Загрузка данных
-- Fatality.win Premium Client written for PC (Xeno Executor)
if getgenv().FatalityWinPC_Loaded then return end
getgenv().FatalityWinPC_Loaded = true
-- Загрузка ПК-библиотеки интерфейса с поддержкой размытия и стилизации под Fatality/Neverlose
local Fluent = loadstring(game:HttpGet("https://github.com/dawid-scripts/Fluent/releases/latest/download/main.lua"))()
local SaveManager = loadstring(game:HttpGet("https://raw.githubusercontent.com/dawid-scripts/Fluent/main/Addons/SaveManager.lua"))()
local InterfaceManager = loadstring(game:HttpGet("https://raw.githubusercontent.com/dawid-scripts/Fluent/main/Addons/InterfaceManager.lua"))()
-- Настройка окна в стиле ПК-софта Fatality
local Window = Fluent:CreateWindow({
Title = "FATALITY.WIN — Premium Edition",
SubTitle = "by Neverlose_CC [Expires: NEVER]",
TabWidth = 120,
Size = UDim2.fromOffset(580, 420),
Acrylic = true, -- Реальное ПК размытие заднего фона
Theme = "Dark",
MinimizeKey = Enum.KeyCode.Insert -- Открытие/Закрытие меню на INSERT
})
-- Добавляем фирменный бордовый оттенок Fatality элементам
Fluent.Options = Fluent.Options or {}
-- Сервисы игры
local players = game:GetService("Players")
local runService = game:GetService("RunService")
local soundService = game:GetService("SoundService")
local debris = game:GetService("Debris")
local client = players.LocalPlayer
-- Стейт функций
local features = {
chinahat = {enabled = false, style = "Vantality Pink", part = nil},
hitsounds = {enabled = false, type = "Skeet (Classic)", volume = 5},
spinbot = false,
jitter = false,
fakelag = false,
chams = false,
noclip = false
}
local enemyHealths = {}
local hatCleanup = nil
-- ==================== ВКЛАДКИ МЕНЮ (ПК СТИЛЬ) ====================
local Tabs = {
Rage = Window:AddTab({ Title = "RAGE", Icon = "crosshair" }),
Legit = Window:AddTab({ Title = "LEGIT", Icon = "user-check" }),
Visual = Window:AddTab({ Title = "VISUAL", Icon = "eye" }),
Misc = Window:AddTab({ Title = "MISC", Icon = "settings" })
}
-- ------------------ RAGE TAB ------------------
Tabs.Rage:AddParagraph({ Title = "Aimbot Configuration", Content = "Main Rage target selectors and double tap triggers." })
Tabs.Rage:AddToggle("SilentAim", {Title = "Enable Silent Aim", Default = false})
Tabs.Rage:AddToggle("DoubleTap", {Title = "Double Tap (Desync)", Default = false})
Tabs.Rage:AddSlider("HitChance", {Title = "Hit-Chance Limit", Min = 0, Max = 100, Default = 64, Round = 0, Callback = function(v) end})
Tabs.Rage:AddParagraph({ Title = "Anti-Aim Section", Content = "Desync and angles manipulation." })
local SpinToggle = Tabs.Rage:AddToggle("Spinbot", {Title = "Desync Spinbot", Default = false})
local JitterToggle = Tabs.Rage:AddToggle("JitterAA", {Title = "Jitter Anti-Aim", Default = false})
local LagToggle = Tabs.Rage:AddToggle("FakeLag", {Title = "Fake Lag Desync", Default = false})
-- ------------------ LEGIT TAB ------------------
Tabs.Legit:AddToggle("LegitAim", {Title = "Legit Aimbot Smooth", Default = false})
Tabs.Legit:AddSlider("FOV", {Title = "Maximum Field of View", Min = 1, Max = 180, Default = 45, Round = 0, Callback = function(v) end})
-- ------------------ VISUAL TAB (Сюда вынесены Шляпа и Звуки) ------------------
Tabs.Visual:AddParagraph({ Title = "Player ESP", Content = "Render modifications for tactical advantage." })
local ChamsToggle = Tabs.Visual:AddToggle("Chams", {Title = "Player Wallhack / Chams", Default = false})
Tabs.Visual:AddParagraph({ Title = "Vantality Visuals", Content = "Special hat customization models." })
