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2026-10-17 17:00:46  ==================================================
2026-10-17 17:00:46  SmoothBorders diagnostic v3.1.0 loaded (READ ONLY)
2026-10-17 17:00:46  Unity=2022.3.60f1
2026-10-17 17:00:46  Game assembly=Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
2026-10-17 17:00:48  --- SCAN PASS 1 ---
2026-10-17 17:00:48  MapBox.instance type=MapBox assembly=Assembly-CSharp
2026-10-17 17:00:48    FIELD UnityEngine.Camera <camera>k__BackingField = Camera name='Camera'
2026-10-17 17:00:48    FIELD MoveCamera <move_camera>k__BackingField = MoveCamera name='Camera'
2026-10-17 17:00:48    FIELD ZoneCamera <zone_camera>k__BackingField = {ZoneCamera}
2026-10-17 17:00:48      -> <zone_camera>k__BackingField type=ZoneCamera assembly=Assembly-CSharp
2026-10-17 17:00:48    FIELD System.Int32 _last_height = -1
2026-10-17 17:00:48    FIELD System.Int32 _last_main_x = -1
2026-10-17 17:00:48    FIELD System.Int32 _last_start_x = -1
2026-10-17 17:00:48    FIELD System.Int32 _last_start_y = -1
2026-10-17 17:00:48    FIELD System.Int32 _last_width = -1
2026-10-17 17:00:48    FIELD System.Collections.Generic.List`1[[MapChunk, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _list_visible_chunks = List`1 count=0
2026-10-17 17:00:48    FIELD System.Collections.Generic.HashSet`1[[MapChunk, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _set_visible_chunks = {System.Collections.Generic.HashSet`1[[MapChunk, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]}
2026-10-17 17:00:48    FIELD System.Collections.Generic.List`1[[TileZone, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _visible_zones = List`1 count=0
2026-10-17 17:00:48    FIELD ZoneCalculator _zone_manager = ZoneCalculator name='[layer]Zone Calculator'
2026-10-17 17:00:48    FIELD AllianceManager alliances = {AllianceManager}
2026-10-17 17:00:48    FIELD ArmyManager armies = {ArmyManager}
2026-10-17 17:00:48    FIELD AutoTesterBot auto_tester = AutoTesterBot name='AutoTesterButton'
2026-10-17 17:00:48    FIELD BookManager books = {BookManager}
2026-10-17 17:00:48    FIELD BuildingManager buildings = {BuildingManager}
2026-10-17 17:00:48    FIELD BurnedTilesLayer burned_layer = BurnedTilesLayer name='[layer]Burned Tiles'
2026-10-17 17:00:48      -> burned_layer type=BurnedTilesLayer assembly=Assembly-CSharp
2026-10-17 17:00:48    FIELD System.Boolean autoDisable = False
2026-10-17 17:00:48    FIELD System.Boolean autoDisableCheckPixels = False
2026-10-17 17:00:48    FIELD UnityEngine.Color color = {UnityEngine.Color}
2026-10-17 17:00:48    FIELD System.Collections.Generic.List`1[[UnityEngine.Color32, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] colors = List`1 count=15
2026-10-17 17:00:48    FIELD System.Int32 colors_amount = 15
2026-10-17 17:00:48    FIELD UnityEngine.Color colorValues = {UnityEngine.Color}
2026-10-17 17:00:48    FIELD System.Boolean created = True
2026-10-17 17:00:48    FIELD UnityEngine.Vector2 current_position = {UnityEngine.Vector2}
2026-10-17 17:00:48    FIELD WorldTile current_tile = null
2026-10-17 17:00:48    FIELD HashSetWorldTile hashsetTiles = null
2026-10-17 17:00:48    FIELD UnityEngine.Transform m_transform = Transform name='[layer]Burned Tiles'
2026-10-17 17:00:48    FIELD UnityEngine.Color32[] pixels = null
2026-10-17 17:00:48    FIELD HashSetWorldTile pixels_to_update = {HashSetWorldTile}
2026-10-17 17:00:48    FIELD System.Single position_height = 0
2026-10-17 17:00:48    FIELD System.Boolean rewriteSortingLayer = True
2026-10-17 17:00:48    FIELD UnityEngine.SpriteRenderer sprRnd = SpriteRenderer name='[layer]Burned Tiles'
2026-10-17 17:00:48    FIELD UnityEngine.Texture2D texture = null
2026-10-17 17:00:48    FIELD System.Int32 textureID = 0
2026-10-17 17:00:48    FIELD System.Single timer = 0
2026-10-17 17:00:48    FIELD WorldBehaviour worldBehaviour = null
2026-10-17 17:00:48    FIELD UnityEngine.Canvas canvas = Canvas name='Canvas - UI/General'
2026-10-17 17:00:48    FIELD CityManager cities = {CityManager}
2026-10-17 17:00:48      -> cities type=CityManager assembly=Assembly-CSharp
2026-10-17 17:00:48    FIELD System.Collections.Generic.Dictionary`2[[System.Int64, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[City, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] dict = Dictionary`2 count=0
2026-10-17 17:00:48    FIELD System.Collections.Generic.List`1[[City, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] list = List`1 count=0
2026-10-17 17:00:48    FIELD System.String type_id = city
2026-10-17 17:00:48    FIELD System.Collections.Generic.Dictionary`2[[City, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[MetaObjectCounter`2[[City, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[CityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _counters_dict = Dictionary`2 count=0
2026-10-17 17:00:48    FIELD System.Collections.Generic.List`1[[MetaObjectCounter`2[[City, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[CityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _counters_list = List`1 count=0
2026-10-17 17:00:48    FIELD System.Int64 _counter_recycled = 0
2026-10-17 17:00:48    FIELD System.Collections.Generic.Stack`1[[City, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _dead_objects = Stack`1 count=0
2026-10-17 17:00:48    FIELD System.Boolean _dirty_buildings = False
2026-10-17 17:00:48    FIELD CityZoneHelper city_zone_helper = {CityZoneHelper}
2026-10-17 17:00:48      -> city_zone_helper type=CityZoneHelper assembly=Assembly-CSharp
2026-10-17 17:00:48    FIELD CityZoneAbandon city_abandon = {CityZoneAbandon}
2026-10-17 17:00:48    FIELD CityZoneGrowth city_growth = {CityZoneGrowth}
2026-10-17 17:00:48    FIELD CityPlaceFinder city_place_finder = {CityPlaceFinder}
2026-10-17 17:00:48    FIELD AutoCivilization civilization_maker = null
2026-10-17 17:00:48    FIELD ClanManager clans = {ClanManager}
2026-10-17 17:00:48    FIELD WorldBoxConsole.Console console = Console name='Console'
2026-10-17 17:00:48    FIELD ConwayLife conway_layer = ConwayLife name='[layer]Conway Life'
2026-10-17 17:00:48    FIELD CultureManager cultures = {CultureManager}
2026-10-17 17:00:48    FIELD System.Int32 current_world_seed_id = 0
2026-10-17 17:00:48    FIELD CursorSpeed cursor_speed = {CursorSpeed}
2026-10-17 17:00:48    FIELD DelayedActionsManager delayed_actions_manager = {DelayedActionsManager}
2026-10-17 17:00:48    FIELD System.Single delta_time = 0
2026-10-17 17:00:48    FIELD DiplomacyManager diplomacy = {DiplomacyManager}
2026-10-17 17:00:48    FIELD System.Int32 dirty_tiles_last = 0
2026-10-17 17:00:48      -> dirty_tiles_last type=System.Int32 assembly=mscorlib
2026-10-17 17:00:48    FIELD System.Int32 MaxValue = 2147483647
2026-10-17 17:00:48    FIELD System.Int32 MinValue = -2147483648
2026-10-17 17:00:48    FIELD System.Int32 m_value = 0
2026-10-17 17:00:48    FIELD UnityEngine.Transform drag_parent = RectTransform name='drag_ghost_object_container'
2026-10-17 17:00:48    FIELD DropManager drop_manager = {DropManager}
2026-10-17 17:00:48    FIELD Earthquake earthquake_manager = null
2026-10-17 17:00:48    FIELD System.Single elapsed = 0
2026-10-17 17:00:48    FIELD WorldAgeManager era_manager = {WorldAgeManager}
2026-10-17 17:00:48    FIELD ExplosionChecker explosion_checker = {ExplosionChecker}
2026-10-17 17:00:48    FIELD ExplosionsEffects explosion_layer = ExplosionsEffects name='[layer]Explosions Effect'
2026-10-17 17:00:48    FIELD FamilyManager families = {FamilyManager}
2026-10-17 17:00:48    FIELD FireLayer fire_layer = FireLayer name='[layer]Fires'
2026-10-17 17:00:48    FIELD System.Single fixed_delta_time = 0
2026-10-17 17:00:48    FIELD PixelFlashEffects flash_effects = PixelFlashEffects name='Pixel Flash Effect'
2026-10-17 17:00:48      -> flash_effects type=PixelFlashEffects assembly=Assembly-CSharp
2026-10-17 17:00:48    FIELD System.Boolean autoDisable = True
2026-10-17 17:00:48    FIELD System.Boolean autoDisableCheckPixels = True
2026-10-17 17:00:48    FIELD ColorArray colorBlue = {ColorArray}
2026-10-17 17:00:48    FIELD ColorArray colorPurple = {ColorArray}
2026-10-17 17:00:48    FIELD System.Collections.Generic.List`1[[UnityEngine.Color32, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] colors = List`1 count=30
2026-10-17 17:00:48    FIELD System.Int32 colors_amount = 30
2026-10-17 17:00:48    FIELD UnityEngine.Color colorValues = {UnityEngine.Color}
2026-10-17 17:00:48    FIELD ColorArray colorWhite = {ColorArray}
2026-10-17 17:00:48    FIELD System.Boolean created = True
2026-10-17 17:00:48    FIELD UnityEngine.Vector2 current_position = {UnityEngine.Vector2}
2026-10-17 17:00:48    FIELD WorldTile current_tile = null
2026-10-17 17:00:48    FIELD HashSetWorldTile hashsetTiles = null
2026-10-17 17:00:48    FIELD UnityEngine.Transform m_transform = Transform name='Pixel Flash Effect'
2026-10-17 17:00:48    FIELD UnityEngine.Color32[] pixels = null
2026-10-17 17:00:48    FIELD HashSetWorldTile pixels_to_update = {HashSetWorldTile}
2026-10-17 17:00:48    FIELD System.Single position_height = 0
2026-10-17 17:00:48    FIELD System.Boolean rewriteSortingLayer = True
2026-10-17 17:00:48    FIELD UnityEngine.SpriteRenderer sprRnd = SpriteRenderer name='Pixel Flash Effect'
2026-10-17 17:00:48    FIELD UnityEngine.Texture2D texture = null
2026-10-17 17:00:48    FIELD System.Int32 textureID = 0
2026-10-17 17:00:48    FIELD System.Single timer = 0
2026-10-17 17:00:48    FIELD System.Collections.Generic.List`1[[WorldTile, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] toRemove = List`1 count=0
2026-10-17 17:00:48    FIELD System.Single _timer = 0
2026-10-17 17:00:48    FIELD EffectDivineLight fx_divine_light = EffectDivineLight name='PrefabEffectDivineLight'
2026-10-17 17:00:48    FIELD GameStats game_stats = GameStats name='WorldBox'
2026-10-17 17:00:48    FIELD GreyGooLayer grey_goo_layer = GreyGooLayer name='[module]Grey Goo'
2026-10-17 17:00:48    FIELD System.Boolean has_focus = True
2026-10-17 17:00:48    FIELD Heat heat = {Heat}
2026-10-17 17:00:48    FIELD HeatRayEffect heat_ray_fx = HeatRayEffect name='HeatEffect'
2026-10-17 17:00:48    FIELD System.Int32 height = 0
2026-10-17 17:00:48      -> height type=System.Int32 assembly=mscorlib
2026-10-17 17:00:48    FIELD System.Int32 MaxValue = 2147483647
2026-10-17 17:00:48    FIELD System.Int32 MinValue = -2147483648
2026-10-17 17:00:48    FIELD System.Int32 m_value = 0
2026-10-17 17:00:48    FIELD HotkeyTabsData hotkey_tabs_data = null
2026-10-17 17:00:48    FIELD MapBox instance = MapBox name='WorldBox'
2026-10-17 17:00:48      -> instance type=MapBox assembly=Assembly-CSharp
2026-10-17 17:00:48    FIELD UnityEngine.Camera <camera>k__BackingField = Camera name='Camera'
2026-10-17 17:00:48    FIELD MoveCamera <move_camera>k__BackingField = MoveCamera name='Camera'
2026-10-17 17:00:48    FIELD ZoneCamera <zone_camera>k__BackingField = {ZoneCamera}
2026-10-17 17:00:48    FIELD AllianceManager alliances = {AllianceManager}
2026-10-17 17:00:48    FIELD ArmyManager armies = {ArmyManager}
2026-10-17 17:00:48    FIELD AutoTesterBot auto_tester = AutoTesterBot name='AutoTesterButton'
2026-10-17 17:00:48    FIELD BookManager books = {BookManager}
2026-10-17 17:00:48    FIELD BuildingManager buildings = {BuildingManager}
2026-10-17 17:00:48    FIELD BurnedTilesLayer burned_layer = BurnedTilesLayer name='[layer]Burned Tiles'
2026-10-17 17:00:48    FIELD UnityEngine.Canvas canvas = Canvas name='Canvas - UI/General'
2026-10-17 17:00:48    FIELD CityManager cities = {CityManager}
2026-10-17 17:00:48    FIELD CityZoneHelper city_zone_helper = {CityZoneHelper}
2026-10-17 17:00:48    FIELD AutoCivilization civilization_maker = null
2026-10-17 17:00:48    FIELD ClanManager clans = {ClanManager}
2026-10-17 17:00:48    FIELD WorldBoxConsole.Console console = Console name='Console'
2026-10-17 17:00:48    FIELD ConwayLife conway_layer = ConwayLife name='[layer]Conway Life'
2026-10-17 17:00:48    FIELD CultureManager cultures = {CultureManager}
2026-10-17 17:00:48    FIELD System.Int32 current_world_seed_id = 0
2026-10-17 17:00:48    FIELD CursorSpeed cursor_speed = {CursorSpeed}
2026-10-17 17:00:48    FIELD DelayedActionsManager delayed_actions_manager = {DelayedActionsManager}
2026-10-17 17:00:48    FIELD System.Single delta_time = 0
2026-10-17 17:00:48    FIELD DiplomacyManager diplomacy = {DiplomacyManager}
2026-10-17 17:00:48    FIELD System.Int32 dirty_tiles_last = 0
2026-10-17 17:00:48    FIELD UnityEngine.Transform drag_parent = RectTransform name='drag_ghost_object_container'
2026-10-17 17:00:48    FIELD DropManager drop_manager = {DropManager}
2026-10-17 17:00:48    FIELD Earthquake earthquake_manager = null
2026-10-17 17:00:48    FIELD System.Single elapsed = 0
2026-10-17 17:00:48    FIELD WorldAgeManager era_manager = {WorldAgeManager}
2026-10-17 17:00:48    FIELD ExplosionChecker explosion_checker = {ExplosionChecker}
2026-10-17 17:00:48    FIELD ExplosionsEffects explosion_layer = ExplosionsEffects name='[layer]Explosions Effect'
2026-10-17 17:00:48    FIELD FamilyManager families = {FamilyManager}
2026-10-17 17:00:48    FIELD FireLayer fire_layer = FireLayer name='[layer]Fires'
2026-10-17 17:00:48    FIELD System.Single fixed_delta_time = 0
2026-10-17 17:00:48    FIELD PixelFlashEffects flash_effects = PixelFlashEffects name='Pixel Flash Effect'
2026-10-17 17:00:48    FIELD EffectDivineLight fx_divine_light = EffectDivineLight name='PrefabEffectDivineLight'
2026-10-17 17:00:48    FIELD GameStats game_stats = GameStats name='WorldBox'
2026-10-17 17:00:48    FIELD GreyGooLayer grey_goo_layer = GreyGooLayer name='[module]Grey Goo'
2026-10-17 17:00:48    FIELD System.Boolean has_focus = True
2026-10-17 17:00:48    FIELD Heat heat = {Heat}
2026-10-17 17:00:48    FIELD HeatRayEffect heat_ray_fx = HeatRayEffect name='HeatEffect'
2026-10-17 17:00:48    FIELD System.Int32 height = 0
2026-10-17 17:00:48    FIELD HotkeyTabsData hotkey_tabs_data = null
2026-10-17 17:00:48    FIELD MapBox instance = MapBox name='WorldBox'
2026-10-17 17:00:48    FIELD IslandsCalculator islands_calculator = {IslandsCalculator}
2026-10-17 17:00:48    FIELD ItemManager items = {ItemManager}
2026-10-17 17:00:48    FIELD UnityEngine.GameObject joys = GameObject name='Joys'
2026-10-17 17:00:48    FIELD KingdomManager kingdoms = {KingdomManager}
2026-10-17 17:00:48    FIELD WildKingdomsManager kingdoms_wild = {WildKingdomsManager}
2026-10-17 17:00:48    FIELD LanguageManager languages = {LanguageManager}
2026-10-17 17:00:48    FIELD System.Collections.Generic.List`1[[BaseSystemManager, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] list_all_sim_managers = List`1 count=20
2026-10-17 17:00:48    FIELD Magnet magnet = {Magnet}
2026-10-17 17:00:48    FIELD MapChunkManager map_chunk_manager = {MapChunkManager}
2026-10-17 17:00:48    FIELD MapStats map_stats = {MapStats}
2026-10-17 17:00:48    FIELD NameplateManager nameplate_manager = NameplateManager name='Canvas - Gameplay Nameplates'
2026-10-17 17:00:48    FIELD System.Action on_world_loaded = {System.Action}
2026-10-17 17:00:48    FIELD System.Threading.Tasks.ParallelOptions parallel_options = {System.Threading.Tasks.ParallelOptions}
2026-10-17 17:00:48    FIELD GlowParticles particles_fire = GlowParticles name='Particles Fire'
2026-10-17 17:00:48    FIELD GlowParticles particles_smoke = GlowParticles name='Particles Smoke'
2026-10-17 17:00:48    FIELD EpPathFinding.cs.AStarParam pathfinding_param = {EpPathFinding.cs.AStarParam}
2026-10-17 17:00:48    FIELD PathFindingVisualiser path_finding_visualiser = PathFindingVisualiser name='[layer]View Pathfinding'
2026-10-17 17:00:48    FIELD PlayerControl player_control = {PlayerControl}
2026-10-17 17:00:48    FIELD PlotManager plots = {PlotManager}
2026-10-17 17:00:48    FIELD ProjectileManager projectiles = {ProjectileManager}
2026-10-17 17:00:48    FIELD QualityChanger quality_changer = QualityChanger name='WorldBox'
2026-10-17 17:00:48    FIELD RegionPathFinder region_path_finder = {RegionPathFinder}
2026-10-17 17:00:48    FIELD ReligionManager religions = {ReligionManager}
2026-10-17 17:00:48    FIELD ResourceThrowManager resource_throw_manager = {ResourceThrowManager}
2026-10-17 17:00:48    FIELD RoadsCalculator roads_calculator = RoadsCalculator name='[module]Roads Calculator'
2026-10-17 17:00:48    FIELD SaveManager save_manager = SaveManager name='WorldBox'
2026-10-17 17:00:48    FIELD PowerButtonSelector selected_buttons = PowerButtonSelector name='Power Button Selector'
2026-10-17 17:00:48    FIELD SimObjectsZones sim_object_zones = {SimObjectsZones}
2026-10-17 17:00:48    FIELD StackEffects stack_effects = StackEffects name='StackEffects'
2026-10-17 17:00:48    FIELD StatusManager statuses = {StatusManager}
2026-10-17 17:00:48    FIELD SubspeciesManager subspecies = {SubspeciesManager}
2026-10-17 17:00:48    FIELD WorldTilemap tilemap = WorldTilemap name='Tilemaps'
2026-10-17 17:00:48    FIELD System.Collections.Generic.HashSet`1[[WorldTile, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] tiles_dirty = {System.Collections.Generic.HashSet`1[[WorldTile, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]}
2026-10-17 17:00:48    FIELD WorldTile[] tiles_list = WorldTile[0]
2026-10-17 17:00:48    FIELD WorldTile[,] tiles_map = null
2026-10-17 17:00:48    FIELD TileManager tile_manager = {TileManager}
2026-10-17 17:00:48    FIELD System.Single timer_nutrition_decay = 0
2026-10-17 17:00:48    FIELD UnityEngine.Transform transform_units = Transform name='Units'
2026-10-17 17:00:48    FIELD System.Single TRANSITION_EFFECT_ALPHA = 0,1
2026-10-17 17:00:48    FIELD System.Single TRANSITION_EFFECT_ALPHA_SPEED = 0,1
2026-10-17 17:00:48    FIELD LoadingScreen transition_screen = LoadingScreen name='Transition Screen'
2026-10-17 17:00:48    FIELD Tutorial tutorial = Tutorial name='Tutorial'
2026-10-17 17:00:48    FIELD ActorManager units = {ActorManager}
2026-10-17 17:00:48    FIELD UnitLayer unit_layer = UnitLayer name='[layer]Units'
2026-10-17 17:00:48    FIELD WarManager wars = {WarManager}
2026-10-17 17:00:48    FIELD System.Int32 width = 0
2026-10-17 17:00:48    FIELD UnityEngine.Vector2 wind_direction = {UnityEngine.Vector2}
2026-10-17 17:00:48    FIELD WorldLaws world_laws = null
2026-10-17 17:00:48    FIELD WorldLayer world_layer = WorldLayer name='WorldBox'
2026-10-17 17:00:48    FIELD WorldLayerEdges world_layer_edges = WorldLayerEdges name='[layer]World Map Edges'
2026-10-17 17:00:48    FIELD WorldObject world_object = {WorldObject}
2026-10-17 17:00:48    FIELD ZoneCalculator zone_calculator = ZoneCalculator name='[layer]Zone Calculator'
2026-10-17 17:00:48    FIELD ArchitectMood _cached_architect_mood = null
2026-10-17 17:00:48    FIELD MetaTypeAsset _cached_map_meta_asset = null
2026-10-17 17:00:48    FIELD DebugLayer _debug_layer = DebugLayer name='[layer]Debug Layer'
2026-10-17 17:00:48    FIELD DebugTextGroupSystem _debug_text_group_system = DebugTextGroupSystem name='Debug Text'
2026-10-17 17:00:48    FIELD System.Boolean _first_gen = True
2026-10-17 17:00:48    FIELD System.Boolean _initiated = True
2026-10-17 17:00:48    FIELD System.Boolean _is_paused = False
2026-10-17 17:00:48    FIELD LavaLayer _lava_layer = LavaLayer name='[layer]Lava'
2026-10-17 17:00:48    FIELD System.Collections.Generic.List`1[[BaseSystemManager, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _list_meta_main_managers = List`1 count=14
2026-10-17 17:00:48    FIELD System.Collections.Generic.List`1[[BaseSystemManager, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _list_meta_other_managers = List`1 count=4
2026-10-17 17:00:48    FIELD System.Collections.Generic.List`1[[BaseSystemManager, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _list_sim_objects_managers = List`1 count=2
2026-10-17 17:00:48    FIELD System.Collections.Generic.List`1[[SpriteGroupSystem`1[[GroupSpriteObject, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _list_systems = List`1 count=1
2026-10-17 17:00:48    FIELD System.Int32 _load_counter = 0
2026-10-17 17:00:48    FIELD MapBorder _map_border = MapBorder name='MapBorder'
2026-10-17 17:00:48    FIELD System.Collections.Generic.List`1[[MapLayer, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _map_layers = List`1 count=13
2026-10-17 17:00:48    FIELD System.Collections.Generic.List`1[[BaseModule, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _map_modules = List`1 count=2
2026-10-17 17:00:48    FIELD System.Boolean _meta_skip = True
2026-10-17 17:00:48    FIELD System.Single _redraw_timer = -1
2026-10-17 17:00:48    FIELD System.Int32 _render_skip = 0
2026-10-17 17:00:48    FIELD EpPathFinding.cs.StaticGrid _search_grid_ground = null
2026-10-17 17:00:48    FIELD UnityEngine.Transform _shake_camera = Transform name='CameraShake'
2026-10-17 17:00:48    FIELD System.Single _shake_intensity = 1
2026-10-17 17:00:48    FIELD System.Single _shake_interval = 0,1
2026-10-17 17:00:48    FIELD System.Single _shake_interval_timer = 0
2026-10-17 17:00:48    FIELD System.Single _shake_timer = 0
2026-10-17 17:00:48    FIELD System.Boolean _shake_x = True
2026-10-17 17:00:48    FIELD System.Boolean _shake_y = True
2026-10-17 17:00:48    FIELD SignalManager _signal_manager = {SignalManager}
2026-10-17 17:00:48    FIELD System.Int32 _tile_id = 0
2026-10-17 17:00:48    FIELD UnitSelectionEffect _unit_select_effect = UnitSelectionEffect name='unit_selector_effect'
2026-10-17 17:00:48    FIELD UnityEngine.SpriteRenderer _world_layer_switch_effect = SpriteRenderer name='world_layer_back'
2026-10-17 17:00:48    FIELD WorldLog _world_log = {WorldLog}
2026-10-17 17:00:48    PROP ZoneCamera zone_camera = {ZoneCamera}
2026-10-17 17:00:48    FIELD IslandsCalculator islands_calculator = {IslandsCalculator}
2026-10-17 17:00:48    FIELD ItemManager items = {ItemManager}
2026-10-17 17:00:48    FIELD UnityEngine.GameObject joys = GameObject name='Joys'
2026-10-17 17:00:48    FIELD KingdomManager kingdoms = {KingdomManager}
2026-10-17 17:00:48      -> kingdoms type=KingdomManager assembly=Assembly-CSharp
2026-10-17 17:00:48    FIELD System.Collections.Generic.Dictionary`2[[System.Int64, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[Kingdom, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] dict = Dictionary`2 count=0
2026-10-17 17:00:48    FIELD System.Collections.Generic.List`1[[Kingdom, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] list = List`1 count=0
2026-10-17 17:00:48    FIELD System.String type_id = kingdom
2026-10-17 17:00:48    FIELD System.Collections.Generic.Dictionary`2[[Kingdom, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[MetaObjectCounter`2[[Kingdom, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[KingdomData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _counters_dict = Dictionary`2 count=0
2026-10-17 17:00:48    FIELD System.Collections.Generic.List`1[[MetaObjectCounter`2[[Kingdom, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[KingdomData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _counters_list = List`1 count=0
2026-10-17 17:00:48    FIELD System.Int64 _counter_recycled = 0
2026-10-17 17:00:48    FIELD System.Collections.Generic.Dictionary`2[[System.Int64, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[DeadKingdom, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _dead_kingdoms = Dictionary`2 count=0
2026-10-17 17:00:48    FIELD System.Collections.Generic.Stack`1[[Kingdom, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _dead_objects = Stack`1 count=0
2026-10-17 17:00:48    FIELD System.Boolean _dirty_buildings = True
2026-10-17 17:00:48    FIELD System.Boolean _dirty_cities = True
2026-10-17 17:00:48    FIELD WildKingdomsManager kingdoms_wild = {WildKingdomsManager}
2026-10-17 17:00:48      -> kingdoms_wild type=WildKingdomsManager assembly=Assembly-CSharp
2026-10-17 17:00:48    FIELD Kingdom abandoned = {Kingdom}
2026-10-17 17:00:48    FIELD System.Collections.Generic.Dictionary`2[[System.Int64, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[Kingdom, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] dict = Dictionary`2 count=176
2026-10-17 17:00:48    FIELD System.Collections.Generic.List`1[[Kingdom, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] list = List`1 count=0
2026-10-17 17:00:48    FIELD Kingdom nature = {Kingdom}
2026-10-17 17:00:48    FIELD Kingdom neutral = {Kingdom}
2026-10-17 17:00:48    FIELD Kingdom ruins = {Kingdom}
2026-10-17 17:00:48    FIELD System.String type_id = kingdom_wild
2026-10-17 17:00:48    FIELD System.Collections.Generic.Dictionary`2[[Kingdom, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[MetaObjectCounter`2[[Kingdom, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[KingdomData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _counters_dict = Dictionary`2 count=0
2026-10-17 17:00:48    FIELD System.Collections.Generic.List`1[[MetaObjectCounter`2[[Kingdom, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[KingdomData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _counters_list = List`1 count=0
2026-10-17 17:00:48    FIELD System.Int64 _counter_recycled = 0
2026-10-17 17:00:48    FIELD System.Collections.Generic.Stack`1[[Kingdom, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _dead_objects = Stack`1 count=0
2026-10-17 17:00:48    FIELD System.Collections.Generic.Dictionary`2[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[Kingdom, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _dict = Dictionary`2 count=176
2026-10-17 17:00:48    FIELD System.Boolean _dirty_buildings = True
2026-10-17 17:00:48    FIELD System.Int64 _latest = -177
2026-10-17 17:00:48    FIELD LanguageManager languages = {LanguageManager}
2026-10-17 17:00:48    FIELD System.Collections.Generic.List`1[[BaseSystemManager, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] list_all_sim_managers = List`1 count=20
2026-10-17 17:00:48    FIELD Magnet magnet = {Magnet}
2026-10-17 17:00:48    FIELD MapChunkManager map_chunk_manager = {MapChunkManager}
2026-10-17 17:00:48      -> map_chunk_manager type=MapChunkManager assembly=Assembly-CSharp
2026-10-17 17:00:48    FIELD MapChunk[] chunks = MapChunk[0]
2026-10-17 17:00:48    FIELD System.Int32 m_dirtyChunks = 0
2026-10-17 17:00:48    FIELD System.Int32 m_dirtyCorners = 0
2026-10-17 17:00:48    FIELD System.Int32 m_dirtyIslands = 0
2026-10-17 17:00:48    FIELD System.Int32 m_newIslands = 0
2026-10-17 17:00:48    FIELD System.Int32 m_newLinks = 0
2026-10-17 17:00:48    FIELD System.Int32 m_newRegions = 0
2026-10-17 17:00:48    FIELD System.Int32 _amount_y = 0
2026-10-17 17:00:48    FIELD UnityEngine.Color _color_1_gray = {UnityEngine.Color}
2026-10-17 17:00:48    FIELD UnityEngine.Color _color_2_white = {UnityEngine.Color}
2026-10-17 17:00:48    FIELD System.Collections.Generic.List`1[[MapChunk, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _dirty_chunks_links = List`1 count=0
2026-10-17 17:00:48    FIELD System.Collections.Generic.List`1[[MapChunk, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _dirty_chunks_regions = List`1 count=0
2026-10-17 17:00:48    FIELD System.Int32 _get_amount_x = 0
2026-10-17 17:00:48    FIELD System.Collections.Generic.List`1[[MapChunk, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _last_dirty_chunks = List`1 count=0
2026-10-17 17:00:48    FIELD System.Collections.Generic.List`1[[MapChunk, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _last_dirty_links = List`1 count=0
2026-10-17 17:00:48    FIELD MapChunk[,] _map = null
2026-10-17 17:00:48    FIELD System.Collections.Generic.HashSet`1[[MapRegion, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _region_set = {System.Collections.Generic.HashSet`1[[MapRegion, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]}
2026-10-17 17:00:48    FIELD System.Collections.Generic.List`1[[TileIsland, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _temp_dirty_neighbours_islands = List`1 count=0
2026-10-17 17:00:48    FIELD System.Single _timer = 0,4
2026-10-17 17:00:48    FIELD MapStats map_stats = {MapStats}
2026-10-17 17:00:48      -> map_stats type=MapStats assembly=Assembly-CSharp
2026-10-17 17:00:48    FIELD System.Int64 <deaths>k__BackingField = 0
2026-10-17 17:00:48    FIELD System.Int64 <deaths_acid>k__BackingField = 0
2026-10-17 17:00:48    FIELD System.Int64 <deaths_age>k__BackingField = 0
2026-10-17 17:00:48    FIELD System.Int64 <deaths_divine>k__BackingField = 0
2026-10-17 17:00:48    FIELD System.Int64 <deaths_drowning>k__BackingField = 0
2026-10-17 17:00:48    FIELD System.Int64 <deaths_eaten>k__BackingField = 0
2026-10-17 17:00:48    FIELD System.Int64 <deaths_explosion>k__BackingField = 0
2026-10-17 17:00:48    FIELD System.Int64 <deaths_fire>k__BackingField = 0
2026-10-17 17:00:48    FIELD System.Int64 <deaths_gravity>k__BackingField = 0
2026-10-17 17:00:48    FIELD System.Int64 <deaths_hunger>k__BackingField = 0
2026-10-17 17:00:48    FIELD System.Int64 <deaths_infection>k__BackingField = 0
2026-10-17 17:00:48    FIELD System.Int64 <deaths_other>k__BackingField = 0
