Int32 tributeDurationInDays)
TaleWorlds.CampaignSystem.CampaignEventDispatcher :: System.Void OnPeaceOfferResolved(TaleWorlds.CampaignSystem.IFaction opponentFaction)
TaleWorlds.CampaignSystem.CampaignEventReceiver :: System.Void OnCallToWarAgreementStarted(TaleWorlds.CampaignSystem.Kingdom callingKingdom, TaleWorlds.CampaignSystem.Kingdom calledKingdom, TaleWorlds.CampaignSystem.Kingdom kingdomToCallToWarAgainst)
TaleWorlds.CampaignSystem.CampaignEventReceiver :: System.Void OnCallToWarAgreementEnded(TaleWorlds.CampaignSystem.Kingdom callingKingdom, TaleWorlds.CampaignSystem.Kingdom calledKingdom, TaleWorlds.CampaignSystem.Kingdom kingdomToCallToWarAgainst)
TaleWorlds.CampaignSystem.CampaignEventReceiver :: System.Void OnHeroRelationChanged(TaleWorlds.CampaignSystem.Hero effectiveHero, TaleWorlds.CampaignSystem.Hero effectiveHeroGainedRelationWith, System.Int32 relationChange, System.Boolean showNotification, TaleWorlds.CampaignSystem.Actions.ChangeRelationAction+ChangeRelationDetail detail, TaleWorlds.CampaignSystem.Hero originalHero, TaleWorlds.CampaignSystem.Hero originalGainedRelationWith)
TaleWorlds.CampaignSystem.CampaignEventReceiver :: System.Void OnClanChangedKingdom(TaleWorlds.CampaignSystem.Clan clan, TaleWorlds.CampaignSystem.Kingdom oldKingdom, TaleWorlds.CampaignSystem.Kingdom newKingdom, TaleWorlds.CampaignSystem.Actions.ChangeKingdomAction+ChangeKingdomActionDetail actionDetail, System.Boolean showNotification)
TaleWorlds.CampaignSystem.CampaignEventReceiver :: System.Void OnKingdomDecisionAdded(TaleWorlds.CampaignSystem.Election.KingdomDecision decision, System.Boolean isPlayerInvolved)
TaleWorlds.CampaignSystem.CampaignEventReceiver :: System.Void OnKingdomDecisionCancelled(TaleWorlds.CampaignSystem.Election.KingdomDecision decision, System.Boolean isPlayerInvolved)
TaleWorlds.CampaignSystem.CampaignEventReceiver :: System.Void OnKingdomDecisionConcluded(TaleWorlds.CampaignSystem.Election.KingdomDecision decision, TaleWorlds.CampaignSystem.Election.DecisionOutcome chosenOutcome, System.Boolean isPlayerInvolved)
TaleWorlds.CampaignSystem.CampaignEventReceiver :: System.Void OnWarDeclared(TaleWorlds.CampaignSystem.IFaction faction1, TaleWorlds.CampaignSystem.IFaction faction2, TaleWorlds.CampaignSystem.Actions.DeclareWarAction+DeclareWarDetail declareWarDetail)
TaleWorlds.CampaignSystem.CampaignEventReceiver :: System.Void OnMakePeace(TaleWorlds.CampaignSystem.IFaction side1Faction, TaleWorlds.CampaignSystem.IFaction side2Faction, TaleWorlds.CampaignSystem.Actions.MakePeaceAction+MakePeaceDetail detail)
TaleWorlds.CampaignSystem.CampaignEventReceiver :: System.Void OnKingdomCreated(TaleWorlds.CampaignSystem.Kingdom createdKingdom)
TaleWorlds.CampaignSystem.CampaignEventReceiver :: System.Void OnKingdomDestroyed(TaleWorlds.CampaignSystem.Kingdom kingdom)
TaleWorlds.CampaignSystem.CampaignEventReceiver :: System.Void CanKingdomBeDiscontinued(TaleWorlds.CampaignSystem.Kingdom kingdom, System.Boolean& result)
TaleWorlds.CampaignSystem.CampaignEventReceiver :: System.Void OnPeaceOfferedToPlayer(TaleWorlds.CampaignSystem.IFaction opponentFaction, System.Int32 tributeAmount, System.Int32 tributeDuration)
TaleWorlds.CampaignSystem.CampaignEventReceiver :: System.Void OnPeaceOfferResolved(TaleWorlds.CampaignSystem.IFaction opponentFaction)
TaleWorlds.CampaignSystem.CampaignEvents :: TaleWorlds.CampaignSystem.IMbEvent`3[[TaleWorlds.CampaignSystem.Kingdom, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null],[TaleWorlds.CampaignSystem.Kingdom, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null],[TaleWorlds.CampaignSystem.Kingdom, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] get_OnCallToWarAgreementStartedEvent()
TaleWorlds.CampaignSystem.CampaignEvents :: System.Void OnCallToWarAgreementStarted(TaleWorlds.CampaignSystem.Kingdom callingKingdom, TaleWorlds.CampaignSystem.Kingdom calledKingdom, TaleWorlds.CampaignSystem.Kingdom kingdomToCallToWarAgainst)
TaleWorlds.CampaignSystem.CampaignEvents :: TaleWorlds.CampaignSystem.IMbEvent`3[[TaleWorlds.CampaignSystem.Kingdom, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null],[TaleWorlds.CampaignSystem.Kingdom, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null],[TaleWorlds.CampaignSystem.Kingdom, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] get_OnCallToWarAgreementEndedEvent()
TaleWorlds.CampaignSystem.CampaignEvents :: System.Void OnCallToWarAgreementEnded(TaleWorlds.CampaignSystem.Kingdom callingKingdom, TaleWorlds.CampaignSystem.Kingdom calledKingdom, TaleWorlds.CampaignSystem.Kingdom kingdomToCallToWarAgainst)
TaleWorlds.CampaignSystem.CampaignEvents :: TaleWorlds.CampaignSystem.IMbEvent`3[[TaleWorlds.CampaignSystem.IFaction, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] get_OnPeaceOfferedToPlayerEvent()
TaleWorlds.CampaignSystem.CampaignEvents :: System.Void OnPeaceOfferedToPlayer(TaleWorlds.CampaignSystem.IFaction opponentFaction, System.Int32 tributeAmount, System.Int32 tributeDurationInDays)
TaleWorlds.CampaignSystem.CampaignEvents :: TaleWorlds.CampaignSystem.IMbEvent`1[[TaleWorlds.CampaignSystem.IFaction, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] get_OnPeaceOfferResolvedEvent()
TaleWorlds.CampaignSystem.CampaignEvents :: System.Void OnPeaceOfferResolved(TaleWorlds.CampaignSystem.IFaction opponentFaction)
TaleWorlds.CampaignSystem.CampaignEvents :: TaleWorlds.CampaignSystem.IMbEvent`7[[TaleWorlds.CampaignSystem.Hero, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null],[TaleWorlds.CampaignSystem.Hero, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[TaleWorlds.CampaignSystem.Actions.ChangeRelationAction+ChangeRelationDetail, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null],[TaleWorlds.CampaignSystem.Hero, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null],[TaleWorlds.CampaignSystem.Hero, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] get_HeroRelationChanged()
TaleWorlds.CampaignSystem.CampaignEvents :: System.Void OnHeroRelationChanged(TaleWorlds.CampaignSystem.Hero effectiveHero, TaleWorlds.CampaignSystem.Hero effectiveHeroGainedRelationWith, System.Int32 relationChange, System.Boolean showNotification, TaleWorlds.CampaignSystem.Actions.ChangeRelationAction+ChangeRelationDetail detail, TaleWorlds.CampaignSystem.Hero originalHero, TaleWorlds.CampaignSystem.Hero originalGainedRelationWith)
TaleWorlds.CampaignSystem.CampaignEvents :: TaleWorlds.CampaignSystem.IMbEvent`5[[TaleWorlds.CampaignSystem.Clan, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null],[TaleWorlds.CampaignSystem.Kingdom, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null],[TaleWorlds.CampaignSystem.Kingdom, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null],[TaleWorlds.CampaignSystem.Actions.ChangeKingdomAction+ChangeKingdomActionDetail, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] get_OnClanChangedKingdomEvent()
TaleWorlds.CampaignSystem.CampaignEvents :: System.Void OnClanChangedKingdom(TaleWorlds.CampaignSystem.Clan clan, TaleWorlds.CampaignSystem.Kingdom oldKingdom, TaleWorlds.CampaignSystem.Kingdom newKingdom, TaleWorlds.CampaignSystem.Actions.ChangeKingdomAction+ChangeKingdomActionDetail detail, System.Boolean showNotification)
TaleWorlds.CampaignSystem.CampaignEvents :: TaleWorlds.CampaignSystem.IMbEvent`2[[TaleWorlds.CampaignSystem.Election.KingdomDecision, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] get_KingdomDecisionAdded()
TaleWorlds.CampaignSystem.CampaignEvents :: System.Void OnKingdomDecisionAdded(TaleWorlds.CampaignSystem.Election.KingdomDecision decision, System.Boolean isPlayerInvolved)
TaleWorlds.CampaignSystem.CampaignEvents :: TaleWorlds.CampaignSystem.IMbEvent`2[[TaleWorlds.CampaignSystem.Election.KingdomDecision, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] get_KingdomDecisionCancelled()
TaleWorlds.CampaignSystem.CampaignEvents :: System.Void OnKingdomDecisionCancelled(TaleWorlds.CampaignSystem.Election.KingdomDecision decision, System.Boolean isPlayerInvolved)
TaleWorlds.CampaignSystem.CampaignEvents :: TaleWorlds.CampaignSystem.IMbEvent`3[[TaleWorlds.CampaignSystem.Election.KingdomDecision, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null],[TaleWorlds.CampaignSystem.Election.DecisionOutcome, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] get_KingdomDecisionConcluded()
TaleWorlds.CampaignSystem.CampaignEvents :: System.Void OnKingdomDecisionConcluded(TaleWorlds.CampaignSystem.Election.KingdomDecision decision, TaleWorlds.CampaignSystem.Election.DecisionOutcome chosenOutcome, System.Boolean isPlayerInvolved)
TaleWorlds.CampaignSystem.CampaignEvents :: TaleWorlds.CampaignSystem.IMbEvent`3[[TaleWorlds.CampaignSystem.IFaction, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null],[TaleWorlds.CampaignSystem.IFaction, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null],[TaleWorlds.CampaignSystem.Actions.DeclareWarAction+DeclareWarDetail, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] get_WarDeclared()
TaleWorlds.CampaignSystem.CampaignEvents :: System.Void OnWarDeclared(TaleWorlds.CampaignSystem.IFaction faction1, TaleWorlds.CampaignSystem.IFaction faction2, TaleWorlds.CampaignSystem.Actions.DeclareWarAction+DeclareWarDetail declareWarDetail)
TaleWorlds.CampaignSystem.CampaignEvents :: TaleWorlds.CampaignSystem.IMbEvent`3[[TaleWorlds.CampaignSystem.IFaction, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null],[TaleWorlds.CampaignSystem.IFaction, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null],[TaleWorlds.CampaignSystem.Actions.MakePeaceAction+MakePeaceDetail, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] get_MakePeace()
TaleWorlds.CampaignSystem.CampaignEvents :: System.Void OnMakePeace(TaleWorlds.CampaignSystem.IFaction side1Faction, TaleWorlds.CampaignSystem.IFaction side2Faction, TaleWorlds.CampaignSystem.Actions.MakePeaceAction+MakePeaceDetail detail)
TaleWorlds.CampaignSystem.CampaignEvents :: TaleWorlds.CampaignSystem.IMbEvent`1[[TaleWorlds.CampaignSystem.Kingdom, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] get_KingdomDestroyedEvent()
TaleWorlds.CampaignSystem.CampaignEvents :: System.Void OnKingdomDestroyed(TaleWorlds.CampaignSystem.Kingdom destroyedKingdom)
TaleWorlds.CampaignSystem.CampaignEvents :: TaleWorlds.CampaignSystem.ReferenceIMBEvent`2[[TaleWorlds.CampaignSystem.Kingdom, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] get_CanKingdomBeDiscontinuedEvent()
TaleWorlds.CampaignSystem.CampaignEvents :: System.Void CanKingdomBeDiscontinued(TaleWorlds.CampaignSystem.Kingdom kingdom, System.Boolean& result)
TaleWorlds.CampaignSystem.CampaignEvents :: TaleWorlds.CampaignSystem.IMbEvent`1[[TaleWorlds.CampaignSystem.Kingdom, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] get_KingdomCreatedEvent()
TaleWorlds.CampaignSystem.CampaignEvents :: System.Void OnKingdomCreated(TaleWorlds.CampaignSystem.Kingdom createdKingdom)
TaleWorlds.CampaignSystem.CampaignObjectManager :: TaleWorlds.Library.MBReadOnlyList`1[[TaleWorlds.CampaignSystem.Kingdom, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] get_Kingdoms()
TaleWorlds.CampaignSystem.CampaignObjectManager :: TaleWorlds.Library.MBReadOnlyList`1[[TaleWorlds.CampaignSystem.IFaction, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] get_Factions()
TaleWorlds.CampaignSystem.CampaignObjectManager :: System.Void AddKingdom(TaleWorlds.CampaignSystem.Kingdom kingdom)
TaleWorlds.CampaignSystem.CampaignObjectManager :: System.Object AutoGeneratedGetMemberValue_kingdoms(System.Object o)
TaleWorlds.CampaignSystem.CharacterRelationManager :: System.Void AutoGeneratedStaticCollectObjectsCharacterRelationManager(System.Object o, System.Collections.Generic.List`1[[System.Object, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] collectedObjects)
TaleWorlds.CampaignSystem.CharacterRelationManager :: System.Object AutoGeneratedGetMemberValue_heroRelations(System.Object o)
TaleWorlds.CampaignSystem.CharacterRelationManager :: System.Int32 GetHeroRelation(TaleWorlds.CampaignSystem.Hero hero1, TaleWorlds.CampaignSystem.Hero hero2)
TaleWorlds.CampaignSystem.CharacterRelationManager :: System.Void SetHeroRelation(TaleWorlds.CampaignSystem.Hero hero1, TaleWorlds.CampaignSystem.Hero hero2, System.Int32 value)
TaleWorlds.CampaignSystem.Clan :: System.Boolean IsAtWarWith(TaleWorlds.CampaignSystem.IFaction other)
TaleWorlds.CampaignSystem.Clan :: System.Int32 GetRelationWithClan(TaleWorlds.CampaignSystem.Clan other)
TaleWorlds.CampaignSystem.Clan :: System.Void SetKingdomInternal(TaleWorlds.CampaignSystem.Kingdom value)
TaleWorlds.CampaignSystem.Clan :: System.Void EnterKingdomInternal()
TaleWorlds.CampaignSystem.Clan :: System.Void LeaveKingdomInternal()
TaleWorlds.CampaignSystem.Clan :: System.Void ClanLeaveKingdom(System.Boolean giveBackFiefs)
TaleWorlds.CampaignSystem.Clan :: System.Void ResetPlayerHomeAndFactionMidSettlement()
TaleWorlds.CampaignSystem.Clan :: System.Collections.Generic.IEnumerable`1[[TaleWorlds.CampaignSystem.Clan, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] get_NonBanditFactions()
TaleWorlds.CampaignSystem.Clan :: System.Single CalculateTotalSettlementValueForFaction(TaleWorlds.CampaignSystem.Kingdom kingdom)
TaleWorlds.CampaignSystem.Clan :: System.Collections.Generic.IEnumerable`1[[TaleWorlds.CampaignSystem.Clan, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] get_BanditFactions()
TaleWorlds.CampaignSystem.Clan :: System.Void OnWarPartyAdded(TaleWorlds.CampaignSystem.Party.PartyComponents.WarPartyComponent warPartyComponent)
TaleWorlds.CampaignSystem.Clan :: System.Void OnWarPartyRemoved(TaleWorlds.CampaignSystem.Party.PartyComponents.WarPartyComponent warPartyComponent)
TaleWorlds.CampaignSystem.Clan :: System.Void UpdateBannerColorsAccordingToKingdom()
TaleWorlds.CampaignSystem.Clan :: System.String TaleWorlds.CampaignSystem.IFaction.get_StringId()
TaleWorlds.CampaignSystem.Clan :: TaleWorlds.ObjectSystem.MBGUID TaleWorlds.CampaignSystem.IFaction.get_Id()
TaleWorlds.CampaignSystem.Clan :: System.Object AutoGeneratedGetMemberValueLastFactionChangeTime(System.Object o)
TaleWorlds.CampaignSystem.Clan :: System.Object AutoGeneratedGetMemberValueMercenaryAwardMultiplier(System.Object o)
TaleWorlds.CampaignSystem.Clan :: System.Object AutoGeneratedGetMemberValueIsMinorFaction(System.Object o)
TaleWorlds.CampaignSystem.Clan :: System.Object AutoGeneratedGetMemberValueShouldStayInKingdomUntil(System.Object o)
TaleWorlds.CampaignSystem.Clan :: System.Object AutoGeneratedGetMemberValueIsBanditFaction(System.Object o)
TaleWorlds.CampaignSystem.Clan :: System.Object AutoGeneratedGetMemberValue_minorFactionCharacterTemplates(System.Object o)
TaleWorlds.CampaignSystem.Clan :: System.Object AutoGeneratedGetMemberValue_kingdom(System.Object o)
TaleWorlds.CampaignSystem.Clan :: System.Object AutoGeneratedGetMemberValue_clanDebtToKingdom(System.Object o)
TaleWorlds.CampaignSystem.Clan :: TaleWorlds.CampaignSystem.CampaignTime get_LastFactionChangeTime()
TaleWorlds.CampaignSystem.Clan :: System.Void set_LastFactionChangeTime(TaleWorlds.CampaignSystem.CampaignTime value)
TaleWorlds.CampaignSystem.Clan :: System.Collections.Generic.IList`1[[TaleWorlds.CampaignSystem.CharacterObject, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] get_MinorFactionCharacterTemplates()
TaleWorlds.CampaignSystem.Clan :: TaleWorlds.CampaignSystem.Kingdom get_Kingdom()
TaleWorlds.CampaignSystem.Clan :: System.Void set_Kingdom(TaleWorlds.CampaignSystem.Kingdom value)
TaleWorlds.CampaignSystem.Clan :: TaleWorlds.Library.MBReadOnlyList`1[[TaleWorlds.CampaignSystem.Party.PartyComponents.WarPartyComponent, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] get_WarPartyComponents()
TaleWorlds.CampaignSystem.Clan :: System.Int32 get_MercenaryAwardMultiplier()
TaleWorlds.CampaignSystem.Clan :: System.Void set_MercenaryAwardMultiplier(System.Int32 value)
TaleWorlds.CampaignSystem.Clan :: System.Boolean get_IsMapFaction()
TaleWorlds.CampaignSystem.Clan :: System.Boolean get_IsMinorFaction()
TaleWorlds.CampaignSystem.Clan :: System.Void set_IsMinorFaction(System.Boolean value)
TaleWorlds.CampaignSystem.Clan :: TaleWorlds.CampaignSystem.CampaignTime get_ShouldStayInKingdomUntil()
TaleWorlds.CampaignSystem.Clan :: System.Void set_ShouldStayInKingdomUntil(TaleWorlds.CampaignSystem.CampaignTime value)
TaleWorlds.CampaignSystem.Clan :: TaleWorlds.CampaignSystem.Settlements.Settlement get_FactionMidSettlement()
TaleWorlds.CampaignSystem.Clan :: System.Boolean get_IsBanditFaction()
TaleWorlds.CampaignSystem.Clan :: System.Void set_IsBanditFaction(System.Boolean value)
TaleWorlds.CampaignSystem.Clan :: System.Boolean TaleWorlds.CampaignSystem.IFaction.get_IsKingdomFaction()
TaleWorlds.CampaignSystem.Clan :: TaleWorlds.CampaignSystem.IFaction get_MapFaction()
TaleWorlds.CampaignSystem.Clan :: System.Void UpdateFactionsAtWarWith()
TaleWorlds.CampaignSystem.Clan :: System.Int32 get_DebtToKingdom()
TaleWorlds.CampaignSystem.Clan :: System.Void set_DebtToKingdom(System.Int32 value)
TaleWorlds.CampaignSystem.Clan :: TaleWorlds.Library.MBReadOnlyList`1[[TaleWorlds.CampaignSystem.IFaction, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] get_FactionsAtWarWith()
TaleWorlds.CampaignSystem.CultureObject :: TaleWorlds.CampaignSystem.Party.PartyTemplateObject get_VassalRewardTroopsPartyTemplate()
TaleWorlds.CampaignSystem.CultureObject :: System.Void set_VassalRewardTroopsPartyTemplate(TaleWorlds.CampaignSystem.Party.PartyTemplateObject value)
TaleWorlds.CampaignSystem.CultureObject :: TaleWorlds.Library.MBReadOnlyList`1[[TaleWorlds.Core.ItemObject, TaleWorlds.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] get_VassalRewardItems()
TaleWorlds.CampaignSystem.CultureObject :: System.Void set_VassalRewardItems(TaleWorlds.Library.MBReadOnlyList`1[[TaleWorlds.Core.ItemObject, TaleWorlds.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] value)
TaleWorlds.CampaignSystem.FactionManager :: System.Void AutoGeneratedStaticCollectObjectsFactionManager(System.Object o, System.Collections.Generic.List`1[[System.Object, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] collectedObjects)
TaleWorlds.CampaignSystem.FactionManager :: System.Void DeclareWar(TaleWorlds.CampaignSystem.IFaction faction1, TaleWorlds.CampaignSystem.IFaction faction2)
TaleWorlds.CampaignSystem.FactionManager :: System.Boolean IsAtWarAgainstFaction(TaleWorlds.CampaignSystem.IFaction faction1, TaleWorlds.CampaignSystem.IFaction faction2)
TaleWorlds.CampaignSystem.FactionManager :: System.Boolean IsAtConstantWarAgainstFaction(TaleWorlds.CampaignSystem.IFaction faction1, TaleWorlds.CampaignSystem.IFaction faction2)
TaleWorlds.CampaignSystem.FactionManager :: System.Boolean IsNeutralWithFaction(TaleWorlds.CampaignSystem.IFaction faction1, TaleWorlds.CampaignSystem.IFaction faction2)
TaleWorlds.CampaignSystem.FactionManager :: System.Void RemoveFactionsFromCampaignWars(TaleWorlds.CampaignSystem.IFaction faction1)
TaleWorlds.CampaignSystem.FactionManager :: System.Int32 GetRelationBetweenClans(TaleWorlds.CampaignSystem.Clan clan1, TaleWorlds.CampaignSystem.Clan clan2)
TaleWorlds.CampaignSystem.Hero :: TaleWorlds.CampaignSystem.IFaction get_MapFaction()
TaleWorlds.CampaignSystem.Hero :: System.Boolean get_IsFactionLeader()
TaleWorlds.CampaignSystem.Hero :: System.Boolean get_IsKingdomLeader()
TaleWorlds.CampaignSystem.Hero :: System.Void AddInfluenceWithKingdom(System.Single additionalInfluence)
TaleWorlds.CampaignSystem.Hero :: System.Single GetRelationWithPlayer()
TaleWorlds.CampaignSystem.Hero :: System.Single GetUnmodifiedClanLeaderRelationshipWithPlayer()
TaleWorlds.CampaignSystem.Hero :: System.Void SetPersonalRelation(TaleWorlds.CampaignSystem.Hero otherHero, System.Int32 value)
TaleWorlds.CampaignSystem.Hero :: System.Int32 GetRelation(TaleWorlds.CampaignSystem.Hero otherHero)
TaleWorlds.CampaignSystem.Hero :: System.Int32 GetBaseHeroRelation(TaleWorlds.CampaignSystem.Hero otherHero)
TaleWorlds.CampaignSystem.Hero :: System.Boolean IsEnemy(TaleWorlds.CampaignSystem.Hero otherHero)
TaleWorlds.CampaignSystem.Hero :: System.Object AutoGeneratedGetMemberValueIsMinorFactionHero(System.Object o)
TaleWorlds.CampaignSystem.Hero :: System.Boolean get_IsMinorFactionHero()
TaleWorlds.CampaignSystem.Hero :: System.Void set_IsMinorFactionHero(System.Boolean value)
TaleWorlds.CampaignSystem.Kingdom :: System.String TaleWorlds.CampaignSystem.IFaction.get_StringId()
TaleWorlds.CampaignSystem.Kingdom :: TaleWorlds.ObjectSystem.MBGUID TaleWorlds.CampaignSystem.IFaction.get_Id()
TaleWorlds.CampaignSystem.Kingdom :: System.Void AutoGeneratedStaticCollectObjectsKingdom(System.Object o, System.Collections.Generic.List`1[[System.Object, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] collectedObjects)
TaleWorlds.CampaignSystem.Kingdom :: System.Object AutoGeneratedGetMemberValueLastKingdomDecisionConclusionDate(System.Object o)
TaleWorlds.CampaignSystem.Kingdom :: System.Object AutoGeneratedGetMemberValue_kingdomBudgetWallet(System.Object o)
TaleWorlds.CampaignSystem.Kingdom :: System.Object AutoGeneratedGetMemberValue_callToWarWallet(System.Object o)
TaleWorlds.CampaignSystem.Kingdom :: System.Boolean get_IsMapFaction()
TaleWorlds.CampaignSystem.Kingdom :: TaleWorlds.Library.MBReadOnlyList`1[[TaleWorlds.CampaignSystem.IFaction, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] get_FactionsAtWarWith()
TaleWorlds.CampaignSystem.Kingdom :: TaleWorlds.Library.MBReadOnlyList`1[[TaleWorlds.CampaignSystem.Kingdom, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] get_AlliedKingdoms()
TaleWorlds.CampaignSystem.Kingdom :: TaleWorlds.Library.MBReadOnlyList`1[[TaleWorlds.CampaignSystem.Party.PartyComponents.WarPartyComponent, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] get_WarPartyComponents()
TaleWorlds.CampaignSystem.Kingdom :: System.Boolean get_IsBanditFaction()
TaleWorlds.CampaignSystem.Kingdom :: System.Boolean get_IsMinorFaction()
TaleWorlds.CampaignSystem.Kingdom :: System.Boolean TaleWorlds.CampaignSystem.IFaction.get_IsKingdomFaction()
TaleWorlds.CampaignSystem.Kingdom :: TaleWorlds.CampaignSystem.Settlements.Settlement get_FactionMidSettlement()
TaleWorlds.CampaignSystem.Kingdom :: TaleWorlds.CampaignSystem.CampaignTime get_LastKingdomDecisionConclusionDate()
TaleWorlds.CampaignSystem.Kingdom :: System.Void set_LastKingdomDecisionConclusionDate(TaleWorlds.CampaignSystem.CampaignTime value)
TaleWorlds.CampaignSystem.Kingdom :: TaleWorlds.CampaignSystem.IFaction get_MapFaction()
TaleWorlds.CampaignSystem.Kingdom :: System.Void UpdateFactionsAtWarWith()
TaleWorlds.CampaignSystem.Kingdom :: System.Void UpdateAlliedKingdoms()
TaleWorlds.CampaignSystem.Kingdom :: System.Int32 get_KingdomBudgetWallet()
TaleWorlds.CampaignSystem.Kingdom :: System.Void set_KingdomBudgetWallet(System.Int32 value)
TaleWorlds.CampaignSystem.Kingdom :: System.Int32 get_CallToWarWallet()
TaleWorlds.CampaignSystem.Kingdom :: System.Void set_CallToWarWallet(System.Int32 value)
TaleWorlds.CampaignSystem.Kingdom :: TaleWorlds.CampaignSystem.Kingdom CreateKingdom(System.String stringID)
TaleWorlds.CampaignSystem.Kingdom :: System.Void InitializeKingdom(TaleWorlds.Localization.TextObject name, TaleWorlds.Localization.TextObject informalName, TaleWorlds.CampaignSystem.CultureObject culture, TaleWorlds.Core.Banner banner, System.UInt32 kingdomColor1, System.UInt32 kingdomColor2, TaleWorlds.CampaignSystem.Settlements.Settlement initialHomeSettlement, TaleWorlds.Localization.TextObject encyclopediaText, TaleWorlds.Localization.TextObject encyclopediaTitle, TaleWorlds.Localization.TextObject encyclopediaRulerTitle)
TaleWorlds.CampaignSystem.Kingdom :: System.Void ChangeKingdomName(TaleWorlds.Localization.TextObject name, TaleWorlds.Localization.TextObject informalName)
TaleWorlds.CampaignSystem.Kingdom :: System.Boolean HasCalledToWar(TaleWorlds.CampaignSystem.Kingdom other)
TaleWorlds.CampaignSystem.Kingdom :: System.Boolean IsAtWarWith(TaleWorlds.CampaignSystem.IFaction other)
TaleWorlds.CampaignSystem.Kingdom :: System.Boolean IsAtConstantWarWith(TaleWorlds.CampaignSystem.IFaction other)
TaleWorlds.CampaignSystem.Kingdom :: System.Void OnKingdomDecisionConcluded()
TaleWorlds.CampaignSystem.Kingdom :: System.Void OnWarPartyAdded(TaleWorlds.CampaignSystem.Party.PartyComponents.WarPartyComponent warPartyComponent)
TaleWorlds.CampaignSystem.Kingdom :: System.Void OnWarPartyRemoved(TaleWorlds.CampaignSystem.Party.PartyComponents.WarPartyComponent warPartyComponent)
TaleWorlds.CampaignSystem.Kingdom :: System.Void ReactivateKingdom()
TaleWorlds.CampaignSystem.Kingdom :: System.Void DeactivateKingdom()
TaleWorlds.CampaignSystem.KingdomManager :: System.Void AutoGeneratedStaticCollectObjectsKingdomManager(System.Object o, System.Collections.Generic.List`1[[System.Object, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] collectedObjects)
TaleWorlds.CampaignSystem.KingdomManager :: System.Void ExpelConstantWarClansFromKingdom(TaleWorlds.CampaignSystem.Kingdom kingdom)
TaleWorlds.CampaignSystem.KingdomManager :: System.Void OnWarDeclared(TaleWorlds.CampaignSystem.IFaction factionDeclaringWar, TaleWorlds.CampaignSystem.IFaction factionDeclaredWarAgainst, TaleWorlds.CampaignSystem.Actions.DeclareWarAction+DeclareWarDetail detail)
TaleWorlds.CampaignSystem.KingdomManager :: System.Void DailyTickKingdom(TaleWorlds.CampaignSystem.Kingdom kingdom)
TaleWorlds.CampaignSystem.KingdomManager :: System.Void CreateKingdom(TaleWorlds.Localization.TextObject kingdomName, TaleWorlds.Localization.TextObject informalName, TaleWorlds.CampaignSystem.CultureObject culture, TaleWorlds.CampaignSystem.Clan founderClan, TaleWorlds.Library.MBReadOnlyList`1[[TaleWorlds.CampaignSystem.PolicyObject, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] initialPolicies, TaleWorlds.Localization.TextObject encyclopediaText, TaleWorlds.Localization.TextObject encyclopediaTitle, TaleWorlds.Localization.TextObject encyclopediaRulerTitle)
TaleWorlds.CampaignSystem.QuestBase :: System.Object AutoGeneratedGetMemberValueRewardGold(System.Object o)
TaleWorlds.CampaignSystem.QuestBase :: System.Int32 get_RelationshipChangeWithQuestGiver()
TaleWorlds.CampaignSystem.QuestBase :: System.Void set_RelationshipChangeWithQuestGiver(System.Int32 value)
TaleWorlds.CampaignSystem.Track :: System.Object AutoGeneratedGetMemberValueIsEnemy(System.Object o)
TaleWorlds.CampaignSystem.Track :: System.Boolean get_IsEnemy()
TaleWorlds.CampaignSystem.Track :: System.Void set_IsEnemy(System.Boolean value)
TaleWorlds.CampaignSystem.StanceLink :: System.Object AutoGeneratedGetMemberValueFaction1(System.Object o)
TaleWorlds.CampaignSystem.StanceLink :: System.Object AutoGeneratedGetMemberValueFaction2(System.Object o)
TaleWorlds.CampaignSystem.StanceLink :: System.Object AutoGeneratedGetMemberValue_warStartDate(System.Object o)
TaleWorlds.CampaignSystem.StanceLink :: System.Object AutoGeneratedGetMemberValue_peaceDeclarationDate(System.Object o)
TaleWorlds.CampaignSystem.StanceLink :: System.Boolean get_IsAtWar()
TaleWorlds.CampaignSystem.StanceLink :: TaleWorlds.CampaignSystem.IFaction get_Faction1()
TaleWorlds.CampaignSystem.StanceLink :: System.Void set_Faction1(TaleWorlds.CampaignSystem.IFaction value)
TaleWorlds.CampaignSystem.StanceLink :: TaleWorlds.CampaignSystem.IFaction get_Faction2()
TaleWorlds.CampaignSystem.StanceLink :: System.Void set_Faction2(TaleWorlds.CampaignSystem.IFaction value)
TaleWorlds.CampaignSystem.StanceLink :: TaleWorlds.CampaignSystem.CampaignTime get_WarStartDate()
TaleWorlds.CampaignSystem.StanceLink :: System.Void set_WarStartDate(TaleWorlds.CampaignSystem.CampaignTime value)
TaleWorlds.CampaignSystem.StanceLink :: TaleWorlds.CampaignSystem.CampaignTime get_PeaceDeclarationDate()
TaleWorlds.CampaignSystem.StanceLink :: System.Void set_PeaceDeclarationDate(TaleWorlds.CampaignSystem.CampaignTime value)
TaleWorlds.CampaignSystem.StanceLink :: System.Void ResetPeaceStats()
TaleWorlds.CampaignSystem.FactionManagerStancesData :: System.Void AutoGeneratedStaticCollectObjectsFactionManagerStancesData(System.Object o, System.Collections.Generic.List`1[[System.Object, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] collectedObjects)
TaleWorlds.CampaignSystem.DefaultPolicies :: TaleWorlds.CampaignSystem.PolicyObject get_WarTax()
TaleWorlds.CampaignSystem.DefaultSkillEffects :: TaleWorlds.CampaignSystem.SkillEffect get_CharmRelationBonus()
TaleWorlds.CampaignSystem.DefaultSkillEffects :: TaleWorlds.CampaignSystem.SkillEffect get_StewardPartySizeBonus()
TaleWorlds.CampaignSystem.GameModels :: TaleWorlds.CampaignSystem.ComponentInterfaces.ExecutionRelationModel get_ExecutionRelationModel()
TaleWorlds.CampaignSystem.GameModels :: System.Void set_ExecutionRelationModel(TaleWorlds.CampaignSystem.ComponentInterfaces.ExecutionRelationModel value)
TaleWorlds.CampaignSystem.GameModels :: TaleWorlds.CampaignSystem.ComponentInterfaces.MinorFactionsModel get_MinorFactionsModel()
TaleWorlds.CampaignSystem.GameModels :: System.Void set_MinorFactionsModel(TaleWorlds.CampaignSystem.ComponentInterfaces.MinorFactionsModel value)
TaleWorlds.CampaignSystem.GameModels :: TaleWorlds.CampaignSystem.ComponentInterfaces.KingdomCreationModel get_KingdomCreationModel()
TaleWorlds.CampaignSystem.GameModels :: System.Void set_KingdomCreationModel(TaleWorlds.CampaignSystem.ComponentInterfaces.KingdomCreationModel value)
TaleWorlds.CampaignSystem.GameModels :: TaleWorlds.CampaignSystem.ComponentInterfaces.KingdomDecisionPermissionModel get_KingdomDecisionPermissionModel()
TaleWorlds.CampaignSystem.GameModels :: System.Void set_KingdomDecisionPermissionModel(TaleWorlds.CampaignSystem.ComponentInterfaces.KingdomDecisionPermissionModel value)
TaleWorlds.CampaignSystem.GameModels :: TaleWorlds.CampaignSystem.ComponentInterfaces.BattleRewardModel get_BattleRewardModel()
TaleWorlds.CampaignSystem.GameModels :: System.Void set_BattleRewardModel(TaleWorlds.CampaignSystem.ComponentInterfaces.BattleRewardModel value)
TaleWorlds.CampaignSystem.GameModels :: TaleWorlds.CampaignSystem.ComponentInterfaces.VassalRewardsModel get_VassalRewardsModel()
TaleWorlds.CampaignSystem.GameModels :: System.Void set_VassalRewardsModel(TaleWorlds.CampaignSystem.ComponentInterfaces.VassalRewardsModel value)
TaleWorlds.CampaignSystem.IFaction :: TaleWorlds.Library.MBReadOnlyList`1[[TaleWorlds.CampaignSystem.Party.PartyComponents.WarPartyComponent, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] get_WarPartyComponents()
TaleWorlds.CampaignSystem.IFaction :: System.Boolean get_IsBanditFaction()
TaleWorlds.CampaignSystem.IFaction :: System.Boolean get_IsMinorFaction()
TaleWorlds.CampaignSystem.IFaction :: System.Boolean get_IsKingdomFaction()
TaleWorlds.CampaignSystem.IFaction :: System.Boolean get_IsMapFaction()
TaleWorlds.CampaignSystem.IFaction :: TaleWorlds.CampaignSystem.IFaction get_MapFaction()
TaleWorlds.CampaignSystem.IFaction :: TaleWorlds.CampaignSystem.Settlements.Settlement get_FactionMidSettlement()
TaleWorlds.CampaignSystem.IFaction :: System.Boolean IsAtWarWith(TaleWorlds.CampaignSystem.IFaction other)
TaleWorlds.CampaignSystem.IFaction :: TaleWorlds.Library.MBReadOnlyList`1[[TaleWorlds.CampaignSystem.IFaction, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] get_FactionsAtWarWith()
TaleWorlds.CampaignSystem.IFaction :: System.Void UpdateFactionsAtWarWith()
TaleWorlds.CampaignSystem.IViewDataTracker :: System.Int32 get_NumOfKingdomArmyNotifications()
TaleWorlds.CampaignSystem.SaveableCampaignTypeDefiner :: System.Void DefineConflictResolvers()
TaleWorlds.CampaignSystem.SceneInformationPopupTypes.CampaignSceneNotificationHelper :: System.Collections.Generic.IEnumerable`1[[TaleWorlds.CampaignSystem.Hero, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] GetMilitaryAudienceForKingdom(TaleWorlds.CampaignSystem.Kingdom kingdom, System.Boolean includeKingdomLeader)
TaleWorlds.CampaignSystem.SceneInformationPopupTypes.CampaignSceneNotificationHelper :: TaleWorlds.Localization.TextObject GetFormalNameForKingdom(TaleWorlds.CampaignSystem.Kingdom kingdom)
TaleWorlds.CampaignSystem.SceneInformationPopupTypes.JoinKingdomSceneNotificationItem :: TaleWorlds.CampaignSystem.Kingdom get_KingdomToUse()
TaleWorlds.CampaignSystem.SceneInformationPopupTypes.KingdomCreatedSceneNotificationItem :: TaleWorlds.CampaignSystem.Kingdom get_NewKingdom()
TaleWorlds.CampaignSystem.SceneInformationPopupTypes.KingdomDestroyedSceneNotificationItem :: TaleWorlds.CampaignSystem.Kingdom get_DestroyedKingdom()
TaleWorlds.CampaignSystem.SceneInformationPopupTypes.SupportedFactionDefeatedSceneNotificationItem :: TaleWorlds.CampaignSystem.Kingdom get_Faction()
TaleWorlds.CampaignSystem.GameMenus.GameMenuInitializationHandlers.DefaultEncounter :: System.Void game_menu_kingdom_mno_call_to_arms_on_consequence(TaleWorlds.CampaignSystem.GameMenus.MenuCallbackArgs args)
TaleWorlds.CampaignSystem.GameComponents.DefaultAlleyModel :: TaleWorlds.CampaignSystem.Clan GetRelatedBanditClanDependingOnAlleySettlementFaction(TaleWorlds.CampaignSystem.Settlements.Alley alley)
TaleWorlds.CampaignSystem.GameComponents.DefaultAllianceModel :: TaleWorlds.CampaignSystem.CampaignTime get_MaxDurationOfWarParticipation()
