Загрузка данных


[ZB] patching zombie.debug.DebugLog.log with 1 advice(s)
[ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
[ZB] Transformed: zombie.debug.DebugLog (new load)
LOG  : General      f:0> 18-10-2026 15:28:52
LOG  : General      f:0> SLF4J(I): Attempting to load provider "zombie.core.logger.Slf4jBridge" specified via "slf4j.provider" system property
LOG  : General      f:0> ===== System specs =====
LOG  : General      f:0> CPU: 13th Gen Intel(R) Core(TM) i5-13600KF, vendor: GenuineIntel, cores: 14, threads: 20
LOG  : General      f:0> RAM: 16216 Mb
LOG  : General      f:0> Base board: *8560M-C, vendor: 1402-19902-15833
LOG  : General      f:0> GPU: NVIDIA GeForce RTX 2070 SUPER, vendor: NVIDIA, video memory: 8192 Mb, driver: 32.0.15.8157
LOG  : General      f:0> Disk info: 951.75 Gb, free space: 181.75 Gb, usable space: 181.75 Gb
LOG  : General      f:0> OS: Windows 11, version: 10.0, arch: amd64, build: 26200
LOG  : General      f:0> JVM (free: 425 Mb, max: 3072 Mb, total available: 498 Mb)
LOG  : General      f:0> ========================
LOG  : General      f:0> java.specification.version=25
LOG  : General      f:0> sun.cpu.isalist=amd64
LOG  : General      f:0> sun.jnu.encoding=Cp1251
LOG  : General      f:0> java.vm.vendor=Azul Systems, Inc.
LOG  : General      f:0> sun.arch.data.model=64
LOG  : General      f:0> java.vendor.url=http://www.azul.com/
LOG  : General      f:0> zomboid.steam=1
LOG  : General      f:0> java.vm.specification.version=25
LOG  : General      f:0> os.name=Windows 11
LOG  : General      f:0> zomboid.znetlog=1
LOG  : General      f:0> slf4j.provider=zombie.core.logger.Slf4jBridge
LOG  : General      f:0> jdk.debug=release
LOG  : General      f:0> sun.cpu.endian=little
LOG  : General      f:0> java.specification.vendor=Oracle Corporation
LOG  : General      f:0> java.version.date=2025-10-21
LOG  : General      f:0> java.home=C:\Program1\Project Zomboid\jre64
LOG  : General      f:0> file.separator=\
LOG  : General      f:0> java.vm.compressedOopsMode=Zero based
LOG  : General      f:0> line.separator=

LOG  : General      f:0> java.vm.specification.vendor=Oracle Corporation
LOG  : General      f:0> java.specification.name=Java Platform API Specification
LOG  : General      f:0> java.awt.headless=true
LOG  : General      f:0> sun.management.compiler=HotSpot 64-Bit Tiered Compilers
LOG  : General      f:0> java.runtime.version=25.0.1+8-LTS
LOG  : General      f:0> stdout.encoding=Cp1251
LOG  : General      f:0> os.version=10.0
LOG  : General      f:0> jna.nosys=false
LOG  : General      f:0> java.runtime.name=OpenJDK Runtime Environment
LOG  : General      f:0> file.encoding=UTF-8
LOG  : General      f:0> java.vm.name=OpenJDK 64-Bit Server VM
LOG  : General      f:0> java.vendor.version=Zulu25.30+17-CA
LOG  : General      f:0> jna.loaded=true
LOG  : General      f:0> java.vendor.url.bug=http://www.azul.com/support/
LOG  : General      f:0> java.version=25.0.1
LOG  : General      f:0> os.arch=amd64
LOG  : General      f:0> java.vm.specification.name=Java Virtual Machine Specification
LOG  : General      f:0> sun.os.patch.level=
LOG  : General      f:0> native.encoding=Cp1251
LOG  : General      f:0> java.vm.info=mixed mode, sharing
LOG  : General      f:0> stderr.encoding=Cp1251
LOG  : General      f:0> java.vendor=Azul Systems, Inc.
LOG  : General      f:0> java.vm.version=25.0.1+8-LTS
LOG  : General      f:0> stdin.encoding=Cp1251
LOG  : General      f:0> sun.io.unicode.encoding=UnicodeLittle
LOG  : General      f:0> java.class.version=69.0
LOG  : General      f:0> -----
LOG  : General      f:0> version=42.21.0 4a0e9546ec demo=false
LOG  : General      f:0> revision=4a0e9546ec pzbullet=1.0.0.28
LOG  : General      f:0> You can setup the log levels in the debuglog.cfg file
LOG  : General      f:0> Logs configuration:
LOG  : General      f:0>      General: General
LOG  : General      f:0>      Network: General
LOG  : General      f:0>          Lua: General
LOG  : General      f:0>          Mod: General
LOG  : General      f:0>  Multiplayer: General
LOG  : General      f:0> ClientCommand: General
LOG  : General      f:0>      Default: Off
LOG  : General      f:0> [ZB] patching zombie.GameWindow.init with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] patching zombie.GameWindow.DoLoadingText with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: [class java.lang.String]
LOG  : General      f:0> [ZB] Transformed: zombie.GameWindow (new load)
LOG  : General      f:0> LightingFPS set to 15
LOG  : General      f:0> [ZB] Running callbacks for onDisplayCreate
LOG  : General      f:0> [ZB] Running callbacks for onDisplayCreate
LOG  : General      f:0> closest width=640 freq=59
LOG  : General      f:0> closest width=640 freq=60
LOG  : General      f:0> closest width=640 freq=72
LOG  : General      f:0> closest width=640 freq=75
LOG  : General      f:0> closest width=640 freq=100
LOG  : General      f:0> closest width=640 freq=119
LOG  : General      f:0> closest width=640 freq=120
LOG  : General      f:0> closest width=640 freq=240
LOG  : General      f:0> closest width=640 freq=280
LOG  : General      f:0> closest width=720 freq=59
LOG  : General      f:0> closest width=720 freq=60
LOG  : General      f:0> closest width=720 freq=75
LOG  : General      f:0> closest width=720 freq=100
LOG  : General      f:0> closest width=720 freq=119
LOG  : General      f:0> closest width=720 freq=120
LOG  : General      f:0> closest width=720 freq=240
LOG  : General      f:0> closest width=720 freq=280
LOG  : General      f:0> closest width=800 freq=56
LOG  : General      f:0> closest width=800 freq=60
LOG  : General      f:0> closest width=800 freq=72
LOG  : General      f:0> closest width=800 freq=75
LOG  : General      f:0> closest width=800 freq=100
LOG  : General      f:0> closest width=800 freq=119
LOG  : General      f:0> closest width=800 freq=120
LOG  : General      f:0> closest width=800 freq=240
LOG  : General      f:0> closest width=800 freq=280
LOG  : General      f:0> closest width=1176 freq=50
LOG  : General      f:0> closest width=1176 freq=59
LOG  : General      f:0> closest width=1176 freq=60
LOG  : General      f:0> closest width=1176 freq=75
LOG  : General      f:0> closest width=1176 freq=100
LOG  : General      f:0> closest width=1176 freq=119
LOG  : General      f:0> closest width=1176 freq=120
LOG  : General      f:0> closest width=1176 freq=240
LOG  : General      f:0> closest width=1176 freq=280
LOG  : General      f:0> closest width=1280 freq=50
LOG  : General      f:0> closest width=1280 freq=59
LOG  : General      f:0> closest width=1280 freq=60
LOG  : General      f:0> closest width=1280 freq=75
LOG  : General      f:0> closest width=1280 freq=100
LOG  : General      f:0> closest width=1280 freq=119
LOG  : General      f:0> closest width=1280 freq=120
LOG  : General      f:0> closest width=1280 freq=240
LOG  : General      f:0> closest width=1280 freq=280
LOG  : General      f:0> closest width=1360 freq=50
LOG  : General      f:0> closest width=1360 freq=59
LOG  : General      f:0> closest width=1360 freq=60
LOG  : General      f:0> closest width=1360 freq=75
LOG  : General      f:0> closest width=1360 freq=100
LOG  : General      f:0> closest width=1360 freq=119
LOG  : General      f:0> closest width=1360 freq=120
LOG  : General      f:0> closest width=1360 freq=240
LOG  : General      f:0> closest width=1360 freq=280
LOG  : General      f:0> closest width=1366 freq=50
LOG  : General      f:0> closest width=1366 freq=59
LOG  : General      f:0> closest width=1366 freq=60
LOG  : General      f:0> closest width=1366 freq=75
LOG  : General      f:0> closest width=1366 freq=100
LOG  : General      f:0> closest width=1366 freq=119
LOG  : General      f:0> closest width=1366 freq=120
LOG  : General      f:0> closest width=1366 freq=240
LOG  : General      f:0> closest width=1366 freq=280
LOG  : General      f:0> closest width=1600 freq=50
LOG  : General      f:0> closest width=1600 freq=59
LOG  : General      f:0> closest width=1600 freq=60
LOG  : General      f:0> closest width=1600 freq=75
LOG  : General      f:0> closest width=1600 freq=100
LOG  : General      f:0> closest width=1600 freq=119
LOG  : General      f:0> closest width=1600 freq=120
LOG  : General      f:0> closest width=1600 freq=240
LOG  : General      f:0> closest width=1600 freq=280
LOG  : General      f:0> closest width=1680 freq=50
LOG  : General      f:0> closest width=1680 freq=59
LOG  : General      f:0> closest width=1680 freq=60
LOG  : General      f:0> closest width=1680 freq=75
LOG  : General      f:0> closest width=1680 freq=100
LOG  : General      f:0> closest width=1680 freq=119
LOG  : General      f:0> closest width=1680 freq=120
LOG  : General      f:0> closest width=1680 freq=240
LOG  : General      f:0> closest width=1680 freq=280
LOG  : General      f:0> closest width=1920 freq=50
LOG  : General      f:0> closest width=1920 freq=59
LOG  : General      f:0> closest width=1920 freq=60
LOG  : General      f:0> closest width=1920 freq=75
LOG  : General      f:0> closest width=1920 freq=100
LOG  : General      f:0> closest width=1920 freq=119
LOG  : General      f:0> closest width=1920 freq=120
LOG  : General      f:0> closest width=1920 freq=240
LOG  : General      f:0> Display mode changed to 1920x1080 freq=280 fullScreen=true
LOG  : General      f:0> GraphicsCard: NVIDIA Corporation NVIDIA GeForce RTX 2070 SUPER/PCIe/SSE2
LOG  : General      f:0> OpenGL version: 4.6.0 NVIDIA 581.57
LOG  : General      f:0> Desktop resolution 1920x1080
LOG  : General      f:0> Initial resolution 1920x1080 fullScreen=true
LOG  : General      f:0> OpenGL 1.5 buffer objects supported
LOG  : General      f:0> VSync: ON
LOG  : General      f:0> 1792330133466 fmod: Java loging: OK
LOG  : General      f:0> 1792330133470 fmod: FMOD::Studio::System::create() result: No errors.
LOG  : General      f:0> 1792330133470 fmod: FMOD::Studio::System::getCoreSystem() result: No errors.
LOG  : General      f:0> 1792330133470 fmod: FMOD_System_GetVersion() result: No errors.
LOG  : General      f:0> 1792330133470 fmod: fmodintegration built with version 20309, fmod shared library version 20309
LOG  : General      f:0> 1792330133470 fmod: System Create: OK
LOG  : General      f:0> 1792330133471 fmod: FMOD_System_SetSoftwareFormat() result: No errors.
LOG  : General      f:0> 1792330133500 fmod: FMOD::Studio::System::Initialize() result: No errors.
LOG  : General      f:0> 1792330133501 fmod: Creating DSP for capture sound
LOG  : General      f:0> 1792330133501 fmod: FMOD_System_CreateDSP() result: No errors.
LOG  : General      f:0> 1792330133501 fmod: FMOD_DSP_SetBypass() result: No errors.
LOG  : General      f:0> 1792330133501 fmod: FMOD_System_GetMasterChannelGroup() result: No errors.
LOG  : General      f:0> 1792330133502 fmod: FMOD_ChannelGroup_AddDSP() result: No errors.
LOG  : General      f:0> 1792330133502 fmod: FMOD_System_Set3DSettings() result: No errors.
LOG  : Mod          f:0> refusing to list examplemod
ERROR: General      f:0 at AngelCodeFont.parseFnt              > AngelCodeFont failed to load page 0 texture C:/Program1/Project Zomboid/media/mainfont_0.png
ERROR: General      f:0 at AngelCodeFont.parseFnt              > AngelCodeFont failed to load page 0 texture C:/Program1/Project Zomboid/media/mainfont2_0.png
ERROR: General      f:0 at AngelCodeFont.parseFnt              > AngelCodeFont failed to load page 0 texture C:/Program1/Project Zomboid/media/fonts/zomboidDialogue.bmfc_0.png
LOG  : General      f:0> Loading networking libraries...
LOG  : General      f:0> Loading steam_api64...
LOG  : General      f:0> Loading RakNet64...
LOG  : General      f:0> Loading ZNetJNI64...
LOG  : General      f:0> SteamUtils initialised successfully
LOG  : General      f:0> Loading Mods
LOG  : Mod          f:0> refusing to list examplemod
LOG  : General      f:0> [ZB] ZomboidFileSystem.loadMods(27 mods) ...
LOG  : General      f:0> [ZB] java mod list to load:
LOG  : General      f:0> [ZB]     me.zed_0xff.zombie_buddy C:\Users\onl3exe\Zomboid\mods\ZombieBuddy\42\..\libs\ZombieBuddy.jar
LOG  : General      f:0> [ZB]     viewpoint                C:\Users\onl3exe\Zomboid\mods\Viewpoint\42\media\java\client\Viewpoint.jar
LOG  : General      f:0> [ZB]     vptw                     C:\Users\onl3exe\Zomboid\mods\ViewpointTrueWeathers\42\media\java\client\ViewpointTrueWeathers.jar
LOG  : General      f:0> [ZB]     vtwg                     C:\Users\onl3exe\Zomboid\mods\ViewpointTrueWeathersGameplay\42\media\java\TrueWeathersGameplay.jar
LOG  : General      f:0> [ZB]     vpinteriors              C:\Users\onl3exe\Zomboid\mods\ViewpointSurface\42\media\java\client\ViewpointInteriorSurfaces.jar
LOG  : General      f:0> [ZB] Java mod approvals read from C:\Users\onl3exe\.zombie_buddy\mod_approvals.json: 4 mod(s)
LOG  : General      f:0> [ZB] ZBS verification valid for C:\Users\onl3exe\Zomboid\mods\ZombieBuddy\42\..\libs\ZombieBuddy.jar: uploaderID=N/A, shortMessage=, detailedMessage=
LOG  : General      f:0> [ZB] ZBS verification valid for C:\Users\onl3exe\Zomboid\mods\ViewpointSurface\42\media\java\client\ViewpointInteriorSurfaces.jar: uploaderID=N/A, shortMessage=, detailedMessage=
LOG  : General      f:0> [ZB] Excluded: C:\Users\onl3exe\Zomboid\mods\ZombieBuddy\42\mod.info (loaded as Java agent, skipping normal mod loading) (version 2.3.4)
LOG  : General      f:0> [ZB] java mod list after processing:
LOG  : General      f:0> [ZB]     viewpoint                C:\Users\onl3exe\Zomboid\mods\Viewpoint\42\media\java\client\Viewpoint.jar
LOG  : General      f:0> [ZB]     vptw                     C:\Users\onl3exe\Zomboid\mods\ViewpointTrueWeathers\42\media\java\client\ViewpointTrueWeathers.jar
LOG  : General      f:0> [ZB]     vtwg                     C:\Users\onl3exe\Zomboid\mods\ViewpointTrueWeathersGameplay\42\media\java\TrueWeathersGameplay.jar
LOG  : General      f:0> [ZB]     vpinteriors              C:\Users\onl3exe\Zomboid\mods\ViewpointSurface\42\media\java\client\ViewpointInteriorSurfaces.jar
LOG  : General      f:0> [ZB] added to classpath: C:\Users\onl3exe\Zomboid\mods\Viewpoint\42\media\java\client\Viewpoint.jar
LOG  : General      f:0> [ZB] trying to load viewpoint.Main: class viewpoint.Main
LOG  : General      f:0> [Viewpoint] loaded
LOG  : General      f:0> [Viewpoint] game build: Build 42.21.0, as pinned
LOG  : General      f:0> [ZB] class viewpoint.Main: method main() invoked successfully
LOG  : General      f:0> [Viewpoint] setup: graphics cards as the system tells them: NVIDIA GeForce RTX 2070 SUPER 8192 MiB (1 ms)
LOG  : General      f:0> [Viewpoint] collector: not ZGC, nothing to switch
LOG  : General      f:0> [ZB] Scanned 1079 classes in package viewpoint
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_AimAxis
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_AimFromReticle
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_AnimationTime
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_BarrelTarget
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_CameraTarget
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_CameraZoom
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_CheckLights
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_ContextPick
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_CullAnimals
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_DisplayCursor
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_DrawGeneric
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_Explosion
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_FrameSwap
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_FramerateUncapped
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_GameLoaded
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_GameRender
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_HeadSquare
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_HitList
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_InvalidateAll
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_InvalidateLevel
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_IsoCell
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_IsoCursor
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_IsoReticle
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_KeyDown
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_LightingUpdate
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_LineOfSight
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_LoadOptions
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_LoadSound
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_LockFps
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_LookAngle
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_LootRoll
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_MissedShot
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_ModelShader
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_ModelSlotUpdate
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_MouseUpdate
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_MoveVector
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_Movement
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_MuzzleFlash
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_OffscreenRendered
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_PadButton
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_PadPan
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_PelletCount
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_PickCorpse
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_PickDoor
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_PickHoppable
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_PickThumpable
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_PickTree
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_PickVehicle
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_PickWindow
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_PickWindowFrame
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_PlayStarted
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_PrecisionAim
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_ProgressBarDraw
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_ProgressBarPlace
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_RelativeFile
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_ReticleArm
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_ReticleX
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_ReticleY
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_RightDelay
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_RootMotion
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_Running
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_SaveOptions
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_Shot
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_ShotCandidates
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_ShotGather
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_SimulationLevel
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_SkeletonPosed
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_SoundEmitter
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_SoundListener
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_Sprinting
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_StatsGet
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_Strafing
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_SwitchPower
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_TargetZoom
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_TargetedPart
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_Thunder
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_UiFrameEnd
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_UiRender
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_UiUpdate
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_ViewDistMax
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_ViewDistance
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_VisionCone
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_WeatherFX
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_WindowGlass
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_WindowSmash
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_WindowSync
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_WindowToggle
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_ZombieCull
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_ZombieHit
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_ZombieScreenX
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_ZombieScreenY
LOG  : General      f:0> [ZB] Found patch class: viewpoint.Patch_ZoomScroll
LOG  : General      f:0> [ZB] patching zombie.core.skinnedmodel.ModelManager$ModelSlot.Update with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: zombie.core.skinnedmodel.ModelManager$ModelSlot (retransformed)
LOG  : General      f:0> [ZB] patching zombie.iso.objects.IsoLightSwitch.hasElectricityAround with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: zombie.iso.objects.IsoLightSwitch (retransformed)
LOG  : General      f:0> [ZB] patching zombie.core.skinnedmodel.animation.AnimationPlayer.updateModelTransforms with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: zombie.core.skinnedmodel.animation.AnimationPlayer (retransformed)
LOG  : General      f:0> [ZB] patching zombie.characters.Stats.get with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: zombie.characters.Stats (retransformed)
LOG  : General      f:0> [ZB] patching zombie.characters.CharacterJoypadButtonBinding.isDown with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: zombie.characters.CharacterJoypadButtonBinding (retransformed)
LOG  : General      f:0> [ZB] patching zombie.iso.fboRenderChunk.FBORenderLevels.invalidateAll with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG  : General      f:0> [ZB] patching zombie.iso.fboRenderChunk.FBORenderLevels.invalidateLevel with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: zombie.iso.fboRenderChunk.FBORenderLevels (retransformed)
LOG  : General      f:0> [ZB] patching zombie.ui.ActionProgressBar.updateScreenPos with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG  : General      f:0> [ZB] patching zombie.ui.ActionProgressBar.render with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: zombie.ui.ActionProgressBar (retransformed)
LOG  : General      f:0> [ZB] patching fmod.fmod.SoundListener.tick with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: fmod.fmod.SoundListener (retransformed)
LOG  : General      f:0> [ZB] patching zombie.iso.IsoCell.render with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: zombie.iso.IsoCell (retransformed)
LOG  : General      f:0> [ZB] patching zombie.iso.sprite.IsoReticle.render with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: zombie.iso.sprite.IsoReticle (retransformed)
LOG  : General      f:0> [ZB] patching zombie.core.physics.BallisticsController.getCachedTargetedBodyPart with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG  : General      f:0> [ZB] patching zombie.core.physics.BallisticsController.isTarget with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG  : General      f:0> [ZB] patching zombie.core.physics.BallisticsController.isCameraTarget with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG  : General      f:0> [ZB] patching zombie.core.physics.BallisticsController.spreadCount with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: zombie.core.physics.BallisticsController (retransformed)
LOG  : General      f:0> [ZB] patching zombie.characters.component.CharacterInputComponent.isJoypadAimingAxisApplied with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] patching zombie.characters.component.CharacterInputComponent.isPrecisionAimKeyDownInternal with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: zombie.characters.component.CharacterInputComponent (retransformed)
LOG  : General      f:0> [ZB] patching zombie.iso.LightingJNI.update with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] patching zombie.iso.LightingJNI.checkLights with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] patching zombie.iso.LightingJNI.calculateVisionCone with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: zombie.iso.LightingJNI (retransformed)
LOG  : General      f:0> [ZB] patching zombie.audio.parameters.ParameterCameraZoom.calculateCurrentValue with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: zombie.audio.parameters.ParameterCameraZoom (retransformed)
LOG  : General      f:0> [ZB] patching zombie.input.Mouse.isRightDelay with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] patching zombie.input.Mouse.update with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: zombie.input.Mouse (retransformed)
LOG  : General      f:0> [ZB] patching zombie.input.KeyboardState.isKeyDown with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: zombie.input.KeyboardState (retransformed)
LOG  : General      f:0> [ZB] patching fmod.fmod.FMODManager.loadSound with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: true, hasNoParamMethod: false, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: fmod.fmod.FMODManager (retransformed)
LOG  : General      f:0> [ZB] patching zombie.core.skinnedmodel.model.Model.CreateShader with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: zombie.core.skinnedmodel.model.Model (retransformed)
LOG  : General      f:0> [ZB] patching zombie.iso.PlayerCamera.update with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: zombie.iso.PlayerCamera (retransformed)
LOG  : General      f:0> [ZB] patching zombie.core.SpriteRenderer.postRender with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] patching zombie.core.SpriteRenderer.renderClamped with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG  : General      f:0> [ZB] patching zombie.core.SpriteRenderer.drawGeneric with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: zombie.core.SpriteRenderer (retransformed)
LOG  : General      f:0> [ZB] patching zombie.MovingObjectUpdateScheduler.getUpdateSchedulerSimulationLevelForObject with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: zombie.MovingObjectUpdateScheduler (retransformed)