2026-10-17 17:00:48    FIELD System.Int64 <deaths_plague>k__BackingField = 0
2026-10-17 17:00:48    FIELD System.Int64 <deaths_poison>k__BackingField = 0
2026-10-17 17:00:48    FIELD System.Int64 <deaths_smile>k__BackingField = 0
2026-10-17 17:00:48    FIELD System.Int64 <deaths_tumor>k__BackingField = 0
2026-10-17 17:00:48    FIELD System.Int64 <deaths_water>k__BackingField = 0
2026-10-17 17:00:48    FIELD System.Int64 <deaths_weapon>k__BackingField = 0
2026-10-17 17:00:48    FIELD System.Int64 <evolutions>k__BackingField = 0
2026-10-17 17:00:48    FIELD System.Int64 <metamorphosis>k__BackingField = 0
2026-10-17 17:00:48    FIELD System.Int64 alliancesDissolved = 0
2026-10-17 17:00:48    FIELD System.Int64 alliancesMade = 0
2026-10-17 17:00:48    FIELD System.Int64 armiesCreated = 0
2026-10-17 17:00:48    FIELD System.Int64 armiesDestroyed = 0
2026-10-17 17:00:48    FIELD System.Int64 booksBurnt = 0
2026-10-17 17:00:48    FIELD System.Int64 booksRead = 0
2026-10-17 17:00:48    FIELD System.Int64 booksWritten = 0
2026-10-17 17:00:48    FIELD System.Int64 citiesConquered = 0
2026-10-17 17:00:48    FIELD System.Int64 citiesCreated = 0
2026-10-17 17:00:48    FIELD System.Int64 citiesDestroyed = 0
2026-10-17 17:00:48    FIELD System.Int64 citiesRebelled = 0
2026-10-17 17:00:48    FIELD System.Int64 clansCreated = 0
2026-10-17 17:00:48    FIELD System.Int64 clansDestroyed = 0
2026-10-17 17:00:48    FIELD System.Int64 creaturesBorn = 0
2026-10-17 17:00:48    FIELD System.Int64 creaturesCreated = 0
2026-10-17 17:00:48    FIELD System.Int64 culturesCreated = 0
2026-10-17 17:00:48    FIELD System.Int64 culturesForgotten = 0
2026-10-17 17:00:48    FIELD System.Single current_age_progress = 0
2026-10-17 17:00:48    FIELD System.Int64 current_houses = 0
2026-10-17 17:00:48    FIELD System.Int64 current_infected = 0
2026-10-17 17:00:48    FIELD System.Int64 current_infected_plague = 0
2026-10-17 17:00:48    FIELD System.Int64 current_mobs = 0
2026-10-17 17:00:48    FIELD System.Int64 current_vegetation = 0
2026-10-17 17:00:48    FIELD System.Single current_world_ages_duration = 0
2026-10-17 17:00:48    FIELD SaveCustomData custom_data = {SaveCustomData}
2026-10-17 17:00:48    FIELD System.String description = 
2026-10-17 17:00:48    FIELD System.Double exploding_mushrooms_enabled_at = 0
2026-10-17 17:00:48    FIELD System.Int64 familiesCreated = 0
2026-10-17 17:00:48    FIELD System.Int64 familiesDestroyed = 0
2026-10-17 17:00:48    FIELD System.Int32 history_current_year = -1
2026-10-17 17:00:48    FIELD System.Int64 housesBuilt = 0
2026-10-17 17:00:48    FIELD System.Int64 housesDestroyed = 0
2026-10-17 17:00:48    FIELD System.Int64 id_alliance = 1
2026-10-17 17:00:48    FIELD System.Int64 id_army = 1
2026-10-17 17:00:48    FIELD System.Int64 id_book = 1
2026-10-17 17:00:48    FIELD System.Int64 id_building = 1
2026-10-17 17:00:48    FIELD System.Int64 id_city = 1
2026-10-17 17:00:48    FIELD System.Int64 id_clan = 1
2026-10-17 17:00:48    FIELD System.Int64 id_culture = 1
2026-10-17 17:00:48    FIELD System.Int64 id_diplomacy = 1
2026-10-17 17:00:48    FIELD System.Int64 id_family = 1
2026-10-17 17:00:48    FIELD System.Int64 id_item = 1
2026-10-17 17:00:48    FIELD System.Int64 id_kingdom = 1
2026-10-17 17:00:48    FIELD System.Int64 id_language = 1
2026-10-17 17:00:48    FIELD System.Int64 id_plot = 1
2026-10-17 17:00:48    FIELD System.Int64 id_projectile = 1
2026-10-17 17:00:48    FIELD System.Int64 id_religion = 1
2026-10-17 17:00:48    FIELD System.Int64 id_status = 1
2026-10-17 17:00:48    FIELD System.Int64 id_subspecies = 1
2026-10-17 17:00:48    FIELD System.Int64 id_unit = 1
2026-10-17 17:00:48    FIELD System.Int64 id_war = 1
2026-10-17 17:00:48    FIELD System.Boolean is_world_ages_paused = False
2026-10-17 17:00:48    FIELD System.Int64 kingdomsCreated = 0
2026-10-17 17:00:48    FIELD System.Int64 kingdomsDestroyed = 0
2026-10-17 17:00:48    FIELD System.Int64 languagesCreated = 0
2026-10-17 17:00:48    FIELD System.Int64 languagesForgotten = 0
2026-10-17 17:00:48    FIELD System.Int64 life_dna = 1
2026-10-17 17:00:48    FIELD System.String name = WorldBox
2026-10-17 17:00:48    FIELD System.Int64 peacesMade = 0
2026-10-17 17:00:48    FIELD System.String player_mood = serene
2026-10-17 17:00:48    FIELD System.String player_name = The Creator
2026-10-17 17:00:48    FIELD System.Int64 plotsForgotten = 0
2026-10-17 17:00:48    FIELD System.Int64 plotsStarted = 0
2026-10-17 17:00:48    FIELD System.Int64 plotsSucceeded = 0
2026-10-17 17:00:48    FIELD System.Int64 population = 0
2026-10-17 17:00:48    FIELD System.String[] possible_formats = String[20]
2026-10-17 17:00:48    FIELD System.Int64 religionsCreated = 0
2026-10-17 17:00:48    FIELD System.Int64 religionsForgotten = 0
2026-10-17 17:00:48    FIELD System.Double same_world_age_started_at = 0
2026-10-17 17:00:48    FIELD System.Int64 subspeciesCreated = 0
2026-10-17 17:00:48    FIELD System.Int64 subspeciesExtinct = 0
2026-10-17 17:00:48    FIELD System.Int64 warsStarted = 0
2026-10-17 17:00:48    FIELD System.String[] world_ages_slots = String[8]
2026-10-17 17:00:48    FIELD System.Single world_ages_speed_multiplier = 1
2026-10-17 17:00:48    FIELD System.String world_age_id = null
2026-10-17 17:00:48    FIELD System.Int32 world_age_slot_index = 0
2026-10-17 17:00:48    FIELD System.Double world_age_started_at = 0
2026-10-17 17:00:48    FIELD System.Double world_time = 0
2026-10-17 17:00:48    FIELD System.Int32 _last_month = -1
2026-10-17 17:00:48    FIELD System.Int32 _last_year = -1
2026-10-17 17:00:48    FIELD System.Single _timer_stats = 0,1
2026-10-17 17:00:48    FIELD NameplateManager nameplate_manager = NameplateManager name='Canvas - Gameplay Nameplates'
2026-10-17 17:00:48    FIELD System.Action on_world_loaded = {System.Action}
2026-10-17 17:00:48    FIELD System.Threading.Tasks.ParallelOptions parallel_options = {System.Threading.Tasks.ParallelOptions}
2026-10-17 17:00:48    FIELD GlowParticles particles_fire = GlowParticles name='Particles Fire'
2026-10-17 17:00:48    FIELD GlowParticles particles_smoke = GlowParticles name='Particles Smoke'
2026-10-17 17:00:48    FIELD EpPathFinding.cs.AStarParam pathfinding_param = {EpPathFinding.cs.AStarParam}
2026-10-17 17:00:48    FIELD PathFindingVisualiser path_finding_visualiser = PathFindingVisualiser name='[layer]View Pathfinding'
2026-10-17 17:00:48    FIELD PlayerControl player_control = {PlayerControl}
2026-10-17 17:00:48    FIELD PlotManager plots = {PlotManager}
2026-10-17 17:00:48    FIELD ProjectileManager projectiles = {ProjectileManager}
2026-10-17 17:00:48      -> projectiles type=ProjectileManager assembly=Assembly-CSharp
2026-10-17 17:00:48    FIELD System.Single COLLISION_DISTANCE = 0,25
2026-10-17 17:00:48    FIELD System.Collections.Generic.Dictionary`2[[System.Int64, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[Projectile, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] dict = Dictionary`2 count=0
2026-10-17 17:00:48    FIELD System.Collections.Generic.List`1[[Projectile, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] list = List`1 count=0
2026-10-17 17:00:48    FIELD System.String type_id = projectile
2026-10-17 17:00:48    FIELD System.Int64 _counter_recycled = 0
2026-10-17 17:00:48    FIELD System.Collections.Generic.Stack`1[[Projectile, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _dead_objects = Stack`1 count=0
2026-10-17 17:00:48    FIELD System.Collections.Generic.Dictionary`2[[Kingdom, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] _kingdoms = Dictionary`2 count=0
2026-10-17 17:00:48    FIELD QualityChanger quality_changer = QualityChanger name='WorldBox'
2026-10-17 17:00:48    FIELD RegionPathFinder region_path_finder = {RegionPathFinder}
2026-10-17 17:00:48    FIELD ReligionManager religions = {ReligionManager}
2026-10-17 17:00:48    FIELD ResourceThrowManager resource_throw_manager = {ResourceThrowManager}
2026-10-17 17:00:48    FIELD RoadsCalculator roads_calculator = RoadsCalculator name='[module]Roads Calculator'
2026-10-17 17:00:48    FIELD SaveManager save_manager = SaveManager name='WorldBox'
2026-10-17 17:00:48    FIELD PowerButtonSelector selected_buttons = PowerButtonSelector name='Power Button Selector'
2026-10-17 17:00:48    FIELD SimObjectsZones sim_object_zones = {SimObjectsZones}
2026-10-17 17:00:48      -> sim_object_zones type=SimObjectsZones assembly=Assembly-CSharp
2026-10-17 17:00:48    FIELD System.Single INTERVAL = 0,1
2026-10-17 17:00:48    FIELD System.Boolean _buildings_dirty = False
2026-10-17 17:00:48    FIELD System.Collections.Generic.HashSet`1[[MapChunk, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _dirty_building_chunks = {System.Collections.Generic.HashSet`1[[MapChunk, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]}
2026-10-17 17:00:48    FIELD System.Single _timer = 0
2026-10-17 17:00:48    FIELD System.Collections.Generic.List`1[[WorldTile, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _to_clear_tiles = List`1 count=0
2026-10-17 17:00:48    FIELD StackEffects stack_effects = StackEffects name='StackEffects'
2026-10-17 17:00:48    FIELD StatusManager statuses = {StatusManager}
2026-10-17 17:00:48    FIELD SubspeciesManager subspecies = {SubspeciesManager}
2026-10-17 17:00:48    FIELD WorldTilemap tilemap = WorldTilemap name='Tilemaps'
2026-10-17 17:00:48      -> tilemap type=WorldTilemap assembly=Assembly-CSharp
2026-10-17 17:00:48    FIELD System.Single COLOR_WATER_RUNUP_ALPHA_BOUND_M = 0,7
2026-10-17 17:00:48    FIELD System.Single COLOR_WATER_RUNUP_ALPHA_BOUND_MIN = 0,02
2026-10-17 17:00:48    FIELD System.Boolean created = True
2026-10-17 17:00:48    FIELD UnityEngine.Vector2 current_position = {UnityEngine.Vector2}
2026-10-17 17:00:48    FIELD WorldTile current_tile = null
2026-10-17 17:00:48    FIELD UnityEngine.Vector3Int EMPTY_TILE_POS = {UnityEngine.Vector3Int}
2026-10-17 17:00:48    FIELD System.Int32 EMPTY_Z = -1000
2026-10-17 17:00:48    FIELD UnityEngine.Transform m_transform = Transform name='Tilemaps'
2026-10-17 17:00:48    FIELD System.Single position_height = 0
2026-10-17 17:00:48    FIELD System.Single WATER_RUNUP_INTERVAL = 0,01
2026-10-17 17:00:48    FIELD System.Single WATER_RUNUP_SPEED_CHANGE = 0,6
2026-10-17 17:00:48    FIELD TileType _asset_border_pit = {TileType}
2026-10-17 17:00:48    FIELD TileType _asset_border_water_outline = {TileType}
2026-10-17 17:00:48    FIELD TileType _asset_border_water_runup = {TileType}
2026-10-17 17:00:48    FIELD System.Collections.Generic.List`1[[TileZone, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _clear_list_zones = List`1 count=0
2026-10-17 17:00:48    FIELD UnityEngine.Color _color_border_water_runup_default = {UnityEngine.Color}
2026-10-17 17:00:48    FIELD System.Single _color_water_runup_alpha_current = 0,4
2026-10-17 17:00:48    FIELD System.Boolean _color_water_runup_state_fade_in = True
2026-10-17 17:00:48    FIELD System.Single _color_water_runup_timer = 0
2026-10-17 17:00:48    FIELD System.Collections.Generic.HashSet`1[[TileZone, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _dirty_zones = {System.Collections.Generic.HashSet`1[[TileZone, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]}
2026-10-17 17:00:48    FIELD System.Collections.Generic.Dictionary`2[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[TilemapExtended, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _layers = Dictionary`2 count=94
2026-10-17 17:00:48    FIELD TilemapExtended _layer_border_water_runup = TilemapExtended name='border_water_runup'
2026-10-17 17:00:48    FIELD TilemapExtended _layer_water_outline = TilemapExtended name='border_water'
2026-10-17 17:00:48    FIELD TilemapExtended _prefab_tilemap_layer = TilemapExtended name='TilemapLayer'
2026-10-17 17:00:48    FIELD System.Collections.Generic.HashSet`1[[WorldTile, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]][] _tiles_by_zone = null
2026-10-17 17:00:48    FIELD UnityEngine.Material _water_rims_material = Material name='water_rims'
2026-10-17 17:00:48    FIELD System.Collections.Generic.HashSet`1[[WorldTile, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] tiles_dirty = {System.Collections.Generic.HashSet`1[[WorldTile, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]}
2026-10-17 17:00:48      -> tiles_dirty type=System.Collections.Generic.HashSet`1[[WorldTile, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] assembly=System.Core
2026-10-17 17:00:48    FIELD System.String CapacityName = Capacity
2026-10-17 17:00:48    FIELD System.String ComparerName = Comparer
2026-10-17 17:00:48    FIELD System.String ElementsName = Elements
2026-10-17 17:00:48    FIELD System.Int32 Lower31BitMask = 2147483647
2026-10-17 17:00:48    FIELD System.Int32 ShrinkThreshold = 3
2026-10-17 17:00:48    FIELD System.Int32 StackAllocThreshold = 100
2026-10-17 17:00:48    FIELD System.String VersionName = Version
2026-10-17 17:00:48    FIELD System.Int32[] _buckets = null
2026-10-17 17:00:48    FIELD System.Collections.Generic.IEqualityComparer`1[[WorldTile, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _comparer = {System.Collections.Generic.GenericEqualityComparer`1[[WorldTile, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]}
2026-10-17 17:00:48    FIELD System.Int32 _count = 0
2026-10-17 17:00:48    FIELD System.Int32 _freeList = -1
2026-10-17 17:00:48    FIELD System.Int32 _lastIndex = 0
2026-10-17 17:00:48    FIELD System.Runtime.Serialization.SerializationInfo _siInfo = null
2026-10-17 17:00:48    FIELD System.Collections.Generic.HashSet`1+Slot[[WorldTile, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]][] _slots = null
2026-10-17 17:00:48    FIELD System.Int32 _version = 0
2026-10-17 17:00:48    PROP System.Collections.Generic.IEqualityComparer`1[[WorldTile, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] Comparer = {System.Collections.Generic.GenericEqualityComparer`1[[WorldTile, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]}
2026-10-17 17:00:48    FIELD WorldTile[] tiles_list = WorldTile[0]
2026-10-17 17:00:48      -> tiles_list type=WorldTile[] assembly=Assembly-CSharp
2026-10-17 17:00:48    FIELD WorldTile[,] tiles_map = null
2026-10-17 17:00:48    FIELD TileManager tile_manager = {TileManager}
2026-10-17 17:00:48      -> tile_manager type=TileManager assembly=Assembly-CSharp
2026-10-17 17:00:48    FIELD System.Boolean[] fires = null
2026-10-17 17:00:48    FIELD System.Int32[] fire_animation_set = null
2026-10-17 17:00:48    FIELD UnityEngine.Vector3[] positions_vector3 = null
2026-10-17 17:00:48    FIELD System.Int32[] random_seeds = null
2026-10-17 17:00:48    FIELD System.Int32 tiles_count = 0
2026-10-17 17:00:48    FIELD System.Single timer_nutrition_decay = 0
2026-10-17 17:00:48    FIELD UnityEngine.Transform transform_units = Transform name='Units'
2026-10-17 17:00:48    FIELD System.Single TRANSITION_EFFECT_ALPHA = 0,1
2026-10-17 17:00:48    FIELD System.Single TRANSITION_EFFECT_ALPHA_SPEED = 0,1
2026-10-17 17:00:48    FIELD LoadingScreen transition_screen = LoadingScreen name='Transition Screen'
2026-10-17 17:00:48    FIELD Tutorial tutorial = Tutorial name='Tutorial'
2026-10-17 17:00:48    FIELD ActorManager units = {ActorManager}
2026-10-17 17:00:48    FIELD UnitLayer unit_layer = UnitLayer name='[layer]Units'
2026-10-17 17:00:48    FIELD WarManager wars = {WarManager}
2026-10-17 17:00:48    FIELD System.Int32 width = 0
2026-10-17 17:00:48      -> width type=System.Int32 assembly=mscorlib
2026-10-17 17:00:48    FIELD System.Int32 MaxValue = 2147483647
2026-10-17 17:00:48    FIELD System.Int32 MinValue = -2147483648
2026-10-17 17:00:48    FIELD System.Int32 m_value = 0
2026-10-17 17:00:48    FIELD UnityEngine.Vector2 wind_direction = {UnityEngine.Vector2}
2026-10-17 17:00:48    FIELD WorldLaws world_laws = null
2026-10-17 17:00:48    FIELD WorldLayer world_layer = WorldLayer name='WorldBox'
2026-10-17 17:00:48    FIELD WorldLayerEdges world_layer_edges = WorldLayerEdges name='[layer]World Map Edges'
2026-10-17 17:00:48    FIELD WorldObject world_object = {WorldObject}
2026-10-17 17:00:48    FIELD ZoneCalculator zone_calculator = ZoneCalculator name='[layer]Zone Calculator'
2026-10-17 17:00:48      -> zone_calculator type=ZoneCalculator assembly=Assembly-CSharp
2026-10-17 17:00:48    FIELD System.Single ALPHA_NON_FAVORITED_META = 0,5
2026-10-17 17:00:48    FIELD System.Single ALPHA_NON_SELECTED_META = 0,6
2026-10-17 17:00:48    FIELD System.Boolean autoDisable = False
2026-10-17 17:00:48    FIELD System.Boolean autoDisableCheckPixels = False
2026-10-17 17:00:48    FIELD System.Single border_brightness = 1
2026-10-17 17:00:48    FIELD UnityEngine.Color color1 = {UnityEngine.Color}
2026-10-17 17:00:48    FIELD UnityEngine.Color color2 = {UnityEngine.Color}
2026-10-17 17:00:48    FIELD System.Collections.Generic.List`1[[UnityEngine.Color32, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] colors = List`1 count=1
2026-10-17 17:00:48    FIELD System.Int32 colors_amount = 1
2026-10-17 17:00:48    FIELD UnityEngine.Color colorValues = {UnityEngine.Color}
2026-10-17 17:00:48    FIELD System.Boolean created = True
2026-10-17 17:00:48    FIELD UnityEngine.Vector2 current_position = {UnityEngine.Vector2}
2026-10-17 17:00:48    FIELD WorldTile current_tile = null
2026-10-17 17:00:48    FIELD HashSetWorldTile hashsetTiles = null
2026-10-17 17:00:48    FIELD TileZone[,] map = null
2026-10-17 17:00:48    FIELD System.Single minimap_opacity = 0,88
2026-10-17 17:00:48    FIELD UnityEngine.Transform m_transform = Transform name='[layer]Zone Calculator'
2026-10-17 17:00:48    FIELD System.Single outline_animation = 0
2026-10-17 17:00:48    FIELD UnityEngine.Color32[] pixels = null
2026-10-17 17:00:48    FIELD HashSetWorldTile pixels_to_update = {HashSetWorldTile}
2026-10-17 17:00:48    FIELD System.Single position_height = 0
2026-10-17 17:00:48    FIELD System.Boolean rewriteSortingLayer = True
2026-10-17 17:00:48    FIELD UnityEngine.SpriteRenderer sprRnd = SpriteRenderer name='[layer]Zone Calculator'
2026-10-17 17:00:48    FIELD UnityEngine.Texture2D texture = null
2026-10-17 17:00:48    FIELD System.Int32 textureID = 0
2026-10-17 17:00:48    FIELD System.Single timer = 0
2026-10-17 17:00:48    FIELD System.Collections.Generic.List`1[[TileZone, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] zones = List`1 count=0
2026-10-17 17:00:48    FIELD System.Int32 zones_total_x = 0
2026-10-17 17:00:48    FIELD System.Int32 zones_total_y = 0
2026-10-17 17:00:48    FIELD System.Boolean _cached_check_animation = False
2026-10-17 17:00:48    FIELD System.Single _cached_map_opacity = 0
2026-10-17 17:00:48    FIELD System.Boolean _cached_ony_favorited_meta = False
2026-10-17 17:00:48    FIELD System.Boolean _cached_should_be_clear_color = False
2026-10-17 17:00:48    FIELD UnityEngine.Color32 _color_clear = {UnityEngine.Color32}
2026-10-17 17:00:48    FIELD HashSetTileZone _current_drawn_zones = {HashSetTileZone}
2026-10-17 17:00:48    FIELD NanoObject _cursor_nano_object = null
2026-10-17 17:00:48    FIELD System.Int32 _debug_redrawn_last = 0
2026-10-17 17:00:48    FIELD System.Int32 _debug_redrawn_last_amount = 0
2026-10-17 17:00:48    FIELD System.Boolean _dirty = False
2026-10-17 17:00:48    FIELD System.Boolean _dirty_draw_zones = False
2026-10-17 17:00:48    FIELD Kingdom _last_selected_kingdom = null
2026-10-17 17:00:48    FIELD System.Boolean _last_should_be_clear_color = False
2026-10-17 17:00:48    FIELD System.Int32 _last_zone_state = -1
2026-10-17 17:00:48    FIELD MetaTypeAsset _mode_asset = null
2026-10-17 17:00:48    FIELD System.Single _night_multiplier = 1
2026-10-17 17:00:48    FIELD System.Boolean _outline_animation_in = False
2026-10-17 17:00:48    FIELD System.Single _redraw_timer = 0
2026-10-17 17:00:48    FIELD NanoObject _selected_nano_object = null
2026-10-17 17:00:48    FIELD System.Boolean _selection_changed_dirty = False
2026-10-17 17:00:48    FIELD HashSetTileZone _to_clean_up = {HashSetTileZone}
2026-10-17 17:00:48    FIELD System.Collections.Generic.Dictionary`2[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[TileZone, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _zones_dict_id = Dictionary`2 count=0
2026-10-17 17:00:48    FIELD ArchitectMood _cached_architect_mood = null
2026-10-17 17:00:48    FIELD MetaTypeAsset _cached_map_meta_asset = null
2026-10-17 17:00:48    FIELD DebugLayer _debug_layer = DebugLayer name='[layer]Debug Layer'
2026-10-17 17:00:48    FIELD DebugTextGroupSystem _debug_text_group_system = DebugTextGroupSystem name='Debug Text'
2026-10-17 17:00:48    FIELD System.Boolean _first_gen = True
2026-10-17 17:00:48    FIELD System.Boolean _initiated = True
2026-10-17 17:00:48    FIELD System.Boolean _is_paused = False
2026-10-17 17:00:48    FIELD LavaLayer _lava_layer = LavaLayer name='[layer]Lava'
2026-10-17 17:00:48    FIELD System.Collections.Generic.List`1[[BaseSystemManager, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _list_meta_main_managers = List`1 count=14
2026-10-17 17:00:48    FIELD System.Collections.Generic.List`1[[BaseSystemManager, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _list_meta_other_managers = List`1 count=4
2026-10-17 17:00:48    FIELD System.Collections.Generic.List`1[[BaseSystemManager, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _list_sim_objects_managers = List`1 count=2
2026-10-17 17:00:48    FIELD System.Collections.Generic.List`1[[SpriteGroupSystem`1[[GroupSpriteObject, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _list_systems = List`1 count=1
2026-10-17 17:00:48      -> _list_systems type=System.Collections.Generic.List`1[[SpriteGroupSystem`1[[GroupSpriteObject, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] assembly=mscorlib
2026-10-17 17:00:48    FIELD System.Int32 DefaultCapacity = 4
2026-10-17 17:00:48    FIELD SpriteGroupSystem`1[[GroupSpriteObject, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]][] s_emptyArray = SpriteGroupSystem`1[0]
2026-10-17 17:00:48    FIELD SpriteGroupSystem`1[[GroupSpriteObject, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]][] _items = SpriteGroupSystem`1[4]
2026-10-17 17:00:48    FIELD System.Int32 _size = 1
2026-10-17 17:00:48    FIELD System.Object _syncRoot = null
2026-10-17 17:00:48    FIELD System.Int32 _version = 1
2026-10-17 17:00:48    PROP System.Int32 Capacity = 4
2026-10-17 17:00:48    FIELD System.Int32 _load_counter = 0
2026-10-17 17:00:48    FIELD MapBorder _map_border = MapBorder name='MapBorder'
2026-10-17 17:00:48      -> _map_border type=MapBorder assembly=Assembly-CSharp
2026-10-17 17:00:48    FIELD System.Boolean active = False
2026-10-17 17:00:48    FIELD System.Single alpha = 0
2026-10-17 17:00:48    FIELD WorldTimer alphaTimer = {WorldTimer}
2026-10-17 17:00:48    FIELD Actor attachedToActor = null
2026-10-17 17:00:48    FIELD BaseCallback callback = null
2026-10-17 17:00:48    FIELD System.Int32 callbackOnFrame = -1
2026-10-17 17:00:48    FIELD BaseEffectController controller = null
2026-10-17 17:00:48    FIELD System.Boolean created = True
2026-10-17 17:00:48    FIELD System.Int32 curHeight = 0
2026-10-17 17:00:48    FIELD System.Int32 currentState = 0
2026-10-17 17:00:48    FIELD UnityEngine.Vector2 current_position = {UnityEngine.Vector2}
2026-10-17 17:00:48    FIELD WorldTile current_tile = null
2026-10-17 17:00:48    FIELD System.Int32 curWidth = 0
2026-10-17 17:00:48    FIELD System.Int32 effectIndex = 0
2026-10-17 17:00:48    FIELD FMOD.Studio.EventInstance fmod_instance = {FMOD.Studio.EventInstance}
2026-10-17 17:00:48    FIELD UnityEngine.Transform m_transform = Transform name='MapBorder'
2026-10-17 17:00:48    FIELD System.Single position_height = 0
2026-10-17 17:00:48    FIELD System.Single scale = 0
2026-10-17 17:00:48    FIELD SpriteAnimation sprite_animation = null
2026-10-17 17:00:48    FIELD UnityEngine.SpriteRenderer sprite_renderer = SpriteRenderer name='MapBorder'
2026-10-17 17:00:48    FIELD System.Int32 state = 0
2026-10-17 17:00:48    FIELD WorldTile tile = null
2026-10-17 17:00:48    FIELD WorldTimer updateTimer = {WorldTimer}
2026-10-17 17:00:48    FIELD System.Collections.Generic.List`1[[MapLayer, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _map_layers = List`1 count=13
2026-10-17 17:00:48      -> _map_layers type=System.Collections.Generic.List`1[[MapLayer, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] assembly=mscorlib
2026-10-17 17:00:48    FIELD System.Int32 DefaultCapacity = 4
2026-10-17 17:00:48    FIELD MapLayer[] s_emptyArray = MapLayer[0]
2026-10-17 17:00:48    FIELD MapLayer[] _items = MapLayer[16]
2026-10-17 17:00:48    FIELD System.Int32 _size = 13
2026-10-17 17:00:48    FIELD System.Object _syncRoot = null
2026-10-17 17:00:48    FIELD System.Int32 _version = 13
2026-10-17 17:00:48    PROP System.Int32 Capacity = 16
2026-10-17 17:00:48    FIELD System.Collections.Generic.List`1[[BaseModule, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _map_modules = List`1 count=2
2026-10-17 17:00:48      -> _map_modules type=System.Collections.Generic.List`1[[BaseModule, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] assembly=mscorlib
2026-10-17 17:00:48    FIELD System.Int32 DefaultCapacity = 4
2026-10-17 17:00:48    FIELD BaseModule[] s_emptyArray = BaseModule[0]
2026-10-17 17:00:48    FIELD BaseModule[] _items = BaseModule[4]
2026-10-17 17:00:48    FIELD System.Int32 _size = 2
2026-10-17 17:00:48    FIELD System.Object _syncRoot = null
2026-10-17 17:00:48    FIELD System.Int32 _version = 2
2026-10-17 17:00:48    PROP System.Int32 Capacity = 4
2026-10-17 17:00:48    FIELD System.Boolean _meta_skip = True
2026-10-17 17:00:48    FIELD System.Single _redraw_timer = -1
2026-10-17 17:00:48    FIELD System.Int32 _render_skip = 0
2026-10-17 17:00:48    FIELD EpPathFinding.cs.StaticGrid _search_grid_ground = null
2026-10-17 17:00:48    FIELD UnityEngine.Transform _shake_camera = Transform name='CameraShake'
2026-10-17 17:00:48    FIELD System.Single _shake_intensity = 1
2026-10-17 17:00:48    FIELD System.Single _shake_interval = 0,1
2026-10-17 17:00:48    FIELD System.Single _shake_interval_timer = 0
2026-10-17 17:00:48    FIELD System.Single _shake_timer = 0
2026-10-17 17:00:48    FIELD System.Boolean _shake_x = True
2026-10-17 17:00:48    FIELD System.Boolean _shake_y = True
2026-10-17 17:00:48    FIELD SignalManager _signal_manager = {SignalManager}
2026-10-17 17:00:48    FIELD System.Int32 _tile_id = 0
2026-10-17 17:00:48      -> _tile_id type=System.Int32 assembly=mscorlib
2026-10-17 17:00:48    FIELD System.Int32 MaxValue = 2147483647
2026-10-17 17:00:48    FIELD System.Int32 MinValue = -2147483648
2026-10-17 17:00:48    FIELD System.Int32 m_value = 0
2026-10-17 17:00:48    FIELD UnitSelectionEffect _unit_select_effect = UnitSelectionEffect name='unit_selector_effect'
2026-10-17 17:00:48    FIELD UnityEngine.SpriteRenderer _world_layer_switch_effect = SpriteRenderer name='world_layer_back'
2026-10-17 17:00:48      -> _world_layer_switch_effect type=UnityEngine.SpriteRenderer assembly=UnityEngine.CoreModule
2026-10-17 17:00:48    FIELD UnityEngine.Events.UnityEvent`1[[UnityEngine.SpriteRenderer, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] m_SpriteChangeEvent = null
2026-10-17 17:00:48    PROP UnityEngine.SpriteDrawMode drawMode = Simple
2026-10-17 17:00:48    PROP System.Boolean hasSpriteChangeEvents = False
2026-10-17 17:00:48    PROP System.Int32 lightmapIndex = -1
2026-10-17 17:00:48    PROP UnityEngine.Vector4 lightmapScaleOffset = {UnityEngine.Vector4}
2026-10-17 17:00:48    PROP UnityEngine.SpriteMaskInteraction maskInteraction = None
2026-10-17 17:00:48    PROP System.Int32 realtimeLightmapIndex = -1
2026-10-17 17:00:48    PROP UnityEngine.Vector4 realtimeLightmapScaleOffset = {UnityEngine.Vector4}
2026-10-17 17:00:48    PROP UnityEngine.Sprite sprite = Sprite(1x1)
2026-10-17 17:00:48    PROP UnityEngine.SpriteSortPoint spriteSortPoint = Center
2026-10-17 17:00:48    PROP UnityEngine.SpriteTileMode tileMode = Continuous
2026-10-17 17:00:48    FIELD WorldLog _world_log = {WorldLog}
2026-10-17 17:00:48    PROP ZoneCamera zone_camera = {ZoneCamera}
2026-10-17 17:00:48  MapBox.zone_calculator type=ZoneCalculator assembly=Assembly-CSharp
2026-10-17 17:00:48    FIELD System.Single ALPHA_NON_FAVORITED_META = 0,5
2026-10-17 17:00:48    FIELD System.Single ALPHA_NON_SELECTED_META = 0,6
2026-10-17 17:00:48    FIELD System.Boolean autoDisable = False
2026-10-17 17:00:48    FIELD System.Boolean autoDisableCheckPixels = False
2026-10-17 17:00:48      -> autoDisableCheckPixels type=System.Boolean assembly=mscorlib
2026-10-17 17:00:48    FIELD System.Int32 False = 0
2026-10-17 17:00:48    FIELD System.String FalseLiteral = False
2026-10-17 17:00:48    FIELD System.String FalseString = False
2026-10-17 17:00:48    FIELD System.Boolean m_value = False
2026-10-17 17:00:48    FIELD System.Int32 True = 1
2026-10-17 17:00:48    FIELD System.String TrueLiteral = True
2026-10-17 17:00:48    FIELD System.String TrueString = True
2026-10-17 17:00:48    FIELD System.Single border_brightness = 1