local HatToggle = Tabs.Visual:AddToggle("ChinaHat", {Title = "Draw China Hat (TSB Style)", Default = false})
local HatDropdown = Tabs.Visual:AddDropdown("HatTheme", {
Title = "China Hat Preset",
Values = {"Vantality Pink", "Fatality Red", "Gamesense Green"},
CurrentValue = "Vantality Pink"
})
Tabs.Visual:AddParagraph({ Title = "Sound Effects", Content = "Audio confirmation on structural hits (Syria Fix)." })
local HitToggle = Tabs.Visual:AddToggle("HitAudio", {Title = "Enable Hit Audio", Default = false})
local HitDropdown = Tabs.Visual:AddDropdown("HitSelector", {
Title = "Hit Audio Selector",
Values = {"Skeet (Classic)", "Neverlose (Click)"},
CurrentValue = "Skeet (Classic)"
})
local HitVolume = Tabs.Visual:AddSlider("HitVolume", {Title = "Audio Volume Booster", Min = 1, Max = 10, Default = 5, Round = 0})
-- ------------------ MISC TAB ------------------
Tabs.Misc:AddSlider("Speed", {Title = "Speed Changer", Min = 16, Max = 150, Default = 50, Round = 0})
Tabs.Misc:AddSlider("Jump", {Title = "Jump Height Changer", Min = 50, Max = 150, Default = 50, Round = 0})
local NoclipToggle = Tabs.Misc:AddToggle("Noclip", {Title = "Noclip Object Bypass", Default = false})
-- ==================== ПК ЛОГИКА ФУНКЦИЙ ====================
-- 1. Сборка Неоновой Шляпы Vantality (TSB)
local function spawnHat()
if not features.chinahat.enabled then return end
local char = client.Character
local head = char and char:WaitForChild("Head", 5)
if not head then return end
if features.chinahat.part then pcall(function() features.chinahat.part:Destroy() end) end
local part = Instance.new("Part")
part.Name = "FatalityPC_Hat"
part.Size = Vector3.new(2.4, 0.4, 2.4)
part.CanCollide = false
part.CastShadow = false
part.Transparency = 0.25
part.Material = Enum.Material.Neon
local mesh = Instance.new("SpecialMesh", part)
mesh.MeshType = Enum.MeshType.Cone
mesh.Scale = Vector3.new(2.5, 1.3, 2.5)
local att0 = Instance.new("Attachment", head)
att0.Position = Vector3.new(0, 0.65, 0)
local att1 = Instance.new("Attachment", part)
att1.Position = Vector3.new(0, -0.2, 0)
local alignPos = Instance.new("AlignPosition", part)
alignPos.Attachment0 = att1; alignPos.Attachment1 = att0
alignPos.RigidityEnabled = true
local alignOri = Instance.new("AlignOrientation", part)
alignOri.Attachment0 = att1; alignOri.Attachment1 = att0
alignOri.RigidityEnabled = true
part.Parent = char
features.chinahat.part = part
end
HatToggle:OnChanged(function(state)
features.chinahat.enabled = state
if state then
spawnHat()
hatCleanup = client.CharacterAdded:Connect(function() task.wait(0.5); spawnHat() end)
else
if hatCleanup then hatCleanup:Disconnect(); hatCleanup = nil end
if features.chinahat.part then pcall(function() features.chinahat.part:Destroy() end); features.chinahat.part = nil end
end
end)
HatDropdown:OnChanged(function(val)
features.chinahat.style = val
end)
runService.RenderStepped:Connect(function()
local part = features.chinahat.part
if part and part.Parent then
if features.chinahat.style == "Vantality Pink" then part.Color = Color3.fromRGB(255, 0, 255)
elseif features.chinahat.style == "Fatality Red" then part.Color = Color3.fromRGB(186, 12, 87)
elseif features.chinahat.style == "Gamesense Green" then part.Color = Color3.fromRGB(0, 255, 120) end
end
end)
-- 2. ПК Хитсаунды через Клиентскую Камеру
local FIX_SOUNDS = {
["Skeet (Classic)"] = "rbxassetid://9114223193",
["Neverlose (Click)"] = "rbxassetid://1222215169"
}
local function trackEnemy(plr)
if plr == client then return end
local function onChar(char)
local hum = char:WaitForChild("Humanoid", 15)