LOG  : General      f:0> [ZB] patching zombie.core.PerformanceSettings.getLockFPS with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] patching zombie.core.PerformanceSettings.isFramerateUncapped with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: zombie.core.PerformanceSettings (retransformed)
LOG  : General      f:0> [ZB] patching zombie.ui.UIElement.update with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] patching zombie.ui.UIElement.render with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: zombie.ui.UIElement (retransformed)
LOG  : General      f:0> [ZB] patching zombie.characters.IsoZombie.Hit with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG  : General      f:0> [ZB] patching zombie.characters.IsoZombie.couldSeeHeadSquare with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG  : General      f:0> [ZB] patching zombie.characters.IsoZombie.getScreenProperX with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG  : General      f:0> [ZB] patching zombie.characters.IsoZombie.getScreenProperY with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: zombie.characters.IsoZombie (retransformed)
LOG  : General      f:0> [ZB] patching fmod.fmod.FMODSoundEmitter.tick with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: fmod.fmod.FMODSoundEmitter (retransformed)
LOG  : General      f:0> [ZB] patching zombie.iso.IsoWorld.renderWeatherFX with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] patching zombie.iso.IsoWorld.sceneCullZombies with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] patching zombie.iso.IsoWorld.sceneCullAnimals with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: zombie.iso.IsoWorld (retransformed)
LOG  : General      f:0> [ZB] patching zombie.iso.objects.IsoWindow.setGlassRemoved with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] patching zombie.iso.objects.IsoWindow.smashWindow with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG  : General      f:0> [ZB] patching zombie.iso.objects.IsoWindow.ToggleWindow with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] patching zombie.iso.objects.IsoWindow.syncIsoObjectReceive with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: zombie.iso.objects.IsoWindow (retransformed)
LOG  : General      f:0> [ZB] patching zombie.characters.IsoPlayer.updateLOS with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] patching zombie.characters.IsoPlayer.setAngleFromAim with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] patching zombie.characters.IsoPlayer.updateMovementFromInput with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] patching zombie.characters.IsoPlayer.getInputMoveVector with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG  : General      f:0> [ZB] patching zombie.characters.IsoPlayer.getDeferredMovement with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: zombie.characters.IsoPlayer (retransformed)
LOG  : General      f:0> [ZB] patching zombie.characters.IsoGameCharacter.getAnimationTimeDelta with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] patching zombie.characters.IsoGameCharacter.isRunning with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] patching zombie.characters.IsoGameCharacter.isStrafing with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] patching zombie.characters.IsoGameCharacter.isSprinting with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] patching zombie.characters.IsoGameCharacter.getLookAngleRadians with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: zombie.characters.IsoGameCharacter (retransformed)
LOG  : General      f:0> [ZB] patching zombie.ZomboidFileSystem.loadMods with 2 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: [class java.lang.String]
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: [interface java.util.List]
LOG  : General      f:0> [ZB] patching zombie.ZomboidFileSystem.getAllModFoldersAux with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: [class java.lang.String, interface java.util.List]
LOG  : General      f:0> [ZB] Transformed: zombie.ZomboidFileSystem (retransformed)
LOG  : General      f:0> [ZB] patching zombie.ZomboidFileSystem.getRelativeFile with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: zombie.ZomboidFileSystem (retransformed)
LOG  : General      f:0> [ZB] patching zombie.core.textures.MultiTextureFBO2.doZoomScroll with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG  : General      f:0> [ZB] patching zombie.core.textures.MultiTextureFBO2.setTargetZoom with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: zombie.core.textures.MultiTextureFBO2 (retransformed)
LOG  : General      f:0> [ZB] patching zombie.core.Core.EndFrameUI with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: zombie.core.Core (retransformed)
LOG  : General      f:0> [ZB] patching zombie.core.Core.saveOptions with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] patching zombie.core.Core.RenderOffScreenBuffer with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] patching zombie.core.Core.loadOptions with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: zombie.core.Core (retransformed)
LOG  : General      f:0> [ZB] patching org.lwjglx.opengl.Display.create with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: org.lwjglx.opengl.Display (retransformed)
LOG  : General      f:0> [ZB] patching org.lwjglx.opengl.Display.imguiEndFrame with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] patching org.lwjglx.opengl.Display.updateMouseCursor with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] patching org.lwjglx.opengl.Display.update with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: org.lwjglx.opengl.Display (retransformed)
LOG  : General      f:0> [ZB] Explicitly retransforming 1 already-loaded class(es)
LOG  : General      f:0> [ZB] patching zombie.input.Mouse.isRightDelay with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] patching zombie.input.Mouse.update with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: zombie.input.Mouse (retransformed)
LOG  : General      f:0> [ZB] added to classpath: C:\Users\onl3exe\Zomboid\mods\ViewpointTrueWeathers\42\media\java\client\ViewpointTrueWeathers.jar
LOG  : General      f:0> [ZB] trying to load vptw.Main: class vptw.Main
LOG  : General      f:0> [TrueWeathers] Project Viewpoint: True Weathers & Lighting 3.11.1 loading
LOG  : General      f:0> [TrueWeathers] ready: weather feed, streak shaping, lightning world flash, shader API v3, world details, storms on the horizon, weather profiles, severe blizzards, hail, lightning shadows, window glass, rain on vehicle glass
LOG  : General      f:0> [TrueLighting] lighting 3.11.1 loading
LOG  : General      f:0> [TrueLighting] ready: scene feed, fire flicker, flashlight rig, eye adaptation, shader uniforms v3, camera state
LOG  : General      f:0> [ZB] class vptw.Main: method main() invoked successfully
LOG  : General      f:0> [ZB] Scanned 78 classes in package vptw
LOG  : General      f:0> [ZB] Found patch class: vptw.Patches$Details
LOG  : General      f:0> [ZB] Found patch class: vptw.Patches$GlassCapture
LOG  : General      f:0> [ZB] Found patch class: vptw.Patches$GlassDraw
LOG  : General      f:0> [ZB] Found patch class: vptw.Patches$GlassMaterial
LOG  : General      f:0> [ZB] Found patch class: vptw.Patches$GlassShader
LOG  : General      f:0> [ZB] Found patch class: vptw.Patches$HorizonWeather
LOG  : General      f:0> [ZB] Found patch class: vptw.Patches$IrisLeftOut
LOG  : General      f:0> [ZB] Found patch class: vptw.Patches$LightShader
LOG  : General      f:0> [ZB] Found patch class: vptw.Patches$StrikeRecord
LOG  : General      f:0> [ZB] Found patch class: vptw.Patches$ThunderClap
LOG  : General      f:0> [ZB] Found patch class: vptw.Patches$Uniforms
LOG  : General      f:0> [ZB] Found patch class: vptw.Patches$WeatherFeed
LOG  : General      f:0> [ZB] Found patch class: vptw.Patches$WorldFlash
LOG  : General      f:0> [ZB] Found patch class: vptw.TLPatches$DrawnFrame
LOG  : General      f:0> [ZB] Found patch class: vptw.TLPatches$FlashAim
LOG  : General      f:0> [ZB] Found patch class: vptw.TLPatches$FlashColour
LOG  : General      f:0> [ZB] Found patch class: vptw.TLPatches$GameDay
LOG  : General      f:0> [ZB] Found patch class: vptw.TLPatches$GameTorch
LOG  : General      f:0> [ZB] Found patch class: vptw.TLPatches$HeadlightBrightness
LOG  : General      f:0> [ZB] Found patch class: vptw.TLPatches$HeadlightReach
LOG  : General      f:0> [ZB] Found patch class: vptw.TLPatches$LampReach
LOG  : General      f:0> [ZB] Found patch class: vptw.TLPatches$LightMeter
LOG  : General      f:0> [ZB] Found patch class: vptw.TLPatches$ModelDrawn
LOG  : General      f:0> [ZB] Found patch class: vptw.TLPatches$SceneFeed
LOG  : General      f:0> [ZB] Found patch class: vptw.TLPatches$Shot
LOG  : General      f:0> [ZB] Found patch class: vptw.TLPatches$Uniforms
LOG  : General      f:0> [ZB] patching viewpoint.render.FlashShadow.aim with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG  : General      f:0> [ZB] patching viewpoint.render.FlashShadow.write with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: viewpoint.render.FlashShadow (retransformed)
LOG  : General      f:0> [ZB] patching viewpoint.render.PostPass.composite with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: viewpoint.render.PostPass (retransformed)
LOG  : General      f:0> [ZB] patching viewpoint.render.WeatherPass.overlay with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: viewpoint.render.WeatherPass (retransformed)
LOG  : General      f:0> [ZB] patching viewpoint.render.WorldRenderer.drawWeather with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: viewpoint.render.WorldRenderer (retransformed)
LOG  : General      f:0> [ZB] patching viewpoint.render.VehiclePass.material with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: viewpoint.render.VehiclePass (retransformed)
LOG  : General      f:0> [ZB] patching viewpoint.models.VehicleCapture.capture with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: viewpoint.models.VehicleCapture (retransformed)
LOG  : General      f:0> [ZB] patching viewpoint.render.VehicleMaterials.add with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: viewpoint.render.VehicleMaterials (retransformed)
LOG  : General      f:0> [ZB] patching viewpoint.platform.Shaders.read with 2 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: true, hasNoParamMethod: false, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: viewpoint.platform.Shaders (retransformed)
LOG  : General      f:0> [ZB] patching viewpoint.render.FrameUniforms.set with 2 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: viewpoint.render.FrameUniforms (retransformed)
LOG  : General      f:0> [ZB] patching viewpoint.light.Daylight.snapshot with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: viewpoint.light.Daylight (retransformed)
LOG  : General      f:0> [ZB] patching viewpoint.environment.Atmosphere.apply with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: viewpoint.environment.Atmosphere (retransformed)
LOG  : General      f:0> [ZB] patching viewpoint.render.ModelDraws.add with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: viewpoint.render.ModelDraws (retransformed)
LOG  : General      f:0> [ZB] patching zombie.characters.IsoGameCharacter$TorchInfo.set with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: zombie.characters.IsoGameCharacter$TorchInfo (retransformed)
LOG  : General      f:0> [ZB] patching viewpoint.SceneDrawer.drawFrame with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: viewpoint.SceneDrawer (retransformed)
LOG  : General      f:0> [ZB] patching viewpoint.FP.snapshot with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: viewpoint.FP (retransformed)
LOG  : General      f:0> [ZB] Explicitly retransforming 1 already-loaded class(es)
LOG  : General      f:0> [ZB] patching viewpoint.platform.Shaders.read with 2 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: true, hasNoParamMethod: false, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: viewpoint.platform.Shaders (retransformed)
LOG  : General      f:0> [ZB] added to classpath: C:\Users\onl3exe\Zomboid\mods\ViewpointTrueWeathersGameplay\42\media\java\TrueWeathersGameplay.jar
LOG  : General      f:0> [ZB] trying to load vtwg.Main: class vtwg.Main
LOG  : General      f:0> [TrueWeathers][Gameplay] 3.1.2 loaded: regional weather, weather masks noise and limits zombie sight (sandbox: True Weathers - Gameplay)
LOG  : General      f:0> [ZB] class vtwg.Main: method main() invoked successfully
LOG  : General      f:0> [ZB] Scanned 28 classes in package vtwg
LOG  : General      f:0> [ZB] Found patch class: vtwg.LightningPatches$StormTick
LOG  : General      f:0> [ZB] Found patch class: vtwg.LightningPatches$Strike
LOG  : General      f:0> [ZB] Found patch class: vtwg.Patches$Hearing
LOG  : General      f:0> [ZB] Found patch class: vtwg.Patches$Sight
LOG  : General      f:0> [ZB] Found patch class: vtwg.Patches$Thunder
LOG  : General      f:0> [ZB] Found patch class: vtwg.RegionPatches$Aim
LOG  : General      f:0> [ZB] Found patch class: vtwg.RegionPatches$Animal
LOG  : General      f:0> [ZB] Found patch class: vtwg.RegionPatches$Barrels
LOG  : General      f:0> [ZB] Found patch class: vtwg.RegionPatches$Cloud
LOG  : General      f:0> [ZB] Found patch class: vtwg.RegionPatches$Fire
LOG  : General      f:0> [ZB] Found patch class: vtwg.RegionPatches$Fog
LOG  : General      f:0> [ZB] Found patch class: vtwg.RegionPatches$IdleEnter
LOG  : General      f:0> [ZB] Found patch class: vtwg.RegionPatches$IdleExecute
LOG  : General      f:0> [ZB] Found patch class: vtwg.RegionPatches$Precip
LOG  : General      f:0> [ZB] Found patch class: vtwg.RegionPatches$Respond
LOG  : General      f:0> [ZB] Found patch class: vtwg.RegionPatches$Sleep
LOG  : General      f:0> [ZB] Found patch class: vtwg.RegionPatches$Wetness
LOG  : General      f:0> [ZB] Found patch class: vtwg.RegionPatches$WorldItem
LOG  : General      f:0> [ZB] patching zombie.iso.weather.ClimateManager.getCloudIntensity with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] patching zombie.iso.weather.ClimateManager.getPrecipitationIntensity with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] patching zombie.iso.weather.ClimateManager.getFogIntensity with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: zombie.iso.weather.ClimateManager (retransformed)
LOG  : General      f:0> [ZB] patching zombie.characters.BodyDamage.BodyDamage.UpdateWetness with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: zombie.characters.BodyDamage.BodyDamage (retransformed)
LOG  : General      f:0> [ZB] patching zombie.ai.states.ZombieIdleState.enter with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] patching zombie.ai.states.ZombieIdleState.execute with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: zombie.ai.states.ZombieIdleState (retransformed)
LOG  : General      f:0> [ZB] patching zombie.iso.objects.IsoFire.Spread with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: zombie.iso.objects.IsoFire (retransformed)
LOG  : General      f:0> [ZB] patching zombie.characters.animals.IsoAnimal.updateStress with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: zombie.characters.animals.IsoAnimal (retransformed)
LOG  : General      f:0> [ZB] patching zombie.inventory.InventoryItem.handleWorldItemInRain with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: zombie.inventory.InventoryItem (retransformed)
LOG  : General      f:0> [ZB] patching zombie.characters.IsoZombie.Hit with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG  : General      f:0> [ZB] patching zombie.characters.IsoZombie.couldSeeHeadSquare with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG  : General      f:0> [ZB] patching zombie.characters.IsoZombie.getScreenProperX with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG  : General      f:0> [ZB] patching zombie.characters.IsoZombie.getScreenProperY with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: zombie.characters.IsoZombie (retransformed)
LOG  : General      f:0> [ZB] patching zombie.characters.IsoZombie.RespondToSound with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] patching zombie.characters.IsoZombie.updateVisionRadius with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: zombie.characters.IsoZombie (retransformed)
LOG  : General      f:0> [ZB] patching zombie.characters.IsoGameCharacter.getAnimationTimeDelta with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] patching zombie.characters.IsoGameCharacter.isRunning with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] patching zombie.characters.IsoGameCharacter.isStrafing with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] patching zombie.characters.IsoGameCharacter.isSprinting with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] patching zombie.characters.IsoGameCharacter.getLookAngleRadians with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: zombie.characters.IsoGameCharacter (retransformed)
LOG  : General      f:0> [ZB] patching zombie.characters.IsoGameCharacter.getWeatherHearingMultiplier with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: zombie.characters.IsoGameCharacter (retransformed)
LOG  : General      f:0> [ZB] Explicitly retransforming 1 already-loaded class(es)
LOG  : General      f:0> [ZB] patching zombie.iso.weather.ClimateManager.getCloudIntensity with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] patching zombie.iso.weather.ClimateManager.getPrecipitationIntensity with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] patching zombie.iso.weather.ClimateManager.getFogIntensity with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: zombie.iso.weather.ClimateManager (retransformed)
LOG  : General      f:0> [ZB] added to classpath: C:\Users\onl3exe\Zomboid\mods\ViewpointSurface\42\media\java\client\ViewpointInteriorSurfaces.jar
LOG  : General      f:0> [ZB] trying to load vpinteriors.Main: class vpinteriors.Main
LOG  : General      f:0> [ViewpointInteriorSurfaces] 1.3.1.118+armaku-direct: motel siding doorway and window alpha cutouts; diagnostics disabled.
LOG  : General      f:0> [ZB] class vpinteriors.Main: method main() invoked successfully
LOG  : General      f:0> [ZB] Scanned 52 classes in package vpinteriors
LOG  : General      f:0> [ZB] Found patch class: vpinteriors.PatchCacheClear
LOG  : General      f:0> [ZB] Found patch class: vpinteriors.PatchCacheInvalidated
LOG  : General      f:0> [ZB] Found patch class: vpinteriors.PatchCanopyCeiling
LOG  : General      f:0> [ZB] Found patch class: vpinteriors.PatchCeilingSquare
LOG  : General      f:0> [ZB] Found patch class: vpinteriors.PatchFacade
LOG  : General      f:0> [ZB] Found patch class: vpinteriors.PatchFace
LOG  : General      f:0> [ZB] Found patch class: vpinteriors.PatchFill
LOG  : General      f:0> [ZB] Found patch class: vpinteriors.PatchGableInfill
LOG  : General      f:0> [ZB] Found patch class: vpinteriors.PatchGableInterior
LOG  : General      f:0> [ZB] Found patch class: vpinteriors.PatchGather
LOG  : General      f:0> [ZB] Found patch class: vpinteriors.PatchGrime
LOG  : General      f:0> [ZB] Found patch class: vpinteriors.PatchPackWall
LOG  : General      f:0> [ZB] Found patch class: vpinteriors.PatchRoofInterior
LOG  : General      f:0> [ZB] Found patch class: vpinteriors.PatchRoom
LOG  : General      f:0> [ZB] Found patch class: vpinteriors.PatchShaders
LOG  : General      f:0> [ZB] Found patch class: vpinteriors.PatchWall
LOG  : General      f:0> [ZB] Found patch class: vpinteriors.PatchWindowFrameMesh
LOG  : General      f:0> [ZB] patching viewpoint.world.RoofGather.emitGables with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: true, hasNoParamMethod: false, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: viewpoint.world.RoofGather (retransformed)
LOG  : General      f:0> [ZB] patching viewpoint.world.RoofGables.vertices with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: viewpoint.world.RoofGables (retransformed)
LOG  : General      f:0> [ZB] patching viewpoint.world.WorldMesher.square with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: true, hasNoParamMethod: false, inferredTypes: null
LOG  : General      f:0> [ZB] patching viewpoint.world.WorldMesher.overlay with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: true, hasNoParamMethod: false, inferredTypes: null
LOG  : General      f:0> [ZB] patching viewpoint.world.WorldMesher.drawnElsewhere with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] patching viewpoint.world.WorldMesher.gather with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG  : General      f:0> [ZB] patching viewpoint.world.WorldMesher.emitFace with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: viewpoint.world.WorldMesher (retransformed)
LOG  : General      f:0> [ZB] patching viewpoint.world.Facades.roomTile with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: true, hasNoParamMethod: false, inferredTypes: null
LOG  : General      f:0> [ZB] patching viewpoint.world.Facades.facadeTile with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG  : General      f:0> [ZB] patching viewpoint.world.Facades.fill with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: true, hasNoParamMethod: false, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: viewpoint.world.Facades (retransformed)
LOG  : General      f:0> [ZB] patching viewpoint.world.WallMesher.wall with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: true, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: viewpoint.world.WallMesher (retransformed)
LOG  : General      f:0> [ZB] patching viewpoint.platform.Shaders.read with 2 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: true, hasNoParamMethod: false, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: viewpoint.platform.Shaders (retransformed)
LOG  : General      f:0> [ZB] patching viewpoint.platform.Shaders.read with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: viewpoint.platform.Shaders (retransformed)
LOG  : General      f:0> [ZB] Explicitly retransforming 1 already-loaded class(es)
LOG  : General      f:0> [ZB] patching viewpoint.platform.Shaders.read with 2 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: true, hasNoParamMethod: false, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: viewpoint.platform.Shaders (retransformed)
LOG  : General      f:0> [ZB] patching viewpoint.platform.Shaders.read with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: viewpoint.platform.Shaders (retransformed)
LOG  : General      f:0> [ZB] Loader.loadMods() took 3710 ms
LOG  : Mod          f:0> loading ZombieBuddy
LOG  : Mod          f:0> mod "ZombieBuddy" overrides media/lua/shared/translate/en/ui.json
LOG  : Mod          f:0> loading AutoReload
LOG  : Mod          f:0> mod "AutoReload" overrides media/lua/shared/translate/en/contextmenu.json
LOG  : Mod          f:0> mod "AutoReload" overrides media/lua/client/autoreload.lua
LOG  : Mod          f:0> mod "AutoReload" overrides media/lua/client/autoreloadmagazine.lua
LOG  : Mod          f:0> loading BetterCarPhysics
LOG  : Mod          f:0> mod "BetterCarPhysics" overrides media/lua/shared/translate/de/ig_ui.json
LOG  : Mod          f:0> mod "BetterCarPhysics" overrides media/lua/shared/translate/de/ui.json
LOG  : Mod          f:0> mod "BetterCarPhysics" overrides media/lua/shared/translate/en/ig_ui.json
LOG  : Mod          f:0> mod "BetterCarPhysics" overrides media/lua/shared/translate/en/ui.json
LOG  : Mod          f:0> mod "BetterCarPhysics" overrides media/lua/shared/translate/pl/ui.json
LOG  : Mod          f:0> mod "BetterCarPhysics" overrides media/lua/shared/translate/ptbr/ui.json
LOG  : Mod          f:0> mod "BetterCarPhysics" overrides media/lua/shared/translate/ru/ui.json
LOG  : Mod          f:0> mod "BetterCarPhysics" overrides media/lua/shared/translate/th/ui.json
LOG  : Mod          f:0> mod "BetterCarPhysics" overrides media/lua/shared/translate/tr/ui.json
LOG  : Mod          f:0> loading DynamicVehicleSnow
LOG  : Mod          f:0> mod "DynamicVehicleSnow" overrides media/lua/shared/translate/en/contextmenu.json
LOG  : Mod          f:0> mod "DynamicVehicleSnow" overrides media/lua/shared/translate/en/sandbox.json
LOG  : Mod          f:0> mod "DynamicVehicleSnow" overrides media/lua/shared/translate/es/contextmenu.json
LOG  : Mod          f:0> mod "DynamicVehicleSnow" overrides media/lua/shared/translate/es/sandbox.json
LOG  : Mod          f:0> mod "DynamicVehicleSnow" overrides media/lua/shared/translate/ru/contextmenu.json
LOG  : Mod          f:0> mod "DynamicVehicleSnow" overrides media/lua/shared/translate/ru/sandbox.json
LOG  : Mod          f:0> loading FittedSheets
LOG  : Mod          f:0> mod "FittedSheets" overrides media/tiledepthtextureassignments.txt
LOG  : Mod          f:0> mod "FittedSheets" overrides media/tilegeometry.txt
LOG  : Mod          f:0> loading LGExtendedPlumbing
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/actiongroups/placeholder.txt
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/animsets/placeholder.txt