2026-10-17 17:00:48    FIELD UnityEngine.Color color1 = {UnityEngine.Color}
2026-10-17 17:00:48    FIELD UnityEngine.Color color2 = {UnityEngine.Color}
2026-10-17 17:00:48    FIELD System.Collections.Generic.List`1[[UnityEngine.Color32, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] colors = List`1 count=1
2026-10-17 17:00:48    FIELD System.Int32 colors_amount = 1
2026-10-17 17:00:48    FIELD UnityEngine.Color colorValues = {UnityEngine.Color}
2026-10-17 17:00:48    FIELD System.Boolean created = True
2026-10-17 17:00:48    FIELD UnityEngine.Vector2 current_position = {UnityEngine.Vector2}
2026-10-17 17:00:48    FIELD WorldTile current_tile = null
2026-10-17 17:00:48    FIELD HashSetWorldTile hashsetTiles = null
2026-10-17 17:00:48    FIELD TileZone[,] map = null
2026-10-17 17:00:48    FIELD System.Single minimap_opacity = 0,88
2026-10-17 17:00:48      -> minimap_opacity type=System.Single assembly=mscorlib
2026-10-17 17:00:48    FIELD System.Single Epsilon = 1,401298E-45
2026-10-17 17:00:48    FIELD System.Single MaxValue = 3,402823E+38
2026-10-17 17:00:48    FIELD System.Single MinValue = -3,402823E+38
2026-10-17 17:00:48    FIELD System.Single m_value = 0,88
2026-10-17 17:00:48    FIELD System.Single NaN = не число
2026-10-17 17:00:48    FIELD System.Single NegativeInfinity = -бесконечность
2026-10-17 17:00:48    FIELD System.Single NegativeZero = 0
2026-10-17 17:00:48    FIELD System.Single PositiveInfinity = бесконечность
2026-10-17 17:00:48    FIELD UnityEngine.Transform m_transform = Transform name='[layer]Zone Calculator'
2026-10-17 17:00:48    FIELD System.Single outline_animation = 0
2026-10-17 17:00:48    FIELD UnityEngine.Color32[] pixels = null
2026-10-17 17:00:48    FIELD HashSetWorldTile pixels_to_update = {HashSetWorldTile}
2026-10-17 17:00:48      -> pixels_to_update type=HashSetWorldTile assembly=Assembly-CSharp
2026-10-17 17:00:48    PROP System.Collections.Generic.IEqualityComparer`1[[WorldTile, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] Comparer = {System.Collections.Generic.GenericEqualityComparer`1[[WorldTile, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]}
2026-10-17 17:00:48    FIELD System.Single position_height = 0
2026-10-17 17:00:48      -> position_height type=System.Single assembly=mscorlib
2026-10-17 17:00:48    FIELD System.Single Epsilon = 1,401298E-45
2026-10-17 17:00:48    FIELD System.Single MaxValue = 3,402823E+38
2026-10-17 17:00:48    FIELD System.Single MinValue = -3,402823E+38
2026-10-17 17:00:48    FIELD System.Single m_value = 0
2026-10-17 17:00:48    FIELD System.Single NaN = не число
2026-10-17 17:00:48    FIELD System.Single NegativeInfinity = -бесконечность
2026-10-17 17:00:48    FIELD System.Single NegativeZero = 0
2026-10-17 17:00:48    FIELD System.Single PositiveInfinity = бесконечность
2026-10-17 17:00:48    FIELD System.Boolean rewriteSortingLayer = True
2026-10-17 17:00:48    FIELD UnityEngine.SpriteRenderer sprRnd = SpriteRenderer name='[layer]Zone Calculator'
2026-10-17 17:00:48      -> sprRnd type=UnityEngine.SpriteRenderer assembly=UnityEngine.CoreModule
2026-10-17 17:00:48    FIELD UnityEngine.Events.UnityEvent`1[[UnityEngine.SpriteRenderer, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] m_SpriteChangeEvent = null
2026-10-17 17:00:48    PROP UnityEngine.SpriteDrawMode drawMode = Simple
2026-10-17 17:00:48    PROP System.Boolean hasSpriteChangeEvents = False
2026-10-17 17:00:48    PROP System.Int32 lightmapIndex = -1
2026-10-17 17:00:48    PROP UnityEngine.Vector4 lightmapScaleOffset = {UnityEngine.Vector4}
2026-10-17 17:00:48    PROP UnityEngine.SpriteMaskInteraction maskInteraction = None
2026-10-17 17:00:48    PROP System.Int32 realtimeLightmapIndex = -1
2026-10-17 17:00:48    PROP UnityEngine.Vector4 realtimeLightmapScaleOffset = {UnityEngine.Vector4}
2026-10-17 17:00:48    PROP UnityEngine.Sprite sprite = null
2026-10-17 17:00:48    PROP UnityEngine.SpriteSortPoint spriteSortPoint = Center
2026-10-17 17:00:48    PROP UnityEngine.SpriteTileMode tileMode = Continuous
2026-10-17 17:00:48    FIELD UnityEngine.Texture2D texture = null
2026-10-17 17:00:48    FIELD System.Int32 textureID = 0
2026-10-17 17:00:48      -> textureID type=System.Int32 assembly=mscorlib
2026-10-17 17:00:48    FIELD System.Int32 MaxValue = 2147483647
2026-10-17 17:00:48    FIELD System.Int32 MinValue = -2147483648
2026-10-17 17:00:48    FIELD System.Int32 m_value = 0
2026-10-17 17:00:48    FIELD System.Single timer = 0
2026-10-17 17:00:48    FIELD System.Collections.Generic.List`1[[TileZone, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] zones = List`1 count=0
2026-10-17 17:00:48      -> zones type=System.Collections.Generic.List`1[[TileZone, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] assembly=mscorlib
2026-10-17 17:00:48    FIELD System.Int32 DefaultCapacity = 4
2026-10-17 17:00:48      -> DefaultCapacity type=System.Int32 assembly=mscorlib
2026-10-17 17:00:48    FIELD System.Int32 MaxValue = 2147483647
2026-10-17 17:00:48    FIELD System.Int32 MinValue = -2147483648
2026-10-17 17:00:48    FIELD System.Int32 m_value = 4
2026-10-17 17:00:48    FIELD TileZone[] s_emptyArray = TileZone[0]
2026-10-17 17:00:48      -> s_emptyArray type=TileZone[] assembly=Assembly-CSharp
2026-10-17 17:00:48    FIELD TileZone[] _items = TileZone[0]
2026-10-17 17:00:48      -> _items type=TileZone[] assembly=Assembly-CSharp
2026-10-17 17:00:48    FIELD System.Int32 _size = 0
2026-10-17 17:00:48    FIELD System.Object _syncRoot = null
2026-10-17 17:00:48    FIELD System.Int32 _version = 0
2026-10-17 17:00:48    PROP System.Int32 Capacity = 0
2026-10-17 17:00:48    FIELD System.Int32 zones_total_x = 0
2026-10-17 17:00:48      -> zones_total_x type=System.Int32 assembly=mscorlib
2026-10-17 17:00:48    FIELD System.Int32 MaxValue = 2147483647
2026-10-17 17:00:48    FIELD System.Int32 MinValue = -2147483648
2026-10-17 17:00:48    FIELD System.Int32 m_value = 0
2026-10-17 17:00:48    FIELD System.Int32 zones_total_y = 0
2026-10-17 17:00:48      -> zones_total_y type=System.Int32 assembly=mscorlib
2026-10-17 17:00:48    FIELD System.Int32 MaxValue = 2147483647
2026-10-17 17:00:48    FIELD System.Int32 MinValue = -2147483648
2026-10-17 17:00:48    FIELD System.Int32 m_value = 0
2026-10-17 17:00:48    FIELD System.Boolean _cached_check_animation = False
2026-10-17 17:00:48    FIELD System.Single _cached_map_opacity = 0
2026-10-17 17:00:48      -> _cached_map_opacity type=System.Single assembly=mscorlib
2026-10-17 17:00:48    FIELD System.Single Epsilon = 1,401298E-45
2026-10-17 17:00:48    FIELD System.Single MaxValue = 3,402823E+38
2026-10-17 17:00:48    FIELD System.Single MinValue = -3,402823E+38
2026-10-17 17:00:48    FIELD System.Single m_value = 0
2026-10-17 17:00:48    FIELD System.Single NaN = не число
2026-10-17 17:00:48    FIELD System.Single NegativeInfinity = -бесконечность
2026-10-17 17:00:48    FIELD System.Single NegativeZero = 0
2026-10-17 17:00:48    FIELD System.Single PositiveInfinity = бесконечность
2026-10-17 17:00:48    FIELD System.Boolean _cached_ony_favorited_meta = False
2026-10-17 17:00:48    FIELD System.Boolean _cached_should_be_clear_color = False
2026-10-17 17:00:48    FIELD UnityEngine.Color32 _color_clear = {UnityEngine.Color32}
2026-10-17 17:00:48    FIELD HashSetTileZone _current_drawn_zones = {HashSetTileZone}
2026-10-17 17:00:48      -> _current_drawn_zones type=HashSetTileZone assembly=Assembly-CSharp
2026-10-17 17:00:48    PROP System.Collections.Generic.IEqualityComparer`1[[TileZone, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] Comparer = {System.Collections.Generic.ObjectEqualityComparer`1[[TileZone, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]}
2026-10-17 17:00:48    FIELD NanoObject _cursor_nano_object = null
2026-10-17 17:00:48    FIELD System.Int32 _debug_redrawn_last = 0
2026-10-17 17:00:48    FIELD System.Int32 _debug_redrawn_last_amount = 0
2026-10-17 17:00:48    FIELD System.Boolean _dirty = False
2026-10-17 17:00:48    FIELD System.Boolean _dirty_draw_zones = False
2026-10-17 17:00:48      -> _dirty_draw_zones type=System.Boolean assembly=mscorlib
2026-10-17 17:00:48    FIELD System.Int32 False = 0
2026-10-17 17:00:48    FIELD System.String FalseLiteral = False
2026-10-17 17:00:48    FIELD System.String FalseString = False
2026-10-17 17:00:48    FIELD System.Boolean m_value = False
2026-10-17 17:00:48    FIELD System.Int32 True = 1
2026-10-17 17:00:48    FIELD System.String TrueLiteral = True
2026-10-17 17:00:48    FIELD System.String TrueString = True
2026-10-17 17:00:48    FIELD Kingdom _last_selected_kingdom = null
2026-10-17 17:00:48    FIELD System.Boolean _last_should_be_clear_color = False
2026-10-17 17:00:48    FIELD System.Int32 _last_zone_state = -1
2026-10-17 17:00:48      -> _last_zone_state type=System.Int32 assembly=mscorlib
2026-10-17 17:00:48    FIELD System.Int32 MaxValue = 2147483647
2026-10-17 17:00:48    FIELD System.Int32 MinValue = -2147483648
2026-10-17 17:00:48    FIELD System.Int32 m_value = -1
2026-10-17 17:00:48    FIELD MetaTypeAsset _mode_asset = null
2026-10-17 17:00:48    FIELD System.Single _night_multiplier = 1
2026-10-17 17:00:48    FIELD System.Boolean _outline_animation_in = False
2026-10-17 17:00:48    FIELD System.Single _redraw_timer = 0
2026-10-17 17:00:48    FIELD NanoObject _selected_nano_object = null
2026-10-17 17:00:48    FIELD System.Boolean _selection_changed_dirty = False
2026-10-17 17:00:48    FIELD HashSetTileZone _to_clean_up = {HashSetTileZone}
2026-10-17 17:00:48      -> _to_clean_up type=HashSetTileZone assembly=Assembly-CSharp
2026-10-17 17:00:48    PROP System.Collections.Generic.IEqualityComparer`1[[TileZone, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] Comparer = {System.Collections.Generic.ObjectEqualityComparer`1[[TileZone, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]}
2026-10-17 17:00:48    FIELD System.Collections.Generic.Dictionary`2[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[TileZone, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _zones_dict_id = Dictionary`2 count=0
2026-10-17 17:00:48      -> _zones_dict_id type=System.Collections.Generic.Dictionary`2[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[TileZone, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] assembly=mscorlib
2026-10-17 17:00:48    FIELD System.String ComparerName = Comparer
2026-10-17 17:00:48    FIELD System.String HashSizeName = HashSize
2026-10-17 17:00:48    FIELD System.String KeyValuePairsName = KeyValuePairs
2026-10-17 17:00:48    FIELD System.String VersionName = Version
2026-10-17 17:00:48    FIELD System.Int32[] _buckets = null
2026-10-17 17:00:48    FIELD System.Collections.Generic.IEqualityComparer`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] _comparer = null
2026-10-17 17:00:48    FIELD System.Int32 _count = 0
2026-10-17 17:00:48    FIELD System.Collections.Generic.Dictionary`2+Entry[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[TileZone, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]][] _entries = null
2026-10-17 17:00:48    FIELD System.Int32 _freeCount = 0
2026-10-17 17:00:48    FIELD System.Int32 _freeList = 0
2026-10-17 17:00:48    FIELD System.Collections.Generic.Dictionary`2+KeyCollection[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[TileZone, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _keys = null
2026-10-17 17:00:48    FIELD System.Object _syncRoot = null
2026-10-17 17:00:48    FIELD System.Collections.Generic.Dictionary`2+ValueCollection[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[TileZone, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _values = null
2026-10-17 17:00:48    FIELD System.Int32 _version = 0
2026-10-17 17:00:48    PROP System.Collections.Generic.Dictionary`2+KeyCollection[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[TileZone, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] Keys = KeyCollection count=0
2026-10-17 17:00:48    PROP System.Collections.Generic.ICollection`1[[TileZone, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] System.Collections.Generic.IDictionary<TKey,TValue>.Values = ValueCollection count=0
2026-10-17 17:00:48    PROP System.Collections.Generic.IEnumerable`1[[TileZone, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] System.Collections.Generic.IReadOnlyDictionary<TKey,TValue>.Values = ValueCollection count=0
2026-10-17 17:00:48    PROP System.Collections.Generic.Dictionary`2+ValueCollection[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[TileZone, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] Values = ValueCollection count=0
2026-10-17 17:00:48  TYPE FOUND: System.Security.Policy.Zone [mscorlib] base=System.Security.Policy.EvidenceBase
2026-10-17 17:00:48  TYPE FOUND: UnityEngine.Tilemaps.Tile [UnityEngine.TilemapModule] base=UnityEngine.Tilemaps.TileBase
2026-10-17 17:00:48  TYPE FOUND: Kingdom [Assembly-CSharp] base=MetaObjectWithTraits`2[[KingdomData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[KingdomTrait, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]
2026-10-17 17:00:48  TYPE FOUND: War [Assembly-CSharp] base=MetaObject`1[[WarData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]
2026-10-17 17:00:48  TYPE FOUND: City [Assembly-CSharp] base=MetaObject`1[[CityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]
2026-10-17 17:00:48  TYPE FOUND: MapLayer [Assembly-CSharp] base=BaseMapObject
2026-10-17 17:00:48  TYPE FOUND: ZoneCalculator [Assembly-CSharp] base=MapLayer
2026-10-17 17:00:48  TYPE FOUND: FirstPerson.TouchControls+Tile [FirstPerson] base=System.Object
2026-10-17 17:00:58  --- SCAN PASS 2 ---
2026-10-17 17:00:58  MapBox.instance type=MapBox assembly=Assembly-CSharp
2026-10-17 17:00:58    FIELD UnityEngine.Camera <camera>k__BackingField = Camera name='Camera'
2026-10-17 17:00:58    FIELD MoveCamera <move_camera>k__BackingField = MoveCamera name='Camera'
2026-10-17 17:00:58    FIELD ZoneCamera <zone_camera>k__BackingField = {ZoneCamera}
2026-10-17 17:00:58      -> <zone_camera>k__BackingField type=ZoneCamera assembly=Assembly-CSharp
2026-10-17 17:00:58    FIELD System.Int32 _last_height = 32
2026-10-17 17:00:58    FIELD System.Int32 _last_main_x = -1
2026-10-17 17:00:58    FIELD System.Int32 _last_start_x = 0
2026-10-17 17:00:58    FIELD System.Int32 _last_start_y = 0
2026-10-17 17:00:58    FIELD System.Int32 _last_width = 32
2026-10-17 17:00:58    FIELD System.Collections.Generic.List`1[[MapChunk, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _list_visible_chunks = List`1 count=256
2026-10-17 17:00:58    FIELD System.Collections.Generic.HashSet`1[[MapChunk, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _set_visible_chunks = {System.Collections.Generic.HashSet`1[[MapChunk, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]}
2026-10-17 17:00:58    FIELD System.Collections.Generic.List`1[[TileZone, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _visible_zones = List`1 count=1024
2026-10-17 17:00:58    FIELD ZoneCalculator _zone_manager = ZoneCalculator name='[layer]Zone Calculator'
2026-10-17 17:00:58    FIELD AllianceManager alliances = {AllianceManager}
2026-10-17 17:00:58    FIELD ArmyManager armies = {ArmyManager}
2026-10-17 17:00:58    FIELD AutoTesterBot auto_tester = AutoTesterBot name='AutoTesterButton'
2026-10-17 17:00:58    FIELD BookManager books = {BookManager}
2026-10-17 17:00:58    FIELD BuildingManager buildings = {BuildingManager}
2026-10-17 17:00:58    FIELD BurnedTilesLayer burned_layer = BurnedTilesLayer name='[layer]Burned Tiles'
2026-10-17 17:00:58      -> burned_layer type=BurnedTilesLayer assembly=Assembly-CSharp
2026-10-17 17:00:58    FIELD System.Boolean autoDisable = False
2026-10-17 17:00:58    FIELD System.Boolean autoDisableCheckPixels = False
2026-10-17 17:00:58    FIELD UnityEngine.Color color = {UnityEngine.Color}
2026-10-17 17:00:58    FIELD System.Collections.Generic.List`1[[UnityEngine.Color32, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] colors = List`1 count=15
2026-10-17 17:00:58    FIELD System.Int32 colors_amount = 15
2026-10-17 17:00:58    FIELD UnityEngine.Color colorValues = {UnityEngine.Color}
2026-10-17 17:00:58    FIELD System.Boolean created = True
2026-10-17 17:00:58    FIELD UnityEngine.Vector2 current_position = {UnityEngine.Vector2}
2026-10-17 17:00:58    FIELD WorldTile current_tile = null
2026-10-17 17:00:58    FIELD HashSetWorldTile hashsetTiles = null
2026-10-17 17:00:58    FIELD UnityEngine.Transform m_transform = Transform name='[layer]Burned Tiles'
2026-10-17 17:00:58    FIELD UnityEngine.Color32[] pixels = Color32[65536]
2026-10-17 17:00:58    FIELD HashSetWorldTile pixels_to_update = {HashSetWorldTile}
2026-10-17 17:00:58    FIELD System.Single position_height = 0
2026-10-17 17:00:58    FIELD System.Boolean rewriteSortingLayer = True
2026-10-17 17:00:58    FIELD UnityEngine.SpriteRenderer sprRnd = SpriteRenderer name='[layer]Burned Tiles'
2026-10-17 17:00:58    FIELD UnityEngine.Texture2D texture = Texture2D(256x256, format=RGBA32)
2026-10-17 17:00:58    FIELD System.Int32 textureID = 1122953220
2026-10-17 17:00:58    FIELD System.Single timer = 0
2026-10-17 17:00:58    FIELD WorldBehaviour worldBehaviour = null
2026-10-17 17:00:58    FIELD UnityEngine.Canvas canvas = Canvas name='Canvas - UI/General'
2026-10-17 17:00:58    FIELD CityManager cities = {CityManager}
2026-10-17 17:00:58      -> cities type=CityManager assembly=Assembly-CSharp
2026-10-17 17:00:58    FIELD System.Collections.Generic.Dictionary`2[[System.Int64, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[City, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] dict = Dictionary`2 count=0
2026-10-17 17:00:58    FIELD System.Collections.Generic.List`1[[City, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] list = List`1 count=0
2026-10-17 17:00:58    FIELD System.String type_id = city
2026-10-17 17:00:58    FIELD System.Collections.Generic.Dictionary`2[[City, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[MetaObjectCounter`2[[City, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[CityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _counters_dict = Dictionary`2 count=0
2026-10-17 17:00:58    FIELD System.Collections.Generic.List`1[[MetaObjectCounter`2[[City, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[CityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _counters_list = List`1 count=0
2026-10-17 17:00:58    FIELD System.Int64 _counter_recycled = 0
2026-10-17 17:00:58    FIELD System.Collections.Generic.Stack`1[[City, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _dead_objects = Stack`1 count=0
2026-10-17 17:00:58    FIELD System.Boolean _dirty_buildings = False
2026-10-17 17:00:58    FIELD CityZoneHelper city_zone_helper = {CityZoneHelper}
2026-10-17 17:00:58      -> city_zone_helper type=CityZoneHelper assembly=Assembly-CSharp
2026-10-17 17:00:58    FIELD CityZoneAbandon city_abandon = {CityZoneAbandon}
2026-10-17 17:00:58    FIELD CityZoneGrowth city_growth = {CityZoneGrowth}
2026-10-17 17:00:58    FIELD CityPlaceFinder city_place_finder = {CityPlaceFinder}
2026-10-17 17:00:58    FIELD AutoCivilization civilization_maker = null
2026-10-17 17:00:58    FIELD ClanManager clans = {ClanManager}
2026-10-17 17:00:58    FIELD WorldBoxConsole.Console console = Console name='Console'
2026-10-17 17:00:58    FIELD ConwayLife conway_layer = ConwayLife name='[layer]Conway Life'
2026-10-17 17:00:58    FIELD CultureManager cultures = {CultureManager}
2026-10-17 17:00:58    FIELD System.Int32 current_world_seed_id = 1
2026-10-17 17:00:58    FIELD CursorSpeed cursor_speed = {CursorSpeed}
2026-10-17 17:00:58    FIELD DelayedActionsManager delayed_actions_manager = {DelayedActionsManager}
2026-10-17 17:00:58    FIELD System.Single delta_time = 0,02
2026-10-17 17:00:58    FIELD DiplomacyManager diplomacy = {DiplomacyManager}
2026-10-17 17:00:58    FIELD System.Int32 dirty_tiles_last = 9
2026-10-17 17:00:58      -> dirty_tiles_last type=System.Int32 assembly=mscorlib
2026-10-17 17:00:58    FIELD System.Int32 MaxValue = 2147483647
2026-10-17 17:00:58    FIELD System.Int32 MinValue = -2147483648
2026-10-17 17:00:58    FIELD System.Int32 m_value = 9
2026-10-17 17:00:58    FIELD UnityEngine.Transform drag_parent = RectTransform name='drag_ghost_object_container'
2026-10-17 17:00:58    FIELD DropManager drop_manager = {DropManager}
2026-10-17 17:00:58    FIELD Earthquake earthquake_manager = null
2026-10-17 17:00:58    FIELD System.Single elapsed = 0,02
2026-10-17 17:00:58    FIELD WorldAgeManager era_manager = {WorldAgeManager}
2026-10-17 17:00:58    FIELD ExplosionChecker explosion_checker = {ExplosionChecker}
2026-10-17 17:00:58    FIELD ExplosionsEffects explosion_layer = ExplosionsEffects name='[layer]Explosions Effect'
2026-10-17 17:00:58    FIELD FamilyManager families = {FamilyManager}
2026-10-17 17:00:58    FIELD FireLayer fire_layer = FireLayer name='[layer]Fires'
2026-10-17 17:00:58    FIELD System.Single fixed_delta_time = 0,02
2026-10-17 17:00:58    FIELD PixelFlashEffects flash_effects = PixelFlashEffects name='Pixel Flash Effect'
2026-10-17 17:00:58      -> flash_effects type=PixelFlashEffects assembly=Assembly-CSharp
2026-10-17 17:00:58    FIELD System.Boolean autoDisable = True
2026-10-17 17:00:58    FIELD System.Boolean autoDisableCheckPixels = True
2026-10-17 17:00:58    FIELD ColorArray colorBlue = {ColorArray}
2026-10-17 17:00:58    FIELD ColorArray colorPurple = {ColorArray}
2026-10-17 17:00:58    FIELD System.Collections.Generic.List`1[[UnityEngine.Color32, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] colors = List`1 count=30
2026-10-17 17:00:58    FIELD System.Int32 colors_amount = 30
2026-10-17 17:00:58    FIELD UnityEngine.Color colorValues = {UnityEngine.Color}
2026-10-17 17:00:58    FIELD ColorArray colorWhite = {ColorArray}
2026-10-17 17:00:58    FIELD System.Boolean created = True
2026-10-17 17:00:58    FIELD UnityEngine.Vector2 current_position = {UnityEngine.Vector2}
2026-10-17 17:00:58    FIELD WorldTile current_tile = null
2026-10-17 17:00:58    FIELD HashSetWorldTile hashsetTiles = null
2026-10-17 17:00:58    FIELD UnityEngine.Transform m_transform = Transform name='Pixel Flash Effect'
2026-10-17 17:00:58    FIELD UnityEngine.Color32[] pixels = Color32[65536]
2026-10-17 17:00:58    FIELD HashSetWorldTile pixels_to_update = {HashSetWorldTile}
2026-10-17 17:00:58    FIELD System.Single position_height = 0
2026-10-17 17:00:58    FIELD System.Boolean rewriteSortingLayer = True
2026-10-17 17:00:58    FIELD UnityEngine.SpriteRenderer sprRnd = SpriteRenderer name='Pixel Flash Effect'
2026-10-17 17:00:58    FIELD UnityEngine.Texture2D texture = Texture2D(256x256, format=RGBA32)
2026-10-17 17:00:58    FIELD System.Int32 textureID = -1612812464
2026-10-17 17:00:58    FIELD System.Single timer = 0
2026-10-17 17:00:58    FIELD System.Collections.Generic.List`1[[WorldTile, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] toRemove = List`1 count=2
2026-10-17 17:00:58    FIELD System.Single _timer = 0,01
2026-10-17 17:00:58    FIELD EffectDivineLight fx_divine_light = EffectDivineLight name='PrefabEffectDivineLight'
2026-10-17 17:00:58    FIELD GameStats game_stats = GameStats name='WorldBox'
2026-10-17 17:00:58    FIELD GreyGooLayer grey_goo_layer = GreyGooLayer name='[module]Grey Goo'
2026-10-17 17:00:58    FIELD System.Boolean has_focus = True
2026-10-17 17:00:58    FIELD Heat heat = {Heat}
2026-10-17 17:00:58    FIELD HeatRayEffect heat_ray_fx = HeatRayEffect name='HeatEffect'
2026-10-17 17:00:58    FIELD System.Int32 height = 256
2026-10-17 17:00:58      -> height type=System.Int32 assembly=mscorlib
2026-10-17 17:00:58    FIELD System.Int32 MaxValue = 2147483647
2026-10-17 17:00:58    FIELD System.Int32 MinValue = -2147483648
2026-10-17 17:00:58    FIELD System.Int32 m_value = 256
2026-10-17 17:00:58    FIELD HotkeyTabsData hotkey_tabs_data = {HotkeyTabsData}
2026-10-17 17:00:58    FIELD MapBox instance = MapBox name='WorldBox'
2026-10-17 17:00:58      -> instance type=MapBox assembly=Assembly-CSharp
2026-10-17 17:00:58    FIELD UnityEngine.Camera <camera>k__BackingField = Camera name='Camera'
2026-10-17 17:00:58    FIELD MoveCamera <move_camera>k__BackingField = MoveCamera name='Camera'
2026-10-17 17:00:58    FIELD ZoneCamera <zone_camera>k__BackingField = {ZoneCamera}
2026-10-17 17:00:58    FIELD AllianceManager alliances = {AllianceManager}
2026-10-17 17:00:58    FIELD ArmyManager armies = {ArmyManager}
2026-10-17 17:00:58    FIELD AutoTesterBot auto_tester = AutoTesterBot name='AutoTesterButton'
2026-10-17 17:00:58    FIELD BookManager books = {BookManager}
2026-10-17 17:00:58    FIELD BuildingManager buildings = {BuildingManager}
2026-10-17 17:00:58    FIELD BurnedTilesLayer burned_layer = BurnedTilesLayer name='[layer]Burned Tiles'
2026-10-17 17:00:58    FIELD UnityEngine.Canvas canvas = Canvas name='Canvas - UI/General'
2026-10-17 17:00:58    FIELD CityManager cities = {CityManager}
2026-10-17 17:00:58    FIELD CityZoneHelper city_zone_helper = {CityZoneHelper}
2026-10-17 17:00:58    FIELD AutoCivilization civilization_maker = null
2026-10-17 17:00:58    FIELD ClanManager clans = {ClanManager}
2026-10-17 17:00:58    FIELD WorldBoxConsole.Console console = Console name='Console'
2026-10-17 17:00:58    FIELD ConwayLife conway_layer = ConwayLife name='[layer]Conway Life'
2026-10-17 17:00:58    FIELD CultureManager cultures = {CultureManager}
2026-10-17 17:00:58    FIELD System.Int32 current_world_seed_id = 1
2026-10-17 17:00:58    FIELD CursorSpeed cursor_speed = {CursorSpeed}
2026-10-17 17:00:58    FIELD DelayedActionsManager delayed_actions_manager = {DelayedActionsManager}
2026-10-17 17:00:58    FIELD System.Single delta_time = 0,02
2026-10-17 17:00:58    FIELD DiplomacyManager diplomacy = {DiplomacyManager}
2026-10-17 17:00:58    FIELD System.Int32 dirty_tiles_last = 9
2026-10-17 17:00:58    FIELD UnityEngine.Transform drag_parent = RectTransform name='drag_ghost_object_container'
2026-10-17 17:00:58    FIELD DropManager drop_manager = {DropManager}
2026-10-17 17:00:58    FIELD Earthquake earthquake_manager = null
2026-10-17 17:00:58    FIELD System.Single elapsed = 0,02
2026-10-17 17:00:58    FIELD WorldAgeManager era_manager = {WorldAgeManager}
2026-10-17 17:00:58    FIELD ExplosionChecker explosion_checker = {ExplosionChecker}
2026-10-17 17:00:58    FIELD ExplosionsEffects explosion_layer = ExplosionsEffects name='[layer]Explosions Effect'
2026-10-17 17:00:58    FIELD FamilyManager families = {FamilyManager}
2026-10-17 17:00:58    FIELD FireLayer fire_layer = FireLayer name='[layer]Fires'
2026-10-17 17:00:58    FIELD System.Single fixed_delta_time = 0,02
2026-10-17 17:00:58    FIELD PixelFlashEffects flash_effects = PixelFlashEffects name='Pixel Flash Effect'
2026-10-17 17:00:58    FIELD EffectDivineLight fx_divine_light = EffectDivineLight name='PrefabEffectDivineLight'
2026-10-17 17:00:58    FIELD GameStats game_stats = GameStats name='WorldBox'
2026-10-17 17:00:58    FIELD GreyGooLayer grey_goo_layer = GreyGooLayer name='[module]Grey Goo'
2026-10-17 17:00:58    FIELD System.Boolean has_focus = True
2026-10-17 17:00:58    FIELD Heat heat = {Heat}
2026-10-17 17:00:58    FIELD HeatRayEffect heat_ray_fx = HeatRayEffect name='HeatEffect'
2026-10-17 17:00:58    FIELD System.Int32 height = 256
2026-10-17 17:00:58    FIELD HotkeyTabsData hotkey_tabs_data = {HotkeyTabsData}
2026-10-17 17:00:58    FIELD MapBox instance = MapBox name='WorldBox'
2026-10-17 17:00:58    FIELD IslandsCalculator islands_calculator = {IslandsCalculator}
2026-10-17 17:00:58    FIELD ItemManager items = {ItemManager}
2026-10-17 17:00:58    FIELD UnityEngine.GameObject joys = GameObject name='Joys'
2026-10-17 17:00:58    FIELD KingdomManager kingdoms = {KingdomManager}
2026-10-17 17:00:58    FIELD WildKingdomsManager kingdoms_wild = {WildKingdomsManager}
2026-10-17 17:00:58    FIELD LanguageManager languages = {LanguageManager}
2026-10-17 17:00:58    FIELD System.Collections.Generic.List`1[[BaseSystemManager, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] list_all_sim_managers = List`1 count=20
2026-10-17 17:00:58    FIELD Magnet magnet = {Magnet}
2026-10-17 17:00:58    FIELD MapChunkManager map_chunk_manager = {MapChunkManager}
2026-10-17 17:00:58    FIELD MapStats map_stats = {MapStats}
2026-10-17 17:00:58    FIELD NameplateManager nameplate_manager = NameplateManager name='Canvas - Gameplay Nameplates'
2026-10-17 17:00:58    FIELD System.Action on_world_loaded = {System.Action}
2026-10-17 17:00:58    FIELD System.Threading.Tasks.ParallelOptions parallel_options = {System.Threading.Tasks.ParallelOptions}
2026-10-17 17:00:58    FIELD GlowParticles particles_fire = GlowParticles name='Particles Fire'
2026-10-17 17:00:58    FIELD GlowParticles particles_smoke = GlowParticles name='Particles Smoke'
2026-10-17 17:00:58    FIELD EpPathFinding.cs.AStarParam pathfinding_param = {EpPathFinding.cs.AStarParam}
2026-10-17 17:00:58    FIELD PathFindingVisualiser path_finding_visualiser = PathFindingVisualiser name='[layer]View Pathfinding'