if hum then
enemyHealths[plr] = hum.Health
hum.HealthChanged:Connect(function(currentHealth)
local lastHealth = enemyHealths[plr] or hum.MaxHealth
enemyHealths[plr] = currentHealth
if currentHealth < lastHealth and features.hitsounds.enabled then
pcall(function()
local cam = workspace.CurrentCamera
if cam then
local sound = Instance.new("Sound")
sound.SoundId = FIX_SOUNDS[features.hitsounds.type] or FIX_SOUNDS["Skeet (Classic)"]
sound.Volume = features.hitsounds.volume * 0.4
sound.PlayOnRemove = true
sound.Parent = cam
sound:Play()
debris:AddItem(sound, 0.5)
end
end)
end
end)
end
end
if plr.Character then task.spawn(onChar, plr.Character) end
plr.CharacterAdded:Connect(onChar)
end
for _, p in ipairs(players:GetPlayers()) do trackEnemy(p) end
players.PlayerAdded:Connect(trackEnemy)
HitToggle:OnChanged(function(s) features.hitsounds.enabled = s end)
HitDropdown:OnChanged(function(v) features.hitsounds.type = v end)
HitVolume:OnChanged(function(v) features.hitsounds.volume = v end)
-- 3. Движение, Spinbot и Anti-Aim
SpinToggle:OnChanged(function(s) features.spinbot = s end)
JitterToggle:OnChanged(function(s) features.jitter = s end)
LagToggle:OnChanged(function(s) features.fakelag = s end)
runService.Heartbeat:Connect(function()
local hrp = client.Character and client.Character:FindFirstChild("HumanoidRootPart")
if not hrp then return end
if features.spinbot then
hrp.CFrame = CFrame.new(hrp.CFrame.Position) * CFrame.Angles(0, math.rad((tick() * 900) % 360), 0)
elseif features.jitter then
local angle = (math.random(0, 1) == 1 and 75 or -75)
hrp.CFrame = CFrame.new(hrp.CFrame.Position) * CFrame.Angles(0, math.rad(angle), 0)
end
end)
task.spawn(function()
while task.wait() do
if features.fakelag then
local hrp = client.Character and client.Character:FindFirstChild("HumanoidRootPart")
if hrp then hrp.Anchored = true; task.wait(0.08); hrp.Anchored = false end
task.wait(math.random(2, 4)/10)
end
end
end)
-- 4. Визуалы (Chams)
local activeChams = {}
ChamsToggle:OnChanged(function(state)
features.chams = state
if not state then
for _, h in pairs(activeChams) do if h and h.Parent then h:Destroy() end end
table.clear(activeChams)
end
end)
runService.Heartbeat:Connect(function()
if not features.chams then return end
for _, p in ipairs(players:GetPlayers()) do
if p ~= client and p.Character and p.Character:Parent() ~= nil then
local hl = activeChams[p] or p.Character:FindFirstChild("FatalityPC_ESP")
if not hl then
hl = Instance.new("Highlight")
hl.Name = "FatalityPC_ESP"
hl.FillTransparency = 0.4
hl.FillColor = Color3.fromRGB(186, 12, 87)
hl.OutlineColor = Color3.fromRGB(255, 255, 255)
hl.Parent = p.Character
activeChams[p] = hl
end
end
end
end)
-- 5. Миски (Скорость, Ноклип)
NoclipToggle:OnChanged(function(s) features.noclip = s end)
runService.Stepped:Connect(function()
if features.noclip and client.Character then
for _, p in ipairs(client.Character:GetDescendants()) do
if p:IsA("BasePart") then p.CanCollide = false end
end
end
end)
task.spawn(function()
while task.wait(0.2) do
pcall(function()
local hum = client.Character and client.Character:FindFirstChild("Humanoid")
if hum then
hum.WalkSpeed = Tabs.Misc.Sliders.Speed.Value
hum.JumpPower = Tabs.Misc.Sliders.Jump.Value
end
end)
end
end)
-- Авто-менеджер автосохранения конфигов (чтобы Xeno не сбрасывал настройки при релоаде)
SaveManager:SetFolder("FatalityWinPC")
InterfaceManager:SetFolder("FatalityWinPC")
SaveManager:BuildConfigSection(Tabs.Misc)
InterfaceManager:BuildInterfaceSection(Tabs.Misc)
SaveManager:LoadAutoloadConfig()