TaleWorlds.CampaignSystem.GameComponents.DefaultAllianceModel :: System.Int32 GetCallToWarCost(TaleWorlds.CampaignSystem.Kingdom callingKingdom, TaleWorlds.CampaignSystem.Kingdom calledKingdom, TaleWorlds.CampaignSystem.Kingdom kingdomToCallToWarAgainst)
TaleWorlds.CampaignSystem.GameComponents.DefaultAllianceModel :: System.Void AddConflictingAlliancesEffectToExplanationTooltip(System.Int32 enemyAllyEffectOnOurSide, System.Int32 enemyAllyEffectOnTheirSide, TaleWorlds.CampaignSystem.ExplainedNumber& explanation)
TaleWorlds.CampaignSystem.GameComponents.DefaultAllianceModel :: System.Void AddSharedWarsEffectToExplanationTooltip(System.Int32 numberOfSharedWars, System.Single sharedWarsEffect, System.Single unsharedWarsEffect, System.Int32 numberOfWarsOfDeclaredKingdom, System.Int32 numberOfWarsOfDeclaringKingdom, TaleWorlds.CampaignSystem.ExplainedNumber& explanation)
TaleWorlds.CampaignSystem.GameComponents.DefaultAllianceModel :: System.Void AddNoWarsEffectToExplanationTooltip(TaleWorlds.CampaignSystem.ExplainedNumber& explanation)
TaleWorlds.CampaignSystem.GameComponents.DefaultAllianceModel :: System.Void AddLowRelationEffectToExplanationTooltip(System.Int32 relationshipEffect, TaleWorlds.CampaignSystem.ExplainedNumber& explanation)
TaleWorlds.CampaignSystem.GameComponents.DefaultAllianceModel :: System.Single GetScoreOfCallingToWar(TaleWorlds.CampaignSystem.Kingdom callingKingdom, TaleWorlds.CampaignSystem.Kingdom calledKingdom, TaleWorlds.CampaignSystem.Kingdom kingdomToCallToWarAgainst, TaleWorlds.CampaignSystem.IFaction evaluatingFaction, TaleWorlds.Localization.TextObject& reason)
TaleWorlds.CampaignSystem.GameComponents.DefaultAllianceModel :: System.Single GetScoreOfJoiningWar(TaleWorlds.CampaignSystem.Kingdom callingKingdom, TaleWorlds.CampaignSystem.Kingdom calledKingdom, TaleWorlds.CampaignSystem.Kingdom kingdomToCallToWarAgainst, TaleWorlds.CampaignSystem.IFaction evaluatingFaction, TaleWorlds.Localization.TextObject& reason)
TaleWorlds.CampaignSystem.GameComponents.DefaultAllianceModel :: System.Int32 GetInfluenceCostOfCallingToWar(TaleWorlds.CampaignSystem.Clan proposingClan)
TaleWorlds.CampaignSystem.GameComponents.DefaultAllianceModel :: System.Int32 GetCallToWarCostForCalledKingdom(TaleWorlds.CampaignSystem.Kingdom calledKingdom, TaleWorlds.CampaignSystem.Kingdom kingdomToCallToWarAgainst)
TaleWorlds.CampaignSystem.GameComponents.DefaultAllianceModel :: System.Int32 GetCallToWarBudgetOfCallingKingdom(TaleWorlds.CampaignSystem.Kingdom callingKingdom, TaleWorlds.CampaignSystem.Kingdom calledKingdom, TaleWorlds.CampaignSystem.Kingdom kingdomToCallToWarAgainst)
TaleWorlds.CampaignSystem.GameComponents.DefaultArmyManagementCalculationModel :: System.Single DailyBeingAtArmyInfluenceAward(TaleWorlds.CampaignSystem.Party.MobileParty armyMemberParty)
TaleWorlds.CampaignSystem.GameComponents.DefaultArmyManagementCalculationModel :: System.Int32 GetPartyRelation(TaleWorlds.CampaignSystem.Hero hero)
TaleWorlds.CampaignSystem.GameComponents.DefaultBanditDensityModel :: System.Int32 get_NumberOfMaximumHideoutsAtEachBanditFaction()
TaleWorlds.CampaignSystem.GameComponents.DefaultBanditDensityModel :: System.Int32 get_NumberOfInitialHideoutsAtEachBanditFaction()
TaleWorlds.CampaignSystem.GameComponents.DefaultBannerItemModel :: System.Collections.Generic.IEnumerable`1[[TaleWorlds.Core.ItemObject, TaleWorlds.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] GetPossibleRewardBannerItems()
TaleWorlds.CampaignSystem.GameComponents.DefaultBannerItemModel :: System.Collections.Generic.IEnumerable`1[[TaleWorlds.Core.ItemObject, TaleWorlds.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] GetPossibleRewardBannerItemsForHero(TaleWorlds.CampaignSystem.Hero hero)
TaleWorlds.CampaignSystem.GameComponents.DefaultBarterModel :: System.Int32 get_MaximumOverpayRelationBonus()
TaleWorlds.CampaignSystem.GameComponents.DefaultBarterModel :: System.Int32 CalculateOverpayRelationIncreaseCosts(TaleWorlds.CampaignSystem.Hero hero, System.Single overpayAmount)
TaleWorlds.CampaignSystem.GameComponents.DefaultBattleRewardModel :: System.Int32 GetPlayerGainedRelationAmount(TaleWorlds.CampaignSystem.MapEvents.MapEvent mapEvent, TaleWorlds.CampaignSystem.Hero hero)
TaleWorlds.CampaignSystem.GameComponents.DefaultBattleRewardModel :: TaleWorlds.Core.ItemObject GetBannerRewardForWinningMapEvent(TaleWorlds.CampaignSystem.MapEvents.MapEvent mapEvent)
TaleWorlds.CampaignSystem.GameComponents.DefaultCampaignShipParametersModel :: System.Single GetForwardDragFactor(TaleWorlds.CampaignSystem.Naval.Ship ship)
TaleWorlds.CampaignSystem.GameComponents.DefaultClanFinanceModel :: System.Void AddExpensesForCallToWarAgreements(TaleWorlds.CampaignSystem.Clan clan, TaleWorlds.CampaignSystem.ExplainedNumber& goldChange, System.Boolean applyWithdrawals)
TaleWorlds.CampaignSystem.GameComponents.DefaultClanFinanceModel :: System.Void AddIncomeFromKingdomBudget(TaleWorlds.CampaignSystem.Clan clan, TaleWorlds.CampaignSystem.ExplainedNumber& goldChange, System.Boolean applyWithdrawals)
TaleWorlds.CampaignSystem.GameComponents.DefaultClanFinanceModel :: System.Void AddIncomeFromCallToWarAgrements(TaleWorlds.CampaignSystem.Clan clan, TaleWorlds.CampaignSystem.ExplainedNumber& goldChange, System.Boolean applyWithdrawals)
TaleWorlds.CampaignSystem.GameComponents.DefaultClanPoliticsModel :: System.Single CalculateRelationshipChangeWithSponsor(TaleWorlds.CampaignSystem.Clan clan, TaleWorlds.CampaignSystem.Clan sponsorClan)
TaleWorlds.CampaignSystem.GameComponents.DefaultClanPoliticsModel :: System.Int32 GetInfluenceRequiredToOverrideKingdomDecision(TaleWorlds.CampaignSystem.Election.DecisionOutcome popularOption, TaleWorlds.CampaignSystem.Election.DecisionOutcome overridingOption, TaleWorlds.CampaignSystem.Election.KingdomDecision decision)
TaleWorlds.CampaignSystem.GameComponents.DefaultClanTierModel :: System.Int32 get_KingdomEligibleTier()
TaleWorlds.CampaignSystem.GameComponents.DefaultCrimeModel :: System.Single get_DeclareWarCrimeRatingThreshold()
TaleWorlds.CampaignSystem.GameComponents.DefaultCutsceneSelectionModel :: TaleWorlds.Core.SceneNotificationData GetKingdomDestroyedSceneNotification(TaleWorlds.CampaignSystem.Kingdom kingdom)
TaleWorlds.CampaignSystem.GameComponents.DefaultDefectionModel :: System.Boolean CanHeroDefectToFaction(TaleWorlds.CampaignSystem.Hero hero, TaleWorlds.CampaignSystem.Kingdom kingdom)
TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel :: System.Int32 get_MinimumRelationWithConversationCharacterToJoinKingdom()
TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel :: System.Int32 get_GiftingTownRelationshipBonus()
TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel :: System.Int32 get_GiftingCastleRelationshipBonus()
TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel :: System.Int32 get_MaxRelationLimit()
TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel :: System.Int32 get_MinRelationLimit()
TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel :: System.Int32 get_MaxNeutralRelationLimit()
TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel :: System.Int32 get_MinNeutralRelationLimit()
TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel :: System.Single get_WarDeclarationScorePenaltyAgainstAllies()
TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel :: System.Single get_WarDeclarationScoreBonusAgainstEnemiesOfAllies()
TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel :: System.Single GetStrengthThresholdForNonMutualWarsToBeIgnoredToJoinKingdom(TaleWorlds.CampaignSystem.Kingdom kingdomToJoin)
TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel :: System.Single GetRelationIncreaseFactor(TaleWorlds.CampaignSystem.Hero hero1, TaleWorlds.CampaignSystem.Hero hero2, System.Single relationChange)
TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel :: System.Int32 GetInfluenceAwardForSettlementCapturer(TaleWorlds.CampaignSystem.Settlements.Settlement settlement)
TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel :: System.Single GetHourlyInfluenceAwardForBeingArmyMember(TaleWorlds.CampaignSystem.Party.MobileParty mobileParty)
TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel :: System.Single GetHourlyInfluenceAwardForRaidingEnemyVillage(TaleWorlds.CampaignSystem.Party.MobileParty mobileParty)
TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel :: System.Single GetHourlyInfluenceAwardForBesiegingEnemyFortification(TaleWorlds.CampaignSystem.Party.MobileParty mobileParty)
TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel :: System.Single GetScoreOfClanToJoinKingdom(TaleWorlds.CampaignSystem.Clan clan, TaleWorlds.CampaignSystem.Kingdom kingdom)
TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel :: System.Single GetScoreOfClanToLeaveKingdom(TaleWorlds.CampaignSystem.Clan clan, TaleWorlds.CampaignSystem.Kingdom kingdom)
TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel :: System.Single GetScoreOfKingdomToGetClan(TaleWorlds.CampaignSystem.Kingdom kingdom, TaleWorlds.CampaignSystem.Clan clan)
TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel :: System.Single GetScoreOfKingdomToSackClan(TaleWorlds.CampaignSystem.Kingdom kingdom, TaleWorlds.CampaignSystem.Clan clan)
TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel :: System.Single GetScoreOfMercenaryToJoinKingdom(TaleWorlds.CampaignSystem.Clan mercenaryClan, TaleWorlds.CampaignSystem.Kingdom kingdom)
TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel :: System.Single GetScoreOfMercenaryToLeaveKingdom(TaleWorlds.CampaignSystem.Clan mercenaryClan, TaleWorlds.CampaignSystem.Kingdom kingdom)
TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel :: System.Single GetScoreOfKingdomToHireMercenary(TaleWorlds.CampaignSystem.Kingdom kingdom, TaleWorlds.CampaignSystem.Clan mercenaryClan)
TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel :: System.Single GetScoreOfKingdomToSackMercenary(TaleWorlds.CampaignSystem.Kingdom kingdom, TaleWorlds.CampaignSystem.Clan mercenaryClan)
TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel :: System.Single GetScoreOfDeclaringPeaceForClan(TaleWorlds.CampaignSystem.IFaction factionDeclaresPeace, TaleWorlds.CampaignSystem.IFaction factionDeclaredPeace, TaleWorlds.CampaignSystem.Clan evaluatingClan, TaleWorlds.Localization.TextObject& reason, System.Boolean includeReason)
TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel :: System.Single GetScoreOfDeclaringPeace(TaleWorlds.CampaignSystem.IFaction factionDeclaresPeace, TaleWorlds.CampaignSystem.IFaction factionDeclaredPeace)
TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel :: TaleWorlds.Localization.TextObject GetReasonForDeclaringPeace(TaleWorlds.CampaignSystem.IFaction factionDeclaresPeace, TaleWorlds.CampaignSystem.IFaction factionDeclaredPeace, TaleWorlds.CampaignSystem.Clan evaluatingClan)
TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel :: TaleWorlds.CampaignSystem.ExplainedNumber GetWarProgressScore(TaleWorlds.CampaignSystem.IFaction factionDeclaresWar, TaleWorlds.CampaignSystem.IFaction factionDeclaredWar, System.Boolean includeDescriptions)
TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel :: System.Single GetWarScale(TaleWorlds.CampaignSystem.IFaction factionDeclaresWar, TaleWorlds.CampaignSystem.IFaction factionDeclaredWar)
TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel :: System.Single GetScoreOfDeclaringWar(TaleWorlds.CampaignSystem.IFaction factionDeclaresWar, TaleWorlds.CampaignSystem.IFaction factionDeclaredWar, TaleWorlds.CampaignSystem.Clan evaluatingClan, TaleWorlds.Localization.TextObject& reason, System.Boolean includeReason)
TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel :: TaleWorlds.Localization.TextObject GetReasonForDeclaringWar(TaleWorlds.CampaignSystem.IFaction factionDeclaresWar, TaleWorlds.CampaignSystem.IFaction factionDeclaredWar, TaleWorlds.CampaignSystem.Clan evaluatingClan)
TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel :: System.Single ApplyWarProgressToRiskScore(TaleWorlds.CampaignSystem.IFaction factionDeclaresPeace, TaleWorlds.CampaignSystem.IFaction factionDeclaredPeace, System.Single riskScore)
TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel :: System.Void GetBenefitAndRiskScoreForPeace(TaleWorlds.CampaignSystem.IFaction factionDeclaresPeace, TaleWorlds.CampaignSystem.IFaction factionDeclaredPeace, TaleWorlds.CampaignSystem.IFaction evaluatingFaction, System.Single& benefitScore, System.Single& riskScore)
TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel :: System.Void GetBenefitAndRiskScoreForWar(TaleWorlds.CampaignSystem.IFaction factionDeclaresWar, TaleWorlds.CampaignSystem.IFaction factionDeclaredWar, TaleWorlds.CampaignSystem.IFaction evaluatingFaction, System.Single& benefitScore, System.Single& riskScore)
TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel :: System.Void ApplyTributeEffectToBenefitScoreForWar(TaleWorlds.CampaignSystem.IFaction factionDeclaresWar, TaleWorlds.CampaignSystem.IFaction factionDeclaredWar, TaleWorlds.CampaignSystem.IFaction evaluatingFaction, System.Single& benefitScore)
TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel :: System.Single GetValueOfHeroForFaction(TaleWorlds.CampaignSystem.Hero examinedHero, TaleWorlds.CampaignSystem.IFaction targetFaction, System.Boolean forMarriage)
TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel :: System.Int32 GetRelationCostOfExpellingClanFromKingdom()
TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel :: System.Int32 GetInfluenceCostOfProposingPeace(TaleWorlds.CampaignSystem.Clan proposingClan)
TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel :: System.Int32 GetInfluenceCostOfProposingWar(TaleWorlds.CampaignSystem.Clan proposingClan)
TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel :: System.Int32 GetRelationValueOfSupportingClan()
TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel :: System.Int32 GetRelationCostOfDisbandingArmy(System.Boolean isLeaderParty)
TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel :: System.Void GetPerkEffectsOnKingdomDecisionInfluenceCost(TaleWorlds.CampaignSystem.Clan proposingClan, TaleWorlds.CampaignSystem.ExplainedNumber& cost)
TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel :: System.Int32 GetBaseRelationBetweenHeroes(TaleWorlds.CampaignSystem.Hero hero1, TaleWorlds.CampaignSystem.Hero hero2)
TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel :: System.Int32 GetBaseRelation(TaleWorlds.CampaignSystem.Hero hero1, TaleWorlds.CampaignSystem.Hero hero2)
TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel :: System.Int32 GetEffectiveRelation(TaleWorlds.CampaignSystem.Hero hero1, TaleWorlds.CampaignSystem.Hero hero2)
TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel :: System.Void GetHeroesForEffectiveRelation(TaleWorlds.CampaignSystem.Hero hero1, TaleWorlds.CampaignSystem.Hero hero2, TaleWorlds.CampaignSystem.Hero& effectiveHero1, TaleWorlds.CampaignSystem.Hero& effectiveHero2)
TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel :: System.Int32 GetRelationChangeAfterClanLeaderIsDead(TaleWorlds.CampaignSystem.Hero deadLeader, TaleWorlds.CampaignSystem.Hero relationHero)
TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel :: System.Int32 GetRelationChangeAfterVotingInSettlementOwnerPreliminaryDecision(TaleWorlds.CampaignSystem.Hero supporter, System.Boolean hasHeroVotedAgainstOwner)
TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel :: System.Int32 GetCharmExperienceFromRelationGain(TaleWorlds.CampaignSystem.Hero hero, System.Single relationChange, TaleWorlds.CampaignSystem.Actions.ChangeRelationAction+ChangeRelationDetail detail)
TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel :: System.Single GetValueOfSettlementsForFaction(TaleWorlds.CampaignSystem.IFaction faction)
TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel :: System.Boolean IsPeaceSuitable(TaleWorlds.CampaignSystem.IFaction factionDeclaresPeace, TaleWorlds.CampaignSystem.IFaction factionDeclaredPeace)
TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel :: System.Boolean IsAtConstantWar(TaleWorlds.CampaignSystem.IFaction faction1, TaleWorlds.CampaignSystem.IFaction faction2)
TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel :: TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel+WarStats CalculateWarStatsForPeace(TaleWorlds.CampaignSystem.IFaction faction, TaleWorlds.CampaignSystem.IFaction targetFaction, TaleWorlds.CampaignSystem.IFaction evaluatingFaction)
TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel :: TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel+WarStats CalculateWarStatsForWar(TaleWorlds.CampaignSystem.IFaction faction, TaleWorlds.CampaignSystem.IFaction targetFaction, TaleWorlds.CampaignSystem.IFaction evaluatingFaction)
TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel :: System.Single GetExposureScoreToOtherFaction(TaleWorlds.CampaignSystem.IFaction factionDeclaresWar, TaleWorlds.CampaignSystem.IFaction factionDeclaredWar)
TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel :: System.Single GetRelationScore(TaleWorlds.CampaignSystem.IFaction factionDeclaresWar, TaleWorlds.CampaignSystem.IFaction factionDeclaredWar, TaleWorlds.CampaignSystem.IFaction evaluatingFaction)
TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel :: System.Void UpdateOurBenefitMinusOurRiskBasedOnEvaluatingFaction(TaleWorlds.CampaignSystem.IFaction evaluatingFaction, System.Single& ourBenefit, System.Single& ourRisk)
TaleWorlds.CampaignSystem.GameComponents.DefaultEmissaryModel :: System.Int32 get_EmissaryRelationBonusForMainClan()
TaleWorlds.CampaignSystem.GameComponents.DefaultEncounterModel :: System.Boolean IsEncounterExemptFromHostileActions(TaleWorlds.CampaignSystem.Party.PartyBase side1, TaleWorlds.CampaignSystem.Party.PartyBase side2)
TaleWorlds.CampaignSystem.GameComponents.DefaultExecutionRelationModel :: System.Int32 get_HeroKillingHeroClanRelationPenalty()
TaleWorlds.CampaignSystem.GameComponents.DefaultExecutionRelationModel :: System.Int32 get_HeroKillingHeroFriendRelationPenalty()
TaleWorlds.CampaignSystem.GameComponents.DefaultExecutionRelationModel :: System.Int32 get_PlayerExecutingHeroFactionRelationPenaltyDishonorable()
TaleWorlds.CampaignSystem.GameComponents.DefaultExecutionRelationModel :: System.Int32 get_PlayerExecutingHeroClanRelationPenaltyDishonorable()
TaleWorlds.CampaignSystem.GameComponents.DefaultExecutionRelationModel :: System.Int32 get_PlayerExecutingHeroFriendRelationPenaltyDishonorable()
TaleWorlds.CampaignSystem.GameComponents.DefaultExecutionRelationModel :: System.Int32 get_PlayerExecutingHeroFactionRelationPenalty()
TaleWorlds.CampaignSystem.GameComponents.DefaultExecutionRelationModel :: System.Int32 get_PlayerExecutingHeroHonorableNobleRelationPenalty()
TaleWorlds.CampaignSystem.GameComponents.DefaultExecutionRelationModel :: System.Int32 get_PlayerExecutingHeroClanRelationPenalty()
TaleWorlds.CampaignSystem.GameComponents.DefaultExecutionRelationModel :: System.Int32 get_PlayerExecutingHeroFriendRelationPenalty()
TaleWorlds.CampaignSystem.GameComponents.DefaultExecutionRelationModel :: System.Int32 GetRelationChangeForExecutingHero(TaleWorlds.CampaignSystem.Hero victim, TaleWorlds.CampaignSystem.Hero hero, System.Boolean& showQuickNotification)
TaleWorlds.CampaignSystem.GameComponents.DefaultKingdomCreationModel :: System.Int32 get_MinimumClanTierToCreateKingdom()
TaleWorlds.CampaignSystem.GameComponents.DefaultKingdomCreationModel :: System.Int32 get_MinimumNumberOfSettlementsOwnedToCreateKingdom()
TaleWorlds.CampaignSystem.GameComponents.DefaultKingdomCreationModel :: System.Int32 get_MinimumTroopCountToCreateKingdom()
TaleWorlds.CampaignSystem.GameComponents.DefaultKingdomCreationModel :: System.Boolean IsPlayerKingdomCreationPossible(System.Collections.Generic.List`1[[TaleWorlds.Localization.TextObject, TaleWorlds.Localization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]& explanations)
TaleWorlds.CampaignSystem.GameComponents.DefaultKingdomCreationModel :: System.Boolean IsPlayerKingdomAbdicationPossible(System.Collections.Generic.List`1[[TaleWorlds.Localization.TextObject, TaleWorlds.Localization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]& explanations)
TaleWorlds.CampaignSystem.GameComponents.DefaultKingdomCreationModel :: System.Collections.Generic.IEnumerable`1[[TaleWorlds.CampaignSystem.CultureObject, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] GetAvailablePlayerKingdomCultures()
TaleWorlds.CampaignSystem.GameComponents.DefaultKingdomDecisionPermissionModel :: System.Boolean IsWarDecisionAllowedBetweenKingdoms(TaleWorlds.CampaignSystem.Kingdom kingdom1, TaleWorlds.CampaignSystem.Kingdom kingdom2, TaleWorlds.Localization.TextObject& reason)
TaleWorlds.CampaignSystem.GameComponents.DefaultKingdomDecisionPermissionModel :: System.Boolean IsPeaceDecisionAllowedBetweenKingdoms(TaleWorlds.CampaignSystem.Kingdom kingdom1, TaleWorlds.CampaignSystem.Kingdom kingdom2, TaleWorlds.Localization.TextObject& reason)
TaleWorlds.CampaignSystem.GameComponents.DefaultKingdomDecisionPermissionModel :: System.Boolean IsStartAllianceDecisionAllowedBetweenKingdoms(TaleWorlds.CampaignSystem.Kingdom kingdom1, TaleWorlds.CampaignSystem.Kingdom kingdom2, TaleWorlds.Localization.TextObject& reason)
TaleWorlds.CampaignSystem.GameComponents.DefaultMarriageModel :: System.Int32 GetEffectiveRelationIncrease(TaleWorlds.CampaignSystem.Hero firstHero, TaleWorlds.CampaignSystem.Hero secondHero)
TaleWorlds.CampaignSystem.GameComponents.DefaultMinorFactionsModel :: System.Single get_DailyMinorFactionHeroSpawnChance()
TaleWorlds.CampaignSystem.GameComponents.DefaultMinorFactionsModel :: System.Int32 get_MinorFactionHeroLimit()
TaleWorlds.CampaignSystem.GameComponents.DefaultMinorFactionsModel :: System.Int32 GetMercenaryAwardFactorToJoinKingdom(TaleWorlds.CampaignSystem.Clan mercenaryClan, TaleWorlds.CampaignSystem.Kingdom kingdom, System.Boolean neededAmountForClanToJoinCalculation)
TaleWorlds.CampaignSystem.GameComponents.DefaultMobilePartyAIModel :: System.Boolean IsEnemy(TaleWorlds.CampaignSystem.Party.PartyBase party, TaleWorlds.CampaignSystem.Party.MobileParty mobileParty)
TaleWorlds.CampaignSystem.GameComponents.DefaultMobilePartyAIModel :: System.Void CalculateInitiativeScoresForEnemy(TaleWorlds.CampaignSystem.Party.MobileParty mobileParty, TaleWorlds.CampaignSystem.Party.MobileParty enemyParty, System.Single& avoidScore, System.Single& attackScore, System.Single localAdvantage, System.Single maxAggressiveness)
TaleWorlds.CampaignSystem.GameComponents.DefaultPartyTrainingModel :: System.Int32 GetXpReward(TaleWorlds.CampaignSystem.CharacterObject character)
TaleWorlds.CampaignSystem.GameComponents.DefaultPrisonBreakModel :: System.Int32 GetRelationRewardOnPrisonBreak(TaleWorlds.CampaignSystem.Hero prisonerHero)
TaleWorlds.CampaignSystem.GameComponents.DefaultPrisonBreakModel :: System.Single GetRogueryRewardOnPrisonBreak(TaleWorlds.CampaignSystem.Hero prisonerHero, System.Boolean isSuccess)
TaleWorlds.CampaignSystem.GameComponents.DefaultPrisonerDonationModel :: System.Single CalculateRelationGainAfterHeroPrisonerDonate(TaleWorlds.CampaignSystem.Party.PartyBase donatingParty, TaleWorlds.CampaignSystem.Hero donatedHero, TaleWorlds.CampaignSystem.Settlements.Settlement donatedSettlement)
TaleWorlds.CampaignSystem.GameComponents.DefaultRaidModel :: System.Int32 get_GoldRewardForEachLostHearth()
TaleWorlds.CampaignSystem.GameComponents.DefaultSettlementLoyaltyModel :: System.Single get_ThresholdForNotableRelationBonus()
TaleWorlds.CampaignSystem.GameComponents.DefaultSettlementLoyaltyModel :: System.Int32 get_DailyNotableRelationBonus()
TaleWorlds.CampaignSystem.GameComponents.DefaultSettlementLoyaltyModel :: System.Void GetSettlementLoyaltyChangeDueToNotableRelations(TaleWorlds.CampaignSystem.Settlements.Town town, TaleWorlds.CampaignSystem.ExplainedNumber& explainedNumber)
TaleWorlds.CampaignSystem.GameComponents.DefaultSettlementSecurityModel :: System.Int32 get_ThresholdForNotableRelationBonus()
TaleWorlds.CampaignSystem.GameComponents.DefaultSettlementSecurityModel :: System.Int32 get_ThresholdForNotableRelationPenalty()
TaleWorlds.CampaignSystem.GameComponents.DefaultSettlementSecurityModel :: System.Int32 get_DailyNotableRelationBonus()
TaleWorlds.CampaignSystem.GameComponents.DefaultSettlementSecurityModel :: System.Int32 get_DailyNotableRelationPenalty()
TaleWorlds.CampaignSystem.GameComponents.DefaultSettlementValueModel :: System.Single CalculateSettlementValueForFaction(TaleWorlds.CampaignSystem.Settlements.Settlement settlement, TaleWorlds.CampaignSystem.IFaction faction)
TaleWorlds.CampaignSystem.GameComponents.DefaultSettlementValueModel :: System.Single CalculateSettlementValueForEnemyHero(TaleWorlds.CampaignSystem.Settlements.Settlement settlement, TaleWorlds.CampaignSystem.Hero hero)
TaleWorlds.CampaignSystem.GameComponents.DefaultSettlementValueModel :: System.Single GeographicalAdvantageForFaction(TaleWorlds.CampaignSystem.Settlements.Settlement settlement, TaleWorlds.CampaignSystem.IFaction faction)
TaleWorlds.CampaignSystem.GameComponents.DefaultTargetScoreCalculatingModel :: System.Single GetTargetScoreForFaction(TaleWorlds.CampaignSystem.Settlements.Settlement targetSettlement, TaleWorlds.CampaignSystem.Army+ArmyTypes missionType, TaleWorlds.CampaignSystem.Party.MobileParty mobileParty, System.Single ourStrength)
TaleWorlds.CampaignSystem.GameComponents.DefaultTournamentModel :: System.Int32 GetRenownReward(TaleWorlds.CampaignSystem.Hero winner, TaleWorlds.CampaignSystem.Settlements.Town town)
TaleWorlds.CampaignSystem.GameComponents.DefaultTournamentModel :: System.Int32 GetInfluenceReward(TaleWorlds.CampaignSystem.Hero winner, TaleWorlds.CampaignSystem.Settlements.Town town)
TaleWorlds.CampaignSystem.GameComponents.DefaultTournamentModel :: TaleWorlds.Library.MBList`1[[TaleWorlds.Core.ItemObject, TaleWorlds.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] GetRegularRewardItems(TaleWorlds.CampaignSystem.Settlements.Town town, System.Int32 regularRewardMinValue, System.Int32 regularRewardMaxValue)
TaleWorlds.CampaignSystem.GameComponents.DefaultTournamentModel :: TaleWorlds.Library.MBList`1[[TaleWorlds.Core.ItemObject, TaleWorlds.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] GetEliteRewardItems(TaleWorlds.CampaignSystem.Settlements.Town town, System.Int32 regularRewardMinValue, System.Int32 regularRewardMaxValue)
TaleWorlds.CampaignSystem.GameComponents.DefaultTradeAgreementModel :: System.Void AddRelationshipEffectToTradeAgreementExplanationTooltip(System.Single relationshipScore, TaleWorlds.CampaignSystem.ExplainedNumber& explanation)
TaleWorlds.CampaignSystem.GameComponents.DefaultTradeAgreementModel :: System.Void AddRecentWarEffectToTradeAgreementExplanationTooltip(System.Single warScore, TaleWorlds.CampaignSystem.CampaignTime peaceDeclarationDate, TaleWorlds.CampaignSystem.ExplainedNumber& explanation)
TaleWorlds.CampaignSystem.GameComponents.DefaultTradeAgreementModel :: System.Single GetExposureScoreToOtherKingdom(TaleWorlds.CampaignSystem.Kingdom kingdom1, TaleWorlds.CampaignSystem.Kingdom kingdom2)
TaleWorlds.CampaignSystem.GameComponents.DefaultTroopSacrificeModel :: System.Int32 get_BreakOutArmyLeaderRelationPenalty()
TaleWorlds.CampaignSystem.GameComponents.DefaultTroopSacrificeModel :: System.Int32 get_BreakOutArmyMemberRelationPenalty()
TaleWorlds.CampaignSystem.GameComponents.DefaultVassalRewardsModel :: System.Int32 get_RelationRewardWithLeader()
TaleWorlds.CampaignSystem.GameComponents.DefaultVassalRewardsModel :: System.Single get_InfluenceReward()
TaleWorlds.CampaignSystem.GameComponents.DefaultVassalRewardsModel :: TaleWorlds.CampaignSystem.Roster.ItemRoster GetEquipmentRewardsForJoiningKingdom(TaleWorlds.CampaignSystem.Kingdom kingdom)
TaleWorlds.CampaignSystem.GameComponents.DefaultVassalRewardsModel :: TaleWorlds.CampaignSystem.Roster.TroopRoster GetTroopRewardsForJoiningKingdom(TaleWorlds.CampaignSystem.Kingdom kingdom)
TaleWorlds.CampaignSystem.GameComponents.DefaultWorkshopModel :: System.Int32 get_WarehouseCapacity()
TaleWorlds.CampaignSystem.GameComponents.DefaultWorkshopModel :: System.Single GetTradeXpPerWarehouseProduction(TaleWorlds.Core.EquipmentElement production)
TaleWorlds.CampaignSystem.ComponentInterfaces.EncounterModel :: System.Boolean IsEncounterExemptFromHostileActions(TaleWorlds.CampaignSystem.Party.PartyBase side1, TaleWorlds.CampaignSystem.Party.PartyBase side2)
TaleWorlds.CampaignSystem.ComponentInterfaces.PartyTrainingModel :: System.Int32 GetXpReward(TaleWorlds.CampaignSystem.CharacterObject character)
TaleWorlds.CampaignSystem.ComponentInterfaces.BarterModel :: System.Int32 CalculateOverpayRelationIncreaseCosts(TaleWorlds.CampaignSystem.Hero hero, System.Single overpayAmount)
TaleWorlds.CampaignSystem.ComponentInterfaces.RaidModel :: System.Int32 get_GoldRewardForEachLostHearth()
TaleWorlds.CampaignSystem.ComponentInterfaces.DefectionModel :: System.Boolean CanHeroDefectToFaction(TaleWorlds.CampaignSystem.Hero hero, TaleWorlds.CampaignSystem.Kingdom kingdom)
TaleWorlds.CampaignSystem.ComponentInterfaces.KingdomCreationModel :: System.Int32 get_MinimumClanTierToCreateKingdom()
TaleWorlds.CampaignSystem.ComponentInterfaces.KingdomCreationModel :: System.Int32 get_MinimumNumberOfSettlementsOwnedToCreateKingdom()
TaleWorlds.CampaignSystem.ComponentInterfaces.KingdomCreationModel :: System.Int32 get_MinimumTroopCountToCreateKingdom()
TaleWorlds.CampaignSystem.ComponentInterfaces.KingdomCreationModel :: System.Boolean IsPlayerKingdomCreationPossible(System.Collections.Generic.List`1[[TaleWorlds.Localization.TextObject, TaleWorlds.Localization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]& explanations)
TaleWorlds.CampaignSystem.ComponentInterfaces.KingdomCreationModel :: System.Boolean IsPlayerKingdomAbdicationPossible(System.Collections.Generic.List`1[[TaleWorlds.Localization.TextObject, TaleWorlds.Localization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]& explanations)
TaleWorlds.CampaignSystem.ComponentInterfaces.KingdomCreationModel :: System.Collections.Generic.IEnumerable`1[[TaleWorlds.CampaignSystem.CultureObject, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] GetAvailablePlayerKingdomCultures()
TaleWorlds.CampaignSystem.ComponentInterfaces.MinorFactionsModel :: System.Single get_DailyMinorFactionHeroSpawnChance()
TaleWorlds.CampaignSystem.ComponentInterfaces.MinorFactionsModel :: System.Int32 get_MinorFactionHeroLimit()
TaleWorlds.CampaignSystem.ComponentInterfaces.MinorFactionsModel :: System.Int32 GetMercenaryAwardFactorToJoinKingdom(TaleWorlds.CampaignSystem.Clan mercenaryClan, TaleWorlds.CampaignSystem.Kingdom kingdom, System.Boolean neededAmountForClanToJoinCalculation)
TaleWorlds.CampaignSystem.ComponentInterfaces.AllianceModel :: TaleWorlds.CampaignSystem.CampaignTime get_MaxDurationOfWarParticipation()
TaleWorlds.CampaignSystem.ComponentInterfaces.AllianceModel :: System.Int32 GetCallToWarCost(TaleWorlds.CampaignSystem.Kingdom callingKingdom, TaleWorlds.CampaignSystem.Kingdom calledKingdom, TaleWorlds.CampaignSystem.Kingdom kingdomToCallToWarAgainst)
TaleWorlds.CampaignSystem.ComponentInterfaces.AllianceModel :: System.Single GetScoreOfCallingToWar(TaleWorlds.CampaignSystem.Kingdom callingKingdom, TaleWorlds.CampaignSystem.Kingdom calledKingdom, TaleWorlds.CampaignSystem.Kingdom kingdomToCallToWarAgainst, TaleWorlds.CampaignSystem.IFaction evaluatingFaction, TaleWorlds.Localization.TextObject& reason)
TaleWorlds.CampaignSystem.ComponentInterfaces.AllianceModel :: System.Single GetScoreOfJoiningWar(TaleWorlds.CampaignSystem.Kingdom offeringKingdom, TaleWorlds.CampaignSystem.Kingdom kingdomToOfferToJoinWarWith, TaleWorlds.CampaignSystem.Kingdom kingdomToOfferToJoinWarAgainst, TaleWorlds.CampaignSystem.IFaction evaluatingFaction, TaleWorlds.Localization.TextObject& reason)
TaleWorlds.CampaignSystem.ComponentInterfaces.AllianceModel :: System.Int32 GetInfluenceCostOfCallingToWar(TaleWorlds.CampaignSystem.Clan proposingClan)
TaleWorlds.CampaignSystem.ComponentInterfaces.DiplomacyModel :: System.Int32 get_MaxRelationLimit()
TaleWorlds.CampaignSystem.ComponentInterfaces.DiplomacyModel :: System.Int32 get_MinRelationLimit()
TaleWorlds.CampaignSystem.ComponentInterfaces.DiplomacyModel :: System.Int32 get_MaxNeutralRelationLimit()
TaleWorlds.CampaignSystem.ComponentInterfaces.DiplomacyModel :: System.Int32 get_MinNeutralRelationLimit()
TaleWorlds.CampaignSystem.ComponentInterfaces.DiplomacyModel :: System.Int32 get_MinimumRelationWithConversationCharacterToJoinKingdom()
TaleWorlds.CampaignSystem.ComponentInterfaces.DiplomacyModel :: System.Int32 get_GiftingTownRelationshipBonus()
TaleWorlds.CampaignSystem.ComponentInterfaces.DiplomacyModel :: System.Int32 get_GiftingCastleRelationshipBonus()
TaleWorlds.CampaignSystem.ComponentInterfaces.DiplomacyModel :: System.Single get_WarDeclarationScorePenaltyAgainstAllies()
TaleWorlds.CampaignSystem.ComponentInterfaces.DiplomacyModel :: System.Single get_WarDeclarationScoreBonusAgainstEnemiesOfAllies()