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/ar/contextmenu.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/ar/ig_ui.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/ar/sandbox.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/ca/contextmenu.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/ca/ig_ui.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/ca/sandbox.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/ch/contextmenu.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/ch/ig_ui.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/ch/sandbox.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/cn/contextmenu.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/cn/ig_ui.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/cn/sandbox.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/cs/contextmenu.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/cs/ig_ui.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/cs/sandbox.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/da/contextmenu.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/da/ig_ui.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/da/sandbox.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/de/contextmenu.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/de/ig_ui.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/de/sandbox.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/en/contextmenu.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/en/ig_ui.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/en/sandbox.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/es/contextmenu.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/es/ig_ui.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/es/sandbox.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/es_cl/contextmenu.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/es_cl/ig_ui.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/es_cl/sandbox.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/es_mx/contextmenu.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/es_mx/ig_ui.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/es_mx/sandbox.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/fi/contextmenu.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/fi/ig_ui.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/fi/sandbox.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/fr/contextmenu.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/fr/ig_ui.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/fr/sandbox.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/hu/contextmenu.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/hu/ig_ui.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/hu/sandbox.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/id/contextmenu.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/id/ig_ui.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/id/sandbox.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/it/contextmenu.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/it/ig_ui.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/it/sandbox.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/jp/contextmenu.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/jp/ig_ui.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/jp/sandbox.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/ko/contextmenu.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/ko/ig_ui.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/ko/sandbox.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/nl/contextmenu.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/nl/ig_ui.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/nl/sandbox.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/no/contextmenu.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/no/ig_ui.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/no/sandbox.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/pl/contextmenu.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/pl/ig_ui.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/pl/sandbox.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/pt/contextmenu.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/pt/ig_ui.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/pt/sandbox.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/ptbr/contextmenu.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/ptbr/ig_ui.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/ptbr/sandbox.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/ro/contextmenu.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/ro/ig_ui.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/ro/sandbox.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/ru/contextmenu.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/ru/ig_ui.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/ru/sandbox.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/th/contextmenu.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/th/ig_ui.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/th/sandbox.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/tr/contextmenu.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/tr/ig_ui.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/tr/sandbox.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/ua/contextmenu.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/ua/ig_ui.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/ua/sandbox.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/sandbox-options.txt
LOG  : Mod          f:0> loading WayMoreCars
LOG  : Mod          f:0> mod "WayMoreCars" overrides icon.png
LOG  : Mod          f:0> mod "WayMoreCars" overrides media/lua/shared/translate/en/contextmenu.json
LOG  : Mod          f:0> mod "WayMoreCars" overrides media/lua/shared/translate/en/ig_ui.json
LOG  : Mod          f:0> mod "WayMoreCars" overrides media/lua/shared/translate/en/recipegroups.json
LOG  : Mod          f:0> mod "WayMoreCars" overrides media/lua/shared/translate/en/recipes.json
LOG  : Mod          f:0> mod "WayMoreCars" overrides media/lua/shared/translate/en/sandbox.json
LOG  : Mod          f:0> mod "WayMoreCars" overrides media/sandbox-options.txt
LOG  : Mod          f:0> loading NepHighBeams
LOG  : Mod          f:0> mod "NepHighBeams" overrides media/lua/shared/translate/en/contextmenu.json
LOG  : Mod          f:0> mod "NepHighBeams" overrides media/lua/shared/translate/en/ui.json
LOG  : Mod          f:0> loading VanillaVehiclesAnimated
LOG  : Mod          f:0> loading UsefulBarrelsMP
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides changelog.txt
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides icon.png
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/ar/contextmenu.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/ar/fluids.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/ar/sandbox.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/ar/tooltip.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/ca/contextmenu.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/ca/fluids.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/ca/sandbox.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/ca/tooltip.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/cn/contextmenu.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/cn/fluids.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/cn/sandbox.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/cn/tooltip.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/cs/contextmenu.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/cs/fluids.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/cs/sandbox.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/cs/tooltip.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/da/contextmenu.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/da/fluids.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/da/sandbox.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/da/tooltip.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/de/contextmenu.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/de/fluids.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/de/sandbox.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/de/tooltip.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/en/contextmenu.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/en/contextmenu_en.txt
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/en/fluids.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/en/sandbox.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/en/tooltip.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/es/contextmenu.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/es/fluids.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/es/sandbox.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/es/tooltip.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/fi/contextmenu.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/fi/fluids.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/fi/sandbox.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/fi/tooltip.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/fr/contextmenu.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/fr/fluids.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/fr/sandbox.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/fr/tooltip.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/hu/contextmenu.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/hu/fluids.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/hu/sandbox.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/hu/tooltip.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/id/contextmenu.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/id/fluids.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/id/sandbox.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/id/tooltip.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/it/contextmenu.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/it/fluids.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/it/sandbox.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/it/tooltip.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/jp/contextmenu.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/jp/fluids.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/jp/sandbox.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/jp/tooltip.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/ko/contextmenu.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/ko/fluids.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/ko/sandbox.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/ko/tooltip.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/nl/contextmenu.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/nl/fluids.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/nl/sandbox.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/nl/tooltip.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/no/contextmenu.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/no/fluids.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/no/sandbox.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/no/tooltip.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/pl/contextmenu.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/pl/fluids.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/pl/sandbox.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/pl/tooltip.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/pt/contextmenu.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/pt/fluids.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/pt/sandbox.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/pt/tooltip.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/ptbr/contextmenu.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/ptbr/fluids.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/ptbr/sandbox.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/ptbr/tooltip.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/ro/contextmenu.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/ro/fluids.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/ro/sandbox.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/ro/tooltip.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/th/contextmenu.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/th/fluids.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/th/sandbox.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/th/tooltip.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/tr/contextmenu.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/tr/fluids.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/tr/sandbox.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/tr/tooltip.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/ua/contextmenu.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/ua/fluids.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/ua/sandbox.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/ua/tooltip.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/registries.lua
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/sandbox-options.txt
LOG  : Mod          f:0> loading VVA_PikamyDelight
LOG  : Mod          f:0> loading VVA_cullseats
LOG  : Mod          f:0> loading VVA_snapDoors
LOG  : Mod          f:0> mod "VVA_snapDoors" overrides media/scripts/vehicles/vvautility/vva_utility_scripts hood.txt
LOG  : Mod          f:0> mod "VVA_snapDoors" overrides media/scripts/vehicles/vvautility/vva_utility_scripts reardoor.txt
LOG  : Mod          f:0> mod "VVA_snapDoors" overrides media/scripts/vehicles/vvautility/vva_utility_scripts trunk.txt
LOG  : Mod          f:0> mod "VVA_snapDoors" overrides media/scripts/vehicles/vvautility/vva_utility_scripts_doors.txt
LOG  : Mod          f:0> loading VVA_transparentWindows
LOG  : Mod          f:0> mod "VVA_transparentWindows" overrides media/shaders/vehicle_multiuv_vva.frag
LOG  : Mod          f:0> loading damnlib
LOG  : Mod          f:0> mod "damnlib" overrides media/lua/shared/translate/en/fluids.json
LOG  : Mod          f:0> mod "damnlib" overrides media/lua/shared/translate/en/ig_ui.json
LOG  : Mod          f:0> mod "damnlib" overrides media/lua/shared/translate/en/recipes.json
LOG  : Mod          f:0> mod "damnlib" overrides media/lua/shared/translate/en/sandbox.json
LOG  : Mod          f:0> mod "damnlib" overrides media/lua/shared/translate/en/tooltip.json
LOG  : Mod          f:0> mod "damnlib" overrides media/lua/shared/translate/it/fluids.json
LOG  : Mod          f:0> mod "damnlib" overrides media/lua/shared/translate/it/ig_ui.json
LOG  : Mod          f:0> mod "damnlib" overrides media/lua/shared/translate/it/recipes.json
LOG  : Mod          f:0> mod "damnlib" overrides media/lua/shared/translate/it/sandbox.json
LOG  : Mod          f:0> mod "damnlib" overrides media/lua/shared/translate/it/tooltip.json
LOG  : Mod          f:0> mod "damnlib" overrides icon.png
LOG  : Mod          f:0> mod "damnlib" overrides media/animsets/player-vehicle/enter/damn_enter.xml
LOG  : Mod          f:0> mod "damnlib" overrides media/fileguidtable.xml
LOG  : Mod          f:0> mod "damnlib" overrides media/registries.lua
LOG  : Mod          f:0> mod "damnlib" overrides preview.png
LOG  : Mod          f:0> loading 91fordRanger
LOG  : Mod          f:0> mod "91fordRanger" overrides icon.png
LOG  : Mod          f:0> mod "91fordRanger" overrides preview.png
LOG  : Mod          f:0> loading 96lancerEVO
LOG  : Mod          f:0> mod "96lancerEVO" overrides icon.png
LOG  : Mod          f:0> mod "96lancerEVO" overrides media/lua/shared/translate/en/ig_ui_en.txt
LOG  : Mod          f:0> mod "96lancerEVO" overrides media/lua/shared/translate/en/recipes_en.txt
LOG  : Mod          f:0> mod "96lancerEVO" overrides preview.png
LOG  : Mod          f:0> loading 89defender
LOG  : Mod          f:0> mod "89defender" overrides media/models_x/vehicles/vehicles_89defender_wheels.fbx
LOG  : Mod          f:0> mod "89defender" overrides media/textures/item_def89_tire0.png
LOG  : Mod          f:0> mod "89defender" overrides media/textures/item_def89_tire1.png
LOG  : Mod          f:0> mod "89defender" overrides media/textures/item_def89_tire2.png
LOG  : Mod          f:0> mod "89defender" overrides media/textures/vehicles/objects_89defender_wheel0.png
LOG  : Mod          f:0> mod "89defender" overrides media/textures/vehicles/objects_89defender_wheel1.png
LOG  : Mod          f:0> mod "89defender" overrides media/textures/vehicles/objects_89defender_wheel2.png
LOG  : Mod          f:0> mod "89defender" overrides media/textures/vehicles/vehicles_89defender_wheel0.png
LOG  : Mod          f:0> mod "89defender" overrides media/textures/vehicles/vehicles_89defender_wheel1.png
LOG  : Mod          f:0> mod "89defender" overrides media/textures/vehicles/vehicles_89defender_wheel2.png
LOG  : Mod          f:0> mod "89defender" overrides icon.png
LOG  : Mod          f:0> mod "89defender" overrides media/lua/shared/translate/en/ig_ui_en.txt
LOG  : Mod          f:0> mod "89defender" overrides media/lua/shared/translate/en/recipes_en.txt
LOG  : Mod          f:0> mod "89defender" overrides preview.png
LOG  : Mod          f:0> loading 88toyotaHilux
LOG  : Mod          f:0> mod "88toyotaHilux" overrides icon.png
LOG  : Mod          f:0> mod "88toyotaHilux" overrides media/lua/shared/translate/en/ig_ui_en.txt
LOG  : Mod          f:0> mod "88toyotaHilux" overrides media/lua/shared/translate/en/recipes_en.txt
LOG  : Mod          f:0> mod "88toyotaHilux" overrides preview.png
LOG  : Mod          f:0> loading 86chevyCUCV
LOG  : Mod          f:0> mod "86chevyCUCV" overrides media/lua/shared/translate/en/ig_ui.json
LOG  : Mod          f:0> mod "86chevyCUCV" overrides media/lua/shared/translate/en/recipes.json
LOG  : Mod          f:0> mod "86chevyCUCV" overrides media/models_x/vehicles/vehicles_86chevycucv_wheels.fbx
LOG  : Mod          f:0> mod "86chevyCUCV" overrides icon.png
LOG  : Mod          f:0> mod "86chevyCUCV" overrides preview.png
LOG  : Mod          f:0> loading 84jeepXJ
LOG  : Mod          f:0> mod "84jeepXJ" overrides media/lua/shared/translate/en/ig_ui.json
LOG  : Mod          f:0> mod "84jeepXJ" overrides media/lua/shared/translate/en/recipes.json
LOG  : Mod          f:0> mod "84jeepXJ" overrides icon.png
LOG  : Mod          f:0> mod "84jeepXJ" overrides media/lua/shared/translate/en/ig_ui_en.txt
LOG  : Mod          f:0> mod "84jeepXJ" overrides media/lua/shared/translate/en/recipes_en.txt
LOG  : Mod          f:0> mod "84jeepXJ" overrides preview.png
LOG  : Mod          f:0> loading KI5trailers
LOG  : Mod          f:0> mod "KI5trailers" overrides icon.png
LOG  : Mod          f:0> mod "KI5trailers" overrides media/lua/shared/translate/en/ig_ui_en.txt
LOG  : Mod          f:0> mod "KI5trailers" overrides media/lua/shared/translate/en/recipes_en.txt
LOG  : Mod          f:0> mod "KI5trailers" overrides preview.png
LOG  : Mod          f:0> loading Viewpoint
LOG  : Mod          f:0> loading PZVoxelStudioViewpoint
LOG  : Mod          f:0> loading ViewpointTrueWeathers
LOG  : Mod          f:0> mod "ViewpointTrueWeathers" overrides icon.png
LOG  : Mod          f:0> mod "ViewpointTrueWeathers" overrides icon.png
LOG  : Mod          f:0> loading ViewpointTrueWeathersGameplay
LOG  : Mod          f:0> mod "ViewpointTrueWeathersGameplay" overrides icon.png
LOG  : Mod          f:0> mod "ViewpointTrueWeathersGameplay" overrides media/lua/shared/translate/en/sandbox.json
LOG  : Mod          f:0> mod "ViewpointTrueWeathersGameplay" overrides media/sandbox-options.txt
LOG  : Mod          f:0> loading ViewpointSurface
LOG  : Mod          f:0> mod "ViewpointSurface" overrides icon.png
LOG  : General      f:0> [ZB] ZomboidFileSystem.loadMods(27 mods) took 3772 ms
LOG  : General      f:0> texturepack: loading FittedSheets
LOG  : General      f:0> UI_Loading_Texturepack
LOG  : General      f:0> texturepack: loading UB_tiles
LOG  : General      f:0> UI_Loading_Texturepack
LOG  : General      f:0> Loading Translations
ERROR: General      f:0 at AngelCodeFont.parseFnt              > AngelCodeFont failed to load page 0 texture C:/Program1/Project Zomboid/media/mainfont_0.png
ERROR: General      f:0 at AngelCodeFont.parseFnt              > AngelCodeFont failed to load page 0 texture C:/Program1/Project Zomboid/media/mainfont2_0.png
LOG  : General      f:0> [Viewpoint] shader packs: normal, library, default, vivid, trueweathers
LOG  : General      f:0> [ZB] patching viewpoint.platform.IrisPacks.leftOut with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: viewpoint.platform.IrisPacks (new load)
LOG  : General      f:0> [Viewpoint] Minecraft shader pack trueweathers left out: no shaders folder with shaders.properties or a program
LOG  : General      f:0> [ZB] patching zombie.gameStates.GameLoadingState.exit with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: zombie.gameStates.GameLoadingState (new load)
LOG  : General      f:0> [ZB] patching zombie.gameStates.GameLoadingState.enter with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: zombie.gameStates.GameLoadingState (new load)
LOG  : General      f:0> [ZB] patching zombie.iso.objects.IsoFireManager.explode with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: zombie.iso.objects.IsoFireManager (new load)
LOG  : General      f:0> [ZB] patching zombie.iso.IsoObjectPicker.PickWindowFrame with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] patching zombie.iso.IsoObjectPicker.PickVehicle with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] patching zombie.iso.IsoObjectPicker.PickHoppable with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] patching zombie.iso.IsoObjectPicker.PickWindow with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] patching zombie.iso.IsoObjectPicker.ContextPick with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG  : General      f:0> [ZB] patching zombie.iso.IsoObjectPicker.PickCorpse with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] patching zombie.iso.IsoObjectPicker.PickTree with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] patching zombie.iso.IsoObjectPicker.PickThumpable with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] patching zombie.iso.IsoObjectPicker.PickDoor with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: zombie.iso.IsoObjectPicker (new load)
LOG  : General      f:0> [ZB] patching zombie.ai.sadisticAIDirector.SleepingEvent.updateRain with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: zombie.ai.sadisticAIDirector.SleepingEvent (new load)
LOG  : General      f:0> [ZB] patching zombie.core.opengl.RenderSettings$PlayerRenderSettings.getViewDistance with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: zombie.core.opengl.RenderSettings$PlayerRenderSettings (new load)
LOG  : General      f:0> [ZB] patching zombie.gameStates.IngameState.enter with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: zombie.gameStates.IngameState (new load)
LOG  : General      f:0> [ZB] Exposing class to Lua: ZombieBuddy
LOG  : General      f:0> [ZB] Exposing class to Lua: LootLua as Viewpoint.Loot
LOG  : General      f:0> [ZB] Exposing class to Lua: Api as VTWG
LOG  : General      f:0> [ZB] Exposing class to Lua: Watermark as ZombieBuddy.Watermark
LOG  : General      f:0> [ZB] Exposing class to Lua: KeysLua as Viewpoint.Keys
LOG  : General      f:0> [ZB] Exposing class to Lua: ReliefMapLua as Viewpoint.ReliefMap
LOG  : General      f:0> [ZB] Exposing class to Lua: PadsLua as Viewpoint.Pads
LOG  : General      f:0> [ZB] Exposing class to Lua: MouseLua as Viewpoint.Mouse
LOG  : General      f:0> [ZB] Exposing class to Lua: TLApi as VTLJ
LOG  : General      f:0> [ZB] Exposing class to Lua: ModelPacksLua as Viewpoint.ModelPacks
LOG  : General      f:0> [ZB] Exposing class to Lua: Patch_GameLoadingState as ZombieBuddy.Patches.GameLoadingState
LOG  : General      f:0> [ZB] Exposing class to Lua: ViewLua as Viewpoint.View
LOG  : General      f:0> [ZB] Exposing class to Lua: Api as VTWJ
LOG  : General      f:0> [ZB] Exposing class to Lua: FrameCapsLua as Viewpoint.FrameCaps
LOG  : General      f:0> texturepack: loading UI
LOG  : General      f:0> Загрузка текстурного пакета UI
LOG  : General      f:0> texturepack: loading UI2
LOG  : General      f:0> Загрузка текстурного пакета UI2
LOG  : General      f:0> texturepack: loading IconsMoveables
LOG  : General      f:0> Загрузка текстурного пакета IconsMoveables
LOG  : General      f:0> texturepack: loading RadioIcons
LOG  : General      f:0> Загрузка текстурного пакета RadioIcons
LOG  : General      f:0> texturepack: loading ApComUI
LOG  : General      f:0> Загрузка текстурного пакета ApComUI
LOG  : General      f:0> texturepack: loading Mechanics
LOG  : General      f:0> Загрузка текстурного пакета Mechanics
LOG  : General      f:0> texturepack: loading WeatherFx
LOG  : General      f:0> Загрузка текстурного пакета WeatherFx
LOG  : General      f:0> [ZB] patching zombie.iso.sprite.IsoCursor.render with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: zombie.iso.sprite.IsoCursor (new load)
LOG  : General      f:0> Загрузка скриптов
ERROR: General      f:0 at FluidContainerScript.load           > Sanitizing container name 'Large Bucket', name may not contain whitespaces.
ERROR: General      f:0 at FluidContainerScript.load           > Sanitizing container name 'Fuel Pump', name may not contain whitespaces.
WARN : General      f:0 at XuiSkin$EntityUiStyle.Load          > Could not find icon: Build_AnvilStone, script = Каменная наковальня
WARN : General      f:0 at XuiSkin$EntityUiStyle.LoadComponentInfo> Could not find icon: Build_AnvilStone
WARN : General      f:0 at XuiSkin$EntityUiStyle.Load          > Could not find icon: Build_AnvilStone, script = Каменная наковальня
WARN : General      f:0 at XuiSkin$EntityUiStyle.LoadComponentInfo> Could not find icon: Build_AnvilStone
WARN : General      f:0 at XuiSkin$EntityUiStyle.Load          > Could not find icon: Build_AnvilStone, script = Каменная наковальня
WARN : General      f:0 at XuiSkin$EntityUiStyle.LoadComponentInfo> Could not find icon: Build_AnvilStone
WARN : General      f:0 at XuiSkin$EntityUiStyle.Load          > Could not find icon: Build_AnvilStone, script = Каменная наковальня
WARN : General      f:0 at XuiSkin$EntityUiStyle.LoadComponentInfo> Could not find icon: Build_AnvilStone
WARN : General      f:0 at TaggedObjectManager.createTagBits   > manager-> new tag discovered that was not preprocessed, tag: keyduplicator
WARN : General      f:0 at TaggedObjectManager.createTagBits   > manager-> new tag discovered that was not preprocessed, tag: choppingblock
LOG  : General      f:0> Загрузка одежды
LOG  : General      f:0> 
LOG  : General      f:0> Загрузка Lua
WARN : Lua          f:0 at Lua(Vanilla).corpseStorageCheck     > require("ISUI/ISInventoryPaneContextMenu") failed
WARN : Lua          f:0 at Lua(Vanilla).corpseStorageCheck     > require("ISUI/ISVehicleMenu") failed
WARN : Lua          f:0 at Lua(Vanilla).corpseStorageCheck     > require("ISUI/ISContextMenu") failed