2026-10-17 17:00:58    FIELD PlayerControl player_control = {PlayerControl}
2026-10-17 17:00:58    FIELD PlotManager plots = {PlotManager}
2026-10-17 17:00:58    FIELD ProjectileManager projectiles = {ProjectileManager}
2026-10-17 17:00:58    FIELD QualityChanger quality_changer = QualityChanger name='WorldBox'
2026-10-17 17:00:58    FIELD RegionPathFinder region_path_finder = {RegionPathFinder}
2026-10-17 17:00:58    FIELD ReligionManager religions = {ReligionManager}
2026-10-17 17:00:58    FIELD ResourceThrowManager resource_throw_manager = {ResourceThrowManager}
2026-10-17 17:00:58    FIELD RoadsCalculator roads_calculator = RoadsCalculator name='[module]Roads Calculator'
2026-10-17 17:00:58    FIELD SaveManager save_manager = SaveManager name='WorldBox'
2026-10-17 17:00:58    FIELD PowerButtonSelector selected_buttons = PowerButtonSelector name='Power Button Selector'
2026-10-17 17:00:58    FIELD SimObjectsZones sim_object_zones = {SimObjectsZones}
2026-10-17 17:00:58    FIELD StackEffects stack_effects = StackEffects name='StackEffects'
2026-10-17 17:00:58    FIELD StatusManager statuses = {StatusManager}
2026-10-17 17:00:58    FIELD SubspeciesManager subspecies = {SubspeciesManager}
2026-10-17 17:00:58    FIELD WorldTilemap tilemap = WorldTilemap name='Tilemaps'
2026-10-17 17:00:58    FIELD System.Collections.Generic.HashSet`1[[WorldTile, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] tiles_dirty = {System.Collections.Generic.HashSet`1[[WorldTile, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]}
2026-10-17 17:00:58    FIELD WorldTile[] tiles_list = WorldTile[65536]
2026-10-17 17:00:58    FIELD WorldTile[,] tiles_map = WorldTile[65536]
2026-10-17 17:00:58    FIELD TileManager tile_manager = {TileManager}
2026-10-17 17:00:58    FIELD System.Single timer_nutrition_decay = 12,31994
2026-10-17 17:00:58    FIELD UnityEngine.Transform transform_units = Transform name='Units'
2026-10-17 17:00:58    FIELD System.Single TRANSITION_EFFECT_ALPHA = 0,1
2026-10-17 17:00:58    FIELD System.Single TRANSITION_EFFECT_ALPHA_SPEED = 0,1
2026-10-17 17:00:58    FIELD LoadingScreen transition_screen = LoadingScreen name='Transition Screen'
2026-10-17 17:00:58    FIELD Tutorial tutorial = Tutorial name='Tutorial'
2026-10-17 17:00:58    FIELD ActorManager units = {ActorManager}
2026-10-17 17:00:58    FIELD UnitLayer unit_layer = UnitLayer name='[layer]Units'
2026-10-17 17:00:58    FIELD WarManager wars = {WarManager}
2026-10-17 17:00:58    FIELD System.Int32 width = 256
2026-10-17 17:00:58    FIELD UnityEngine.Vector2 wind_direction = {UnityEngine.Vector2}
2026-10-17 17:00:58    FIELD WorldLaws world_laws = {WorldLaws}
2026-10-17 17:00:58    FIELD WorldLayer world_layer = WorldLayer name='WorldBox'
2026-10-17 17:00:58    FIELD WorldLayerEdges world_layer_edges = WorldLayerEdges name='[layer]World Map Edges'
2026-10-17 17:00:58    FIELD WorldObject world_object = {WorldObject}
2026-10-17 17:00:58    FIELD ZoneCalculator zone_calculator = ZoneCalculator name='[layer]Zone Calculator'
2026-10-17 17:00:58    FIELD ArchitectMood _cached_architect_mood = null
2026-10-17 17:00:58    FIELD MetaTypeAsset _cached_map_meta_asset = {MetaTypeAsset}
2026-10-17 17:00:58    FIELD DebugLayer _debug_layer = DebugLayer name='[layer]Debug Layer'
2026-10-17 17:00:58    FIELD DebugTextGroupSystem _debug_text_group_system = DebugTextGroupSystem name='Debug Text'
2026-10-17 17:00:58    FIELD System.Boolean _first_gen = False
2026-10-17 17:00:58    FIELD System.Boolean _initiated = True
2026-10-17 17:00:58    FIELD System.Boolean _is_paused = False
2026-10-17 17:00:58    FIELD LavaLayer _lava_layer = LavaLayer name='[layer]Lava'
2026-10-17 17:00:58    FIELD System.Collections.Generic.List`1[[BaseSystemManager, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _list_meta_main_managers = List`1 count=14
2026-10-17 17:00:58    FIELD System.Collections.Generic.List`1[[BaseSystemManager, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _list_meta_other_managers = List`1 count=4
2026-10-17 17:00:58    FIELD System.Collections.Generic.List`1[[BaseSystemManager, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _list_sim_objects_managers = List`1 count=2
2026-10-17 17:00:58    FIELD System.Collections.Generic.List`1[[SpriteGroupSystem`1[[GroupSpriteObject, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _list_systems = List`1 count=1
2026-10-17 17:00:58    FIELD System.Int32 _load_counter = 0
2026-10-17 17:00:58    FIELD MapBorder _map_border = MapBorder name='MapBorder'
2026-10-17 17:00:58    FIELD System.Collections.Generic.List`1[[MapLayer, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _map_layers = List`1 count=13
2026-10-17 17:00:58    FIELD System.Collections.Generic.List`1[[BaseModule, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _map_modules = List`1 count=2
2026-10-17 17:00:58    FIELD System.Boolean _meta_skip = False
2026-10-17 17:00:58    FIELD System.Single _redraw_timer = -0,0156656
2026-10-17 17:00:58    FIELD System.Int32 _render_skip = 0
2026-10-17 17:00:58    FIELD EpPathFinding.cs.StaticGrid _search_grid_ground = {EpPathFinding.cs.StaticGrid}
2026-10-17 17:00:58    FIELD UnityEngine.Transform _shake_camera = Transform name='CameraShake'
2026-10-17 17:00:58    FIELD System.Single _shake_intensity = 1
2026-10-17 17:00:58    FIELD System.Single _shake_interval = 0,1
2026-10-17 17:00:58    FIELD System.Single _shake_interval_timer = 0
2026-10-17 17:00:58    FIELD System.Single _shake_timer = 0
2026-10-17 17:00:58    FIELD System.Boolean _shake_x = True
2026-10-17 17:00:58    FIELD System.Boolean _shake_y = True
2026-10-17 17:00:58    FIELD SignalManager _signal_manager = {SignalManager}
2026-10-17 17:00:58    FIELD System.Int32 _tile_id = 65536
2026-10-17 17:00:58    FIELD UnitSelectionEffect _unit_select_effect = UnitSelectionEffect name='unit_selector_effect'
2026-10-17 17:00:58    FIELD UnityEngine.SpriteRenderer _world_layer_switch_effect = SpriteRenderer name='world_layer_back'
2026-10-17 17:00:58    FIELD WorldLog _world_log = {WorldLog}
2026-10-17 17:00:58    PROP ZoneCamera zone_camera = {ZoneCamera}
2026-10-17 17:00:58    FIELD IslandsCalculator islands_calculator = {IslandsCalculator}
2026-10-17 17:00:58    FIELD ItemManager items = {ItemManager}
2026-10-17 17:00:58    FIELD UnityEngine.GameObject joys = GameObject name='Joys'
2026-10-17 17:00:58    FIELD KingdomManager kingdoms = {KingdomManager}
2026-10-17 17:00:58      -> kingdoms type=KingdomManager assembly=Assembly-CSharp
2026-10-17 17:00:58    FIELD System.Collections.Generic.Dictionary`2[[System.Int64, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[Kingdom, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] dict = Dictionary`2 count=0
2026-10-17 17:00:58    FIELD System.Collections.Generic.List`1[[Kingdom, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] list = List`1 count=0
2026-10-17 17:00:58    FIELD System.String type_id = kingdom
2026-10-17 17:00:58    FIELD System.Collections.Generic.Dictionary`2[[Kingdom, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[MetaObjectCounter`2[[Kingdom, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[KingdomData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _counters_dict = Dictionary`2 count=0
2026-10-17 17:00:58    FIELD System.Collections.Generic.List`1[[MetaObjectCounter`2[[Kingdom, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[KingdomData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _counters_list = List`1 count=0
2026-10-17 17:00:58    FIELD System.Int64 _counter_recycled = 0
2026-10-17 17:00:58    FIELD System.Collections.Generic.Dictionary`2[[System.Int64, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[DeadKingdom, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _dead_kingdoms = Dictionary`2 count=0
2026-10-17 17:00:58    FIELD System.Collections.Generic.Stack`1[[Kingdom, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _dead_objects = Stack`1 count=0
2026-10-17 17:00:58    FIELD System.Boolean _dirty_buildings = False
2026-10-17 17:00:58    FIELD System.Boolean _dirty_cities = False
2026-10-17 17:00:58    FIELD WildKingdomsManager kingdoms_wild = {WildKingdomsManager}
2026-10-17 17:00:58      -> kingdoms_wild type=WildKingdomsManager assembly=Assembly-CSharp
2026-10-17 17:00:58    FIELD Kingdom abandoned = {Kingdom}
2026-10-17 17:00:58    FIELD System.Collections.Generic.Dictionary`2[[System.Int64, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[Kingdom, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] dict = Dictionary`2 count=176
2026-10-17 17:00:58    FIELD System.Collections.Generic.List`1[[Kingdom, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] list = List`1 count=176
2026-10-17 17:00:58    FIELD Kingdom nature = {Kingdom}
2026-10-17 17:00:58    FIELD Kingdom neutral = {Kingdom}
2026-10-17 17:00:58    FIELD Kingdom ruins = {Kingdom}
2026-10-17 17:00:58    FIELD System.String type_id = kingdom_wild
2026-10-17 17:00:58    FIELD System.Collections.Generic.Dictionary`2[[Kingdom, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[MetaObjectCounter`2[[Kingdom, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[KingdomData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _counters_dict = Dictionary`2 count=0
2026-10-17 17:00:58    FIELD System.Collections.Generic.List`1[[MetaObjectCounter`2[[Kingdom, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[KingdomData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _counters_list = List`1 count=0
2026-10-17 17:00:58    FIELD System.Int64 _counter_recycled = 0
2026-10-17 17:00:58    FIELD System.Collections.Generic.Stack`1[[Kingdom, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _dead_objects = Stack`1 count=0
2026-10-17 17:00:58    FIELD System.Collections.Generic.Dictionary`2[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[Kingdom, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _dict = Dictionary`2 count=176
2026-10-17 17:00:58    FIELD System.Boolean _dirty_buildings = False
2026-10-17 17:00:58    FIELD System.Int64 _latest = -177
2026-10-17 17:00:58    FIELD LanguageManager languages = {LanguageManager}
2026-10-17 17:00:58    FIELD System.Collections.Generic.List`1[[BaseSystemManager, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] list_all_sim_managers = List`1 count=20
2026-10-17 17:00:58    FIELD Magnet magnet = {Magnet}
2026-10-17 17:00:58    FIELD MapChunkManager map_chunk_manager = {MapChunkManager}
2026-10-17 17:00:58      -> map_chunk_manager type=MapChunkManager assembly=Assembly-CSharp
2026-10-17 17:00:58    FIELD MapChunk[] chunks = MapChunk[256]
2026-10-17 17:00:58    FIELD System.Int32 m_dirtyChunks = 1
2026-10-17 17:00:58    FIELD System.Int32 m_dirtyCorners = 31
2026-10-17 17:00:58    FIELD System.Int32 m_dirtyIslands = 36
2026-10-17 17:00:58    FIELD System.Int32 m_newIslands = 16
2026-10-17 17:00:58    FIELD System.Int32 m_newLinks = 102
2026-10-17 17:00:58    FIELD System.Int32 m_newRegions = 3
2026-10-17 17:00:58    FIELD System.Int32 _amount_y = 16
2026-10-17 17:00:58    FIELD UnityEngine.Color _color_1_gray = {UnityEngine.Color}
2026-10-17 17:00:58    FIELD UnityEngine.Color _color_2_white = {UnityEngine.Color}
2026-10-17 17:00:58    FIELD System.Collections.Generic.List`1[[MapChunk, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _dirty_chunks_links = List`1 count=0
2026-10-17 17:00:58    FIELD System.Collections.Generic.List`1[[MapChunk, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _dirty_chunks_regions = List`1 count=0
2026-10-17 17:00:58    FIELD System.Int32 _get_amount_x = 16
2026-10-17 17:00:58    FIELD System.Collections.Generic.List`1[[MapChunk, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _last_dirty_chunks = List`1 count=0
2026-10-17 17:00:58    FIELD System.Collections.Generic.List`1[[MapChunk, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _last_dirty_links = List`1 count=0
2026-10-17 17:00:58    FIELD MapChunk[,] _map = MapChunk[256]
2026-10-17 17:00:58    FIELD System.Collections.Generic.HashSet`1[[MapRegion, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _region_set = {System.Collections.Generic.HashSet`1[[MapRegion, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]}
2026-10-17 17:00:58    FIELD System.Collections.Generic.List`1[[TileIsland, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _temp_dirty_neighbours_islands = List`1 count=33
2026-10-17 17:00:58    FIELD System.Single _timer = -2,980232E-08
2026-10-17 17:00:58    FIELD MapStats map_stats = {MapStats}
2026-10-17 17:00:58      -> map_stats type=MapStats assembly=Assembly-CSharp
2026-10-17 17:00:58    FIELD System.Int64 <deaths>k__BackingField = 0
2026-10-17 17:00:58    FIELD System.Int64 <deaths_acid>k__BackingField = 0
2026-10-17 17:00:58    FIELD System.Int64 <deaths_age>k__BackingField = 0
2026-10-17 17:00:58    FIELD System.Int64 <deaths_divine>k__BackingField = 0
2026-10-17 17:00:58    FIELD System.Int64 <deaths_drowning>k__BackingField = 0
2026-10-17 17:00:58    FIELD System.Int64 <deaths_eaten>k__BackingField = 0
2026-10-17 17:00:58    FIELD System.Int64 <deaths_explosion>k__BackingField = 0
2026-10-17 17:00:58    FIELD System.Int64 <deaths_fire>k__BackingField = 0
2026-10-17 17:00:58    FIELD System.Int64 <deaths_gravity>k__BackingField = 0
2026-10-17 17:00:58    FIELD System.Int64 <deaths_hunger>k__BackingField = 0
2026-10-17 17:00:58    FIELD System.Int64 <deaths_infection>k__BackingField = 0
2026-10-17 17:00:58    FIELD System.Int64 <deaths_other>k__BackingField = 0
2026-10-17 17:00:58    FIELD System.Int64 <deaths_plague>k__BackingField = 0
2026-10-17 17:00:58    FIELD System.Int64 <deaths_poison>k__BackingField = 0
2026-10-17 17:00:58    FIELD System.Int64 <deaths_smile>k__BackingField = 0
2026-10-17 17:00:58    FIELD System.Int64 <deaths_tumor>k__BackingField = 0
2026-10-17 17:00:58    FIELD System.Int64 <deaths_water>k__BackingField = 0
2026-10-17 17:00:58    FIELD System.Int64 <deaths_weapon>k__BackingField = 0
2026-10-17 17:00:58    FIELD System.Int64 <evolutions>k__BackingField = 0
2026-10-17 17:00:58    FIELD System.Int64 <metamorphosis>k__BackingField = 0
2026-10-17 17:00:58    FIELD System.Int64 alliancesDissolved = 0
2026-10-17 17:00:58    FIELD System.Int64 alliancesMade = 0
2026-10-17 17:00:58    FIELD System.Int64 armiesCreated = 0
2026-10-17 17:00:58    FIELD System.Int64 armiesDestroyed = 0
2026-10-17 17:00:58    FIELD System.Int64 booksBurnt = 0
2026-10-17 17:00:58    FIELD System.Int64 booksRead = 0
2026-10-17 17:00:58    FIELD System.Int64 booksWritten = 0
2026-10-17 17:00:58    FIELD System.Int64 citiesConquered = 0
2026-10-17 17:00:58    FIELD System.Int64 citiesCreated = 0
2026-10-17 17:00:58    FIELD System.Int64 citiesDestroyed = 0
2026-10-17 17:00:58    FIELD System.Int64 citiesRebelled = 0
2026-10-17 17:00:58    FIELD System.Int64 clansCreated = 0
2026-10-17 17:00:58    FIELD System.Int64 clansDestroyed = 0
2026-10-17 17:00:58    FIELD System.Int64 creaturesBorn = 0
2026-10-17 17:00:58    FIELD System.Int64 creaturesCreated = 4
2026-10-17 17:00:58    FIELD System.Int64 culturesCreated = 0
2026-10-17 17:00:58    FIELD System.Int64 culturesForgotten = 0
2026-10-17 17:00:58    FIELD System.Single current_age_progress = 0,0009503543
2026-10-17 17:00:58    FIELD System.Int64 current_houses = 0
2026-10-17 17:00:58    FIELD System.Int64 current_infected = 0
2026-10-17 17:00:58    FIELD System.Int64 current_infected_plague = 0
2026-10-17 17:00:58    FIELD System.Int64 current_mobs = 4
2026-10-17 17:00:58    FIELD System.Int64 current_vegetation = 1745
2026-10-17 17:00:58    FIELD System.Single current_world_ages_duration = 2820
2026-10-17 17:00:58    FIELD SaveCustomData custom_data = {SaveCustomData}
2026-10-17 17:00:58    FIELD System.String description = 
2026-10-17 17:00:58    FIELD System.Double exploding_mushrooms_enabled_at = 0
2026-10-17 17:00:58    FIELD System.Int64 familiesCreated = 0
2026-10-17 17:00:58    FIELD System.Int64 familiesDestroyed = 0
2026-10-17 17:00:58    FIELD System.Int32 history_current_year = -1
2026-10-17 17:00:58    FIELD System.Int64 housesBuilt = 0
2026-10-17 17:00:58    FIELD System.Int64 housesDestroyed = 0
2026-10-17 17:00:58    FIELD System.Int64 id_alliance = 1
2026-10-17 17:00:58    FIELD System.Int64 id_army = 1
2026-10-17 17:00:58    FIELD System.Int64 id_book = 1
2026-10-17 17:00:58    FIELD System.Int64 id_building = 1998
2026-10-17 17:00:58    FIELD System.Int64 id_city = 1
2026-10-17 17:00:58    FIELD System.Int64 id_clan = 1
2026-10-17 17:00:58    FIELD System.Int64 id_culture = 1
2026-10-17 17:00:58    FIELD System.Int64 id_diplomacy = 1
2026-10-17 17:00:58    FIELD System.Int64 id_family = 1
2026-10-17 17:00:58    FIELD System.Int64 id_item = 5
2026-10-17 17:00:58    FIELD System.Int64 id_kingdom = 1
2026-10-17 17:00:58    FIELD System.Int64 id_language = 1
2026-10-17 17:00:58    FIELD System.Int64 id_plot = 1
2026-10-17 17:00:58    FIELD System.Int64 id_projectile = 1
2026-10-17 17:00:58    FIELD System.Int64 id_religion = 1
2026-10-17 17:00:58    FIELD System.Int64 id_status = 3
2026-10-17 17:00:58    FIELD System.Int64 id_subspecies = 5
2026-10-17 17:00:58    FIELD System.Int64 id_unit = 5
2026-10-17 17:00:58    FIELD System.Int64 id_war = 1
2026-10-17 17:00:58    FIELD System.Boolean is_world_ages_paused = False
2026-10-17 17:00:58    FIELD System.Int64 kingdomsCreated = 0
2026-10-17 17:00:58    FIELD System.Int64 kingdomsDestroyed = 0
2026-10-17 17:00:58    FIELD System.Int64 languagesCreated = 0
2026-10-17 17:00:58    FIELD System.Int64 languagesForgotten = 0
2026-10-17 17:00:58    FIELD System.Int64 life_dna = 2026101713
2026-10-17 17:00:58    FIELD System.String name = Nefarious Earth
2026-10-17 17:00:58    FIELD System.Int64 peacesMade = 0
2026-10-17 17:00:58    FIELD System.String player_mood = serene
2026-10-17 17:00:58    FIELD System.String player_name = The Omnipotent
2026-10-17 17:00:58    FIELD System.Int64 plotsForgotten = 0
2026-10-17 17:00:58    FIELD System.Int64 plotsStarted = 0
2026-10-17 17:00:58    FIELD System.Int64 plotsSucceeded = 0
2026-10-17 17:00:58    FIELD System.Int64 population = 0
2026-10-17 17:00:58    FIELD System.String[] possible_formats = String[20]
2026-10-17 17:00:58    FIELD System.Int64 religionsCreated = 0
2026-10-17 17:00:58    FIELD System.Int64 religionsForgotten = 0
2026-10-17 17:00:58    FIELD System.Double same_world_age_started_at = 0
2026-10-17 17:00:58    FIELD System.Int64 subspeciesCreated = 4
2026-10-17 17:00:58    FIELD System.Int64 subspeciesExtinct = 0
2026-10-17 17:00:58    FIELD System.Int64 warsStarted = 0
2026-10-17 17:00:58    FIELD System.String[] world_ages_slots = String[8]
2026-10-17 17:00:58    FIELD System.Single world_ages_speed_multiplier = 1
2026-10-17 17:00:58    FIELD System.String world_age_id = age_hope
2026-10-17 17:00:58    FIELD System.Int32 world_age_slot_index = 0
2026-10-17 17:00:58    FIELD System.Double world_age_started_at = 0
2026-10-17 17:00:58    FIELD System.Double world_time = 2,67999994009733
2026-10-17 17:00:58    FIELD System.Int32 _last_month = 1
2026-10-17 17:00:58    FIELD System.Int32 _last_year = 1
2026-10-17 17:00:58    FIELD System.Single _timer_stats = 0
2026-10-17 17:00:58    FIELD NameplateManager nameplate_manager = NameplateManager name='Canvas - Gameplay Nameplates'
2026-10-17 17:00:58    FIELD System.Action on_world_loaded = {System.Action}
2026-10-17 17:00:58    FIELD System.Threading.Tasks.ParallelOptions parallel_options = {System.Threading.Tasks.ParallelOptions}
2026-10-17 17:00:58    FIELD GlowParticles particles_fire = GlowParticles name='Particles Fire'
2026-10-17 17:00:58    FIELD GlowParticles particles_smoke = GlowParticles name='Particles Smoke'
2026-10-17 17:00:58    FIELD EpPathFinding.cs.AStarParam pathfinding_param = {EpPathFinding.cs.AStarParam}
2026-10-17 17:00:58    FIELD PathFindingVisualiser path_finding_visualiser = PathFindingVisualiser name='[layer]View Pathfinding'
2026-10-17 17:00:58    FIELD PlayerControl player_control = {PlayerControl}
2026-10-17 17:00:58    FIELD PlotManager plots = {PlotManager}
2026-10-17 17:00:58    FIELD ProjectileManager projectiles = {ProjectileManager}
2026-10-17 17:00:58      -> projectiles type=ProjectileManager assembly=Assembly-CSharp
2026-10-17 17:00:58    FIELD System.Single COLLISION_DISTANCE = 0,25
2026-10-17 17:00:58    FIELD System.Collections.Generic.Dictionary`2[[System.Int64, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[Projectile, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] dict = Dictionary`2 count=0
2026-10-17 17:00:58    FIELD System.Collections.Generic.List`1[[Projectile, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] list = List`1 count=0
2026-10-17 17:00:58    FIELD System.String type_id = projectile
2026-10-17 17:00:58    FIELD System.Int64 _counter_recycled = 0
2026-10-17 17:00:58    FIELD System.Collections.Generic.Stack`1[[Projectile, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _dead_objects = Stack`1 count=0
2026-10-17 17:00:58    FIELD System.Collections.Generic.Dictionary`2[[Kingdom, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] _kingdoms = Dictionary`2 count=0
2026-10-17 17:00:58    FIELD QualityChanger quality_changer = QualityChanger name='WorldBox'
2026-10-17 17:00:58    FIELD RegionPathFinder region_path_finder = {RegionPathFinder}
2026-10-17 17:00:58    FIELD ReligionManager religions = {ReligionManager}
2026-10-17 17:00:58    FIELD ResourceThrowManager resource_throw_manager = {ResourceThrowManager}
2026-10-17 17:00:58    FIELD RoadsCalculator roads_calculator = RoadsCalculator name='[module]Roads Calculator'
2026-10-17 17:00:58    FIELD SaveManager save_manager = SaveManager name='WorldBox'
2026-10-17 17:00:58    FIELD PowerButtonSelector selected_buttons = PowerButtonSelector name='Power Button Selector'
2026-10-17 17:00:58    FIELD SimObjectsZones sim_object_zones = {SimObjectsZones}
2026-10-17 17:00:58      -> sim_object_zones type=SimObjectsZones assembly=Assembly-CSharp
2026-10-17 17:00:58    FIELD System.Single INTERVAL = 0,1
2026-10-17 17:00:58    FIELD System.Boolean _buildings_dirty = True
2026-10-17 17:00:58    FIELD System.Collections.Generic.HashSet`1[[MapChunk, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _dirty_building_chunks = {System.Collections.Generic.HashSet`1[[MapChunk, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]}
2026-10-17 17:00:58    FIELD System.Single _timer = 0
2026-10-17 17:00:58    FIELD System.Collections.Generic.List`1[[WorldTile, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _to_clear_tiles = List`1 count=4
2026-10-17 17:00:58    FIELD StackEffects stack_effects = StackEffects name='StackEffects'
2026-10-17 17:00:58    FIELD StatusManager statuses = {StatusManager}
2026-10-17 17:00:58    FIELD SubspeciesManager subspecies = {SubspeciesManager}
2026-10-17 17:00:58    FIELD WorldTilemap tilemap = WorldTilemap name='Tilemaps'
2026-10-17 17:00:58      -> tilemap type=WorldTilemap assembly=Assembly-CSharp
2026-10-17 17:00:58    FIELD System.Single COLOR_WATER_RUNUP_ALPHA_BOUND_M = 0,7
2026-10-17 17:00:58    FIELD System.Single COLOR_WATER_RUNUP_ALPHA_BOUND_MIN = 0,02
2026-10-17 17:00:58    FIELD System.Boolean created = True
2026-10-17 17:00:58    FIELD UnityEngine.Vector2 current_position = {UnityEngine.Vector2}
2026-10-17 17:00:58    FIELD WorldTile current_tile = null
2026-10-17 17:00:58    FIELD UnityEngine.Vector3Int EMPTY_TILE_POS = {UnityEngine.Vector3Int}
2026-10-17 17:00:58    FIELD System.Int32 EMPTY_Z = -1000
2026-10-17 17:00:58    FIELD UnityEngine.Transform m_transform = Transform name='Tilemaps'
2026-10-17 17:00:58    FIELD System.Single position_height = 0
2026-10-17 17:00:58    FIELD System.Single WATER_RUNUP_INTERVAL = 0,01
2026-10-17 17:00:58    FIELD System.Single WATER_RUNUP_SPEED_CHANGE = 0,6
2026-10-17 17:00:58    FIELD TileType _asset_border_pit = {TileType}
2026-10-17 17:00:58    FIELD TileType _asset_border_water_outline = {TileType}
2026-10-17 17:00:58    FIELD TileType _asset_border_water_runup = {TileType}
2026-10-17 17:00:58    FIELD System.Collections.Generic.List`1[[TileZone, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _clear_list_zones = List`1 count=0
2026-10-17 17:00:58    FIELD UnityEngine.Color _color_border_water_runup_default = {UnityEngine.Color}
2026-10-17 17:00:58    FIELD System.Single _color_water_runup_alpha_current = 0,3299942
2026-10-17 17:00:58    FIELD System.Boolean _color_water_runup_state_fade_in = False
2026-10-17 17:00:58    FIELD System.Single _color_water_runup_timer = -0,0066656
2026-10-17 17:00:58    FIELD System.Collections.Generic.HashSet`1[[TileZone, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _dirty_zones = {System.Collections.Generic.HashSet`1[[TileZone, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]}
2026-10-17 17:00:58    FIELD System.Collections.Generic.Dictionary`2[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[TilemapExtended, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _layers = Dictionary`2 count=94
2026-10-17 17:00:58    FIELD TilemapExtended _layer_border_water_runup = TilemapExtended name='border_water_runup'
2026-10-17 17:00:58    FIELD TilemapExtended _layer_water_outline = TilemapExtended name='border_water'
2026-10-17 17:00:58    FIELD TilemapExtended _prefab_tilemap_layer = TilemapExtended name='TilemapLayer'
2026-10-17 17:00:58    FIELD System.Collections.Generic.HashSet`1[[WorldTile, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]][] _tiles_by_zone = HashSet`1[1024]
2026-10-17 17:00:58    FIELD UnityEngine.Material _water_rims_material = Material name='water_rims'
2026-10-17 17:00:58    FIELD System.Collections.Generic.HashSet`1[[WorldTile, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] tiles_dirty = {System.Collections.Generic.HashSet`1[[WorldTile, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]}
2026-10-17 17:00:58      -> tiles_dirty type=System.Collections.Generic.HashSet`1[[WorldTile, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] assembly=System.Core
2026-10-17 17:00:58    FIELD System.String CapacityName = Capacity
2026-10-17 17:00:58    FIELD System.String ComparerName = Comparer
2026-10-17 17:00:58    FIELD System.String ElementsName = Elements
2026-10-17 17:00:58    FIELD System.Int32 Lower31BitMask = 2147483647
2026-10-17 17:00:58    FIELD System.Int32 ShrinkThreshold = 3
2026-10-17 17:00:58    FIELD System.Int32 StackAllocThreshold = 100
2026-10-17 17:00:58    FIELD System.String VersionName = Version
2026-10-17 17:00:58    FIELD System.Int32[] _buckets = Int32[75431]
2026-10-17 17:00:58    FIELD System.Collections.Generic.IEqualityComparer`1[[WorldTile, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _comparer = {System.Collections.Generic.GenericEqualityComparer`1[[WorldTile, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]}
2026-10-17 17:00:58    FIELD System.Int32 _count = 6
2026-10-17 17:00:58    FIELD System.Int32 _freeList = -1
2026-10-17 17:00:58    FIELD System.Int32 _lastIndex = 6
2026-10-17 17:00:58    FIELD System.Runtime.Serialization.SerializationInfo _siInfo = null
2026-10-17 17:00:58    FIELD System.Collections.Generic.HashSet`1+Slot[[WorldTile, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]][] _slots = Slot[75431]
2026-10-17 17:00:58    FIELD System.Int32 _version = 131698
2026-10-17 17:00:58    PROP System.Collections.Generic.IEqualityComparer`1[[WorldTile, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] Comparer = {System.Collections.Generic.GenericEqualityComparer`1[[WorldTile, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]}
2026-10-17 17:00:58    FIELD WorldTile[] tiles_list = WorldTile[65536]
2026-10-17 17:00:58      -> tiles_list type=WorldTile[] assembly=Assembly-CSharp
2026-10-17 17:00:58    FIELD WorldTile[,] tiles_map = WorldTile[65536]
2026-10-17 17:00:58      -> tiles_map type=WorldTile[,] assembly=Assembly-CSharp
2026-10-17 17:00:58    FIELD TileManager tile_manager = {TileManager}
2026-10-17 17:00:58      -> tile_manager type=TileManager assembly=Assembly-CSharp
2026-10-17 17:00:58    FIELD System.Boolean[] fires = Boolean[65536]
2026-10-17 17:00:58    FIELD System.Int32[] fire_animation_set = Int32[65536]
2026-10-17 17:00:58    FIELD UnityEngine.Vector3[] positions_vector3 = Vector3[65536]
2026-10-17 17:00:58    FIELD System.Int32[] random_seeds = Int32[65536]
2026-10-17 17:00:58    FIELD System.Int32 tiles_count = 65536
2026-10-17 17:00:58    FIELD System.Single timer_nutrition_decay = 12,31994
2026-10-17 17:00:58    FIELD UnityEngine.Transform transform_units = Transform name='Units'
2026-10-17 17:00:58    FIELD System.Single TRANSITION_EFFECT_ALPHA = 0,1
2026-10-17 17:00:58    FIELD System.Single TRANSITION_EFFECT_ALPHA_SPEED = 0,1
2026-10-17 17:00:58    FIELD LoadingScreen transition_screen = LoadingScreen name='Transition Screen'
2026-10-17 17:00:58    FIELD Tutorial tutorial = Tutorial name='Tutorial'
2026-10-17 17:00:58    FIELD ActorManager units = {ActorManager}
2026-10-17 17:00:58    FIELD UnitLayer unit_layer = UnitLayer name='[layer]Units'
2026-10-17 17:00:58    FIELD WarManager wars = {WarManager}