TaleWorlds.CampaignSystem.ComponentInterfaces.DiplomacyModel :: System.Single GetStrengthThresholdForNonMutualWarsToBeIgnoredToJoinKingdom(TaleWorlds.CampaignSystem.Kingdom kingdomToJoin)
TaleWorlds.CampaignSystem.ComponentInterfaces.DiplomacyModel :: System.Single GetRelationIncreaseFactor(TaleWorlds.CampaignSystem.Hero hero1, TaleWorlds.CampaignSystem.Hero hero2, System.Single relationValue)
TaleWorlds.CampaignSystem.ComponentInterfaces.DiplomacyModel :: System.Int32 GetInfluenceAwardForSettlementCapturer(TaleWorlds.CampaignSystem.Settlements.Settlement settlement)
TaleWorlds.CampaignSystem.ComponentInterfaces.DiplomacyModel :: System.Single GetHourlyInfluenceAwardForRaidingEnemyVillage(TaleWorlds.CampaignSystem.Party.MobileParty mobileParty)
TaleWorlds.CampaignSystem.ComponentInterfaces.DiplomacyModel :: System.Single GetHourlyInfluenceAwardForBesiegingEnemyFortification(TaleWorlds.CampaignSystem.Party.MobileParty mobileParty)
TaleWorlds.CampaignSystem.ComponentInterfaces.DiplomacyModel :: System.Single GetHourlyInfluenceAwardForBeingArmyMember(TaleWorlds.CampaignSystem.Party.MobileParty mobileParty)
TaleWorlds.CampaignSystem.ComponentInterfaces.DiplomacyModel :: System.Single GetScoreOfClanToJoinKingdom(TaleWorlds.CampaignSystem.Clan clan, TaleWorlds.CampaignSystem.Kingdom kingdom)
TaleWorlds.CampaignSystem.ComponentInterfaces.DiplomacyModel :: System.Single GetScoreOfClanToLeaveKingdom(TaleWorlds.CampaignSystem.Clan clan, TaleWorlds.CampaignSystem.Kingdom kingdom)
TaleWorlds.CampaignSystem.ComponentInterfaces.DiplomacyModel :: System.Single GetScoreOfKingdomToGetClan(TaleWorlds.CampaignSystem.Kingdom kingdom, TaleWorlds.CampaignSystem.Clan clan)
TaleWorlds.CampaignSystem.ComponentInterfaces.DiplomacyModel :: System.Single GetScoreOfKingdomToSackClan(TaleWorlds.CampaignSystem.Kingdom kingdom, TaleWorlds.CampaignSystem.Clan clan)
TaleWorlds.CampaignSystem.ComponentInterfaces.DiplomacyModel :: System.Single GetScoreOfMercenaryToJoinKingdom(TaleWorlds.CampaignSystem.Clan clan, TaleWorlds.CampaignSystem.Kingdom kingdom)
TaleWorlds.CampaignSystem.ComponentInterfaces.DiplomacyModel :: System.Single GetScoreOfMercenaryToLeaveKingdom(TaleWorlds.CampaignSystem.Clan clan, TaleWorlds.CampaignSystem.Kingdom kingdom)
TaleWorlds.CampaignSystem.ComponentInterfaces.DiplomacyModel :: System.Single GetScoreOfKingdomToHireMercenary(TaleWorlds.CampaignSystem.Kingdom kingdom, TaleWorlds.CampaignSystem.Clan mercenaryClan)
TaleWorlds.CampaignSystem.ComponentInterfaces.DiplomacyModel :: System.Single GetScoreOfKingdomToSackMercenary(TaleWorlds.CampaignSystem.Kingdom kingdom, TaleWorlds.CampaignSystem.Clan mercenaryClan)
TaleWorlds.CampaignSystem.ComponentInterfaces.DiplomacyModel :: System.Single GetScoreOfDeclaringPeaceForClan(TaleWorlds.CampaignSystem.IFaction factionDeclaresPeace, TaleWorlds.CampaignSystem.IFaction factionDeclaredPeace, TaleWorlds.CampaignSystem.Clan evaluatingClan, TaleWorlds.Localization.TextObject& reason, System.Boolean includeReason)
TaleWorlds.CampaignSystem.ComponentInterfaces.DiplomacyModel :: System.Single GetScoreOfDeclaringPeace(TaleWorlds.CampaignSystem.IFaction factionDeclaresPeace, TaleWorlds.CampaignSystem.IFaction factionDeclaredPeace)
TaleWorlds.CampaignSystem.ComponentInterfaces.DiplomacyModel :: System.Boolean IsPeaceSuitable(TaleWorlds.CampaignSystem.IFaction factionDeclaresPeace, TaleWorlds.CampaignSystem.IFaction factionDeclaredPeace)
TaleWorlds.CampaignSystem.ComponentInterfaces.DiplomacyModel :: System.Single GetScoreOfDeclaringWar(TaleWorlds.CampaignSystem.IFaction factionDeclaresWar, TaleWorlds.CampaignSystem.IFaction factionDeclaredWar, TaleWorlds.CampaignSystem.Clan evaluatingClan, TaleWorlds.Localization.TextObject& reason, System.Boolean includeReason)
TaleWorlds.CampaignSystem.ComponentInterfaces.DiplomacyModel :: TaleWorlds.CampaignSystem.ExplainedNumber GetWarProgressScore(TaleWorlds.CampaignSystem.IFaction factionDeclaresWar, TaleWorlds.CampaignSystem.IFaction factionDeclaredWar, System.Boolean includeDescriptions)
TaleWorlds.CampaignSystem.ComponentInterfaces.DiplomacyModel :: System.Single GetValueOfHeroForFaction(TaleWorlds.CampaignSystem.Hero examinedHero, TaleWorlds.CampaignSystem.IFaction targetFaction, System.Boolean forMarriage)
TaleWorlds.CampaignSystem.ComponentInterfaces.DiplomacyModel :: System.Int32 GetRelationCostOfExpellingClanFromKingdom()
TaleWorlds.CampaignSystem.ComponentInterfaces.DiplomacyModel :: System.Int32 GetInfluenceCostOfProposingPeace(TaleWorlds.CampaignSystem.Clan proposingClan)
TaleWorlds.CampaignSystem.ComponentInterfaces.DiplomacyModel :: System.Int32 GetInfluenceCostOfProposingWar(TaleWorlds.CampaignSystem.Clan proposingClan)
TaleWorlds.CampaignSystem.ComponentInterfaces.DiplomacyModel :: System.Int32 GetRelationValueOfSupportingClan()
TaleWorlds.CampaignSystem.ComponentInterfaces.DiplomacyModel :: System.Int32 GetRelationCostOfDisbandingArmy(System.Boolean isLeaderParty)
TaleWorlds.CampaignSystem.ComponentInterfaces.DiplomacyModel :: System.Int32 GetEffectiveRelation(TaleWorlds.CampaignSystem.Hero hero, TaleWorlds.CampaignSystem.Hero hero1)
TaleWorlds.CampaignSystem.ComponentInterfaces.DiplomacyModel :: System.Int32 GetBaseRelation(TaleWorlds.CampaignSystem.Hero hero, TaleWorlds.CampaignSystem.Hero hero1)
TaleWorlds.CampaignSystem.ComponentInterfaces.DiplomacyModel :: System.Void GetHeroesForEffectiveRelation(TaleWorlds.CampaignSystem.Hero hero1, TaleWorlds.CampaignSystem.Hero hero2, TaleWorlds.CampaignSystem.Hero& effectiveHero1, TaleWorlds.CampaignSystem.Hero& effectiveHero2)
TaleWorlds.CampaignSystem.ComponentInterfaces.DiplomacyModel :: System.Int32 GetRelationChangeAfterClanLeaderIsDead(TaleWorlds.CampaignSystem.Hero deadLeader, TaleWorlds.CampaignSystem.Hero relationHero)
TaleWorlds.CampaignSystem.ComponentInterfaces.DiplomacyModel :: System.Int32 GetRelationChangeAfterVotingInSettlementOwnerPreliminaryDecision(TaleWorlds.CampaignSystem.Hero supporter, System.Boolean hasHeroVotedAgainstOwner)
TaleWorlds.CampaignSystem.ComponentInterfaces.DiplomacyModel :: System.Single GetValueOfSettlementsForFaction(TaleWorlds.CampaignSystem.IFaction faction)
TaleWorlds.CampaignSystem.ComponentInterfaces.DiplomacyModel :: System.Int32 GetCharmExperienceFromRelationGain(TaleWorlds.CampaignSystem.Hero hero, System.Single relationChange, TaleWorlds.CampaignSystem.Actions.ChangeRelationAction+ChangeRelationDetail detail)
TaleWorlds.CampaignSystem.ComponentInterfaces.DiplomacyModel :: System.Boolean IsAtConstantWar(TaleWorlds.CampaignSystem.IFaction faction1, TaleWorlds.CampaignSystem.IFaction faction2)
TaleWorlds.CampaignSystem.ComponentInterfaces.EmissaryModel :: System.Int32 get_EmissaryRelationBonusForMainClan()
TaleWorlds.CampaignSystem.ComponentInterfaces.KingdomDecisionPermissionModel :: System.Boolean IsWarDecisionAllowedBetweenKingdoms(TaleWorlds.CampaignSystem.Kingdom kingdom1, TaleWorlds.CampaignSystem.Kingdom kingdom2, TaleWorlds.Localization.TextObject& reason)
TaleWorlds.CampaignSystem.ComponentInterfaces.KingdomDecisionPermissionModel :: System.Boolean IsPeaceDecisionAllowedBetweenKingdoms(TaleWorlds.CampaignSystem.Kingdom kingdom1, TaleWorlds.CampaignSystem.Kingdom kingdom2, TaleWorlds.Localization.TextObject& reason)
TaleWorlds.CampaignSystem.ComponentInterfaces.KingdomDecisionPermissionModel :: System.Boolean IsStartAllianceDecisionAllowedBetweenKingdoms(TaleWorlds.CampaignSystem.Kingdom kingdom1, TaleWorlds.CampaignSystem.Kingdom kingdom2, TaleWorlds.Localization.TextObject& reason)
TaleWorlds.CampaignSystem.ComponentInterfaces.TargetScoreCalculatingModel :: System.Single GetTargetScoreForFaction(TaleWorlds.CampaignSystem.Settlements.Settlement targetSettlement, TaleWorlds.CampaignSystem.Army+ArmyTypes missionType, TaleWorlds.CampaignSystem.Party.MobileParty mobileParty, System.Single ourStrength)
TaleWorlds.CampaignSystem.ComponentInterfaces.BanditDensityModel :: System.Int32 get_NumberOfMaximumHideoutsAtEachBanditFaction()
TaleWorlds.CampaignSystem.ComponentInterfaces.BanditDensityModel :: System.Int32 get_NumberOfInitialHideoutsAtEachBanditFaction()
TaleWorlds.CampaignSystem.ComponentInterfaces.ArmyManagementCalculationModel :: System.Single DailyBeingAtArmyInfluenceAward(TaleWorlds.CampaignSystem.Party.MobileParty armyMemberParty)
TaleWorlds.CampaignSystem.ComponentInterfaces.ArmyManagementCalculationModel :: System.Int32 GetPartyRelation(TaleWorlds.CampaignSystem.Hero hero)
TaleWorlds.CampaignSystem.ComponentInterfaces.BattleRewardModel :: TaleWorlds.Core.ItemObject GetBannerRewardForWinningMapEvent(TaleWorlds.CampaignSystem.MapEvents.MapEvent mapEvent)
TaleWorlds.CampaignSystem.ComponentInterfaces.BattleRewardModel :: System.Int32 GetPlayerGainedRelationAmount(TaleWorlds.CampaignSystem.MapEvents.MapEvent mapEvent, TaleWorlds.CampaignSystem.Hero hero)
TaleWorlds.CampaignSystem.ComponentInterfaces.CrimeModel :: System.Single get_DeclareWarCrimeRatingThreshold()
TaleWorlds.CampaignSystem.ComponentInterfaces.SettlementValueModel :: System.Single CalculateSettlementValueForFaction(TaleWorlds.CampaignSystem.Settlements.Settlement settlement, TaleWorlds.CampaignSystem.IFaction faction)
TaleWorlds.CampaignSystem.ComponentInterfaces.SettlementValueModel :: System.Single CalculateSettlementValueForEnemyHero(TaleWorlds.CampaignSystem.Settlements.Settlement settlement, TaleWorlds.CampaignSystem.Hero hero)
TaleWorlds.CampaignSystem.ComponentInterfaces.SettlementLoyaltyModel :: System.Single get_ThresholdForNotableRelationBonus()
TaleWorlds.CampaignSystem.ComponentInterfaces.SettlementLoyaltyModel :: System.Int32 get_DailyNotableRelationBonus()
TaleWorlds.CampaignSystem.ComponentInterfaces.SettlementSecurityModel :: System.Int32 get_ThresholdForNotableRelationBonus()
TaleWorlds.CampaignSystem.ComponentInterfaces.SettlementSecurityModel :: System.Int32 get_ThresholdForNotableRelationPenalty()
TaleWorlds.CampaignSystem.ComponentInterfaces.SettlementSecurityModel :: System.Int32 get_DailyNotableRelationBonus()
TaleWorlds.CampaignSystem.ComponentInterfaces.SettlementSecurityModel :: System.Int32 get_DailyNotableRelationPenalty()
TaleWorlds.CampaignSystem.ComponentInterfaces.VassalRewardsModel :: System.Single get_InfluenceReward()
TaleWorlds.CampaignSystem.ComponentInterfaces.VassalRewardsModel :: System.Int32 get_RelationRewardWithLeader()
TaleWorlds.CampaignSystem.ComponentInterfaces.VassalRewardsModel :: TaleWorlds.CampaignSystem.Roster.TroopRoster GetTroopRewardsForJoiningKingdom(TaleWorlds.CampaignSystem.Kingdom kingdom)
TaleWorlds.CampaignSystem.ComponentInterfaces.VassalRewardsModel :: TaleWorlds.CampaignSystem.Roster.ItemRoster GetEquipmentRewardsForJoiningKingdom(TaleWorlds.CampaignSystem.Kingdom kingdom)
TaleWorlds.CampaignSystem.ComponentInterfaces.ClanPoliticsModel :: System.Single CalculateRelationshipChangeWithSponsor(TaleWorlds.CampaignSystem.Clan clan, TaleWorlds.CampaignSystem.Clan sponsorClan)
TaleWorlds.CampaignSystem.ComponentInterfaces.ClanPoliticsModel :: System.Int32 GetInfluenceRequiredToOverrideKingdomDecision(TaleWorlds.CampaignSystem.Election.DecisionOutcome popularOption, TaleWorlds.CampaignSystem.Election.DecisionOutcome overridingOption, TaleWorlds.CampaignSystem.Election.KingdomDecision decision)
TaleWorlds.CampaignSystem.ComponentInterfaces.MarriageModel :: System.Int32 GetEffectiveRelationIncrease(TaleWorlds.CampaignSystem.Hero firstHero, TaleWorlds.CampaignSystem.Hero secondHero)
TaleWorlds.CampaignSystem.ComponentInterfaces.TroopSacrificeModel :: System.Int32 get_BreakOutArmyLeaderRelationPenalty()
TaleWorlds.CampaignSystem.ComponentInterfaces.TroopSacrificeModel :: System.Int32 get_BreakOutArmyMemberRelationPenalty()
TaleWorlds.CampaignSystem.ComponentInterfaces.PrisonerDonationModel :: System.Single CalculateRelationGainAfterHeroPrisonerDonate(TaleWorlds.CampaignSystem.Party.PartyBase donatingParty, TaleWorlds.CampaignSystem.Hero donatedHero, TaleWorlds.CampaignSystem.Settlements.Settlement donatedSettlement)
TaleWorlds.CampaignSystem.ComponentInterfaces.TournamentModel :: System.Int32 GetRenownReward(TaleWorlds.CampaignSystem.Hero winner, TaleWorlds.CampaignSystem.Settlements.Town town)
TaleWorlds.CampaignSystem.ComponentInterfaces.TournamentModel :: System.Int32 GetInfluenceReward(TaleWorlds.CampaignSystem.Hero winner, TaleWorlds.CampaignSystem.Settlements.Town town)
TaleWorlds.CampaignSystem.ComponentInterfaces.TournamentModel :: TaleWorlds.Library.MBList`1[[TaleWorlds.Core.ItemObject, TaleWorlds.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] GetRegularRewardItems(TaleWorlds.CampaignSystem.Settlements.Town town, System.Int32 regularRewardMinValue, System.Int32 regularRewardMaxValue)
TaleWorlds.CampaignSystem.ComponentInterfaces.TournamentModel :: TaleWorlds.Library.MBList`1[[TaleWorlds.Core.ItemObject, TaleWorlds.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] GetEliteRewardItems(TaleWorlds.CampaignSystem.Settlements.Town town, System.Int32 regularRewardMinValue, System.Int32 regularRewardMaxValue)
TaleWorlds.CampaignSystem.ComponentInterfaces.WorkshopModel :: System.Int32 get_WarehouseCapacity()
TaleWorlds.CampaignSystem.ComponentInterfaces.WorkshopModel :: System.Single GetTradeXpPerWarehouseProduction(TaleWorlds.Core.EquipmentElement production)
TaleWorlds.CampaignSystem.ComponentInterfaces.PrisonBreakModel :: System.Int32 GetRelationRewardOnPrisonBreak(TaleWorlds.CampaignSystem.Hero prisonerHero)
TaleWorlds.CampaignSystem.ComponentInterfaces.PrisonBreakModel :: System.Single GetRogueryRewardOnPrisonBreak(TaleWorlds.CampaignSystem.Hero prisonerHero, System.Boolean isSuccess)
TaleWorlds.CampaignSystem.ComponentInterfaces.ExecutionRelationModel :: System.Int32 get_HeroKillingHeroClanRelationPenalty()
TaleWorlds.CampaignSystem.ComponentInterfaces.ExecutionRelationModel :: System.Int32 get_HeroKillingHeroFriendRelationPenalty()
TaleWorlds.CampaignSystem.ComponentInterfaces.ExecutionRelationModel :: System.Int32 get_PlayerExecutingHeroFactionRelationPenaltyDishonorable()
TaleWorlds.CampaignSystem.ComponentInterfaces.ExecutionRelationModel :: System.Int32 get_PlayerExecutingHeroClanRelationPenaltyDishonorable()
TaleWorlds.CampaignSystem.ComponentInterfaces.ExecutionRelationModel :: System.Int32 get_PlayerExecutingHeroFriendRelationPenaltyDishonorable()
TaleWorlds.CampaignSystem.ComponentInterfaces.ExecutionRelationModel :: System.Int32 get_PlayerExecutingHeroFactionRelationPenalty()
TaleWorlds.CampaignSystem.ComponentInterfaces.ExecutionRelationModel :: System.Int32 get_PlayerExecutingHeroHonorableNobleRelationPenalty()
TaleWorlds.CampaignSystem.ComponentInterfaces.ExecutionRelationModel :: System.Int32 get_PlayerExecutingHeroClanRelationPenalty()
TaleWorlds.CampaignSystem.ComponentInterfaces.ExecutionRelationModel :: System.Int32 get_PlayerExecutingHeroFriendRelationPenalty()
TaleWorlds.CampaignSystem.ComponentInterfaces.ExecutionRelationModel :: System.Int32 GetRelationChangeForExecutingHero(TaleWorlds.CampaignSystem.Hero victim, TaleWorlds.CampaignSystem.Hero hero, System.Boolean& showQuickNotification)
TaleWorlds.CampaignSystem.ComponentInterfaces.BannerItemModel :: System.Collections.Generic.IEnumerable`1[[TaleWorlds.Core.ItemObject, TaleWorlds.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] GetPossibleRewardBannerItems()
TaleWorlds.CampaignSystem.ComponentInterfaces.BannerItemModel :: System.Collections.Generic.IEnumerable`1[[TaleWorlds.Core.ItemObject, TaleWorlds.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] GetPossibleRewardBannerItemsForHero(TaleWorlds.CampaignSystem.Hero hero)
TaleWorlds.CampaignSystem.ComponentInterfaces.CutsceneSelectionModel :: TaleWorlds.Core.SceneNotificationData GetKingdomDestroyedSceneNotification(TaleWorlds.CampaignSystem.Kingdom kingdom)
TaleWorlds.CampaignSystem.ComponentInterfaces.CampaignShipParametersModel :: System.Single GetForwardDragFactor(TaleWorlds.CampaignSystem.Naval.Ship ship)
TaleWorlds.CampaignSystem.Map.IMapPoint :: TaleWorlds.CampaignSystem.IFaction get_MapFaction()
TaleWorlds.CampaignSystem.Incidents.IncidentEffect :: TaleWorlds.CampaignSystem.Incidents.IncidentEffect SettlementRelationChange(System.Func`1[[TaleWorlds.CampaignSystem.Settlements.Settlement, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] settlementGetter, System.Int32 amount)
TaleWorlds.CampaignSystem.Incidents.IncidentEffect :: TaleWorlds.CampaignSystem.Incidents.IncidentEffect TownBoundVillageRelationChange(System.Func`1[[TaleWorlds.CampaignSystem.Settlements.Town, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] townGetter, System.Int32 amount)
TaleWorlds.CampaignSystem.Incidents.IncidentEffect :: TaleWorlds.CampaignSystem.Incidents.IncidentEffect HeroRelationChange(System.Func`1[[TaleWorlds.CampaignSystem.Hero, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] heroGetter, System.Int32 amount)
TaleWorlds.CampaignSystem.Naval.Ship :: System.Single get_ForwardDragFactor()
TaleWorlds.CampaignSystem.CraftingSystem.CraftingOrder :: System.Object AutoGeneratedGetMemberValueBaseGoldReward(System.Object o)
TaleWorlds.CampaignSystem.Conversation.MapConversationAgent :: System.Boolean IsEnemyOf(TaleWorlds.Core.IAgent agent)
TaleWorlds.CampaignSystem.Conversation.ConversationHelper :: System.String GetHeroRelationToHeroTextShort(TaleWorlds.CampaignSystem.Hero queriedHero, TaleWorlds.CampaignSystem.Hero baseHero, System.Boolean uppercaseFirst)
TaleWorlds.CampaignSystem.Conversation.Persuasion.PersuasionOptionArgs :: System.Object AutoGeneratedGetMemberValueTraitCorrelation(System.Object o)
TaleWorlds.CampaignSystem.MapNotificationTypes.KingdomDecisionMapNotification :: System.Void AutoGeneratedStaticCollectObjectsKingdomDecisionMapNotification(System.Object o, System.Collections.Generic.List`1[[System.Object, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] collectedObjects)
TaleWorlds.CampaignSystem.MapNotificationTypes.KingdomDecisionMapNotification :: System.Object AutoGeneratedGetMemberValueKingdomOfDecision(System.Object o)
TaleWorlds.CampaignSystem.MapNotificationTypes.KingdomDecisionMapNotification :: TaleWorlds.CampaignSystem.Kingdom get_KingdomOfDecision()
TaleWorlds.CampaignSystem.MapNotificationTypes.KingdomDecisionMapNotification :: System.Void set_KingdomOfDecision(TaleWorlds.CampaignSystem.Kingdom value)
TaleWorlds.CampaignSystem.MapNotificationTypes.PeaceMapNotification :: System.Void AutoGeneratedStaticCollectObjectsPeaceMapNotification(System.Object o, System.Collections.Generic.List`1[[System.Object, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] collectedObjects)
TaleWorlds.CampaignSystem.MapNotificationTypes.PeaceMapNotification :: System.Object AutoGeneratedGetMemberValueFirstFaction(System.Object o)
TaleWorlds.CampaignSystem.MapNotificationTypes.PeaceMapNotification :: System.Object AutoGeneratedGetMemberValueSecondFaction(System.Object o)
TaleWorlds.CampaignSystem.MapNotificationTypes.PeaceMapNotification :: TaleWorlds.CampaignSystem.IFaction get_FirstFaction()
TaleWorlds.CampaignSystem.MapNotificationTypes.PeaceMapNotification :: System.Void set_FirstFaction(TaleWorlds.CampaignSystem.IFaction value)
TaleWorlds.CampaignSystem.MapNotificationTypes.PeaceMapNotification :: TaleWorlds.CampaignSystem.IFaction get_SecondFaction()
TaleWorlds.CampaignSystem.MapNotificationTypes.PeaceMapNotification :: System.Void set_SecondFaction(TaleWorlds.CampaignSystem.IFaction value)
TaleWorlds.CampaignSystem.MapNotificationTypes.WarMapNotification :: System.Void AutoGeneratedStaticCollectObjectsWarMapNotification(System.Object o, System.Collections.Generic.List`1[[System.Object, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] collectedObjects)
TaleWorlds.CampaignSystem.MapNotificationTypes.WarMapNotification :: System.Object AutoGeneratedGetMemberValueFirstFaction(System.Object o)
TaleWorlds.CampaignSystem.MapNotificationTypes.WarMapNotification :: System.Object AutoGeneratedGetMemberValueSecondFaction(System.Object o)
TaleWorlds.CampaignSystem.MapNotificationTypes.WarMapNotification :: TaleWorlds.CampaignSystem.IFaction get_FirstFaction()
TaleWorlds.CampaignSystem.MapNotificationTypes.WarMapNotification :: System.Void set_FirstFaction(TaleWorlds.CampaignSystem.IFaction value)
TaleWorlds.CampaignSystem.MapNotificationTypes.WarMapNotification :: TaleWorlds.CampaignSystem.IFaction get_SecondFaction()
TaleWorlds.CampaignSystem.MapNotificationTypes.WarMapNotification :: System.Void set_SecondFaction(TaleWorlds.CampaignSystem.IFaction value)
TaleWorlds.CampaignSystem.MapNotificationTypes.PeaceOfferMapNotification :: System.Void AutoGeneratedStaticCollectObjectsPeaceOfferMapNotification(System.Object o, System.Collections.Generic.List`1[[System.Object, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] collectedObjects)
TaleWorlds.CampaignSystem.MapNotificationTypes.PeaceOfferMapNotification :: System.Object AutoGeneratedGetMemberValueOpponentFaction(System.Object o)
TaleWorlds.CampaignSystem.MapNotificationTypes.PeaceOfferMapNotification :: TaleWorlds.CampaignSystem.IFaction get_OpponentFaction()
TaleWorlds.CampaignSystem.MapNotificationTypes.PeaceOfferMapNotification :: System.Void set_OpponentFaction(TaleWorlds.CampaignSystem.IFaction value)
TaleWorlds.CampaignSystem.MapNotificationTypes.MercenaryOfferMapNotification :: System.Object AutoGeneratedGetMemberValueOfferedKingdom(System.Object o)
TaleWorlds.CampaignSystem.MapNotificationTypes.MercenaryOfferMapNotification :: TaleWorlds.CampaignSystem.Kingdom get_OfferedKingdom()
TaleWorlds.CampaignSystem.MapNotificationTypes.MercenaryOfferMapNotification :: System.Void set_OfferedKingdom(TaleWorlds.CampaignSystem.Kingdom value)
TaleWorlds.CampaignSystem.MapNotificationTypes.VassalOfferMapNotification :: System.Object AutoGeneratedGetMemberValueOfferedKingdom(System.Object o)
TaleWorlds.CampaignSystem.MapNotificationTypes.VassalOfferMapNotification :: TaleWorlds.CampaignSystem.Kingdom get_OfferedKingdom()
TaleWorlds.CampaignSystem.MapNotificationTypes.VassalOfferMapNotification :: System.Void set_OfferedKingdom(TaleWorlds.CampaignSystem.Kingdom value)
TaleWorlds.CampaignSystem.MapNotificationTypes.KingdomDestroyedMapNotification :: System.Void AutoGeneratedStaticCollectObjectsKingdomDestroyedMapNotification(System.Object o, System.Collections.Generic.List`1[[System.Object, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] collectedObjects)
TaleWorlds.CampaignSystem.MapNotificationTypes.KingdomDestroyedMapNotification :: System.Object AutoGeneratedGetMemberValueDestroyedKingdom(System.Object o)
TaleWorlds.CampaignSystem.MapNotificationTypes.KingdomDestroyedMapNotification :: TaleWorlds.CampaignSystem.Kingdom get_DestroyedKingdom()
TaleWorlds.CampaignSystem.MapNotificationTypes.KingdomDestroyedMapNotification :: System.Void set_DestroyedKingdom(TaleWorlds.CampaignSystem.Kingdom value)
TaleWorlds.CampaignSystem.MapNotificationTypes.AllianceOfferMapNotification :: System.Object AutoGeneratedGetMemberValueOfferingKingdom(System.Object o)
TaleWorlds.CampaignSystem.MapNotificationTypes.AllianceOfferMapNotification :: TaleWorlds.CampaignSystem.Kingdom get_OfferingKingdom()
TaleWorlds.CampaignSystem.MapNotificationTypes.AllianceOfferMapNotification :: System.Void set_OfferingKingdom(TaleWorlds.CampaignSystem.Kingdom value)
TaleWorlds.CampaignSystem.MapNotificationTypes.ProposeCallToWarOfferMapNotification :: System.Void AutoGeneratedStaticCollectObjectsProposeCallToWarOfferMapNotification(System.Object o, System.Collections.Generic.List`1[[System.Object, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] collectedObjects)
TaleWorlds.CampaignSystem.MapNotificationTypes.ProposeCallToWarOfferMapNotification :: System.Object AutoGeneratedGetMemberValueOfferedKingdom(System.Object o)
TaleWorlds.CampaignSystem.MapNotificationTypes.ProposeCallToWarOfferMapNotification :: System.Object AutoGeneratedGetMemberValueKingdomToCallToWarAgainst(System.Object o)
TaleWorlds.CampaignSystem.MapNotificationTypes.ProposeCallToWarOfferMapNotification :: TaleWorlds.CampaignSystem.Kingdom get_OfferedKingdom()
TaleWorlds.CampaignSystem.MapNotificationTypes.ProposeCallToWarOfferMapNotification :: System.Void set_OfferedKingdom(TaleWorlds.CampaignSystem.Kingdom value)
TaleWorlds.CampaignSystem.MapNotificationTypes.ProposeCallToWarOfferMapNotification :: TaleWorlds.CampaignSystem.Kingdom get_KingdomToCallToWarAgainst()
TaleWorlds.CampaignSystem.MapNotificationTypes.ProposeCallToWarOfferMapNotification :: System.Void set_KingdomToCallToWarAgainst(TaleWorlds.CampaignSystem.Kingdom value)
TaleWorlds.CampaignSystem.MapNotificationTypes.AcceptCallToWarOfferMapNotification :: System.Void AutoGeneratedStaticCollectObjectsAcceptCallToWarOfferMapNotification(System.Object o, System.Collections.Generic.List`1[[System.Object, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] collectedObjects)
TaleWorlds.CampaignSystem.MapNotificationTypes.AcceptCallToWarOfferMapNotification :: System.Object AutoGeneratedGetMemberValueOfferingKingdom(System.Object o)
TaleWorlds.CampaignSystem.MapNotificationTypes.AcceptCallToWarOfferMapNotification :: System.Object AutoGeneratedGetMemberValueKingdomToCallToWarAgainst(System.Object o)
TaleWorlds.CampaignSystem.MapNotificationTypes.AcceptCallToWarOfferMapNotification :: TaleWorlds.CampaignSystem.Kingdom get_OfferingKingdom()
TaleWorlds.CampaignSystem.MapNotificationTypes.AcceptCallToWarOfferMapNotification :: System.Void set_OfferingKingdom(TaleWorlds.CampaignSystem.Kingdom value)
TaleWorlds.CampaignSystem.MapNotificationTypes.AcceptCallToWarOfferMapNotification :: TaleWorlds.CampaignSystem.Kingdom get_KingdomToCallToWarAgainst()
TaleWorlds.CampaignSystem.MapNotificationTypes.AcceptCallToWarOfferMapNotification :: System.Void set_KingdomToCallToWarAgainst(TaleWorlds.CampaignSystem.Kingdom value)
TaleWorlds.CampaignSystem.MapNotificationTypes.TributeFinishedMapNotification :: System.Object AutoGeneratedGetMemberValue_relatedFaction(System.Object o)
TaleWorlds.CampaignSystem.MapNotificationTypes.TributeFinishedMapNotification :: TaleWorlds.CampaignSystem.IFaction get_RelatedFaction()
TaleWorlds.CampaignSystem.Election.ExpelClanFromKingdomDecision :: System.Void AutoGeneratedStaticCollectObjectsExpelClanFromKingdomDecision(System.Object o, System.Collections.Generic.List`1[[System.Object, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] collectedObjects)
TaleWorlds.CampaignSystem.Election.ExpelClanFromKingdomDecision :: System.Object AutoGeneratedGetMemberValueOldKingdom(System.Object o)
TaleWorlds.CampaignSystem.Election.KingdomDecision :: System.Object AutoGeneratedGetMemberValue_kingdom(System.Object o)
TaleWorlds.CampaignSystem.Election.KingdomDecision :: TaleWorlds.CampaignSystem.Kingdom get_Kingdom()
TaleWorlds.CampaignSystem.Election.KingdomDecision :: System.Single CalculateRelationshipEffectWithSponsor(TaleWorlds.CampaignSystem.Clan clan)
TaleWorlds.CampaignSystem.Election.KingdomPolicyDecision :: System.Void AutoGeneratedStaticCollectObjectsKingdomPolicyDecision(System.Object o, System.Collections.Generic.List`1[[System.Object, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] collectedObjects)
TaleWorlds.CampaignSystem.Election.KingdomPolicyDecision :: System.Object AutoGeneratedGetMemberValue_kingdomPolicies(System.Object o)
TaleWorlds.CampaignSystem.Election.DeclareWarDecision :: System.Void AutoGeneratedStaticCollectObjectsDeclareWarDecision(System.Object o, System.Collections.Generic.List`1[[System.Object, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] collectedObjects)
TaleWorlds.CampaignSystem.Election.DeclareWarDecision :: System.Object AutoGeneratedGetMemberValueFactionToDeclareWarOn(System.Object o)
TaleWorlds.CampaignSystem.Election.MakePeaceKingdomDecision :: System.Void AutoGeneratedStaticCollectObjectsMakePeaceKingdomDecision(System.Object o, System.Collections.Generic.List`1[[System.Object, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] collectedObjects)
TaleWorlds.CampaignSystem.Election.MakePeaceKingdomDecision :: System.Object AutoGeneratedGetMemberValueFactionToMakePeaceWith(System.Object o)
TaleWorlds.CampaignSystem.Election.KingSelectionKingdomDecision :: System.Void AutoGeneratedStaticCollectObjectsKingSelectionKingdomDecision(System.Object o, System.Collections.Generic.List`1[[System.Object, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] collectedObjects)
TaleWorlds.CampaignSystem.Election.TradeAgreementDecision :: System.Object AutoGeneratedGetMemberValueTargetKingdom(System.Object o)
TaleWorlds.CampaignSystem.Election.TradeAgreementDecision :: TaleWorlds.CampaignSystem.Clan GetProposerClanForPlayerKingdom(TaleWorlds.CampaignSystem.Kingdom target)
TaleWorlds.CampaignSystem.Election.StartAllianceDecision :: System.Object AutoGeneratedGetMemberValueKingdomToStartAllianceWith(System.Object o)
TaleWorlds.CampaignSystem.Election.StartAllianceDecision :: TaleWorlds.CampaignSystem.Clan GetProposerClanForPlayerKingdom(TaleWorlds.CampaignSystem.Kingdom target)
TaleWorlds.CampaignSystem.Election.ProposeCallToWarAgreementDecision :: System.Void AutoGeneratedStaticCollectObjectsProposeCallToWarAgreementDecision(System.Object o, System.Collections.Generic.List`1[[System.Object, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] collectedObjects)
TaleWorlds.CampaignSystem.Election.ProposeCallToWarAgreementDecision :: System.Object AutoGeneratedGetMemberValueCalledKingdom(System.Object o)
TaleWorlds.CampaignSystem.Election.ProposeCallToWarAgreementDecision :: System.Object AutoGeneratedGetMemberValueKingdomToCallToWarAgainst(System.Object o)
TaleWorlds.CampaignSystem.Election.ProposeCallToWarAgreementDecision :: System.Object AutoGeneratedGetMemberValueCallToWarCost(System.Object o)
TaleWorlds.CampaignSystem.Election.AcceptCallToWarAgreementDecision :: System.Void AutoGeneratedStaticCollectObjectsAcceptCallToWarAgreementDecision(System.Object o, System.Collections.Generic.List`1[[System.Object, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] collectedObjects)
TaleWorlds.CampaignSystem.Election.AcceptCallToWarAgreementDecision :: System.Object AutoGeneratedGetMemberValueCallingKingdom(System.Object o)
TaleWorlds.CampaignSystem.Election.AcceptCallToWarAgreementDecision :: System.Object AutoGeneratedGetMemberValueKingdomToCallToWarAgainst(System.Object o)
TaleWorlds.CampaignSystem.Election.AcceptCallToWarAgreementDecision :: System.Object AutoGeneratedGetMemberValueCallToWarCost(System.Object o)
TaleWorlds.CampaignSystem.Election.KingdomElection :: System.Int32 GetRelationChangeWithSponsor(TaleWorlds.CampaignSystem.Hero opposerOrSupporter, TaleWorlds.CampaignSystem.Election.Supporter+SupportWeights supportWeight, System.Boolean isOpposingSides)
TaleWorlds.CampaignSystem.Siege.BesiegerCamp :: System.Object AutoGeneratedGetMemberValue_faction(System.Object o)
TaleWorlds.CampaignSystem.Siege.BesiegerCamp :: TaleWorlds.CampaignSystem.IFaction get_MapFaction()
TaleWorlds.CampaignSystem.Encounters.CampaignBattleResult :: System.Object AutoGeneratedGetMemberValueEnemyPulledBack(System.Object o)
TaleWorlds.CampaignSystem.Encounters.CampaignBattleResult :: System.Object AutoGeneratedGetMemberValueEnemyRetreated(System.Object o)
TaleWorlds.CampaignSystem.Encounters.CampaignBattleResult :: System.Boolean get_EnemyPulledBack()
TaleWorlds.CampaignSystem.Encounters.CampaignBattleResult :: System.Void set_EnemyPulledBack(System.Boolean value)
TaleWorlds.CampaignSystem.Encounters.CampaignBattleResult :: System.Boolean get_EnemyRetreated()
TaleWorlds.CampaignSystem.Encounters.CampaignBattleResult :: System.Void set_EnemyRetreated(System.Boolean value)
TaleWorlds.CampaignSystem.Encounters.PlayerEncounter :: System.Void StartHostileAction()
TaleWorlds.CampaignSystem.Encounters.PlayerEncounter :: System.Void StartHostileActionInternal()
TaleWorlds.CampaignSystem.Encounters.PlayerEncounter :: System.Void GetBattleRewards(System.Single& renownChange, System.Single& influenceChange, System.Single& moraleChange, System.Single& goldChange, System.Single& playerEarnedLootPercentage, TaleWorlds.CampaignSystem.Naval.Figurehead& playerEarnedFigurehead, TaleWorlds.CampaignSystem.ExplainedNumber& renownExplainedNumber, TaleWorlds.CampaignSystem.ExplainedNumber& influenceExplainedNumber, TaleWorlds.CampaignSystem.ExplainedNumber& moraleExplainedNumber)
TaleWorlds.CampaignSystem.Encounters.PlayerEncounter :: System.Void GetBattleRewardsInternal(System.Single& renownChange, System.Single& influenceChange, System.Single& moraleChange, System.Single& goldChange, System.Single& playerEarnedLootPercentage, TaleWorlds.CampaignSystem.ExplainedNumber& renownExplainedNumber, TaleWorlds.CampaignSystem.ExplainedNumber& influenceExplainedNumber, TaleWorlds.CampaignSystem.ExplainedNumber& moraleExplainedNumber)
TaleWorlds.CampaignSystem.Encounters.PlayerEncounter :: System.Object AutoGeneratedGetMemberValue_isSiegeInterruptedByEnemyDefection(System.Object o)
TaleWorlds.CampaignSystem.Encounters.PlayerEncounter :: System.Object AutoGeneratedGetMemberValue_enemySurrender(System.Object o)
TaleWorlds.CampaignSystem.Encounters.PlayerEncounter :: System.Boolean get_EnemySurrender()
TaleWorlds.CampaignSystem.Encounters.PlayerEncounter :: System.Void set_EnemySurrender(System.Boolean value)