WARN : Lua          f:0 at Lua(Vanilla).ISCampingMenu          > require("Camping/CCampfireSystem") failed
WARN : Lua          f:0 at Lua(Vanilla).ISInventoryTransferUtil> require("TimedActions/ISInventoryTransferAction") failed
WARN : Lua          f:0 at Lua(Vanilla).ISInventoryTransferUtil> require("ISUI/PlayerData/ISPlayerData") failed
LOG  : Lua          f:0> VVA core: No prefix
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_CarLuxury
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_CarLuxury_nr
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_Modern01
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_Modern01_nr
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_Modern01_police
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_Modern02
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_Modern02_nr
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_CarNormal
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_CarNormal_nr
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_CarNormal_taxi
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_CarNormal_lightbarF
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_CarNormal_police
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_StationWagon
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_StationWagon_nr
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_Offroad
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_Offroad_nr
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_Racer
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_CarSmall
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_CarSmall_nr
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_CarSmall02
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_CarSmall02_nr
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_CarSport
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_CarSport_nr
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_Pickup
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_Pickup_nr
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_Pickup_lightbarF
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_Pickup_police
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_PickupVan
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_PickupVan_nr
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_PickupVan_lightbarF
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_PickupVan_police
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_SUV
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_SUV_nr
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_StepVan
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_StepVanCommercial
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_Van
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_VanCommecial
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_VanRadio
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_VanAmbulance
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_VanSeats
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_VanSeats_nr
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_CattleTrailer
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_HorseTrailer
LOG  : Lua          f:0> VVA: Generated handler for Base.CarNormal
LOG  : Lua          f:0> VVA: Generated handler for Base.CarTaxi
LOG  : Lua          f:0> VVA: Generated handler for Base.CarTaxi2
LOG  : Lua          f:0> VVA: Generated handler for Base.CarLightsBulletinSheriff
LOG  : Lua          f:0> VVA: Generated handler for Base.CarLightsKST
LOG  : Lua          f:0> VVA: Generated handler for Base.CarLightsLouisvilleCounty
LOG  : Lua          f:0> VVA: Generated handler for Base.CarLightsMuldraughPolice
LOG  : Lua          f:0> VVA: Generated handler for Base.CarLightsRanger
LOG  : Lua          f:0> VVA: Generated handler for Base.CarStationWagon
LOG  : Lua          f:0> VVA: Generated handler for Base.CarStationWagon2
LOG  : Lua          f:0> VVA: Generated handler for Base.CarLuxury
LOG  : Lua          f:0> VVA: Generated handler for Base.ModernCar
LOG  : Lua          f:0> VVA: Generated handler for Base.ModernCarLightsCityLouisvillePD
LOG  : Lua          f:0> VVA: Generated handler for Base.ModernCarLightsMeadeSheriff
LOG  : Lua          f:0> VVA: Generated handler for Base.ModernCarLightsWestPoint
LOG  : Lua          f:0> VVA: Generated handler for Base.ModernCar02
LOG  : Lua          f:0> VVA: Generated handler for Base.OffRoad
LOG  : Lua          f:0> VVA: Generated handler for Base.RaceCar12
LOG  : Lua          f:0> VVA: Generated handler for Base.RaceCar34
LOG  : Lua          f:0> VVA: Generated handler for Base.RaceCar58
LOG  : Lua          f:0> VVA: Generated handler for Base.PickUpTruck
LOG  : Lua          f:0> VVA: Generated handler for Base.PickUpTruckMccoy
LOG  : Lua          f:0> VVA: Generated handler for Base.PickUpTruck_Camo
LOG  : Lua          f:0> VVA: Generated handler for Base.PickUpTruckJPLandscaping
LOG  : Lua          f:0> VVA: Generated handler for Base.PickUpTruckLightsFire
LOG  : Lua          f:0> VVA: Generated handler for Base.PickUpTruckLightsAirport
LOG  : Lua          f:0> VVA: Generated handler for Base.PickUpTruckLightsAirportSecurity
LOG  : Lua          f:0> VVA: Generated handler for Base.PickUpTruckLightsFossoil
LOG  : Lua          f:0> VVA: Generated handler for Base.PickUpTruckLightsRanger
LOG  : Lua          f:0> VVA: Generated handler for Base.PickUpVan
LOG  : Lua          f:0> VVA: Generated handler for Base.PickUpVanMccoy
LOG  : Lua          f:0> VVA: Generated handler for Base.PickUpVan_Camo
LOG  : Lua          f:0> VVA: Generated handler for Base.PickUpVanBrickingIt
LOG  : Lua          f:0> VVA: Generated handler for Base.PickUpVanBuilder
LOG  : Lua          f:0> VVA: Generated handler for Base.PickUpVanCallowayLandscaping
LOG  : Lua          f:0> VVA: Generated handler for Base.PickUpVanHeltonMetalWorking
LOG  : Lua          f:0> VVA: Generated handler for Base.PickUpVanKimbleKonstruction
LOG  : Lua          f:0> VVA: Generated handler for Base.PickUpVanMarchRidgeConstruction
LOG  : Lua          f:0> VVA: Generated handler for Base.PickUpVanMetalworker
LOG  : Lua          f:0> VVA: Generated handler for Base.PickUpVanWeldingbyCamille
LOG  : Lua          f:0> VVA: Generated handler for Base.PickUpVanYingsWood
LOG  : Lua          f:0> VVA: Generated handler for Base.PickUpVanLightsFire
LOG  : Lua          f:0> VVA: Generated handler for Base.PickUpVanLightsRanger
LOG  : Lua          f:0> VVA: Generated handler for Base.PickUpVanLightsFossoil
LOG  : Lua          f:0> VVA: Generated handler for Base.PickUpVanLightsKentuckyLumber
LOG  : Lua          f:0> VVA: Generated handler for Base.PickUpVanLightsCarpenter
LOG  : Lua          f:0> VVA: Generated handler for Base.PickUpVanLightsPolice
LOG  : Lua          f:0> VVA: Generated handler for Base.PickUpVanLightsStatePolice
LOG  : Lua          f:0> VVA: Generated handler for Base.PickUpVanLightsLouisvilleCounty
LOG  : Lua          f:0> VVA: Generated handler for Base.SmallCar
LOG  : Lua          f:0> VVA: Generated handler for Base.SmallCar02
LOG  : Lua          f:0> VVA: Generated handler for Base.SportsCar
LOG  : Lua          f:0> VVA: Generated handler for Base.StepVan
LOG  : Lua          f:0> VVA: Generated handler for Base.StepVan_Heralds
LOG  : Lua          f:0> VVA: Generated handler for Base.StepVan_LouisvilleSWAT
LOG  : Lua          f:0> VVA: Generated handler for Base.StepVan_Scarlet
LOG  : Lua          f:0> VVA: Generated handler for Base.StepVanMail
LOG  : Lua          f:0> VVA: Generated handler for Base.StepVan_Cereal
LOG  : Lua          f:0> VVA: Generated handler for Base.StepVan_Citr8
LOG  : Lua          f:0> VVA: Generated handler for Base.StepVan_CompleteRepairShop
LOG  : Lua          f:0> VVA: Generated handler for Base.StepVan_Genuine_Beer
LOG  : Lua          f:0> VVA: Generated handler for Base.StepVan_HuangsLaundry
LOG  : Lua          f:0> VVA: Generated handler for Base.StepVan_Jorgensen
LOG  : Lua          f:0> VVA: Generated handler for Base.StepVan_LouisvilleMotorShop
LOG  : Lua          f:0> VVA: Generated handler for Base.StepVan_MarineBites
LOG  : Lua          f:0> VVA: Generated handler for Base.StepVan_Mechanic
LOG  : Lua          f:0> VVA: Generated handler for Base.StepVan_Plonkies
LOG  : Lua          f:0> VVA: Generated handler for Base.StepVan_RandisPlants
LOG  : Lua          f:0> VVA: Generated handler for Base.StepVan_SouthEasternHosp
LOG  : Lua          f:0> VVA: Generated handler for Base.StepVan_SouthEasternPaint
LOG  : Lua          f:0> VVA: Generated handler for Base.StepVan_USL
LOG  : Lua          f:0> VVA: Generated handler for Base.StepVan_Zippee
LOG  : Lua          f:0> VVA: Generated handler for Base.StepVanAirportCatering
LOG  : Lua          f:0> VVA: Generated handler for Base.StepVan_Blacksmith
LOG  : Lua          f:0> VVA: Generated handler for Base.StepVan_Butchers
LOG  : Lua          f:0> VVA: Generated handler for Base.StepVan_Florist
LOG  : Lua          f:0> VVA: Generated handler for Base.StepVan_Glass
LOG  : Lua          f:0> VVA: Generated handler for Base.StepVan_Masonry
LOG  : Lua          f:0> VVA: Generated handler for Base.StepVan_MobileLibrary
LOG  : Lua          f:0> VVA: Generated handler for Base.StepVan_SmartKut
LOG  : Lua          f:0> VVA: Generated handler for Base.StepVan_Propane
LOG  : Lua          f:0> VVA: Generated handler for Base.SUV
LOG  : Lua          f:0> VVA: Generated handler for Base.Van
LOG  : Lua          f:0> VVA: Generated handler for Base.Van_KnoxDisti
LOG  : Lua          f:0> VVA: Generated handler for Base.Van_LectroMax
LOG  : Lua          f:0> VVA: Generated handler for Base.Van_MassGenFac
LOG  : Lua          f:0> VVA: Generated handler for Base.Van_Transit
LOG  : Lua          f:0> VVA: Generated handler for Base.VanSpiffo
LOG  : Lua          f:0> VVA: Generated handler for Base.Van_BugWipers
LOG  : Lua          f:0> VVA: Generated handler for Base.Van_Charlemange_Beer
LOG  : Lua          f:0> VVA: Generated handler for Base.Van_Perfick_Potato
LOG  : Lua          f:0> VVA: Generated handler for Base.Van_VoltMojo
LOG  : Lua          f:0> VVA: Generated handler for Base.VanBeckmans
LOG  : Lua          f:0> VVA: Generated handler for Base.VanBrewsterHarbin
LOG  : Lua          f:0> VVA: Generated handler for Base.VanBuilder
LOG  : Lua          f:0> VVA: Generated handler for Base.VanCarpenter
LOG  : Lua          f:0> VVA: Generated handler for Base.VanCoastToCoast
LOG  : Lua          f:0> VVA: Generated handler for Base.VanDeerValley
LOG  : Lua          f:0> VVA: Generated handler for Base.VanFossoil
LOG  : Lua          f:0> VVA: Generated handler for Base.VanGardener
LOG  : Lua          f:0> VVA: Generated handler for Base.VanGardenGods
LOG  : Lua          f:0> VVA: Generated handler for Base.VanGreenes
LOG  : Lua          f:0> VVA: Generated handler for Base.VanJohnMcCoy
LOG  : Lua          f:0> VVA: Generated handler for Base.VanJonesFabrication
LOG  : Lua          f:0> VVA: Generated handler for Base.VanKerrHomes
LOG  : Lua          f:0> VVA: Generated handler for Base.VanKnobCreekGas
LOG  : Lua          f:0> VVA: Generated handler for Base.VanKnoxCom
LOG  : Lua          f:0> VVA: Generated handler for Base.VanKorshunovs
LOG  : Lua          f:0> VVA: Generated handler for Base.VanLouisvilleLandscaping
LOG  : Lua          f:0> VVA: Generated handler for Base.VanMail
LOG  : Lua          f:0> VVA: Generated handler for Base.VanMccoy
LOG  : Lua          f:0> VVA: Generated handler for Base.VanMechanic
LOG  : Lua          f:0> VVA: Generated handler for Base.VanMeltingPointMetal
LOG  : Lua          f:0> VVA: Generated handler for Base.VanMetalheads
LOG  : Lua          f:0> VVA: Generated handler for Base.VanMetalworker
LOG  : Lua          f:0> VVA: Generated handler for Base.VanMicheles
LOG  : Lua          f:0> VVA: Generated handler for Base.VanMobileMechanics
LOG  : Lua          f:0> VVA: Generated handler for Base.VanMooreMechanics
LOG  : Lua          f:0> VVA: Generated handler for Base.VanOldMill
LOG  : Lua          f:0> VVA: Generated handler for Base.VanOvoFarm
LOG  : Lua          f:0> VVA: Generated handler for Base.VanPennSHam
LOG  : Lua          f:0> VVA: Generated handler for Base.VanPlattAuto
LOG  : Lua          f:0> VVA: Generated handler for Base.VanPluggedInElectrics
LOG  : Lua          f:0> VVA: Generated handler for Base.VanRiversideFabrication
LOG  : Lua          f:0> VVA: Generated handler for Base.VanRosewoodworking
LOG  : Lua          f:0> VVA: Generated handler for Base.VanSchwabSheetMetal
LOG  : Lua          f:0> VVA: Generated handler for Base.VanTreyBaines
LOG  : Lua          f:0> VVA: Generated handler for Base.VanUncloggers
LOG  : Lua          f:0> VVA: Generated handler for Base.VanUtility
LOG  : Lua          f:0> VVA: Generated handler for Base.VanWPCarpentry
LOG  : Lua          f:0> VVA: Generated handler for Base.Van_Blacksmith
LOG  : Lua          f:0> VVA: Generated handler for Base.Van_CraftSupplies
LOG  : Lua          f:0> VVA: Generated handler for Base.Van_Glass
LOG  : Lua          f:0> VVA: Generated handler for Base.Van_Leather
LOG  : Lua          f:0> VVA: Generated handler for Base.Van_Locksmith
LOG  : Lua          f:0> VVA: Generated handler for Base.Van_Masonry
LOG  : Lua          f:0> VVA: Generated handler for Base.Van_HeritageTailors
LOG  : Lua          f:0> VVA: Generated handler for Base.VanAmbulance
LOG  : Lua          f:0> VVA: Generated handler for Base.VanRadio_3N
LOG  : Lua          f:0> VVA: Generated handler for Base.VanRadio
LOG  : Lua          f:0> VVA: Generated handler for Base.Vehicles_VanRadio
LOG  : Lua          f:0> VVA: Generated handler for Base.VanSeats
LOG  : Lua          f:0> VVA: Generated handler for Base.VanSeats_Creature
LOG  : Lua          f:0> VVA: Generated handler for Base.VanSeats_LadyDelighter
LOG  : Lua          f:0> VVA: Generated handler for Base.VanSeats_Mural
LOG  : Lua          f:0> VVA: Generated handler for Base.VanSeats_Prison
LOG  : Lua          f:0> VVA: Generated handler for Base.VanSeats_Space
LOG  : Lua          f:0> VVA: Generated handler for Base.VanSeats_Trippy
LOG  : Lua          f:0> VVA: Generated handler for Base.VanSeats_Valkyrie
LOG  : Lua          f:0> VVA: Generated handler for Base.VanSeatsAirportShuttle
LOG  : Lua          f:0> VVA: Generated handler for Base.Trailer_Livestock
LOG  : Lua          f:0> VVA: Generated handler for Base.Trailer_Horsebox
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_VanSeats_PIK_nr
LOG  : Lua          f:0> VVA: Generated handler for Base.VanSeats_LadyDelighter
WARN : Lua          f:0 at Lua(Vanilla).ISAnimalContextMenu    > require("BuildingObjects/ISAnimalPickMateCursor") failed
WARN : Lua          f:0 at Lua(Vanilla).TakeSameType           > require("ISUI/InventoryWindow/ISLootWindowControlHandler") failed
WARN : Lua          f:0 at Lua(Vanilla).FloorTakeSameType      > require("ISUI/InventoryWindow/ISLootWindowControlHandler") failed
WARN : Lua          f:0 at Lua(Vanilla).testUI                 > require("pzapi/ui/ui") failed
LOG  : Lua          f:0> [DynamicVehicleSnow] Dynamic Wheels Stage 2+ loaded
WARN : Lua          f:0 at 9 and later))).NepHB_highbeams_O7.lua> require("Vehicles/Vehicles") failed
LOG  : Lua          f:0> NepHB: initOptions: options initilised
LOG  : Lua          f:0> NepHB: High Beams 3.0: Main Script Loading Complete.
LOG  : General      f:0> [Viewpoint] model pack pz-voxel-studio (PZVoxelStudioViewpoint, media/voxel-studio/package.properties): 612 models, 660 sprites
LOG  : General      f:0> [Viewpoint] model pack pz-voxel-studio-2 (PZVoxelStudioViewpoint, media/voxel-studio/package-2.properties): 567 models, 673 sprites
LOG  : General      f:0> [Viewpoint] model pack pz-voxel-studio-3 (PZVoxelStudioViewpoint, media/voxel-studio/package-3.properties): 673 models, 662 sprites
LOG  : General      f:0> [Viewpoint] model pack pz-voxel-studio-4 (PZVoxelStudioViewpoint, media/voxel-studio/package-4.properties): 715 models, 657 sprites
LOG  : General      f:0> [Viewpoint] model pack pz-voxel-studio-5 (PZVoxelStudioViewpoint, media/voxel-studio/package-5.properties): 603 models, 644 sprites
LOG  : General      f:0> [Viewpoint] model pack pz-voxel-studio-6 (PZVoxelStudioViewpoint, media/voxel-studio/package-6.properties): 618 models, 637 sprites
LOG  : General      f:0> [Viewpoint] model pack pz-voxel-studio-7 (PZVoxelStudioViewpoint, media/voxel-studio/package-7.properties): 606 models, 641 sprites
LOG  : General      f:0> [Viewpoint] model pack pz-voxel-studio-8 (PZVoxelStudioViewpoint, media/voxel-studio/package-8.properties): 600 models, 636 sprites
LOG  : General      f:0> [Viewpoint] model pack pz-voxel-studio-9 (PZVoxelStudioViewpoint, media/voxel-studio/package-9.properties): 864 models, 661 sprites
LOG  : General      f:0> [Viewpoint] model pack pz-voxel-studio-10 (PZVoxelStudioViewpoint, media/voxel-studio/package-10.properties): 559 models, 755 sprites
LOG  : General      f:0> [Viewpoint] model pack pz-voxel-studio-11 (PZVoxelStudioViewpoint, media/voxel-studio/package-11.properties): 567 models, 768 sprites
LOG  : General      f:0> [Viewpoint] model pack pz-voxel-studio-12 (PZVoxelStudioViewpoint, media/voxel-studio/package-12.properties): 584 models, 713 sprites
LOG  : General      f:0> [Viewpoint] model pack pz-voxel-studio-13 (PZVoxelStudioViewpoint, media/voxel-studio/package-13.properties): 560 models, 785 sprites
LOG  : General      f:0> [Viewpoint] model pack pz-voxel-studio-14 (PZVoxelStudioViewpoint, media/voxel-studio/package-14.properties): 623 models, 744 sprites
LOG  : General      f:0> [Viewpoint] model pack pz-voxel-studio-15 (PZVoxelStudioViewpoint, media/voxel-studio/package-15.properties): 402 models, 450 sprites
LOG  : General      f:0> [Viewpoint] model pack pz-voxel-studio-vp-extra (PZVoxelStudioViewpoint, media/voxel-studio/package-vp-extra.properties): 80 models, 80 sprites
LOG  : Lua          f:0> OnLoadSoundbanks
LOG  : General      f:0> [ZB] Running callbacks for onGameInitComplete
LOG  : General      f:0> texturepack: loading Tiles2x
LOG  : General      f:0> Загрузка текстурного пакета Tiles2x
LOG  : General      f:0> texturepack: loading Overlays2x
LOG  : General      f:0> Загрузка текстурного пакета Overlays2x
LOG  : General      f:0> texturepack: loading JumboTrees2x
LOG  : General      f:0> Загрузка текстурного пакета JumboTrees2x
LOG  : General      f:0> texturepack: loading JumboTreesBigs2x
LOG  : General      f:0> Загрузка текстурного пакета JumboTreesBigs2x
LOG  : General      f:0> texturepack: loading Tiles2x.floor
LOG  : General      f:0> Загрузка текстурного пакета Tiles2x.floor
LOG  : General      f:0> texturepack: loading B42ChunkCaching2x
LOG  : General      f:0> Загрузка текстурного пакета B42ChunkCaching2x
LOG  : General      f:0> texturepack: loading B42ChunkCaching2x.floor
LOG  : General      f:0> Загрузка текстурного пакета B42ChunkCaching2x.floor
LOG  : General      f:0> texturepack: loading Clock2x
LOG  : General      f:0> Загрузка текстурного пакета Clock2x
LOG  : General      f:0> Загрузка моделей и анимаций
LOG  : General      f:0> [Viewpoint] video memory: 2 evictions (16 MiB) in 0.5 s, 7464 MiB of 8192 free
LOG  : General      f:0> [Viewpoint] model shader basicEffect waited for: not made ahead (asked for before a save loaded, or named by no model script)
LOG  : General      f:0> 1792330154435 fmod: globalSystem = 0x14B00C78
LOG  : General      f:0> 1792330154435 fmod: FMOD_System_GetRecordDriverInfo: nativeRate = 48000, nativeChannels = 1
LOG  : General      f:0> 1792330154435 fmod: System create record sound: OK
LOG  : General      f:0> 1792330154435 fmod: Create resampler: OK
LOG  : General      f:0> 1792330154436 fmod: Create acoustic echo canceller: OK
LOG  : General      f:0> 1792330155459 fmod: GetRecordNumDrivers id = 4, sound = 0x35f75098 loop=1
LOG  : General      f:0> Запуск игры
LOG  : General      f:0> [ZB] patching zombie.CombatManager.processBallisticsTargets with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG  : General      f:0> [ZB] patching zombie.CombatManager.calculateHitListWeapon with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG  : General      f:0> [ZB] patching zombie.CombatManager.missedShot with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG  : General      f:0> [ZB] patching zombie.CombatManager.calculateHitInfoList with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG  : General      f:0> [ZB] patching zombie.CombatManager.attackCollisionCheck with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: zombie.CombatManager (new load)
LOG  : General      f:0> [ZB] patching zombie.CombatManager.fireWeapon with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: zombie.CombatManager (new load)
LOG  : General      f:0> [ZB] patching zombie.CombatManager.getWeatherPenalty with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: zombie.CombatManager (new load)
LOG  : General      f:0> [ZB] patching zombie.input.AimingReticle.getXA with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG  : General      f:0> [ZB] patching zombie.input.AimingReticle.getYA with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: zombie.input.AimingReticle (new load)
LOG  : General      f:0> STATE: exit zombie.gameStates.TISLogoState
LOG  : General      f:0> STATE: exit zombie.gameStates.TermsOfServiceState
LOG  : General      f:0> binkId: 1
WARN : Lua          f:0 at Lua(Vanilla).namedColorToTable      > env.lua-> namedColorToTable color not found: ProgressYellow
LOG  : Lua          f:0> [ZombieBuddy] ZombieBuddy.getVersion() = 2.3.4
LOG  : General      f:0> binkId: 2
ERROR: General      f:0 at ImportedSkeleton.collectBoneFrames  > Could not find bone index for node name: "Body"
ERROR: General      f:0 at ImportedSkeleton.collectBoneFrames  > Could not find bone index for node name: "Body"
ERROR: General      f:0 at ImportedSkeleton.collectBoneFrames  > Could not find bone index for node name: "Body"
LOG  : General      f:0> LightingFPS set to 15
LOG  : General      f:0> 1792330177666 fmod: GetRecordNumDrivers id = 4, sound = 0x35f75098 loop=1
LOG  : General      f:0> 1792330178678 fmod: globalSystem = 0x14B00C78
LOG  : General      f:0> 1792330178678 fmod: FMOD_System_GetRecordDriverInfo: nativeRate = 48000, nativeChannels = 1
LOG  : General      f:0> 1792330178679 fmod: System create record sound: OK
LOG  : General      f:0> 1792330178679 fmod: Create resampler: OK
LOG  : General      f:0> 1792330178679 fmod: Create acoustic echo canceller: OK
LOG  : General      f:0> 1792330179690 fmod: GetRecordNumDrivers id = 4, sound = 0x134cb3f8 loop=1
LOG  : General      f:0> ERROR: IntegerConfigOption.setValue() "frameRate" 280 is greater than max=244
LOG  : General      f:0> LightingFPS set to 15
LOG  : General      f:0> 1792330218867 fmod: GetRecordNumDrivers id = 4, sound = 0x134cb3f8 loop=1
LOG  : General      f:0> 1792330219879 fmod: globalSystem = 0x14B00C78
LOG  : General      f:0> 1792330219879 fmod: FMOD_System_GetRecordDriverInfo: nativeRate = 48000, nativeChannels = 1
LOG  : General      f:0> 1792330219879 fmod: System create record sound: OK
LOG  : General      f:0> 1792330219879 fmod: Create resampler: OK
LOG  : General      f:0> 1792330219880 fmod: Create acoustic echo canceller: OK
LOG  : General      f:0> 1792330220893 fmod: GetRecordNumDrivers id = 4, sound = 0x134cb0f8 loop=1
LOG  : General      f:0> ERROR: IntegerConfigOption.setValue() "frameRate" 280 is greater than max=244
LOG  : General      f:0> LightingFPS set to 15
LOG  : General      f:0> 1792330265106 fmod: GetRecordNumDrivers id = 4, sound = 0x134cb0f8 loop=1
LOG  : General      f:0> 1792330266120 fmod: globalSystem = 0x14B00C78
LOG  : General      f:0> 1792330266120 fmod: FMOD_System_GetRecordDriverInfo: nativeRate = 48000, nativeChannels = 1
LOG  : General      f:0> 1792330266120 fmod: System create record sound: OK
LOG  : General      f:0> 1792330266122 fmod: Create resampler: OK
LOG  : General      f:0> 1792330266122 fmod: Create acoustic echo canceller: OK
LOG  : General      f:0> 1792330267132 fmod: GetRecordNumDrivers id = 4, sound = 0x134caf78 loop=1
LOG  : General      f:0> ERROR: IntegerConfigOption.setValue() "frameRate" 280 is greater than max=244
LOG  : General      f:0> LightingFPS set to 15
LOG  : General      f:0> 1792330270166 fmod: GetRecordNumDrivers id = 4, sound = 0x134caf78 loop=1
LOG  : General      f:0> 1792330271179 fmod: globalSystem = 0x14B00C78
LOG  : General      f:0> 1792330271179 fmod: FMOD_System_GetRecordDriverInfo: nativeRate = 48000, nativeChannels = 1
LOG  : General      f:0> 1792330271179 fmod: System create record sound: OK
LOG  : General      f:0> 1792330271179 fmod: Create resampler: OK
LOG  : General      f:0> 1792330271179 fmod: Create acoustic echo canceller: OK
LOG  : General      f:0> 1792330272191 fmod: GetRecordNumDrivers id = 4, sound = 0x134cb3f8 loop=1
LOG  : General      f:0> ERROR: IntegerConfigOption.setValue() "frameRate" 280 is greater than max=244
LOG  : General      f:0> [ZB] Exposing class to Lua: ZombieBuddy
LOG  : General      f:0> [ZB] Exposing class to Lua: LootLua as Viewpoint.Loot
LOG  : General      f:0> [ZB] Exposing class to Lua: Api as VTWG
LOG  : General      f:0> [ZB] Exposing class to Lua: Watermark as ZombieBuddy.Watermark
LOG  : General      f:0> [ZB] Exposing class to Lua: KeysLua as Viewpoint.Keys
LOG  : General      f:0> [ZB] Exposing class to Lua: ReliefMapLua as Viewpoint.ReliefMap
LOG  : General      f:0> [ZB] Exposing class to Lua: PadsLua as Viewpoint.Pads
LOG  : General      f:0> [ZB] Exposing class to Lua: MouseLua as Viewpoint.Mouse
LOG  : General      f:0> [ZB] Exposing class to Lua: TLApi as VTLJ
LOG  : General      f:0> [ZB] Exposing class to Lua: ModelPacksLua as Viewpoint.ModelPacks
LOG  : General      f:0> [ZB] Exposing class to Lua: Patch_GameLoadingState as ZombieBuddy.Patches.GameLoadingState
LOG  : General      f:0> [ZB] Exposing class to Lua: ViewLua as Viewpoint.View
LOG  : General      f:0> [ZB] Exposing class to Lua: Api as VTWJ
LOG  : General      f:0> [ZB] Exposing class to Lua: FrameCapsLua as Viewpoint.FrameCaps
LOG  : General      f:0> [ZB] ZomboidFileSystem.loadMods(27 mods) ...