2026-10-17 17:00:58    FIELD System.Int32 width = 256
2026-10-17 17:00:58      -> width type=System.Int32 assembly=mscorlib
2026-10-17 17:00:58    FIELD System.Int32 MaxValue = 2147483647
2026-10-17 17:00:58    FIELD System.Int32 MinValue = -2147483648
2026-10-17 17:00:58    FIELD System.Int32 m_value = 256
2026-10-17 17:00:58    FIELD UnityEngine.Vector2 wind_direction = {UnityEngine.Vector2}
2026-10-17 17:00:58    FIELD WorldLaws world_laws = {WorldLaws}
2026-10-17 17:00:58    FIELD WorldLayer world_layer = WorldLayer name='WorldBox'
2026-10-17 17:00:58    FIELD WorldLayerEdges world_layer_edges = WorldLayerEdges name='[layer]World Map Edges'
2026-10-17 17:00:58    FIELD WorldObject world_object = {WorldObject}
2026-10-17 17:00:58    FIELD ZoneCalculator zone_calculator = ZoneCalculator name='[layer]Zone Calculator'
2026-10-17 17:00:58      -> zone_calculator type=ZoneCalculator assembly=Assembly-CSharp
2026-10-17 17:00:58    FIELD System.Single ALPHA_NON_FAVORITED_META = 0,5
2026-10-17 17:00:58    FIELD System.Single ALPHA_NON_SELECTED_META = 0,6
2026-10-17 17:00:58    FIELD System.Boolean autoDisable = False
2026-10-17 17:00:58    FIELD System.Boolean autoDisableCheckPixels = False
2026-10-17 17:00:58    FIELD System.Single border_brightness = 1
2026-10-17 17:00:58    FIELD UnityEngine.Color color1 = {UnityEngine.Color}
2026-10-17 17:00:58    FIELD UnityEngine.Color color2 = {UnityEngine.Color}
2026-10-17 17:00:58    FIELD System.Collections.Generic.List`1[[UnityEngine.Color32, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] colors = List`1 count=1
2026-10-17 17:00:58    FIELD System.Int32 colors_amount = 1
2026-10-17 17:00:58    FIELD UnityEngine.Color colorValues = {UnityEngine.Color}
2026-10-17 17:00:58    FIELD System.Boolean created = True
2026-10-17 17:00:58    FIELD UnityEngine.Vector2 current_position = {UnityEngine.Vector2}
2026-10-17 17:00:58    FIELD WorldTile current_tile = null
2026-10-17 17:00:58    FIELD HashSetWorldTile hashsetTiles = null
2026-10-17 17:00:58    FIELD TileZone[,] map = TileZone[1024]
2026-10-17 17:00:58    FIELD System.Single minimap_opacity = 0,88
2026-10-17 17:00:58    FIELD UnityEngine.Transform m_transform = Transform name='[layer]Zone Calculator'
2026-10-17 17:00:58    FIELD System.Single outline_animation = 0
2026-10-17 17:00:58    FIELD UnityEngine.Color32[] pixels = Color32[65536]
2026-10-17 17:00:58    FIELD HashSetWorldTile pixels_to_update = {HashSetWorldTile}
2026-10-17 17:00:58    FIELD System.Single position_height = 0
2026-10-17 17:00:58    FIELD System.Boolean rewriteSortingLayer = True
2026-10-17 17:00:58    FIELD UnityEngine.SpriteRenderer sprRnd = SpriteRenderer name='[layer]Zone Calculator'
2026-10-17 17:00:58    FIELD UnityEngine.Texture2D texture = Texture2D(256x256, format=RGBA32)
2026-10-17 17:00:58    FIELD System.Int32 textureID = 442347540
2026-10-17 17:00:58    FIELD System.Single timer = 0
2026-10-17 17:00:58    FIELD System.Collections.Generic.List`1[[TileZone, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] zones = List`1 count=1024
2026-10-17 17:00:58    FIELD System.Int32 zones_total_x = 32
2026-10-17 17:00:58    FIELD System.Int32 zones_total_y = 32
2026-10-17 17:00:58    FIELD System.Boolean _cached_check_animation = False
2026-10-17 17:00:58    FIELD System.Single _cached_map_opacity = 0,88
2026-10-17 17:00:58    FIELD System.Boolean _cached_ony_favorited_meta = False
2026-10-17 17:00:58    FIELD System.Boolean _cached_should_be_clear_color = False
2026-10-17 17:00:58    FIELD UnityEngine.Color32 _color_clear = {UnityEngine.Color32}
2026-10-17 17:00:58    FIELD HashSetTileZone _current_drawn_zones = {HashSetTileZone}
2026-10-17 17:00:58    FIELD NanoObject _cursor_nano_object = null
2026-10-17 17:00:58    FIELD System.Int32 _debug_redrawn_last = 0
2026-10-17 17:00:58    FIELD System.Int32 _debug_redrawn_last_amount = 0
2026-10-17 17:00:58    FIELD System.Boolean _dirty = False
2026-10-17 17:00:58    FIELD System.Boolean _dirty_draw_zones = False
2026-10-17 17:00:58    FIELD Kingdom _last_selected_kingdom = null
2026-10-17 17:00:58    FIELD System.Boolean _last_should_be_clear_color = False
2026-10-17 17:00:58    FIELD System.Int32 _last_zone_state = 0
2026-10-17 17:00:58    FIELD MetaTypeAsset _mode_asset = {MetaTypeAsset}
2026-10-17 17:00:58    FIELD System.Single _night_multiplier = 1
2026-10-17 17:00:58    FIELD System.Boolean _outline_animation_in = True
2026-10-17 17:00:58    FIELD System.Single _redraw_timer = -0,0066656
2026-10-17 17:00:58    FIELD NanoObject _selected_nano_object = null
2026-10-17 17:00:58    FIELD System.Boolean _selection_changed_dirty = False
2026-10-17 17:00:58    FIELD HashSetTileZone _to_clean_up = {HashSetTileZone}
2026-10-17 17:00:58    FIELD System.Collections.Generic.Dictionary`2[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[TileZone, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _zones_dict_id = Dictionary`2 count=1024
2026-10-17 17:00:58    FIELD ArchitectMood _cached_architect_mood = null
2026-10-17 17:00:58    FIELD MetaTypeAsset _cached_map_meta_asset = {MetaTypeAsset}
2026-10-17 17:00:58      -> _cached_map_meta_asset type=MetaTypeAsset assembly=Assembly-CSharp
2026-10-17 17:00:58    FIELD MetaZoneHighlightAction check_cursor_highlight = {MetaZoneHighlightAction}
2026-10-17 17:00:58    FIELD MetaZoneTooltipAction check_cursor_tooltip = {MetaZoneTooltipAction}
2026-10-17 17:00:58    FIELD MetaZoneTooltipAction check_tile_has_meta = {MetaZoneTooltipAction}
2026-10-17 17:00:58    FIELD MetaCheckUnitWindowAction check_unit_has_meta = {MetaCheckUnitWindowAction}
2026-10-17 17:00:58    FIELD MetaZoneClickAction click_action_zone = {MetaZoneClickAction}
2026-10-17 17:00:58    FIELD MetaTooltipShowAction cursor_tooltip_action = {MetaTooltipShowAction}
2026-10-17 17:00:58    FIELD MetaTypeListPoolAction custom_sorted_list = null
2026-10-17 17:00:58    FIELD DecisionAsset[] decisions_assets = DecisionAsset[9]
2026-10-17 17:00:58    FIELD System.String[] decision_ids = String[9]
2026-10-17 17:00:58    FIELD MetaZoneDrawAction draw_zones = {MetaZoneDrawAction}
2026-10-17 17:00:58    FIELD MetaZoneDynamicAction dynamic_zones = {MetaZoneDynamicAction}
2026-10-17 17:00:58    FIELD System.Int32 dynamic_zone_option = 1
2026-10-17 17:00:58    FIELD System.Boolean force_zone_when_selected = True
2026-10-17 17:00:58    FIELD MetaGetter get = {MetaGetter}
2026-10-17 17:00:58    FIELD MetaTypeListAction get_list = {MetaTypeListAction}
2026-10-17 17:00:58    FIELD MetaSelectedGetter get_selected = {MetaSelectedGetter}
2026-10-17 17:00:58    FIELD MetaTypeListPoolAction get_sorted_list = null
2026-10-17 17:00:58    FIELD MetaTypeListHasAction has_any = {MetaTypeListHasAction}
2026-10-17 17:00:58    FIELD System.Boolean has_dynamic_zones = True
2026-10-17 17:00:58    FIELD System.String icon_list = iconCityList
2026-10-17 17:00:58    FIELD System.String icon_single_path = ui/icons/iconCity
2026-10-17 17:00:58    FIELD System.String id = city
2026-10-17 17:00:58    FIELD System.String last_meta_type = null
2026-10-17 17:00:58    FIELD MetaType map_mode = City
2026-10-17 17:00:58    FIELD OptionAsset option_asset = {OptionAsset}
2026-10-17 17:00:58    FIELD System.String option_id = map_city_layer
2026-10-17 17:00:58    FIELD System.String power_option_zone_id = city_layer
2026-10-17 17:00:58    FIELD System.String power_tab_id = selected_city
2026-10-17 17:00:58    FIELD System.Int32[] ranks = Int32[10]
2026-10-17 17:00:58    FIELD System.String[] reports = String[11]
2026-10-17 17:00:58    FIELD MetaTypeAction selected_tab_action = null
2026-10-17 17:00:58    FIELD MetaTypeActionAsset selected_tab_action_meta = {MetaTypeActionAsset}
2026-10-17 17:00:58    FIELD System.Boolean set_icon_for_cancel_button = True
2026-10-17 17:00:58    FIELD MetaSelectedSetter set_selected = {MetaSelectedSetter}
2026-10-17 17:00:58    FIELD MetaUnitSetMetaForWindow set_unit_set_meta_for_meta_for_window = {MetaUnitSetMetaForWindow}
2026-10-17 17:00:58    FIELD MetaStatAction stat_click = {MetaStatAction}
2026-10-17 17:00:58    FIELD MetaStatAction stat_hover = {MetaStatAction}
2026-10-17 17:00:58    FIELD MetaZoneGetMeta tile_get_metaobject = {MetaZoneGetMeta}
2026-10-17 17:00:58    FIELD MetaZoneGetMetaSimple tile_get_metaobject_0 = {MetaZoneGetMetaSimple}
2026-10-17 17:00:58    FIELD MetaZoneGetMetaSimple tile_get_metaobject_1 = {MetaZoneGetMetaSimple}
2026-10-17 17:00:58    FIELD MetaZoneGetMetaSimple tile_get_metaobject_2 = {MetaZoneGetMetaSimple}
2026-10-17 17:00:58    FIELD System.Boolean unit_amount_alpha = False
2026-10-17 17:00:58    FIELD MetaTypeAction window_action_clear = {MetaTypeAction}
2026-10-17 17:00:58    FIELD MetaTypeHistoryAction window_history_action_restore = {MetaTypeHistoryAction}
2026-10-17 17:00:58    FIELD MetaTypeHistoryAction window_history_action_update = {MetaTypeHistoryAction}
2026-10-17 17:00:58    FIELD System.String window_name = city
2026-10-17 17:00:58    FIELD System.Int32 _last_call_frame = -1
2026-10-17 17:00:58    FIELD DebugLayer _debug_layer = DebugLayer name='[layer]Debug Layer'
2026-10-17 17:00:58    FIELD DebugTextGroupSystem _debug_text_group_system = DebugTextGroupSystem name='Debug Text'
2026-10-17 17:00:58    FIELD System.Boolean _first_gen = False
2026-10-17 17:00:58    FIELD System.Boolean _initiated = True
2026-10-17 17:00:58    FIELD System.Boolean _is_paused = False
2026-10-17 17:00:58    FIELD LavaLayer _lava_layer = LavaLayer name='[layer]Lava'
2026-10-17 17:00:58    FIELD System.Collections.Generic.List`1[[BaseSystemManager, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _list_meta_main_managers = List`1 count=14
2026-10-17 17:00:58    FIELD System.Collections.Generic.List`1[[BaseSystemManager, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _list_meta_other_managers = List`1 count=4
2026-10-17 17:00:58    FIELD System.Collections.Generic.List`1[[BaseSystemManager, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _list_sim_objects_managers = List`1 count=2
2026-10-17 17:00:58    FIELD System.Collections.Generic.List`1[[SpriteGroupSystem`1[[GroupSpriteObject, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _list_systems = List`1 count=1
2026-10-17 17:00:58      -> _list_systems type=System.Collections.Generic.List`1[[SpriteGroupSystem`1[[GroupSpriteObject, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] assembly=mscorlib
2026-10-17 17:00:58    FIELD System.Int32 DefaultCapacity = 4
2026-10-17 17:00:58    FIELD SpriteGroupSystem`1[[GroupSpriteObject, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]][] s_emptyArray = SpriteGroupSystem`1[0]
2026-10-17 17:00:58    FIELD SpriteGroupSystem`1[[GroupSpriteObject, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]][] _items = SpriteGroupSystem`1[4]
2026-10-17 17:00:58    FIELD System.Int32 _size = 1
2026-10-17 17:00:58    FIELD System.Object _syncRoot = null
2026-10-17 17:00:58    FIELD System.Int32 _version = 1
2026-10-17 17:00:58    PROP System.Int32 Capacity = 4
2026-10-17 17:00:58    FIELD System.Int32 _load_counter = 0
2026-10-17 17:00:58    FIELD MapBorder _map_border = MapBorder name='MapBorder'
2026-10-17 17:00:58      -> _map_border type=MapBorder assembly=Assembly-CSharp
2026-10-17 17:00:58    FIELD System.Boolean active = False
2026-10-17 17:00:58    FIELD System.Single alpha = 0
2026-10-17 17:00:58    FIELD WorldTimer alphaTimer = {WorldTimer}
2026-10-17 17:00:58    FIELD Actor attachedToActor = null
2026-10-17 17:00:58    FIELD BaseCallback callback = null
2026-10-17 17:00:58    FIELD System.Int32 callbackOnFrame = -1
2026-10-17 17:00:58    FIELD BaseEffectController controller = null
2026-10-17 17:00:58    FIELD System.Boolean created = True
2026-10-17 17:00:58    FIELD System.Int32 curHeight = 256
2026-10-17 17:00:58    FIELD System.Int32 currentState = 0
2026-10-17 17:00:58    FIELD UnityEngine.Vector2 current_position = {UnityEngine.Vector2}
2026-10-17 17:00:58    FIELD WorldTile current_tile = null
2026-10-17 17:00:58    FIELD System.Int32 curWidth = 256
2026-10-17 17:00:58    FIELD System.Int32 effectIndex = 0
2026-10-17 17:00:58    FIELD FMOD.Studio.EventInstance fmod_instance = {FMOD.Studio.EventInstance}
2026-10-17 17:00:58    FIELD UnityEngine.Transform m_transform = Transform name='MapBorder'
2026-10-17 17:00:58    FIELD System.Single position_height = 0
2026-10-17 17:00:58    FIELD System.Single scale = 0
2026-10-17 17:00:58    FIELD SpriteAnimation sprite_animation = null
2026-10-17 17:00:58    FIELD UnityEngine.SpriteRenderer sprite_renderer = SpriteRenderer name='MapBorder'
2026-10-17 17:00:58    FIELD System.Int32 state = 0
2026-10-17 17:00:58    FIELD WorldTile tile = null
2026-10-17 17:00:58    FIELD WorldTimer updateTimer = {WorldTimer}
2026-10-17 17:00:58    FIELD System.Collections.Generic.List`1[[MapLayer, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _map_layers = List`1 count=13
2026-10-17 17:00:58      -> _map_layers type=System.Collections.Generic.List`1[[MapLayer, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] assembly=mscorlib
2026-10-17 17:00:58    FIELD System.Int32 DefaultCapacity = 4
2026-10-17 17:00:58    FIELD MapLayer[] s_emptyArray = MapLayer[0]
2026-10-17 17:00:58    FIELD MapLayer[] _items = MapLayer[16]
2026-10-17 17:00:58    FIELD System.Int32 _size = 13
2026-10-17 17:00:58    FIELD System.Object _syncRoot = null
2026-10-17 17:00:58    FIELD System.Int32 _version = 13
2026-10-17 17:00:58    PROP System.Int32 Capacity = 16
2026-10-17 17:00:58    FIELD System.Collections.Generic.List`1[[BaseModule, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _map_modules = List`1 count=2
2026-10-17 17:00:58      -> _map_modules type=System.Collections.Generic.List`1[[BaseModule, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] assembly=mscorlib
2026-10-17 17:00:58    FIELD System.Int32 DefaultCapacity = 4
2026-10-17 17:00:58    FIELD BaseModule[] s_emptyArray = BaseModule[0]
2026-10-17 17:00:58    FIELD BaseModule[] _items = BaseModule[4]
2026-10-17 17:00:58    FIELD System.Int32 _size = 2
2026-10-17 17:00:58    FIELD System.Object _syncRoot = null
2026-10-17 17:00:58    FIELD System.Int32 _version = 2
2026-10-17 17:00:58    PROP System.Int32 Capacity = 4
2026-10-17 17:00:58    FIELD System.Boolean _meta_skip = False
2026-10-17 17:00:58    FIELD System.Single _redraw_timer = -0,0156656
2026-10-17 17:00:58    FIELD System.Int32 _render_skip = 0
2026-10-17 17:00:58    FIELD EpPathFinding.cs.StaticGrid _search_grid_ground = {EpPathFinding.cs.StaticGrid}
2026-10-17 17:00:58    FIELD UnityEngine.Transform _shake_camera = Transform name='CameraShake'
2026-10-17 17:00:58    FIELD System.Single _shake_intensity = 1
2026-10-17 17:00:58    FIELD System.Single _shake_interval = 0,1
2026-10-17 17:00:58    FIELD System.Single _shake_interval_timer = 0
2026-10-17 17:00:58    FIELD System.Single _shake_timer = 0
2026-10-17 17:00:58    FIELD System.Boolean _shake_x = True
2026-10-17 17:00:58    FIELD System.Boolean _shake_y = True
2026-10-17 17:00:58    FIELD SignalManager _signal_manager = {SignalManager}
2026-10-17 17:00:58    FIELD System.Int32 _tile_id = 65536
2026-10-17 17:00:58      -> _tile_id type=System.Int32 assembly=mscorlib
2026-10-17 17:00:58    FIELD System.Int32 MaxValue = 2147483647
2026-10-17 17:00:58    FIELD System.Int32 MinValue = -2147483648
2026-10-17 17:00:58    FIELD System.Int32 m_value = 65536
2026-10-17 17:00:58    FIELD UnitSelectionEffect _unit_select_effect = UnitSelectionEffect name='unit_selector_effect'
2026-10-17 17:00:58    FIELD UnityEngine.SpriteRenderer _world_layer_switch_effect = SpriteRenderer name='world_layer_back'
2026-10-17 17:00:58      -> _world_layer_switch_effect type=UnityEngine.SpriteRenderer assembly=UnityEngine.CoreModule
2026-10-17 17:00:58    FIELD UnityEngine.Events.UnityEvent`1[[UnityEngine.SpriteRenderer, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] m_SpriteChangeEvent = null
2026-10-17 17:00:58    PROP UnityEngine.SpriteDrawMode drawMode = Simple
2026-10-17 17:00:58    PROP System.Boolean hasSpriteChangeEvents = False
2026-10-17 17:00:58    PROP System.Int32 lightmapIndex = -1
2026-10-17 17:00:58    PROP UnityEngine.Vector4 lightmapScaleOffset = {UnityEngine.Vector4}
2026-10-17 17:00:58    PROP UnityEngine.SpriteMaskInteraction maskInteraction = None
2026-10-17 17:00:58    PROP System.Int32 realtimeLightmapIndex = -1
2026-10-17 17:00:58    PROP UnityEngine.Vector4 realtimeLightmapScaleOffset = {UnityEngine.Vector4}
2026-10-17 17:00:58    PROP UnityEngine.Sprite sprite = Sprite(1x1)
2026-10-17 17:00:58    PROP UnityEngine.SpriteSortPoint spriteSortPoint = Center
2026-10-17 17:00:58    PROP UnityEngine.SpriteTileMode tileMode = Continuous
2026-10-17 17:00:58    FIELD WorldLog _world_log = {WorldLog}
2026-10-17 17:00:58    PROP ZoneCamera zone_camera = {ZoneCamera}
2026-10-17 17:00:58  MapBox.zone_calculator type=ZoneCalculator assembly=Assembly-CSharp
2026-10-17 17:00:58    FIELD System.Single ALPHA_NON_FAVORITED_META = 0,5
2026-10-17 17:00:58    FIELD System.Single ALPHA_NON_SELECTED_META = 0,6
2026-10-17 17:00:58    FIELD System.Boolean autoDisable = False
2026-10-17 17:00:58    FIELD System.Boolean autoDisableCheckPixels = False
2026-10-17 17:00:58      -> autoDisableCheckPixels type=System.Boolean assembly=mscorlib
2026-10-17 17:00:58    FIELD System.Int32 False = 0
2026-10-17 17:00:58    FIELD System.String FalseLiteral = False
2026-10-17 17:00:58    FIELD System.String FalseString = False
2026-10-17 17:00:58    FIELD System.Boolean m_value = False
2026-10-17 17:00:58    FIELD System.Int32 True = 1
2026-10-17 17:00:58    FIELD System.String TrueLiteral = True
2026-10-17 17:00:58    FIELD System.String TrueString = True
2026-10-17 17:00:58    FIELD System.Single border_brightness = 1
2026-10-17 17:00:58    FIELD UnityEngine.Color color1 = {UnityEngine.Color}
2026-10-17 17:00:58    FIELD UnityEngine.Color color2 = {UnityEngine.Color}
2026-10-17 17:00:58    FIELD System.Collections.Generic.List`1[[UnityEngine.Color32, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] colors = List`1 count=1
2026-10-17 17:00:58    FIELD System.Int32 colors_amount = 1
2026-10-17 17:00:58    FIELD UnityEngine.Color colorValues = {UnityEngine.Color}
2026-10-17 17:00:58    FIELD System.Boolean created = True
2026-10-17 17:00:58    FIELD UnityEngine.Vector2 current_position = {UnityEngine.Vector2}
2026-10-17 17:00:58    FIELD WorldTile current_tile = null
2026-10-17 17:00:58    FIELD HashSetWorldTile hashsetTiles = null
2026-10-17 17:00:58    FIELD TileZone[,] map = TileZone[1024]
2026-10-17 17:00:58      -> map type=TileZone[,] assembly=Assembly-CSharp
2026-10-17 17:00:58    FIELD System.Single minimap_opacity = 0,88
2026-10-17 17:00:58      -> minimap_opacity type=System.Single assembly=mscorlib
2026-10-17 17:00:58    FIELD System.Single Epsilon = 1,401298E-45
2026-10-17 17:00:58    FIELD System.Single MaxValue = 3,402823E+38
2026-10-17 17:00:58    FIELD System.Single MinValue = -3,402823E+38
2026-10-17 17:00:58    FIELD System.Single m_value = 0,88
2026-10-17 17:00:58    FIELD System.Single NaN = не число
2026-10-17 17:00:58    FIELD System.Single NegativeInfinity = -бесконечность
2026-10-17 17:00:58    FIELD System.Single NegativeZero = 0
2026-10-17 17:00:58    FIELD System.Single PositiveInfinity = бесконечность
2026-10-17 17:00:58    FIELD UnityEngine.Transform m_transform = Transform name='[layer]Zone Calculator'
2026-10-17 17:00:58    FIELD System.Single outline_animation = 0
2026-10-17 17:00:58    FIELD UnityEngine.Color32[] pixels = Color32[65536]
2026-10-17 17:00:58      -> pixels type=UnityEngine.Color32[] assembly=UnityEngine.CoreModule
2026-10-17 17:00:58    FIELD HashSetWorldTile pixels_to_update = {HashSetWorldTile}
2026-10-17 17:00:58      -> pixels_to_update type=HashSetWorldTile assembly=Assembly-CSharp
2026-10-17 17:00:58    PROP System.Collections.Generic.IEqualityComparer`1[[WorldTile, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] Comparer = {System.Collections.Generic.GenericEqualityComparer`1[[WorldTile, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]}
2026-10-17 17:00:58    FIELD System.Single position_height = 0
2026-10-17 17:00:58      -> position_height type=System.Single assembly=mscorlib
2026-10-17 17:00:58    FIELD System.Single Epsilon = 1,401298E-45
2026-10-17 17:00:58    FIELD System.Single MaxValue = 3,402823E+38
2026-10-17 17:00:58    FIELD System.Single MinValue = -3,402823E+38
2026-10-17 17:00:58    FIELD System.Single m_value = 0
2026-10-17 17:00:58    FIELD System.Single NaN = не число
2026-10-17 17:00:58    FIELD System.Single NegativeInfinity = -бесконечность
2026-10-17 17:00:58    FIELD System.Single NegativeZero = 0
2026-10-17 17:00:58    FIELD System.Single PositiveInfinity = бесконечность
2026-10-17 17:00:58    FIELD System.Boolean rewriteSortingLayer = True
2026-10-17 17:00:58    FIELD UnityEngine.SpriteRenderer sprRnd = SpriteRenderer name='[layer]Zone Calculator'
2026-10-17 17:00:58      -> sprRnd type=UnityEngine.SpriteRenderer assembly=UnityEngine.CoreModule
2026-10-17 17:00:58    FIELD UnityEngine.Events.UnityEvent`1[[UnityEngine.SpriteRenderer, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] m_SpriteChangeEvent = null
2026-10-17 17:00:58    PROP UnityEngine.SpriteDrawMode drawMode = Simple
2026-10-17 17:00:58    PROP System.Boolean hasSpriteChangeEvents = False
2026-10-17 17:00:58    PROP System.Int32 lightmapIndex = -1
2026-10-17 17:00:58    PROP UnityEngine.Vector4 lightmapScaleOffset = {UnityEngine.Vector4}
2026-10-17 17:00:58    PROP UnityEngine.SpriteMaskInteraction maskInteraction = None
2026-10-17 17:00:58    PROP System.Int32 realtimeLightmapIndex = -1
2026-10-17 17:00:58    PROP UnityEngine.Vector4 realtimeLightmapScaleOffset = {UnityEngine.Vector4}
2026-10-17 17:00:58    PROP UnityEngine.Sprite sprite = Sprite(256x256)
2026-10-17 17:00:58    PROP UnityEngine.SpriteSortPoint spriteSortPoint = Center
2026-10-17 17:00:58    PROP UnityEngine.SpriteTileMode tileMode = Continuous
2026-10-17 17:00:58    FIELD UnityEngine.Texture2D texture = Texture2D(256x256, format=RGBA32)
2026-10-17 17:00:58      -> texture type=UnityEngine.Texture2D assembly=UnityEngine.CoreModule
2026-10-17 17:00:58    FIELD System.Int32 streamingMipmapsPriorityMax = 127
2026-10-17 17:00:58      -> streamingMipmapsPriorityMax type=System.Int32 assembly=mscorlib
2026-10-17 17:00:58    FIELD System.Int32 MaxValue = 2147483647
2026-10-17 17:00:58    FIELD System.Int32 MinValue = -2147483648
2026-10-17 17:00:58    FIELD System.Int32 m_value = 127
2026-10-17 17:00:58    FIELD System.Int32 streamingMipmapsPriorityMin = -128
2026-10-17 17:00:58      -> streamingMipmapsPriorityMin type=System.Int32 assembly=mscorlib
2026-10-17 17:00:58    FIELD System.Int32 MaxValue = 2147483647
2026-10-17 17:00:58    FIELD System.Int32 MinValue = -2147483648
2026-10-17 17:00:58    FIELD System.Int32 m_value = -128
2026-10-17 17:00:58    PROP System.Int32 activeMipmapLimit = 0
2026-10-17 17:00:58    PROP UnityEngine.ColorSpace activeTextureColorSpace = Linear
2026-10-17 17:00:58    PROP UnityEngine.Texture2D blackTexture = Texture2D(4x4, format=RGBA32)
2026-10-17 17:00:58    PROP System.Int32 calculatedMipmapLevel = -1
2026-10-17 17:00:58    PROP System.Int32 desiredMipmapLevel = -1
2026-10-17 17:00:58    PROP UnityEngine.Rendering.TextureDimension dimension = Tex2D
2026-10-17 17:00:58    PROP UnityEngine.TextureFormat format = RGBA32
2026-10-17 17:00:58    PROP UnityEngine.Texture2D grayTexture = Texture2D(4x4, format=RGBA32)
2026-10-17 17:00:58    PROP System.Int32 height = 256
2026-10-17 17:00:58    PROP System.Boolean ignoreMipmapLimit = False
2026-10-17 17:00:58    PROP System.Boolean isNativeTexture = False
2026-10-17 17:00:58    PROP UnityEngine.Texture2D linearGrayTexture = Texture2D(4x4, format=RGBA32)
2026-10-17 17:00:58    PROP System.Int32 loadedMipmapLevel = 0
2026-10-17 17:00:58    PROP System.Int32 loadingMipmapLevel = 0
2026-10-17 17:00:58    PROP System.Int32 minimumMipmapLevel = -1
2026-10-17 17:00:58    PROP System.Single mipMapBias = 0
2026-10-17 17:00:58    PROP System.Int32 mipmapCount = 1
2026-10-17 17:00:58    PROP System.String mipmapLimitGroup = 
2026-10-17 17:00:58    PROP UnityEngine.Texture2D normalTexture = Texture2D(4x4, format=RGBA32)
2026-10-17 17:00:58    PROP UnityEngine.Texture2D redTexture = Texture2D(4x4, format=RGBA32)
2026-10-17 17:00:58    PROP System.Int32 requestedMipmapLevel = -1
2026-10-17 17:00:58    PROP System.Boolean streamingMipmaps = False
2026-10-17 17:00:58    PROP System.Int32 streamingMipmapsPriority = 0
2026-10-17 17:00:58    PROP UnityEngine.Texture2D whiteTexture = Texture2D(4x4, format=RGBA32)
2026-10-17 17:00:58    PROP System.Int32 width = 256
2026-10-17 17:00:58    PROP UnityEngine.TextureWrapMode wrapMode = Repeat
2026-10-17 17:00:58    PROP UnityEngine.TextureWrapMode wrapModeU = Repeat
2026-10-17 17:00:58    PROP UnityEngine.TextureWrapMode wrapModeV = Repeat
2026-10-17 17:00:58    PROP UnityEngine.TextureWrapMode wrapModeW = Repeat
2026-10-17 17:00:58    FIELD System.Int32 textureID = 442347540
2026-10-17 17:00:58      -> textureID type=System.Int32 assembly=mscorlib
2026-10-17 17:00:58    FIELD System.Int32 MaxValue = 2147483647
2026-10-17 17:00:58    FIELD System.Int32 MinValue = -2147483648
2026-10-17 17:00:58    FIELD System.Int32 m_value = 442347540
2026-10-17 17:00:58    FIELD System.Single timer = 0
2026-10-17 17:00:58    FIELD System.Collections.Generic.List`1[[TileZone, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] zones = List`1 count=1024
2026-10-17 17:00:58      -> zones type=System.Collections.Generic.List`1[[TileZone, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] assembly=mscorlib
2026-10-17 17:00:58    FIELD System.Int32 DefaultCapacity = 4
2026-10-17 17:00:58      -> DefaultCapacity type=System.Int32 assembly=mscorlib
2026-10-17 17:00:58    FIELD System.Int32 MaxValue = 2147483647
2026-10-17 17:00:58    FIELD System.Int32 MinValue = -2147483648
2026-10-17 17:00:58    FIELD System.Int32 m_value = 4
2026-10-17 17:00:58    FIELD TileZone[] s_emptyArray = TileZone[0]
2026-10-17 17:00:58      -> s_emptyArray type=TileZone[] assembly=Assembly-CSharp
2026-10-17 17:00:58    FIELD TileZone[] _items = TileZone[1024]
2026-10-17 17:00:58      -> _items type=TileZone[] assembly=Assembly-CSharp
2026-10-17 17:00:58    FIELD System.Int32 _size = 1024
2026-10-17 17:00:58    FIELD System.Object _syncRoot = null
2026-10-17 17:00:58    FIELD System.Int32 _version = 3074
2026-10-17 17:00:58    PROP System.Int32 Capacity = 1024
2026-10-17 17:00:58    FIELD System.Int32 zones_total_x = 32
2026-10-17 17:00:58      -> zones_total_x type=System.Int32 assembly=mscorlib
2026-10-17 17:00:58    FIELD System.Int32 MaxValue = 2147483647
2026-10-17 17:00:58    FIELD System.Int32 MinValue = -2147483648
2026-10-17 17:00:58    FIELD System.Int32 m_value = 32
2026-10-17 17:00:58    FIELD System.Int32 zones_total_y = 32
2026-10-17 17:00:58      -> zones_total_y type=System.Int32 assembly=mscorlib
2026-10-17 17:00:58    FIELD System.Int32 MaxValue = 2147483647
2026-10-17 17:00:58    FIELD System.Int32 MinValue = -2147483648
2026-10-17 17:00:58    FIELD System.Int32 m_value = 32
2026-10-17 17:00:58    FIELD System.Boolean _cached_check_animation = False
2026-10-17 17:00:58    FIELD System.Single _cached_map_opacity = 0,88
2026-10-17 17:00:58      -> _cached_map_opacity type=System.Single assembly=mscorlib
2026-10-17 17:00:58    FIELD System.Single Epsilon = 1,401298E-45
2026-10-17 17:00:58    FIELD System.Single MaxValue = 3,402823E+38
2026-10-17 17:00:58    FIELD System.Single MinValue = -3,402823E+38
2026-10-17 17:00:58    FIELD System.Single m_value = 0,88
2026-10-17 17:00:58    FIELD System.Single NaN = не число
2026-10-17 17:00:58    FIELD System.Single NegativeInfinity = -бесконечность
2026-10-17 17:00:58    FIELD System.Single NegativeZero = 0
2026-10-17 17:00:58    FIELD System.Single PositiveInfinity = бесконечность
2026-10-17 17:00:58    FIELD System.Boolean _cached_ony_favorited_meta = False
2026-10-17 17:00:58    FIELD System.Boolean _cached_should_be_clear_color = False
2026-10-17 17:00:58    FIELD UnityEngine.Color32 _color_clear = {UnityEngine.Color32}
2026-10-17 17:00:58    FIELD HashSetTileZone _current_drawn_zones = {HashSetTileZone}
2026-10-17 17:00:58      -> _current_drawn_zones type=HashSetTileZone assembly=Assembly-CSharp
2026-10-17 17:00:58    PROP System.Collections.Generic.IEqualityComparer`1[[TileZone, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] Comparer = {System.Collections.Generic.ObjectEqualityComparer`1[[TileZone, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]}
2026-10-17 17:00:58    FIELD NanoObject _cursor_nano_object = null
2026-10-17 17:00:58    FIELD System.Int32 _debug_redrawn_last = 0
2026-10-17 17:00:58    FIELD System.Int32 _debug_redrawn_last_amount = 0
2026-10-17 17:00:58    FIELD System.Boolean _dirty = False
2026-10-17 17:00:58    FIELD System.Boolean _dirty_draw_zones = False
2026-10-17 17:00:58      -> _dirty_draw_zones type=System.Boolean assembly=mscorlib