TaleWorlds.CampaignSystem.Encounters.PlayerEncounter :: System.Void EnemySurrenderInternal()
TaleWorlds.CampaignSystem.Encounters.PlayerEncounter :: System.Void SetPlayerSiegeInterruptedByEnemyDefection()
TaleWorlds.CampaignSystem.Party.MobileParty :: System.Boolean get_AvoidHostileActions()
TaleWorlds.CampaignSystem.Party.MobileParty :: TaleWorlds.CampaignSystem.IFaction get_MapFaction()
TaleWorlds.CampaignSystem.Party.MobileParty :: TaleWorlds.CampaignSystem.Party.PartyComponents.WarPartyComponent get_WarPartyComponent()
TaleWorlds.CampaignSystem.Party.PartyBase :: TaleWorlds.CampaignSystem.IFaction get_MapFaction()
TaleWorlds.CampaignSystem.Party.PartyComponents.PartyComponent :: System.Boolean get_AvoidHostileActions()
TaleWorlds.CampaignSystem.Party.PartyComponents.CustomPartyComponent :: System.Object AutoGeneratedGetMemberValue_avoidHostileActions(System.Object o)
TaleWorlds.CampaignSystem.Party.PartyComponents.CustomPartyComponent :: System.Boolean get_AvoidHostileActions()
TaleWorlds.CampaignSystem.MapEvents.MapEvent :: System.Void ApplyRewardsAndChanges()
TaleWorlds.CampaignSystem.MapEvents.MapEvent :: System.Void GetBattleRewards(TaleWorlds.CampaignSystem.Party.PartyBase party, System.Single& renownChange, System.Single& influenceChange, System.Single& moraleChange, System.Single& goldChange, System.Single& playerEarnedLootPercentage)
TaleWorlds.CampaignSystem.MapEvents.MapEventManager :: System.Collections.Generic.List`1[[TaleWorlds.CampaignSystem.MapEvents.MapEvent, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] GetMapEventsBetweenFactions(TaleWorlds.CampaignSystem.IFaction faction1, TaleWorlds.CampaignSystem.IFaction faction2)
TaleWorlds.CampaignSystem.MapEvents.MapEventSide :: System.Object AutoGeneratedGetMemberValue_mapFaction(System.Object o)
TaleWorlds.CampaignSystem.MapEvents.MapEventSide :: TaleWorlds.CampaignSystem.IFaction get_MapFaction()
TaleWorlds.CampaignSystem.MapEvents.MapEventSide :: System.Void ApplyFinalRewardsAndChanges()
TaleWorlds.CampaignSystem.MapEvents.MapEventSide :: System.Void ApplySimulatedHitRewardToShip(TaleWorlds.CampaignSystem.Naval.Ship strikerShip, TaleWorlds.CampaignSystem.Naval.Ship struckShip, TaleWorlds.Core.SiegeEngineType siegeEngine, System.Int32 damage, System.Boolean isFinishingStrike)
TaleWorlds.CampaignSystem.MapEvents.MapEventSide :: System.Void ApplySimulatedHitRewardToSelectedTroop(TaleWorlds.CampaignSystem.CharacterObject strikerTroop, TaleWorlds.CampaignSystem.CharacterObject attackedTroop, System.Int32 damage, System.Boolean isFinishingStrike)
TaleWorlds.CampaignSystem.MapEvents.RaidEventComponent :: System.Object AutoGeneratedGetMemberValue_raidProductionRewards(System.Object o)
TaleWorlds.CampaignSystem.LogEntries.ArmyCreationLogEntry :: System.Boolean IsRelatedToWar(TaleWorlds.CampaignSystem.StanceLink stance, TaleWorlds.CampaignSystem.IFaction& effector, TaleWorlds.CampaignSystem.IFaction& effected)
TaleWorlds.CampaignSystem.LogEntries.ArmyDispersionLogEntry :: System.Boolean IsRelatedToWar(TaleWorlds.CampaignSystem.StanceLink stance, TaleWorlds.CampaignSystem.IFaction& effector, TaleWorlds.CampaignSystem.IFaction& effected)
TaleWorlds.CampaignSystem.LogEntries.BattleStartedLogEntry :: System.Object AutoGeneratedGetMemberValue_attackerFaction(System.Object o)
TaleWorlds.CampaignSystem.LogEntries.BesiegeSettlementLogEntry :: System.Object AutoGeneratedGetMemberValueBesiegerFaction(System.Object o)
TaleWorlds.CampaignSystem.LogEntries.BesiegeSettlementLogEntry :: System.Boolean IsRelatedToWar(TaleWorlds.CampaignSystem.StanceLink stance, TaleWorlds.CampaignSystem.IFaction& effector, TaleWorlds.CampaignSystem.IFaction& effected)
TaleWorlds.CampaignSystem.LogEntries.ChangeSettlementOwnerLogEntry :: System.Boolean IsRelatedToWar(TaleWorlds.CampaignSystem.StanceLink stance, TaleWorlds.CampaignSystem.IFaction& effector, TaleWorlds.CampaignSystem.IFaction& effected)
TaleWorlds.CampaignSystem.LogEntries.CharacterKilledLogEntry :: System.Object AutoGeneratedGetMemberValueVictimMapFaction(System.Object o)
TaleWorlds.CampaignSystem.LogEntries.CharacterKilledLogEntry :: System.Object AutoGeneratedGetMemberValueKillerMapFaction(System.Object o)
TaleWorlds.CampaignSystem.LogEntries.CharacterKilledLogEntry :: System.Boolean IsRelatedToWar(TaleWorlds.CampaignSystem.StanceLink stance, TaleWorlds.CampaignSystem.IFaction& effector, TaleWorlds.CampaignSystem.IFaction& effected)
TaleWorlds.CampaignSystem.LogEntries.ClanChangeKingdomLogEntry :: System.Void AutoGeneratedStaticCollectObjectsClanChangeKingdomLogEntry(System.Object o, System.Collections.Generic.List`1[[System.Object, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] collectedObjects)
TaleWorlds.CampaignSystem.LogEntries.ClanChangeKingdomLogEntry :: System.Object AutoGeneratedGetMemberValueOldKingdom(System.Object o)
TaleWorlds.CampaignSystem.LogEntries.ClanChangeKingdomLogEntry :: System.Object AutoGeneratedGetMemberValueNewKingdom(System.Object o)
TaleWorlds.CampaignSystem.LogEntries.ClanChangeKingdomLogEntry :: System.Boolean IsRelatedToWar(TaleWorlds.CampaignSystem.StanceLink stance, TaleWorlds.CampaignSystem.IFaction& effector, TaleWorlds.CampaignSystem.IFaction& effected)
TaleWorlds.CampaignSystem.LogEntries.DeclareWarLogEntry :: System.Void AutoGeneratedStaticCollectObjectsDeclareWarLogEntry(System.Object o, System.Collections.Generic.List`1[[System.Object, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] collectedObjects)
TaleWorlds.CampaignSystem.LogEntries.DeclareWarLogEntry :: System.Object AutoGeneratedGetMemberValueFaction1(System.Object o)
TaleWorlds.CampaignSystem.LogEntries.DeclareWarLogEntry :: System.Object AutoGeneratedGetMemberValueFaction2(System.Object o)
TaleWorlds.CampaignSystem.LogEntries.DeclareWarLogEntry :: System.Object AutoGeneratedGetMemberValueFaction1Leader(System.Object o)
TaleWorlds.CampaignSystem.LogEntries.DeclareWarLogEntry :: System.Boolean IsRelatedToWar(TaleWorlds.CampaignSystem.StanceLink stance, TaleWorlds.CampaignSystem.IFaction& effector, TaleWorlds.CampaignSystem.IFaction& effected)
TaleWorlds.CampaignSystem.LogEntries.DestroyMobilePartyLogEntry :: System.Object AutoGeneratedGetMemberValueFaction(System.Object o)
TaleWorlds.CampaignSystem.LogEntries.DestroyMobilePartyLogEntry :: System.Object AutoGeneratedGetMemberValueDestroyerPartyFaction(System.Object o)
TaleWorlds.CampaignSystem.LogEntries.GatherArmyLogEntry :: System.Object AutoGeneratedGetMemberValueArmyMapFaction(System.Object o)
TaleWorlds.CampaignSystem.LogEntries.KingdomDecisionConcludedLogEntry :: System.Void AutoGeneratedStaticCollectObjectsKingdomDecisionConcludedLogEntry(System.Object o, System.Collections.Generic.List`1[[System.Object, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] collectedObjects)
TaleWorlds.CampaignSystem.LogEntries.KingdomDecisionConcludedLogEntry :: System.Object AutoGeneratedGetMemberValueKingdom(System.Object o)
TaleWorlds.CampaignSystem.LogEntries.MakePeaceLogEntry :: System.Void AutoGeneratedStaticCollectObjectsMakePeaceLogEntry(System.Object o, System.Collections.Generic.List`1[[System.Object, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] collectedObjects)
TaleWorlds.CampaignSystem.LogEntries.MakePeaceLogEntry :: System.Object AutoGeneratedGetMemberValueFaction1(System.Object o)
TaleWorlds.CampaignSystem.LogEntries.MakePeaceLogEntry :: System.Object AutoGeneratedGetMemberValueFaction2(System.Object o)
TaleWorlds.CampaignSystem.LogEntries.MercenaryClanChangedKingdomLogEntry :: System.Void AutoGeneratedStaticCollectObjectsMercenaryClanChangedKingdomLogEntry(System.Object o, System.Collections.Generic.List`1[[System.Object, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] collectedObjects)
TaleWorlds.CampaignSystem.LogEntries.MercenaryClanChangedKingdomLogEntry :: System.Object AutoGeneratedGetMemberValueOldKingdom(System.Object o)
TaleWorlds.CampaignSystem.LogEntries.MercenaryClanChangedKingdomLogEntry :: System.Object AutoGeneratedGetMemberValueNewKingdom(System.Object o)
TaleWorlds.CampaignSystem.LogEntries.MercenaryClanChangedKingdomLogEntry :: System.Boolean IsRelatedToWar(TaleWorlds.CampaignSystem.StanceLink stance, TaleWorlds.CampaignSystem.IFaction& effector, TaleWorlds.CampaignSystem.IFaction& effected)
TaleWorlds.CampaignSystem.LogEntries.PlayerBattleEndedLogEntry :: System.Object AutoGeneratedGetMemberValue_defeatedSidePartyIsBanditFaction(System.Object o)
TaleWorlds.CampaignSystem.LogEntries.TakePrisonerLogEntry :: System.Object AutoGeneratedGetMemberValueCapturerPartyMapFaction(System.Object o)
TaleWorlds.CampaignSystem.LogEntries.TakePrisonerLogEntry :: System.Boolean IsRelatedToWar(TaleWorlds.CampaignSystem.StanceLink stance, TaleWorlds.CampaignSystem.IFaction& effector, TaleWorlds.CampaignSystem.IFaction& effected)
TaleWorlds.CampaignSystem.LogEntries.EndCaptivityLogEntry :: System.Object AutoGeneratedGetMemberValueCapturerMapFaction(System.Object o)
TaleWorlds.CampaignSystem.LogEntries.VillageStateChangedLogEntry :: System.Object AutoGeneratedGetMemberValueRaiderPartyMapFaction(System.Object o)
TaleWorlds.CampaignSystem.LogEntries.VillageStateChangedLogEntry :: System.Object AutoGeneratedGetMemberValueRealmsAtWarWhenRaided(System.Object o)
TaleWorlds.CampaignSystem.LogEntries.VillageStateChangedLogEntry :: System.Boolean IsRelatedToWar(TaleWorlds.CampaignSystem.StanceLink stance, TaleWorlds.CampaignSystem.IFaction& effector, TaleWorlds.CampaignSystem.IFaction& effected)
TaleWorlds.CampaignSystem.LogEntries.KingdomDecisionAddedLogEntry :: System.Void AutoGeneratedStaticCollectObjectsKingdomDecisionAddedLogEntry(System.Object o, System.Collections.Generic.List`1[[System.Object, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] collectedObjects)
TaleWorlds.CampaignSystem.LogEntries.KingdomDestroyedLogEntry :: System.Void AutoGeneratedStaticCollectObjectsKingdomDestroyedLogEntry(System.Object o, System.Collections.Generic.List`1[[System.Object, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] collectedObjects)
TaleWorlds.CampaignSystem.LogEntries.KingdomDestroyedLogEntry :: System.Object AutoGeneratedGetMemberValue_kingdom(System.Object o)
TaleWorlds.CampaignSystem.LogEntries.TradeAgreementLogEntry :: System.Object AutoGeneratedGetMemberValue_kingdom1(System.Object o)
TaleWorlds.CampaignSystem.LogEntries.TradeAgreementLogEntry :: System.Object AutoGeneratedGetMemberValue_kingdom2(System.Object o)
TaleWorlds.CampaignSystem.LogEntries.StartAllianceLogEntry :: System.Object AutoGeneratedGetMemberValue_kingdom1(System.Object o)
TaleWorlds.CampaignSystem.LogEntries.StartAllianceLogEntry :: System.Object AutoGeneratedGetMemberValue_kingdom2(System.Object o)
TaleWorlds.CampaignSystem.LogEntries.EndAllianceLogEntry :: System.Object AutoGeneratedGetMemberValue_kingdom1(System.Object o)
TaleWorlds.CampaignSystem.LogEntries.EndAllianceLogEntry :: System.Object AutoGeneratedGetMemberValue_kingdom2(System.Object o)
TaleWorlds.CampaignSystem.LogEntries.StartCallToWarAgreementLogEntry :: System.Void AutoGeneratedStaticCollectObjectsStartCallToWarAgreementLogEntry(System.Object o, System.Collections.Generic.List`1[[System.Object, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] collectedObjects)
TaleWorlds.CampaignSystem.LogEntries.StartCallToWarAgreementLogEntry :: System.Object AutoGeneratedGetMemberValue_callingKingdom(System.Object o)
TaleWorlds.CampaignSystem.LogEntries.StartCallToWarAgreementLogEntry :: System.Object AutoGeneratedGetMemberValue_calledKingdom(System.Object o)
TaleWorlds.CampaignSystem.LogEntries.StartCallToWarAgreementLogEntry :: System.Object AutoGeneratedGetMemberValue_kingdomToCallToWarAgainst(System.Object o)
TaleWorlds.CampaignSystem.LogEntries.EndCallToWarAgreementLogEntry :: System.Void AutoGeneratedStaticCollectObjectsEndCallToWarAgreementLogEntry(System.Object o, System.Collections.Generic.List`1[[System.Object, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] collectedObjects)
TaleWorlds.CampaignSystem.LogEntries.EndCallToWarAgreementLogEntry :: System.Object AutoGeneratedGetMemberValue_callingKingdom(System.Object o)
TaleWorlds.CampaignSystem.LogEntries.EndCallToWarAgreementLogEntry :: System.Object AutoGeneratedGetMemberValue_calledKingdom(System.Object o)
TaleWorlds.CampaignSystem.LogEntries.EndCallToWarAgreementLogEntry :: System.Object AutoGeneratedGetMemberValue_kingdomToCallToWarAgainst(System.Object o)
TaleWorlds.CampaignSystem.LogEntries.IWarLog :: System.Boolean IsRelatedToWar(TaleWorlds.CampaignSystem.StanceLink stance, TaleWorlds.CampaignSystem.IFaction& effector, TaleWorlds.CampaignSystem.IFaction& effected)
TaleWorlds.CampaignSystem.Issues.IssueBase :: System.Object AutoGeneratedGetMemberValue_companionRewardSkill(System.Object o)
TaleWorlds.CampaignSystem.Issues.IssueBase :: System.Int32 get_RelationshipChangeWithIssueOwner()
TaleWorlds.CampaignSystem.Issues.IssueBase :: System.Void set_RelationshipChangeWithIssueOwner(System.Int32 value)
TaleWorlds.CampaignSystem.Issues.IssueBase :: System.Int32 get_CompanionSkillRewardXP()
TaleWorlds.CampaignSystem.Issues.IssueBase :: System.Int32 get_RewardGold()
TaleWorlds.CampaignSystem.Issues.RaidAnEnemyTerritoryIssueBehavior :: System.Int32 GetAtWarWithFactionCount(TaleWorlds.CampaignSystem.Hero issueGiver)
TaleWorlds.CampaignSystem.Issues.RevenueFarmingIssueBehavior :: System.Boolean talk_to_steward_on_condition(TaleWorlds.CampaignSystem.GameMenus.MenuCallbackArgs args)
TaleWorlds.CampaignSystem.Issues.RevenueFarmingIssueBehavior :: System.Void talk_to_steward_on_consequence(TaleWorlds.CampaignSystem.GameMenus.MenuCallbackArgs args)
TaleWorlds.CampaignSystem.Issues.RevenueFarmingIssueBehavior :: System.Void ChangeRelationWithNotables(System.Int32 relation)
TaleWorlds.CampaignSystem.Issues.IssueQuestTasks.RaidVillageQuestTask :: System.Void OnClanChangedKingdom(TaleWorlds.CampaignSystem.Clan clan, TaleWorlds.CampaignSystem.Kingdom oldKingdom, TaleWorlds.CampaignSystem.Kingdom newKingdom, TaleWorlds.CampaignSystem.Actions.ChangeKingdomAction+ChangeKingdomActionDetail detail, System.Boolean showNotification)
TaleWorlds.CampaignSystem.GameState.KingdomState :: TaleWorlds.CampaignSystem.Kingdom get_InitialSelectedKingdom()
TaleWorlds.CampaignSystem.GameState.KingdomState :: System.Void set_InitialSelectedKingdom(TaleWorlds.CampaignSystem.Kingdom value)
TaleWorlds.CampaignSystem.CharacterDevelopment.DefaultSkillLevelingManager :: System.Void OnGainRelation(TaleWorlds.CampaignSystem.Hero hero, TaleWorlds.CampaignSystem.Hero gainedRelationWith, System.Single relationChange, TaleWorlds.CampaignSystem.Actions.ChangeRelationAction+ChangeRelationDetail detail)
TaleWorlds.CampaignSystem.CharacterDevelopment.DefaultSkillLevelingManager :: System.Void OnWarehouseProduction(TaleWorlds.Core.EquipmentElement production)
TaleWorlds.CampaignSystem.CharacterDevelopment.ISkillLevelingManager :: System.Void OnGainRelation(TaleWorlds.CampaignSystem.Hero hero, TaleWorlds.CampaignSystem.Hero gainedRelationWith, System.Single relationChange, TaleWorlds.CampaignSystem.Actions.ChangeRelationAction+ChangeRelationDetail detail)
TaleWorlds.CampaignSystem.CharacterDevelopment.ISkillLevelingManager :: System.Void OnWarehouseProduction(TaleWorlds.Core.EquipmentElement production)
TaleWorlds.CampaignSystem.CharacterDevelopment.SkillLevelingManager :: System.Void OnGainRelation(TaleWorlds.CampaignSystem.Hero hero, TaleWorlds.CampaignSystem.Hero gainedRelationWith, System.Single relationChange, TaleWorlds.CampaignSystem.Actions.ChangeRelationAction+ChangeRelationDetail detail)
TaleWorlds.CampaignSystem.CharacterDevelopment.SkillLevelingManager :: System.Void OnProductionProducedToWarehouse(TaleWorlds.Core.EquipmentElement production)
TaleWorlds.CampaignSystem.CharacterDevelopment.TraitLevelingHelper :: System.Void OnHostileAction(System.Int32 amount)
TaleWorlds.CampaignSystem.Settlements.Hideout :: TaleWorlds.CampaignSystem.IFaction get_MapFaction()
TaleWorlds.CampaignSystem.Settlements.Settlement :: System.Single GetSettlementValueForFaction(TaleWorlds.CampaignSystem.IFaction faction)
TaleWorlds.CampaignSystem.Settlements.Settlement :: TaleWorlds.CampaignSystem.IFaction get_MapFaction()
TaleWorlds.CampaignSystem.Settlements.Settlement :: System.Single GetSettlementValueForEnemyHero(TaleWorlds.CampaignSystem.Hero hero)
TaleWorlds.CampaignSystem.Settlements.SettlementComponent :: TaleWorlds.CampaignSystem.IFaction get_MapFaction()
TaleWorlds.CampaignSystem.Settlements.Town :: TaleWorlds.CampaignSystem.IFaction get_MapFaction()
TaleWorlds.CampaignSystem.Settlements.Village :: TaleWorlds.CampaignSystem.IFaction get_MapFaction()
TaleWorlds.CampaignSystem.Settlements.Village :: System.Int32 GetWarehouseCapacity()
TaleWorlds.CampaignSystem.Settlements.RetirementSettlementComponent :: TaleWorlds.CampaignSystem.IFaction get_MapFaction()
TaleWorlds.CampaignSystem.Settlements.Buildings.DefaultBuildingTypes :: TaleWorlds.CampaignSystem.Settlements.Buildings.BuildingType get_SettlementWarehouse()
TaleWorlds.CampaignSystem.CampaignBehaviors.AllianceCampaignBehavior :: System.Void TaleWorlds.CampaignSystem.CampaignBehaviors.IAllianceCampaignBehavior.OnAllianceOfferedToPlayerKingdom(TaleWorlds.CampaignSystem.Kingdom offeringKingdom)
TaleWorlds.CampaignSystem.CampaignBehaviors.AllianceCampaignBehavior :: System.Void TaleWorlds.CampaignSystem.CampaignBehaviors.IAllianceCampaignBehavior.OnCallToWarAgreementProposedToPlayer(TaleWorlds.CampaignSystem.Kingdom proposerKingdom, TaleWorlds.CampaignSystem.Kingdom kingdomToCallToWarAgainst)
TaleWorlds.CampaignSystem.CampaignBehaviors.AllianceCampaignBehavior :: System.Void TaleWorlds.CampaignSystem.CampaignBehaviors.IAllianceCampaignBehavior.OnCallToWarAgreementProposedToPlayerKingdom(TaleWorlds.CampaignSystem.Kingdom proposerKingdom, TaleWorlds.CampaignSystem.Kingdom kingdomToCallToWarAgainst)
TaleWorlds.CampaignSystem.CampaignBehaviors.AllianceCampaignBehavior :: System.Void TaleWorlds.CampaignSystem.CampaignBehaviors.IAllianceCampaignBehavior.OnCallToWarAgreementProposedByPlayer(TaleWorlds.CampaignSystem.Kingdom proposedKingdom, TaleWorlds.CampaignSystem.Kingdom kingdomToCallToWarAgainst)
TaleWorlds.CampaignSystem.CampaignBehaviors.AllianceCampaignBehavior :: System.Void OnCallToWarAgreementProposedByPlayerKingdom(TaleWorlds.CampaignSystem.Kingdom proposedKingdom, TaleWorlds.CampaignSystem.Kingdom kingdomToCallToWarAgainst)
TaleWorlds.CampaignSystem.CampaignBehaviors.AllianceCampaignBehavior :: System.Boolean IsAllyWithKingdom(TaleWorlds.CampaignSystem.Kingdom kingdom1, TaleWorlds.CampaignSystem.Kingdom kingdom2)
TaleWorlds.CampaignSystem.CampaignBehaviors.AllianceCampaignBehavior :: System.Boolean HasCalledToWar(TaleWorlds.CampaignSystem.Kingdom callingKingdom, TaleWorlds.CampaignSystem.Kingdom calledKingdom)
TaleWorlds.CampaignSystem.CampaignBehaviors.AllianceCampaignBehavior :: System.Boolean IsAtWarByCallToWarAgreement(TaleWorlds.CampaignSystem.Kingdom calledKingdom, TaleWorlds.CampaignSystem.Kingdom kingdomToCallToWarAgainst)
TaleWorlds.CampaignSystem.CampaignBehaviors.AllianceCampaignBehavior :: System.Void StartCallToWarAgreement(TaleWorlds.CampaignSystem.Kingdom callingKingdom, TaleWorlds.CampaignSystem.Kingdom calledKingdom, TaleWorlds.CampaignSystem.Kingdom kingdomToCallToWarAgainst, System.Int32 callToWarCost, System.Boolean isPlayerPaying)
TaleWorlds.CampaignSystem.CampaignBehaviors.AllianceCampaignBehavior :: System.Void EndCallToWarAgreement(TaleWorlds.CampaignSystem.Kingdom callingKingdom, TaleWorlds.CampaignSystem.Kingdom calledKingdom, TaleWorlds.CampaignSystem.Kingdom kingdomToCallToWarAgainst)
TaleWorlds.CampaignSystem.CampaignBehaviors.AllianceCampaignBehavior :: System.Collections.Generic.List`1[[TaleWorlds.CampaignSystem.Kingdom, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] GetKingdomsToCallToWarAgainst(TaleWorlds.CampaignSystem.Kingdom callingKingdom, TaleWorlds.CampaignSystem.Kingdom calledKingdom)
TaleWorlds.CampaignSystem.CampaignBehaviors.AllianceCampaignBehavior :: TaleWorlds.CampaignSystem.CampaignBehaviors.AllianceCampaignBehavior+CallToWarAgreement AddCallToWarAgreement(TaleWorlds.CampaignSystem.Kingdom callingKingdom, TaleWorlds.CampaignSystem.Kingdom calledKingdom, TaleWorlds.CampaignSystem.Kingdom kingdomToCallToWarAgainst)
TaleWorlds.CampaignSystem.CampaignBehaviors.AllianceCampaignBehavior :: System.Void RemoveCallToWarAgreement(TaleWorlds.CampaignSystem.Kingdom callingKingdom, TaleWorlds.CampaignSystem.Kingdom calledKingdom, TaleWorlds.CampaignSystem.Kingdom kingdomToCallToWarAgainst)
TaleWorlds.CampaignSystem.CampaignBehaviors.AllianceCampaignBehavior :: System.Collections.Generic.List`1[[TaleWorlds.CampaignSystem.CampaignBehaviors.AllianceCampaignBehavior+CallToWarAgreement, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] GetCallToWarAgreements(TaleWorlds.CampaignSystem.Kingdom kingdom1, TaleWorlds.CampaignSystem.Kingdom kingdom2)
TaleWorlds.CampaignSystem.CampaignBehaviors.AllianceCampaignBehavior :: System.Void AcceptProposalOfCallToWarAgreement(TaleWorlds.CampaignSystem.Kingdom proposedKingdom, TaleWorlds.CampaignSystem.Kingdom kingdomToCallToWarAgainst, System.Int32 callToWarCost)
TaleWorlds.CampaignSystem.CampaignBehaviors.AllianceCampaignBehavior :: System.Void AcceptCallToWarAgreement(TaleWorlds.CampaignSystem.Kingdom proposerKingdom, TaleWorlds.CampaignSystem.Kingdom kingdomToCallToWarAgainst, System.Int32 callToWarCost)
TaleWorlds.CampaignSystem.CampaignBehaviors.AllianceCampaignBehavior :: System.Void ConfirmCallToWarAgreementProposalOffer(TaleWorlds.CampaignSystem.Kingdom proposedKingdom, TaleWorlds.CampaignSystem.Kingdom kingdomToCallToWarAgainst)
TaleWorlds.CampaignSystem.CampaignBehaviors.AllianceCampaignBehavior :: System.Void ConfirmCallToWarAgreementOffer(TaleWorlds.CampaignSystem.Kingdom proposerKingdom, TaleWorlds.CampaignSystem.Kingdom kingdomToCallToWarAgainst)
TaleWorlds.CampaignSystem.CampaignBehaviors.AllianceCampaignBehavior :: System.Void OnWarDeclared(TaleWorlds.CampaignSystem.IFaction faction1, TaleWorlds.CampaignSystem.IFaction faction2, TaleWorlds.CampaignSystem.Actions.DeclareWarAction+DeclareWarDetail detail)
TaleWorlds.CampaignSystem.CampaignBehaviors.AllianceCampaignBehavior :: System.Void OnMakePeace(TaleWorlds.CampaignSystem.IFaction faction1, TaleWorlds.CampaignSystem.IFaction faction2, TaleWorlds.CampaignSystem.Actions.MakePeaceAction+MakePeaceDetail detail)
TaleWorlds.CampaignSystem.CampaignBehaviors.AllianceCampaignBehavior :: System.Void OnKingdomDestroyed(TaleWorlds.CampaignSystem.Kingdom kingdom)
TaleWorlds.CampaignSystem.CampaignBehaviors.BanditInteractionsCampaignBehavior :: System.Void conversation_bandit_set_hostile_on_consequence()
TaleWorlds.CampaignSystem.CampaignBehaviors.BanditInteractionsCampaignBehavior :: System.Boolean conversation_minor_faction_hostile_on_condition()
TaleWorlds.CampaignSystem.CampaignBehaviors.BanditInteractionsCampaignBehavior :: System.Boolean conversation_minor_faction_set_selfdescription()
TaleWorlds.CampaignSystem.CampaignBehaviors.BanditInteractionsCampaignBehavior :: System.Boolean conversation_minor_faction_set_how_to_befriend()
TaleWorlds.CampaignSystem.CampaignBehaviors.BanditSpawnCampaignBehavior :: System.Int32 get__numberOfMaxHideoutsAtEachBanditFaction()
TaleWorlds.CampaignSystem.CampaignBehaviors.BanditSpawnCampaignBehavior :: System.Int32 get__numberOfInitialHideoutsAtEachBanditFaction()
TaleWorlds.CampaignSystem.CampaignBehaviors.BanditSpawnCampaignBehavior :: System.Boolean IsLooterFaction(TaleWorlds.CampaignSystem.IFaction faction)
TaleWorlds.CampaignSystem.CampaignBehaviors.BanditSpawnCampaignBehavior :: System.Boolean IsBanditFaction(TaleWorlds.CampaignSystem.Clan clan)
TaleWorlds.CampaignSystem.CampaignBehaviors.CampaignFactionManagerBehaviour :: System.Void OnClanChangedKingdomEvent(TaleWorlds.CampaignSystem.Clan clan, TaleWorlds.CampaignSystem.Kingdom oldKingdom, TaleWorlds.CampaignSystem.Kingdom newKingdom, TaleWorlds.CampaignSystem.Actions.ChangeKingdomAction+ChangeKingdomActionDetail detail, System.Boolean arg5)
TaleWorlds.CampaignSystem.CampaignBehaviors.CampaignFactionManagerBehaviour :: System.Void OnKingdomCreated(TaleWorlds.CampaignSystem.Kingdom obj)
TaleWorlds.CampaignSystem.CampaignBehaviors.CampaignFactionManagerBehaviour :: System.Void RefreshFactionsAtWarWith()
TaleWorlds.CampaignSystem.CampaignBehaviors.CaravansCampaignBehavior :: System.Void OnKingdomDestroyed(TaleWorlds.CampaignSystem.Kingdom destroyedKingdom)
TaleWorlds.CampaignSystem.CampaignBehaviors.CaravansCampaignBehavior :: System.Collections.Generic.List`1[[TaleWorlds.CampaignSystem.Kingdom, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] GetSuitableKingdomsAsTradePartnerForPlayerCaravans()
TaleWorlds.CampaignSystem.CampaignBehaviors.CaravansCampaignBehavior :: System.Collections.Generic.List`1[[TaleWorlds.CampaignSystem.Kingdom, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] GetSuitableKingdomsForHomeSettlement()
TaleWorlds.CampaignSystem.CampaignBehaviors.CaravansCampaignBehavior :: System.Collections.Generic.List`1[[TaleWorlds.CampaignSystem.Settlements.Settlement, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] GetSuitableHomeSettlementsForKingdom(TaleWorlds.CampaignSystem.Kingdom kingdom)
TaleWorlds.CampaignSystem.CampaignBehaviors.CaravansCampaignBehavior :: System.Boolean caravan_companion_prohibit_kingdoms_on_condition()
TaleWorlds.CampaignSystem.CampaignBehaviors.CaravansCampaignBehavior :: System.Void caravan_companion_prohibit_kingdoms_on_consequence()
TaleWorlds.CampaignSystem.CampaignBehaviors.CaravansCampaignBehavior :: System.Boolean caravan_companion_prohibit_kingdoms_clickable_condition(TaleWorlds.Localization.TextObject& explanation)
TaleWorlds.CampaignSystem.CampaignBehaviors.CaravansCampaignBehavior :: System.Boolean caravan_companion_prohibit_kingdoms_selected_2_on_condition()
TaleWorlds.CampaignSystem.CampaignBehaviors.CaravansCampaignBehavior :: System.Void caravan_companion_prohibit_kingdoms_selected_2_on_consequence()
TaleWorlds.CampaignSystem.CampaignBehaviors.CaravansCampaignBehavior :: System.Boolean conversation_warn_player_on_condition()
TaleWorlds.CampaignSystem.CampaignBehaviors.CharacterCreationCampaignBehavior :: System.Void GetAdulthoodDefeatedEnemyOptionArgs(TaleWorlds.CampaignSystem.CharacterCreationContent.NarrativeMenuOptionArgs args)
TaleWorlds.CampaignSystem.CampaignBehaviors.CharacterCreationCampaignBehavior :: System.Boolean AdulthoodDefeatedEnemyOptionOnCondition(TaleWorlds.CampaignSystem.CharacterCreationContent.CharacterCreationManager characterCreationManager)
TaleWorlds.CampaignSystem.CampaignBehaviors.CharacterCreationCampaignBehavior :: System.Void AdulthoodDefeatedEnemyOptionOnSelect(TaleWorlds.CampaignSystem.CharacterCreationContent.CharacterCreationManager characterCreationManager)
TaleWorlds.CampaignSystem.CampaignBehaviors.CharacterRelationCampaignBehavior :: System.Void OnHeroRelationChanged(TaleWorlds.CampaignSystem.Hero effectiveHero, TaleWorlds.CampaignSystem.Hero effectiveHeroGainedRelationWith, System.Int32 relationChange, System.Boolean showNotification, TaleWorlds.CampaignSystem.Actions.ChangeRelationAction+ChangeRelationDetail detail, TaleWorlds.CampaignSystem.Hero originalHero, TaleWorlds.CampaignSystem.Hero originalGainedRelationWith)
TaleWorlds.CampaignSystem.CampaignBehaviors.CharacterRelationCampaignBehavior :: System.Void DetermineRelation(TaleWorlds.CampaignSystem.Hero hero1, TaleWorlds.CampaignSystem.Hero hero2, System.Single randomValue)
TaleWorlds.CampaignSystem.CampaignBehaviors.CharacterRelationCampaignBehavior :: System.Void OnClanChangedKingdom(TaleWorlds.CampaignSystem.Clan clan, TaleWorlds.CampaignSystem.Kingdom oldKingdom, TaleWorlds.CampaignSystem.Kingdom newKingdom, TaleWorlds.CampaignSystem.Actions.ChangeKingdomAction+ChangeKingdomActionDetail detail, System.Boolean showNotification)
TaleWorlds.CampaignSystem.CampaignBehaviors.ClanVariablesCampaignBehavior :: System.Void OnClanChangedKingdom(TaleWorlds.CampaignSystem.Clan clan, TaleWorlds.CampaignSystem.Kingdom oldKingdom, TaleWorlds.CampaignSystem.Kingdom newKingdom, TaleWorlds.CampaignSystem.Actions.ChangeKingdomAction+ChangeKingdomActionDetail detail, System.Boolean showNotification)
TaleWorlds.CampaignSystem.CampaignBehaviors.ClanVariablesCampaignBehavior :: System.Void DetermineBasicTroopsForMinorFactions()
TaleWorlds.CampaignSystem.CampaignBehaviors.CompanionRolesCampaignBehavior :: System.Void OnHeroRelationChanged(TaleWorlds.CampaignSystem.Hero effectiveHero, TaleWorlds.CampaignSystem.Hero effectiveHeroGainedRelationWith, System.Int32 relationChange, System.Boolean showNotification, TaleWorlds.CampaignSystem.Actions.ChangeRelationAction+ChangeRelationDetail detail, TaleWorlds.CampaignSystem.Hero originalHero, TaleWorlds.CampaignSystem.Hero originalGainedRelationWith)
TaleWorlds.CampaignSystem.CampaignBehaviors.CrimeCampaignBehavior :: System.Void OnMakePeace(TaleWorlds.CampaignSystem.IFaction side1Faction, TaleWorlds.CampaignSystem.IFaction side2Faction, TaleWorlds.CampaignSystem.Actions.MakePeaceAction+MakePeaceDetail detail)
TaleWorlds.CampaignSystem.CampaignBehaviors.CrimeCampaignBehavior :: System.Boolean IsCriminalPlayerInSameKingdomOf(TaleWorlds.CampaignSystem.IFaction faction)
TaleWorlds.CampaignSystem.CampaignBehaviors.DefaultLogsCampaignBehavior :: System.Void ClanChangedKingdom(TaleWorlds.CampaignSystem.Clan clan, TaleWorlds.CampaignSystem.Kingdom oldKingdom, TaleWorlds.CampaignSystem.Kingdom newKingdom, TaleWorlds.CampaignSystem.Actions.ChangeKingdomAction+ChangeKingdomActionDetail detail, System.Boolean showNotifications)
TaleWorlds.CampaignSystem.CampaignBehaviors.DefaultLogsCampaignBehavior :: System.Void OnKingdomDecisionAdded(TaleWorlds.CampaignSystem.Election.KingdomDecision decision, System.Boolean isPlayerInvolved)
TaleWorlds.CampaignSystem.CampaignBehaviors.DefaultLogsCampaignBehavior :: System.Void OnKingdomDecisionConcluded(TaleWorlds.CampaignSystem.Election.KingdomDecision decision, TaleWorlds.CampaignSystem.Election.DecisionOutcome chosenOutcome, System.Boolean isPlayerInvolved)
TaleWorlds.CampaignSystem.CampaignBehaviors.DefaultLogsCampaignBehavior :: System.Void OnCallToWarAgreementEnded(TaleWorlds.CampaignSystem.Kingdom callingKingdom, TaleWorlds.CampaignSystem.Kingdom calledKingdom, TaleWorlds.CampaignSystem.Kingdom kingdomToCallToWarAgainst)
TaleWorlds.CampaignSystem.CampaignBehaviors.DefaultLogsCampaignBehavior :: System.Void OnCallToWarAgreementStarted(TaleWorlds.CampaignSystem.Kingdom callingKingdom, TaleWorlds.CampaignSystem.Kingdom calledKingdom, TaleWorlds.CampaignSystem.Kingdom kingdomToCallToWarAgainst)
TaleWorlds.CampaignSystem.CampaignBehaviors.DisbandPartyCampaignBehavior :: System.Boolean attack_enemy_disbanding_party_condition()
TaleWorlds.CampaignSystem.CampaignBehaviors.EncounterGameMenuBehavior :: System.Boolean game_menu_village_hostile_action_on_condition(TaleWorlds.CampaignSystem.GameMenus.MenuCallbackArgs args)
TaleWorlds.CampaignSystem.CampaignBehaviors.EncounterGameMenuBehavior :: System.Void game_menu_army_left_settlement_due_to_war_on_init(TaleWorlds.CampaignSystem.GameMenus.MenuCallbackArgs args)
TaleWorlds.CampaignSystem.CampaignBehaviors.EncounterGameMenuBehavior :: System.Boolean game_menu_army_left_settlement_due_to_war_on_condition(TaleWorlds.CampaignSystem.GameMenus.MenuCallbackArgs args)
TaleWorlds.CampaignSystem.CampaignBehaviors.EncounterGameMenuBehavior :: System.Void game_menu_army_left_settlement_due_to_war_on_consequence(TaleWorlds.CampaignSystem.GameMenus.MenuCallbackArgs args)
TaleWorlds.CampaignSystem.CampaignBehaviors.EncounterGameMenuBehavior :: System.Boolean caught_outside_menu_enemy_on_condition(TaleWorlds.CampaignSystem.GameMenus.MenuCallbackArgs args)
TaleWorlds.CampaignSystem.CampaignBehaviors.EncounterGameMenuBehavior :: System.Void caught_outside_menu_enemy_on_consequence(TaleWorlds.CampaignSystem.GameMenus.MenuCallbackArgs args)
TaleWorlds.CampaignSystem.CampaignBehaviors.EncounterGameMenuBehavior :: System.Void UpdateHideoutHostileActionEncounter()
TaleWorlds.CampaignSystem.CampaignBehaviors.EncounterGameMenuBehavior :: System.Void UpdateVillageHostileActionEncounter(TaleWorlds.CampaignSystem.GameMenus.MenuCallbackArgs args)
TaleWorlds.CampaignSystem.CampaignBehaviors.EncounterGameMenuBehavior :: System.Void CheckFactionAttackableHonorably(TaleWorlds.CampaignSystem.GameMenus.MenuCallbackArgs args, TaleWorlds.CampaignSystem.IFaction faction)
TaleWorlds.CampaignSystem.CampaignBehaviors.EncounterGameMenuBehavior :: System.Boolean game_menu_encounter_capture_the_enemy_on_condition(TaleWorlds.CampaignSystem.GameMenus.MenuCallbackArgs args)
TaleWorlds.CampaignSystem.CampaignBehaviors.EncounterGameMenuBehavior :: System.Void game_menu_capture_the_enemy_on_consequence(TaleWorlds.CampaignSystem.GameMenus.MenuCallbackArgs args)
TaleWorlds.CampaignSystem.CampaignBehaviors.FactionDiscontinuationCampaignBehavior :: System.Void OnClanChangedKingdom(TaleWorlds.CampaignSystem.Clan clan, TaleWorlds.CampaignSystem.Kingdom oldKingdom, TaleWorlds.CampaignSystem.Kingdom newKingdom, TaleWorlds.CampaignSystem.Actions.ChangeKingdomAction+ChangeKingdomActionDetail detail, System.Boolean showNotification)