LOG  : General      f:0> [ZB] Auto-fix mod order: 22 -> 0 ZombieBuddy
LOG  : Mod          f:0> refusing to list examplemod
LOG  : General      f:0> [ZB] java mod list to load:
LOG  : General      f:0> [ZB]     me.zed_0xff.zombie_buddy C:\Users\onl3exe\Zomboid\mods\ZombieBuddy\42\..\libs\ZombieBuddy.jar
LOG  : General      f:0> [ZB]     viewpoint                C:\Users\onl3exe\Zomboid\mods\Viewpoint\42\media\java\client\Viewpoint.jar
LOG  : General      f:0> [ZB]     vtwg                     C:\Users\onl3exe\Zomboid\mods\ViewpointTrueWeathersGameplay\42\media\java\TrueWeathersGameplay.jar
LOG  : General      f:0> [ZB]     vptw                     C:\Users\onl3exe\Zomboid\mods\ViewpointTrueWeathers\42\media\java\client\ViewpointTrueWeathers.jar
LOG  : General      f:0> [ZB]     vpinteriors              C:\Users\onl3exe\Zomboid\mods\ViewpointSurface\42\media\java\client\ViewpointInteriorSurfaces.jar
LOG  : General      f:0> [ZB] Java mod approvals read from C:\Users\onl3exe\.zombie_buddy\mod_approvals.json: 4 mod(s)
LOG  : General      f:0> [ZB] ZBS verification valid for C:\Users\onl3exe\Zomboid\mods\ZombieBuddy\42\..\libs\ZombieBuddy.jar: uploaderID=N/A, shortMessage=, detailedMessage=
LOG  : General      f:0> [ZB] ZBS verification valid for C:\Users\onl3exe\Zomboid\mods\ViewpointSurface\42\media\java\client\ViewpointInteriorSurfaces.jar: uploaderID=N/A, shortMessage=, detailedMessage=
LOG  : General      f:0> [ZB] Excluded: C:\Users\onl3exe\Zomboid\mods\ZombieBuddy\42\mod.info (loaded as Java agent, skipping normal mod loading) (version 2.3.4)
LOG  : General      f:0> [ZB] java mod list after processing:
LOG  : General      f:0> [ZB]     viewpoint                C:\Users\onl3exe\Zomboid\mods\Viewpoint\42\media\java\client\Viewpoint.jar
LOG  : General      f:0> [ZB]     vtwg                     C:\Users\onl3exe\Zomboid\mods\ViewpointTrueWeathersGameplay\42\media\java\TrueWeathersGameplay.jar
LOG  : General      f:0> [ZB]     vptw                     C:\Users\onl3exe\Zomboid\mods\ViewpointTrueWeathers\42\media\java\client\ViewpointTrueWeathers.jar
LOG  : General      f:0> [ZB]     vpinteriors              C:\Users\onl3exe\Zomboid\mods\ViewpointSurface\42\media\java\client\ViewpointInteriorSurfaces.jar
LOG  : Mod          f:0> loading ZombieBuddy
LOG  : Mod          f:0> mod "ZombieBuddy" overrides media/lua/shared/translate/en/ui.json
LOG  : Mod          f:0> loading AutoReload
LOG  : Mod          f:0> mod "AutoReload" overrides media/lua/shared/translate/en/contextmenu.json
LOG  : Mod          f:0> mod "AutoReload" overrides media/lua/client/autoreload.lua
LOG  : Mod          f:0> mod "AutoReload" overrides media/lua/client/autoreloadmagazine.lua
LOG  : Mod          f:0> loading BetterCarPhysics
LOG  : Mod          f:0> mod "BetterCarPhysics" overrides media/lua/shared/translate/de/ig_ui.json
LOG  : Mod          f:0> mod "BetterCarPhysics" overrides media/lua/shared/translate/de/ui.json
LOG  : Mod          f:0> mod "BetterCarPhysics" overrides media/lua/shared/translate/en/ig_ui.json
LOG  : Mod          f:0> mod "BetterCarPhysics" overrides media/lua/shared/translate/en/ui.json
LOG  : Mod          f:0> mod "BetterCarPhysics" overrides media/lua/shared/translate/pl/ui.json
LOG  : Mod          f:0> mod "BetterCarPhysics" overrides media/lua/shared/translate/ptbr/ui.json
LOG  : Mod          f:0> mod "BetterCarPhysics" overrides media/lua/shared/translate/ru/ui.json
LOG  : Mod          f:0> mod "BetterCarPhysics" overrides media/lua/shared/translate/th/ui.json
LOG  : Mod          f:0> mod "BetterCarPhysics" overrides media/lua/shared/translate/tr/ui.json
LOG  : Mod          f:0> loading DynamicVehicleSnow
LOG  : Mod          f:0> mod "DynamicVehicleSnow" overrides media/lua/shared/translate/en/contextmenu.json
LOG  : Mod          f:0> mod "DynamicVehicleSnow" overrides media/lua/shared/translate/en/sandbox.json
LOG  : Mod          f:0> mod "DynamicVehicleSnow" overrides media/lua/shared/translate/es/contextmenu.json
LOG  : Mod          f:0> mod "DynamicVehicleSnow" overrides media/lua/shared/translate/es/sandbox.json
LOG  : Mod          f:0> mod "DynamicVehicleSnow" overrides media/lua/shared/translate/ru/contextmenu.json
LOG  : Mod          f:0> mod "DynamicVehicleSnow" overrides media/lua/shared/translate/ru/sandbox.json
LOG  : Mod          f:0> loading FittedSheets
LOG  : Mod          f:0> mod "FittedSheets" overrides media/tiledepthtextureassignments.txt
LOG  : Mod          f:0> mod "FittedSheets" overrides media/tilegeometry.txt
LOG  : Mod          f:0> loading LGExtendedPlumbing
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/actiongroups/placeholder.txt
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/animsets/placeholder.txt
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/ar/contextmenu.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/ar/ig_ui.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/ar/sandbox.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/ca/contextmenu.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/ca/ig_ui.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/ca/sandbox.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/ch/contextmenu.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/ch/ig_ui.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/ch/sandbox.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/cn/contextmenu.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/cn/ig_ui.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/cn/sandbox.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/cs/contextmenu.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/cs/ig_ui.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/cs/sandbox.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/da/contextmenu.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/da/ig_ui.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/da/sandbox.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/de/contextmenu.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/de/ig_ui.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/de/sandbox.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/en/contextmenu.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/en/ig_ui.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/en/sandbox.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/es/contextmenu.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/es/ig_ui.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/es/sandbox.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/es_cl/contextmenu.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/es_cl/ig_ui.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/es_cl/sandbox.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/es_mx/contextmenu.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/es_mx/ig_ui.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/es_mx/sandbox.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/fi/contextmenu.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/fi/ig_ui.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/fi/sandbox.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/fr/contextmenu.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/fr/ig_ui.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/fr/sandbox.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/hu/contextmenu.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/hu/ig_ui.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/hu/sandbox.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/id/contextmenu.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/id/ig_ui.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/id/sandbox.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/it/contextmenu.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/it/ig_ui.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/it/sandbox.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/jp/contextmenu.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/jp/ig_ui.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/jp/sandbox.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/ko/contextmenu.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/ko/ig_ui.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/ko/sandbox.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/nl/contextmenu.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/nl/ig_ui.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/nl/sandbox.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/no/contextmenu.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/no/ig_ui.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/no/sandbox.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/pl/contextmenu.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/pl/ig_ui.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/pl/sandbox.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/pt/contextmenu.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/pt/ig_ui.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/pt/sandbox.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/ptbr/contextmenu.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/ptbr/ig_ui.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/ptbr/sandbox.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/ro/contextmenu.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/ro/ig_ui.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/ro/sandbox.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/ru/contextmenu.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/ru/ig_ui.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/ru/sandbox.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/th/contextmenu.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/th/ig_ui.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/th/sandbox.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/tr/contextmenu.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/tr/ig_ui.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/tr/sandbox.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/ua/contextmenu.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/ua/ig_ui.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/lua/shared/translate/ua/sandbox.json
LOG  : Mod          f:0> mod "LGExtendedPlumbing" overrides media/sandbox-options.txt
LOG  : Mod          f:0> loading WayMoreCars
LOG  : Mod          f:0> mod "WayMoreCars" overrides icon.png
LOG  : Mod          f:0> mod "WayMoreCars" overrides media/lua/shared/translate/en/contextmenu.json
LOG  : Mod          f:0> mod "WayMoreCars" overrides media/lua/shared/translate/en/ig_ui.json
LOG  : Mod          f:0> mod "WayMoreCars" overrides media/lua/shared/translate/en/recipegroups.json
LOG  : Mod          f:0> mod "WayMoreCars" overrides media/lua/shared/translate/en/recipes.json
LOG  : Mod          f:0> mod "WayMoreCars" overrides media/lua/shared/translate/en/sandbox.json
LOG  : Mod          f:0> mod "WayMoreCars" overrides media/sandbox-options.txt
LOG  : Mod          f:0> loading NepHighBeams
LOG  : Mod          f:0> mod "NepHighBeams" overrides media/lua/shared/translate/en/contextmenu.json
LOG  : Mod          f:0> mod "NepHighBeams" overrides media/lua/shared/translate/en/ui.json
LOG  : Mod          f:0> loading VanillaVehiclesAnimated
LOG  : Mod          f:0> loading UsefulBarrelsMP
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides changelog.txt
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides icon.png
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/ar/contextmenu.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/ar/fluids.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/ar/sandbox.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/ar/tooltip.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/ca/contextmenu.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/ca/fluids.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/ca/sandbox.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/ca/tooltip.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/cn/contextmenu.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/cn/fluids.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/cn/sandbox.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/cn/tooltip.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/cs/contextmenu.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/cs/fluids.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/cs/sandbox.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/cs/tooltip.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/da/contextmenu.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/da/fluids.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/da/sandbox.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/da/tooltip.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/de/contextmenu.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/de/fluids.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/de/sandbox.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/de/tooltip.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/en/contextmenu.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/en/contextmenu_en.txt
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/en/fluids.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/en/sandbox.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/en/tooltip.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/es/contextmenu.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/es/fluids.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/es/sandbox.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/es/tooltip.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/fi/contextmenu.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/fi/fluids.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/fi/sandbox.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/fi/tooltip.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/fr/contextmenu.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/fr/fluids.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/fr/sandbox.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/fr/tooltip.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/hu/contextmenu.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/hu/fluids.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/hu/sandbox.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/hu/tooltip.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/id/contextmenu.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/id/fluids.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/id/sandbox.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/id/tooltip.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/it/contextmenu.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/it/fluids.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/it/sandbox.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/it/tooltip.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/jp/contextmenu.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/jp/fluids.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/jp/sandbox.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/jp/tooltip.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/ko/contextmenu.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/ko/fluids.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/ko/sandbox.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/ko/tooltip.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/nl/contextmenu.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/nl/fluids.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/nl/sandbox.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/nl/tooltip.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/no/contextmenu.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/no/fluids.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/no/sandbox.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/no/tooltip.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/pl/contextmenu.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/pl/fluids.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/pl/sandbox.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/pl/tooltip.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/pt/contextmenu.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/pt/fluids.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/pt/sandbox.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/pt/tooltip.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/ptbr/contextmenu.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/ptbr/fluids.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/ptbr/sandbox.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/ptbr/tooltip.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/ro/contextmenu.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/ro/fluids.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/ro/sandbox.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/ro/tooltip.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/th/contextmenu.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/th/fluids.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/th/sandbox.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/th/tooltip.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/tr/contextmenu.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/tr/fluids.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/tr/sandbox.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/tr/tooltip.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/ua/contextmenu.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/ua/fluids.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/ua/sandbox.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/lua/shared/translate/ua/tooltip.json
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/registries.lua
LOG  : Mod          f:0> mod "UsefulBarrelsMP" overrides media/sandbox-options.txt
LOG  : Mod          f:0> loading VVA_PikamyDelight
LOG  : Mod          f:0> loading VVA_cullseats
LOG  : Mod          f:0> loading VVA_snapDoors
LOG  : Mod          f:0> mod "VVA_snapDoors" overrides media/scripts/vehicles/vvautility/vva_utility_scripts hood.txt
LOG  : Mod          f:0> mod "VVA_snapDoors" overrides media/scripts/vehicles/vvautility/vva_utility_scripts reardoor.txt
LOG  : Mod          f:0> mod "VVA_snapDoors" overrides media/scripts/vehicles/vvautility/vva_utility_scripts trunk.txt
LOG  : Mod          f:0> mod "VVA_snapDoors" overrides media/scripts/vehicles/vvautility/vva_utility_scripts_doors.txt
LOG  : Mod          f:0> loading VVA_transparentWindows
LOG  : Mod          f:0> mod "VVA_transparentWindows" overrides media/shaders/vehicle_multiuv_vva.frag
LOG  : Mod          f:0> loading damnlib
LOG  : Mod          f:0> mod "damnlib" overrides media/lua/shared/translate/en/fluids.json
LOG  : Mod          f:0> mod "damnlib" overrides media/lua/shared/translate/en/ig_ui.json
LOG  : Mod          f:0> mod "damnlib" overrides media/lua/shared/translate/en/recipes.json
LOG  : Mod          f:0> mod "damnlib" overrides media/lua/shared/translate/en/sandbox.json
LOG  : Mod          f:0> mod "damnlib" overrides media/lua/shared/translate/en/tooltip.json
LOG  : Mod          f:0> mod "damnlib" overrides media/lua/shared/translate/it/fluids.json
LOG  : Mod          f:0> mod "damnlib" overrides media/lua/shared/translate/it/ig_ui.json
LOG  : Mod          f:0> mod "damnlib" overrides media/lua/shared/translate/it/recipes.json
LOG  : Mod          f:0> mod "damnlib" overrides media/lua/shared/translate/it/sandbox.json
LOG  : Mod          f:0> mod "damnlib" overrides media/lua/shared/translate/it/tooltip.json
LOG  : Mod          f:0> mod "damnlib" overrides icon.png
LOG  : Mod          f:0> mod "damnlib" overrides media/animsets/player-vehicle/enter/damn_enter.xml
LOG  : Mod          f:0> mod "damnlib" overrides media/fileguidtable.xml
LOG  : Mod          f:0> mod "damnlib" overrides media/registries.lua
LOG  : Mod          f:0> mod "damnlib" overrides preview.png
LOG  : Mod          f:0> loading 91fordRanger
LOG  : Mod          f:0> mod "91fordRanger" overrides icon.png
LOG  : Mod          f:0> mod "91fordRanger" overrides preview.png
LOG  : Mod          f:0> loading 96lancerEVO
LOG  : Mod          f:0> mod "96lancerEVO" overrides icon.png
LOG  : Mod          f:0> mod "96lancerEVO" overrides media/lua/shared/translate/en/ig_ui_en.txt
LOG  : Mod          f:0> mod "96lancerEVO" overrides media/lua/shared/translate/en/recipes_en.txt
LOG  : Mod          f:0> mod "96lancerEVO" overrides preview.png
LOG  : Mod          f:0> loading 89defender
LOG  : Mod          f:0> mod "89defender" overrides media/models_x/vehicles/vehicles_89defender_wheels.fbx
LOG  : Mod          f:0> mod "89defender" overrides media/textures/item_def89_tire0.png
LOG  : Mod          f:0> mod "89defender" overrides media/textures/item_def89_tire1.png
LOG  : Mod          f:0> mod "89defender" overrides media/textures/item_def89_tire2.png
LOG  : Mod          f:0> mod "89defender" overrides media/textures/vehicles/objects_89defender_wheel0.png
LOG  : Mod          f:0> mod "89defender" overrides media/textures/vehicles/objects_89defender_wheel1.png
LOG  : Mod          f:0> mod "89defender" overrides media/textures/vehicles/objects_89defender_wheel2.png
LOG  : Mod          f:0> mod "89defender" overrides media/textures/vehicles/vehicles_89defender_wheel0.png
LOG  : Mod          f:0> mod "89defender" overrides media/textures/vehicles/vehicles_89defender_wheel1.png
LOG  : Mod          f:0> mod "89defender" overrides media/textures/vehicles/vehicles_89defender_wheel2.png
LOG  : Mod          f:0> mod "89defender" overrides icon.png
LOG  : Mod          f:0> mod "89defender" overrides media/lua/shared/translate/en/ig_ui_en.txt
LOG  : Mod          f:0> mod "89defender" overrides media/lua/shared/translate/en/recipes_en.txt
LOG  : Mod          f:0> mod "89defender" overrides preview.png
LOG  : Mod          f:0> loading 88toyotaHilux
LOG  : Mod          f:0> mod "88toyotaHilux" overrides icon.png
LOG  : Mod          f:0> mod "88toyotaHilux" overrides media/lua/shared/translate/en/ig_ui_en.txt
LOG  : Mod          f:0> mod "88toyotaHilux" overrides media/lua/shared/translate/en/recipes_en.txt
LOG  : Mod          f:0> mod "88toyotaHilux" overrides preview.png
LOG  : Mod          f:0> loading 86chevyCUCV
LOG  : Mod          f:0> mod "86chevyCUCV" overrides media/lua/shared/translate/en/ig_ui.json
LOG  : Mod          f:0> mod "86chevyCUCV" overrides media/lua/shared/translate/en/recipes.json
LOG  : Mod          f:0> mod "86chevyCUCV" overrides media/models_x/vehicles/vehicles_86chevycucv_wheels.fbx
LOG  : Mod          f:0> mod "86chevyCUCV" overrides icon.png
LOG  : Mod          f:0> mod "86chevyCUCV" overrides preview.png
LOG  : Mod          f:0> loading 84jeepXJ
LOG  : Mod          f:0> mod "84jeepXJ" overrides media/lua/shared/translate/en/ig_ui.json
LOG  : Mod          f:0> mod "84jeepXJ" overrides media/lua/shared/translate/en/recipes.json
LOG  : Mod          f:0> mod "84jeepXJ" overrides icon.png
LOG  : Mod          f:0> mod "84jeepXJ" overrides media/lua/shared/translate/en/ig_ui_en.txt
LOG  : Mod          f:0> mod "84jeepXJ" overrides media/lua/shared/translate/en/recipes_en.txt
LOG  : Mod          f:0> mod "84jeepXJ" overrides preview.png
LOG  : Mod          f:0> loading KI5trailers
LOG  : Mod          f:0> mod "KI5trailers" overrides icon.png
LOG  : Mod          f:0> mod "KI5trailers" overrides media/lua/shared/translate/en/ig_ui_en.txt
LOG  : Mod          f:0> mod "KI5trailers" overrides media/lua/shared/translate/en/recipes_en.txt
LOG  : Mod          f:0> mod "KI5trailers" overrides preview.png
LOG  : Mod          f:0> loading Viewpoint
LOG  : Mod          f:0> loading PZVoxelStudioViewpoint
LOG  : Mod          f:0> loading ViewpointTrueWeathersGameplay
LOG  : Mod          f:0> mod "ViewpointTrueWeathersGameplay" overrides icon.png
LOG  : Mod          f:0> mod "ViewpointTrueWeathersGameplay" overrides media/lua/shared/translate/en/sandbox.json
LOG  : Mod          f:0> mod "ViewpointTrueWeathersGameplay" overrides media/sandbox-options.txt
LOG  : Mod          f:0> loading ViewpointTrueWeathers
LOG  : Mod          f:0> mod "ViewpointTrueWeathers" overrides icon.png
LOG  : Mod          f:0> mod "ViewpointTrueWeathers" overrides icon.png
LOG  : Mod          f:0> loading ViewpointSurface
LOG  : Mod          f:0> mod "ViewpointSurface" overrides icon.png
LOG  : General      f:0> [ZB] ZomboidFileSystem.loadMods(27 mods) took 3677 ms
ERROR: General      f:0 at FluidContainerScript.load           > Sanitizing container name 'Large Bucket', name may not contain whitespaces.
ERROR: General      f:0 at FluidContainerScript.load           > Sanitizing container name 'Fuel Pump', name may not contain whitespaces.
WARN : General      f:0 at XuiSkin$EntityUiStyle.Load          > Could not find icon: Build_AnvilStone, script = Каменная наковальня
WARN : General      f:0 at XuiSkin$EntityUiStyle.LoadComponentInfo> Could not find icon: Build_AnvilStone
WARN : General      f:0 at XuiSkin$EntityUiStyle.Load          > Could not find icon: Build_AnvilStone, script = Каменная наковальня
WARN : General      f:0 at XuiSkin$EntityUiStyle.LoadComponentInfo> Could not find icon: Build_AnvilStone
WARN : General      f:0 at XuiSkin$EntityUiStyle.Load          > Could not find icon: Build_AnvilStone, script = Каменная наковальня
WARN : General      f:0 at XuiSkin$EntityUiStyle.LoadComponentInfo> Could not find icon: Build_AnvilStone