2026-10-17 17:00:58    FIELD System.Int32 False = 0
2026-10-17 17:00:58    FIELD System.String FalseLiteral = False
2026-10-17 17:00:58    FIELD System.String FalseString = False
2026-10-17 17:00:58    FIELD System.Boolean m_value = False
2026-10-17 17:00:58    FIELD System.Int32 True = 1
2026-10-17 17:00:58    FIELD System.String TrueLiteral = True
2026-10-17 17:00:58    FIELD System.String TrueString = True
2026-10-17 17:00:58    FIELD Kingdom _last_selected_kingdom = null
2026-10-17 17:00:58    FIELD System.Boolean _last_should_be_clear_color = False
2026-10-17 17:00:58    FIELD System.Int32 _last_zone_state = 0
2026-10-17 17:00:58      -> _last_zone_state type=System.Int32 assembly=mscorlib
2026-10-17 17:00:58    FIELD System.Int32 MaxValue = 2147483647
2026-10-17 17:00:58    FIELD System.Int32 MinValue = -2147483648
2026-10-17 17:00:58    FIELD System.Int32 m_value = 0
2026-10-17 17:00:58    FIELD MetaTypeAsset _mode_asset = {MetaTypeAsset}
2026-10-17 17:00:58    FIELD System.Single _night_multiplier = 1
2026-10-17 17:00:58    FIELD System.Boolean _outline_animation_in = True
2026-10-17 17:00:58    FIELD System.Single _redraw_timer = -0,0066656
2026-10-17 17:00:58    FIELD NanoObject _selected_nano_object = null
2026-10-17 17:00:58    FIELD System.Boolean _selection_changed_dirty = False
2026-10-17 17:00:58    FIELD HashSetTileZone _to_clean_up = {HashSetTileZone}
2026-10-17 17:00:58      -> _to_clean_up type=HashSetTileZone assembly=Assembly-CSharp
2026-10-17 17:00:58    PROP System.Collections.Generic.IEqualityComparer`1[[TileZone, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] Comparer = {System.Collections.Generic.ObjectEqualityComparer`1[[TileZone, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]}
2026-10-17 17:00:58    FIELD System.Collections.Generic.Dictionary`2[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[TileZone, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _zones_dict_id = Dictionary`2 count=1024
2026-10-17 17:00:58      -> _zones_dict_id type=System.Collections.Generic.Dictionary`2[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[TileZone, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] assembly=mscorlib
2026-10-17 17:00:58    FIELD System.String ComparerName = Comparer
2026-10-17 17:00:58    FIELD System.String HashSizeName = HashSize
2026-10-17 17:00:58    FIELD System.String KeyValuePairsName = KeyValuePairs
2026-10-17 17:00:58    FIELD System.String VersionName = Version
2026-10-17 17:00:58    FIELD System.Int32[] _buckets = Int32[1931]
2026-10-17 17:00:58    FIELD System.Collections.Generic.IEqualityComparer`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] _comparer = null
2026-10-17 17:00:58    FIELD System.Int32 _count = 1024
2026-10-17 17:00:58    FIELD System.Collections.Generic.Dictionary`2+Entry[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[TileZone, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]][] _entries = Entry[1931]
2026-10-17 17:00:58      -> _entries type=System.Collections.Generic.Dictionary`2+Entry[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[TileZone, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]][] assembly=mscorlib
2026-10-17 17:00:58    FIELD System.Int32 _freeCount = 0
2026-10-17 17:00:58    FIELD System.Int32 _freeList = -1
2026-10-17 17:00:58    FIELD System.Collections.Generic.Dictionary`2+KeyCollection[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[TileZone, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _keys = KeyCollection count=1024
2026-10-17 17:00:58      -> _keys type=System.Collections.Generic.Dictionary`2+KeyCollection[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[TileZone, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] assembly=mscorlib
2026-10-17 17:00:58    FIELD System.Collections.Generic.Dictionary`2[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[TileZone, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _dictionary = Dictionary`2 count=1024
2026-10-17 17:00:58    FIELD System.Object _syncRoot = null
2026-10-17 17:00:58    FIELD System.Collections.Generic.Dictionary`2+ValueCollection[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[TileZone, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _values = ValueCollection count=1024
2026-10-17 17:00:58      -> _values type=System.Collections.Generic.Dictionary`2+ValueCollection[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[TileZone, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] assembly=mscorlib
2026-10-17 17:00:58    FIELD System.Collections.Generic.Dictionary`2[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[TileZone, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _dictionary = Dictionary`2 count=1024
2026-10-17 17:00:58    FIELD System.Int32 _version = 1026
2026-10-17 17:00:58    PROP System.Collections.Generic.Dictionary`2+KeyCollection[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[TileZone, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] Keys = KeyCollection count=1024
2026-10-17 17:00:58    PROP System.Collections.Generic.ICollection`1[[TileZone, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] System.Collections.Generic.IDictionary<TKey,TValue>.Values = ValueCollection count=1024
2026-10-17 17:00:58    PROP System.Collections.Generic.IEnumerable`1[[TileZone, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] System.Collections.Generic.IReadOnlyDictionary<TKey,TValue>.Values = ValueCollection count=1024
2026-10-17 17:00:58    PROP System.Collections.Generic.Dictionary`2+ValueCollection[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[TileZone, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] Values = ValueCollection count=1024
2026-10-17 17:00:58  TYPE FOUND: System.Security.Policy.Zone [mscorlib] base=System.Security.Policy.EvidenceBase
2026-10-17 17:00:58  TYPE FOUND: UnityEngine.Tilemaps.Tile [UnityEngine.TilemapModule] base=UnityEngine.Tilemaps.TileBase
2026-10-17 17:00:58  TYPE FOUND: Kingdom [Assembly-CSharp] base=MetaObjectWithTraits`2[[KingdomData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[KingdomTrait, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]
2026-10-17 17:00:58  TYPE FOUND: War [Assembly-CSharp] base=MetaObject`1[[WarData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]
2026-10-17 17:00:58  TYPE FOUND: City [Assembly-CSharp] base=MetaObject`1[[CityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]
2026-10-17 17:00:58  TYPE FOUND: MapLayer [Assembly-CSharp] base=BaseMapObject
2026-10-17 17:00:58  TYPE FOUND: ZoneCalculator [Assembly-CSharp] base=MapLayer
2026-10-17 17:00:58  TYPE FOUND: FirstPerson.TouchControls+Tile [FirstPerson] base=System.Object
2026-10-17 17:01:08  --- SCAN PASS 3 ---
2026-10-17 17:01:08  MapBox.instance type=MapBox assembly=Assembly-CSharp
2026-10-17 17:01:08    FIELD UnityEngine.Camera <camera>k__BackingField = Camera name='Camera'
2026-10-17 17:01:08    FIELD MoveCamera <move_camera>k__BackingField = MoveCamera name='Camera'
2026-10-17 17:01:08    FIELD ZoneCamera <zone_camera>k__BackingField = {ZoneCamera}
2026-10-17 17:01:08      -> <zone_camera>k__BackingField type=ZoneCamera assembly=Assembly-CSharp
2026-10-17 17:01:08    FIELD System.Int32 _last_height = 32
2026-10-17 17:01:08    FIELD System.Int32 _last_main_x = -1
2026-10-17 17:01:08    FIELD System.Int32 _last_start_x = 0
2026-10-17 17:01:08    FIELD System.Int32 _last_start_y = 0
2026-10-17 17:01:08    FIELD System.Int32 _last_width = 32
2026-10-17 17:01:08    FIELD System.Collections.Generic.List`1[[MapChunk, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _list_visible_chunks = List`1 count=256
2026-10-17 17:01:08    FIELD System.Collections.Generic.HashSet`1[[MapChunk, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _set_visible_chunks = {System.Collections.Generic.HashSet`1[[MapChunk, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]}
2026-10-17 17:01:08    FIELD System.Collections.Generic.List`1[[TileZone, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _visible_zones = List`1 count=1024
2026-10-17 17:01:08    FIELD ZoneCalculator _zone_manager = ZoneCalculator name='[layer]Zone Calculator'
2026-10-17 17:01:08    FIELD AllianceManager alliances = {AllianceManager}
2026-10-17 17:01:08    FIELD ArmyManager armies = {ArmyManager}
2026-10-17 17:01:08    FIELD AutoTesterBot auto_tester = AutoTesterBot name='AutoTesterButton'
2026-10-17 17:01:08    FIELD BookManager books = {BookManager}
2026-10-17 17:01:08    FIELD BuildingManager buildings = {BuildingManager}
2026-10-17 17:01:08    FIELD BurnedTilesLayer burned_layer = BurnedTilesLayer name='[layer]Burned Tiles'
2026-10-17 17:01:08      -> burned_layer type=BurnedTilesLayer assembly=Assembly-CSharp
2026-10-17 17:01:08    FIELD System.Boolean autoDisable = False
2026-10-17 17:01:08    FIELD System.Boolean autoDisableCheckPixels = False
2026-10-17 17:01:08    FIELD UnityEngine.Color color = {UnityEngine.Color}
2026-10-17 17:01:08    FIELD System.Collections.Generic.List`1[[UnityEngine.Color32, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] colors = List`1 count=15
2026-10-17 17:01:08    FIELD System.Int32 colors_amount = 15
2026-10-17 17:01:08    FIELD UnityEngine.Color colorValues = {UnityEngine.Color}
2026-10-17 17:01:08    FIELD System.Boolean created = True
2026-10-17 17:01:08    FIELD UnityEngine.Vector2 current_position = {UnityEngine.Vector2}
2026-10-17 17:01:08    FIELD WorldTile current_tile = null
2026-10-17 17:01:08    FIELD HashSetWorldTile hashsetTiles = null
2026-10-17 17:01:08    FIELD UnityEngine.Transform m_transform = Transform name='[layer]Burned Tiles'
2026-10-17 17:01:08    FIELD UnityEngine.Color32[] pixels = Color32[65536]
2026-10-17 17:01:08    FIELD HashSetWorldTile pixels_to_update = {HashSetWorldTile}
2026-10-17 17:01:08    FIELD System.Single position_height = 0
2026-10-17 17:01:08    FIELD System.Boolean rewriteSortingLayer = True
2026-10-17 17:01:08    FIELD UnityEngine.SpriteRenderer sprRnd = SpriteRenderer name='[layer]Burned Tiles'
2026-10-17 17:01:08    FIELD UnityEngine.Texture2D texture = Texture2D(256x256, format=RGBA32)
2026-10-17 17:01:08    FIELD System.Int32 textureID = 1122953220
2026-10-17 17:01:08    FIELD System.Single timer = 0
2026-10-17 17:01:08    FIELD WorldBehaviour worldBehaviour = null
2026-10-17 17:01:08    FIELD UnityEngine.Canvas canvas = Canvas name='Canvas - UI/General'
2026-10-17 17:01:08    FIELD CityManager cities = {CityManager}
2026-10-17 17:01:08      -> cities type=CityManager assembly=Assembly-CSharp
2026-10-17 17:01:08    FIELD System.Collections.Generic.Dictionary`2[[System.Int64, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[City, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] dict = Dictionary`2 count=3
2026-10-17 17:01:08    FIELD System.Collections.Generic.List`1[[City, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] list = List`1 count=3
2026-10-17 17:01:08    FIELD System.String type_id = city
2026-10-17 17:01:08    FIELD System.Collections.Generic.Dictionary`2[[City, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[MetaObjectCounter`2[[City, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[CityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _counters_dict = Dictionary`2 count=0
2026-10-17 17:01:08    FIELD System.Collections.Generic.List`1[[MetaObjectCounter`2[[City, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[CityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _counters_list = List`1 count=0
2026-10-17 17:01:08    FIELD System.Int64 _counter_recycled = 0
2026-10-17 17:01:08    FIELD System.Collections.Generic.Stack`1[[City, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _dead_objects = Stack`1 count=0
2026-10-17 17:01:08    FIELD System.Boolean _dirty_buildings = False
2026-10-17 17:01:08    FIELD CityZoneHelper city_zone_helper = {CityZoneHelper}
2026-10-17 17:01:08      -> city_zone_helper type=CityZoneHelper assembly=Assembly-CSharp
2026-10-17 17:01:08    FIELD CityZoneAbandon city_abandon = {CityZoneAbandon}
2026-10-17 17:01:08    FIELD CityZoneGrowth city_growth = {CityZoneGrowth}
2026-10-17 17:01:08    FIELD CityPlaceFinder city_place_finder = {CityPlaceFinder}
2026-10-17 17:01:08    FIELD AutoCivilization civilization_maker = null
2026-10-17 17:01:08    FIELD ClanManager clans = {ClanManager}
2026-10-17 17:01:08    FIELD WorldBoxConsole.Console console = Console name='Console'
2026-10-17 17:01:08    FIELD ConwayLife conway_layer = ConwayLife name='[layer]Conway Life'
2026-10-17 17:01:08    FIELD CultureManager cultures = {CultureManager}
2026-10-17 17:01:08    FIELD System.Int32 current_world_seed_id = 1
2026-10-17 17:01:08    FIELD CursorSpeed cursor_speed = {CursorSpeed}
2026-10-17 17:01:08    FIELD DelayedActionsManager delayed_actions_manager = {DelayedActionsManager}
2026-10-17 17:01:08    FIELD System.Single delta_time = 0,02
2026-10-17 17:01:08    FIELD DiplomacyManager diplomacy = {DiplomacyManager}
2026-10-17 17:01:08    FIELD System.Int32 dirty_tiles_last = 1
2026-10-17 17:01:08      -> dirty_tiles_last type=System.Int32 assembly=mscorlib
2026-10-17 17:01:08    FIELD System.Int32 MaxValue = 2147483647
2026-10-17 17:01:08    FIELD System.Int32 MinValue = -2147483648
2026-10-17 17:01:08    FIELD System.Int32 m_value = 1
2026-10-17 17:01:08    FIELD UnityEngine.Transform drag_parent = RectTransform name='drag_ghost_object_container'
2026-10-17 17:01:08    FIELD DropManager drop_manager = {DropManager}
2026-10-17 17:01:08    FIELD Earthquake earthquake_manager = null
2026-10-17 17:01:08    FIELD System.Single elapsed = 0,02
2026-10-17 17:01:08    FIELD WorldAgeManager era_manager = {WorldAgeManager}
2026-10-17 17:01:08    FIELD ExplosionChecker explosion_checker = {ExplosionChecker}
2026-10-17 17:01:08    FIELD ExplosionsEffects explosion_layer = ExplosionsEffects name='[layer]Explosions Effect'
2026-10-17 17:01:08    FIELD FamilyManager families = {FamilyManager}
2026-10-17 17:01:08    FIELD FireLayer fire_layer = FireLayer name='[layer]Fires'
2026-10-17 17:01:08    FIELD System.Single fixed_delta_time = 0,02
2026-10-17 17:01:08    FIELD PixelFlashEffects flash_effects = PixelFlashEffects name='Pixel Flash Effect'
2026-10-17 17:01:08      -> flash_effects type=PixelFlashEffects assembly=Assembly-CSharp
2026-10-17 17:01:08    FIELD System.Boolean autoDisable = True
2026-10-17 17:01:08    FIELD System.Boolean autoDisableCheckPixels = True
2026-10-17 17:01:08    FIELD ColorArray colorBlue = {ColorArray}
2026-10-17 17:01:08    FIELD ColorArray colorPurple = {ColorArray}
2026-10-17 17:01:08    FIELD System.Collections.Generic.List`1[[UnityEngine.Color32, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] colors = List`1 count=30
2026-10-17 17:01:08    FIELD System.Int32 colors_amount = 30
2026-10-17 17:01:08    FIELD UnityEngine.Color colorValues = {UnityEngine.Color}
2026-10-17 17:01:08    FIELD ColorArray colorWhite = {ColorArray}
2026-10-17 17:01:08    FIELD System.Boolean created = True
2026-10-17 17:01:08    FIELD UnityEngine.Vector2 current_position = {UnityEngine.Vector2}
2026-10-17 17:01:08    FIELD WorldTile current_tile = null
2026-10-17 17:01:08    FIELD HashSetWorldTile hashsetTiles = null
2026-10-17 17:01:08    FIELD UnityEngine.Transform m_transform = Transform name='Pixel Flash Effect'
2026-10-17 17:01:08    FIELD UnityEngine.Color32[] pixels = Color32[65536]
2026-10-17 17:01:08    FIELD HashSetWorldTile pixels_to_update = {HashSetWorldTile}
2026-10-17 17:01:08    FIELD System.Single position_height = 0
2026-10-17 17:01:08    FIELD System.Boolean rewriteSortingLayer = True
2026-10-17 17:01:08    FIELD UnityEngine.SpriteRenderer sprRnd = SpriteRenderer name='Pixel Flash Effect'
2026-10-17 17:01:08    FIELD UnityEngine.Texture2D texture = Texture2D(256x256, format=RGBA32)
2026-10-17 17:01:08    FIELD System.Int32 textureID = -1612812464
2026-10-17 17:01:08    FIELD System.Single timer = 0
2026-10-17 17:01:08    FIELD System.Collections.Generic.List`1[[WorldTile, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] toRemove = List`1 count=0
2026-10-17 17:01:08    FIELD System.Single _timer = -0,01
2026-10-17 17:01:08    FIELD EffectDivineLight fx_divine_light = EffectDivineLight name='PrefabEffectDivineLight'
2026-10-17 17:01:08    FIELD GameStats game_stats = GameStats name='WorldBox'
2026-10-17 17:01:08    FIELD GreyGooLayer grey_goo_layer = GreyGooLayer name='[module]Grey Goo'
2026-10-17 17:01:08    FIELD System.Boolean has_focus = True
2026-10-17 17:01:08    FIELD Heat heat = {Heat}
2026-10-17 17:01:08    FIELD HeatRayEffect heat_ray_fx = HeatRayEffect name='HeatEffect'
2026-10-17 17:01:08    FIELD System.Int32 height = 256
2026-10-17 17:01:08      -> height type=System.Int32 assembly=mscorlib
2026-10-17 17:01:08    FIELD System.Int32 MaxValue = 2147483647
2026-10-17 17:01:08    FIELD System.Int32 MinValue = -2147483648
2026-10-17 17:01:08    FIELD System.Int32 m_value = 256
2026-10-17 17:01:08    FIELD HotkeyTabsData hotkey_tabs_data = {HotkeyTabsData}
2026-10-17 17:01:08    FIELD MapBox instance = MapBox name='WorldBox'
2026-10-17 17:01:08      -> instance type=MapBox assembly=Assembly-CSharp
2026-10-17 17:01:08    FIELD UnityEngine.Camera <camera>k__BackingField = Camera name='Camera'
2026-10-17 17:01:08    FIELD MoveCamera <move_camera>k__BackingField = MoveCamera name='Camera'
2026-10-17 17:01:08    FIELD ZoneCamera <zone_camera>k__BackingField = {ZoneCamera}
2026-10-17 17:01:08    FIELD AllianceManager alliances = {AllianceManager}
2026-10-17 17:01:08    FIELD ArmyManager armies = {ArmyManager}
2026-10-17 17:01:08    FIELD AutoTesterBot auto_tester = AutoTesterBot name='AutoTesterButton'
2026-10-17 17:01:08    FIELD BookManager books = {BookManager}
2026-10-17 17:01:08    FIELD BuildingManager buildings = {BuildingManager}
2026-10-17 17:01:08    FIELD BurnedTilesLayer burned_layer = BurnedTilesLayer name='[layer]Burned Tiles'
2026-10-17 17:01:08    FIELD UnityEngine.Canvas canvas = Canvas name='Canvas - UI/General'
2026-10-17 17:01:08    FIELD CityManager cities = {CityManager}
2026-10-17 17:01:08    FIELD CityZoneHelper city_zone_helper = {CityZoneHelper}
2026-10-17 17:01:08    FIELD AutoCivilization civilization_maker = null
2026-10-17 17:01:08    FIELD ClanManager clans = {ClanManager}
2026-10-17 17:01:08    FIELD WorldBoxConsole.Console console = Console name='Console'
2026-10-17 17:01:08    FIELD ConwayLife conway_layer = ConwayLife name='[layer]Conway Life'
2026-10-17 17:01:08    FIELD CultureManager cultures = {CultureManager}
2026-10-17 17:01:08    FIELD System.Int32 current_world_seed_id = 1
2026-10-17 17:01:08    FIELD CursorSpeed cursor_speed = {CursorSpeed}
2026-10-17 17:01:08    FIELD DelayedActionsManager delayed_actions_manager = {DelayedActionsManager}
2026-10-17 17:01:08    FIELD System.Single delta_time = 0,02
2026-10-17 17:01:08    FIELD DiplomacyManager diplomacy = {DiplomacyManager}
2026-10-17 17:01:08    FIELD System.Int32 dirty_tiles_last = 1
2026-10-17 17:01:08    FIELD UnityEngine.Transform drag_parent = RectTransform name='drag_ghost_object_container'
2026-10-17 17:01:08    FIELD DropManager drop_manager = {DropManager}
2026-10-17 17:01:08    FIELD Earthquake earthquake_manager = null
2026-10-17 17:01:08    FIELD System.Single elapsed = 0,02
2026-10-17 17:01:08    FIELD WorldAgeManager era_manager = {WorldAgeManager}
2026-10-17 17:01:08    FIELD ExplosionChecker explosion_checker = {ExplosionChecker}
2026-10-17 17:01:08    FIELD ExplosionsEffects explosion_layer = ExplosionsEffects name='[layer]Explosions Effect'
2026-10-17 17:01:08    FIELD FamilyManager families = {FamilyManager}
2026-10-17 17:01:08    FIELD FireLayer fire_layer = FireLayer name='[layer]Fires'
2026-10-17 17:01:08    FIELD System.Single fixed_delta_time = 0,02
2026-10-17 17:01:08    FIELD PixelFlashEffects flash_effects = PixelFlashEffects name='Pixel Flash Effect'
2026-10-17 17:01:08    FIELD EffectDivineLight fx_divine_light = EffectDivineLight name='PrefabEffectDivineLight'
2026-10-17 17:01:08    FIELD GameStats game_stats = GameStats name='WorldBox'
2026-10-17 17:01:08    FIELD GreyGooLayer grey_goo_layer = GreyGooLayer name='[module]Grey Goo'
2026-10-17 17:01:08    FIELD System.Boolean has_focus = True
2026-10-17 17:01:08    FIELD Heat heat = {Heat}
2026-10-17 17:01:08    FIELD HeatRayEffect heat_ray_fx = HeatRayEffect name='HeatEffect'
2026-10-17 17:01:08    FIELD System.Int32 height = 256
2026-10-17 17:01:08    FIELD HotkeyTabsData hotkey_tabs_data = {HotkeyTabsData}
2026-10-17 17:01:08    FIELD MapBox instance = MapBox name='WorldBox'
2026-10-17 17:01:08    FIELD IslandsCalculator islands_calculator = {IslandsCalculator}
2026-10-17 17:01:08    FIELD ItemManager items = {ItemManager}
2026-10-17 17:01:08    FIELD UnityEngine.GameObject joys = GameObject name='Joys'
2026-10-17 17:01:08    FIELD KingdomManager kingdoms = {KingdomManager}
2026-10-17 17:01:08    FIELD WildKingdomsManager kingdoms_wild = {WildKingdomsManager}
2026-10-17 17:01:08    FIELD LanguageManager languages = {LanguageManager}
2026-10-17 17:01:08    FIELD System.Collections.Generic.List`1[[BaseSystemManager, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] list_all_sim_managers = List`1 count=20
2026-10-17 17:01:08    FIELD Magnet magnet = {Magnet}
2026-10-17 17:01:08    FIELD MapChunkManager map_chunk_manager = {MapChunkManager}
2026-10-17 17:01:08    FIELD MapStats map_stats = {MapStats}
2026-10-17 17:01:08    FIELD NameplateManager nameplate_manager = NameplateManager name='Canvas - Gameplay Nameplates'
2026-10-17 17:01:08    FIELD System.Action on_world_loaded = {System.Action}
2026-10-17 17:01:08    FIELD System.Threading.Tasks.ParallelOptions parallel_options = {System.Threading.Tasks.ParallelOptions}
2026-10-17 17:01:08    FIELD GlowParticles particles_fire = GlowParticles name='Particles Fire'
2026-10-17 17:01:08    FIELD GlowParticles particles_smoke = GlowParticles name='Particles Smoke'
2026-10-17 17:01:08    FIELD EpPathFinding.cs.AStarParam pathfinding_param = {EpPathFinding.cs.AStarParam}
2026-10-17 17:01:08    FIELD PathFindingVisualiser path_finding_visualiser = PathFindingVisualiser name='[layer]View Pathfinding'
2026-10-17 17:01:08    FIELD PlayerControl player_control = {PlayerControl}
2026-10-17 17:01:08    FIELD PlotManager plots = {PlotManager}
2026-10-17 17:01:08    FIELD ProjectileManager projectiles = {ProjectileManager}
2026-10-17 17:01:08    FIELD QualityChanger quality_changer = QualityChanger name='WorldBox'
2026-10-17 17:01:08    FIELD RegionPathFinder region_path_finder = {RegionPathFinder}
2026-10-17 17:01:08    FIELD ReligionManager religions = {ReligionManager}
2026-10-17 17:01:08    FIELD ResourceThrowManager resource_throw_manager = {ResourceThrowManager}
2026-10-17 17:01:08    FIELD RoadsCalculator roads_calculator = RoadsCalculator name='[module]Roads Calculator'
2026-10-17 17:01:08    FIELD SaveManager save_manager = SaveManager name='WorldBox'
2026-10-17 17:01:08    FIELD PowerButtonSelector selected_buttons = PowerButtonSelector name='Power Button Selector'
2026-10-17 17:01:08    FIELD SimObjectsZones sim_object_zones = {SimObjectsZones}
2026-10-17 17:01:08    FIELD StackEffects stack_effects = StackEffects name='StackEffects'
2026-10-17 17:01:08    FIELD StatusManager statuses = {StatusManager}
2026-10-17 17:01:08    FIELD SubspeciesManager subspecies = {SubspeciesManager}
2026-10-17 17:01:08    FIELD WorldTilemap tilemap = WorldTilemap name='Tilemaps'
2026-10-17 17:01:08    FIELD System.Collections.Generic.HashSet`1[[WorldTile, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] tiles_dirty = {System.Collections.Generic.HashSet`1[[WorldTile, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]}
2026-10-17 17:01:08    FIELD WorldTile[] tiles_list = WorldTile[65536]
2026-10-17 17:01:08    FIELD WorldTile[,] tiles_map = WorldTile[65536]
2026-10-17 17:01:08    FIELD TileManager tile_manager = {TileManager}
2026-10-17 17:01:08    FIELD System.Single timer_nutrition_decay = 0,979847
2026-10-17 17:01:08    FIELD UnityEngine.Transform transform_units = Transform name='Units'
2026-10-17 17:01:08    FIELD System.Single TRANSITION_EFFECT_ALPHA = 0,1
2026-10-17 17:01:08    FIELD System.Single TRANSITION_EFFECT_ALPHA_SPEED = 0,1
2026-10-17 17:01:08    FIELD LoadingScreen transition_screen = LoadingScreen name='Transition Screen'
2026-10-17 17:01:08    FIELD Tutorial tutorial = Tutorial name='Tutorial'
2026-10-17 17:01:08    FIELD ActorManager units = {ActorManager}
2026-10-17 17:01:08    FIELD UnitLayer unit_layer = UnitLayer name='[layer]Units'
2026-10-17 17:01:08    FIELD WarManager wars = {WarManager}
2026-10-17 17:01:08    FIELD System.Int32 width = 256
2026-10-17 17:01:08    FIELD UnityEngine.Vector2 wind_direction = {UnityEngine.Vector2}
2026-10-17 17:01:08    FIELD WorldLaws world_laws = {WorldLaws}
2026-10-17 17:01:08    FIELD WorldLayer world_layer = WorldLayer name='WorldBox'
2026-10-17 17:01:08    FIELD WorldLayerEdges world_layer_edges = WorldLayerEdges name='[layer]World Map Edges'
2026-10-17 17:01:08    FIELD WorldObject world_object = {WorldObject}
2026-10-17 17:01:08    FIELD ZoneCalculator zone_calculator = ZoneCalculator name='[layer]Zone Calculator'
2026-10-17 17:01:08    FIELD ArchitectMood _cached_architect_mood = null
2026-10-17 17:01:08    FIELD MetaTypeAsset _cached_map_meta_asset = {MetaTypeAsset}
2026-10-17 17:01:08    FIELD DebugLayer _debug_layer = DebugLayer name='[layer]Debug Layer'
2026-10-17 17:01:08    FIELD DebugTextGroupSystem _debug_text_group_system = DebugTextGroupSystem name='Debug Text'
2026-10-17 17:01:08    FIELD System.Boolean _first_gen = False
2026-10-17 17:01:08    FIELD System.Boolean _initiated = True
2026-10-17 17:01:08    FIELD System.Boolean _is_paused = False
2026-10-17 17:01:08    FIELD LavaLayer _lava_layer = LavaLayer name='[layer]Lava'
2026-10-17 17:01:08    FIELD System.Collections.Generic.List`1[[BaseSystemManager, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _list_meta_main_managers = List`1 count=14
2026-10-17 17:01:08    FIELD System.Collections.Generic.List`1[[BaseSystemManager, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _list_meta_other_managers = List`1 count=4
2026-10-17 17:01:08    FIELD System.Collections.Generic.List`1[[BaseSystemManager, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _list_sim_objects_managers = List`1 count=2
2026-10-17 17:01:08    FIELD System.Collections.Generic.List`1[[SpriteGroupSystem`1[[GroupSpriteObject, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _list_systems = List`1 count=1
2026-10-17 17:01:08    FIELD System.Int32 _load_counter = 0
2026-10-17 17:01:08    FIELD MapBorder _map_border = MapBorder name='MapBorder'
2026-10-17 17:01:08    FIELD System.Collections.Generic.List`1[[MapLayer, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _map_layers = List`1 count=13
2026-10-17 17:01:08    FIELD System.Collections.Generic.List`1[[BaseModule, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _map_modules = List`1 count=2
2026-10-17 17:01:08    FIELD System.Boolean _meta_skip = False
2026-10-17 17:01:08    FIELD System.Single _redraw_timer = -0,0156671
2026-10-17 17:01:08    FIELD System.Int32 _render_skip = 0
2026-10-17 17:01:08    FIELD EpPathFinding.cs.StaticGrid _search_grid_ground = {EpPathFinding.cs.StaticGrid}
2026-10-17 17:01:08    FIELD UnityEngine.Transform _shake_camera = Transform name='CameraShake'
2026-10-17 17:01:08    FIELD System.Single _shake_intensity = 1
2026-10-17 17:01:08    FIELD System.Single _shake_interval = 0,1
2026-10-17 17:01:08    FIELD System.Single _shake_interval_timer = 0
2026-10-17 17:01:08    FIELD System.Single _shake_timer = 0
2026-10-17 17:01:08    FIELD System.Boolean _shake_x = True
2026-10-17 17:01:08    FIELD System.Boolean _shake_y = True
2026-10-17 17:01:08    FIELD SignalManager _signal_manager = {SignalManager}
2026-10-17 17:01:08    FIELD System.Int32 _tile_id = 65536
2026-10-17 17:01:08    FIELD UnitSelectionEffect _unit_select_effect = UnitSelectionEffect name='unit_selector_effect'
2026-10-17 17:01:08    FIELD UnityEngine.SpriteRenderer _world_layer_switch_effect = SpriteRenderer name='world_layer_back'
2026-10-17 17:01:08    FIELD WorldLog _world_log = {WorldLog}
2026-10-17 17:01:08    PROP ZoneCamera zone_camera = {ZoneCamera}
2026-10-17 17:01:08    FIELD IslandsCalculator islands_calculator = {IslandsCalculator}
2026-10-17 17:01:08    FIELD ItemManager items = {ItemManager}
2026-10-17 17:01:08    FIELD UnityEngine.GameObject joys = GameObject name='Joys'
2026-10-17 17:01:08    FIELD KingdomManager kingdoms = {KingdomManager}
2026-10-17 17:01:08      -> kingdoms type=KingdomManager assembly=Assembly-CSharp
2026-10-17 17:01:08    FIELD System.Collections.Generic.Dictionary`2[[System.Int64, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[Kingdom, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] dict = Dictionary`2 count=3
2026-10-17 17:01:08    FIELD System.Collections.Generic.List`1[[Kingdom, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] list = List`1 count=3