TaleWorlds.CampaignSystem.CampaignBehaviors.FactionDiscontinuationCampaignBehavior :: System.Boolean CanKingdomBeDiscontinued(TaleWorlds.CampaignSystem.Kingdom kingdom)
TaleWorlds.CampaignSystem.CampaignBehaviors.FactionDiscontinuationCampaignBehavior :: System.Void DiscontinueKingdom(TaleWorlds.CampaignSystem.Kingdom kingdom)
TaleWorlds.CampaignSystem.CampaignBehaviors.GarrisonTroopsCampaignBehavior :: System.Void ApplyKingdomInfluenceBonusForLeavingTroopToGarrison(TaleWorlds.CampaignSystem.Party.MobileParty mobileParty, TaleWorlds.CampaignSystem.Settlements.Settlement settlement, TaleWorlds.CampaignSystem.Roster.TroopRoster troopsToBeTransferred)
TaleWorlds.CampaignSystem.CampaignBehaviors.GovernorCampaignBehavior :: System.Boolean governor_talk_kingdom_creation_start_on_condition()
TaleWorlds.CampaignSystem.CampaignBehaviors.GovernorCampaignBehavior :: System.Void governor_talk_kingdom_creation_start_on_consequence()
TaleWorlds.CampaignSystem.CampaignBehaviors.GovernorCampaignBehavior :: System.Boolean governor_talk_kingdom_creation_start_clickable_condition(TaleWorlds.Localization.TextObject& explanation)
TaleWorlds.CampaignSystem.CampaignBehaviors.GovernorCampaignBehavior :: System.Boolean governor_talk_kingdom_creation_culture_option_0_on_condition()
TaleWorlds.CampaignSystem.CampaignBehaviors.GovernorCampaignBehavior :: System.Boolean governor_talk_kingdom_creation_culture_option_1_on_condition()
TaleWorlds.CampaignSystem.CampaignBehaviors.GovernorCampaignBehavior :: System.Boolean governor_talk_kingdom_creation_culture_option_2_on_condition()
TaleWorlds.CampaignSystem.CampaignBehaviors.GovernorCampaignBehavior :: System.Void governor_talk_kingdom_creation_culture_option_0_on_consequence()
TaleWorlds.CampaignSystem.CampaignBehaviors.GovernorCampaignBehavior :: System.Void governor_talk_kingdom_creation_culture_option_1_on_consequence()
TaleWorlds.CampaignSystem.CampaignBehaviors.GovernorCampaignBehavior :: System.Void governor_talk_kingdom_creation_culture_option_2_on_consequence()
TaleWorlds.CampaignSystem.CampaignBehaviors.GovernorCampaignBehavior :: System.Boolean governor_talk_kingdom_creation_culture_other_on_condition()
TaleWorlds.CampaignSystem.CampaignBehaviors.GovernorCampaignBehavior :: System.Void governor_talk_kingdom_creation_culture_other_on_consequence()
TaleWorlds.CampaignSystem.CampaignBehaviors.GovernorCampaignBehavior :: System.Boolean governor_kingdom_creation_culture_selected_on_condition()
TaleWorlds.CampaignSystem.CampaignBehaviors.GovernorCampaignBehavior :: System.Void governor_talk_kingdom_creation_name_selection_on_consequence()
TaleWorlds.CampaignSystem.CampaignBehaviors.GovernorCampaignBehavior :: System.Void OnKingdomNameSelectionDone(System.String chosenName)
TaleWorlds.CampaignSystem.CampaignBehaviors.GovernorCampaignBehavior :: System.Void OnKingdomNameSelectionCancel()
TaleWorlds.CampaignSystem.CampaignBehaviors.GovernorCampaignBehavior :: System.Boolean governor_talk_kingdom_creation_finalization_on_condition()
TaleWorlds.CampaignSystem.CampaignBehaviors.GovernorCampaignBehavior :: System.Void governor_talk_kingdom_creation_finalization_on_consequence()
TaleWorlds.CampaignSystem.CampaignBehaviors.HeroSpawnCampaignBehavior :: TaleWorlds.CampaignSystem.Hero CreateMinorFactionHeroFromTemplate(TaleWorlds.CampaignSystem.CharacterObject template, TaleWorlds.CampaignSystem.Clan faction)
TaleWorlds.CampaignSystem.CampaignBehaviors.HeroSpawnCampaignBehavior :: System.Void SpawnMinorFactionHeroes(TaleWorlds.CampaignSystem.Clan clan, System.Boolean firstTime)
TaleWorlds.CampaignSystem.CampaignBehaviors.HideoutCampaignBehavior :: System.Single get_IncreaseRelationWithVillageNotableMaximumDistanceAsDays()
TaleWorlds.CampaignSystem.CampaignBehaviors.HideoutCampaignBehavior :: System.Void SetCleanHideoutRelations(TaleWorlds.CampaignSystem.Settlements.Settlement hideout)
TaleWorlds.CampaignSystem.CampaignBehaviors.IAllianceCampaignBehavior :: System.Void OnAllianceOfferedToPlayerKingdom(TaleWorlds.CampaignSystem.Kingdom proposerKingdom)
TaleWorlds.CampaignSystem.CampaignBehaviors.IAllianceCampaignBehavior :: System.Void OnCallToWarAgreementProposedToPlayerKingdom(TaleWorlds.CampaignSystem.Kingdom proposerKingdom, TaleWorlds.CampaignSystem.Kingdom kingdomToCallToWarAgainst)
TaleWorlds.CampaignSystem.CampaignBehaviors.IAllianceCampaignBehavior :: System.Void OnCallToWarAgreementProposedByPlayerKingdom(TaleWorlds.CampaignSystem.Kingdom proposedKingdom, TaleWorlds.CampaignSystem.Kingdom kingdomToCallToWarAgainst)
TaleWorlds.CampaignSystem.CampaignBehaviors.IAllianceCampaignBehavior :: System.Void OnCallToWarAgreementProposedToPlayer(TaleWorlds.CampaignSystem.Kingdom proposerKingdom, TaleWorlds.CampaignSystem.Kingdom kingdomToCallToWarAgainst)
TaleWorlds.CampaignSystem.CampaignBehaviors.IAllianceCampaignBehavior :: System.Void OnCallToWarAgreementProposedByPlayer(TaleWorlds.CampaignSystem.Kingdom proposedKingdom, TaleWorlds.CampaignSystem.Kingdom kingdomToCallToWarAgainst)
TaleWorlds.CampaignSystem.CampaignBehaviors.IAllianceCampaignBehavior :: System.Boolean IsAllyWithKingdom(TaleWorlds.CampaignSystem.Kingdom kingdom1, TaleWorlds.CampaignSystem.Kingdom kingdom2)
TaleWorlds.CampaignSystem.CampaignBehaviors.IAllianceCampaignBehavior :: System.Boolean HasCalledToWar(TaleWorlds.CampaignSystem.Kingdom callingKingdom, TaleWorlds.CampaignSystem.Kingdom calledKingdom)
TaleWorlds.CampaignSystem.CampaignBehaviors.IAllianceCampaignBehavior :: System.Boolean IsAtWarByCallToWarAgreement(TaleWorlds.CampaignSystem.Kingdom calledKingdom, TaleWorlds.CampaignSystem.Kingdom kingdomToCallToWarAgainst)
TaleWorlds.CampaignSystem.CampaignBehaviors.IAllianceCampaignBehavior :: System.Void StartCallToWarAgreement(TaleWorlds.CampaignSystem.Kingdom callingKingdom, TaleWorlds.CampaignSystem.Kingdom calledKingdom, TaleWorlds.CampaignSystem.Kingdom kingdomToCallToWarAgainst, System.Int32 callToWarCost, System.Boolean isPlayerPaying)
TaleWorlds.CampaignSystem.CampaignBehaviors.IAllianceCampaignBehavior :: System.Void EndCallToWarAgreement(TaleWorlds.CampaignSystem.Kingdom callingKingdom, TaleWorlds.CampaignSystem.Kingdom calledKingdom, TaleWorlds.CampaignSystem.Kingdom kingdomToCallToWarAgainst)
TaleWorlds.CampaignSystem.CampaignBehaviors.IAllianceCampaignBehavior :: System.Collections.Generic.List`1[[TaleWorlds.CampaignSystem.Kingdom, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] GetKingdomsToCallToWarAgainst(TaleWorlds.CampaignSystem.Kingdom callingKingdom, TaleWorlds.CampaignSystem.Kingdom calledKingdom)
TaleWorlds.CampaignSystem.CampaignBehaviors.IStatisticsCampaignBehavior :: System.Int32 GetNumberOfEnemyClansDestroyed()
TaleWorlds.CampaignSystem.CampaignBehaviors.IWorkshopWarehouseCampaignBehavior :: System.Boolean IsGettingInputsFromWarehouse(TaleWorlds.CampaignSystem.Settlements.Workshops.Workshop workshop)
TaleWorlds.CampaignSystem.CampaignBehaviors.IWorkshopWarehouseCampaignBehavior :: System.Void SetIsGettingInputsFromWarehouse(TaleWorlds.CampaignSystem.Settlements.Workshops.Workshop workshop, System.Boolean isActive)
TaleWorlds.CampaignSystem.CampaignBehaviors.IWorkshopWarehouseCampaignBehavior :: System.Single GetStockProductionInWarehouseRatio(TaleWorlds.CampaignSystem.Settlements.Workshops.Workshop workshop)
TaleWorlds.CampaignSystem.CampaignBehaviors.IWorkshopWarehouseCampaignBehavior :: System.Void SetStockProductionInWarehouseRatio(TaleWorlds.CampaignSystem.Settlements.Workshops.Workshop workshop, System.Single percentage)
TaleWorlds.CampaignSystem.CampaignBehaviors.IWorkshopWarehouseCampaignBehavior :: System.Single GetWarehouseItemRosterWeight(TaleWorlds.CampaignSystem.Settlements.Settlement settlement)
TaleWorlds.CampaignSystem.CampaignBehaviors.KingdomDecisionProposalBehavior :: System.Void OnKingdomDestroyed(TaleWorlds.CampaignSystem.Kingdom kingdom)
TaleWorlds.CampaignSystem.CampaignBehaviors.KingdomDecisionProposalBehavior :: System.Void UpdateKingdomDecisions(TaleWorlds.CampaignSystem.Kingdom kingdom)
TaleWorlds.CampaignSystem.CampaignBehaviors.KingdomDecisionProposalBehavior :: System.Void OnPeaceMade(TaleWorlds.CampaignSystem.IFaction side1Faction, TaleWorlds.CampaignSystem.IFaction side2Faction, TaleWorlds.CampaignSystem.Actions.MakePeaceAction+MakePeaceDetail detail)
TaleWorlds.CampaignSystem.CampaignBehaviors.KingdomDecisionProposalBehavior :: System.Void OnWarDeclared(TaleWorlds.CampaignSystem.IFaction side1Faction, TaleWorlds.CampaignSystem.IFaction side2Faction, TaleWorlds.CampaignSystem.Actions.DeclareWarAction+DeclareWarDetail detail)
TaleWorlds.CampaignSystem.CampaignBehaviors.KingdomDecisionProposalBehavior :: System.Void HandleDiplomaticChangeBetweenFactions(TaleWorlds.CampaignSystem.IFaction side1Faction, TaleWorlds.CampaignSystem.IFaction side2Faction)
TaleWorlds.CampaignSystem.CampaignBehaviors.KingdomDecisionProposalBehavior :: TaleWorlds.CampaignSystem.Election.KingdomDecision GetRandomWarDecision(TaleWorlds.CampaignSystem.Clan clan)
TaleWorlds.CampaignSystem.CampaignBehaviors.KingdomDecisionProposalBehavior :: TaleWorlds.CampaignSystem.Election.KingdomDecision GetRandomPeaceDecision(TaleWorlds.CampaignSystem.Clan clan)
TaleWorlds.CampaignSystem.CampaignBehaviors.KingdomDecisionProposalBehavior :: System.Boolean ConsiderWar(TaleWorlds.CampaignSystem.Clan clan, TaleWorlds.CampaignSystem.Kingdom kingdom, TaleWorlds.CampaignSystem.IFaction otherFaction)
TaleWorlds.CampaignSystem.CampaignBehaviors.KingdomDecisionProposalBehavior :: System.Single GetKingdomSupportForWar(TaleWorlds.CampaignSystem.Clan clan, TaleWorlds.CampaignSystem.Kingdom kingdom, TaleWorlds.CampaignSystem.IFaction otherFaction)
TaleWorlds.CampaignSystem.CampaignBehaviors.KingdomDecisionProposalBehavior :: System.Boolean ConsiderPeace(TaleWorlds.CampaignSystem.Clan clan, TaleWorlds.CampaignSystem.Clan otherClan, TaleWorlds.CampaignSystem.IFaction otherFaction, TaleWorlds.CampaignSystem.Election.MakePeaceKingdomDecision& decision)
TaleWorlds.CampaignSystem.CampaignBehaviors.KingdomDecisionProposalBehavior :: System.Single GetKingdomSupportForPolicy(TaleWorlds.CampaignSystem.Clan clan, TaleWorlds.CampaignSystem.Kingdom kingdom, TaleWorlds.CampaignSystem.PolicyObject policy, System.Boolean invert)
TaleWorlds.CampaignSystem.CampaignBehaviors.KingdomDecisionProposalBehavior :: System.Void OnClanChangedKingdom(TaleWorlds.CampaignSystem.Clan clan, TaleWorlds.CampaignSystem.Kingdom oldKingdom, TaleWorlds.CampaignSystem.Kingdom newKingdom, TaleWorlds.CampaignSystem.Actions.ChangeKingdomAction+ChangeKingdomActionDetail detail, System.Boolean showNotification)
TaleWorlds.CampaignSystem.CampaignBehaviors.KingdomDecisionProposalBehavior :: System.Void OnKingdomDecisionAdded(TaleWorlds.CampaignSystem.Election.KingdomDecision decision, System.Boolean isPlayerInvolved)
TaleWorlds.CampaignSystem.CampaignBehaviors.LordConversationsCampaignBehavior :: System.Boolean conversation_vassalage_offer_player_has_low_relation_on_condition()
TaleWorlds.CampaignSystem.CampaignBehaviors.LordConversationsCampaignBehavior :: System.Void conversation_player_leave_faction_accepted_on_consequence()
TaleWorlds.CampaignSystem.CampaignBehaviors.LordConversationsCampaignBehavior :: System.Void conversation_player_leave_faction_accepted_on_leave()
TaleWorlds.CampaignSystem.CampaignBehaviors.LordConversationsCampaignBehavior :: System.Void ReceiveVassalRewards()
TaleWorlds.CampaignSystem.CampaignBehaviors.LordConversationsCampaignBehavior :: System.Boolean barter_peace_offer_reject_on_condition()
TaleWorlds.CampaignSystem.CampaignBehaviors.LordConversationsCampaignBehavior :: System.Boolean barter_offer_accept_peace_on_condition()
TaleWorlds.CampaignSystem.CampaignBehaviors.LordConversationsCampaignBehavior :: System.Boolean conversation_player_is_leaving_faction_on_condition()
TaleWorlds.CampaignSystem.CampaignBehaviors.LordConversationsCampaignBehavior :: System.Boolean conversation_player_is_asking_service_while_in_faction_on_condition()
TaleWorlds.CampaignSystem.CampaignBehaviors.LordConversationsCampaignBehavior :: System.Boolean CanPlayerTalkWithKingdomLeaderNowForVassalage(TaleWorlds.CampaignSystem.Hero kingdomLeader, TaleWorlds.CampaignSystem.Settlements.Settlement& closestSettlementToKingdomLeader)
TaleWorlds.CampaignSystem.CampaignBehaviors.LordConversationsCampaignBehavior :: System.Boolean conversation_player_want_to_join_faction_as_mercenary_or_vassal_on_condition()
TaleWorlds.CampaignSystem.CampaignBehaviors.LordConversationsCampaignBehavior :: System.Boolean conversation_player_wants_to_make_peace_on_condition()
TaleWorlds.CampaignSystem.CampaignBehaviors.LordConversationsCampaignBehavior :: System.Boolean conversation_player_wants_to_make_peace_answer_on_condition()
TaleWorlds.CampaignSystem.CampaignBehaviors.LordConversationsCampaignBehavior :: System.Void conversation_player_wants_to_make_peace_on_consequence()
TaleWorlds.CampaignSystem.CampaignBehaviors.LordConversationsCampaignBehavior :: System.Boolean conversation_player_is_asking_peace_on_condition()
TaleWorlds.CampaignSystem.CampaignBehaviors.LordConversationsCampaignBehavior :: System.Boolean conversation_player_is_leaving_enemy_on_condition()
TaleWorlds.CampaignSystem.CampaignBehaviors.LordConversationsCampaignBehavior :: System.Boolean conversation_player_is_leaving_enemy_prisoner_on_condition()
TaleWorlds.CampaignSystem.CampaignBehaviors.LordConversationsCampaignBehavior :: System.Boolean conversation_cheat_faction_enmities_on_condition()
TaleWorlds.CampaignSystem.CampaignBehaviors.LordConversationsCampaignBehavior :: System.Boolean conversation_lord_mercenary_elaborate_castle_answer_faction_owner_to_women_on_condition()
TaleWorlds.CampaignSystem.CampaignBehaviors.LordConversationsCampaignBehavior :: System.Boolean conversation_lord_mercenary_elaborate_castle_answer_faction_owner_on_condition()
TaleWorlds.CampaignSystem.CampaignBehaviors.LordConversationsCampaignBehavior :: System.Boolean conversation_lord_mercenary_elaborate_banner_answer_faction_owner_on_condition()
TaleWorlds.CampaignSystem.CampaignBehaviors.LordConversationsCampaignBehavior :: System.Boolean conversation_lord_ask_pardon_answer_bad_relation_on_condition()
TaleWorlds.CampaignSystem.CampaignBehaviors.LordConversationsCampaignBehavior :: System.Int32 GetMercenaryAwardFactor()
TaleWorlds.CampaignSystem.CampaignBehaviors.LordConversationsCampaignBehavior :: System.Void conversation_player_wants_to_sponsor_call_to_war_list_on_consequence()
TaleWorlds.CampaignSystem.CampaignBehaviors.LordConversationsCampaignBehavior :: System.Boolean conversation_player_wants_to_sponsor_call_to_war_list_on_condition()
TaleWorlds.CampaignSystem.CampaignBehaviors.LordConversationsCampaignBehavior :: System.Boolean conversation_player_wants_to_sponsor_call_to_war_list_on_clickable_condition(TaleWorlds.Localization.TextObject& hint)
TaleWorlds.CampaignSystem.CampaignBehaviors.LordConversationsCampaignBehavior :: System.Boolean conversation_player_wants_to_sponsor_call_to_war_reject_on_condition()
TaleWorlds.CampaignSystem.CampaignBehaviors.LordConversationsCampaignBehavior :: System.Boolean conversation_player_wants_to_sponsor_call_to_war_on_condition()
TaleWorlds.CampaignSystem.CampaignBehaviors.LordConversationsCampaignBehavior :: System.Void conversation_player_wants_to_sponsor_call_to_war_on_consequence()
TaleWorlds.CampaignSystem.CampaignBehaviors.LordConversationsCampaignBehavior :: System.Boolean conversation_pay_minor_faction_for_passage()
TaleWorlds.CampaignSystem.CampaignBehaviors.LordConversationsCampaignBehavior :: System.Boolean conversation_can_pay_minor_faction_for_payoff_set_text_on_condition()
TaleWorlds.CampaignSystem.CampaignBehaviors.LordConversationsCampaignBehavior :: System.Boolean conversation_minor_faction_makes_surrender_demand_on_condition()
TaleWorlds.CampaignSystem.CampaignBehaviors.LordConversationsCampaignBehavior :: System.Boolean conversation_minor_faction_introduction_on_condition()
TaleWorlds.CampaignSystem.CampaignBehaviors.LordConversationsCampaignBehavior :: System.Boolean conversation_minor_faction_preacher_introduction_on_condition()
TaleWorlds.CampaignSystem.CampaignBehaviors.LordConversationsCampaignBehavior :: System.Boolean conversation_player_can_ask_for_honors_of_war_on_condition()
TaleWorlds.CampaignSystem.CampaignBehaviors.LordDefectionCampaignBehavior :: System.Boolean conversation_lord_check_if_ready_to_join_faction_without_barter_on_condition()
TaleWorlds.CampaignSystem.CampaignBehaviors.LordDefectionCampaignBehavior :: System.Boolean conversation_lord_check_if_ready_to_join_faction_with_barter_on_condition()
TaleWorlds.CampaignSystem.CampaignBehaviors.LordDefectionCampaignBehavior :: System.Boolean conversation_player_is_asking_to_recruit_enemy_on_condition()
TaleWorlds.CampaignSystem.CampaignBehaviors.LordDefectionCampaignBehavior :: System.Void conversation_leave_faction_barter_consequence()
TaleWorlds.CampaignSystem.CampaignBehaviors.MarriageOfferCampaignBehavior :: System.Void OnWarDeclared(TaleWorlds.CampaignSystem.IFaction faction1, TaleWorlds.CampaignSystem.IFaction faction2, TaleWorlds.CampaignSystem.Actions.DeclareWarAction+DeclareWarDetail declareWarDetail)
TaleWorlds.CampaignSystem.CampaignBehaviors.MarriageOfferCampaignBehavior :: System.Void OnHeroRelationChanged(TaleWorlds.CampaignSystem.Hero effectiveHero, TaleWorlds.CampaignSystem.Hero effectiveHeroGainedRelationWith, System.Int32 relationChange, System.Boolean showNotification, TaleWorlds.CampaignSystem.Actions.ChangeRelationAction+ChangeRelationDetail detail, TaleWorlds.CampaignSystem.Hero originalHero, TaleWorlds.CampaignSystem.Hero originalGainedRelationWith)
TaleWorlds.CampaignSystem.CampaignBehaviors.MarriageOfferCampaignBehavior :: System.Void OnClanChangedKingdom(TaleWorlds.CampaignSystem.Clan clan, TaleWorlds.CampaignSystem.Kingdom oldKingdom, TaleWorlds.CampaignSystem.Kingdom newKingdom, TaleWorlds.CampaignSystem.Actions.ChangeKingdomAction+ChangeKingdomActionDetail detail, System.Boolean showNotification)
TaleWorlds.CampaignSystem.CampaignBehaviors.NotablesCampaignBehavior :: System.Void DetermineRelation(TaleWorlds.CampaignSystem.Hero hero1, TaleWorlds.CampaignSystem.Hero hero2, System.Single randomValue, System.Single chanceOfConflict)
TaleWorlds.CampaignSystem.CampaignBehaviors.NotablesCampaignBehavior :: System.Void SetInitialRelationsBetweenNotablesAndLords()
TaleWorlds.CampaignSystem.CampaignBehaviors.NotablesCampaignBehavior :: System.Void UpdateNotableRelations(TaleWorlds.CampaignSystem.Hero notable)
TaleWorlds.CampaignSystem.CampaignBehaviors.PartyDiplomaticHandlerCampaignBehavior :: System.Void OnClanChangedKingdom(TaleWorlds.CampaignSystem.Clan clan, TaleWorlds.CampaignSystem.Kingdom oldKingdom, TaleWorlds.CampaignSystem.Kingdom newKingdom, TaleWorlds.CampaignSystem.Actions.ChangeKingdomAction+ChangeKingdomActionDetail detail, System.Boolean arg5)
TaleWorlds.CampaignSystem.CampaignBehaviors.PartyDiplomaticHandlerCampaignBehavior :: System.Void CheckFactionPartiesAndSettlements(TaleWorlds.CampaignSystem.IFaction faction)
TaleWorlds.CampaignSystem.CampaignBehaviors.PartyDiplomaticHandlerCampaignBehavior :: System.Void hostile_action_end_by_peace_on_init(TaleWorlds.CampaignSystem.GameMenus.MenuCallbackArgs args)
TaleWorlds.CampaignSystem.CampaignBehaviors.PartyDiplomaticHandlerCampaignBehavior :: System.Void game_menu_hostile_action_end_by_peace_on_init(TaleWorlds.CampaignSystem.GameMenus.MenuCallbackArgs args)
TaleWorlds.CampaignSystem.CampaignBehaviors.PatrolPartiesCampaignBehavior :: System.Boolean patrol_talk_start_enemy_leave_on_condition()
TaleWorlds.CampaignSystem.CampaignBehaviors.PatrolPartiesCampaignBehavior :: System.Void patrol_talk_start_enemy_leave_on_consequence()
TaleWorlds.CampaignSystem.CampaignBehaviors.PatrolPartiesCampaignBehavior :: System.Boolean patrol_talk_common_condition_enemy()
TaleWorlds.CampaignSystem.CampaignBehaviors.PatrolPartiesCampaignBehavior :: System.Boolean patrol_talk_on_condition_non_enemy_attack()
TaleWorlds.CampaignSystem.CampaignBehaviors.PatrolPartiesCampaignBehavior :: System.Boolean patrol_talk_on_condition_enemy_attack()
TaleWorlds.CampaignSystem.CampaignBehaviors.PeaceOfferCampaignBehavior :: TaleWorlds.Localization.TextObject get_PeacePanelTitleText()
TaleWorlds.CampaignSystem.CampaignBehaviors.PeaceOfferCampaignBehavior :: TaleWorlds.Localization.TextObject get_PeacePanelOkText()
TaleWorlds.CampaignSystem.CampaignBehaviors.PeaceOfferCampaignBehavior :: TaleWorlds.Localization.TextObject get_PeacePanelAffirmativeText()
TaleWorlds.CampaignSystem.CampaignBehaviors.PeaceOfferCampaignBehavior :: TaleWorlds.Localization.TextObject get_PeacePanelNegativeText()
TaleWorlds.CampaignSystem.CampaignBehaviors.PeaceOfferCampaignBehavior :: System.Void OnPeaceOffered(TaleWorlds.CampaignSystem.IFaction opponentFaction, System.Int32 tributeAmount, System.Int32 tributeDuration)
TaleWorlds.CampaignSystem.CampaignBehaviors.PeaceOfferCampaignBehavior :: System.Void OnPeaceOfferResolved(TaleWorlds.CampaignSystem.IFaction opponentFaction)
TaleWorlds.CampaignSystem.CampaignBehaviors.PeaceOfferCampaignBehavior :: System.Void OkPeaceOffer()
TaleWorlds.CampaignSystem.CampaignBehaviors.PeaceOfferCampaignBehavior :: System.Void AcceptPeaceOffer()
TaleWorlds.CampaignSystem.CampaignBehaviors.PeaceOfferCampaignBehavior :: System.Void DeclinePeaceOffer()
TaleWorlds.CampaignSystem.CampaignBehaviors.PeaceOfferCampaignBehavior :: System.Boolean <OkPeaceOffer>b__22_0(TaleWorlds.CampaignSystem.Election.KingdomDecision s)
TaleWorlds.CampaignSystem.CampaignBehaviors.PerkResetCampaignBehavior :: System.Void WarnPlayerAboutCompanionLimit()
TaleWorlds.CampaignSystem.CampaignBehaviors.PlayerCaptivityCampaignBehavior :: TaleWorlds.CampaignSystem.Hero FindEnemyPrisonerToSwapWithPlayer()
TaleWorlds.CampaignSystem.CampaignBehaviors.PlayerTownVisitCampaignBehavior :: System.Void town_enemy_keep_on_init(TaleWorlds.CampaignSystem.GameMenus.MenuCallbackArgs args)
TaleWorlds.CampaignSystem.CampaignBehaviors.PlayerTownVisitCampaignBehavior :: System.Void CheckPerkAndGiveRelation(TaleWorlds.CampaignSystem.Party.MobileParty party, TaleWorlds.CampaignSystem.Settlements.Settlement settlement)
TaleWorlds.CampaignSystem.CampaignBehaviors.PoliticalStagnationAndBorderIncidentCampaignBehavior :: System.Single GetThreatValueOfEnemyToSettlement(TaleWorlds.CampaignSystem.Party.MobileParty mobileParty, TaleWorlds.CampaignSystem.Settlements.Settlement settlement)
TaleWorlds.CampaignSystem.CampaignBehaviors.PrisonerCaptureCampaignBehavior :: System.Void OnClanChangedKingdom(TaleWorlds.CampaignSystem.Clan clan, TaleWorlds.CampaignSystem.Kingdom oldKingdom, TaleWorlds.CampaignSystem.Kingdom newKingdom, TaleWorlds.CampaignSystem.Actions.ChangeKingdomAction+ChangeKingdomActionDetail detail, System.Boolean showNotification)
TaleWorlds.CampaignSystem.CampaignBehaviors.PrisonerCaptureCampaignBehavior :: System.Void OnWarDeclared(TaleWorlds.CampaignSystem.IFaction faction1, TaleWorlds.CampaignSystem.IFaction faction2, TaleWorlds.CampaignSystem.Actions.DeclareWarAction+DeclareWarDetail detail)
TaleWorlds.CampaignSystem.CampaignBehaviors.PrisonerReleaseCampaignBehavior :: System.Void ClanChangedKingdom(TaleWorlds.CampaignSystem.Clan clan, TaleWorlds.CampaignSystem.Kingdom oldKingdom, TaleWorlds.CampaignSystem.Kingdom newKingdom, TaleWorlds.CampaignSystem.Actions.ChangeKingdomAction+ChangeKingdomActionDetail detail, System.Boolean showNotification)
TaleWorlds.CampaignSystem.CampaignBehaviors.PrisonerReleaseCampaignBehavior :: System.Void OnAfterClanJoinedKingdom(TaleWorlds.CampaignSystem.Clan clan, TaleWorlds.CampaignSystem.Kingdom newKingdom)
TaleWorlds.CampaignSystem.CampaignBehaviors.PrisonerReleaseCampaignBehavior :: System.Void OnMakePeaceEvent(TaleWorlds.CampaignSystem.IFaction side1Faction, TaleWorlds.CampaignSystem.IFaction side2Faction, TaleWorlds.CampaignSystem.Actions.MakePeaceAction+MakePeaceDetail detail)
TaleWorlds.CampaignSystem.CampaignBehaviors.PrisonerReleaseCampaignBehavior :: System.Void OnMakePeace(TaleWorlds.CampaignSystem.IFaction side1Faction, TaleWorlds.CampaignSystem.IFaction side2Faction)
TaleWorlds.CampaignSystem.CampaignBehaviors.RomanceCampaignBehavior :: System.Tuple`2[[TaleWorlds.CampaignSystem.CharacterDevelopment.TraitObject, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]][] GetTraitCorrelations(System.Int32 valor, System.Int32 mercy, System.Int32 honor, System.Int32 generosity, System.Int32 calculating)
TaleWorlds.CampaignSystem.CampaignBehaviors.SiegeAftermathCampaignBehavior :: System.Int32 GetSiegeAftermathRelationChangeWithLord(TaleWorlds.CampaignSystem.Hero hero, TaleWorlds.CampaignSystem.Actions.SiegeAftermathAction+SiegeAftermath aftermathType)
TaleWorlds.CampaignSystem.CampaignBehaviors.SiegeAftermathCampaignBehavior :: System.Int32 GetSiegeAftermathRelationChangeWithMercifulLord(TaleWorlds.CampaignSystem.Actions.SiegeAftermathAction+SiegeAftermath aftermathType)
TaleWorlds.CampaignSystem.CampaignBehaviors.SiegeAftermathCampaignBehavior :: System.Int32 GetSiegeAftermathRelationPenaltyWithSettlementOwner(TaleWorlds.CampaignSystem.Actions.SiegeAftermathAction+SiegeAftermath aftermathType)
TaleWorlds.CampaignSystem.CampaignBehaviors.SiegeEventCampaignBehavior :: System.Void OnPeaceDeclared(TaleWorlds.CampaignSystem.IFaction faction1, TaleWorlds.CampaignSystem.IFaction faction2, TaleWorlds.CampaignSystem.Actions.MakePeaceAction+MakePeaceDetail detail)
TaleWorlds.CampaignSystem.CampaignBehaviors.SiegeEventCampaignBehavior :: System.Int32 KillRandomTroopsOfEnemy(TaleWorlds.CampaignSystem.Siege.ISiegeEventSide siegeEventSide, System.Int32 count)
TaleWorlds.CampaignSystem.CampaignBehaviors.TradeAgreementsCampaignBehavior :: System.Void WarDeclared(TaleWorlds.CampaignSystem.IFaction faction1, TaleWorlds.CampaignSystem.IFaction faction2, TaleWorlds.CampaignSystem.Actions.DeclareWarAction+DeclareWarDetail detail)
TaleWorlds.CampaignSystem.CampaignBehaviors.TradeAgreementsCampaignBehavior :: System.Void OnKingdomDestroyed(TaleWorlds.CampaignSystem.Kingdom kingdom)
TaleWorlds.CampaignSystem.CampaignBehaviors.TradeAgreementsCampaignBehavior :: System.Void EndTradeAgreementsOfKingdom(TaleWorlds.CampaignSystem.Kingdom kingdom)
TaleWorlds.CampaignSystem.CampaignBehaviors.VassalAndMercenaryOfferCampaignBehavior :: System.Boolean VassalKingdomSelectionConditionsHold(TaleWorlds.CampaignSystem.Kingdom kingdom)
TaleWorlds.CampaignSystem.CampaignBehaviors.VassalAndMercenaryOfferCampaignBehavior :: System.Boolean MercenaryKingdomSelectionConditionsHold(TaleWorlds.CampaignSystem.Kingdom kingdom)
TaleWorlds.CampaignSystem.CampaignBehaviors.VassalAndMercenaryOfferCampaignBehavior :: System.Void OnClanChangedKingdom(TaleWorlds.CampaignSystem.Clan clan, TaleWorlds.CampaignSystem.Kingdom oldKingdom, TaleWorlds.CampaignSystem.Kingdom newKingdom, TaleWorlds.CampaignSystem.Actions.ChangeKingdomAction+ChangeKingdomActionDetail detail, System.Boolean showNotification)
TaleWorlds.CampaignSystem.CampaignBehaviors.VassalAndMercenaryOfferCampaignBehavior :: System.Void OnWarDeclared(TaleWorlds.CampaignSystem.IFaction faction1, TaleWorlds.CampaignSystem.IFaction faction2, TaleWorlds.CampaignSystem.Actions.DeclareWarAction+DeclareWarDetail detail)
TaleWorlds.CampaignSystem.CampaignBehaviors.VassalAndMercenaryOfferCampaignBehavior :: System.Void OnHeroRelationChanged(TaleWorlds.CampaignSystem.Hero effectiveHero, TaleWorlds.CampaignSystem.Hero effectiveHeroGainedRelationWith, System.Int32 relationChange, System.Boolean showNotification, TaleWorlds.CampaignSystem.Actions.ChangeRelationAction+ChangeRelationDetail detail, TaleWorlds.CampaignSystem.Hero originalHero, TaleWorlds.CampaignSystem.Hero originalGainedRelationWith)
TaleWorlds.CampaignSystem.CampaignBehaviors.VassalAndMercenaryOfferCampaignBehavior :: System.Void OnKingdomDestroyed(TaleWorlds.CampaignSystem.Kingdom destroyedKingdom)
TaleWorlds.CampaignSystem.CampaignBehaviors.VassalAndMercenaryOfferCampaignBehavior :: System.Void ClearKingdomOffer(TaleWorlds.CampaignSystem.Kingdom kingdom)
TaleWorlds.CampaignSystem.CampaignBehaviors.ViewDataTrackerCampaignBehavior :: System.Int32 get_NumOfKingdomArmyNotifications()
TaleWorlds.CampaignSystem.CampaignBehaviors.ViewDataTrackerCampaignBehavior :: System.Void OnNewArmyCreated(TaleWorlds.CampaignSystem.Army army)
TaleWorlds.CampaignSystem.CampaignBehaviors.VillageHostileActionCampaignBehavior :: System.Void game_menu_village_hostile_menu_on_init(TaleWorlds.CampaignSystem.GameMenus.MenuCallbackArgs args)
TaleWorlds.CampaignSystem.CampaignBehaviors.VillageHostileActionCampaignBehavior :: System.Boolean game_menu_village_hostile_action_on_condition(TaleWorlds.CampaignSystem.GameMenus.MenuCallbackArgs args)
TaleWorlds.CampaignSystem.CampaignBehaviors.VillageHostileActionCampaignBehavior :: System.Boolean game_menu_village_hostile_action_raid_village_on_condition(TaleWorlds.CampaignSystem.GameMenus.MenuCallbackArgs args)
TaleWorlds.CampaignSystem.CampaignBehaviors.VillageHostileActionCampaignBehavior :: System.Void game_menu_village_hostile_action_raid_village_on_consequence(TaleWorlds.CampaignSystem.GameMenus.MenuCallbackArgs args)
TaleWorlds.CampaignSystem.CampaignBehaviors.VillageHostileActionCampaignBehavior :: System.Void game_menu_village_hostile_action_force_volunteers_on_consequence(TaleWorlds.CampaignSystem.GameMenus.MenuCallbackArgs args)
TaleWorlds.CampaignSystem.CampaignBehaviors.VillageHostileActionCampaignBehavior :: System.Boolean game_menu_village_hostile_action_force_volunteers_condition(TaleWorlds.CampaignSystem.GameMenus.MenuCallbackArgs args)
TaleWorlds.CampaignSystem.CampaignBehaviors.VillageHostileActionCampaignBehavior :: System.Void game_menu_village_hostile_action_forget_it_on_consequence(TaleWorlds.CampaignSystem.GameMenus.MenuCallbackArgs args)
TaleWorlds.CampaignSystem.CampaignBehaviors.VillageHostileActionCampaignBehavior :: System.Void game_menu_village_hostile_action_take_food_on_consequence(TaleWorlds.CampaignSystem.GameMenus.MenuCallbackArgs args)
TaleWorlds.CampaignSystem.CampaignBehaviors.VillageHostileActionCampaignBehavior :: System.Boolean game_menu_village_hostile_action_take_food_on_condition(TaleWorlds.CampaignSystem.GameMenus.MenuCallbackArgs args)
TaleWorlds.CampaignSystem.CampaignBehaviors.VillageHostileActionCampaignBehavior :: System.Void game_menu_village_hostile_action_on_consequence(TaleWorlds.CampaignSystem.GameMenus.MenuCallbackArgs args)
TaleWorlds.CampaignSystem.CampaignBehaviors.VillageHostileActionCampaignBehavior :: System.Boolean game_menu_village_hostile_action_raid_village_warn_continue_on_condition(TaleWorlds.CampaignSystem.GameMenus.MenuCallbackArgs args)
TaleWorlds.CampaignSystem.CampaignBehaviors.VillageHostileActionCampaignBehavior :: System.Boolean game_menu_force_supplies_village_resist_warn_player_continue_on_condition(TaleWorlds.CampaignSystem.GameMenus.MenuCallbackArgs args)
TaleWorlds.CampaignSystem.CampaignBehaviors.VillageHostileActionCampaignBehavior :: System.Void game_menu_force_supplies_village_resist_warn_player_continue_on_consequence(TaleWorlds.CampaignSystem.GameMenus.MenuCallbackArgs args)
TaleWorlds.CampaignSystem.CampaignBehaviors.VillageHostileActionCampaignBehavior :: System.Boolean game_menu_force_troops_village_resist_warn_player_continue_on_condition(TaleWorlds.CampaignSystem.GameMenus.MenuCallbackArgs args)
TaleWorlds.CampaignSystem.CampaignBehaviors.VillageHostileActionCampaignBehavior :: System.Void game_menu_force_troops_village_resist_warn_player_continue_on_consequence(TaleWorlds.CampaignSystem.GameMenus.MenuCallbackArgs args)
TaleWorlds.CampaignSystem.CampaignBehaviors.VillageHostileActionCampaignBehavior :: System.Void game_menu_raid_warn_player_on_init(TaleWorlds.CampaignSystem.GameMenus.MenuCallbackArgs args)
TaleWorlds.CampaignSystem.CampaignBehaviors.VillageHostileActionCampaignBehavior :: System.Void SetHostileActionWarnPlayerInitBackground(TaleWorlds.CampaignSystem.GameMenus.MenuCallbackArgs args)
TaleWorlds.CampaignSystem.CampaignBehaviors.VillageHostileActionCampaignBehavior :: System.Void game_menu_force_supply_warn_player_on_init(TaleWorlds.CampaignSystem.GameMenus.MenuCallbackArgs args)
TaleWorlds.CampaignSystem.CampaignBehaviors.VillageHostileActionCampaignBehavior :: System.Void game_menu_village_hostile_action_raid_village_warn_continue_on_consequence(TaleWorlds.CampaignSystem.GameMenus.MenuCallbackArgs args)
TaleWorlds.CampaignSystem.CampaignBehaviors.VillageHostileActionCampaignBehavior :: System.Void game_menu_force_troop_warn_player_on_init(TaleWorlds.CampaignSystem.GameMenus.MenuCallbackArgs args)
TaleWorlds.CampaignSystem.CampaignBehaviors.VillageHostileActionCampaignBehavior :: System.Void game_menu_village_hostile_action_warn_leave_on_consequence(TaleWorlds.CampaignSystem.GameMenus.MenuCallbackArgs args)
TaleWorlds.CampaignSystem.CampaignBehaviors.VillageHostileActionCampaignBehavior :: TaleWorlds.Localization.TextObject GetHostileActionGenericWarnExplanation()
TaleWorlds.CampaignSystem.CampaignBehaviors.VillageHostileActionCampaignBehavior :: System.Void game_menu_ui_village_hostile_raid_on_init(TaleWorlds.CampaignSystem.GameMenus.MenuCallbackArgs args)