WARN : General      f:0 at XuiSkin$EntityUiStyle.Load          > Could not find icon: Build_AnvilStone, script = Каменная наковальня
WARN : General      f:0 at XuiSkin$EntityUiStyle.LoadComponentInfo> Could not find icon: Build_AnvilStone
WARN : General      f:0 at TaggedObjectManager.createTagBits   > manager-> new tag discovered that was not preprocessed, tag: keyduplicator
WARN : General      f:0 at TaggedObjectManager.createTagBits   > manager-> new tag discovered that was not preprocessed, tag: choppingblock
WARN : Lua          f:0 at Lua(Vanilla).corpseStorageCheck     > require("ISUI/ISInventoryPaneContextMenu") failed
WARN : Lua          f:0 at Lua(Vanilla).corpseStorageCheck     > require("ISUI/ISVehicleMenu") failed
WARN : Lua          f:0 at Lua(Vanilla).corpseStorageCheck     > require("ISUI/ISContextMenu") failed
WARN : Lua          f:0 at Lua(Vanilla).ISCampingMenu          > require("Camping/CCampfireSystem") failed
WARN : Lua          f:0 at Lua(Vanilla).ISInventoryTransferUtil> require("TimedActions/ISInventoryTransferAction") failed
WARN : Lua          f:0 at Lua(Vanilla).ISInventoryTransferUtil> require("ISUI/PlayerData/ISPlayerData") failed
LOG  : Lua          f:0> VVA core: No prefix
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_CarLuxury
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_CarLuxury_nr
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_Modern01
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_Modern01_nr
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_Modern01_police
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_Modern02
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_Modern02_nr
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_CarNormal
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_CarNormal_nr
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_CarNormal_taxi
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_CarNormal_lightbarF
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_CarNormal_police
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_StationWagon
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_StationWagon_nr
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_Offroad
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_Offroad_nr
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_Racer
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_CarSmall
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_CarSmall_nr
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_CarSmall02
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_CarSmall02_nr
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_CarSport
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_CarSport_nr
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_Pickup
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_Pickup_nr
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_Pickup_lightbarF
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_Pickup_police
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_PickupVan
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_PickupVan_nr
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_PickupVan_lightbarF
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_PickupVan_police
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_SUV
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_SUV_nr
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_StepVan
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_StepVanCommercial
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_Van
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_VanCommecial
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_VanRadio
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_VanAmbulance
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_VanSeats
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_VanSeats_nr
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_CattleTrailer
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_HorseTrailer
LOG  : Lua          f:0> VVA: Generated handler for Base.CarNormal
LOG  : Lua          f:0> VVA: Generated handler for Base.CarTaxi
LOG  : Lua          f:0> VVA: Generated handler for Base.CarTaxi2
LOG  : Lua          f:0> VVA: Generated handler for Base.CarLightsBulletinSheriff
LOG  : Lua          f:0> VVA: Generated handler for Base.CarLightsKST
LOG  : Lua          f:0> VVA: Generated handler for Base.CarLightsLouisvilleCounty
LOG  : Lua          f:0> VVA: Generated handler for Base.CarLightsMuldraughPolice
LOG  : Lua          f:0> VVA: Generated handler for Base.CarLightsRanger
LOG  : Lua          f:0> VVA: Generated handler for Base.CarStationWagon
LOG  : Lua          f:0> VVA: Generated handler for Base.CarStationWagon2
LOG  : Lua          f:0> VVA: Generated handler for Base.CarLuxury
LOG  : Lua          f:0> VVA: Generated handler for Base.ModernCar
LOG  : Lua          f:0> VVA: Generated handler for Base.ModernCarLightsCityLouisvillePD
LOG  : Lua          f:0> VVA: Generated handler for Base.ModernCarLightsMeadeSheriff
LOG  : Lua          f:0> VVA: Generated handler for Base.ModernCarLightsWestPoint
LOG  : Lua          f:0> VVA: Generated handler for Base.ModernCar02
LOG  : Lua          f:0> VVA: Generated handler for Base.OffRoad
LOG  : Lua          f:0> VVA: Generated handler for Base.RaceCar12
LOG  : Lua          f:0> VVA: Generated handler for Base.RaceCar34
LOG  : Lua          f:0> VVA: Generated handler for Base.RaceCar58
LOG  : Lua          f:0> VVA: Generated handler for Base.PickUpTruck
LOG  : Lua          f:0> VVA: Generated handler for Base.PickUpTruckMccoy
LOG  : Lua          f:0> VVA: Generated handler for Base.PickUpTruck_Camo
LOG  : Lua          f:0> VVA: Generated handler for Base.PickUpTruckJPLandscaping
LOG  : Lua          f:0> VVA: Generated handler for Base.PickUpTruckLightsFire
LOG  : Lua          f:0> VVA: Generated handler for Base.PickUpTruckLightsAirport
LOG  : Lua          f:0> VVA: Generated handler for Base.PickUpTruckLightsAirportSecurity
LOG  : Lua          f:0> VVA: Generated handler for Base.PickUpTruckLightsFossoil
LOG  : Lua          f:0> VVA: Generated handler for Base.PickUpTruckLightsRanger
LOG  : Lua          f:0> VVA: Generated handler for Base.PickUpVan
LOG  : Lua          f:0> VVA: Generated handler for Base.PickUpVanMccoy
LOG  : Lua          f:0> VVA: Generated handler for Base.PickUpVan_Camo
LOG  : Lua          f:0> VVA: Generated handler for Base.PickUpVanBrickingIt
LOG  : Lua          f:0> VVA: Generated handler for Base.PickUpVanBuilder
LOG  : Lua          f:0> VVA: Generated handler for Base.PickUpVanCallowayLandscaping
LOG  : Lua          f:0> VVA: Generated handler for Base.PickUpVanHeltonMetalWorking
LOG  : Lua          f:0> VVA: Generated handler for Base.PickUpVanKimbleKonstruction
LOG  : Lua          f:0> VVA: Generated handler for Base.PickUpVanMarchRidgeConstruction
LOG  : Lua          f:0> VVA: Generated handler for Base.PickUpVanMetalworker
LOG  : Lua          f:0> VVA: Generated handler for Base.PickUpVanWeldingbyCamille
LOG  : Lua          f:0> VVA: Generated handler for Base.PickUpVanYingsWood
LOG  : Lua          f:0> VVA: Generated handler for Base.PickUpVanLightsFire
LOG  : Lua          f:0> VVA: Generated handler for Base.PickUpVanLightsRanger
LOG  : Lua          f:0> VVA: Generated handler for Base.PickUpVanLightsFossoil
LOG  : Lua          f:0> VVA: Generated handler for Base.PickUpVanLightsKentuckyLumber
LOG  : Lua          f:0> VVA: Generated handler for Base.PickUpVanLightsCarpenter
LOG  : Lua          f:0> VVA: Generated handler for Base.PickUpVanLightsPolice
LOG  : Lua          f:0> VVA: Generated handler for Base.PickUpVanLightsStatePolice
LOG  : Lua          f:0> VVA: Generated handler for Base.PickUpVanLightsLouisvilleCounty
LOG  : Lua          f:0> VVA: Generated handler for Base.SmallCar
LOG  : Lua          f:0> VVA: Generated handler for Base.SmallCar02
LOG  : Lua          f:0> VVA: Generated handler for Base.SportsCar
LOG  : Lua          f:0> VVA: Generated handler for Base.StepVan
LOG  : Lua          f:0> VVA: Generated handler for Base.StepVan_Heralds
LOG  : Lua          f:0> VVA: Generated handler for Base.StepVan_LouisvilleSWAT
LOG  : Lua          f:0> VVA: Generated handler for Base.StepVan_Scarlet
LOG  : Lua          f:0> VVA: Generated handler for Base.StepVanMail
LOG  : Lua          f:0> VVA: Generated handler for Base.StepVan_Cereal
LOG  : Lua          f:0> VVA: Generated handler for Base.StepVan_Citr8
LOG  : Lua          f:0> VVA: Generated handler for Base.StepVan_CompleteRepairShop
LOG  : Lua          f:0> VVA: Generated handler for Base.StepVan_Genuine_Beer
LOG  : Lua          f:0> VVA: Generated handler for Base.StepVan_HuangsLaundry
LOG  : Lua          f:0> VVA: Generated handler for Base.StepVan_Jorgensen
LOG  : Lua          f:0> VVA: Generated handler for Base.StepVan_LouisvilleMotorShop
LOG  : Lua          f:0> VVA: Generated handler for Base.StepVan_MarineBites
LOG  : Lua          f:0> VVA: Generated handler for Base.StepVan_Mechanic
LOG  : Lua          f:0> VVA: Generated handler for Base.StepVan_Plonkies
LOG  : Lua          f:0> VVA: Generated handler for Base.StepVan_RandisPlants
LOG  : Lua          f:0> VVA: Generated handler for Base.StepVan_SouthEasternHosp
LOG  : Lua          f:0> VVA: Generated handler for Base.StepVan_SouthEasternPaint
LOG  : Lua          f:0> VVA: Generated handler for Base.StepVan_USL
LOG  : Lua          f:0> VVA: Generated handler for Base.StepVan_Zippee
LOG  : Lua          f:0> VVA: Generated handler for Base.StepVanAirportCatering
LOG  : Lua          f:0> VVA: Generated handler for Base.StepVan_Blacksmith
LOG  : Lua          f:0> VVA: Generated handler for Base.StepVan_Butchers
LOG  : Lua          f:0> VVA: Generated handler for Base.StepVan_Florist
LOG  : Lua          f:0> VVA: Generated handler for Base.StepVan_Glass
LOG  : Lua          f:0> VVA: Generated handler for Base.StepVan_Masonry
LOG  : Lua          f:0> VVA: Generated handler for Base.StepVan_MobileLibrary
LOG  : Lua          f:0> VVA: Generated handler for Base.StepVan_SmartKut
LOG  : Lua          f:0> VVA: Generated handler for Base.StepVan_Propane
LOG  : Lua          f:0> VVA: Generated handler for Base.SUV
LOG  : Lua          f:0> VVA: Generated handler for Base.Van
LOG  : Lua          f:0> VVA: Generated handler for Base.Van_KnoxDisti
LOG  : Lua          f:0> VVA: Generated handler for Base.Van_LectroMax
LOG  : Lua          f:0> VVA: Generated handler for Base.Van_MassGenFac
LOG  : Lua          f:0> VVA: Generated handler for Base.Van_Transit
LOG  : Lua          f:0> VVA: Generated handler for Base.VanSpiffo
LOG  : Lua          f:0> VVA: Generated handler for Base.Van_BugWipers
LOG  : Lua          f:0> VVA: Generated handler for Base.Van_Charlemange_Beer
LOG  : Lua          f:0> VVA: Generated handler for Base.Van_Perfick_Potato
LOG  : Lua          f:0> VVA: Generated handler for Base.Van_VoltMojo
LOG  : Lua          f:0> VVA: Generated handler for Base.VanBeckmans
LOG  : Lua          f:0> VVA: Generated handler for Base.VanBrewsterHarbin
LOG  : Lua          f:0> VVA: Generated handler for Base.VanBuilder
LOG  : Lua          f:0> VVA: Generated handler for Base.VanCarpenter
LOG  : Lua          f:0> VVA: Generated handler for Base.VanCoastToCoast
LOG  : Lua          f:0> VVA: Generated handler for Base.VanDeerValley
LOG  : Lua          f:0> VVA: Generated handler for Base.VanFossoil
LOG  : Lua          f:0> VVA: Generated handler for Base.VanGardener
LOG  : Lua          f:0> VVA: Generated handler for Base.VanGardenGods
LOG  : Lua          f:0> VVA: Generated handler for Base.VanGreenes
LOG  : Lua          f:0> VVA: Generated handler for Base.VanJohnMcCoy
LOG  : Lua          f:0> VVA: Generated handler for Base.VanJonesFabrication
LOG  : Lua          f:0> VVA: Generated handler for Base.VanKerrHomes
LOG  : Lua          f:0> VVA: Generated handler for Base.VanKnobCreekGas
LOG  : Lua          f:0> VVA: Generated handler for Base.VanKnoxCom
LOG  : Lua          f:0> VVA: Generated handler for Base.VanKorshunovs
LOG  : Lua          f:0> VVA: Generated handler for Base.VanLouisvilleLandscaping
LOG  : Lua          f:0> VVA: Generated handler for Base.VanMail
LOG  : Lua          f:0> VVA: Generated handler for Base.VanMccoy
LOG  : Lua          f:0> VVA: Generated handler for Base.VanMechanic
LOG  : Lua          f:0> VVA: Generated handler for Base.VanMeltingPointMetal
LOG  : Lua          f:0> VVA: Generated handler for Base.VanMetalheads
LOG  : Lua          f:0> VVA: Generated handler for Base.VanMetalworker
LOG  : Lua          f:0> VVA: Generated handler for Base.VanMicheles
LOG  : Lua          f:0> VVA: Generated handler for Base.VanMobileMechanics
LOG  : Lua          f:0> VVA: Generated handler for Base.VanMooreMechanics
LOG  : Lua          f:0> VVA: Generated handler for Base.VanOldMill
LOG  : Lua          f:0> VVA: Generated handler for Base.VanOvoFarm
LOG  : Lua          f:0> VVA: Generated handler for Base.VanPennSHam
LOG  : Lua          f:0> VVA: Generated handler for Base.VanPlattAuto
LOG  : Lua          f:0> VVA: Generated handler for Base.VanPluggedInElectrics
LOG  : Lua          f:0> VVA: Generated handler for Base.VanRiversideFabrication
LOG  : Lua          f:0> VVA: Generated handler for Base.VanRosewoodworking
LOG  : Lua          f:0> VVA: Generated handler for Base.VanSchwabSheetMetal
LOG  : Lua          f:0> VVA: Generated handler for Base.VanTreyBaines
LOG  : Lua          f:0> VVA: Generated handler for Base.VanUncloggers
LOG  : Lua          f:0> VVA: Generated handler for Base.VanUtility
LOG  : Lua          f:0> VVA: Generated handler for Base.VanWPCarpentry
LOG  : Lua          f:0> VVA: Generated handler for Base.Van_Blacksmith
LOG  : Lua          f:0> VVA: Generated handler for Base.Van_CraftSupplies
LOG  : Lua          f:0> VVA: Generated handler for Base.Van_Glass
LOG  : Lua          f:0> VVA: Generated handler for Base.Van_Leather
LOG  : Lua          f:0> VVA: Generated handler for Base.Van_Locksmith
LOG  : Lua          f:0> VVA: Generated handler for Base.Van_Masonry
LOG  : Lua          f:0> VVA: Generated handler for Base.Van_HeritageTailors
LOG  : Lua          f:0> VVA: Generated handler for Base.VanAmbulance
LOG  : Lua          f:0> VVA: Generated handler for Base.VanRadio_3N
LOG  : Lua          f:0> VVA: Generated handler for Base.VanRadio
LOG  : Lua          f:0> VVA: Generated handler for Base.Vehicles_VanRadio
LOG  : Lua          f:0> VVA: Generated handler for Base.VanSeats
LOG  : Lua          f:0> VVA: Generated handler for Base.VanSeats_Creature
LOG  : Lua          f:0> VVA: Generated handler for Base.VanSeats_LadyDelighter
LOG  : Lua          f:0> VVA: Generated handler for Base.VanSeats_Mural
LOG  : Lua          f:0> VVA: Generated handler for Base.VanSeats_Prison
LOG  : Lua          f:0> VVA: Generated handler for Base.VanSeats_Space
LOG  : Lua          f:0> VVA: Generated handler for Base.VanSeats_Trippy
LOG  : Lua          f:0> VVA: Generated handler for Base.VanSeats_Valkyrie
LOG  : Lua          f:0> VVA: Generated handler for Base.VanSeatsAirportShuttle
LOG  : Lua          f:0> VVA: Generated handler for Base.Trailer_Livestock
LOG  : Lua          f:0> VVA: Generated handler for Base.Trailer_Horsebox
LOG  : Lua          f:0> VVA: Generated handler for Base.VVA_VanSeats_PIK_nr
LOG  : Lua          f:0> VVA: Generated handler for Base.VanSeats_LadyDelighter
WARN : Lua          f:0 at Lua(Vanilla).ISAnimalContextMenu    > require("BuildingObjects/ISAnimalPickMateCursor") failed
WARN : Lua          f:0 at Lua(Vanilla).TakeSameType           > require("ISUI/InventoryWindow/ISLootWindowControlHandler") failed
WARN : Lua          f:0 at Lua(Vanilla).FloorTakeSameType      > require("ISUI/InventoryWindow/ISLootWindowControlHandler") failed
WARN : Lua          f:0 at Lua(Vanilla).testUI                 > require("pzapi/ui/ui") failed
LOG  : Lua          f:0> [DynamicVehicleSnow] Dynamic Wheels Stage 2+ loaded
WARN : Lua          f:0 at 9 and later))).NepHB_highbeams_O7.lua> require("Vehicles/Vehicles") failed
LOG  : Lua          f:0> NepHB: initOptions: options initilised
LOG  : Lua          f:0> NepHB: High Beams 3.0: Main Script Loading Complete.
WARN : Lua          f:0 at Lua(Vanilla).namedColorToTable      > env.lua-> namedColorToTable color not found: ProgressYellow
LOG  : Lua          f:0> [ZombieBuddy] ZombieBuddy.getVersion() = 2.3.4
LOG  : General      f:0> STATE: exit zombie.gameStates.MainScreenState
LOG  : General      f:0> LOADED UP A TOTAL OF 6259 TEXTURES
LOG  : General      f:0> STATE: exit zombie.gameStates.LoadingQueueState
LOG  : Lua          f:0> Initializing Randomized World Tabletop Clutter Tables
WARN : Lua          f:0 at Lua(Vanilla).Features               > recursive require(): C:/Program1/Project Zomboid/media/lua/server/WorldGen/WorldGen.lua
WARN : Lua          f:0 at Lua(Vanilla).Biomes                 > recursive require(): C:/Program1/Project Zomboid/media/lua/server/WorldGen/WorldGen.lua
WARN : Lua          f:0 at Lua(Vanilla).Selection              > recursive require(): C:/Program1/Project Zomboid/media/lua/server/WorldGen/WorldGen.lua
WARN : Lua          f:0 at Lua(Vanilla).Veins                  > recursive require(): C:/Program1/Project Zomboid/media/lua/server/WorldGen/WorldGen.lua
WARN : Lua          f:0 at Lua(Vanilla).Roads                  > recursive require(): C:/Program1/Project Zomboid/media/lua/server/WorldGen/WorldGen.lua
WARN : Lua          f:0 at Lua(Vanilla).WorldGen               > recursive require(): C:/Program1/Project Zomboid/media/lua/server/WorldGen/attachments/Priorities.lua
WARN : Lua          f:0 at Lua((MOD:Vanilla Vehicles Animated)).Supra_functions_fix.lua> require("Vehicles/Supra_functions") failed
LOG  : Lua          f:0> [TrueWeathers][Gameplay] crops are watered by the rain where they stand (regional weather)
ERROR: General      f:0 at CraftRecipeComponentScript.getIconTexture> CraftRecipeComponentScript: Recipe Piano missing UiConfigScript - falling back to SpriteConfigScript first world object face for recipe icon.
LOG  : General      f:0> SafeMode is off
LOG  : General      f:0> [Viewpoint] chunk grid 19 x 19 (the game's own; the near world reaches 72 squares)
LOG  : General      f:0> [Viewpoint] sound files: 1 decoded ahead in 2 ms (0 MiB), 0 left to the game's first play, 0 failed
LOG  : General      f:0> [Viewpoint] settings window: ImGui ready
LOG  : General      f:0> Loading worldgen params
LOG  : General      f:0> IsoMetaGrid.Create: begin scanning directories
LOG  : General      f:0> Looking in these map folders:
LOG  : General      f:0> <End of map-folders list>
LOG  : General      f:0> IsoMetaGrid.Create: X: [ -250 250 ], Y: [ -250 250 ]
LOG  : General      f:0> World seed: lkuHMHzxYVwClYtg -723599116
LOG  : General      f:0> IsoMetaGrid.Create: finished scanning directories in 0.047 seconds
LOG  : General      f:0> IsoMetaGrid.Create: begin loading
LOG  : General      f:0> VehiclesDB2.init() start
LOG  : General      f:0> [Viewpoint] mesh arena: buffer textures reach 134217728 texels, 1023 MiB of arena
LOG  : General      f:0> VehiclesDB2.init() end
LOG  : General      f:0> triggerEvent OnInitWorld
LOG  : General      f:0> SandboxOptions.load() start
LOG  : General      f:0> SandboxOptions.load() end
LOG  : General      f:0> ItemPickerJava.Parse() start
LOG  : General      f:0> ItemPickerJava.Parse() end
LOG  : General      f:0> LoadTileDefinitions start
LOG  : General      f:0> [TrueWeathers] rain on vehicle glass: added to Viewpoint's vehicle glass shader
LOG  : General      f:0> LoadTileDefinitions end
LOG  : General      f:0> triggerEvent OnLoadedTileDefinitions
LOG  : General      f:0> [Viewpoint] renderer started in 661 ms of the render thread (its slowest step, 6 of 20: 97 ms)
LOG  : General      f:0> loadAnimalDefinitions start
LOG  : General      f:0> loadAnimalDefinitions end
LOG  : General      f:0> GameTime.init() and load() start
LOG  : General      f:0> GameTime.init() and load() end
LOG  : General      f:0> ZomboidRadio.Init() start
LOG  : General      f:0> Attempting to load translation: RU
LOG  : Lua          f:0> scriptmanager = zombie.radio.scripting.RadioScriptManager@60fc0e91, isNewGame = false
LOG  : Lua          f:0> name = Automated Emergency Broadcast System, freq = 96200, cat = Emergency, uuid = EMRG-711984
LOG  : General      f:0> Radio Loading channels...
LOG  : General      f:0> ZomboidRadio.Init() end
LOG  : General      f:0> GlobalModData.init() start
LOG  : Lua          f:0> VVA: WARNING: Attempted to modify vehicle Base.VVA_CarLuxury failed. Script does not exist.
LOG  : Lua          f:0> VVA: WARNING: Attempted to modify vehicle Base.VVA_CarLuxury_nr failed. Script does not exist.
LOG  : Lua          f:0> VVA: WARNING: Attempted to modify vehicle Base.VVA_Modern01 failed. Script does not exist.
LOG  : Lua          f:0> VVA: WARNING: Attempted to modify vehicle Base.VVA_Modern01_nr failed. Script does not exist.
LOG  : Lua          f:0> VVA: WARNING: Attempted to modify vehicle Base.VVA_Modern01_police failed. Script does not exist.
LOG  : Lua          f:0> VVA: WARNING: Attempted to modify vehicle Base.VVA_Modern02 failed. Script does not exist.
LOG  : Lua          f:0> VVA: WARNING: Attempted to modify vehicle Base.VVA_Modern02_nr failed. Script does not exist.
LOG  : Lua          f:0> VVA: WARNING: Attempted to modify vehicle Base.VVA_CarNormal failed. Script does not exist.
LOG  : Lua          f:0> VVA: WARNING: Attempted to modify vehicle Base.VVA_CarNormal_nr failed. Script does not exist.
LOG  : Lua          f:0> VVA: WARNING: Attempted to modify vehicle Base.VVA_CarNormal_taxi failed. Script does not exist.
LOG  : Lua          f:0> VVA: WARNING: Attempted to modify vehicle Base.VVA_CarNormal_lightbarF failed. Script does not exist.
LOG  : Lua          f:0> VVA: WARNING: Attempted to modify vehicle Base.VVA_CarNormal_police failed. Script does not exist.
LOG  : Lua          f:0> VVA: WARNING: Attempted to modify vehicle Base.VVA_StationWagon failed. Script does not exist.
LOG  : Lua          f:0> VVA: WARNING: Attempted to modify vehicle Base.VVA_StationWagon_nr failed. Script does not exist.
LOG  : Lua          f:0> VVA: WARNING: Attempted to modify vehicle Base.VVA_Offroad failed. Script does not exist.
LOG  : Lua          f:0> VVA: WARNING: Attempted to modify vehicle Base.VVA_Offroad_nr failed. Script does not exist.
LOG  : Lua          f:0> VVA: WARNING: Attempted to modify vehicle Base.VVA_Racer failed. Script does not exist.
LOG  : Lua          f:0> VVA: WARNING: Attempted to modify vehicle Base.VVA_CarSmall failed. Script does not exist.
LOG  : Lua          f:0> VVA: WARNING: Attempted to modify vehicle Base.VVA_CarSmall_nr failed. Script does not exist.
LOG  : Lua          f:0> VVA: WARNING: Attempted to modify vehicle Base.VVA_CarSmall02 failed. Script does not exist.
LOG  : Lua          f:0> VVA: WARNING: Attempted to modify vehicle Base.VVA_CarSmall02_nr failed. Script does not exist.
LOG  : Lua          f:0> VVA: WARNING: Attempted to modify vehicle Base.VVA_CarSport failed. Script does not exist.
LOG  : Lua          f:0> VVA: WARNING: Attempted to modify vehicle Base.VVA_CarSport_nr failed. Script does not exist.
LOG  : Lua          f:0> VVA: WARNING: Attempted to modify vehicle Base.VVA_Pickup failed. Script does not exist.
LOG  : Lua          f:0> VVA: WARNING: Attempted to modify vehicle Base.VVA_Pickup_nr failed. Script does not exist.
LOG  : Lua          f:0> VVA: WARNING: Attempted to modify vehicle Base.VVA_Pickup_lightbarF failed. Script does not exist.
LOG  : Lua          f:0> VVA: WARNING: Attempted to modify vehicle Base.VVA_Pickup_police failed. Script does not exist.
LOG  : Lua          f:0> VVA: WARNING: Attempted to modify vehicle Base.VVA_PickupVan failed. Script does not exist.
LOG  : Lua          f:0> VVA: WARNING: Attempted to modify vehicle Base.VVA_PickupVan_nr failed. Script does not exist.
LOG  : Lua          f:0> VVA: WARNING: Attempted to modify vehicle Base.VVA_PickupVan_lightbarF failed. Script does not exist.
LOG  : Lua          f:0> VVA: WARNING: Attempted to modify vehicle Base.VVA_PickupVan_police failed. Script does not exist.
LOG  : Lua          f:0> VVA: WARNING: Attempted to modify vehicle Base.VVA_SUV failed. Script does not exist.
LOG  : Lua          f:0> VVA: WARNING: Attempted to modify vehicle Base.VVA_SUV_nr failed. Script does not exist.
LOG  : Lua          f:0> VVA: WARNING: Attempted to modify vehicle Base.VVA_StepVan failed. Script does not exist.
LOG  : Lua          f:0> VVA: WARNING: Attempted to modify vehicle Base.VVA_StepVanCommercial failed. Script does not exist.
LOG  : Lua          f:0> VVA: WARNING: Attempted to modify vehicle Base.VVA_Van failed. Script does not exist.
LOG  : Lua          f:0> VVA: WARNING: Attempted to modify vehicle Base.VVA_VanCommecial failed. Script does not exist.
LOG  : Lua          f:0> VVA: WARNING: Attempted to modify vehicle Base.VVA_VanRadio failed. Script does not exist.
LOG  : Lua          f:0> VVA: WARNING: Attempted to modify vehicle Base.VVA_VanAmbulance failed. Script does not exist.
LOG  : Lua          f:0> VVA: WARNING: Attempted to modify vehicle Base.VVA_VanSeats failed. Script does not exist.
LOG  : Lua          f:0> VVA: WARNING: Attempted to modify vehicle Base.VVA_VanSeats_nr failed. Script does not exist.
LOG  : Lua          f:0> VVA: WARNING: Attempted to modify vehicle Base.VVA_CattleTrailer failed. Script does not exist.
LOG  : Lua          f:0> VVA: WARNING: Attempted to modify vehicle Base.VVA_HorseTrailer failed. Script does not exist.