2026-10-17 17:01:08    FIELD System.String type_id = kingdom
2026-10-17 17:01:08    FIELD System.Collections.Generic.Dictionary`2[[Kingdom, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[MetaObjectCounter`2[[Kingdom, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[KingdomData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _counters_dict = Dictionary`2 count=0
2026-10-17 17:01:08    FIELD System.Collections.Generic.List`1[[MetaObjectCounter`2[[Kingdom, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[KingdomData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _counters_list = List`1 count=0
2026-10-17 17:01:08    FIELD System.Int64 _counter_recycled = 0
2026-10-17 17:01:08    FIELD System.Collections.Generic.Dictionary`2[[System.Int64, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[DeadKingdom, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _dead_kingdoms = Dictionary`2 count=0
2026-10-17 17:01:08    FIELD System.Collections.Generic.Stack`1[[Kingdom, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _dead_objects = Stack`1 count=0
2026-10-17 17:01:08    FIELD System.Boolean _dirty_buildings = False
2026-10-17 17:01:08    FIELD System.Boolean _dirty_cities = False
2026-10-17 17:01:08    FIELD WildKingdomsManager kingdoms_wild = {WildKingdomsManager}
2026-10-17 17:01:08      -> kingdoms_wild type=WildKingdomsManager assembly=Assembly-CSharp
2026-10-17 17:01:08    FIELD Kingdom abandoned = {Kingdom}
2026-10-17 17:01:08    FIELD System.Collections.Generic.Dictionary`2[[System.Int64, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[Kingdom, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] dict = Dictionary`2 count=176
2026-10-17 17:01:08    FIELD System.Collections.Generic.List`1[[Kingdom, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] list = List`1 count=176
2026-10-17 17:01:08    FIELD Kingdom nature = {Kingdom}
2026-10-17 17:01:08    FIELD Kingdom neutral = {Kingdom}
2026-10-17 17:01:08    FIELD Kingdom ruins = {Kingdom}
2026-10-17 17:01:08    FIELD System.String type_id = kingdom_wild
2026-10-17 17:01:08    FIELD System.Collections.Generic.Dictionary`2[[Kingdom, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[MetaObjectCounter`2[[Kingdom, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[KingdomData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _counters_dict = Dictionary`2 count=0
2026-10-17 17:01:08    FIELD System.Collections.Generic.List`1[[MetaObjectCounter`2[[Kingdom, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[KingdomData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _counters_list = List`1 count=0
2026-10-17 17:01:08    FIELD System.Int64 _counter_recycled = 0
2026-10-17 17:01:08    FIELD System.Collections.Generic.Stack`1[[Kingdom, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _dead_objects = Stack`1 count=0
2026-10-17 17:01:08    FIELD System.Collections.Generic.Dictionary`2[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[Kingdom, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _dict = Dictionary`2 count=176
2026-10-17 17:01:08    FIELD System.Boolean _dirty_buildings = False
2026-10-17 17:01:08    FIELD System.Int64 _latest = -177
2026-10-17 17:01:08    FIELD LanguageManager languages = {LanguageManager}
2026-10-17 17:01:08    FIELD System.Collections.Generic.List`1[[BaseSystemManager, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] list_all_sim_managers = List`1 count=20
2026-10-17 17:01:08    FIELD Magnet magnet = {Magnet}
2026-10-17 17:01:08    FIELD MapChunkManager map_chunk_manager = {MapChunkManager}
2026-10-17 17:01:08      -> map_chunk_manager type=MapChunkManager assembly=Assembly-CSharp
2026-10-17 17:01:08    FIELD MapChunk[] chunks = MapChunk[256]
2026-10-17 17:01:08    FIELD System.Int32 m_dirtyChunks = 3
2026-10-17 17:01:08    FIELD System.Int32 m_dirtyCorners = 56
2026-10-17 17:01:08    FIELD System.Int32 m_dirtyIslands = 61
2026-10-17 17:01:08    FIELD System.Int32 m_newIslands = 21
2026-10-17 17:01:08    FIELD System.Int32 m_newLinks = 215
2026-10-17 17:01:08    FIELD System.Int32 m_newRegions = 13
2026-10-17 17:01:08    FIELD System.Int32 _amount_y = 16
2026-10-17 17:01:08    FIELD UnityEngine.Color _color_1_gray = {UnityEngine.Color}
2026-10-17 17:01:08    FIELD UnityEngine.Color _color_2_white = {UnityEngine.Color}
2026-10-17 17:01:08    FIELD System.Collections.Generic.List`1[[MapChunk, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _dirty_chunks_links = List`1 count=12
2026-10-17 17:01:08    FIELD System.Collections.Generic.List`1[[MapChunk, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _dirty_chunks_regions = List`1 count=2
2026-10-17 17:01:08    FIELD System.Int32 _get_amount_x = 16
2026-10-17 17:01:08    FIELD System.Collections.Generic.List`1[[MapChunk, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _last_dirty_chunks = List`1 count=0
2026-10-17 17:01:08    FIELD System.Collections.Generic.List`1[[MapChunk, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _last_dirty_links = List`1 count=0
2026-10-17 17:01:08    FIELD MapChunk[,] _map = MapChunk[256]
2026-10-17 17:01:08    FIELD System.Collections.Generic.HashSet`1[[MapRegion, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _region_set = {System.Collections.Generic.HashSet`1[[MapRegion, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]}
2026-10-17 17:01:08    FIELD System.Collections.Generic.List`1[[TileIsland, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _temp_dirty_neighbours_islands = List`1 count=46
2026-10-17 17:01:08    FIELD System.Single _timer = 0,03999997
2026-10-17 17:01:08    FIELD MapStats map_stats = {MapStats}
2026-10-17 17:01:08      -> map_stats type=MapStats assembly=Assembly-CSharp
2026-10-17 17:01:08    FIELD System.Int64 <deaths>k__BackingField = 0
2026-10-17 17:01:08    FIELD System.Int64 <deaths_acid>k__BackingField = 0
2026-10-17 17:01:08    FIELD System.Int64 <deaths_age>k__BackingField = 0
2026-10-17 17:01:08    FIELD System.Int64 <deaths_divine>k__BackingField = 0
2026-10-17 17:01:08    FIELD System.Int64 <deaths_drowning>k__BackingField = 0
2026-10-17 17:01:08    FIELD System.Int64 <deaths_eaten>k__BackingField = 0
2026-10-17 17:01:08    FIELD System.Int64 <deaths_explosion>k__BackingField = 0
2026-10-17 17:01:08    FIELD System.Int64 <deaths_fire>k__BackingField = 0
2026-10-17 17:01:08    FIELD System.Int64 <deaths_gravity>k__BackingField = 0
2026-10-17 17:01:08    FIELD System.Int64 <deaths_hunger>k__BackingField = 0
2026-10-17 17:01:08    FIELD System.Int64 <deaths_infection>k__BackingField = 0
2026-10-17 17:01:08    FIELD System.Int64 <deaths_other>k__BackingField = 0
2026-10-17 17:01:08    FIELD System.Int64 <deaths_plague>k__BackingField = 0
2026-10-17 17:01:08    FIELD System.Int64 <deaths_poison>k__BackingField = 0
2026-10-17 17:01:08    FIELD System.Int64 <deaths_smile>k__BackingField = 0
2026-10-17 17:01:08    FIELD System.Int64 <deaths_tumor>k__BackingField = 0
2026-10-17 17:01:08    FIELD System.Int64 <deaths_water>k__BackingField = 0
2026-10-17 17:01:08    FIELD System.Int64 <deaths_weapon>k__BackingField = 0
2026-10-17 17:01:08    FIELD System.Int64 <evolutions>k__BackingField = 0
2026-10-17 17:01:08    FIELD System.Int64 <metamorphosis>k__BackingField = 0
2026-10-17 17:01:08    FIELD System.Int64 alliancesDissolved = 0
2026-10-17 17:01:08    FIELD System.Int64 alliancesMade = 0
2026-10-17 17:01:08    FIELD System.Int64 armiesCreated = 0
2026-10-17 17:01:08    FIELD System.Int64 armiesDestroyed = 0
2026-10-17 17:01:08    FIELD System.Int64 booksBurnt = 0
2026-10-17 17:01:08    FIELD System.Int64 booksRead = 0
2026-10-17 17:01:08    FIELD System.Int64 booksWritten = 0
2026-10-17 17:01:08    FIELD System.Int64 citiesConquered = 0
2026-10-17 17:01:08    FIELD System.Int64 citiesCreated = 3
2026-10-17 17:01:08    FIELD System.Int64 citiesDestroyed = 0
2026-10-17 17:01:08    FIELD System.Int64 citiesRebelled = 0
2026-10-17 17:01:08    FIELD System.Int64 clansCreated = 5
2026-10-17 17:01:08    FIELD System.Int64 clansDestroyed = 0
2026-10-17 17:01:08    FIELD System.Int64 creaturesBorn = 0
2026-10-17 17:01:08    FIELD System.Int64 creaturesCreated = 20
2026-10-17 17:01:08    FIELD System.Int64 culturesCreated = 3
2026-10-17 17:01:08    FIELD System.Int64 culturesForgotten = 0
2026-10-17 17:01:08    FIELD System.Single current_age_progress = 0,004971627
2026-10-17 17:01:08    FIELD System.Int64 current_houses = 3
2026-10-17 17:01:08    FIELD System.Int64 current_infected = 0
2026-10-17 17:01:08    FIELD System.Int64 current_infected_plague = 0
2026-10-17 17:01:08    FIELD System.Int64 current_mobs = 4
2026-10-17 17:01:08    FIELD System.Int64 current_vegetation = 1710
2026-10-17 17:01:08    FIELD System.Single current_world_ages_duration = 2820
2026-10-17 17:01:08    FIELD SaveCustomData custom_data = {SaveCustomData}
2026-10-17 17:01:08    FIELD System.String description = 
2026-10-17 17:01:08    FIELD System.Double exploding_mushrooms_enabled_at = 0
2026-10-17 17:01:08    FIELD System.Int64 familiesCreated = 2
2026-10-17 17:01:08    FIELD System.Int64 familiesDestroyed = 0
2026-10-17 17:01:08    FIELD System.Int32 history_current_year = -1
2026-10-17 17:01:08    FIELD System.Int64 housesBuilt = 3
2026-10-17 17:01:08    FIELD System.Int64 housesDestroyed = 0
2026-10-17 17:01:08    FIELD System.Int64 id_alliance = 1
2026-10-17 17:01:08    FIELD System.Int64 id_army = 1
2026-10-17 17:01:08    FIELD System.Int64 id_book = 1
2026-10-17 17:01:08    FIELD System.Int64 id_building = 2008
2026-10-17 17:01:08    FIELD System.Int64 id_city = 4
2026-10-17 17:01:08    FIELD System.Int64 id_clan = 6
2026-10-17 17:01:08    FIELD System.Int64 id_culture = 4
2026-10-17 17:01:08    FIELD System.Int64 id_diplomacy = 1
2026-10-17 17:01:08    FIELD System.Int64 id_family = 3
2026-10-17 17:01:08    FIELD System.Int64 id_item = 5
2026-10-17 17:01:08    FIELD System.Int64 id_kingdom = 4
2026-10-17 17:01:08    FIELD System.Int64 id_language = 4
2026-10-17 17:01:08    FIELD System.Int64 id_plot = 1
2026-10-17 17:01:08    FIELD System.Int64 id_projectile = 1
2026-10-17 17:01:08    FIELD System.Int64 id_religion = 1
2026-10-17 17:01:08    FIELD System.Int64 id_status = 31
2026-10-17 17:01:08    FIELD System.Int64 id_subspecies = 8
2026-10-17 17:01:08    FIELD System.Int64 id_unit = 21
2026-10-17 17:01:08    FIELD System.Int64 id_war = 2
2026-10-17 17:01:08    FIELD System.Boolean is_world_ages_paused = False
2026-10-17 17:01:08    FIELD System.Int64 kingdomsCreated = 3
2026-10-17 17:01:08    FIELD System.Int64 kingdomsDestroyed = 0
2026-10-17 17:01:08    FIELD System.Int64 languagesCreated = 3
2026-10-17 17:01:08    FIELD System.Int64 languagesForgotten = 0
2026-10-17 17:01:08    FIELD System.Int64 life_dna = 2026101713
2026-10-17 17:01:08    FIELD System.String name = Nefarious Earth
2026-10-17 17:01:08    FIELD System.Int64 peacesMade = 0
2026-10-17 17:01:08    FIELD System.String player_mood = serene
2026-10-17 17:01:08    FIELD System.String player_name = The Omnipotent
2026-10-17 17:01:08    FIELD System.Int64 plotsForgotten = 0
2026-10-17 17:01:08    FIELD System.Int64 plotsStarted = 0
2026-10-17 17:01:08    FIELD System.Int64 plotsSucceeded = 0
2026-10-17 17:01:08    FIELD System.Int64 population = 0
2026-10-17 17:01:08    FIELD System.String[] possible_formats = String[20]
2026-10-17 17:01:08    FIELD System.Int64 religionsCreated = 0
2026-10-17 17:01:08    FIELD System.Int64 religionsForgotten = 0
2026-10-17 17:01:08    FIELD System.Double same_world_age_started_at = 0
2026-10-17 17:01:08    FIELD System.Int64 subspeciesCreated = 7
2026-10-17 17:01:08    FIELD System.Int64 subspeciesExtinct = 0
2026-10-17 17:01:08    FIELD System.Int64 warsStarted = 1
2026-10-17 17:01:08    FIELD System.String[] world_ages_slots = String[8]
2026-10-17 17:01:08    FIELD System.Single world_ages_speed_multiplier = 1
2026-10-17 17:01:08    FIELD System.String world_age_id = age_hope
2026-10-17 17:01:08    FIELD System.Int32 world_age_slot_index = 0
2026-10-17 17:01:08    FIELD System.Double world_age_started_at = 0
2026-10-17 17:01:08    FIELD System.Double world_time = 14,0199996866286
2026-10-17 17:01:08    FIELD System.Int32 _last_month = 3
2026-10-17 17:01:08    FIELD System.Int32 _last_year = 1
2026-10-17 17:01:08    FIELD System.Single _timer_stats = 0,06
2026-10-17 17:01:08    FIELD NameplateManager nameplate_manager = NameplateManager name='Canvas - Gameplay Nameplates'
2026-10-17 17:01:08    FIELD System.Action on_world_loaded = {System.Action}
2026-10-17 17:01:08    FIELD System.Threading.Tasks.ParallelOptions parallel_options = {System.Threading.Tasks.ParallelOptions}
2026-10-17 17:01:08    FIELD GlowParticles particles_fire = GlowParticles name='Particles Fire'
2026-10-17 17:01:08    FIELD GlowParticles particles_smoke = GlowParticles name='Particles Smoke'
2026-10-17 17:01:08    FIELD EpPathFinding.cs.AStarParam pathfinding_param = {EpPathFinding.cs.AStarParam}
2026-10-17 17:01:08    FIELD PathFindingVisualiser path_finding_visualiser = PathFindingVisualiser name='[layer]View Pathfinding'
2026-10-17 17:01:08    FIELD PlayerControl player_control = {PlayerControl}
2026-10-17 17:01:08    FIELD PlotManager plots = {PlotManager}
2026-10-17 17:01:08    FIELD ProjectileManager projectiles = {ProjectileManager}
2026-10-17 17:01:08      -> projectiles type=ProjectileManager assembly=Assembly-CSharp
2026-10-17 17:01:08    FIELD System.Single COLLISION_DISTANCE = 0,25
2026-10-17 17:01:08    FIELD System.Collections.Generic.Dictionary`2[[System.Int64, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[Projectile, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] dict = Dictionary`2 count=0
2026-10-17 17:01:08    FIELD System.Collections.Generic.List`1[[Projectile, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] list = List`1 count=0
2026-10-17 17:01:08    FIELD System.String type_id = projectile
2026-10-17 17:01:08    FIELD System.Int64 _counter_recycled = 0
2026-10-17 17:01:08    FIELD System.Collections.Generic.Stack`1[[Projectile, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _dead_objects = Stack`1 count=0
2026-10-17 17:01:08    FIELD System.Collections.Generic.Dictionary`2[[Kingdom, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] _kingdoms = Dictionary`2 count=0
2026-10-17 17:01:08    FIELD QualityChanger quality_changer = QualityChanger name='WorldBox'
2026-10-17 17:01:08    FIELD RegionPathFinder region_path_finder = {RegionPathFinder}
2026-10-17 17:01:08    FIELD ReligionManager religions = {ReligionManager}
2026-10-17 17:01:08    FIELD ResourceThrowManager resource_throw_manager = {ResourceThrowManager}
2026-10-17 17:01:08    FIELD RoadsCalculator roads_calculator = RoadsCalculator name='[module]Roads Calculator'
2026-10-17 17:01:08    FIELD SaveManager save_manager = SaveManager name='WorldBox'
2026-10-17 17:01:08    FIELD PowerButtonSelector selected_buttons = PowerButtonSelector name='Power Button Selector'
2026-10-17 17:01:08    FIELD SimObjectsZones sim_object_zones = {SimObjectsZones}
2026-10-17 17:01:08      -> sim_object_zones type=SimObjectsZones assembly=Assembly-CSharp
2026-10-17 17:01:08    FIELD System.Single INTERVAL = 0,1
2026-10-17 17:01:08    FIELD System.Boolean _buildings_dirty = False
2026-10-17 17:01:08    FIELD System.Collections.Generic.HashSet`1[[MapChunk, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _dirty_building_chunks = {System.Collections.Generic.HashSet`1[[MapChunk, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]}
2026-10-17 17:01:08    FIELD System.Single _timer = 0,06
2026-10-17 17:01:08    FIELD System.Collections.Generic.List`1[[WorldTile, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _to_clear_tiles = List`1 count=19
2026-10-17 17:01:08    FIELD StackEffects stack_effects = StackEffects name='StackEffects'
2026-10-17 17:01:08    FIELD StatusManager statuses = {StatusManager}
2026-10-17 17:01:08    FIELD SubspeciesManager subspecies = {SubspeciesManager}
2026-10-17 17:01:08    FIELD WorldTilemap tilemap = WorldTilemap name='Tilemaps'
2026-10-17 17:01:08      -> tilemap type=WorldTilemap assembly=Assembly-CSharp
2026-10-17 17:01:08    FIELD System.Single COLOR_WATER_RUNUP_ALPHA_BOUND_M = 0,7
2026-10-17 17:01:08    FIELD System.Single COLOR_WATER_RUNUP_ALPHA_BOUND_MIN = 0,02
2026-10-17 17:01:08    FIELD System.Boolean created = True
2026-10-17 17:01:08    FIELD UnityEngine.Vector2 current_position = {UnityEngine.Vector2}
2026-10-17 17:01:08    FIELD WorldTile current_tile = null
2026-10-17 17:01:08    FIELD UnityEngine.Vector3Int EMPTY_TILE_POS = {UnityEngine.Vector3Int}
2026-10-17 17:01:08    FIELD System.Int32 EMPTY_Z = -1000
2026-10-17 17:01:08    FIELD UnityEngine.Transform m_transform = Transform name='Tilemaps'
2026-10-17 17:01:08    FIELD System.Single position_height = 0
2026-10-17 17:01:08    FIELD System.Single WATER_RUNUP_INTERVAL = 0,01
2026-10-17 17:01:08    FIELD System.Single WATER_RUNUP_SPEED_CHANGE = 0,6
2026-10-17 17:01:08    FIELD TileType _asset_border_pit = {TileType}
2026-10-17 17:01:08    FIELD TileType _asset_border_water_outline = {TileType}
2026-10-17 17:01:08    FIELD TileType _asset_border_water_runup = {TileType}
2026-10-17 17:01:08    FIELD System.Collections.Generic.List`1[[TileZone, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _clear_list_zones = List`1 count=0
2026-10-17 17:01:08    FIELD UnityEngine.Color _color_border_water_runup_default = {UnityEngine.Color}
2026-10-17 17:01:08    FIELD System.Single _color_water_runup_alpha_current = 0,02
2026-10-17 17:01:08    FIELD System.Boolean _color_water_runup_state_fade_in = True
2026-10-17 17:01:08    FIELD System.Single _color_water_runup_timer = 0,01
2026-10-17 17:01:08    FIELD System.Collections.Generic.HashSet`1[[TileZone, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _dirty_zones = {System.Collections.Generic.HashSet`1[[TileZone, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]}
2026-10-17 17:01:08    FIELD System.Collections.Generic.Dictionary`2[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[TilemapExtended, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _layers = Dictionary`2 count=94
2026-10-17 17:01:08    FIELD TilemapExtended _layer_border_water_runup = TilemapExtended name='border_water_runup'
2026-10-17 17:01:08    FIELD TilemapExtended _layer_water_outline = TilemapExtended name='border_water'
2026-10-17 17:01:08    FIELD TilemapExtended _prefab_tilemap_layer = TilemapExtended name='TilemapLayer'
2026-10-17 17:01:08    FIELD System.Collections.Generic.HashSet`1[[WorldTile, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]][] _tiles_by_zone = HashSet`1[1024]
2026-10-17 17:01:08    FIELD UnityEngine.Material _water_rims_material = Material name='water_rims'
2026-10-17 17:01:08    FIELD System.Collections.Generic.HashSet`1[[WorldTile, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] tiles_dirty = {System.Collections.Generic.HashSet`1[[WorldTile, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]}
2026-10-17 17:01:08      -> tiles_dirty type=System.Collections.Generic.HashSet`1[[WorldTile, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] assembly=System.Core
2026-10-17 17:01:08    FIELD System.String CapacityName = Capacity
2026-10-17 17:01:08    FIELD System.String ComparerName = Comparer
2026-10-17 17:01:08    FIELD System.String ElementsName = Elements
2026-10-17 17:01:08    FIELD System.Int32 Lower31BitMask = 2147483647
2026-10-17 17:01:08    FIELD System.Int32 ShrinkThreshold = 3
2026-10-17 17:01:08    FIELD System.Int32 StackAllocThreshold = 100
2026-10-17 17:01:08    FIELD System.String VersionName = Version
2026-10-17 17:01:08    FIELD System.Int32[] _buckets = Int32[75431]
2026-10-17 17:01:08    FIELD System.Collections.Generic.IEqualityComparer`1[[WorldTile, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _comparer = {System.Collections.Generic.GenericEqualityComparer`1[[WorldTile, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]}
2026-10-17 17:01:08    FIELD System.Int32 _count = 0
2026-10-17 17:01:08    FIELD System.Int32 _freeList = -1
2026-10-17 17:01:08    FIELD System.Int32 _lastIndex = 0
2026-10-17 17:01:08    FIELD System.Runtime.Serialization.SerializationInfo _siInfo = null
2026-10-17 17:01:08    FIELD System.Collections.Generic.HashSet`1+Slot[[WorldTile, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]][] _slots = Slot[75431]
2026-10-17 17:01:08    FIELD System.Int32 _version = 132395
2026-10-17 17:01:08    PROP System.Collections.Generic.IEqualityComparer`1[[WorldTile, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] Comparer = {System.Collections.Generic.GenericEqualityComparer`1[[WorldTile, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]}
2026-10-17 17:01:08    FIELD WorldTile[] tiles_list = WorldTile[65536]
2026-10-17 17:01:08      -> tiles_list type=WorldTile[] assembly=Assembly-CSharp
2026-10-17 17:01:08    FIELD WorldTile[,] tiles_map = WorldTile[65536]
2026-10-17 17:01:08      -> tiles_map type=WorldTile[,] assembly=Assembly-CSharp
2026-10-17 17:01:08    FIELD TileManager tile_manager = {TileManager}
2026-10-17 17:01:08      -> tile_manager type=TileManager assembly=Assembly-CSharp
2026-10-17 17:01:08    FIELD System.Boolean[] fires = Boolean[65536]
2026-10-17 17:01:08    FIELD System.Int32[] fire_animation_set = Int32[65536]
2026-10-17 17:01:08    FIELD UnityEngine.Vector3[] positions_vector3 = Vector3[65536]
2026-10-17 17:01:08    FIELD System.Int32[] random_seeds = Int32[65536]
2026-10-17 17:01:08    FIELD System.Int32 tiles_count = 65536
2026-10-17 17:01:08    FIELD System.Single timer_nutrition_decay = 0,979847
2026-10-17 17:01:08    FIELD UnityEngine.Transform transform_units = Transform name='Units'
2026-10-17 17:01:08    FIELD System.Single TRANSITION_EFFECT_ALPHA = 0,1
2026-10-17 17:01:08    FIELD System.Single TRANSITION_EFFECT_ALPHA_SPEED = 0,1
2026-10-17 17:01:08    FIELD LoadingScreen transition_screen = LoadingScreen name='Transition Screen'
2026-10-17 17:01:08    FIELD Tutorial tutorial = Tutorial name='Tutorial'
2026-10-17 17:01:08    FIELD ActorManager units = {ActorManager}
2026-10-17 17:01:08    FIELD UnitLayer unit_layer = UnitLayer name='[layer]Units'
2026-10-17 17:01:08    FIELD WarManager wars = {WarManager}
2026-10-17 17:01:08    FIELD System.Int32 width = 256
2026-10-17 17:01:08      -> width type=System.Int32 assembly=mscorlib
2026-10-17 17:01:08    FIELD System.Int32 MaxValue = 2147483647
2026-10-17 17:01:08    FIELD System.Int32 MinValue = -2147483648
2026-10-17 17:01:08    FIELD System.Int32 m_value = 256
2026-10-17 17:01:08    FIELD UnityEngine.Vector2 wind_direction = {UnityEngine.Vector2}
2026-10-17 17:01:08    FIELD WorldLaws world_laws = {WorldLaws}
2026-10-17 17:01:08    FIELD WorldLayer world_layer = WorldLayer name='WorldBox'
2026-10-17 17:01:08    FIELD WorldLayerEdges world_layer_edges = WorldLayerEdges name='[layer]World Map Edges'
2026-10-17 17:01:08    FIELD WorldObject world_object = {WorldObject}
2026-10-17 17:01:08    FIELD ZoneCalculator zone_calculator = ZoneCalculator name='[layer]Zone Calculator'
2026-10-17 17:01:08      -> zone_calculator type=ZoneCalculator assembly=Assembly-CSharp
2026-10-17 17:01:08    FIELD System.Single ALPHA_NON_FAVORITED_META = 0,5
2026-10-17 17:01:08    FIELD System.Single ALPHA_NON_SELECTED_META = 0,6
2026-10-17 17:01:08    FIELD System.Boolean autoDisable = False
2026-10-17 17:01:08    FIELD System.Boolean autoDisableCheckPixels = False
2026-10-17 17:01:08    FIELD System.Single border_brightness = 1
2026-10-17 17:01:08    FIELD UnityEngine.Color color1 = {UnityEngine.Color}
2026-10-17 17:01:08    FIELD UnityEngine.Color color2 = {UnityEngine.Color}
2026-10-17 17:01:08    FIELD System.Collections.Generic.List`1[[UnityEngine.Color32, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] colors = List`1 count=1
2026-10-17 17:01:08    FIELD System.Int32 colors_amount = 1
2026-10-17 17:01:08    FIELD UnityEngine.Color colorValues = {UnityEngine.Color}
2026-10-17 17:01:08    FIELD System.Boolean created = True
2026-10-17 17:01:08    FIELD UnityEngine.Vector2 current_position = {UnityEngine.Vector2}
2026-10-17 17:01:08    FIELD WorldTile current_tile = null
2026-10-17 17:01:08    FIELD HashSetWorldTile hashsetTiles = null
2026-10-17 17:01:08    FIELD TileZone[,] map = TileZone[1024]
2026-10-17 17:01:08    FIELD System.Single minimap_opacity = 0,88
2026-10-17 17:01:08    FIELD UnityEngine.Transform m_transform = Transform name='[layer]Zone Calculator'
2026-10-17 17:01:08    FIELD System.Single outline_animation = 0,4399999
2026-10-17 17:01:08    FIELD UnityEngine.Color32[] pixels = Color32[65536]
2026-10-17 17:01:08    FIELD HashSetWorldTile pixels_to_update = {HashSetWorldTile}
2026-10-17 17:01:08    FIELD System.Single position_height = 0
2026-10-17 17:01:08    FIELD System.Boolean rewriteSortingLayer = True
2026-10-17 17:01:08    FIELD UnityEngine.SpriteRenderer sprRnd = SpriteRenderer name='[layer]Zone Calculator'
2026-10-17 17:01:08    FIELD UnityEngine.Texture2D texture = Texture2D(256x256, format=RGBA32)
2026-10-17 17:01:08    FIELD System.Int32 textureID = 442347540
2026-10-17 17:01:08    FIELD System.Single timer = 0
2026-10-17 17:01:08    FIELD System.Collections.Generic.List`1[[TileZone, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] zones = List`1 count=1024
2026-10-17 17:01:08    FIELD System.Int32 zones_total_x = 32
2026-10-17 17:01:08    FIELD System.Int32 zones_total_y = 32
2026-10-17 17:01:08    FIELD System.Boolean _cached_check_animation = True
2026-10-17 17:01:08    FIELD System.Single _cached_map_opacity = 0,88
2026-10-17 17:01:08    FIELD System.Boolean _cached_ony_favorited_meta = False
2026-10-17 17:01:08    FIELD System.Boolean _cached_should_be_clear_color = False
2026-10-17 17:01:08    FIELD UnityEngine.Color32 _color_clear = {UnityEngine.Color32}
2026-10-17 17:01:08    FIELD HashSetTileZone _current_drawn_zones = {HashSetTileZone}
2026-10-17 17:01:08    FIELD NanoObject _cursor_nano_object = {Kingdom}
2026-10-17 17:01:08    FIELD System.Int32 _debug_redrawn_last = 0
2026-10-17 17:01:08    FIELD System.Int32 _debug_redrawn_last_amount = 9
2026-10-17 17:01:08    FIELD System.Boolean _dirty = False
2026-10-17 17:01:08    FIELD System.Boolean _dirty_draw_zones = False
2026-10-17 17:01:08    FIELD Kingdom _last_selected_kingdom = null
2026-10-17 17:01:08    FIELD System.Boolean _last_should_be_clear_color = False
2026-10-17 17:01:08    FIELD System.Int32 _last_zone_state = 0
2026-10-17 17:01:08    FIELD MetaTypeAsset _mode_asset = {MetaTypeAsset}
2026-10-17 17:01:08    FIELD System.Single _night_multiplier = 1
2026-10-17 17:01:08    FIELD System.Boolean _outline_animation_in = True
2026-10-17 17:01:08    FIELD System.Single _redraw_timer = -0,0066671
2026-10-17 17:01:08    FIELD NanoObject _selected_nano_object = null
2026-10-17 17:01:08    FIELD System.Boolean _selection_changed_dirty = False
2026-10-17 17:01:08    FIELD HashSetTileZone _to_clean_up = {HashSetTileZone}
2026-10-17 17:01:08    FIELD System.Collections.Generic.Dictionary`2[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[TileZone, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _zones_dict_id = Dictionary`2 count=1024
2026-10-17 17:01:08    FIELD ArchitectMood _cached_architect_mood = null
2026-10-17 17:01:08    FIELD MetaTypeAsset _cached_map_meta_asset = {MetaTypeAsset}
2026-10-17 17:01:08      -> _cached_map_meta_asset type=MetaTypeAsset assembly=Assembly-CSharp
2026-10-17 17:01:08    FIELD MetaZoneHighlightAction check_cursor_highlight = {MetaZoneHighlightAction}
2026-10-17 17:01:08    FIELD MetaZoneTooltipAction check_cursor_tooltip = {MetaZoneTooltipAction}
2026-10-17 17:01:08    FIELD MetaZoneTooltipAction check_tile_has_meta = {MetaZoneTooltipAction}
2026-10-17 17:01:08    FIELD MetaCheckUnitWindowAction check_unit_has_meta = {MetaCheckUnitWindowAction}
2026-10-17 17:01:08    FIELD MetaZoneClickAction click_action_zone = {MetaZoneClickAction}
2026-10-17 17:01:08    FIELD MetaTooltipShowAction cursor_tooltip_action = {MetaTooltipShowAction}
2026-10-17 17:01:08    FIELD MetaTypeListPoolAction custom_sorted_list = null
2026-10-17 17:01:08    FIELD DecisionAsset[] decisions_assets = null
2026-10-17 17:01:08    FIELD System.String[] decision_ids = null
2026-10-17 17:01:08    FIELD MetaZoneDrawAction draw_zones = {MetaZoneDrawAction}
2026-10-17 17:01:08    FIELD MetaZoneDynamicAction dynamic_zones = {MetaZoneDynamicAction}
2026-10-17 17:01:08    FIELD System.Int32 dynamic_zone_option = 1
2026-10-17 17:01:08    FIELD System.Boolean force_zone_when_selected = True
2026-10-17 17:01:08    FIELD MetaGetter get = {MetaGetter}
2026-10-17 17:01:08    FIELD MetaTypeListAction get_list = {MetaTypeListAction}
2026-10-17 17:01:08    FIELD MetaSelectedGetter get_selected = {MetaSelectedGetter}
2026-10-17 17:01:08    FIELD MetaTypeListPoolAction get_sorted_list = null
2026-10-17 17:01:08    FIELD MetaTypeListHasAction has_any = {MetaTypeListHasAction}
2026-10-17 17:01:08    FIELD System.Boolean has_dynamic_zones = True
2026-10-17 17:01:08    FIELD System.String icon_list = iconKingdomList