TaleWorlds.CampaignSystem.CampaignBehaviors.VillageHostileActionCampaignBehavior :: System.Boolean hostile_action_common_back_on_condition(TaleWorlds.CampaignSystem.GameMenus.MenuCallbackArgs args)
TaleWorlds.CampaignSystem.CampaignBehaviors.VillageHostileActionCampaignBehavior :: System.Boolean hostile_action_common_continue_on_condition(TaleWorlds.CampaignSystem.GameMenus.MenuCallbackArgs args)
TaleWorlds.CampaignSystem.CampaignBehaviors.VillageHostileActionCampaignBehavior :: System.Void StartHostileAction(TaleWorlds.CampaignSystem.CampaignBehaviors.VillageHostileActionCampaignBehavior+HostileActionType hostileActionType)
TaleWorlds.CampaignSystem.CampaignBehaviors.VillageHostileActionCampaignBehavior :: System.Void CheckFactionAttackableHonorably(TaleWorlds.CampaignSystem.GameMenus.MenuCallbackArgs args, TaleWorlds.CampaignSystem.IFaction faction)
TaleWorlds.CampaignSystem.CampaignBehaviors.VillagerCampaignBehavior :: System.Boolean conversation_warn_player_on_condition()
TaleWorlds.CampaignSystem.CampaignBehaviors.VillageTradeBoundCampaignBehavior :: System.Void ClanChangedKingdom(TaleWorlds.CampaignSystem.Clan clan, TaleWorlds.CampaignSystem.Kingdom oldKingdom, TaleWorlds.CampaignSystem.Kingdom newKingdom, TaleWorlds.CampaignSystem.Actions.ChangeKingdomAction+ChangeKingdomActionDetail detail, System.Boolean showNotification)
TaleWorlds.CampaignSystem.CampaignBehaviors.VillageTradeBoundCampaignBehavior :: System.Void OnMakePeace(TaleWorlds.CampaignSystem.IFaction faction1, TaleWorlds.CampaignSystem.IFaction faction2, TaleWorlds.CampaignSystem.Actions.MakePeaceAction+MakePeaceDetail detail)
TaleWorlds.CampaignSystem.CampaignBehaviors.VillageTradeBoundCampaignBehavior :: System.Void WarDeclared(TaleWorlds.CampaignSystem.IFaction faction1, TaleWorlds.CampaignSystem.IFaction faction2, TaleWorlds.CampaignSystem.Actions.DeclareWarAction+DeclareWarDetail declareWarDetail)
TaleWorlds.CampaignSystem.CampaignBehaviors.WorkshopsCharactersCampaignBehavior :: System.Boolean player_war_status_clickable_condition(TaleWorlds.Localization.TextObject& explanation)
TaleWorlds.CampaignSystem.CampaignBehaviors.WorkshopsCharactersCampaignBehavior :: System.Boolean conversation_shopworker_sell_player_and_workshop_warehouse_on_condition()
TaleWorlds.CampaignSystem.CampaignBehaviors.WorkshopsCampaignBehavior :: System.Void OnClanChangedKingdom(TaleWorlds.CampaignSystem.Clan clan, TaleWorlds.CampaignSystem.Kingdom oldKingdom, TaleWorlds.CampaignSystem.Kingdom newKingdom, TaleWorlds.CampaignSystem.Actions.ChangeKingdomAction+ChangeKingdomActionDetail detail, System.Boolean showNotification)
TaleWorlds.CampaignSystem.CampaignBehaviors.WorkshopsCampaignBehavior :: System.Void OnWarDeclared(TaleWorlds.CampaignSystem.IFaction faction1, TaleWorlds.CampaignSystem.IFaction faction2, TaleWorlds.CampaignSystem.Actions.DeclareWarAction+DeclareWarDetail detail)
TaleWorlds.CampaignSystem.CampaignBehaviors.WorkshopsCampaignBehavior :: System.Void warehouse_manage_on_consequence()
TaleWorlds.CampaignSystem.CampaignBehaviors.WorkshopsCampaignBehavior :: System.Void warehouse_manage_on_consequence(TaleWorlds.CampaignSystem.GameMenus.MenuCallbackArgs args)
TaleWorlds.CampaignSystem.CampaignBehaviors.WorkshopsCampaignBehavior :: System.Boolean warehouse_manage_on_condition(TaleWorlds.CampaignSystem.GameMenus.MenuCallbackArgs args)
TaleWorlds.CampaignSystem.CampaignBehaviors.WorkshopsCampaignBehavior :: System.Boolean TaleWorlds.CampaignSystem.CampaignBehaviors.IWorkshopWarehouseCampaignBehavior.IsGettingInputsFromWarehouse(TaleWorlds.CampaignSystem.Settlements.Workshops.Workshop workshop)
TaleWorlds.CampaignSystem.CampaignBehaviors.WorkshopsCampaignBehavior :: System.Void TaleWorlds.CampaignSystem.CampaignBehaviors.IWorkshopWarehouseCampaignBehavior.SetIsGettingInputsFromWarehouse(TaleWorlds.CampaignSystem.Settlements.Workshops.Workshop workshop, System.Boolean isActive)
TaleWorlds.CampaignSystem.CampaignBehaviors.WorkshopsCampaignBehavior :: System.Single TaleWorlds.CampaignSystem.CampaignBehaviors.IWorkshopWarehouseCampaignBehavior.GetStockProductionInWarehouseRatio(TaleWorlds.CampaignSystem.Settlements.Workshops.Workshop workshop)
TaleWorlds.CampaignSystem.CampaignBehaviors.WorkshopsCampaignBehavior :: System.Void TaleWorlds.CampaignSystem.CampaignBehaviors.IWorkshopWarehouseCampaignBehavior.SetStockProductionInWarehouseRatio(TaleWorlds.CampaignSystem.Settlements.Workshops.Workshop workshop, System.Single ratio)
TaleWorlds.CampaignSystem.CampaignBehaviors.WorkshopsCampaignBehavior :: System.Int32 TaleWorlds.CampaignSystem.CampaignBehaviors.IWorkshopWarehouseCampaignBehavior.GetInputCount(TaleWorlds.CampaignSystem.Settlements.Workshops.Workshop workshop)
TaleWorlds.CampaignSystem.CampaignBehaviors.WorkshopsCampaignBehavior :: TaleWorlds.CampaignSystem.ExplainedNumber TaleWorlds.CampaignSystem.CampaignBehaviors.IWorkshopWarehouseCampaignBehavior.GetInputDailyChange(TaleWorlds.CampaignSystem.Settlements.Workshops.Workshop workshop)
TaleWorlds.CampaignSystem.CampaignBehaviors.WorkshopsCampaignBehavior :: System.Int32 TaleWorlds.CampaignSystem.CampaignBehaviors.IWorkshopWarehouseCampaignBehavior.GetOutputCount(TaleWorlds.CampaignSystem.Settlements.Workshops.Workshop workshop)
TaleWorlds.CampaignSystem.CampaignBehaviors.WorkshopsCampaignBehavior :: TaleWorlds.CampaignSystem.ExplainedNumber TaleWorlds.CampaignSystem.CampaignBehaviors.IWorkshopWarehouseCampaignBehavior.GetOutputDailyChange(TaleWorlds.CampaignSystem.Settlements.Workshops.Workshop workshop)
TaleWorlds.CampaignSystem.CampaignBehaviors.WorkshopsCampaignBehavior :: System.Boolean TaleWorlds.CampaignSystem.CampaignBehaviors.IWorkshopWarehouseCampaignBehavior.IsRawMaterialsSufficientInTownMarket(TaleWorlds.CampaignSystem.Settlements.Workshops.Workshop workshop)
TaleWorlds.CampaignSystem.CampaignBehaviors.WorkshopsCampaignBehavior :: System.Single GetWarehouseItemRosterWeight(TaleWorlds.CampaignSystem.Settlements.Settlement settlement)
TaleWorlds.CampaignSystem.CampaignBehaviors.WorkshopsCampaignBehavior :: System.Void ProduceAnOutputToWarehouse(TaleWorlds.Core.EquipmentElement outputItem, TaleWorlds.CampaignSystem.Settlements.Workshops.Workshop workshop)
TaleWorlds.CampaignSystem.CampaignBehaviors.WorkshopsCampaignBehavior :: System.Void ConsumeInputFromWarehouse(TaleWorlds.Core.ItemCategory productionInput, System.Int32 inputCount, TaleWorlds.CampaignSystem.Settlements.Workshops.Workshop workshop)
TaleWorlds.CampaignSystem.CampaignBehaviors.WorkshopsCampaignBehavior :: System.Void AddOutputProgressForWarehouse(TaleWorlds.CampaignSystem.Settlements.Workshops.Workshop workshop, System.Single progressToAdd)
TaleWorlds.CampaignSystem.CampaignBehaviors.WorkshopsCampaignBehavior :: System.Boolean CanItemFitInWarehouse(TaleWorlds.CampaignSystem.Settlements.Settlement settlement, TaleWorlds.Core.EquipmentElement equipmentElement)
TaleWorlds.CampaignSystem.CampaignBehaviors.WorkshopsCampaignBehavior :: System.Boolean IsWarehouseAtLimit(TaleWorlds.CampaignSystem.Settlements.Settlement settlement)
TaleWorlds.CampaignSystem.CampaignBehaviors.WorkshopsCampaignBehavior :: TaleWorlds.CampaignSystem.Roster.ItemRoster GetWarehouseRoster(TaleWorlds.CampaignSystem.Settlements.Settlement settlement)
TaleWorlds.CampaignSystem.CampaignBehaviors.WorkshopsCampaignBehavior :: System.Void RemoveWarehouseData(TaleWorlds.CampaignSystem.Settlements.Settlement settlement)
TaleWorlds.CampaignSystem.CampaignBehaviors.WorkshopsCampaignBehavior :: System.Void AddNewWarehouseDataIfNeeded(TaleWorlds.CampaignSystem.Settlements.Settlement settlement)
TaleWorlds.CampaignSystem.CampaignBehaviors.WorkshopsCampaignBehavior :: System.Void TransferWarehouseToPlayerParty(TaleWorlds.CampaignSystem.Settlements.Settlement settlement)
TaleWorlds.CampaignSystem.CampaignBehaviors.CommentBehaviors.CommentOnDeclareWarBehavior :: System.Void OnWarDeclared(TaleWorlds.CampaignSystem.IFaction faction1, TaleWorlds.CampaignSystem.IFaction faction2, TaleWorlds.CampaignSystem.Actions.DeclareWarAction+DeclareWarDetail detail)
TaleWorlds.CampaignSystem.CampaignBehaviors.CommentBehaviors.CommentOnKingdomDestroyedBehavior :: System.Void OnKingdomDestroyed(TaleWorlds.CampaignSystem.Kingdom destroyedKingdom)
TaleWorlds.CampaignSystem.CampaignBehaviors.CommentBehaviors.CommentOnLeaveFactionBehavior :: System.Void OnClanLeaveKingdom(TaleWorlds.CampaignSystem.Clan clan, TaleWorlds.CampaignSystem.Kingdom oldKingdom, TaleWorlds.CampaignSystem.Kingdom newKingdom, TaleWorlds.CampaignSystem.Actions.ChangeKingdomAction+ChangeKingdomActionDetail detail, System.Boolean showNotification)
TaleWorlds.CampaignSystem.CampaignBehaviors.CommentBehaviors.CommentOnMakePeaceBehavior :: System.Void OnMakePeace(TaleWorlds.CampaignSystem.IFaction faction1, TaleWorlds.CampaignSystem.IFaction faction2, TaleWorlds.CampaignSystem.Actions.MakePeaceAction+MakePeaceDetail detail)
TaleWorlds.CampaignSystem.CampaignBehaviors.BarterBehaviors.DiplomaticBartersBehavior :: System.Void ConsiderClanLeaveKingdom(TaleWorlds.CampaignSystem.Clan clan)
TaleWorlds.CampaignSystem.CampaignBehaviors.BarterBehaviors.DiplomaticBartersBehavior :: System.Void ConsiderPeace(TaleWorlds.CampaignSystem.Clan clan1, TaleWorlds.CampaignSystem.Clan clan2)
TaleWorlds.CampaignSystem.CampaignBehaviors.BarterBehaviors.DiplomaticBartersBehavior :: System.Void ConsiderWar(TaleWorlds.CampaignSystem.Clan clan, TaleWorlds.CampaignSystem.IFaction otherMapFaction)
TaleWorlds.CampaignSystem.CampaignBehaviors.AiBehaviors.AiMilitaryBehavior :: System.Void FindBestTargetAndItsValueForFaction(TaleWorlds.CampaignSystem.Army+ArmyTypes missionType, TaleWorlds.CampaignSystem.PartyThinkParams p, System.Single ourStrength, System.Single newArmyCreatingAdditionalConstant)
TaleWorlds.CampaignSystem.CampaignBehaviors.AiBehaviors.AiMilitaryBehavior :: System.Void CalculateMilitaryBehaviorForFactionSettlements(TaleWorlds.CampaignSystem.IFaction faction, TaleWorlds.CampaignSystem.PartyThinkParams p, TaleWorlds.CampaignSystem.Army+ArmyTypes missionType, TaleWorlds.CampaignSystem.Party.AiBehavior aiBehavior, System.Single ourStrength, System.Single partySizeScore, System.Single cohesionScore, System.Single foodScore, System.Single newArmyCreatingAdditionalConstant)
TaleWorlds.CampaignSystem.CampaignBehaviors.AiBehaviors.AiPartyThinkBehavior :: System.Void OnMakePeace(TaleWorlds.CampaignSystem.IFaction faction1, TaleWorlds.CampaignSystem.IFaction faction2, TaleWorlds.CampaignSystem.Actions.MakePeaceAction+MakePeaceDetail detail)
TaleWorlds.CampaignSystem.CampaignBehaviors.AiBehaviors.AiPartyThinkBehavior :: System.Void OnClanChangedKingdom(TaleWorlds.CampaignSystem.Clan clan, TaleWorlds.CampaignSystem.Kingdom oldKingdom, TaleWorlds.CampaignSystem.Kingdom newKingdom, TaleWorlds.CampaignSystem.Actions.ChangeKingdomAction+ChangeKingdomActionDetail detail, System.Boolean showNotification)
TaleWorlds.CampaignSystem.CampaignBehaviors.AiBehaviors.AiPartyThinkBehavior :: System.Void OnWarDeclared(TaleWorlds.CampaignSystem.IFaction faction1, TaleWorlds.CampaignSystem.IFaction faction2, TaleWorlds.CampaignSystem.Actions.DeclareWarAction+DeclareWarDetail detail)
TaleWorlds.CampaignSystem.BarterSystem.BarterData :: TaleWorlds.CampaignSystem.IFaction get_OffererMapFaction()
TaleWorlds.CampaignSystem.BarterSystem.BarterData :: TaleWorlds.CampaignSystem.IFaction get_OtherMapFaction()
TaleWorlds.CampaignSystem.BarterSystem.BarterManager :: System.Single GetOfferValueForFaction(TaleWorlds.CampaignSystem.BarterSystem.BarterData barterData, TaleWorlds.CampaignSystem.IFaction faction)
TaleWorlds.CampaignSystem.BarterSystem.BarterManager :: System.Boolean InitializeJoinFactionBarterContext(TaleWorlds.CampaignSystem.BarterSystem.Barterables.Barterable barterable, TaleWorlds.CampaignSystem.BarterSystem.BarterData args, System.Object obj)
TaleWorlds.CampaignSystem.BarterSystem.BarterManager :: System.Boolean InitializeMakePeaceBarterContext(TaleWorlds.CampaignSystem.BarterSystem.Barterables.Barterable barterable, TaleWorlds.CampaignSystem.BarterSystem.BarterData args, System.Object obj)
TaleWorlds.CampaignSystem.BarterSystem.Barterables.Barterable :: System.Int32 GetValueForFaction(TaleWorlds.CampaignSystem.IFaction faction)
TaleWorlds.CampaignSystem.BarterSystem.Barterables.Barterable :: System.Int32 GetUnitValueForFaction(TaleWorlds.CampaignSystem.IFaction faction)
TaleWorlds.CampaignSystem.BarterSystem.Barterables.DeclareWarBarterable :: TaleWorlds.CampaignSystem.IFaction get_DeclaringFaction()
TaleWorlds.CampaignSystem.BarterSystem.Barterables.DeclareWarBarterable :: System.Void set_DeclaringFaction(TaleWorlds.CampaignSystem.IFaction value)
TaleWorlds.CampaignSystem.BarterSystem.Barterables.DeclareWarBarterable :: TaleWorlds.CampaignSystem.IFaction get_OtherFaction()
TaleWorlds.CampaignSystem.BarterSystem.Barterables.DeclareWarBarterable :: System.Void set_OtherFaction(TaleWorlds.CampaignSystem.IFaction value)
TaleWorlds.CampaignSystem.BarterSystem.Barterables.DeclareWarBarterable :: System.Int32 GetUnitValueForFaction(TaleWorlds.CampaignSystem.IFaction faction)
TaleWorlds.CampaignSystem.BarterSystem.Barterables.FiefBarterable :: System.Int32 GetUnitValueForFaction(TaleWorlds.CampaignSystem.IFaction faction)
TaleWorlds.CampaignSystem.BarterSystem.Barterables.GoldBarterable :: System.Int32 GetUnitValueForFaction(TaleWorlds.CampaignSystem.IFaction faction)
TaleWorlds.CampaignSystem.BarterSystem.Barterables.ItemBarterable :: System.Int32 GetUnitValueForFaction(TaleWorlds.CampaignSystem.IFaction faction)
TaleWorlds.CampaignSystem.BarterSystem.Barterables.JoinKingdomAsClanBarterable :: System.Int32 GetUnitValueForFaction(TaleWorlds.CampaignSystem.IFaction factionForEvaluation)
TaleWorlds.CampaignSystem.BarterSystem.Barterables.JoinKingdomAsClanBarterable :: System.Void AutoGeneratedStaticCollectObjectsJoinKingdomAsClanBarterable(System.Object o, System.Collections.Generic.List`1[[System.Object, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] collectedObjects)
TaleWorlds.CampaignSystem.BarterSystem.Barterables.LeaveKingdomAsClanBarterable :: System.Int32 GetUnitValueForFaction(TaleWorlds.CampaignSystem.IFaction faction)
TaleWorlds.CampaignSystem.BarterSystem.Barterables.LeaveKingdomAsClanBarterable :: System.Void AutoGeneratedStaticCollectObjectsLeaveKingdomAsClanBarterable(System.Object o, System.Collections.Generic.List`1[[System.Object, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] collectedObjects)
TaleWorlds.CampaignSystem.BarterSystem.Barterables.MarriageBarterable :: System.Int32 GetUnitValueForFaction(TaleWorlds.CampaignSystem.IFaction faction)
TaleWorlds.CampaignSystem.BarterSystem.Barterables.MercenaryJoinKingdomBarterable :: System.Int32 GetUnitValueForFaction(TaleWorlds.CampaignSystem.IFaction faction)
TaleWorlds.CampaignSystem.BarterSystem.Barterables.MercenaryJoinKingdomBarterable :: System.Void AutoGeneratedStaticCollectObjectsMercenaryJoinKingdomBarterable(System.Object o, System.Collections.Generic.List`1[[System.Object, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] collectedObjects)
TaleWorlds.CampaignSystem.BarterSystem.Barterables.MercenaryJoinKingdomBarterable :: System.Object AutoGeneratedGetMemberValue_targetKingdom(System.Object o)
TaleWorlds.CampaignSystem.BarterSystem.Barterables.NoAttackBarterable :: System.Int32 GetUnitValueForFaction(TaleWorlds.CampaignSystem.IFaction faction)
TaleWorlds.CampaignSystem.BarterSystem.Barterables.PeaceBarterable :: System.Int32 GetUnitValueForFaction(TaleWorlds.CampaignSystem.IFaction factionToEvaluateFor)
TaleWorlds.CampaignSystem.BarterSystem.Barterables.PeaceBarterable :: System.Void AutoGeneratedStaticCollectObjectsPeaceBarterable(System.Object o, System.Collections.Generic.List`1[[System.Object, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] collectedObjects)
TaleWorlds.CampaignSystem.BarterSystem.Barterables.SafePassageBarterable :: System.Int32 GetUnitValueForFaction(TaleWorlds.CampaignSystem.IFaction faction)
TaleWorlds.CampaignSystem.BarterSystem.Barterables.SetPrisonerFreeBarterable :: System.Int32 GetUnitValueForFaction(TaleWorlds.CampaignSystem.IFaction faction)
TaleWorlds.CampaignSystem.BarterSystem.Barterables.TransferPrisonerBarterable :: System.Int32 GetUnitValueForFaction(TaleWorlds.CampaignSystem.IFaction faction)
TaleWorlds.CampaignSystem.AgentOrigins.PartyAgentOrigin :: System.UInt32 get_FactionColor()
TaleWorlds.CampaignSystem.AgentOrigins.PartyAgentOrigin :: System.UInt32 get_FactionColor2()
TaleWorlds.CampaignSystem.AgentOrigins.PartyGroupAgentOrigin :: System.UInt32 get_FactionColor()
TaleWorlds.CampaignSystem.AgentOrigins.PartyGroupAgentOrigin :: System.UInt32 get_FactionColor2()
TaleWorlds.CampaignSystem.AgentOrigins.SimpleAgentOrigin :: System.UInt32 get_FactionColor()
TaleWorlds.CampaignSystem.AgentOrigins.SimpleAgentOrigin :: System.UInt32 get_FactionColor2()
TaleWorlds.CampaignSystem.Actions.BeHostileAction :: System.Void ApplyGeneralConsequencesOnPeace(TaleWorlds.CampaignSystem.Party.PartyBase attackerParty, TaleWorlds.CampaignSystem.Party.PartyBase defenderParty, System.Single value)
TaleWorlds.CampaignSystem.Actions.BeHostileAction :: System.Void ApplyHostileAction(TaleWorlds.CampaignSystem.Party.PartyBase attackerParty, TaleWorlds.CampaignSystem.Party.PartyBase defenderParty, System.Single value)
TaleWorlds.CampaignSystem.Actions.BeHostileAction :: System.Void ApplyMinorCoercionHostileAction(TaleWorlds.CampaignSystem.Party.PartyBase attackerParty, TaleWorlds.CampaignSystem.Party.PartyBase defenderParty)
TaleWorlds.CampaignSystem.Actions.BeHostileAction :: System.Void ApplyMajorCoercionHostileAction(TaleWorlds.CampaignSystem.Party.PartyBase attackerParty, TaleWorlds.CampaignSystem.Party.PartyBase defenderParty)
TaleWorlds.CampaignSystem.Actions.BeHostileAction :: System.Void ApplyEncounterHostileAction(TaleWorlds.CampaignSystem.Party.PartyBase attackerParty, TaleWorlds.CampaignSystem.Party.PartyBase defenderParty)
TaleWorlds.CampaignSystem.Actions.ChangeKingdomAction :: System.Void ApplyByJoinToKingdom(TaleWorlds.CampaignSystem.Clan clan, TaleWorlds.CampaignSystem.Kingdom newKingdom, TaleWorlds.CampaignSystem.CampaignTime shouldStayInKingdomUntil, System.Boolean showNotification)
TaleWorlds.CampaignSystem.Actions.ChangeKingdomAction :: System.Void ApplyByJoinToKingdomByDefection(TaleWorlds.CampaignSystem.Clan clan, TaleWorlds.CampaignSystem.Kingdom oldKingdom, TaleWorlds.CampaignSystem.Kingdom newKingdom, TaleWorlds.CampaignSystem.CampaignTime shouldStayInKingdomUntil, System.Boolean showNotification)
TaleWorlds.CampaignSystem.Actions.ChangeKingdomAction :: System.Void ApplyByCreateKingdom(TaleWorlds.CampaignSystem.Clan clan, TaleWorlds.CampaignSystem.Kingdom newKingdom, System.Boolean showNotification)
TaleWorlds.CampaignSystem.Actions.ChangeKingdomAction :: System.Void ApplyByLeaveByKingdomDestruction(TaleWorlds.CampaignSystem.Clan clan, System.Boolean showNotification)
TaleWorlds.CampaignSystem.Actions.ChangeKingdomAction :: System.Void ApplyByLeaveKingdom(TaleWorlds.CampaignSystem.Clan clan, System.Boolean showNotification)
TaleWorlds.CampaignSystem.Actions.ChangeKingdomAction :: System.Void ApplyByLeaveWithRebellionAgainstKingdom(TaleWorlds.CampaignSystem.Clan clan, System.Boolean showNotification)
TaleWorlds.CampaignSystem.Actions.ChangeKingdomAction :: System.Void ApplyByJoinFactionAsMercenary(TaleWorlds.CampaignSystem.Clan clan, TaleWorlds.CampaignSystem.Kingdom newKingdom, TaleWorlds.CampaignSystem.CampaignTime shouldStayInKingdomUntil, System.Int32 awardMultiplier, System.Boolean showNotification)
TaleWorlds.CampaignSystem.Actions.ChangeKingdomAction :: System.Void ApplyByLeaveKingdomAsMercenary(TaleWorlds.CampaignSystem.Clan mercenaryClan, System.Boolean showNotification)
TaleWorlds.CampaignSystem.Actions.ChangeKingdomAction :: System.Void ApplyByLeaveKingdomByClanDestruction(TaleWorlds.CampaignSystem.Clan clan, System.Boolean showNotification)
TaleWorlds.CampaignSystem.Actions.ChangeOwnerOfSettlementAction :: System.Void ApplyByLeaveFaction(TaleWorlds.CampaignSystem.Hero hero, TaleWorlds.CampaignSystem.Settlements.Settlement settlement)
TaleWorlds.CampaignSystem.Actions.ChangeOwnerOfWorkshopAction :: System.Void ApplyByWar(TaleWorlds.CampaignSystem.Settlements.Workshops.Workshop workshop, TaleWorlds.CampaignSystem.Hero newOwner, TaleWorlds.CampaignSystem.Settlements.Workshops.WorkshopType workshopType)
TaleWorlds.CampaignSystem.Actions.ChangeRelationAction :: System.Void ApplyPlayerRelation(TaleWorlds.CampaignSystem.Hero gainedRelationWith, System.Int32 relation, System.Boolean affectRelatives, System.Boolean showQuickNotification)
TaleWorlds.CampaignSystem.Actions.ChangeRelationAction :: System.Void ApplyRelationChangeBetweenHeroes(TaleWorlds.CampaignSystem.Hero hero, TaleWorlds.CampaignSystem.Hero gainedRelationWith, System.Int32 relationChange, System.Boolean showQuickNotification)
TaleWorlds.CampaignSystem.Actions.ChangeRelationAction :: System.Void ApplyEmissaryRelation(TaleWorlds.CampaignSystem.Hero emissary, TaleWorlds.CampaignSystem.Hero gainedRelationWith, System.Int32 relationChange, System.Boolean showQuickNotification)
TaleWorlds.CampaignSystem.Actions.ClaimSettlementAction :: System.Void ImpactRelations(TaleWorlds.CampaignSystem.Hero claimant, TaleWorlds.CampaignSystem.Settlements.Settlement claimedSettlement)
TaleWorlds.CampaignSystem.Actions.DeclareWarAction :: System.Void ApplyByKingdomDecision(TaleWorlds.CampaignSystem.IFaction faction1, TaleWorlds.CampaignSystem.IFaction faction2)
TaleWorlds.CampaignSystem.Actions.DeclareWarAction :: System.Void ApplyByKingdomCreation(TaleWorlds.CampaignSystem.IFaction faction1, TaleWorlds.CampaignSystem.IFaction faction2)
TaleWorlds.CampaignSystem.Actions.DeclareWarAction :: System.Void ApplyByCallToWarAgreement(TaleWorlds.CampaignSystem.IFaction faction1, TaleWorlds.CampaignSystem.IFaction faction2)
TaleWorlds.CampaignSystem.Actions.DestroyKingdomAction :: System.Void ApplyByKingdomLeaderDeath(TaleWorlds.CampaignSystem.Kingdom destroyedKingdom)
TaleWorlds.CampaignSystem.Actions.DisbandArmyAction :: System.Void ApplyByNoActiveWar(TaleWorlds.CampaignSystem.Army army)
TaleWorlds.CampaignSystem.Actions.EndCaptivityAction :: System.Void ApplyByPeace(TaleWorlds.CampaignSystem.Hero character, TaleWorlds.CampaignSystem.Hero facilitator)
TaleWorlds.CampaignSystem.Actions.EndMercenaryServiceAction :: System.Void EndByLeavingKingdom(TaleWorlds.CampaignSystem.Clan clan)
TaleWorlds.CampaignSystem.Actions.GainKingdomInfluenceAction :: System.Void ApplyForJoiningFaction(TaleWorlds.CampaignSystem.Hero hero, System.Single value)
TaleWorlds.CampaignSystem.Actions.GainKingdomInfluenceAction :: System.Void ApplyForRaidingEnemyVillage(TaleWorlds.CampaignSystem.Party.MobileParty side1Party, System.Single value)
TaleWorlds.CampaignSystem.Actions.GainKingdomInfluenceAction :: System.Void ApplyForBesiegingEnemySettlement(TaleWorlds.CampaignSystem.Party.MobileParty side1Party, System.Single value)
TaleWorlds.CampaignSystem.Actions.GainKingdomInfluenceAction :: System.Void ApplyForCapturingEnemySettlement(TaleWorlds.CampaignSystem.Party.MobileParty side1Party, System.Single value)
TaleWorlds.CampaignSystem.Actions.KillCharacterAction :: TaleWorlds.CampaignSystem.Clan SelectHeirClanForKingdom(TaleWorlds.CampaignSystem.Kingdom kingdom, System.Boolean exceptRulingClan)
TaleWorlds.CampaignSystem.Actions.MakePeaceAction :: System.Void ApplyByKingdomDecision(TaleWorlds.CampaignSystem.IFaction faction1, TaleWorlds.CampaignSystem.IFaction faction2, System.Int32 dailyTributeFrom1To2, System.Int32 dailyTributeDuration)
TaleWorlds.CampaignSystem.CharacterRelationManager+HeroRelations :: System.Void AutoGeneratedStaticCollectObjectsHeroRelations(System.Object o, System.Collections.Generic.List`1[[System.Object, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] collectedObjects)
TaleWorlds.CampaignSystem.CharacterRelationManager+HeroRelations :: System.Object AutoGeneratedGetMemberValue_relations(System.Object o)
TaleWorlds.CampaignSystem.CharacterRelationManager+HeroRelations :: System.Int32 GetRelation(TaleWorlds.CampaignSystem.Hero hero1, TaleWorlds.CampaignSystem.Hero hero2)
TaleWorlds.CampaignSystem.CharacterRelationManager+HeroRelations :: System.Void SetRelation(TaleWorlds.CampaignSystem.Hero hero1, TaleWorlds.CampaignSystem.Hero hero2, System.Int32 value)
TaleWorlds.CampaignSystem.FactionManager+<>c__DisplayClass17_0 :: System.Boolean <RemoveFactionsFromCampaignWars>b__0(TaleWorlds.CampaignSystem.StanceLink x)
TaleWorlds.CampaignSystem.KingdomManager+<>c__DisplayClass14_0 :: System.Boolean <CreateKingdom>b__1(TaleWorlds.CampaignSystem.Kingdom x)
TaleWorlds.CampaignSystem.KingdomManager+<>c__DisplayClass14_0 :: System.Boolean <CreateKingdom>b__0(TaleWorlds.CampaignSystem.IFaction x)
TaleWorlds.CampaignSystem.SceneInformationPopupTypes.CampaignSceneNotificationHelper+<>c :: System.Boolean <GetMilitaryAudienceForKingdom>b__5_0(TaleWorlds.CampaignSystem.Hero h)
TaleWorlds.CampaignSystem.SceneInformationPopupTypes.CampaignSceneNotificationHelper+<>c :: System.Single <GetMilitaryAudienceForKingdom>b__5_1(TaleWorlds.CampaignSystem.Hero h)
TaleWorlds.CampaignSystem.Inventory.InventoryLogic+CapacityData :: TaleWorlds.Localization.TextObject GetCapacityExceededWarningText()
TaleWorlds.CampaignSystem.GameComponents.DefaultAlleyModel+<>c :: System.Boolean <GetRelatedBanditClanDependingOnAlleySettlementFaction>b__30_0(TaleWorlds.CampaignSystem.Clan x)
TaleWorlds.CampaignSystem.GameComponents.DefaultAlleyModel+<>c :: System.Boolean <GetRelatedBanditClanDependingOnAlleySettlementFaction>b__30_1(TaleWorlds.CampaignSystem.Clan x)
TaleWorlds.CampaignSystem.GameComponents.DefaultAlleyModel+<>c :: System.Boolean <GetRelatedBanditClanDependingOnAlleySettlementFaction>b__30_2(TaleWorlds.CampaignSystem.Clan x)
TaleWorlds.CampaignSystem.GameComponents.DefaultAlleyModel+<>c :: System.Boolean <GetRelatedBanditClanDependingOnAlleySettlementFaction>b__30_3(TaleWorlds.CampaignSystem.Clan x)
TaleWorlds.CampaignSystem.GameComponents.DefaultAlleyModel+<>c :: System.Boolean <GetRelatedBanditClanDependingOnAlleySettlementFaction>b__30_4(TaleWorlds.CampaignSystem.Clan x)
TaleWorlds.CampaignSystem.GameComponents.DefaultAlleyModel+<>c :: System.Boolean <GetRelatedBanditClanDependingOnAlleySettlementFaction>b__30_5(TaleWorlds.CampaignSystem.Clan x)
TaleWorlds.CampaignSystem.GameComponents.DefaultAllianceModel+<>c :: System.Single <GetCallToWarCostForCalledKingdom>b__41_0(TaleWorlds.CampaignSystem.Settlements.Town x)
TaleWorlds.CampaignSystem.GameComponents.DefaultAllianceModel+<>c :: System.Single <GetCallToWarBudgetOfCallingKingdom>b__42_0(TaleWorlds.CampaignSystem.Settlements.Town x)
TaleWorlds.CampaignSystem.GameComponents.DefaultBannerItemModel+<>c :: System.Boolean <GetPossibleRewardBannerItems>b__4_0(TaleWorlds.Core.ItemObject i)
TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel+<>c :: System.Int32 <GetWarProgressScore>b__54_0(TaleWorlds.CampaignSystem.Party.PartyComponents.WarPartyComponent x)
TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel+<>c :: System.Int32 <GetWarProgressScore>b__54_1(TaleWorlds.CampaignSystem.Settlements.Town x)
TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel+<>c :: System.Single <ApplyTributeEffectToBenefitScoreForWar>b__62_0(TaleWorlds.CampaignSystem.Settlements.Town x)
TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel+<>c :: System.Single <ApplyTributeEffectToBenefitScoreForWar>b__62_1(TaleWorlds.CampaignSystem.Settlements.Town x)
TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel+<>c :: System.Single <CalculateWarStatsForPeace>b__101_0(TaleWorlds.CampaignSystem.Party.PartyComponents.WarPartyComponent x)
TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel+<>c :: System.Single <CalculateWarStatsForPeace>b__101_1(TaleWorlds.CampaignSystem.Settlements.Town x)
TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel+<>c :: System.Single <CalculateWarStatsForPeace>b__101_2(TaleWorlds.CampaignSystem.Settlements.Town x)
TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel+<>c :: System.Boolean <CalculateWarStatsForPeace>b__101_5(TaleWorlds.CampaignSystem.Clan x)
TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel+<>c :: System.Single <CalculateWarStatsForPeace>b__101_4(TaleWorlds.CampaignSystem.Party.PartyComponents.WarPartyComponent x)
TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel+<>c :: System.Single <CalculateWarStatsForWar>b__102_0(TaleWorlds.CampaignSystem.Party.PartyComponents.WarPartyComponent x)
TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel+<>c :: System.Single <CalculateWarStatsForWar>b__102_1(TaleWorlds.CampaignSystem.Settlements.Town x)
TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel+<>c :: System.Boolean <CalculateWarStatsForWar>b__102_5(TaleWorlds.CampaignSystem.Clan x)
TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel+<>c :: System.Single <CalculateWarStatsForWar>b__102_3(TaleWorlds.CampaignSystem.Party.PartyComponents.WarPartyComponent x)
TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel+<>c :: System.Single <CalculateWarStatsForWar>b__102_4(TaleWorlds.CampaignSystem.Settlements.Town x)
TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel+<>c__DisplayClass101_0 :: System.Boolean <CalculateWarStatsForPeace>b__3(TaleWorlds.CampaignSystem.IFaction x)
TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel+<>c__DisplayClass102_0 :: System.Boolean <CalculateWarStatsForWar>b__2(TaleWorlds.CampaignSystem.IFaction x)
TaleWorlds.CampaignSystem.GameComponents.DefaultKingdomCreationModel+<>c :: System.Boolean <IsPlayerKingdomCreationPossible>b__8_0(TaleWorlds.CampaignSystem.Settlements.Settlement t)
TaleWorlds.CampaignSystem.GameComponents.DefaultKingdomCreationModel+<>c :: System.Int32 <IsPlayerKingdomCreationPossible>b__8_1(TaleWorlds.CampaignSystem.Settlements.Town t)
TaleWorlds.CampaignSystem.GameComponents.DefaultKingdomCreationModel+<>c :: System.Int32 <IsPlayerKingdomCreationPossible>b__8_2(TaleWorlds.CampaignSystem.Party.PartyComponents.WarPartyComponent t)
TaleWorlds.CampaignSystem.GameComponents.DefaultKingdomCreationModel+<>c :: System.Boolean <GetAvailablePlayerKingdomCultures>b__10_0(TaleWorlds.CampaignSystem.Settlements.Settlement t)
TaleWorlds.CampaignSystem.GameComponents.DefaultMobilePartyAIModel+<>c__DisplayClass26_0 :: System.Boolean <CalculateInitiativeScoresForEnemy>b__0(TaleWorlds.CampaignSystem.MapEvents.MapEventParty x)
TaleWorlds.CampaignSystem.GameComponents.DefaultSettlementValueModel+<>c :: System.Boolean <CalculateSettlementValueForFaction>b__27_0(TaleWorlds.CampaignSystem.Settlements.Settlement x)
TaleWorlds.CampaignSystem.GameComponents.DefaultSettlementValueModel+<>c :: System.Boolean <CalculateSettlementValueForEnemyHero>b__28_0(TaleWorlds.CampaignSystem.Settlements.Settlement x)
TaleWorlds.CampaignSystem.GameComponents.DefaultTargetScoreCalculatingModel+<>c :: System.Single <GetTargetScoreForFaction>b__21_0(TaleWorlds.CampaignSystem.Party.PartyBase x)
TaleWorlds.CampaignSystem.GameComponents.DefaultTargetScoreCalculatingModel+<>c :: System.Single <GetTargetScoreForFaction>b__21_1(TaleWorlds.CampaignSystem.Party.PartyBase x)
TaleWorlds.CampaignSystem.Encyclopedia.Pages.DefaultEncyclopediaFactionPage+EncyclopediaListKingdomComparer :: System.Int32 CompareKingdoms(TaleWorlds.CampaignSystem.Encyclopedia.EncyclopediaListItem x, TaleWorlds.CampaignSystem.Encyclopedia.EncyclopediaListItem y, System.Func`3[[TaleWorlds.CampaignSystem.Kingdom, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null],[TaleWorlds.CampaignSystem.Kingdom, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] comparison)
TaleWorlds.CampaignSystem.Incidents.IncidentEffect+<>c__DisplayClass23_0 :: System.Boolean <SettlementRelationChange>b__0()
TaleWorlds.CampaignSystem.Incidents.IncidentEffect+<>c__DisplayClass23_0 :: System.Collections.Generic.List`1[[TaleWorlds.Localization.TextObject, TaleWorlds.Localization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] <SettlementRelationChange>b__1()
TaleWorlds.CampaignSystem.Incidents.IncidentEffect+<>c__DisplayClass23_0 :: System.Collections.Generic.List`1[[TaleWorlds.Localization.TextObject, TaleWorlds.Localization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] <SettlementRelationChange>b__2(TaleWorlds.CampaignSystem.Incidents.IncidentEffect effect)
TaleWorlds.CampaignSystem.Incidents.IncidentEffect+<>c__DisplayClass24_0 :: System.Boolean <TownBoundVillageRelationChange>b__0()
TaleWorlds.CampaignSystem.Incidents.IncidentEffect+<>c__DisplayClass24_0 :: System.Collections.Generic.List`1[[TaleWorlds.Localization.TextObject, TaleWorlds.Localization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] <TownBoundVillageRelationChange>b__1()
TaleWorlds.CampaignSystem.Incidents.IncidentEffect+<>c__DisplayClass24_0 :: System.Collections.Generic.List`1[[TaleWorlds.Localization.TextObject, TaleWorlds.Localization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] <TownBoundVillageRelationChange>b__2(TaleWorlds.CampaignSystem.Incidents.IncidentEffect effect)
TaleWorlds.CampaignSystem.Incidents.IncidentEffect+<>c__DisplayClass28_0 :: System.Boolean <HeroRelationChange>b__0()