2026-10-17 17:01:08    FIELD System.String icon_single_path = ui/icons/iconKingdom
2026-10-17 17:01:08    FIELD System.String id = kingdom
2026-10-17 17:01:08    FIELD System.String last_meta_type = null
2026-10-17 17:01:08    FIELD MetaType map_mode = Kingdom
2026-10-17 17:01:08    FIELD OptionAsset option_asset = {OptionAsset}
2026-10-17 17:01:08    FIELD System.String option_id = map_kingdom_layer
2026-10-17 17:01:08    FIELD System.String power_option_zone_id = kingdom_layer
2026-10-17 17:01:08    FIELD System.String power_tab_id = selected_kingdom
2026-10-17 17:01:08    FIELD System.Int32[] ranks = Int32[10]
2026-10-17 17:01:08    FIELD System.String[] reports = String[4]
2026-10-17 17:01:08    FIELD MetaTypeAction selected_tab_action = null
2026-10-17 17:01:08    FIELD MetaTypeActionAsset selected_tab_action_meta = {MetaTypeActionAsset}
2026-10-17 17:01:08    FIELD System.Boolean set_icon_for_cancel_button = True
2026-10-17 17:01:08    FIELD MetaSelectedSetter set_selected = {MetaSelectedSetter}
2026-10-17 17:01:08    FIELD MetaUnitSetMetaForWindow set_unit_set_meta_for_meta_for_window = {MetaUnitSetMetaForWindow}
2026-10-17 17:01:08    FIELD MetaStatAction stat_click = {MetaStatAction}
2026-10-17 17:01:08    FIELD MetaStatAction stat_hover = {MetaStatAction}
2026-10-17 17:01:08    FIELD MetaZoneGetMeta tile_get_metaobject = {MetaZoneGetMeta}
2026-10-17 17:01:08    FIELD MetaZoneGetMetaSimple tile_get_metaobject_0 = {MetaZoneGetMetaSimple}
2026-10-17 17:01:08    FIELD MetaZoneGetMetaSimple tile_get_metaobject_1 = {MetaZoneGetMetaSimple}
2026-10-17 17:01:08    FIELD MetaZoneGetMetaSimple tile_get_metaobject_2 = {MetaZoneGetMetaSimple}
2026-10-17 17:01:08    FIELD System.Boolean unit_amount_alpha = False
2026-10-17 17:01:08    FIELD MetaTypeAction window_action_clear = {MetaTypeAction}
2026-10-17 17:01:08    FIELD MetaTypeHistoryAction window_history_action_restore = {MetaTypeHistoryAction}
2026-10-17 17:01:08    FIELD MetaTypeHistoryAction window_history_action_update = {MetaTypeHistoryAction}
2026-10-17 17:01:08    FIELD System.String window_name = kingdom
2026-10-17 17:01:08    FIELD System.Int32 _last_call_frame = -1
2026-10-17 17:01:08    FIELD DebugLayer _debug_layer = DebugLayer name='[layer]Debug Layer'
2026-10-17 17:01:08    FIELD DebugTextGroupSystem _debug_text_group_system = DebugTextGroupSystem name='Debug Text'
2026-10-17 17:01:08    FIELD System.Boolean _first_gen = False
2026-10-17 17:01:08    FIELD System.Boolean _initiated = True
2026-10-17 17:01:08    FIELD System.Boolean _is_paused = False
2026-10-17 17:01:08    FIELD LavaLayer _lava_layer = LavaLayer name='[layer]Lava'
2026-10-17 17:01:08    FIELD System.Collections.Generic.List`1[[BaseSystemManager, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _list_meta_main_managers = List`1 count=14
2026-10-17 17:01:08    FIELD System.Collections.Generic.List`1[[BaseSystemManager, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _list_meta_other_managers = List`1 count=4
2026-10-17 17:01:08    FIELD System.Collections.Generic.List`1[[BaseSystemManager, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _list_sim_objects_managers = List`1 count=2
2026-10-17 17:01:08    FIELD System.Collections.Generic.List`1[[SpriteGroupSystem`1[[GroupSpriteObject, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _list_systems = List`1 count=1
2026-10-17 17:01:08      -> _list_systems type=System.Collections.Generic.List`1[[SpriteGroupSystem`1[[GroupSpriteObject, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] assembly=mscorlib
2026-10-17 17:01:08    FIELD System.Int32 DefaultCapacity = 4
2026-10-17 17:01:08    FIELD SpriteGroupSystem`1[[GroupSpriteObject, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]][] s_emptyArray = SpriteGroupSystem`1[0]
2026-10-17 17:01:08    FIELD SpriteGroupSystem`1[[GroupSpriteObject, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]][] _items = SpriteGroupSystem`1[4]
2026-10-17 17:01:08    FIELD System.Int32 _size = 1
2026-10-17 17:01:08    FIELD System.Object _syncRoot = null
2026-10-17 17:01:08    FIELD System.Int32 _version = 1
2026-10-17 17:01:08    PROP System.Int32 Capacity = 4
2026-10-17 17:01:08    FIELD System.Int32 _load_counter = 0
2026-10-17 17:01:08    FIELD MapBorder _map_border = MapBorder name='MapBorder'
2026-10-17 17:01:08      -> _map_border type=MapBorder assembly=Assembly-CSharp
2026-10-17 17:01:08    FIELD System.Boolean active = False
2026-10-17 17:01:08    FIELD System.Single alpha = 0,42
2026-10-17 17:01:08    FIELD WorldTimer alphaTimer = {WorldTimer}
2026-10-17 17:01:08    FIELD Actor attachedToActor = null
2026-10-17 17:01:08    FIELD BaseCallback callback = null
2026-10-17 17:01:08    FIELD System.Int32 callbackOnFrame = -1
2026-10-17 17:01:08    FIELD BaseEffectController controller = null
2026-10-17 17:01:08    FIELD System.Boolean created = True
2026-10-17 17:01:08    FIELD System.Int32 curHeight = 256
2026-10-17 17:01:08    FIELD System.Int32 currentState = 0
2026-10-17 17:01:08    FIELD UnityEngine.Vector2 current_position = {UnityEngine.Vector2}
2026-10-17 17:01:08    FIELD WorldTile current_tile = null
2026-10-17 17:01:08    FIELD System.Int32 curWidth = 256
2026-10-17 17:01:08    FIELD System.Int32 effectIndex = 0
2026-10-17 17:01:08    FIELD FMOD.Studio.EventInstance fmod_instance = {FMOD.Studio.EventInstance}
2026-10-17 17:01:08    FIELD UnityEngine.Transform m_transform = Transform name='MapBorder'
2026-10-17 17:01:08    FIELD System.Single position_height = 0
2026-10-17 17:01:08    FIELD System.Single scale = 0
2026-10-17 17:01:08    FIELD SpriteAnimation sprite_animation = null
2026-10-17 17:01:08    FIELD UnityEngine.SpriteRenderer sprite_renderer = SpriteRenderer name='MapBorder'
2026-10-17 17:01:08    FIELD System.Int32 state = 0
2026-10-17 17:01:08    FIELD WorldTile tile = null
2026-10-17 17:01:08    FIELD WorldTimer updateTimer = {WorldTimer}
2026-10-17 17:01:08    FIELD System.Collections.Generic.List`1[[MapLayer, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _map_layers = List`1 count=13
2026-10-17 17:01:08      -> _map_layers type=System.Collections.Generic.List`1[[MapLayer, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] assembly=mscorlib
2026-10-17 17:01:08    FIELD System.Int32 DefaultCapacity = 4
2026-10-17 17:01:08    FIELD MapLayer[] s_emptyArray = MapLayer[0]
2026-10-17 17:01:08    FIELD MapLayer[] _items = MapLayer[16]
2026-10-17 17:01:08    FIELD System.Int32 _size = 13
2026-10-17 17:01:08    FIELD System.Object _syncRoot = null
2026-10-17 17:01:08    FIELD System.Int32 _version = 13
2026-10-17 17:01:08    PROP System.Int32 Capacity = 16
2026-10-17 17:01:08    FIELD System.Collections.Generic.List`1[[BaseModule, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _map_modules = List`1 count=2
2026-10-17 17:01:08      -> _map_modules type=System.Collections.Generic.List`1[[BaseModule, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] assembly=mscorlib
2026-10-17 17:01:08    FIELD System.Int32 DefaultCapacity = 4
2026-10-17 17:01:08    FIELD BaseModule[] s_emptyArray = BaseModule[0]
2026-10-17 17:01:08    FIELD BaseModule[] _items = BaseModule[4]
2026-10-17 17:01:08    FIELD System.Int32 _size = 2
2026-10-17 17:01:08    FIELD System.Object _syncRoot = null
2026-10-17 17:01:08    FIELD System.Int32 _version = 2
2026-10-17 17:01:08    PROP System.Int32 Capacity = 4
2026-10-17 17:01:08    FIELD System.Boolean _meta_skip = False
2026-10-17 17:01:08    FIELD System.Single _redraw_timer = -0,0156671
2026-10-17 17:01:08    FIELD System.Int32 _render_skip = 0
2026-10-17 17:01:08    FIELD EpPathFinding.cs.StaticGrid _search_grid_ground = {EpPathFinding.cs.StaticGrid}
2026-10-17 17:01:08    FIELD UnityEngine.Transform _shake_camera = Transform name='CameraShake'
2026-10-17 17:01:08    FIELD System.Single _shake_intensity = 1
2026-10-17 17:01:08    FIELD System.Single _shake_interval = 0,1
2026-10-17 17:01:08    FIELD System.Single _shake_interval_timer = 0
2026-10-17 17:01:08    FIELD System.Single _shake_timer = 0
2026-10-17 17:01:08    FIELD System.Boolean _shake_x = True
2026-10-17 17:01:08    FIELD System.Boolean _shake_y = True
2026-10-17 17:01:08    FIELD SignalManager _signal_manager = {SignalManager}
2026-10-17 17:01:08    FIELD System.Int32 _tile_id = 65536
2026-10-17 17:01:08      -> _tile_id type=System.Int32 assembly=mscorlib
2026-10-17 17:01:08    FIELD System.Int32 MaxValue = 2147483647
2026-10-17 17:01:08    FIELD System.Int32 MinValue = -2147483648
2026-10-17 17:01:08    FIELD System.Int32 m_value = 65536
2026-10-17 17:01:08    FIELD UnitSelectionEffect _unit_select_effect = UnitSelectionEffect name='unit_selector_effect'
2026-10-17 17:01:08    FIELD UnityEngine.SpriteRenderer _world_layer_switch_effect = SpriteRenderer name='world_layer_back'
2026-10-17 17:01:08      -> _world_layer_switch_effect type=UnityEngine.SpriteRenderer assembly=UnityEngine.CoreModule
2026-10-17 17:01:08    FIELD UnityEngine.Events.UnityEvent`1[[UnityEngine.SpriteRenderer, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] m_SpriteChangeEvent = null
2026-10-17 17:01:08    PROP UnityEngine.SpriteDrawMode drawMode = Simple
2026-10-17 17:01:08    PROP System.Boolean hasSpriteChangeEvents = False
2026-10-17 17:01:08    PROP System.Int32 lightmapIndex = -1
2026-10-17 17:01:08    PROP UnityEngine.Vector4 lightmapScaleOffset = {UnityEngine.Vector4}
2026-10-17 17:01:08    PROP UnityEngine.SpriteMaskInteraction maskInteraction = None
2026-10-17 17:01:08    PROP System.Int32 realtimeLightmapIndex = -1
2026-10-17 17:01:08    PROP UnityEngine.Vector4 realtimeLightmapScaleOffset = {UnityEngine.Vector4}
2026-10-17 17:01:08    PROP UnityEngine.Sprite sprite = Sprite(1x1)
2026-10-17 17:01:08    PROP UnityEngine.SpriteSortPoint spriteSortPoint = Center
2026-10-17 17:01:08    PROP UnityEngine.SpriteTileMode tileMode = Continuous
2026-10-17 17:01:08    FIELD WorldLog _world_log = {WorldLog}
2026-10-17 17:01:08    PROP ZoneCamera zone_camera = {ZoneCamera}
2026-10-17 17:01:08  MapBox.zone_calculator type=ZoneCalculator assembly=Assembly-CSharp
2026-10-17 17:01:08    FIELD System.Single ALPHA_NON_FAVORITED_META = 0,5
2026-10-17 17:01:08    FIELD System.Single ALPHA_NON_SELECTED_META = 0,6
2026-10-17 17:01:08    FIELD System.Boolean autoDisable = False
2026-10-17 17:01:08    FIELD System.Boolean autoDisableCheckPixels = False
2026-10-17 17:01:08      -> autoDisableCheckPixels type=System.Boolean assembly=mscorlib
2026-10-17 17:01:08    FIELD System.Int32 False = 0
2026-10-17 17:01:08    FIELD System.String FalseLiteral = False
2026-10-17 17:01:08    FIELD System.String FalseString = False
2026-10-17 17:01:08    FIELD System.Boolean m_value = False
2026-10-17 17:01:08    FIELD System.Int32 True = 1
2026-10-17 17:01:08    FIELD System.String TrueLiteral = True
2026-10-17 17:01:08    FIELD System.String TrueString = True
2026-10-17 17:01:08    FIELD System.Single border_brightness = 1
2026-10-17 17:01:08    FIELD UnityEngine.Color color1 = {UnityEngine.Color}
2026-10-17 17:01:08    FIELD UnityEngine.Color color2 = {UnityEngine.Color}
2026-10-17 17:01:08    FIELD System.Collections.Generic.List`1[[UnityEngine.Color32, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] colors = List`1 count=1
2026-10-17 17:01:08    FIELD System.Int32 colors_amount = 1
2026-10-17 17:01:08    FIELD UnityEngine.Color colorValues = {UnityEngine.Color}
2026-10-17 17:01:08    FIELD System.Boolean created = True
2026-10-17 17:01:08    FIELD UnityEngine.Vector2 current_position = {UnityEngine.Vector2}
2026-10-17 17:01:08    FIELD WorldTile current_tile = null
2026-10-17 17:01:08    FIELD HashSetWorldTile hashsetTiles = null
2026-10-17 17:01:08    FIELD TileZone[,] map = TileZone[1024]
2026-10-17 17:01:08      -> map type=TileZone[,] assembly=Assembly-CSharp
2026-10-17 17:01:08    FIELD System.Single minimap_opacity = 0,88
2026-10-17 17:01:08      -> minimap_opacity type=System.Single assembly=mscorlib
2026-10-17 17:01:08    FIELD System.Single Epsilon = 1,401298E-45
2026-10-17 17:01:08    FIELD System.Single MaxValue = 3,402823E+38
2026-10-17 17:01:08    FIELD System.Single MinValue = -3,402823E+38
2026-10-17 17:01:08    FIELD System.Single m_value = 0,88
2026-10-17 17:01:08    FIELD System.Single NaN = не число
2026-10-17 17:01:08    FIELD System.Single NegativeInfinity = -бесконечность
2026-10-17 17:01:08    FIELD System.Single NegativeZero = 0
2026-10-17 17:01:08    FIELD System.Single PositiveInfinity = бесконечность
2026-10-17 17:01:08    FIELD UnityEngine.Transform m_transform = Transform name='[layer]Zone Calculator'
2026-10-17 17:01:08    FIELD System.Single outline_animation = 0,4399999
2026-10-17 17:01:08    FIELD UnityEngine.Color32[] pixels = Color32[65536]
2026-10-17 17:01:08      -> pixels type=UnityEngine.Color32[] assembly=UnityEngine.CoreModule
2026-10-17 17:01:08    FIELD HashSetWorldTile pixels_to_update = {HashSetWorldTile}
2026-10-17 17:01:08      -> pixels_to_update type=HashSetWorldTile assembly=Assembly-CSharp
2026-10-17 17:01:08    PROP System.Collections.Generic.IEqualityComparer`1[[WorldTile, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] Comparer = {System.Collections.Generic.GenericEqualityComparer`1[[WorldTile, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]}
2026-10-17 17:01:08    FIELD System.Single position_height = 0
2026-10-17 17:01:08      -> position_height type=System.Single assembly=mscorlib
2026-10-17 17:01:08    FIELD System.Single Epsilon = 1,401298E-45
2026-10-17 17:01:08    FIELD System.Single MaxValue = 3,402823E+38
2026-10-17 17:01:08    FIELD System.Single MinValue = -3,402823E+38
2026-10-17 17:01:08    FIELD System.Single m_value = 0
2026-10-17 17:01:08    FIELD System.Single NaN = не число
2026-10-17 17:01:08    FIELD System.Single NegativeInfinity = -бесконечность
2026-10-17 17:01:08    FIELD System.Single NegativeZero = 0
2026-10-17 17:01:08    FIELD System.Single PositiveInfinity = бесконечность
2026-10-17 17:01:08    FIELD System.Boolean rewriteSortingLayer = True
2026-10-17 17:01:08    FIELD UnityEngine.SpriteRenderer sprRnd = SpriteRenderer name='[layer]Zone Calculator'
2026-10-17 17:01:08      -> sprRnd type=UnityEngine.SpriteRenderer assembly=UnityEngine.CoreModule
2026-10-17 17:01:08    FIELD UnityEngine.Events.UnityEvent`1[[UnityEngine.SpriteRenderer, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] m_SpriteChangeEvent = null
2026-10-17 17:01:08    PROP UnityEngine.SpriteDrawMode drawMode = Simple
2026-10-17 17:01:08    PROP System.Boolean hasSpriteChangeEvents = False
2026-10-17 17:01:08    PROP System.Int32 lightmapIndex = -1
2026-10-17 17:01:08    PROP UnityEngine.Vector4 lightmapScaleOffset = {UnityEngine.Vector4}
2026-10-17 17:01:08    PROP UnityEngine.SpriteMaskInteraction maskInteraction = None
2026-10-17 17:01:08    PROP System.Int32 realtimeLightmapIndex = -1
2026-10-17 17:01:08    PROP UnityEngine.Vector4 realtimeLightmapScaleOffset = {UnityEngine.Vector4}
2026-10-17 17:01:08    PROP UnityEngine.Sprite sprite = Sprite(256x256)
2026-10-17 17:01:08    PROP UnityEngine.SpriteSortPoint spriteSortPoint = Center
2026-10-17 17:01:08    PROP UnityEngine.SpriteTileMode tileMode = Continuous
2026-10-17 17:01:08    FIELD UnityEngine.Texture2D texture = Texture2D(256x256, format=RGBA32)
2026-10-17 17:01:08      -> texture type=UnityEngine.Texture2D assembly=UnityEngine.CoreModule
2026-10-17 17:01:08    FIELD System.Int32 streamingMipmapsPriorityMax = 127
2026-10-17 17:01:08      -> streamingMipmapsPriorityMax type=System.Int32 assembly=mscorlib
2026-10-17 17:01:08    FIELD System.Int32 MaxValue = 2147483647
2026-10-17 17:01:08    FIELD System.Int32 MinValue = -2147483648
2026-10-17 17:01:08    FIELD System.Int32 m_value = 127
2026-10-17 17:01:08    FIELD System.Int32 streamingMipmapsPriorityMin = -128
2026-10-17 17:01:08      -> streamingMipmapsPriorityMin type=System.Int32 assembly=mscorlib
2026-10-17 17:01:08    FIELD System.Int32 MaxValue = 2147483647
2026-10-17 17:01:08    FIELD System.Int32 MinValue = -2147483648
2026-10-17 17:01:08    FIELD System.Int32 m_value = -128
2026-10-17 17:01:08    PROP System.Int32 activeMipmapLimit = 0
2026-10-17 17:01:08    PROP UnityEngine.ColorSpace activeTextureColorSpace = Linear
2026-10-17 17:01:08    PROP UnityEngine.Texture2D blackTexture = Texture2D(4x4, format=RGBA32)
2026-10-17 17:01:08    PROP System.Int32 calculatedMipmapLevel = -1
2026-10-17 17:01:08    PROP System.Int32 desiredMipmapLevel = -1
2026-10-17 17:01:08    PROP UnityEngine.Rendering.TextureDimension dimension = Tex2D
2026-10-17 17:01:08    PROP UnityEngine.TextureFormat format = RGBA32
2026-10-17 17:01:08    PROP UnityEngine.Texture2D grayTexture = Texture2D(4x4, format=RGBA32)
2026-10-17 17:01:08    PROP System.Int32 height = 256
2026-10-17 17:01:08    PROP System.Boolean ignoreMipmapLimit = False
2026-10-17 17:01:08    PROP System.Boolean isNativeTexture = False
2026-10-17 17:01:08    PROP UnityEngine.Texture2D linearGrayTexture = Texture2D(4x4, format=RGBA32)
2026-10-17 17:01:08    PROP System.Int32 loadedMipmapLevel = 0
2026-10-17 17:01:08    PROP System.Int32 loadingMipmapLevel = 0
2026-10-17 17:01:08    PROP System.Int32 minimumMipmapLevel = -1
2026-10-17 17:01:08    PROP System.Single mipMapBias = 0
2026-10-17 17:01:08    PROP System.Int32 mipmapCount = 1
2026-10-17 17:01:08    PROP System.String mipmapLimitGroup = 
2026-10-17 17:01:08    PROP UnityEngine.Texture2D normalTexture = Texture2D(4x4, format=RGBA32)
2026-10-17 17:01:08    PROP UnityEngine.Texture2D redTexture = Texture2D(4x4, format=RGBA32)
2026-10-17 17:01:08    PROP System.Int32 requestedMipmapLevel = -1
2026-10-17 17:01:08    PROP System.Boolean streamingMipmaps = False
2026-10-17 17:01:08    PROP System.Int32 streamingMipmapsPriority = 0
2026-10-17 17:01:08    PROP UnityEngine.Texture2D whiteTexture = Texture2D(4x4, format=RGBA32)
2026-10-17 17:01:08    PROP System.Int32 width = 256
2026-10-17 17:01:08    PROP UnityEngine.TextureWrapMode wrapMode = Repeat
2026-10-17 17:01:08    PROP UnityEngine.TextureWrapMode wrapModeU = Repeat
2026-10-17 17:01:08    PROP UnityEngine.TextureWrapMode wrapModeV = Repeat
2026-10-17 17:01:08    PROP UnityEngine.TextureWrapMode wrapModeW = Repeat
2026-10-17 17:01:08    FIELD System.Int32 textureID = 442347540
2026-10-17 17:01:08      -> textureID type=System.Int32 assembly=mscorlib
2026-10-17 17:01:08    FIELD System.Int32 MaxValue = 2147483647
2026-10-17 17:01:08    FIELD System.Int32 MinValue = -2147483648
2026-10-17 17:01:08    FIELD System.Int32 m_value = 442347540
2026-10-17 17:01:08    FIELD System.Single timer = 0
2026-10-17 17:01:08    FIELD System.Collections.Generic.List`1[[TileZone, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] zones = List`1 count=1024
2026-10-17 17:01:08      -> zones type=System.Collections.Generic.List`1[[TileZone, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] assembly=mscorlib
2026-10-17 17:01:08    FIELD System.Int32 DefaultCapacity = 4
2026-10-17 17:01:08      -> DefaultCapacity type=System.Int32 assembly=mscorlib
2026-10-17 17:01:08    FIELD System.Int32 MaxValue = 2147483647
2026-10-17 17:01:08    FIELD System.Int32 MinValue = -2147483648
2026-10-17 17:01:08    FIELD System.Int32 m_value = 4
2026-10-17 17:01:08    FIELD TileZone[] s_emptyArray = TileZone[0]
2026-10-17 17:01:08      -> s_emptyArray type=TileZone[] assembly=Assembly-CSharp
2026-10-17 17:01:08    FIELD TileZone[] _items = TileZone[1024]
2026-10-17 17:01:08      -> _items type=TileZone[] assembly=Assembly-CSharp
2026-10-17 17:01:08    FIELD System.Int32 _size = 1024
2026-10-17 17:01:08    FIELD System.Object _syncRoot = null
2026-10-17 17:01:08    FIELD System.Int32 _version = 3074
2026-10-17 17:01:08    PROP System.Int32 Capacity = 1024
2026-10-17 17:01:08    FIELD System.Int32 zones_total_x = 32
2026-10-17 17:01:08      -> zones_total_x type=System.Int32 assembly=mscorlib
2026-10-17 17:01:08    FIELD System.Int32 MaxValue = 2147483647
2026-10-17 17:01:08    FIELD System.Int32 MinValue = -2147483648
2026-10-17 17:01:08    FIELD System.Int32 m_value = 32
2026-10-17 17:01:08    FIELD System.Int32 zones_total_y = 32
2026-10-17 17:01:08      -> zones_total_y type=System.Int32 assembly=mscorlib
2026-10-17 17:01:08    FIELD System.Int32 MaxValue = 2147483647
2026-10-17 17:01:08    FIELD System.Int32 MinValue = -2147483648
2026-10-17 17:01:08    FIELD System.Int32 m_value = 32
2026-10-17 17:01:08    FIELD System.Boolean _cached_check_animation = True
2026-10-17 17:01:08    FIELD System.Single _cached_map_opacity = 0,88
2026-10-17 17:01:08      -> _cached_map_opacity type=System.Single assembly=mscorlib
2026-10-17 17:01:08    FIELD System.Single Epsilon = 1,401298E-45
2026-10-17 17:01:08    FIELD System.Single MaxValue = 3,402823E+38
2026-10-17 17:01:08    FIELD System.Single MinValue = -3,402823E+38
2026-10-17 17:01:08    FIELD System.Single m_value = 0,88
2026-10-17 17:01:08    FIELD System.Single NaN = не число
2026-10-17 17:01:08    FIELD System.Single NegativeInfinity = -бесконечность
2026-10-17 17:01:08    FIELD System.Single NegativeZero = 0
2026-10-17 17:01:08    FIELD System.Single PositiveInfinity = бесконечность
2026-10-17 17:01:08    FIELD System.Boolean _cached_ony_favorited_meta = False
2026-10-17 17:01:08    FIELD System.Boolean _cached_should_be_clear_color = False
2026-10-17 17:01:08    FIELD UnityEngine.Color32 _color_clear = {UnityEngine.Color32}
2026-10-17 17:01:08    FIELD HashSetTileZone _current_drawn_zones = {HashSetTileZone}
2026-10-17 17:01:08      -> _current_drawn_zones type=HashSetTileZone assembly=Assembly-CSharp
2026-10-17 17:01:08    PROP System.Collections.Generic.IEqualityComparer`1[[TileZone, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] Comparer = {System.Collections.Generic.ObjectEqualityComparer`1[[TileZone, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]}
2026-10-17 17:01:08    FIELD NanoObject _cursor_nano_object = {Kingdom}
2026-10-17 17:01:08    FIELD System.Int32 _debug_redrawn_last = 0
2026-10-17 17:01:08    FIELD System.Int32 _debug_redrawn_last_amount = 9
2026-10-17 17:01:08    FIELD System.Boolean _dirty = False
2026-10-17 17:01:08    FIELD System.Boolean _dirty_draw_zones = False
2026-10-17 17:01:08      -> _dirty_draw_zones type=System.Boolean assembly=mscorlib
2026-10-17 17:01:08    FIELD System.Int32 False = 0
2026-10-17 17:01:08    FIELD System.String FalseLiteral = False
2026-10-17 17:01:08    FIELD System.String FalseString = False
2026-10-17 17:01:08    FIELD System.Boolean m_value = False
2026-10-17 17:01:08    FIELD System.Int32 True = 1
2026-10-17 17:01:08    FIELD System.String TrueLiteral = True
2026-10-17 17:01:08    FIELD System.String TrueString = True
2026-10-17 17:01:08    FIELD Kingdom _last_selected_kingdom = null
2026-10-17 17:01:08    FIELD System.Boolean _last_should_be_clear_color = False
2026-10-17 17:01:08    FIELD System.Int32 _last_zone_state = 0
2026-10-17 17:01:08      -> _last_zone_state type=System.Int32 assembly=mscorlib
2026-10-17 17:01:08    FIELD System.Int32 MaxValue = 2147483647
2026-10-17 17:01:08    FIELD System.Int32 MinValue = -2147483648
2026-10-17 17:01:08    FIELD System.Int32 m_value = 0
2026-10-17 17:01:08    FIELD MetaTypeAsset _mode_asset = {MetaTypeAsset}
2026-10-17 17:01:08    FIELD System.Single _night_multiplier = 1
2026-10-17 17:01:08    FIELD System.Boolean _outline_animation_in = True
2026-10-17 17:01:08    FIELD System.Single _redraw_timer = -0,0066671
2026-10-17 17:01:08    FIELD NanoObject _selected_nano_object = null
2026-10-17 17:01:08    FIELD System.Boolean _selection_changed_dirty = False
2026-10-17 17:01:08    FIELD HashSetTileZone _to_clean_up = {HashSetTileZone}
2026-10-17 17:01:08      -> _to_clean_up type=HashSetTileZone assembly=Assembly-CSharp
2026-10-17 17:01:08    PROP System.Collections.Generic.IEqualityComparer`1[[TileZone, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] Comparer = {System.Collections.Generic.ObjectEqualityComparer`1[[TileZone, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]}
2026-10-17 17:01:08    FIELD System.Collections.Generic.Dictionary`2[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[TileZone, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _zones_dict_id = Dictionary`2 count=1024
2026-10-17 17:01:08      -> _zones_dict_id type=System.Collections.Generic.Dictionary`2[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[TileZone, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] assembly=mscorlib
2026-10-17 17:01:08    FIELD System.String ComparerName = Comparer
2026-10-17 17:01:08    FIELD System.String HashSizeName = HashSize
2026-10-17 17:01:08    FIELD System.String KeyValuePairsName = KeyValuePairs
2026-10-17 17:01:08    FIELD System.String VersionName = Version
2026-10-17 17:01:08    FIELD System.Int32[] _buckets = Int32[1931]
2026-10-17 17:01:08    FIELD System.Collections.Generic.IEqualityComparer`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] _comparer = null
2026-10-17 17:01:08    FIELD System.Int32 _count = 1024
2026-10-17 17:01:08    FIELD System.Collections.Generic.Dictionary`2+Entry[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[TileZone, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]][] _entries = Entry[1931]
2026-10-17 17:01:08      -> _entries type=System.Collections.Generic.Dictionary`2+Entry[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[TileZone, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]][] assembly=mscorlib
2026-10-17 17:01:08    FIELD System.Int32 _freeCount = 0
2026-10-17 17:01:08    FIELD System.Int32 _freeList = -1
2026-10-17 17:01:08    FIELD System.Collections.Generic.Dictionary`2+KeyCollection[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[TileZone, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _keys = KeyCollection count=1024
2026-10-17 17:01:08      -> _keys type=System.Collections.Generic.Dictionary`2+KeyCollection[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[TileZone, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] assembly=mscorlib
2026-10-17 17:01:08    FIELD System.Collections.Generic.Dictionary`2[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[TileZone, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _dictionary = Dictionary`2 count=1024
2026-10-17 17:01:08    FIELD System.Object _syncRoot = null
2026-10-17 17:01:08    FIELD System.Collections.Generic.Dictionary`2+ValueCollection[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[TileZone, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _values = ValueCollection count=1024
2026-10-17 17:01:08      -> _values type=System.Collections.Generic.Dictionary`2+ValueCollection[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[TileZone, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] assembly=mscorlib
2026-10-17 17:01:08    FIELD System.Collections.Generic.Dictionary`2[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[TileZone, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] _dictionary = Dictionary`2 count=1024
2026-10-17 17:01:08    FIELD System.Int32 _version = 1026
2026-10-17 17:01:08    PROP System.Collections.Generic.Dictionary`2+KeyCollection[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[TileZone, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] Keys = KeyCollection count=1024
2026-10-17 17:01:08    PROP System.Collections.Generic.ICollection`1[[TileZone, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] System.Collections.Generic.IDictionary<TKey,TValue>.Values = ValueCollection count=1024
2026-10-17 17:01:08    PROP System.Collections.Generic.IEnumerable`1[[TileZone, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] System.Collections.Generic.IReadOnlyDictionary<TKey,TValue>.Values = ValueCollection count=1024
2026-10-17 17:01:08    PROP System.Collections.Generic.Dictionary`2+ValueCollection[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[TileZone, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] Values = ValueCollection count=1024
2026-10-17 17:01:08  TYPE FOUND: System.Security.Policy.Zone [mscorlib] base=System.Security.Policy.EvidenceBase
2026-10-17 17:01:08  TYPE FOUND: UnityEngine.Tilemaps.Tile [UnityEngine.TilemapModule] base=UnityEngine.Tilemaps.TileBase
2026-10-17 17:01:08  TYPE FOUND: Kingdom [Assembly-CSharp] base=MetaObjectWithTraits`2[[KingdomData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[KingdomTrait, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]
2026-10-17 17:01:08  TYPE FOUND: War [Assembly-CSharp] base=MetaObject`1[[WarData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]
2026-10-17 17:01:08  TYPE FOUND: City [Assembly-CSharp] base=MetaObject`1[[CityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]
2026-10-17 17:01:08  TYPE FOUND: MapLayer [Assembly-CSharp] base=BaseMapObject
2026-10-17 17:01:08  TYPE FOUND: ZoneCalculator [Assembly-CSharp] base=MapLayer
2026-10-17 17:01:08  TYPE FOUND: FirstPerson.TouchControls+Tile [FirstPerson] base=System.Object
2026-10-17 17:01:08  Diagnostic scans complete. No ownership or visuals were changed.