TaleWorlds.CampaignSystem.Incidents.IncidentEffect+<>c__DisplayClass28_0 :: System.Collections.Generic.List`1[[TaleWorlds.Localization.TextObject, TaleWorlds.Localization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] <HeroRelationChange>b__1()
TaleWorlds.CampaignSystem.Incidents.IncidentEffect+<>c__DisplayClass28_0 :: System.Collections.Generic.List`1[[TaleWorlds.Localization.TextObject, TaleWorlds.Localization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] <HeroRelationChange>b__2(TaleWorlds.CampaignSystem.Incidents.IncidentEffect effect)
TaleWorlds.CampaignSystem.Conversation.ConversationHelper+<>c__DisplayClass3_0 :: System.Boolean <GetHeroRelationToHeroTextShort>b__0(TaleWorlds.CampaignSystem.Hero exSpouse)
TaleWorlds.CampaignSystem.Conversation.ConversationHelper+<>c__DisplayClass3_0 :: System.Boolean <GetHeroRelationToHeroTextShort>b__1(TaleWorlds.CampaignSystem.Hero exSpouse)
TaleWorlds.CampaignSystem.Conversation.ConversationHelper+<>c__DisplayClass3_0 :: System.Boolean <GetHeroRelationToHeroTextShort>b__2(TaleWorlds.CampaignSystem.Hero exSpouse)
TaleWorlds.CampaignSystem.Conversation.ConversationHelper+<>c__DisplayClass3_0 :: System.Boolean <GetHeroRelationToHeroTextShort>b__3(TaleWorlds.CampaignSystem.Hero children)
TaleWorlds.CampaignSystem.Conversation.ConversationHelper+<>c__DisplayClass3_0 :: System.Boolean <GetHeroRelationToHeroTextShort>b__4(TaleWorlds.CampaignSystem.Hero sibling)
TaleWorlds.CampaignSystem.Conversation.ConversationHelper+<>c__DisplayClass3_0 :: System.Boolean <GetHeroRelationToHeroTextShort>b__5(TaleWorlds.CampaignSystem.Hero x)
TaleWorlds.CampaignSystem.Conversation.ConversationHelper+<>c__DisplayClass3_0 :: System.Boolean <GetHeroRelationToHeroTextShort>b__6(TaleWorlds.CampaignSystem.Hero x)
TaleWorlds.CampaignSystem.Conversation.ConversationHelper+<>c__DisplayClass3_0 :: System.Boolean <GetHeroRelationToHeroTextShort>b__7(TaleWorlds.CampaignSystem.Hero x)
TaleWorlds.CampaignSystem.Conversation.ConversationHelper+<>c__DisplayClass3_0 :: System.Boolean <GetHeroRelationToHeroTextShort>b__8(TaleWorlds.CampaignSystem.Hero x)
TaleWorlds.CampaignSystem.Election.DeclareWarDecision+DeclareWarDecisionOutcome :: System.Void AutoGeneratedStaticCollectObjectsDeclareWarDecisionOutcome(System.Object o, System.Collections.Generic.List`1[[System.Object, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] collectedObjects)
TaleWorlds.CampaignSystem.Election.DeclareWarDecision+DeclareWarDecisionOutcome :: System.Object AutoGeneratedGetMemberValueShouldWarBeDeclared(System.Object o)
TaleWorlds.CampaignSystem.Election.DeclareWarDecision+DeclareWarDecisionOutcome :: System.Object AutoGeneratedGetMemberValueKingdom(System.Object o)
TaleWorlds.CampaignSystem.Election.DeclareWarDecision+DeclareWarDecisionOutcome :: System.Object AutoGeneratedGetMemberValueFactionToDeclareWarOn(System.Object o)
TaleWorlds.CampaignSystem.Election.MakePeaceKingdomDecision+MakePeaceDecisionOutcome :: System.Void AutoGeneratedStaticCollectObjectsMakePeaceDecisionOutcome(System.Object o, System.Collections.Generic.List`1[[System.Object, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] collectedObjects)
TaleWorlds.CampaignSystem.Election.MakePeaceKingdomDecision+MakePeaceDecisionOutcome :: System.Object AutoGeneratedGetMemberValueShouldPeaceBeDeclared(System.Object o)
TaleWorlds.CampaignSystem.Election.MakePeaceKingdomDecision+MakePeaceDecisionOutcome :: System.Object AutoGeneratedGetMemberValueKingdom(System.Object o)
TaleWorlds.CampaignSystem.Election.MakePeaceKingdomDecision+MakePeaceDecisionOutcome :: System.Object AutoGeneratedGetMemberValueFactionToMakePeaceWith(System.Object o)
TaleWorlds.CampaignSystem.Election.TradeAgreementDecision+TradeAgreementDecisionOutcome :: System.Object AutoGeneratedGetMemberValueKingdom1(System.Object o)
TaleWorlds.CampaignSystem.Election.TradeAgreementDecision+TradeAgreementDecisionOutcome :: System.Object AutoGeneratedGetMemberValueKingdom2(System.Object o)
TaleWorlds.CampaignSystem.Election.TradeAgreementDecision+<>c__DisplayClass10_0 :: System.Boolean <GetProposerClanForPlayerKingdom>b__0(TaleWorlds.CampaignSystem.Clan x)
TaleWorlds.CampaignSystem.Election.TradeAgreementDecision+<>c__DisplayClass10_0 :: System.Single <GetProposerClanForPlayerKingdom>b__1(TaleWorlds.CampaignSystem.Clan x)
TaleWorlds.CampaignSystem.Election.StartAllianceDecision+<>c__DisplayClass9_0 :: System.Boolean <GetProposerClanForPlayerKingdom>b__0(TaleWorlds.CampaignSystem.Clan x)
TaleWorlds.CampaignSystem.Election.StartAllianceDecision+<>c__DisplayClass9_0 :: System.Single <GetProposerClanForPlayerKingdom>b__1(TaleWorlds.CampaignSystem.Clan x)
TaleWorlds.CampaignSystem.MapEvents.MapEventManager+<>c__DisplayClass11_0 :: System.Boolean <GetMapEventsBetweenFactions>b__0(TaleWorlds.CampaignSystem.MapEvents.MapEventParty mapEventParty)
TaleWorlds.CampaignSystem.MapEvents.MapEventManager+<>c__DisplayClass11_0 :: System.Boolean <GetMapEventsBetweenFactions>b__1(TaleWorlds.CampaignSystem.MapEvents.MapEventParty mapEventParty)
TaleWorlds.CampaignSystem.MapEvents.MapEventManager+<>c__DisplayClass11_0 :: System.Boolean <GetMapEventsBetweenFactions>b__2(TaleWorlds.CampaignSystem.MapEvents.MapEventParty mapEventParty)
TaleWorlds.CampaignSystem.MapEvents.MapEventManager+<>c__DisplayClass11_0 :: System.Boolean <GetMapEventsBetweenFactions>b__3(TaleWorlds.CampaignSystem.MapEvents.MapEventParty mapEventParty)
TaleWorlds.CampaignSystem.Issues.ArmyNeedsSuppliesIssueBehavior+ArmyNeedsSuppliesIssueQuest :: TaleWorlds.Localization.TextObject get_QuestCanceledWarDeclaredLog()
TaleWorlds.CampaignSystem.Issues.ArmyNeedsSuppliesIssueBehavior+ArmyNeedsSuppliesIssueQuest :: TaleWorlds.Localization.TextObject get_PlayerDeclaredWarQuestLogText()
TaleWorlds.CampaignSystem.Issues.ArmyNeedsSuppliesIssueBehavior+ArmyNeedsSuppliesIssueQuest :: System.Void OnClanChangedKingdom(TaleWorlds.CampaignSystem.Clan clan, TaleWorlds.CampaignSystem.Kingdom oldKingdom, TaleWorlds.CampaignSystem.Kingdom newKingdom, TaleWorlds.CampaignSystem.Actions.ChangeKingdomAction+ChangeKingdomActionDetail detail, System.Boolean showNotification)
TaleWorlds.CampaignSystem.Issues.ArmyNeedsSuppliesIssueBehavior+ArmyNeedsSuppliesIssueQuest :: System.Void OnWarDeclared(TaleWorlds.CampaignSystem.IFaction faction1, TaleWorlds.CampaignSystem.IFaction faction2, TaleWorlds.CampaignSystem.Actions.DeclareWarAction+DeclareWarDetail detail)
TaleWorlds.CampaignSystem.Issues.ArtisanCantSellProductsAtAFairPriceIssueBehavior+ArtisanCantSellProductsAtAFairPriceIssue :: System.Int32 get_RewardGold()
TaleWorlds.CampaignSystem.Issues.ArtisanCantSellProductsAtAFairPriceIssueBehavior+ArtisanCantSellProductsAtAFairPriceIssue :: System.Int32 get_CompanionSkillRewardXP()
TaleWorlds.CampaignSystem.Issues.ArtisanCantSellProductsAtAFairPriceIssueBehavior+ArtisanCantSellProductsAtAFairPriceIssue :: System.Void ApplySuccessRewards()
TaleWorlds.CampaignSystem.Issues.ArtisanCantSellProductsAtAFairPriceIssueBehavior+ArtisanCantSellProductsAtAFairPriceIssue :: System.Void ApplyLordSolutionSuccessRewards()
TaleWorlds.CampaignSystem.Issues.ArtisanCantSellProductsAtAFairPriceIssueBehavior+ArtisanCantSellProductsAtAFairPriceIssueQuest :: System.Object AutoGeneratedGetMemberValue_rewardGold(System.Object o)
TaleWorlds.CampaignSystem.Issues.ArtisanCantSellProductsAtAFairPriceIssueBehavior+ArtisanCantSellProductsAtAFairPriceIssueQuest :: TaleWorlds.Localization.TextObject get_OnQuestCancelledDueToWarLogText()
TaleWorlds.CampaignSystem.Issues.ArtisanCantSellProductsAtAFairPriceIssueBehavior+ArtisanCantSellProductsAtAFairPriceIssueQuest :: TaleWorlds.Localization.TextObject get_PlayerDeclaredWarQuestLogText()
TaleWorlds.CampaignSystem.Issues.ArtisanCantSellProductsAtAFairPriceIssueBehavior+ArtisanCantSellProductsAtAFairPriceIssueQuest :: System.Void OnClanChangedKingdom(TaleWorlds.CampaignSystem.Clan clan, TaleWorlds.CampaignSystem.Kingdom oldKingdom, TaleWorlds.CampaignSystem.Kingdom newKingdom, TaleWorlds.CampaignSystem.Actions.ChangeKingdomAction+ChangeKingdomActionDetail detail, System.Boolean showNotification)
TaleWorlds.CampaignSystem.Issues.ArtisanCantSellProductsAtAFairPriceIssueBehavior+ArtisanCantSellProductsAtAFairPriceIssueQuest :: System.Void OnWarDeclared(TaleWorlds.CampaignSystem.IFaction faction1, TaleWorlds.CampaignSystem.IFaction faction2, TaleWorlds.CampaignSystem.Actions.DeclareWarAction+DeclareWarDetail detail)
TaleWorlds.CampaignSystem.Issues.ArtisanOverpricedGoodsIssueBehavior+ArtisanOverpricedGoodsIssue :: System.Object AutoGeneratedGetMemberValue_goldReward(System.Object o)
TaleWorlds.CampaignSystem.Issues.ArtisanOverpricedGoodsIssueBehavior+ArtisanOverpricedGoodsIssue :: System.Int32 get_RewardGold()
TaleWorlds.CampaignSystem.Issues.ArtisanOverpricedGoodsIssueBehavior+ArtisanOverpricedGoodsIssue :: System.Int32 get_CompanionSkillRewardXP()
TaleWorlds.CampaignSystem.Issues.ArtisanOverpricedGoodsIssueBehavior+ArtisanOverpricedGoodsIssue :: System.Void ApplySuccessRewards(TaleWorlds.CampaignSystem.Hero issueGiver)
TaleWorlds.CampaignSystem.Issues.ArtisanOverpricedGoodsIssueBehavior+ArtisanOverpricedGoodsIssue :: System.Void CalculateTradeGoodsAmountAndReward()
TaleWorlds.CampaignSystem.Issues.ArtisanOverpricedGoodsIssueBehavior+ArtisanOverpricedGoodsIssueQuest :: System.Object AutoGeneratedGetMemberValue_rewardGold(System.Object o)
TaleWorlds.CampaignSystem.Issues.CapturedByBountyHuntersIssueBehavior+CapturedByBountyHuntersIssue :: System.Int32 get_RewardGold()
TaleWorlds.CampaignSystem.Issues.CapturedByBountyHuntersIssueBehavior+CapturedByBountyHuntersIssue :: System.Int32 get_CompanionSkillRewardXP()
TaleWorlds.CampaignSystem.Issues.CaravanAmbushIssueBehavior+CaravanAmbushIssue :: System.Int32 get_CompanionSkillRewardXP()
TaleWorlds.CampaignSystem.Issues.CaravanAmbushIssueBehavior+CaravanAmbushIssue :: System.Int32 get_RewardGold()
TaleWorlds.CampaignSystem.Issues.CaravanAmbushIssueBehavior+CaravanAmbushIssueQuest :: System.Object AutoGeneratedGetMemberValue_rewardItems(System.Object o)
TaleWorlds.CampaignSystem.Issues.CaravanAmbushIssueBehavior+CaravanAmbushIssueQuest :: TaleWorlds.Localization.TextObject get_CaravanAmbushWarDeclaredCancelLogText()
TaleWorlds.CampaignSystem.Issues.CaravanAmbushIssueBehavior+CaravanAmbushIssueQuest :: System.Void OnWarDeclared(TaleWorlds.CampaignSystem.IFaction faction1, TaleWorlds.CampaignSystem.IFaction faction2, TaleWorlds.CampaignSystem.Actions.DeclareWarAction+DeclareWarDetail declareWarDetail)
TaleWorlds.CampaignSystem.Issues.CaravanAmbushIssueBehavior+CaravanAmbushIssueQuest :: System.Void OnWarDeclared(TaleWorlds.CampaignSystem.IFaction faction1, TaleWorlds.CampaignSystem.IFaction faction2)
TaleWorlds.CampaignSystem.Issues.CaravanAmbushIssueBehavior+CaravanAmbushIssueQuest :: System.Void OnClanChangedKingdom(TaleWorlds.CampaignSystem.Clan clan, TaleWorlds.CampaignSystem.Kingdom oldKingdom, TaleWorlds.CampaignSystem.Kingdom newKingdom, TaleWorlds.CampaignSystem.Actions.ChangeKingdomAction+ChangeKingdomActionDetail detail, System.Boolean showNotification)
TaleWorlds.CampaignSystem.Issues.EscortMerchantCaravanIssueBehavior+EscortMerchantCaravanIssue :: System.Object AutoGeneratedGetMemberValue_companionRewardRandom(System.Object o)
TaleWorlds.CampaignSystem.Issues.EscortMerchantCaravanIssueBehavior+EscortMerchantCaravanIssue :: System.Int32 get_DailyQuestRewardGold()
TaleWorlds.CampaignSystem.Issues.EscortMerchantCaravanIssueBehavior+EscortMerchantCaravanIssue :: System.Int32 get_RewardGold()
TaleWorlds.CampaignSystem.Issues.EscortMerchantCaravanIssueBehavior+EscortMerchantCaravanIssue :: System.Int32 get_CompanionSkillRewardXP()
TaleWorlds.CampaignSystem.Issues.EscortMerchantCaravanIssueBehavior+EscortMerchantCaravanIssueQuest :: System.Int32 get_TotalRewardGold()
TaleWorlds.CampaignSystem.Issues.EscortMerchantCaravanIssueBehavior+EscortMerchantCaravanIssueQuest :: TaleWorlds.Localization.TextObject get_CancelByWarQuestLogText()
TaleWorlds.CampaignSystem.Issues.EscortMerchantCaravanIssueBehavior+EscortMerchantCaravanIssueQuest :: System.Void OnClanChangedKingdom(TaleWorlds.CampaignSystem.Clan clan, TaleWorlds.CampaignSystem.Kingdom oldKingdom, TaleWorlds.CampaignSystem.Kingdom newKingdom, TaleWorlds.CampaignSystem.Actions.ChangeKingdomAction+ChangeKingdomActionDetail detail, System.Boolean showNotification)
TaleWorlds.CampaignSystem.Issues.EscortMerchantCaravanIssueBehavior+EscortMerchantCaravanIssueQuest :: System.Void CheckWarDeclaration()
TaleWorlds.CampaignSystem.Issues.EscortMerchantCaravanIssueBehavior+EscortMerchantCaravanIssueQuest :: System.Void OnWarDeclared(TaleWorlds.CampaignSystem.IFaction faction1, TaleWorlds.CampaignSystem.IFaction faction2, TaleWorlds.CampaignSystem.Actions.DeclareWarAction+DeclareWarDetail detail)
TaleWorlds.CampaignSystem.Issues.EscortMerchantCaravanIssueBehavior+EscortMerchantCaravanIssueQuest :: System.Void FailByPlayerHostileConsequences()
TaleWorlds.CampaignSystem.Issues.ExtortionByDesertersIssueBehavior+ExtortionByDesertersIssue :: System.Int32 get_CompanionSkillRewardXP()
TaleWorlds.CampaignSystem.Issues.ExtortionByDesertersIssueBehavior+ExtortionByDesertersIssue :: System.Int32 get_RewardGold()
TaleWorlds.CampaignSystem.Issues.ExtortionByDesertersIssueBehavior+ExtortionByDesertersIssueQuest :: TaleWorlds.Localization.TextObject get_PlayerDeclaredWarQuestLogText()
TaleWorlds.CampaignSystem.Issues.ExtortionByDesertersIssueBehavior+ExtortionByDesertersIssueQuest :: System.Void OnClanChangedKingdom(TaleWorlds.CampaignSystem.Clan clan, TaleWorlds.CampaignSystem.Kingdom oldKingdom, TaleWorlds.CampaignSystem.Kingdom newKingdom, TaleWorlds.CampaignSystem.Actions.ChangeKingdomAction+ChangeKingdomActionDetail detail, System.Boolean showNotification)
TaleWorlds.CampaignSystem.Issues.ExtortionByDesertersIssueBehavior+ExtortionByDesertersIssueQuest :: System.Void OnWarDeclared(TaleWorlds.CampaignSystem.IFaction faction1, TaleWorlds.CampaignSystem.IFaction faction2, TaleWorlds.CampaignSystem.Actions.DeclareWarAction+DeclareWarDetail detail)
TaleWorlds.CampaignSystem.Issues.GangLeaderNeedsRecruitsIssueBehavior+GangLeaderNeedsRecruitsIssue :: System.Int32 get_RewardGold()
TaleWorlds.CampaignSystem.Issues.GangLeaderNeedsRecruitsIssueBehavior+GangLeaderNeedsRecruitsIssue :: System.Int32 get_CompanionSkillRewardXP()
TaleWorlds.CampaignSystem.Issues.GangLeaderNeedsRecruitsIssueBehavior+GangLeaderNeedsRecruitsIssueQuest :: System.Object AutoGeneratedGetMemberValue_rewardGold(System.Object o)
TaleWorlds.CampaignSystem.Issues.GangLeaderNeedsRecruitsIssueBehavior+GangLeaderNeedsRecruitsIssueQuest :: System.Int32 RewardForEachRecruit(TaleWorlds.CampaignSystem.CharacterObject recruit)
TaleWorlds.CampaignSystem.Issues.GangLeaderNeedsSpecialWeaponsIssueBehavior+GangLeaderNeedsSpecialWeaponsIssueQuest :: TaleWorlds.Localization.TextObject get_QuestCanceledWarDeclaredLog()
TaleWorlds.CampaignSystem.Issues.GangLeaderNeedsSpecialWeaponsIssueBehavior+GangLeaderNeedsSpecialWeaponsIssueQuest :: System.Void OnClanChangedKingdom(TaleWorlds.CampaignSystem.Clan clan, TaleWorlds.CampaignSystem.Kingdom oldKingdom, TaleWorlds.CampaignSystem.Kingdom newKingdom, TaleWorlds.CampaignSystem.Actions.ChangeKingdomAction+ChangeKingdomActionDetail detail, System.Boolean showNotification)
TaleWorlds.CampaignSystem.Issues.GangLeaderNeedsSpecialWeaponsIssueBehavior+GangLeaderNeedsSpecialWeaponsIssueQuest :: System.Void OnWarDeclared(TaleWorlds.CampaignSystem.IFaction faction1, TaleWorlds.CampaignSystem.IFaction faction2, TaleWorlds.CampaignSystem.Actions.DeclareWarAction+DeclareWarDetail declareWarDetail)
TaleWorlds.CampaignSystem.Issues.GangLeaderNeedsToOffloadStolenGoodsIssueBehavior+GangLeaderNeedsToOffloadStolenGoodsIssue :: System.Int32 get_RewardGold()
TaleWorlds.CampaignSystem.Issues.GangLeaderNeedsToOffloadStolenGoodsIssueBehavior+GangLeaderNeedsToOffloadStolenGoodsIssue :: System.Int32 get_CompanionSkillRewardXP()
TaleWorlds.CampaignSystem.Issues.GangLeaderNeedsWeaponsIssueQuestBehavior+GangLeaderNeedsWeaponsIssue :: System.Int32 get_RewardGold()
TaleWorlds.CampaignSystem.Issues.GangLeaderNeedsWeaponsIssueQuestBehavior+GangLeaderNeedsWeaponsIssue :: System.Int32 get_CompanionSkillRewardXP()
TaleWorlds.CampaignSystem.Issues.GangLeaderNeedsWeaponsIssueQuestBehavior+GangLeaderNeedsWeaponsIssueQuest :: System.Object AutoGeneratedGetMemberValue_rewardGold(System.Object o)
TaleWorlds.CampaignSystem.Issues.HeadmanNeedsGrainIssueBehavior+HeadmanNeedsGrainIssue :: System.Int32 get_RewardGold()
TaleWorlds.CampaignSystem.Issues.HeadmanNeedsGrainIssueBehavior+HeadmanNeedsGrainIssue :: System.Int32 get_CompanionSkillRewardXP()
TaleWorlds.CampaignSystem.Issues.HeadmanNeedsGrainIssueBehavior+HeadmanNeedsGrainIssueQuest :: System.Object AutoGeneratedGetMemberValue_rewardGold(System.Object o)
TaleWorlds.CampaignSystem.Issues.HeadmanNeedsGrainIssueBehavior+HeadmanNeedsGrainIssueQuest :: TaleWorlds.Localization.TextObject get_CancelLogOnWarDeclared()
TaleWorlds.CampaignSystem.Issues.HeadmanNeedsGrainIssueBehavior+HeadmanNeedsGrainIssueQuest :: TaleWorlds.Localization.TextObject get_FailLogOnWarDeclaredByCriminalRating()
TaleWorlds.CampaignSystem.Issues.HeadmanNeedsGrainIssueBehavior+HeadmanNeedsGrainIssueQuest :: TaleWorlds.Localization.TextObject get_PlayerDeclaredWarQuestLogText()
TaleWorlds.CampaignSystem.Issues.HeadmanNeedsGrainIssueBehavior+HeadmanNeedsGrainIssueQuest :: System.Void OnClanChangedKingdom(TaleWorlds.CampaignSystem.Clan clan, TaleWorlds.CampaignSystem.Kingdom oldKingdom, TaleWorlds.CampaignSystem.Kingdom newKingdom, TaleWorlds.CampaignSystem.Actions.ChangeKingdomAction+ChangeKingdomActionDetail detail, System.Boolean showNotification)
TaleWorlds.CampaignSystem.Issues.HeadmanNeedsGrainIssueBehavior+HeadmanNeedsGrainIssueQuest :: System.Void OnWarDeclared(TaleWorlds.CampaignSystem.IFaction faction1, TaleWorlds.CampaignSystem.IFaction faction2, TaleWorlds.CampaignSystem.Actions.DeclareWarAction+DeclareWarDetail detail)
TaleWorlds.CampaignSystem.Issues.HeadmanNeedsToDeliverAHerdIssueBehavior+HeadmanNeedsToDeliverAHerdIssue :: System.Int32 get_RewardGold()
TaleWorlds.CampaignSystem.Issues.HeadmanNeedsToDeliverAHerdIssueBehavior+HeadmanNeedsToDeliverAHerdIssue :: System.Int32 get_CompanionSkillRewardXP()
TaleWorlds.CampaignSystem.Issues.HeadmanNeedsToDeliverAHerdIssueBehavior+HeadmanNeedsToDeliverAHerdIssue :: System.Void ApplySuccessRewards(TaleWorlds.CampaignSystem.Hero issueGiver)
TaleWorlds.CampaignSystem.Issues.HeadmanNeedsToDeliverAHerdIssueBehavior+HeadmanNeedsToDeliverAHerdIssueQuest :: System.Object AutoGeneratedGetMemberValue_rewardGold(System.Object o)
TaleWorlds.CampaignSystem.Issues.HeadmanNeedsToDeliverAHerdIssueBehavior+HeadmanNeedsToDeliverAHerdIssueQuest :: TaleWorlds.Localization.TextObject get_QuestCanceledWarDeclaredLog()
TaleWorlds.CampaignSystem.Issues.HeadmanNeedsToDeliverAHerdIssueBehavior+HeadmanNeedsToDeliverAHerdIssueQuest :: TaleWorlds.Localization.TextObject get_PlayerDeclaredWarQuestLogText()
TaleWorlds.CampaignSystem.Issues.HeadmanNeedsToDeliverAHerdIssueBehavior+HeadmanNeedsToDeliverAHerdIssueQuest :: System.Void OnClanChangedKingdom(TaleWorlds.CampaignSystem.Clan clan, TaleWorlds.CampaignSystem.Kingdom oldKingdom, TaleWorlds.CampaignSystem.Kingdom newKingdom, TaleWorlds.CampaignSystem.Actions.ChangeKingdomAction+ChangeKingdomActionDetail detail, System.Boolean showNotification)
TaleWorlds.CampaignSystem.Issues.HeadmanNeedsToDeliverAHerdIssueBehavior+HeadmanNeedsToDeliverAHerdIssueQuest :: System.Void OnWarDeclared(TaleWorlds.CampaignSystem.IFaction faction1, TaleWorlds.CampaignSystem.IFaction faction2, TaleWorlds.CampaignSystem.Actions.DeclareWarAction+DeclareWarDetail detail)
TaleWorlds.CampaignSystem.Issues.HeadmanVillageNeedsDraughtAnimalsIssueBehavior+HeadmanVillageNeedsDraughtAnimalsIssue :: System.Int32 get_RewardGold()
TaleWorlds.CampaignSystem.Issues.HeadmanVillageNeedsDraughtAnimalsIssueBehavior+HeadmanVillageNeedsDraughtAnimalsIssue :: System.Int32 get_CompanionSkillRewardXP()
TaleWorlds.CampaignSystem.Issues.HeadmanVillageNeedsDraughtAnimalsIssueBehavior+HeadmanVillageNeedsDraughtAnimalsIssueQuest :: TaleWorlds.Localization.TextObject get_QuestCanceledWarDeclaredLog()
TaleWorlds.CampaignSystem.Issues.HeadmanVillageNeedsDraughtAnimalsIssueBehavior+HeadmanVillageNeedsDraughtAnimalsIssueQuest :: TaleWorlds.Localization.TextObject get_PlayerDeclaredWarQuestLogText()
TaleWorlds.CampaignSystem.Issues.HeadmanVillageNeedsDraughtAnimalsIssueBehavior+HeadmanVillageNeedsDraughtAnimalsIssueQuest :: System.Void ApplyRewards(System.Boolean applyDiscount)
TaleWorlds.CampaignSystem.Issues.HeadmanVillageNeedsDraughtAnimalsIssueBehavior+HeadmanVillageNeedsDraughtAnimalsIssueQuest :: System.Void OnClanChangedKingdom(TaleWorlds.CampaignSystem.Clan clan, TaleWorlds.CampaignSystem.Kingdom oldKingdom, TaleWorlds.CampaignSystem.Kingdom newKingdom, TaleWorlds.CampaignSystem.Actions.ChangeKingdomAction+ChangeKingdomActionDetail detail, System.Boolean showNotification)
TaleWorlds.CampaignSystem.Issues.HeadmanVillageNeedsDraughtAnimalsIssueBehavior+HeadmanVillageNeedsDraughtAnimalsIssueQuest :: System.Void OnWarDeclared(TaleWorlds.CampaignSystem.IFaction faction1, TaleWorlds.CampaignSystem.IFaction faction2, TaleWorlds.CampaignSystem.Actions.DeclareWarAction+DeclareWarDetail detail)
TaleWorlds.CampaignSystem.Issues.LadysKnightOutIssueBehavior+LadysKnightOutIssueQuest :: TaleWorlds.Localization.TextObject get_WarDeclaredOnQuestGiversFactionCancelLog()
TaleWorlds.CampaignSystem.Issues.LadysKnightOutIssueBehavior+LadysKnightOutIssueQuest :: TaleWorlds.Localization.TextObject get_PlayerDeclaredWarQuestLogText()
TaleWorlds.CampaignSystem.Issues.LadysKnightOutIssueBehavior+LadysKnightOutIssueQuest :: System.Void OnClanChangedKingdom(TaleWorlds.CampaignSystem.Clan clan, TaleWorlds.CampaignSystem.Kingdom oldKingdom, TaleWorlds.CampaignSystem.Kingdom newKingdom, TaleWorlds.CampaignSystem.Actions.ChangeKingdomAction+ChangeKingdomActionDetail detail, System.Boolean showNotification)
TaleWorlds.CampaignSystem.Issues.LadysKnightOutIssueBehavior+LadysKnightOutIssueQuest :: System.Void OnWarDeclared(TaleWorlds.CampaignSystem.IFaction faction1, TaleWorlds.CampaignSystem.IFaction faction2, TaleWorlds.CampaignSystem.Actions.DeclareWarAction+DeclareWarDetail detail)
TaleWorlds.CampaignSystem.Issues.LadysKnightOutIssueBehavior+LadysKnightOutIssueQuest :: System.Void CriminalActionPerformedTowardsSettlement()
TaleWorlds.CampaignSystem.Issues.LandLordCompanyOfTroubleIssueBehavior+LandLordCompanyOfTroubleIssueQuest :: TaleWorlds.Localization.TextObject get_QuestCanceledWarDeclared()
TaleWorlds.CampaignSystem.Issues.LandLordCompanyOfTroubleIssueBehavior+LandLordCompanyOfTroubleIssueQuest :: TaleWorlds.Localization.TextObject get_PlayerDeclaredWarQuestLogText()
TaleWorlds.CampaignSystem.Issues.LandLordCompanyOfTroubleIssueBehavior+LandLordCompanyOfTroubleIssueQuest :: System.Void CreateCompanyEnemyParty()
TaleWorlds.CampaignSystem.Issues.LandLordCompanyOfTroubleIssueBehavior+LandLordCompanyOfTroubleIssueQuest :: System.Void OnClanChangedKingdom(TaleWorlds.CampaignSystem.Clan clan, TaleWorlds.CampaignSystem.Kingdom oldKingdom, TaleWorlds.CampaignSystem.Kingdom newKingdom, TaleWorlds.CampaignSystem.Actions.ChangeKingdomAction+ChangeKingdomActionDetail detail, System.Boolean showNotification)
TaleWorlds.CampaignSystem.Issues.LandLordCompanyOfTroubleIssueBehavior+LandLordCompanyOfTroubleIssueQuest :: System.Void OnWarDeclared(TaleWorlds.CampaignSystem.IFaction faction1, TaleWorlds.CampaignSystem.IFaction faction2, TaleWorlds.CampaignSystem.Actions.DeclareWarAction+DeclareWarDetail detail)
TaleWorlds.CampaignSystem.Issues.LandlordNeedsAccessToVillageCommonsIssueBehavior+LandlordNeedsAccessToVillageCommonsIssue :: System.Int32 get_RewardGold()
TaleWorlds.CampaignSystem.Issues.LandlordNeedsAccessToVillageCommonsIssueBehavior+LandlordNeedsAccessToVillageCommonsIssue :: System.Int32 get_CompanionSkillRewardXP()
TaleWorlds.CampaignSystem.Issues.LandlordNeedsAccessToVillageCommonsIssueBehavior+LandlordNeedsAccessToVillageCommonsIssue :: System.Void ApplySuccessRewards()
TaleWorlds.CampaignSystem.Issues.LandlordNeedsAccessToVillageCommonsIssueBehavior+LandlordNeedsAccessToVillageCommonsIssue :: System.Void ApplyFailRewards()
TaleWorlds.CampaignSystem.Issues.LandlordNeedsAccessToVillageCommonsIssueBehavior+LandlordNeedsAccessToVillageCommonsIssueQuest :: System.Object AutoGeneratedGetMemberValue_rewardGold(System.Object o)
TaleWorlds.CampaignSystem.Issues.LandlordNeedsAccessToVillageCommonsIssueBehavior+LandlordNeedsAccessToVillageCommonsIssueQuest :: TaleWorlds.Localization.TextObject get_PlayerDeclaredWarQuestLogText()
TaleWorlds.CampaignSystem.Issues.LandlordNeedsAccessToVillageCommonsIssueBehavior+LandlordNeedsAccessToVillageCommonsIssueQuest :: TaleWorlds.Localization.TextObject get_WarDeclaredCancelLog()
TaleWorlds.CampaignSystem.Issues.LandlordNeedsAccessToVillageCommonsIssueBehavior+LandlordNeedsAccessToVillageCommonsIssueQuest :: System.Void OnClanChangedKingdom(TaleWorlds.CampaignSystem.Clan clan, TaleWorlds.CampaignSystem.Kingdom oldKingdom, TaleWorlds.CampaignSystem.Kingdom newKingdom, TaleWorlds.CampaignSystem.Actions.ChangeKingdomAction+ChangeKingdomActionDetail detail, System.Boolean showNotification)
TaleWorlds.CampaignSystem.Issues.LandlordNeedsAccessToVillageCommonsIssueBehavior+LandlordNeedsAccessToVillageCommonsIssueQuest :: System.Void OnWarDeclared(TaleWorlds.CampaignSystem.IFaction faction1, TaleWorlds.CampaignSystem.IFaction faction2, TaleWorlds.CampaignSystem.Actions.DeclareWarAction+DeclareWarDetail detail)
TaleWorlds.CampaignSystem.Issues.LandLordNeedsManualLaborersIssueBehavior+LandLordNeedsManualLaborersIssue :: System.Int32 get_RewardGold()
TaleWorlds.CampaignSystem.Issues.LandLordNeedsManualLaborersIssueBehavior+LandLordNeedsManualLaborersIssue :: System.Int32 get_CompanionSkillRewardXP()
TaleWorlds.CampaignSystem.Issues.LandLordNeedsManualLaborersIssueBehavior+LandLordNeedsManualLaborersIssueQuest :: System.Object AutoGeneratedGetMemberValue_rewardGold(System.Object o)
TaleWorlds.CampaignSystem.Issues.LandLordNeedsManualLaborersIssueBehavior+LandLordNeedsManualLaborersIssueQuest :: TaleWorlds.Localization.TextObject get_QuestCanceledWarDeclaredLog()
TaleWorlds.CampaignSystem.Issues.LandLordNeedsManualLaborersIssueBehavior+LandLordNeedsManualLaborersIssueQuest :: TaleWorlds.Localization.TextObject get_PlayerDeclaredWarQuestLogText()
TaleWorlds.CampaignSystem.Issues.LandLordNeedsManualLaborersIssueBehavior+LandLordNeedsManualLaborersIssueQuest :: System.Void OnClanChangedKingdom(TaleWorlds.CampaignSystem.Clan clan, TaleWorlds.CampaignSystem.Kingdom oldKingdom, TaleWorlds.CampaignSystem.Kingdom newKingdom, TaleWorlds.CampaignSystem.Actions.ChangeKingdomAction+ChangeKingdomActionDetail detail, System.Boolean showNotification)
TaleWorlds.CampaignSystem.Issues.LandLordNeedsManualLaborersIssueBehavior+LandLordNeedsManualLaborersIssueQuest :: System.Void OnWarDeclared(TaleWorlds.CampaignSystem.IFaction faction1, TaleWorlds.CampaignSystem.IFaction faction2, TaleWorlds.CampaignSystem.Actions.DeclareWarAction+DeclareWarDetail detail)
TaleWorlds.CampaignSystem.Issues.LandLordTheArtOfTheTradeIssueBehavior+LandLordTheArtOfTheTradeIssue :: System.Int32 get_RewardGold()
TaleWorlds.CampaignSystem.Issues.LandLordTheArtOfTheTradeIssueBehavior+LandLordTheArtOfTheTradeIssue :: System.Single get_RewardGoldDeterministicRandomContribution()
TaleWorlds.CampaignSystem.Issues.LandLordTheArtOfTheTradeIssueBehavior+LandLordTheArtOfTheTradeIssue :: System.Int32 get_CompanionSkillRewardXP()
TaleWorlds.CampaignSystem.Issues.LandLordTheArtOfTheTradeIssueBehavior+LandLordTheArtOfTheTradeIssueQuest :: TaleWorlds.Localization.TextObject get_QuestCanceledWarDeclaredLog()
TaleWorlds.CampaignSystem.Issues.LandLordTheArtOfTheTradeIssueBehavior+LandLordTheArtOfTheTradeIssueQuest :: TaleWorlds.Localization.TextObject get_PlayerDeclaredWarQuestLogText()
TaleWorlds.CampaignSystem.Issues.LandLordTheArtOfTheTradeIssueBehavior+LandLordTheArtOfTheTradeIssueQuest :: System.Void OnClanChangedKingdom(TaleWorlds.CampaignSystem.Clan clan, TaleWorlds.CampaignSystem.Kingdom oldKingdom, TaleWorlds.CampaignSystem.Kingdom newKingdom, TaleWorlds.CampaignSystem.Actions.ChangeKingdomAction+ChangeKingdomActionDetail detail, System.Boolean showNotification)
TaleWorlds.CampaignSystem.Issues.LandLordTheArtOfTheTradeIssueBehavior+LandLordTheArtOfTheTradeIssueQuest :: System.Void OnWarDeclared(TaleWorlds.CampaignSystem.IFaction faction1, TaleWorlds.CampaignSystem.IFaction faction2, TaleWorlds.CampaignSystem.Actions.DeclareWarAction+DeclareWarDetail detail)
TaleWorlds.CampaignSystem.Issues.LandlordTrainingForRetainersIssueBehavior+LandlordTrainingForRetainersIssue :: System.Int32 get_RewardGold()
TaleWorlds.CampaignSystem.Issues.LandlordTrainingForRetainersIssueBehavior+LandlordTrainingForRetainersIssue :: System.Int32 get_CompanionSkillRewardXP()
TaleWorlds.CampaignSystem.Issues.LandlordTrainingForRetainersIssueBehavior+LandlordTrainingForRetainersIssueQuest :: TaleWorlds.Localization.TextObject get_CancelLogOnWarDeclared()
TaleWorlds.CampaignSystem.Issues.LandlordTrainingForRetainersIssueBehavior+LandlordTrainingForRetainersIssueQuest :: TaleWorlds.Localization.TextObject get_PlayerDeclaredWarQuestLogText()
TaleWorlds.CampaignSystem.Issues.LandlordTrainingForRetainersIssueBehavior+LandlordTrainingForRetainersIssueQuest :: System.Void OnClanChangedKingdom(TaleWorlds.CampaignSystem.Clan clan, TaleWorlds.CampaignSystem.Kingdom oldKingdom, TaleWorlds.CampaignSystem.Kingdom newKingdom, TaleWorlds.CampaignSystem.Actions.ChangeKingdomAction+ChangeKingdomActionDetail detail, System.Boolean showNotification)
TaleWorlds.CampaignSystem.Issues.LandlordTrainingForRetainersIssueBehavior+LandlordTrainingForRetainersIssueQuest :: System.Void OnWarDeclared(TaleWorlds.CampaignSystem.IFaction faction1, TaleWorlds.CampaignSystem.IFaction faction2, TaleWorlds.CampaignSystem.Actions.DeclareWarAction+DeclareWarDetail detail)
TaleWorlds.CampaignSystem.Issues.LandlordTrainingForRetainersIssueBehavior+LandlordTrainingForRetainersIssueQuest :: System.Void CriminalActionPerformedTowardsSettlement()
TaleWorlds.CampaignSystem.Issues.LesserNobleRevoltIssueBehavior+LesserNobleRevoltIssue :: System.Int32 get_RewardGold()
TaleWorlds.CampaignSystem.Issues.LesserNobleRevoltIssueBehavior+LesserNobleRevoltIssue :: System.Int32 get_CompanionSkillRewardXP()
TaleWorlds.CampaignSystem.Issues.LesserNobleRevoltIssueBehavior+LesserNobleRevoltIssueQuest :: System.Object AutoGeneratedGetMemberValue_rewardGold(System.Object o)
TaleWorlds.CampaignSystem.Issues.LesserNobleRevoltIssueBehavior+LesserNobleRevoltIssueQuest :: TaleWorlds.Localization.TextObject get_QuestCanceledWarDeclared()
TaleWorlds.CampaignSystem.Issues.LesserNobleRevoltIssueBehavior+LesserNobleRevoltIssueQuest :: TaleWorlds.Localization.TextObject get_PlayerDeclaredWarQuestLogText()
TaleWorlds.CampaignSystem.Issues.LesserNobleRevoltIssueBehavior+LesserNobleRevoltIssueQuest :: TaleWorlds.Localization.TextObject GetQuestCanceledOnClanChangedKingdomLogText(TaleWorlds.CampaignSystem.Kingdom oldKingdom)
TaleWorlds.CampaignSystem.Issues.LesserNobleRevoltIssueBehavior+LesserNobleRevoltIssueQuest :: System.Void ChangeRelationWithRuralNotables(System.Int32 value)
TaleWorlds.CampaignSystem.Issues.LesserNobleRevoltIssueBehavior+LesserNobleRevoltIssueQuest :: System.Void OnClanChangedKingdom(TaleWorlds.CampaignSystem.Clan clan, TaleWorlds.CampaignSystem.Kingdom oldKingdom, TaleWorlds.CampaignSystem.Kingdom newKingdom, TaleWorlds.CampaignSystem.Actions.ChangeKingdomAction+ChangeKingdomActionDetail detail, System.Boolean showNotification)
TaleWorlds.CampaignSystem.Issues.LesserNobleRevoltIssueBehavior+LesserNobleRevoltIssueQuest :: System.Void OnWarDeclared(TaleWorlds.CampaignSystem.IFaction faction1, TaleWorlds.CampaignSystem.IFaction faction2, TaleWorlds.CampaignSystem.Actions.DeclareWarAction+DeclareWarDetail detail)
TaleWorlds.CampaignSystem.Issues.LordNeedsGarrisonTroopsIssueQuestBehavior+LordNeedsGarrisonTroopsIssue :: System.Int32 get_RewardGold()
TaleWorlds.CampaignSystem.Issues.LordNeedsGarrisonTroopsIssueQuestBehavior+LordNeedsGarrisonTroopsIssue :: System.Int32 get_CompanionSkillRewardXP()
TaleWorlds.CampaignSystem.Issues.LordNeedsGarrisonTroopsIssueQuestBehavior+LordNeedsGarrisonTroopsIssueQuest :: System.Object AutoGeneratedGetMemberValue_rewardGold(System.Object o)
TaleWorlds.CampaignSystem.Issues.LordNeedsGarrisonTroopsIssueQuestBehavior+LordNeedsGarrisonTroopsIssueQuest :: TaleWorlds.Localization.TextObject get_QuestFailedWarDeclaredLogText()
TaleWorlds.CampaignSystem.Issues.LordNeedsGarrisonTroopsIssueQuestBehavior+LordNeedsGarrisonTroopsIssueQuest :: TaleWorlds.Localization.TextObject get_PlayerDeclaredWarQuestLogText()
TaleWorlds.CampaignSystem.Issues.LordNeedsGarrisonTroopsIssueQuestBehavior+LordNeedsGarrisonTroopsIssueQuest :: System.Void OnClanChangedKingdom(TaleWorlds.CampaignSystem.Clan clan, TaleWorlds.CampaignSystem.Kingdom oldKingdom, TaleWorlds.CampaignSystem.Kingdom newKingdom, TaleWorlds.CampaignSystem.Actions.ChangeKingdomAction+ChangeKingdomActionDetail detail, System.Boolean showNotification)
TaleWorlds.CampaignSystem.Issues.LordNeedsGarrisonTroopsIssueQuestBehavior+LordNeedsGarrisonTroopsIssueQuest :: System.Void OnWarDeclared(TaleWorlds.CampaignSystem.IFaction faction1, TaleWorlds.CampaignSystem.IFaction faction2, TaleWorlds.CampaignSystem.Actions.DeclareWarAction+DeclareWarDetail detail)
TaleWorlds.CampaignSystem.Issues.LordNeedsHorsesIssueBehavior+LordNeedsHorsesIssue :: System.Int32 get_RewardGold()
TaleWorlds.CampaignSystem.Issues.LordNeedsHorsesIssueBehavior+LordNeedsHorsesIssue :: System.Int32 get_CompanionSkillRewardXP()
TaleWorlds.CampaignSystem.Issues.LordNeedsHorsesIssueBehavior+LordNeedsHorsesIssueQuest :: TaleWorlds.Localization.TextObject get_PlayerDeclaredWarQuestLogText()
TaleWorlds.CampaignSystem.Issues.LordNeedsHorsesIssueBehavior+LordNeedsHorsesIssueQuest :: System.Void OnClanChangedKingdom(TaleWorlds.CampaignSystem.Clan clan, TaleWorlds.CampaignSystem.Kingdom oldKingdom, TaleWorlds.CampaignSystem.Kingdom newKingdom, TaleWorlds.CampaignSystem.Actions.ChangeKingdomAction+ChangeKingdomActionDetail detail, System.Boolean showNotification)
TaleWorlds.CampaignSystem.Issues.LordNeedsHorsesIssueBehavior+LordNeedsHorsesIssueQuest :: System.Void OnWarDeclared(TaleWorlds.CampaignSystem.IFaction faction1, TaleWorlds.CampaignSystem.IFaction faction2, TaleWorlds.CampaignSystem.Actions.DeclareWarAction+DeclareWarDetail detail)
TaleWorlds.CampaignSystem.Issues.LordsNeedsTutorIssueBehavior+LordsNeedsTutorIssueQuest :: System.Object AutoGeneratedGetMemberValue_randomForQuestReward(System.Object o)
TaleWorlds.CampaignSystem.Issues.LordsNeedsTutorIssueBehavior+LordsNeedsTutorIssueQuest :: TaleWorlds.Localization.TextObject get_WarDeclaredQuestCancel()
TaleWorlds.CampaignSystem.Issues.LordsNeedsTutorIssueBehavior+LordsNeedsTutorIssueQuest :: TaleWorlds.Localization.TextObject get_PlayerDeclaredWarQuestLogText()
TaleWorlds.CampaignSystem.Issues.LordsNeedsTutorIssueBehavior+LordsNeedsTutorIssueQuest :: System.Void OnClanChangedKingdom(TaleWorlds.CampaignSystem.Clan clan, TaleWorlds.CampaignSystem.Kingdom oldKingdom, TaleWorlds.CampaignSystem.Kingdom newKingdom, TaleWorlds.CampaignSystem.Actions.ChangeKingdomAction+ChangeKingdomActionDetail detail, System.Boolean showNotification)
TaleWorlds.CampaignSystem.Issues.LordsNeedsTutorIssueBehavior+LordsNeedsTutorIssueQuest :: System.Void OnWarDeclared(TaleWorlds.CampaignSystem.IFaction faction1, TaleWorlds.CampaignSystem.IFaction faction2, TaleWorlds.CampaignSystem.Actions.DeclareWarAction+DeclareWarDetail detail)
TaleWorlds.CampaignSystem.Issues.LordWantsRivalCapturedIssueBehavior+LordWantsRivalCapturedIssue :: System.Int32 get_RewardGold()
TaleWorlds.CampaignSystem.Issues.LordWantsRivalCapturedIssueBehavior+LordWantsRivalCapturedIssueQuest :: TaleWorlds.Localization.TextObject get_TargetHeroAndQuestGiverInSameFaction()
TaleWorlds.CampaignSystem.Issues.LordWantsRivalCapturedIssueBehavior+LordWantsRivalCapturedIssueQuest :: TaleWorlds.Localization.TextObject get_PlayerAndQuestGiverNotInSameFaction()
TaleWorlds.CampaignSystem.Issues.LordWantsRivalCapturedIssueBehavior+LordWantsRivalCapturedIssueQuest :: TaleWorlds.Localization.TextObject get_WarDeclaredQuestLog()
TaleWorlds.CampaignSystem.Issues.LordWantsRivalCapturedIssueBehavior+LordWantsRivalCapturedIssueQuest :: System.Boolean set_reward_x_2_and_gold_icon()
TaleWorlds.CampaignSystem.Issues.LordWantsRivalCapturedIssueBehavior+LordWantsRivalCapturedIssueQuest :: System.Void OnWarDeclared(TaleWorlds.CampaignSystem.IFaction faction1, TaleWorlds.CampaignSystem.IFaction faction2, TaleWorlds.CampaignSystem.Actions.DeclareWarAction+DeclareWarDetail detail)
TaleWorlds.CampaignSystem.Issues.LordWantsRivalCapturedIssueBehavior+LordWantsRivalCapturedIssueQuest :: System.Void OnClanChangedKingdom(TaleWorlds.CampaignSystem.Clan clan, TaleWorlds.CampaignSystem.Kingdom oldKingdom, TaleWorlds.CampaignSystem.Kingdom newKingdom, TaleWorlds.CampaignSystem.Actions.ChangeKingdomAction+ChangeKingdomActionDetail detail, System.Boolean showNotification)
TaleWorlds.CampaignSystem.Issues.MerchantArmyOfPoachersIssueBehavior+MerchantArmyOfPoachersIssue :: System.Int32 get_RewardGold()
TaleWorlds.CampaignSystem.Issues.MerchantArmyOfPoachersIssueBehavior+MerchantArmyOfPoachersIssue :: System.Int32 get_CompanionSkillRewardXP()
TaleWorlds.CampaignSystem.Issues.MerchantArmyOfPoachersIssueBehavior+MerchantArmyOfPoachersIssueQuest :: System.Object AutoGeneratedGetMemberValue_rewardGold(System.Object o)
TaleWorlds.CampaignSystem.Issues.MerchantArmyOfPoachersIssueBehavior+MerchantArmyOfPoachersIssueQuest :: TaleWorlds.Localization.TextObject get_QuestCanceledWarDeclared()
TaleWorlds.CampaignSystem.Issues.MerchantArmyOfPoachersIssueBehavior+MerchantArmyOfPoachersIssueQuest :: TaleWorlds.Localization.TextObject get_PlayerDeclaredWarQuestLogText()
TaleWorlds.CampaignSystem.Issues.MerchantArmyOfPoachersIssueBehavior+MerchantArmyOfPoachersIssueQuest :: System.Void OnClanChangedKingdom(TaleWorlds.CampaignSystem.Clan clan, TaleWorlds.CampaignSystem.Kingdom oldKingdom, TaleWorlds.CampaignSystem.Kingdom newKingdom, TaleWorlds.CampaignSystem.Actions.ChangeKingdomAction+ChangeKingdomActionDetail detail, System.Boolean showNotification)
TaleWorlds.CampaignSystem.Issues.MerchantArmyOfPoachersIssueBehavior+MerchantArmyOfPoachersIssueQuest :: System.Void OnWarDeclared(TaleWorlds.CampaignSystem.IFaction faction1, TaleWorlds.CampaignSystem.IFaction faction2, TaleWorlds.CampaignSystem.Actions.DeclareWarAction+DeclareWarDetail detail)
TaleWorlds.CampaignSystem.Issues.MerchantNeedsHelpWithOutlawsIssueQuestBehavior+MerchantNeedsHelpWithOutlawsIssue :: System.Int32 get_RewardGold()
TaleWorlds.CampaignSystem.Issues.MerchantNeedsHelpWithOutlawsIssueQuestBehavior+MerchantNeedsHelpWithOutlawsIssue :: System.Int32 get_CompanionSkillRewardXP()
TaleWorlds.CampaignSystem.Issues.MerchantNeedsHelpWithOutlawsIssueQuestBehavior+MerchantNeedsHelpWithOutlawsIssueQuest :: TaleWorlds.Localization.TextObject get_QuestCanceledWarDeclaredLog()
TaleWorlds.CampaignSystem.Issues.MerchantNeedsHelpWithOutlawsIssueQuestBehavior+MerchantNeedsHelpWithOutlawsIssueQuest :: TaleWorlds.Localization.TextObject get_PlayerDeclaredWarQuestLogText()
TaleWorlds.CampaignSystem.Issues.MerchantNeedsHelpWithOutlawsIssueQuestBehavior+MerchantNeedsHelpWithOutlawsIssueQuest :: System.Void OnClanChangedKingdom(TaleWorlds.CampaignSystem.Clan clan, TaleWorlds.CampaignSystem.Kingdom oldKingdom, TaleWorlds.CampaignSystem.Kingdom newKingdom, TaleWorlds.CampaignSystem.Actions.ChangeKingdomAction+ChangeKingdomActionDetail detail, System.Boolean showNotification)
TaleWorlds.CampaignSystem.Issues.MerchantNeedsHelpWithOutlawsIssueQuestBehavior+MerchantNeedsHelpWithOutlawsIssueQuest :: System.Void OnWarDeclared(TaleWorlds.CampaignSystem.IFaction faction1, TaleWorlds.CampaignSystem.IFaction faction2, TaleWorlds.CampaignSystem.Actions.DeclareWarAction+DeclareWarDetail detail)
TaleWorlds.CampaignSystem.Issues.NearbyBanditBaseIssueBehavior+NearbyBanditBaseIssue :: System.Int32 get_RewardGold()
TaleWorlds.CampaignSystem.Issues.NearbyBanditBaseIssueBehavior+NearbyBanditBaseIssue :: System.Int32 get_CompanionSkillRewardXP()
TaleWorlds.CampaignSystem.Issues.NearbyBanditBaseIssueBehavior+NearbyBanditBaseIssueQuest :: TaleWorlds.Localization.TextObject get_OnQuestFailedFromWarCausedByPlayerLogText()
TaleWorlds.CampaignSystem.Issues.NearbyBanditBaseIssueBehavior+NearbyBanditBaseIssueQuest :: System.Void OnWarDeclared(TaleWorlds.CampaignSystem.IFaction faction1, TaleWorlds.CampaignSystem.IFaction faction2, TaleWorlds.CampaignSystem.Actions.DeclareWarAction+DeclareWarDetail detail)
TaleWorlds.CampaignSystem.Issues.NearbyBanditBaseIssueBehavior+NearbyBanditBaseIssueQuest :: System.Void WarCausedByPlayerFail()
TaleWorlds.CampaignSystem.Issues.RaidAnEnemyTerritoryIssueBehavior+RaidAnEnemyTerritoryIssue :: System.Void AutoGeneratedStaticCollectObjectsRaidAnEnemyTerritoryIssue(System.Object o, System.Collections.Generic.List`1[[System.Object, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] collectedObjects)
TaleWorlds.CampaignSystem.Issues.RaidAnEnemyTerritoryIssueBehavior+RaidAnEnemyTerritoryIssue :: System.Object AutoGeneratedGetMemberValue_enemyKingdom(System.Object o)
TaleWorlds.CampaignSystem.Issues.RaidAnEnemyTerritoryIssueBehavior+RaidAnEnemyTerritoryQuest :: System.Void AutoGeneratedStaticCollectObjectsRaidAnEnemyTerritoryQuest(System.Object o, System.Collections.Generic.List`1[[System.Object, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] collectedObjects)
TaleWorlds.CampaignSystem.Issues.RaidAnEnemyTerritoryIssueBehavior+RaidAnEnemyTerritoryQuest :: System.Object AutoGeneratedGetMemberValue_enemyKingdom(System.Object o)
TaleWorlds.CampaignSystem.Issues.RaidAnEnemyTerritoryIssueBehavior+RaidAnEnemyTerritoryQuest :: TaleWorlds.Localization.TextObject get_EnemyIsOutOfVillagesLog()
TaleWorlds.CampaignSystem.Issues.RaidAnEnemyTerritoryIssueBehavior+RaidAnEnemyTerritoryQuest :: TaleWorlds.Localization.TextObject get_DeclaredWarOnQuestGiverFactionLog()
TaleWorlds.CampaignSystem.Issues.RaidAnEnemyTerritoryIssueBehavior+RaidAnEnemyTerritoryQuest :: TaleWorlds.Localization.TextObject get_PlayerDeclaredWarQuestLogText()
TaleWorlds.CampaignSystem.Issues.RaidAnEnemyTerritoryIssueBehavior+RaidAnEnemyTerritoryQuest :: TaleWorlds.Localization.TextObject get_DeclaredPeaceBetweenQuestGiverAndEnemyFactionsLog()
TaleWorlds.CampaignSystem.Issues.RaidAnEnemyTerritoryIssueBehavior+RaidAnEnemyTerritoryQuest :: TaleWorlds.Localization.TextObject get_FactionLeftLog()
TaleWorlds.CampaignSystem.Issues.RaidAnEnemyTerritoryIssueBehavior+RaidAnEnemyTerritoryQuest :: System.Void OnClanChangedKingdom(TaleWorlds.CampaignSystem.Clan clan, TaleWorlds.CampaignSystem.Kingdom oldKingdom, TaleWorlds.CampaignSystem.Kingdom newKingdom, TaleWorlds.CampaignSystem.Actions.ChangeKingdomAction+ChangeKingdomActionDetail detail, System.Boolean showNotification)
TaleWorlds.CampaignSystem.Issues.RaidAnEnemyTerritoryIssueBehavior+RaidAnEnemyTerritoryQuest :: System.Void OnWarDeclared(TaleWorlds.CampaignSystem.IFaction faction1, TaleWorlds.CampaignSystem.IFaction faction2, TaleWorlds.CampaignSystem.Actions.DeclareWarAction+DeclareWarDetail detail)
TaleWorlds.CampaignSystem.Issues.RaidAnEnemyTerritoryIssueBehavior+RaidAnEnemyTerritoryQuest :: System.Void OnMakePeace(TaleWorlds.CampaignSystem.IFaction side1Faction, TaleWorlds.CampaignSystem.IFaction side2Faction, TaleWorlds.CampaignSystem.Actions.MakePeaceAction+MakePeaceDetail detail)
TaleWorlds.CampaignSystem.Issues.RaidAnEnemyTerritoryIssueBehavior+RaidAnEnemyTerritoryQuest :: System.Void EnemyIsOutOfVillages()
TaleWorlds.CampaignSystem.Issues.RaidAnEnemyTerritoryIssueBehavior+RaidAnEnemyTerritoryQuest :: System.Void DeclaredPeaceBetweenQuestGiverAndEnemyFactions()
TaleWorlds.CampaignSystem.Issues.RaidAnEnemyTerritoryIssueBehavior+RaidAnEnemyTerritoryQuest :: System.Void FactionLeft()
TaleWorlds.CampaignSystem.Issues.RevenueFarmingIssueBehavior+RevenueFarmingIssue :: System.Int32 get_RewardGold()
TaleWorlds.CampaignSystem.Issues.RevenueFarmingIssueBehavior+RevenueFarmingIssueQuest :: TaleWorlds.Localization.TextObject get_QuestCanceledWarDeclaredLog()
TaleWorlds.CampaignSystem.Issues.RevenueFarmingIssueBehavior+RevenueFarmingIssueQuest :: TaleWorlds.Localization.TextObject get_PlayerDeclaredWarQuestLogText()
TaleWorlds.CampaignSystem.Issues.RevenueFarmingIssueBehavior+RevenueFarmingIssueQuest :: System.Void RevenuesAreDeliveredToSteward()
TaleWorlds.CampaignSystem.Issues.RevenueFarmingIssueBehavior+RevenueFarmingIssueQuest :: System.Void OnClanChangedKingdom(TaleWorlds.CampaignSystem.Clan clan, TaleWorlds.CampaignSystem.Kingdom oldKingdom, TaleWorlds.CampaignSystem.Kingdom newKingdom, TaleWorlds.CampaignSystem.Actions.ChangeKingdomAction+ChangeKingdomActionDetail detail, System.Boolean showNotification)
TaleWorlds.CampaignSystem.Issues.RevenueFarmingIssueBehavior+RevenueFarmingIssueQuest :: System.Void OnWarDeclared(TaleWorlds.CampaignSystem.IFaction faction1, TaleWorlds.CampaignSystem.IFaction faction2, TaleWorlds.CampaignSystem.Actions.DeclareWarAction+DeclareWarDetail detail)
TaleWorlds.CampaignSystem.Issues.ScoutEnemyGarrisonsIssueBehavior+ScoutEnemyGarrisonsIssue :: System.Void AutoGeneratedStaticCollectObjectsScoutEnemyGarrisonsIssue(System.Object o, System.Collections.Generic.List`1[[System.Object, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] collectedObjects)
TaleWorlds.CampaignSystem.Issues.ScoutEnemyGarrisonsIssueBehavior+ScoutEnemyGarrisonsIssue :: System.Int32 get_RewardGold()
TaleWorlds.CampaignSystem.Issues.ScoutEnemyGarrisonsIssueBehavior+ScoutEnemyGarrisonsQuest :: System.Void AutoGeneratedStaticCollectObjectsScoutEnemyGarrisonsQuest(System.Object o, System.Collections.Generic.List`1[[System.Object, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] collectedObjects)
TaleWorlds.CampaignSystem.Issues.ScoutEnemyGarrisonsIssueBehavior+ScoutEnemyGarrisonsQuest :: System.Void OnClanChangedKingdom(TaleWorlds.CampaignSystem.Clan clan, TaleWorlds.CampaignSystem.Kingdom oldKingdom, TaleWorlds.CampaignSystem.Kingdom newKingdom, TaleWorlds.CampaignSystem.Actions.ChangeKingdomAction+ChangeKingdomActionDetail detail, System.Boolean showNotification)
TaleWorlds.CampaignSystem.Issues.SmugglersIssueBehavior+SmugglersIssue :: System.Int32 get_RewardGold()
TaleWorlds.CampaignSystem.Issues.SmugglersIssueBehavior+SmugglersIssue :: System.Int32 get_CompanionSkillRewardXP()
TaleWorlds.CampaignSystem.Issues.SmugglersIssueBehavior+SmugglersIssueQuest :: TaleWorlds.Localization.TextObject get_QuestCanceledWarDeclaredLog()
TaleWorlds.CampaignSystem.Issues.SmugglersIssueBehavior+SmugglersIssueQuest :: System.Void OnClanChangedKingdom(TaleWorlds.CampaignSystem.Clan clan, TaleWorlds.CampaignSystem.Kingdom oldKingdom, TaleWorlds.CampaignSystem.Kingdom newKingdom, TaleWorlds.CampaignSystem.Actions.ChangeKingdomAction+ChangeKingdomActionDetail detail, System.Boolean showNotification)
TaleWorlds.CampaignSystem.Issues.SmugglersIssueBehavior+SmugglersIssueQuest :: System.Void OnWarDeclared(TaleWorlds.CampaignSystem.IFaction faction1, TaleWorlds.CampaignSystem.IFaction faction2, TaleWorlds.CampaignSystem.Actions.DeclareWarAction+DeclareWarDetail declareWarDetail)
TaleWorlds.CampaignSystem.Issues.TheConquestOfSettlementIssueBehavior+TheConquestOfSettlementIssue :: System.Int32 get_RewardGold()
TaleWorlds.CampaignSystem.Issues.TheConquestOfSettlementIssueBehavior+TheConquestOfSettlementIssueQuest :: TaleWorlds.Localization.TextObject get_WarDeclaredQuestCancelLog()
TaleWorlds.CampaignSystem.Issues.TheConquestOfSettlementIssueBehavior+TheConquestOfSettlementIssueQuest :: TaleWorlds.Localization.TextObject get_PlayerDeclaredWarQuestLogText()
TaleWorlds.CampaignSystem.Issues.TheConquestOfSettlementIssueBehavior+TheConquestOfSettlementIssueQuest :: TaleWorlds.Localization.TextObject get_TargetSettlementTakenByAnotherFaction()
TaleWorlds.CampaignSystem.Issues.TheConquestOfSettlementIssueBehavior+TheConquestOfSettlementIssueQuest :: TaleWorlds.Localization.TextObject get_TargetSettlementTakenByPlayerFaction()
TaleWorlds.CampaignSystem.Issues.TheConquestOfSettlementIssueBehavior+TheConquestOfSettlementIssueQuest :: TaleWorlds.Localization.TextObject get_LeftFaction()
TaleWorlds.CampaignSystem.Issues.TheConquestOfSettlementIssueBehavior+TheConquestOfSettlementIssueQuest :: TaleWorlds.Localization.TextObject get_DefectedToAnotherFaction()
TaleWorlds.CampaignSystem.Issues.TheConquestOfSettlementIssueBehavior+TheConquestOfSettlementIssueQuest :: TaleWorlds.Localization.TextObject get_NoLongerEnemy()
TaleWorlds.CampaignSystem.Issues.TheConquestOfSettlementIssueBehavior+TheConquestOfSettlementIssueQuest :: System.Void OnPeaceDeclared(TaleWorlds.CampaignSystem.IFaction faction1, TaleWorlds.CampaignSystem.IFaction faction2, TaleWorlds.CampaignSystem.Actions.MakePeaceAction+MakePeaceDetail detail)
TaleWorlds.CampaignSystem.Issues.TheConquestOfSettlementIssueBehavior+TheConquestOfSettlementIssueQuest :: System.Void OnClanChangedKingdom(TaleWorlds.CampaignSystem.Clan clan, TaleWorlds.CampaignSystem.Kingdom oldKingdom, TaleWorlds.CampaignSystem.Kingdom newKingdom, TaleWorlds.CampaignSystem.Actions.ChangeKingdomAction+ChangeKingdomActionDetail detail, System.Boolean showNotification)
TaleWorlds.CampaignSystem.Issues.TheConquestOfSettlementIssueBehavior+TheConquestOfSettlementIssueQuest :: System.Void OnWarDeclared(TaleWorlds.CampaignSystem.IFaction faction1, TaleWorlds.CampaignSystem.IFaction faction2, TaleWorlds.CampaignSystem.Actions.DeclareWarAction+DeclareWarDetail detail)
TaleWorlds.CampaignSystem.Issues.VillageNeedsCraftingMaterialsIssueBehavior+VillageNeedsCraftingMaterialsIssue :: System.Int32 get_CompanionSkillRewardXP()
TaleWorlds.CampaignSystem.Issues.VillageNeedsCraftingMaterialsIssueBehavior+VillageNeedsCraftingMaterialsIssueQuest :: TaleWorlds.Localization.TextObject get_QuestCanceledWarDeclaredLogText()
TaleWorlds.CampaignSystem.Issues.VillageNeedsCraftingMaterialsIssueBehavior+VillageNeedsCraftingMaterialsIssueQuest :: System.Void OnWarDeclared(TaleWorlds.CampaignSystem.IFaction faction1, TaleWorlds.CampaignSystem.IFaction faction2, TaleWorlds.CampaignSystem.Actions.DeclareWarAction+DeclareWarDetail detail)
TaleWorlds.CampaignSystem.Issues.VillageNeedsCraftingMaterialsIssueBehavior+VillageNeedsCraftingMaterialsIssueQuest :: System.Void OnClanChangedKingdom(TaleWorlds.CampaignSystem.Clan clan, TaleWorlds.CampaignSystem.Kingdom oldKingdom, TaleWorlds.CampaignSystem.Kingdom newKingdom, TaleWorlds.CampaignSystem.Actions.ChangeKingdomAction+ChangeKingdomActionDetail detail, System.Boolean showNotification)
TaleWorlds.CampaignSystem.Issues.VillageNeedsToolsIssueBehavior+VillageNeedsToolsIssue :: System.Int32 get_RewardGold()
TaleWorlds.CampaignSystem.Issues.VillageNeedsToolsIssueBehavior+VillageNeedsToolsIssue :: System.Int32 get_CompanionSkillRewardXP()
TaleWorlds.CampaignSystem.Issues.VillageNeedsToolsIssueBehavior+VillageNeedsToolsIssueQuest :: TaleWorlds.Localization.TextObject get_WarDeclaredQuestCancelLog()
TaleWorlds.CampaignSystem.Issues.VillageNeedsToolsIssueBehavior+VillageNeedsToolsIssueQuest :: TaleWorlds.Localization.TextObject get_PlayerDeclaredWarQuestLogText()
TaleWorlds.CampaignSystem.Issues.VillageNeedsToolsIssueBehavior+VillageNeedsToolsIssueQuest :: System.Void OnWarDeclared(TaleWorlds.CampaignSystem.IFaction faction1, TaleWorlds.CampaignSystem.IFaction faction2, TaleWorlds.CampaignSystem.Actions.DeclareWarAction+DeclareWarDetail detail)
TaleWorlds.CampaignSystem.Issues.VillageNeedsToolsIssueBehavior+VillageNeedsToolsIssueQuest :: System.Void OnClanChangedKingdom(TaleWorlds.CampaignSystem.Clan clan, TaleWorlds.CampaignSystem.Kingdom oldKingdom, TaleWorlds.CampaignSystem.Kingdom newKingdom, TaleWorlds.CampaignSystem.Actions.ChangeKingdomAction+ChangeKingdomActionDetail detail, System.Boolean showNotification)
TaleWorlds.CampaignSystem.Issues.VillageNeedsToolsIssueBehavior+VillageNeedsToolsIssueQuest :: System.Void GiveTradeOrExchangeRewardToMainParty(TaleWorlds.CampaignSystem.Hero questGiver, System.Int32 gold, TaleWorlds.Core.ItemObject exchangeItem, System.Int32 exchangeItemCount)
TaleWorlds.CampaignSystem.CharacterDevelopment.DefaultPerks+Riding :: TaleWorlds.CampaignSystem.CharacterDevelopment.PerkObject get_MountedWarrior()
TaleWorlds.CampaignSystem.CharacterDevelopment.DefaultPerks+Charm :: TaleWorlds.CampaignSystem.CharacterDevelopment.PerkObject get_Warlord()
TaleWorlds.CampaignSystem.CharacterDevelopment.DefaultPerks+Steward :: TaleWorlds.CampaignSystem.CharacterDevelopment.PerkObject get_WarriorsDiet()
TaleWorlds.CampaignSystem.CharacterDevelopment.DefaultPerks+Steward :: TaleWorlds.CampaignSystem.CharacterDevelopment.PerkObject get_MasterOfWarcraft()
TaleWorlds.CampaignSystem.CampaignBehaviors.AllianceCampaignBehavior+Alliance :: System.Object AutoGeneratedGetMemberValueKingdom1(System.Object o)
TaleWorlds.CampaignSystem.CampaignBehaviors.AllianceCampaignBehavior+Alliance :: System.Object AutoGeneratedGetMemberValueKingdom2(System.Object o)
TaleWorlds.CampaignSystem.CampaignBehaviors.AllianceCampaignBehavior+CallToWarAgreement :: System.Void AutoGeneratedStaticCollectObjectsCallToWarAgreement(System.Object o, System.Collections.Generic.List`1[[System.Object, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] collectedObjects)
TaleWorlds.CampaignSystem.CampaignBehaviors.AllianceCampaignBehavior+CallToWarAgreement :: System.Object AutoGeneratedGetMemberValueCallingKingdom(System.Object o)
TaleWorlds.CampaignSystem.CampaignBehaviors.AllianceCampaignBehavior+CallToWarAgreement :: System.Object AutoGeneratedGetMemberValueCalledKingdom(System.Object o)
TaleWorlds.CampaignSystem.CampaignBehaviors.AllianceCampaignBehavior+CallToWarAgreement :: System.Object AutoGeneratedGetMemberValueKingdomToCallToWarAgainst(System.Object o)
TaleWorlds.CampaignSystem.CampaignBehaviors.AllianceCampaignBehavior+<>c__DisplayClass8_0 :: System.Boolean <TaleWorlds.CampaignSystem.CampaignBehaviors.IAllianceCampaignBehavior.OnAllianceOfferedToPlayerKingdom>b__0(TaleWorlds.CampaignSystem.Election.KingdomDecision s)
TaleWorlds.CampaignSystem.CampaignBehaviors.AllianceCampaignBehavior+<>c__DisplayClass9_0 :: System.Void <TaleWorlds.CampaignSystem.CampaignBehaviors.IAllianceCampaignBehavior.OnCallToWarAgreementProposedToPlayer>b__1()
TaleWorlds.CampaignSystem.CampaignBehaviors.AllianceCampaignBehavior+<>c__DisplayClass9_1 :: System.Void <TaleWorlds.CampaignSystem.CampaignBehaviors.IAllianceCampaignBehavior.OnCallToWarAgreementProposedToPlayer>b__0()
TaleWorlds.CampaignSystem.CampaignBehaviors.AllianceCampaignBehavior+<>c__DisplayClass10_0 :: System.Boolean <TaleWorlds.CampaignSystem.CampaignBehaviors.IAllianceCampaignBehavior.OnCallToWarAgreementProposedToPlayerKingdom>b__0(TaleWorlds.CampaignSystem.Election.KingdomDecision s)
TaleWorlds.CampaignSystem.CampaignBehaviors.AllianceCampaignBehavior+<>c__DisplayClass11_0 :: System.Void <TaleWorlds.CampaignSystem.CampaignBehaviors.IAllianceCampaignBehavior.OnCallToWarAgreementProposedByPlayer>b__1()
TaleWorlds.CampaignSystem.CampaignBehaviors.AllianceCampaignBehavior+<>c__DisplayClass11_1 :: System.Void <TaleWorlds.CampaignSystem.CampaignBehaviors.IAllianceCampaignBehavior.OnCallToWarAgreementProposedByPlayer>b__0()
TaleWorlds.CampaignSystem.CampaignBehaviors.AllianceCampaignBehavior+<>c__DisplayClass13_0 :: System.Boolean <OnCallToWarAgreementProposedByPlayerKingdom>b__0(TaleWorlds.CampaignSystem.Election.KingdomDecision s)
TaleWorlds.CampaignSystem.CampaignBehaviors.AllianceCampaignBehavior+<>c__DisplayClass17_0 :: System.Boolean <HasCalledToWar>b__0(TaleWorlds.CampaignSystem.CampaignBehaviors.AllianceCampaignBehavior+CallToWarAgreement c)
TaleWorlds.CampaignSystem.CampaignBehaviors.AllianceCampaignBehavior+<>c__DisplayClass18_0 :: System.Boolean <IsAtWarByCallToWarAgreement>b__0(TaleWorlds.CampaignSystem.CampaignBehaviors.AllianceCampaignBehavior+CallToWarAgreement c)
TaleWorlds.CampaignSystem.CampaignBehaviors.AllianceCampaignBehavior+<>c__DisplayClass21_0 :: System.Boolean <GetKingdomsToCallToWarAgainst>b__0(TaleWorlds.CampaignSystem.CampaignBehaviors.AllianceCampaignBehavior+CallToWarAgreement c)
TaleWorlds.CampaignSystem.CampaignBehaviors.AllianceCampaignBehavior+<>c :: TaleWorlds.CampaignSystem.Kingdom <GetKingdomsToCallToWarAgainst>b__21_1(TaleWorlds.CampaignSystem.CampaignBehaviors.AllianceCampaignBehavior+CallToWarAgreement x)
TaleWorlds.CampaignSystem.CampaignBehaviors.AllianceCampaignBehavior+<>c__DisplayClass26_0 :: System.Boolean <GetCallToWarAgreements>b__0(TaleWorlds.CampaignSystem.CampaignBehaviors.AllianceCampaignBehavior+CallToWarAgreement c)
TaleWorlds.CampaignSystem.CampaignBehaviors.AllianceCampaignBehavior+<>c__DisplayClass32_0 :: System.Boolean <ConfirmCallToWarAgreementProposalOffer>b__0(TaleWorlds.CampaignSystem.Election.KingdomDecision s)
TaleWorlds.CampaignSystem.CampaignBehaviors.AllianceCampaignBehavior+<>c__DisplayClass33_0 :: System.Boolean <ConfirmCallToWarAgreementOffer>b__0(TaleWorlds.CampaignSystem.Election.KingdomDecision s)
TaleWorlds.CampaignSystem.CampaignBehaviors.AllianceCampaignBehavior+<>c__DisplayClass36_1 :: System.Boolean <OnMakePeace>b__0(TaleWorlds.CampaignSystem.CampaignBehaviors.AllianceCampaignBehavior+CallToWarAgreement c)
TaleWorlds.CampaignSystem.CampaignBehaviors.AllianceCampaignBehavior+<>c__DisplayClass36_2 :: System.Boolean <OnMakePeace>b__1(TaleWorlds.CampaignSystem.CampaignBehaviors.AllianceCampaignBehavior+CallToWarAgreement c)
TaleWorlds.CampaignSystem.CampaignBehaviors.AllianceCampaignBehavior+<>c__DisplayClass37_0 :: System.Boolean <OnKingdomDestroyed>b__0(TaleWorlds.CampaignSystem.CampaignBehaviors.AllianceCampaignBehavior+Alliance a)
TaleWorlds.CampaignSystem.CampaignBehaviors.EncounterGameMenuBehavior+<>c :: System.Boolean <UpdateVillageHostileActionEncounter>b__99_0(TaleWorlds.CampaignSystem.MapEvents.MapEventParty x)
TaleWorlds.CampaignSystem.CampaignBehaviors.EncounterGameMenuBehavior+<>c :: System.Boolean <game_menu_village_hostile_action_on_condition>b__153_0(TaleWorlds.CampaignSystem.MapEvents.MapEventParty party)
TaleWorlds.CampaignSystem.CampaignBehaviors.GovernorCampaignBehavior+<>c :: TaleWorlds.Localization.TextObject <governor_kingdom_creation_culture_selected_on_condition>b__28_0(TaleWorlds.CampaignSystem.PolicyObject t)
TaleWorlds.CampaignSystem.CampaignBehaviors.IncidentsCampaignBehaviour+<>c :: TaleWorlds.CampaignSystem.Settlements.Buildings.Building <InitializeIncidents>g__GetWagesOfWarAndDiseasesBuilding|25_330()
TaleWorlds.CampaignSystem.CampaignBehaviors.KingdomDecisionProposalBehavior+<>c :: System.Boolean <UpdateKingdomDecisions>b__11_0(TaleWorlds.CampaignSystem.Election.Supporter x)
TaleWorlds.CampaignSystem.CampaignBehaviors.KingdomDecisionProposalBehavior+<>c :: System.Boolean <GetRandomWarDecision>b__16_0(TaleWorlds.CampaignSystem.Election.KingdomDecision x)
TaleWorlds.CampaignSystem.CampaignBehaviors.KingdomDecisionProposalBehavior+<>c :: System.Boolean <GetRandomPeaceDecision>b__17_0(TaleWorlds.CampaignSystem.Election.KingdomDecision x)
TaleWorlds.CampaignSystem.CampaignBehaviors.KingdomDecisionProposalBehavior+<>c :: System.Boolean <ConsiderPeace>b__20_0(TaleWorlds.CampaignSystem.Election.DecisionOutcome x)
TaleWorlds.CampaignSystem.CampaignBehaviors.KingdomDecisionProposalBehavior+<>c__DisplayClass16_0 :: System.Boolean <GetRandomWarDecision>b__1(TaleWorlds.CampaignSystem.Kingdom x)
TaleWorlds.CampaignSystem.CampaignBehaviors.KingdomDecisionProposalBehavior+<>c__DisplayClass17_0 :: System.Boolean <GetRandomPeaceDecision>b__1(TaleWorlds.CampaignSystem.Kingdom x)
TaleWorlds.CampaignSystem.CampaignBehaviors.LordConversationsCampaignBehavior+<>c :: System.Boolean <conversation_cheat_faction_enmities_on_condition>b__210_0(TaleWorlds.CampaignSystem.Hero x)
TaleWorlds.CampaignSystem.CampaignBehaviors.LordConversationsCampaignBehavior+<>c :: TaleWorlds.Localization.TextObject <conversation_clan_member_manage_inventory_on_consequence>g__CapacityExceededWarningDelegate|290_0()
TaleWorlds.CampaignSystem.CampaignBehaviors.LordConversationsCampaignBehavior+<>c :: System.Boolean <conversation_player_wants_to_sponsor_call_to_war_on_consequence>b__47_0(TaleWorlds.CampaignSystem.IFaction x)
TaleWorlds.CampaignSystem.CampaignBehaviors.LordConversationsCampaignBehavior+<>c__DisplayClass46_0 :: System.Boolean <conversation_player_wants_to_sponsor_call_to_war_on_condition>b__0(TaleWorlds.CampaignSystem.Election.KingdomDecision x)
TaleWorlds.CampaignSystem.CampaignBehaviors.LordConversationsCampaignBehavior+<>c__DisplayClass46_0 :: System.Boolean <conversation_player_wants_to_sponsor_call_to_war_on_condition>b__1(TaleWorlds.CampaignSystem.IFaction x)
TaleWorlds.CampaignSystem.CampaignBehaviors.PartyDiplomaticHandlerCampaignBehavior+<>c :: TaleWorlds.CampaignSystem.Party.MobileParty <CheckFactionPartiesAndSettlements>b__7_0(TaleWorlds.CampaignSystem.Party.PartyComponents.WarPartyComponent x)
TaleWorlds.CampaignSystem.CampaignBehaviors.PartyDiplomaticHandlerCampaignBehavior+<>c :: System.Boolean <game_menu_hostile_action_end_by_peace_on_init>b__13_2(TaleWorlds.CampaignSystem.StanceLink x)
TaleWorlds.CampaignSystem.CampaignBehaviors.PartyDiplomaticHandlerCampaignBehavior+<>c :: System.Single <game_menu_hostile_action_end_by_peace_on_init>b__13_3(TaleWorlds.CampaignSystem.StanceLink x)
TaleWorlds.CampaignSystem.CampaignBehaviors.PartyDiplomaticHandlerCampaignBehavior+<>c__DisplayClass13_0 :: System.Boolean <game_menu_hostile_action_end_by_peace_on_init>b__0(TaleWorlds.CampaignSystem.IFaction x)
TaleWorlds.CampaignSystem.CampaignBehaviors.PartyDiplomaticHandlerCampaignBehavior+<>c__DisplayClass13_0 :: TaleWorlds.CampaignSystem.StanceLink <game_menu_hostile_action_end_by_peace_on_init>b__1(TaleWorlds.CampaignSystem.IFaction x)
TaleWorlds.CampaignSystem.CampaignBehaviors.SiegeEventCampaignBehavior+<>c :: System.Int32 <KillRandomTroopsOfEnemy>b__16_0(TaleWorlds.CampaignSystem.Party.PartyBase p)
TaleWorlds.CampaignSystem.CampaignBehaviors.TradeAgreementsCampaignBehavior+TradeAgreement :: System.Object AutoGeneratedGetMemberValueKingdom1(System.Object o)
TaleWorlds.CampaignSystem.CampaignBehaviors.TradeAgreementsCampaignBehavior+TradeAgreement :: System.Object AutoGeneratedGetMemberValueKingdom2(System.Object o)
TaleWorlds.CampaignSystem.CampaignBehaviors.TradeAgreementsCampaignBehavior+<>c__DisplayClass10_0 :: System.Boolean <EndTradeAgreementsOfKingdom>b__0(TaleWorlds.CampaignSystem.CampaignBehaviors.TradeAgreementsCampaignBehavior+TradeAgreement t)
TaleWorlds.CampaignSystem.CampaignBehaviors.VassalAndMercenaryOfferCampaignBehavior+<>c :: TaleWorlds.CampaignSystem.Kingdom <OnClanChangedKingdom>b__22_0(System.Collections.Generic.KeyValuePair`2[[TaleWorlds.CampaignSystem.Kingdom, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null],[TaleWorlds.CampaignSystem.CampaignTime, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] x)
TaleWorlds.CampaignSystem.CampaignBehaviors.VassalAndMercenaryOfferCampaignBehavior+<>c :: TaleWorlds.CampaignSystem.CampaignTime <OnClanChangedKingdom>b__22_1(System.Collections.Generic.KeyValuePair`2[[TaleWorlds.CampaignSystem.Kingdom, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null],[TaleWorlds.CampaignSystem.CampaignTime, TaleWorlds.CampaignSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] x)
TaleWorlds.CampaignSystem.CampaignBehaviors.WorkshopsCharactersCampaignBehavior+<>c :: System.Boolean <conversation_shopworker_sell_player_and_workshop_warehouse_on_condition>b__25_0(TaleWorlds.CampaignSystem.Settlements.Workshops.Workshop x)
TaleWorlds.CampaignSystem.CampaignBehaviors.WorkshopsCampaignBehavior+WorkshopData :: System.Object AutoGeneratedGetMemberValueIsGettingInputsFromWarehouse(System.Object o)
TaleWorlds.CampaignSystem.CampaignBehaviors.WorkshopsCampaignBehavior+WorkshopData :: System.Object AutoGeneratedGetMemberValueProductionProgressForWarehouse(System.Object o)
TaleWorlds.CampaignSystem.CampaignBehaviors.WorkshopsCampaignBehavior+WorkshopData :: System.Object AutoGeneratedGetMemberValueStockProductionInWarehouseRatio(System.Object o)
TaleWorlds.CampaignSystem.CampaignBehaviors.WorkshopsCampaignBehavior+<>c :: System.Int32 <warehouse_manage_on_consequence>g__CapacityDelegate|21_0()
TaleWorlds.CampaignSystem.CampaignBehaviors.WorkshopsCampaignBehavior+<>c :: TaleWorlds.Localization.TextObject <warehouse_manage_on_consequence>g__CapacityExceededWarningDelegate|21_1()
TaleWorlds.CampaignSystem.CampaignBehaviors.WorkshopsCampaignBehavior+<>c :: TaleWorlds.Localization.TextObject <warehouse_manage_on_consequence>g__CapacityExceededHintDelegate|21_2()
TaleWorlds.CampaignSystem.CampaignBehaviors.WorkshopsCampaignBehavior+<>c :: System.Int32 <warehouse_manage_on_consequence>g__CapacityDelegate|22_0()
TaleWorlds.CampaignSystem.CampaignBehaviors.WorkshopsCampaignBehavior+<>c :: TaleWorlds.Localization.TextObject <warehouse_manage_on_consequence>g__CapacityExceededWarningDelegate|22_1()
TaleWorlds.CampaignSystem.CampaignBehaviors.WorkshopsCampaignBehavior+<>c :: TaleWorlds.Localization.TextObject <warehouse_manage_on_consequence>g__CapacityExceededHintDelegate|22_2()
TaleWorlds.CampaignSystem.BarterSystem.Barterables.SafePassageBarterable+<>c :: System.Int32 <GetUnitValueForFaction>b__7_0(TaleWorlds.Core.ItemRosterElement t)
TaleWorlds.CampaignSystem.Actions.KillCharacterAction+<>c__DisplayClass14_0 :: System.Boolean <SelectHeirClanForKingdom>b__0(TaleWorlds.CampaignSystem.Clan t)
TaleWorlds.CampaignSystem.Actions.KillCharacterAction+<>c :: System.Boolean <SelectHeirClanForKingdom>b__14_1(TaleWorlds.CampaignSystem.Hero h)
TaleWorlds.CampaignSystem.Issues.ArtisanCantSellProductsAtAFairPriceIssueBehavior+ArtisanCantSellProductsAtAFairPriceIssue+<>c :: System.Boolean <ApplySuccessRewards>b__91_0(TaleWorlds.CampaignSystem.Hero x)
TaleWorlds.CampaignSystem.Issues.LandLordCompanyOfTroubleIssueBehavior+LandLordCompanyOfTroubleIssueQuest+<>c :: System.Boolean <CreateCompanyEnemyParty>b__75_0(TaleWorlds.CampaignSystem.Settlements.Settlement x)