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.CarNormal -- model { file = VVA_Vehicles_Normal,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_NoSeatRearLeft,template! = VVA_NoSeatRearRight,template! = VVA_Normal_Interior,template! = VVA_Normal_SeatsF,template! = VVA_Normal_Windshield,template! = VVA_Normal_SeatsR,template! = VVA_Normal_RearWindow,template! = VVA_Normal_FrontLights,template! = VVA_Normal_RearLights,template! = VVA_NormalTrunk_Decor,template! = VVA_Normal_hood,template! = VVA_Normal_Front,template! = VVA_Normal_Rear,template! = VVA_Normal_Trunk,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.CarNormal -- model { file = VVA_Vehicles_Normal,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_NoSeatRearLeft,template! = VVA_NoSeatRearRight,template! = VVA_Normal_Interior,template! = VVA_Normal_SeatsF,template! = VVA_Normal_Windshield,template! = VVA_Normal_SeatsR,template! = VVA_Normal_RearWindow,template! = VVA_Normal_FrontLights,template! = VVA_Normal_RearLights,template! = VVA_NormalTrunk_Decor,template! = VVA_Normal_hood,template! = VVA_Normal_Front,template! = VVA_Normal_Rear,template! = VVA_Normal_Trunk,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.CarTaxi -- model { file = VVA_Vehicles_Normal_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_NoSeatRearLeft,template! = VVA_NoSeatRearRight,template! = VVA_Normal_Interior,template! = VVA_Normal_SeatsF,template! = VVA_Normal_Windshield,template! = VVA_Normal_SeatsR,template! = VVA_Normal_RearWindow,template! = VVA_Normal_FrontLights,template! = VVA_Normal_RearLights,template! = VVA_NormalTrunk_Decor,template! = VVA_Normal_hood_nr,template! = VVA_Normal_Front_nr,template! = VVA_Normal_Rear_nr,template! = VVA_Normal_Trunk_nr,template! = VVA_taxi,template! = VVA_Normal_Taxi,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.CarTaxi -- model { file = VVA_Vehicles_Normal_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_NoSeatRearLeft,template! = VVA_NoSeatRearRight,template! = VVA_Normal_Interior,template! = VVA_Normal_SeatsF,template! = VVA_Normal_Windshield,template! = VVA_Normal_SeatsR,template! = VVA_Normal_RearWindow,template! = VVA_Normal_FrontLights,template! = VVA_Normal_RearLights,template! = VVA_NormalTrunk_Decor,template! = VVA_Normal_hood_nr,template! = VVA_Normal_Front_nr,template! = VVA_Normal_Rear_nr,template! = VVA_Normal_Trunk_nr,template! = VVA_taxi,template! = VVA_Normal_Taxi,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.CarTaxi2 -- model { file = VVA_Vehicles_Normal_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_NoSeatRearLeft,template! = VVA_NoSeatRearRight,template! = VVA_Normal_Interior,template! = VVA_Normal_SeatsF,template! = VVA_Normal_Windshield,template! = VVA_Normal_SeatsR,template! = VVA_Normal_RearWindow,template! = VVA_Normal_FrontLights,template! = VVA_Normal_RearLights,template! = VVA_NormalTrunk_Decor,template! = VVA_Normal_hood_nr,template! = VVA_Normal_Front_nr,template! = VVA_Normal_Rear_nr,template! = VVA_Normal_Trunk_nr,template! = VVA_taxi,template! = VVA_Normal_Taxi,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.CarTaxi2 -- model { file = VVA_Vehicles_Normal_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_NoSeatRearLeft,template! = VVA_NoSeatRearRight,template! = VVA_Normal_Interior,template! = VVA_Normal_SeatsF,template! = VVA_Normal_Windshield,template! = VVA_Normal_SeatsR,template! = VVA_Normal_RearWindow,template! = VVA_Normal_FrontLights,template! = VVA_Normal_RearLights,template! = VVA_NormalTrunk_Decor,template! = VVA_Normal_hood_nr,template! = VVA_Normal_Front_nr,template! = VVA_Normal_Rear_nr,template! = VVA_Normal_Trunk_nr,template! = VVA_taxi,template! = VVA_Normal_Taxi,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.CarLightsBulletinSheriff -- model { file = VVA_Vehicles_Normal_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_NoSeatRearLeft,template! = VVA_NoSeatRearRight,template! = VVA_Normal_Interior,template! = VVA_Normal_SeatsF,template! = VVA_Normal_Windshield,template! = VVA_Normal_SeatsR,template! = VVA_Normal_RearWindow,template! = VVA_Normal_FrontLights,template! = VVA_Normal_RearLights,template! = VVA_NormalTrunk_Decor,template! = VVA_Normal_hood_nr,template! = VVA_Normal_Front_nr,template! = VVA_Normal_Rear_nr,template! = VVA_Normal_Trunk_nr,template! = VVA_NormalBars_Decor,template! = VVA_lightbar,template! = VVA_Normal_Lightbar,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.CarLightsBulletinSheriff -- model { file = VVA_Vehicles_Normal_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_NoSeatRearLeft,template! = VVA_NoSeatRearRight,template! = VVA_Normal_Interior,template! = VVA_Normal_SeatsF,template! = VVA_Normal_Windshield,template! = VVA_Normal_SeatsR,template! = VVA_Normal_RearWindow,template! = VVA_Normal_FrontLights,template! = VVA_Normal_RearLights,template! = VVA_NormalTrunk_Decor,template! = VVA_Normal_hood_nr,template! = VVA_Normal_Front_nr,template! = VVA_Normal_Rear_nr,template! = VVA_Normal_Trunk_nr,template! = VVA_NormalBars_Decor,template! = VVA_lightbar,template! = VVA_Normal_Lightbar,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.CarLightsKST -- model { file = VVA_Vehicles_Normal_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_NoSeatRearLeft,template! = VVA_NoSeatRearRight,template! = VVA_Normal_Interior,template! = VVA_Normal_SeatsF,template! = VVA_Normal_Windshield,template! = VVA_Normal_SeatsR,template! = VVA_Normal_RearWindow,template! = VVA_Normal_FrontLights,template! = VVA_Normal_RearLights,template! = VVA_NormalTrunk_Decor,template! = VVA_Normal_hood_nr,template! = VVA_Normal_Front_nr,template! = VVA_Normal_Rear_nr,template! = VVA_Normal_Trunk_nr,template! = VVA_NormalBars_Decor,template! = VVA_lightbar,template! = VVA_Normal_Lightbar,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.CarLightsKST -- model { file = VVA_Vehicles_Normal_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_NoSeatRearLeft,template! = VVA_NoSeatRearRight,template! = VVA_Normal_Interior,template! = VVA_Normal_SeatsF,template! = VVA_Normal_Windshield,template! = VVA_Normal_SeatsR,template! = VVA_Normal_RearWindow,template! = VVA_Normal_FrontLights,template! = VVA_Normal_RearLights,template! = VVA_NormalTrunk_Decor,template! = VVA_Normal_hood_nr,template! = VVA_Normal_Front_nr,template! = VVA_Normal_Rear_nr,template! = VVA_Normal_Trunk_nr,template! = VVA_NormalBars_Decor,template! = VVA_lightbar,template! = VVA_Normal_Lightbar,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.CarLightsLouisvilleCounty -- model { file = VVA_Vehicles_Normal_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_NoSeatRearLeft,template! = VVA_NoSeatRearRight,template! = VVA_Normal_Interior,template! = VVA_Normal_SeatsF,template! = VVA_Normal_Windshield,template! = VVA_Normal_SeatsR,template! = VVA_Normal_RearWindow,template! = VVA_Normal_FrontLights,template! = VVA_Normal_RearLights,template! = VVA_NormalTrunk_Decor,template! = VVA_Normal_hood_nr,template! = VVA_Normal_Front_nr,template! = VVA_Normal_Rear_nr,template! = VVA_Normal_Trunk_nr,template! = VVA_NormalBars_Decor,template! = VVA_lightbar,template! = VVA_Normal_Lightbar,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.CarLightsLouisvilleCounty -- model { file = VVA_Vehicles_Normal_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_NoSeatRearLeft,template! = VVA_NoSeatRearRight,template! = VVA_Normal_Interior,template! = VVA_Normal_SeatsF,template! = VVA_Normal_Windshield,template! = VVA_Normal_SeatsR,template! = VVA_Normal_RearWindow,template! = VVA_Normal_FrontLights,template! = VVA_Normal_RearLights,template! = VVA_NormalTrunk_Decor,template! = VVA_Normal_hood_nr,template! = VVA_Normal_Front_nr,template! = VVA_Normal_Rear_nr,template! = VVA_Normal_Trunk_nr,template! = VVA_NormalBars_Decor,template! = VVA_lightbar,template! = VVA_Normal_Lightbar,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.CarLightsMuldraughPolice -- model { file = VVA_Vehicles_Normal_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_NoSeatRearLeft,template! = VVA_NoSeatRearRight,template! = VVA_Normal_Interior,template! = VVA_Normal_SeatsF,template! = VVA_Normal_Windshield,template! = VVA_Normal_SeatsR,template! = VVA_Normal_RearWindow,template! = VVA_Normal_FrontLights,template! = VVA_Normal_RearLights,template! = VVA_NormalTrunk_Decor,template! = VVA_Normal_hood_nr,template! = VVA_Normal_Front_nr,template! = VVA_Normal_Rear_nr,template! = VVA_Normal_Trunk_nr,template! = VVA_NormalBars_Decor,template! = VVA_lightbar,template! = VVA_Normal_Lightbar,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.CarLightsMuldraughPolice -- model { file = VVA_Vehicles_Normal_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_NoSeatRearLeft,template! = VVA_NoSeatRearRight,template! = VVA_Normal_Interior,template! = VVA_Normal_SeatsF,template! = VVA_Normal_Windshield,template! = VVA_Normal_SeatsR,template! = VVA_Normal_RearWindow,template! = VVA_Normal_FrontLights,template! = VVA_Normal_RearLights,template! = VVA_NormalTrunk_Decor,template! = VVA_Normal_hood_nr,template! = VVA_Normal_Front_nr,template! = VVA_Normal_Rear_nr,template! = VVA_Normal_Trunk_nr,template! = VVA_NormalBars_Decor,template! = VVA_lightbar,template! = VVA_Normal_Lightbar,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.CarLightsRanger -- model { file = VVA_Vehicles_Normal_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_NoSeatRearLeft,template! = VVA_NoSeatRearRight,template! = VVA_Normal_Interior,template! = VVA_Normal_SeatsF,template! = VVA_Normal_Windshield,template! = VVA_Normal_SeatsR,template! = VVA_Normal_RearWindow,template! = VVA_Normal_FrontLights,template! = VVA_Normal_RearLights,template! = VVA_NormalTrunk_Decor,template! = VVA_Normal_hood_nr,template! = VVA_Normal_Front_nr,template! = VVA_Normal_Rear_nr,template! = VVA_Normal_Trunk_nr,template! = VVA_lightbar,template! = VVA_Normal_Lightbar,template! = VVA_Normal_PoliceSeparator,
LOG  : General      f:0> ERROR: template "VVA_Normal_PoliceSeparator" not found in: media/scripts/vehicles/dynamicsnowv16_allvanillaskins.txt
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.CarLightsRanger -- model { file = VVA_Vehicles_Normal_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_NoSeatRearLeft,template! = VVA_NoSeatRearRight,template! = VVA_Normal_Interior,template! = VVA_Normal_SeatsF,template! = VVA_Normal_Windshield,template! = VVA_Normal_SeatsR,template! = VVA_Normal_RearWindow,template! = VVA_Normal_FrontLights,template! = VVA_Normal_RearLights,template! = VVA_NormalTrunk_Decor,template! = VVA_Normal_hood_nr,template! = VVA_Normal_Front_nr,template! = VVA_Normal_Rear_nr,template! = VVA_Normal_Trunk_nr,template! = VVA_lightbar,template! = VVA_Normal_Lightbar,template! = VVA_Normal_PoliceSeparator,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.CarStationWagon -- model { file = VVA_Vehicles_Wagon,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_NoSeatRearLeft,template! = VVA_NoSeatRearRight,template! = VVA_Normal_Interior,template! = VVA_Normal_SeatsF,template! = VVA_Normal_Windshield,template! = VVA_Normal_SeatsR,template! = VVA_Normal_FrontLights,template! = VVA_Wagon_RearLights,template! = VVA_Normal_hood,template! = VVA_Normal_Front,template! = VVA_Wagon_Rear,template! = VVA_Wagon_Trunk,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.CarStationWagon -- model { file = VVA_Vehicles_Wagon,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_NoSeatRearLeft,template! = VVA_NoSeatRearRight,template! = VVA_Normal_Interior,template! = VVA_Normal_SeatsF,template! = VVA_Normal_Windshield,template! = VVA_Normal_SeatsR,template! = VVA_Normal_FrontLights,template! = VVA_Wagon_RearLights,template! = VVA_Normal_hood,template! = VVA_Normal_Front,template! = VVA_Wagon_Rear,template! = VVA_Wagon_Trunk,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.CarStationWagon2 -- model { file = VVA_Vehicles_Wagon,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_NoSeatRearLeft,template! = VVA_NoSeatRearRight,template! = VVA_Normal_Interior,template! = VVA_Normal_SeatsF,template! = VVA_Normal_Windshield,template! = VVA_Normal_SeatsR,template! = VVA_Normal_FrontLights,template! = VVA_Wagon_RearLights,template! = VVA_Normal_hood,template! = VVA_Normal_Front,template! = VVA_Wagon_Rear,template! = VVA_Wagon_Trunk,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.CarStationWagon2 -- model { file = VVA_Vehicles_Wagon,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_NoSeatRearLeft,template! = VVA_NoSeatRearRight,template! = VVA_Normal_Interior,template! = VVA_Normal_SeatsF,template! = VVA_Normal_Windshield,template! = VVA_Normal_SeatsR,template! = VVA_Normal_FrontLights,template! = VVA_Wagon_RearLights,template! = VVA_Normal_hood,template! = VVA_Normal_Front,template! = VVA_Wagon_Rear,template! = VVA_Wagon_Trunk,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.CarLuxury -- model { file = VVA_Vehicles_Luxury,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Luxury_Interior,template! = VVA_Luxury_SeatsF,template! = VVA_Luxury_Windshield,template! = VVA_Luxury_RearWindow,template! = VVA_Luxury_FrontLights,template! = VVA_Luxury_RearLights,template! = VVA_Luxury_hood,template! = VVA_Luxury_Front,template! = VVA_Luxury_Trunk,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.CarLuxury -- model { file = VVA_Vehicles_Luxury,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Luxury_Interior,template! = VVA_Luxury_SeatsF,template! = VVA_Luxury_Windshield,template! = VVA_Luxury_RearWindow,template! = VVA_Luxury_FrontLights,template! = VVA_Luxury_RearLights,template! = VVA_Luxury_hood,template! = VVA_Luxury_Front,template! = VVA_Luxury_Trunk,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.ModernCar -- model { file = VVA_Vehicles_Modern,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_NoSeatRearLeft,template! = VVA_NoSeatRearRight,template! = VVA_Modern_Interior,template! = VVA_Modern_SeatsF,template! = VVA_Modern_SeatsR,template! = VVA_Modern_Windshield,template! = VVA_Modern_RearWindow,template! = VVA_Modern_FrontLights,template! = VVA_Modern_RearLights,template! = VVA_Modern_hood,template! = VVA_Modern_Front,template! = VVA_Modern_Rear,template! = VVA_Modern_Trunk,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.ModernCar -- model { file = VVA_Vehicles_Modern,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_NoSeatRearLeft,template! = VVA_NoSeatRearRight,template! = VVA_Modern_Interior,template! = VVA_Modern_SeatsF,template! = VVA_Modern_SeatsR,template! = VVA_Modern_Windshield,template! = VVA_Modern_RearWindow,template! = VVA_Modern_FrontLights,template! = VVA_Modern_RearLights,template! = VVA_Modern_hood,template! = VVA_Modern_Front,template! = VVA_Modern_Rear,template! = VVA_Modern_Trunk,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.ModernCarLightsCityLouisvillePD -- model { file = VVA_Vehicles_Modern_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_NoSeatRearLeft,template! = VVA_NoSeatRearRight,template! = VVA_Modern_Interior,template! = VVA_Modern_SeatsF,template! = VVA_Modern_SeatsR,template! = VVA_Modern_Windshield,template! = VVA_Modern_RearWindow,template! = VVA_Modern_FrontLights,template! = VVA_Modern_RearLights,template! = VVA_Modern_hood_nr,template! = VVA_Modern_Front_nr,template! = VVA_Modern_Rear_nr,template! = VVA_Modern_Trunk_nr,template! = VVA_Modern_PoliceSeparator,template! = VVA_lightbar,template! = VVA_Modern_Lightbar,template! = VVA_Modern_DecorBars,
LOG  : General      f:0> ERROR: template "VVA_Modern_PoliceSeparator" not found in: media/scripts/vehicles/dynamicsnowv16_allvanillaskins.txt
LOG  : General      f:0> ERROR: template "VVA_Modern_DecorBars" not found in: media/scripts/vehicles/dynamicsnowv16_allvanillaskins.txt
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.ModernCarLightsCityLouisvillePD -- model { file = VVA_Vehicles_Modern_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_NoSeatRearLeft,template! = VVA_NoSeatRearRight,template! = VVA_Modern_Interior,template! = VVA_Modern_SeatsF,template! = VVA_Modern_SeatsR,template! = VVA_Modern_Windshield,template! = VVA_Modern_RearWindow,template! = VVA_Modern_FrontLights,template! = VVA_Modern_RearLights,template! = VVA_Modern_hood_nr,template! = VVA_Modern_Front_nr,template! = VVA_Modern_Rear_nr,template! = VVA_Modern_Trunk_nr,template! = VVA_Modern_PoliceSeparator,template! = VVA_lightbar,template! = VVA_Modern_Lightbar,template! = VVA_Modern_DecorBars,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.ModernCarLightsMeadeSheriff -- model { file = VVA_Vehicles_Modern_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_NoSeatRearLeft,template! = VVA_NoSeatRearRight,template! = VVA_Modern_Interior,template! = VVA_Modern_SeatsF,template! = VVA_Modern_SeatsR,template! = VVA_Modern_Windshield,template! = VVA_Modern_RearWindow,template! = VVA_Modern_FrontLights,template! = VVA_Modern_RearLights,template! = VVA_Modern_hood_nr,template! = VVA_Modern_Front_nr,template! = VVA_Modern_Rear_nr,template! = VVA_Modern_Trunk_nr,template! = VVA_Modern_PoliceSeparator,template! = VVA_lightbar,template! = VVA_Modern_Lightbar,template! = VVA_Modern_DecorBars,
LOG  : General      f:0> ERROR: template "VVA_Modern_PoliceSeparator" not found in: media/scripts/vehicles/dynamicsnowv16_allvanillaskins.txt
LOG  : General      f:0> ERROR: template "VVA_Modern_DecorBars" not found in: media/scripts/vehicles/dynamicsnowv16_allvanillaskins.txt
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.ModernCarLightsMeadeSheriff -- model { file = VVA_Vehicles_Modern_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_NoSeatRearLeft,template! = VVA_NoSeatRearRight,template! = VVA_Modern_Interior,template! = VVA_Modern_SeatsF,template! = VVA_Modern_SeatsR,template! = VVA_Modern_Windshield,template! = VVA_Modern_RearWindow,template! = VVA_Modern_FrontLights,template! = VVA_Modern_RearLights,template! = VVA_Modern_hood_nr,template! = VVA_Modern_Front_nr,template! = VVA_Modern_Rear_nr,template! = VVA_Modern_Trunk_nr,template! = VVA_Modern_PoliceSeparator,template! = VVA_lightbar,template! = VVA_Modern_Lightbar,template! = VVA_Modern_DecorBars,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.ModernCarLightsWestPoint -- model { file = VVA_Vehicles_Modern_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_NoSeatRearLeft,template! = VVA_NoSeatRearRight,template! = VVA_Modern_Interior,template! = VVA_Modern_SeatsF,template! = VVA_Modern_SeatsR,template! = VVA_Modern_Windshield,template! = VVA_Modern_RearWindow,template! = VVA_Modern_FrontLights,template! = VVA_Modern_RearLights,template! = VVA_Modern_hood_nr,template! = VVA_Modern_Front_nr,template! = VVA_Modern_Rear_nr,template! = VVA_Modern_Trunk_nr,template! = VVA_Modern_PoliceSeparator,template! = VVA_lightbar,template! = VVA_Modern_Lightbar,template! = VVA_Modern_DecorBars,
LOG  : General      f:0> ERROR: template "VVA_Modern_PoliceSeparator" not found in: media/scripts/vehicles/dynamicsnowv16_allvanillaskins.txt
LOG  : General      f:0> ERROR: template "VVA_Modern_DecorBars" not found in: media/scripts/vehicles/dynamicsnowv16_allvanillaskins.txt
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.ModernCarLightsWestPoint -- model { file = VVA_Vehicles_Modern_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_NoSeatRearLeft,template! = VVA_NoSeatRearRight,template! = VVA_Modern_Interior,template! = VVA_Modern_SeatsF,template! = VVA_Modern_SeatsR,template! = VVA_Modern_Windshield,template! = VVA_Modern_RearWindow,template! = VVA_Modern_FrontLights,template! = VVA_Modern_RearLights,template! = VVA_Modern_hood_nr,template! = VVA_Modern_Front_nr,template! = VVA_Modern_Rear_nr,template! = VVA_Modern_Trunk_nr,template! = VVA_Modern_PoliceSeparator,template! = VVA_lightbar,template! = VVA_Modern_Lightbar,template! = VVA_Modern_DecorBars,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.ModernCar02 -- model { file = VVA_Vehicles_Modern02,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_NoSeatRearLeft,template! = VVA_NoSeatRearRight,template! = VVA_Modern02_Interior,template! = VVA_Modern02_SeatsF,template! = VVA_Modern02_SeatsR,template! = VVA_Modern02_Windshield,template! = VVA_Modern02_RearWindow,template! = VVA_Modern02_FrontLights,template! = VVA_Modern02_RearLights,template! = VVA_Modern02_hood,template! = VVA_Modern02_Front,template! = VVA_Modern02_Rear,template! = VVA_Modern02_Trunk,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.ModernCar02 -- model { file = VVA_Vehicles_Modern02,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_NoSeatRearLeft,template! = VVA_NoSeatRearRight,template! = VVA_Modern02_Interior,template! = VVA_Modern02_SeatsF,template! = VVA_Modern02_SeatsR,template! = VVA_Modern02_Windshield,template! = VVA_Modern02_RearWindow,template! = VVA_Modern02_FrontLights,template! = VVA_Modern02_RearLights,template! = VVA_Modern02_hood,template! = VVA_Modern02_Front,template! = VVA_Modern02_Rear,template! = VVA_Modern02_Trunk,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.OffRoad -- model { file = VVA_Vehicles_Offroad,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Offroad_Interior,template! = VVA_Offroad_SeatsF,template! = VVA_Offroad_Windshield,template! = VVA_Offroad_FrontLights,template! = VVA_Offroad_RearLights,template! = VVA_Offroad_hood,template! = VVA_Offroad_Front,template! = VVA_Offroad_Rear,template! = VVA_Offroad_Trunk,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.OffRoad -- model { file = VVA_Vehicles_Offroad,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Offroad_Interior,template! = VVA_Offroad_SeatsF,template! = VVA_Offroad_Windshield,template! = VVA_Offroad_FrontLights,template! = VVA_Offroad_RearLights,template! = VVA_Offroad_hood,template! = VVA_Offroad_Front,template! = VVA_Offroad_Rear,template! = VVA_Offroad_Trunk,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.RaceCar12 -- model { file = VVA_Vehicles_Racer_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Racer_Interior,template! = VVA_Racer_SeatsF,template! = VVA_Racer_Windshield,template! = VVA_Racer_RearWindow,template! = VVA_Racer_FrontLights,template! = VVA_Racer_RearLights,template! = VVA_Racer_hood_nr,template! = VVA_Racer_Front_nr,template! = VVA_Racer_Trunk_nr,template! = VVA_Racer_FrontLightCaps_nr,template! = VVA_Racer_RearLightCaps_nr,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.RaceCar12 -- model { file = VVA_Vehicles_Racer_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Racer_Interior,template! = VVA_Racer_SeatsF,template! = VVA_Racer_Windshield,template! = VVA_Racer_RearWindow,template! = VVA_Racer_FrontLights,template! = VVA_Racer_RearLights,template! = VVA_Racer_hood_nr,template! = VVA_Racer_Front_nr,template! = VVA_Racer_Trunk_nr,template! = VVA_Racer_FrontLightCaps_nr,template! = VVA_Racer_RearLightCaps_nr,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.RaceCar34 -- model { file = VVA_Vehicles_Racer_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Racer_Interior,template! = VVA_Racer_SeatsF,template! = VVA_Racer_Windshield,template! = VVA_Racer_RearWindow,template! = VVA_Racer_FrontLights,template! = VVA_Racer_RearLights,template! = VVA_Racer_hood_nr,template! = VVA_Racer_Front_nr,template! = VVA_Racer_Trunk_nr,template! = VVA_Racer_FrontLightCaps_nr,template! = VVA_Racer_RearLightCaps_nr,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.RaceCar34 -- model { file = VVA_Vehicles_Racer_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Racer_Interior,template! = VVA_Racer_SeatsF,template! = VVA_Racer_Windshield,template! = VVA_Racer_RearWindow,template! = VVA_Racer_FrontLights,template! = VVA_Racer_RearLights,template! = VVA_Racer_hood_nr,template! = VVA_Racer_Front_nr,template! = VVA_Racer_Trunk_nr,template! = VVA_Racer_FrontLightCaps_nr,template! = VVA_Racer_RearLightCaps_nr,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.RaceCar58 -- model { file = VVA_Vehicles_Racer_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Racer_Interior,template! = VVA_Racer_SeatsF,template! = VVA_Racer_Windshield,template! = VVA_Racer_RearWindow,template! = VVA_Racer_FrontLights,template! = VVA_Racer_RearLights,template! = VVA_Racer_hood_nr,template! = VVA_Racer_Front_nr,template! = VVA_Racer_Trunk_nr,template! = VVA_Racer_FrontLightCaps_nr,template! = VVA_Racer_RearLightCaps_nr,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.RaceCar58 -- model { file = VVA_Vehicles_Racer_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Racer_Interior,template! = VVA_Racer_SeatsF,template! = VVA_Racer_Windshield,template! = VVA_Racer_RearWindow,template! = VVA_Racer_FrontLights,template! = VVA_Racer_RearLights,template! = VVA_Racer_hood_nr,template! = VVA_Racer_Front_nr,template! = VVA_Racer_Trunk_nr,template! = VVA_Racer_FrontLightCaps_nr,template! = VVA_Racer_RearLightCaps_nr,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.PickUpTruck -- model { file = VVA_Vehicles_Pickup,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Pickup_Interior,template! = VVA_Pickup_SeatsF,template! = VVA_Pickup_Windshield,template! = VVA_Pickup_FrontLights,template! = VVA_Pickup_RearLights,template! = VVA_Pickup_RearWindow,template! = VVA_Pickup_hood,template! = VVA_Pickup_Front,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.PickUpTruck -- model { file = VVA_Vehicles_Pickup,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Pickup_Interior,template! = VVA_Pickup_SeatsF,template! = VVA_Pickup_Windshield,template! = VVA_Pickup_FrontLights,template! = VVA_Pickup_RearLights,template! = VVA_Pickup_RearWindow,template! = VVA_Pickup_hood,template! = VVA_Pickup_Front,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.PickUpTruckMccoy -- model { file = VVA_Vehicles_Pickup_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Pickup_Interior,template! = VVA_Pickup_SeatsF,template! = VVA_Pickup_Windshield,template! = VVA_Pickup_FrontLights,template! = VVA_Pickup_RearLights,template! = VVA_Pickup_RearWindow,template! = VVA_Pickup_hood_nr,template! = VVA_Pickup_Front_nr,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.PickUpTruckMccoy -- model { file = VVA_Vehicles_Pickup_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Pickup_Interior,template! = VVA_Pickup_SeatsF,template! = VVA_Pickup_Windshield,template! = VVA_Pickup_FrontLights,template! = VVA_Pickup_RearLights,template! = VVA_Pickup_RearWindow,template! = VVA_Pickup_hood_nr,template! = VVA_Pickup_Front_nr,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.PickUpTruck_Camo -- model { file = VVA_Vehicles_Pickup_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Pickup_Interior,template! = VVA_Pickup_SeatsF,template! = VVA_Pickup_Windshield,template! = VVA_Pickup_FrontLights,template! = VVA_Pickup_RearLights,template! = VVA_Pickup_RearWindow,template! = VVA_Pickup_hood_nr,template! = VVA_Pickup_Front_nr,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.PickUpTruck_Camo -- model { file = VVA_Vehicles_Pickup_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Pickup_Interior,template! = VVA_Pickup_SeatsF,template! = VVA_Pickup_Windshield,template! = VVA_Pickup_FrontLights,template! = VVA_Pickup_RearLights,template! = VVA_Pickup_RearWindow,template! = VVA_Pickup_hood_nr,template! = VVA_Pickup_Front_nr,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.PickUpTruckJPLandscaping -- model { file = VVA_Vehicles_Pickup_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Pickup_Interior,template! = VVA_Pickup_SeatsF,template! = VVA_Pickup_Windshield,template! = VVA_Pickup_FrontLights,template! = VVA_Pickup_RearLights,template! = VVA_Pickup_RearWindow,template! = VVA_Pickup_hood_nr,template! = VVA_Pickup_Front_nr,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.PickUpTruckJPLandscaping -- model { file = VVA_Vehicles_Pickup_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Pickup_Interior,template! = VVA_Pickup_SeatsF,template! = VVA_Pickup_Windshield,template! = VVA_Pickup_FrontLights,template! = VVA_Pickup_RearLights,template! = VVA_Pickup_RearWindow,template! = VVA_Pickup_hood_nr,template! = VVA_Pickup_Front_nr,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.PickUpTruckLightsFire -- model { file = VVA_Vehicles_Pickup_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Pickup_Interior,template! = VVA_Pickup_SeatsF,template! = VVA_Pickup_Windshield,template! = VVA_Pickup_FrontLights,template! = VVA_Pickup_RearLights,template! = VVA_Pickup_RearWindow,template! = VVA_Pickup_hood_nr,template! = VVA_Pickup_Front_nr,template! = VVA_lightbar,template! = VVA_Pickup_Lightbar,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.PickUpTruckLightsFire -- model { file = VVA_Vehicles_Pickup_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Pickup_Interior,template! = VVA_Pickup_SeatsF,template! = VVA_Pickup_Windshield,template! = VVA_Pickup_FrontLights,template! = VVA_Pickup_RearLights,template! = VVA_Pickup_RearWindow,template! = VVA_Pickup_hood_nr,template! = VVA_Pickup_Front_nr,template! = VVA_lightbar,template! = VVA_Pickup_Lightbar,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.PickUpTruckLightsAirport -- model { file = VVA_Vehicles_Pickup_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Pickup_Interior,template! = VVA_Pickup_SeatsF,template! = VVA_Pickup_Windshield,template! = VVA_Pickup_FrontLights,template! = VVA_Pickup_RearLights,template! = VVA_Pickup_RearWindow,template! = VVA_Pickup_hood_nr,template! = VVA_Pickup_Front_nr,template! = VVA_lightbar,template! = VVA_Pickup_Lightbar,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.PickUpTruckLightsAirport -- model { file = VVA_Vehicles_Pickup_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Pickup_Interior,template! = VVA_Pickup_SeatsF,template! = VVA_Pickup_Windshield,template! = VVA_Pickup_FrontLights,template! = VVA_Pickup_RearLights,template! = VVA_Pickup_RearWindow,template! = VVA_Pickup_hood_nr,template! = VVA_Pickup_Front_nr,template! = VVA_lightbar,template! = VVA_Pickup_Lightbar,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.PickUpTruckLightsAirportSecurity -- model { file = VVA_Vehicles_Pickup_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Pickup_Interior,template! = VVA_Pickup_SeatsF,template! = VVA_Pickup_Windshield,template! = VVA_Pickup_FrontLights,template! = VVA_Pickup_RearLights,template! = VVA_Pickup_RearWindow,template! = VVA_Pickup_hood_nr,template! = VVA_Pickup_Front_nr,template! = VVA_lightbar,template! = VVA_Pickup_Lightbar,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.PickUpTruckLightsAirportSecurity -- model { file = VVA_Vehicles_Pickup_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Pickup_Interior,template! = VVA_Pickup_SeatsF,template! = VVA_Pickup_Windshield,template! = VVA_Pickup_FrontLights,template! = VVA_Pickup_RearLights,template! = VVA_Pickup_RearWindow,template! = VVA_Pickup_hood_nr,template! = VVA_Pickup_Front_nr,template! = VVA_lightbar,template! = VVA_Pickup_Lightbar,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.PickUpTruckLightsFossoil -- model { file = VVA_Vehicles_Pickup_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Pickup_Interior,template! = VVA_Pickup_SeatsF,template! = VVA_Pickup_Windshield,template! = VVA_Pickup_FrontLights,template! = VVA_Pickup_RearLights,template! = VVA_Pickup_RearWindow,template! = VVA_Pickup_hood_nr,template! = VVA_Pickup_Front_nr,template! = VVA_lightbar,template! = VVA_Pickup_Lightbar,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.PickUpTruckLightsFossoil -- model { file = VVA_Vehicles_Pickup_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Pickup_Interior,template! = VVA_Pickup_SeatsF,template! = VVA_Pickup_Windshield,template! = VVA_Pickup_FrontLights,template! = VVA_Pickup_RearLights,template! = VVA_Pickup_RearWindow,template! = VVA_Pickup_hood_nr,template! = VVA_Pickup_Front_nr,template! = VVA_lightbar,template! = VVA_Pickup_Lightbar,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.PickUpTruckLightsRanger -- model { file = VVA_Vehicles_Pickup_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Pickup_Interior,template! = VVA_Pickup_SeatsF,template! = VVA_Pickup_Windshield,template! = VVA_Pickup_FrontLights,template! = VVA_Pickup_RearLights,template! = VVA_Pickup_RearWindow,template! = VVA_Pickup_hood_nr,template! = VVA_Pickup_Front_nr,template! = VVA_lightbar,template! = VVA_Pickup_Lightbar,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.PickUpTruckLightsRanger -- model { file = VVA_Vehicles_Pickup_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Pickup_Interior,template! = VVA_Pickup_SeatsF,template! = VVA_Pickup_Windshield,template! = VVA_Pickup_FrontLights,template! = VVA_Pickup_RearLights,template! = VVA_Pickup_RearWindow,template! = VVA_Pickup_hood_nr,template! = VVA_Pickup_Front_nr,template! = VVA_lightbar,template! = VVA_Pickup_Lightbar,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.PickUpVan -- model { file = VVA_Vehicles_PickupVan,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Pickup_Interior,template! = VVA_Pickup_SeatsF,template! = VVA_Pickup_Windshield,template! = VVA_Pickup_FrontLights,template! = VVA_Pickup_RearLights,template! = VVA_PickupVan_Decor,template! = VVA_Pickup_hood,template! = VVA_Pickup_Front,template! = VVA_PickupVan_Trunk,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.PickUpVan -- model { file = VVA_Vehicles_PickupVan,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Pickup_Interior,template! = VVA_Pickup_SeatsF,template! = VVA_Pickup_Windshield,template! = VVA_Pickup_FrontLights,template! = VVA_Pickup_RearLights,template! = VVA_PickupVan_Decor,template! = VVA_Pickup_hood,template! = VVA_Pickup_Front,template! = VVA_PickupVan_Trunk,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.PickUpVanMccoy -- model { file = VVA_Vehicles_PickupVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Pickup_Interior,template! = VVA_Pickup_SeatsF,template! = VVA_Pickup_Windshield,template! = VVA_Pickup_FrontLights,template! = VVA_Pickup_RearLights,template! = VVA_PickupVan_Decor,template! = VVA_Pickup_hood_nr,template! = VVA_Pickup_Front_nr,template! = VVA_PickupVan_Trunk_nr,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.PickUpVanMccoy -- model { file = VVA_Vehicles_PickupVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Pickup_Interior,template! = VVA_Pickup_SeatsF,template! = VVA_Pickup_Windshield,template! = VVA_Pickup_FrontLights,template! = VVA_Pickup_RearLights,template! = VVA_PickupVan_Decor,template! = VVA_Pickup_hood_nr,template! = VVA_Pickup_Front_nr,template! = VVA_PickupVan_Trunk_nr,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.PickUpVan_Camo -- model { file = VVA_Vehicles_PickupVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Pickup_Interior,template! = VVA_Pickup_SeatsF,template! = VVA_Pickup_Windshield,template! = VVA_Pickup_FrontLights,template! = VVA_Pickup_RearLights,template! = VVA_PickupVan_Decor,template! = VVA_Pickup_hood_nr,template! = VVA_Pickup_Front_nr,template! = VVA_PickupVan_Trunk_nr,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.PickUpVan_Camo -- model { file = VVA_Vehicles_PickupVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Pickup_Interior,template! = VVA_Pickup_SeatsF,template! = VVA_Pickup_Windshield,template! = VVA_Pickup_FrontLights,template! = VVA_Pickup_RearLights,template! = VVA_PickupVan_Decor,template! = VVA_Pickup_hood_nr,template! = VVA_Pickup_Front_nr,template! = VVA_PickupVan_Trunk_nr,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.PickUpVanBrickingIt -- model { file = VVA_Vehicles_PickupVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Pickup_Interior,template! = VVA_Pickup_SeatsF,template! = VVA_Pickup_Windshield,template! = VVA_Pickup_FrontLights,template! = VVA_Pickup_RearLights,template! = VVA_PickupVan_Decor,template! = VVA_Pickup_hood_nr,template! = VVA_Pickup_Front_nr,template! = VVA_PickupVan_Trunk_nr,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.PickUpVanBrickingIt -- model { file = VVA_Vehicles_PickupVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Pickup_Interior,template! = VVA_Pickup_SeatsF,template! = VVA_Pickup_Windshield,template! = VVA_Pickup_FrontLights,template! = VVA_Pickup_RearLights,template! = VVA_PickupVan_Decor,template! = VVA_Pickup_hood_nr,template! = VVA_Pickup_Front_nr,template! = VVA_PickupVan_Trunk_nr,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.PickUpVanBuilder -- model { file = VVA_Vehicles_PickupVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Pickup_Interior,template! = VVA_Pickup_SeatsF,template! = VVA_Pickup_Windshield,template! = VVA_Pickup_FrontLights,template! = VVA_Pickup_RearLights,template! = VVA_PickupVan_Decor,template! = VVA_Pickup_hood_nr,template! = VVA_Pickup_Front_nr,template! = VVA_PickupVan_Trunk_nr,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.PickUpVanBuilder -- model { file = VVA_Vehicles_PickupVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Pickup_Interior,template! = VVA_Pickup_SeatsF,template! = VVA_Pickup_Windshield,template! = VVA_Pickup_FrontLights,template! = VVA_Pickup_RearLights,template! = VVA_PickupVan_Decor,template! = VVA_Pickup_hood_nr,template! = VVA_Pickup_Front_nr,template! = VVA_PickupVan_Trunk_nr,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.PickUpVanCallowayLandscaping -- model { file = VVA_Vehicles_PickupVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Pickup_Interior,template! = VVA_Pickup_SeatsF,template! = VVA_Pickup_Windshield,template! = VVA_Pickup_FrontLights,template! = VVA_Pickup_RearLights,template! = VVA_PickupVan_Decor,template! = VVA_Pickup_hood_nr,template! = VVA_Pickup_Front_nr,template! = VVA_PickupVan_Trunk_nr,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.PickUpVanCallowayLandscaping -- model { file = VVA_Vehicles_PickupVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Pickup_Interior,template! = VVA_Pickup_SeatsF,template! = VVA_Pickup_Windshield,template! = VVA_Pickup_FrontLights,template! = VVA_Pickup_RearLights,template! = VVA_PickupVan_Decor,template! = VVA_Pickup_hood_nr,template! = VVA_Pickup_Front_nr,template! = VVA_PickupVan_Trunk_nr,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.PickUpVanHeltonMetalWorking -- model { file = VVA_Vehicles_PickupVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Pickup_Interior,template! = VVA_Pickup_SeatsF,template! = VVA_Pickup_Windshield,template! = VVA_Pickup_FrontLights,template! = VVA_Pickup_RearLights,template! = VVA_PickupVan_Decor,template! = VVA_Pickup_hood_nr,template! = VVA_Pickup_Front_nr,template! = VVA_PickupVan_Trunk_nr,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.PickUpVanHeltonMetalWorking -- model { file = VVA_Vehicles_PickupVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Pickup_Interior,template! = VVA_Pickup_SeatsF,template! = VVA_Pickup_Windshield,template! = VVA_Pickup_FrontLights,template! = VVA_Pickup_RearLights,template! = VVA_PickupVan_Decor,template! = VVA_Pickup_hood_nr,template! = VVA_Pickup_Front_nr,template! = VVA_PickupVan_Trunk_nr,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.PickUpVanKimbleKonstruction -- model { file = VVA_Vehicles_PickupVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Pickup_Interior,template! = VVA_Pickup_SeatsF,template! = VVA_Pickup_Windshield,template! = VVA_Pickup_FrontLights,template! = VVA_Pickup_RearLights,template! = VVA_PickupVan_Decor,template! = VVA_Pickup_hood_nr,template! = VVA_Pickup_Front_nr,template! = VVA_PickupVan_Trunk_nr,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.PickUpVanKimbleKonstruction -- model { file = VVA_Vehicles_PickupVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Pickup_Interior,template! = VVA_Pickup_SeatsF,template! = VVA_Pickup_Windshield,template! = VVA_Pickup_FrontLights,template! = VVA_Pickup_RearLights,template! = VVA_PickupVan_Decor,template! = VVA_Pickup_hood_nr,template! = VVA_Pickup_Front_nr,template! = VVA_PickupVan_Trunk_nr,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.PickUpVanMarchRidgeConstruction -- model { file = VVA_Vehicles_PickupVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Pickup_Interior,template! = VVA_Pickup_SeatsF,template! = VVA_Pickup_Windshield,template! = VVA_Pickup_FrontLights,template! = VVA_Pickup_RearLights,template! = VVA_PickupVan_Decor,template! = VVA_Pickup_hood_nr,template! = VVA_Pickup_Front_nr,template! = VVA_PickupVan_Trunk_nr,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.PickUpVanMarchRidgeConstruction -- model { file = VVA_Vehicles_PickupVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Pickup_Interior,template! = VVA_Pickup_SeatsF,template! = VVA_Pickup_Windshield,template! = VVA_Pickup_FrontLights,template! = VVA_Pickup_RearLights,template! = VVA_PickupVan_Decor,template! = VVA_Pickup_hood_nr,template! = VVA_Pickup_Front_nr,template! = VVA_PickupVan_Trunk_nr,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.PickUpVanMetalworker -- model { file = VVA_Vehicles_PickupVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Pickup_Interior,template! = VVA_Pickup_SeatsF,template! = VVA_Pickup_Windshield,template! = VVA_Pickup_FrontLights,template! = VVA_Pickup_RearLights,template! = VVA_PickupVan_Decor,template! = VVA_Pickup_hood_nr,template! = VVA_Pickup_Front_nr,template! = VVA_PickupVan_Trunk_nr,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.PickUpVanMetalworker -- model { file = VVA_Vehicles_PickupVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Pickup_Interior,template! = VVA_Pickup_SeatsF,template! = VVA_Pickup_Windshield,template! = VVA_Pickup_FrontLights,template! = VVA_Pickup_RearLights,template! = VVA_PickupVan_Decor,template! = VVA_Pickup_hood_nr,template! = VVA_Pickup_Front_nr,template! = VVA_PickupVan_Trunk_nr,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.PickUpVanWeldingbyCamille -- model { file = VVA_Vehicles_PickupVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Pickup_Interior,template! = VVA_Pickup_SeatsF,template! = VVA_Pickup_Windshield,template! = VVA_Pickup_FrontLights,template! = VVA_Pickup_RearLights,template! = VVA_PickupVan_Decor,template! = VVA_Pickup_hood_nr,template! = VVA_Pickup_Front_nr,template! = VVA_PickupVan_Trunk_nr,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.PickUpVanWeldingbyCamille -- model { file = VVA_Vehicles_PickupVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Pickup_Interior,template! = VVA_Pickup_SeatsF,template! = VVA_Pickup_Windshield,template! = VVA_Pickup_FrontLights,template! = VVA_Pickup_RearLights,template! = VVA_PickupVan_Decor,template! = VVA_Pickup_hood_nr,template! = VVA_Pickup_Front_nr,template! = VVA_PickupVan_Trunk_nr,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.PickUpVanYingsWood -- model { file = VVA_Vehicles_PickupVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Pickup_Interior,template! = VVA_Pickup_SeatsF,template! = VVA_Pickup_Windshield,template! = VVA_Pickup_FrontLights,template! = VVA_Pickup_RearLights,template! = VVA_PickupVan_Decor,template! = VVA_Pickup_hood_nr,template! = VVA_Pickup_Front_nr,template! = VVA_PickupVan_Trunk_nr,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.PickUpVanYingsWood -- model { file = VVA_Vehicles_PickupVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Pickup_Interior,template! = VVA_Pickup_SeatsF,template! = VVA_Pickup_Windshield,template! = VVA_Pickup_FrontLights,template! = VVA_Pickup_RearLights,template! = VVA_PickupVan_Decor,template! = VVA_Pickup_hood_nr,template! = VVA_Pickup_Front_nr,template! = VVA_PickupVan_Trunk_nr,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.PickUpVanLightsFire -- model { file = VVA_Vehicles_PickupVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Pickup_Interior,template! = VVA_Pickup_SeatsF,template! = VVA_Pickup_Windshield,template! = VVA_Pickup_FrontLights,template! = VVA_Pickup_RearLights,template! = VVA_PickupVan_Decor,template! = VVA_Pickup_hood_nr,template! = VVA_Pickup_Front_nr,template! = VVA_PickupVan_Trunk_nr,template! = VVA_lightbar,template! = VVA_Pickup_Lightbar,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.PickUpVanLightsFire -- model { file = VVA_Vehicles_PickupVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Pickup_Interior,template! = VVA_Pickup_SeatsF,template! = VVA_Pickup_Windshield,template! = VVA_Pickup_FrontLights,template! = VVA_Pickup_RearLights,template! = VVA_PickupVan_Decor,template! = VVA_Pickup_hood_nr,template! = VVA_Pickup_Front_nr,template! = VVA_PickupVan_Trunk_nr,template! = VVA_lightbar,template! = VVA_Pickup_Lightbar,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.PickUpVanLightsRanger -- model { file = VVA_Vehicles_PickupVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Pickup_Interior,template! = VVA_Pickup_SeatsF,template! = VVA_Pickup_Windshield,template! = VVA_Pickup_FrontLights,template! = VVA_Pickup_RearLights,template! = VVA_PickupVan_Decor,template! = VVA_Pickup_hood_nr,template! = VVA_Pickup_Front_nr,template! = VVA_PickupVan_Trunk_nr,template! = VVA_lightbar,template! = VVA_Pickup_Lightbar,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.PickUpVanLightsRanger -- model { file = VVA_Vehicles_PickupVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Pickup_Interior,template! = VVA_Pickup_SeatsF,template! = VVA_Pickup_Windshield,template! = VVA_Pickup_FrontLights,template! = VVA_Pickup_RearLights,template! = VVA_PickupVan_Decor,template! = VVA_Pickup_hood_nr,template! = VVA_Pickup_Front_nr,template! = VVA_PickupVan_Trunk_nr,template! = VVA_lightbar,template! = VVA_Pickup_Lightbar,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.PickUpVanLightsFossoil -- model { file = VVA_Vehicles_PickupVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Pickup_Interior,template! = VVA_Pickup_SeatsF,template! = VVA_Pickup_Windshield,template! = VVA_Pickup_FrontLights,template! = VVA_Pickup_RearLights,template! = VVA_PickupVan_Decor,template! = VVA_Pickup_hood_nr,template! = VVA_Pickup_Front_nr,template! = VVA_PickupVan_Trunk_nr,template! = VVA_lightbar,template! = VVA_Pickup_Lightbar,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.PickUpVanLightsFossoil -- model { file = VVA_Vehicles_PickupVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Pickup_Interior,template! = VVA_Pickup_SeatsF,template! = VVA_Pickup_Windshield,template! = VVA_Pickup_FrontLights,template! = VVA_Pickup_RearLights,template! = VVA_PickupVan_Decor,template! = VVA_Pickup_hood_nr,template! = VVA_Pickup_Front_nr,template! = VVA_PickupVan_Trunk_nr,template! = VVA_lightbar,template! = VVA_Pickup_Lightbar,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.PickUpVanLightsKentuckyLumber -- model { file = VVA_Vehicles_PickupVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Pickup_Interior,template! = VVA_Pickup_SeatsF,template! = VVA_Pickup_Windshield,template! = VVA_Pickup_FrontLights,template! = VVA_Pickup_RearLights,template! = VVA_PickupVan_Decor,template! = VVA_Pickup_hood_nr,template! = VVA_Pickup_Front_nr,template! = VVA_PickupVan_Trunk_nr,template! = VVA_lightbar,template! = VVA_Pickup_Lightbar,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.PickUpVanLightsKentuckyLumber -- model { file = VVA_Vehicles_PickupVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Pickup_Interior,template! = VVA_Pickup_SeatsF,template! = VVA_Pickup_Windshield,template! = VVA_Pickup_FrontLights,template! = VVA_Pickup_RearLights,template! = VVA_PickupVan_Decor,template! = VVA_Pickup_hood_nr,template! = VVA_Pickup_Front_nr,template! = VVA_PickupVan_Trunk_nr,template! = VVA_lightbar,template! = VVA_Pickup_Lightbar,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.PickUpVanLightsCarpenter -- model { file = VVA_Vehicles_PickupVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Pickup_Interior,template! = VVA_Pickup_SeatsF,template! = VVA_Pickup_Windshield,template! = VVA_Pickup_FrontLights,template! = VVA_Pickup_RearLights,template! = VVA_PickupVan_Decor,template! = VVA_Pickup_hood_nr,template! = VVA_Pickup_Front_nr,template! = VVA_PickupVan_Trunk_nr,template! = VVA_lightbar,template! = VVA_Pickup_Lightbar,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.PickUpVanLightsCarpenter -- model { file = VVA_Vehicles_PickupVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Pickup_Interior,template! = VVA_Pickup_SeatsF,template! = VVA_Pickup_Windshield,template! = VVA_Pickup_FrontLights,template! = VVA_Pickup_RearLights,template! = VVA_PickupVan_Decor,template! = VVA_Pickup_hood_nr,template! = VVA_Pickup_Front_nr,template! = VVA_PickupVan_Trunk_nr,template! = VVA_lightbar,template! = VVA_Pickup_Lightbar,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.PickUpVanLightsPolice -- model { file = VVA_Vehicles_PickupVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Pickup_Interior,template! = VVA_Pickup_SeatsF,template! = VVA_Pickup_Windshield,template! = VVA_Pickup_FrontLights,template! = VVA_Pickup_RearLights,template! = VVA_PickupVan_Decor,template! = VVA_Pickup_hood_nr,template! = VVA_Pickup_Front_nr,template! = VVA_PickupVan_Trunk_nr,template! = VVA_lightbar,template! = VVA_Pickup_Lightbar,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.PickUpVanLightsPolice -- model { file = VVA_Vehicles_PickupVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Pickup_Interior,template! = VVA_Pickup_SeatsF,template! = VVA_Pickup_Windshield,template! = VVA_Pickup_FrontLights,template! = VVA_Pickup_RearLights,template! = VVA_PickupVan_Decor,template! = VVA_Pickup_hood_nr,template! = VVA_Pickup_Front_nr,template! = VVA_PickupVan_Trunk_nr,template! = VVA_lightbar,template! = VVA_Pickup_Lightbar,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.PickUpVanLightsStatePolice -- model { file = VVA_Vehicles_PickupVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Pickup_Interior,template! = VVA_Pickup_SeatsF,template! = VVA_Pickup_Windshield,template! = VVA_Pickup_FrontLights,template! = VVA_Pickup_RearLights,template! = VVA_PickupVan_Decor,template! = VVA_Pickup_hood_nr,template! = VVA_Pickup_Front_nr,template! = VVA_PickupVan_Trunk_nr,template! = VVA_lightbar,template! = VVA_Pickup_Lightbar,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.PickUpVanLightsStatePolice -- model { file = VVA_Vehicles_PickupVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Pickup_Interior,template! = VVA_Pickup_SeatsF,template! = VVA_Pickup_Windshield,template! = VVA_Pickup_FrontLights,template! = VVA_Pickup_RearLights,template! = VVA_PickupVan_Decor,template! = VVA_Pickup_hood_nr,template! = VVA_Pickup_Front_nr,template! = VVA_PickupVan_Trunk_nr,template! = VVA_lightbar,template! = VVA_Pickup_Lightbar,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.PickUpVanLightsLouisvilleCounty -- model { file = VVA_Vehicles_PickupVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Pickup_Interior,template! = VVA_Pickup_SeatsF,template! = VVA_Pickup_Windshield,template! = VVA_Pickup_FrontLights,template! = VVA_Pickup_RearLights,template! = VVA_PickupVan_Decor,template! = VVA_Pickup_hood_nr,template! = VVA_Pickup_Front_nr,template! = VVA_PickupVan_Trunk_nr,template! = VVA_lightbar,template! = VVA_Pickup_Lightbar,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.PickUpVanLightsLouisvilleCounty -- model { file = VVA_Vehicles_PickupVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Pickup_Interior,template! = VVA_Pickup_SeatsF,template! = VVA_Pickup_Windshield,template! = VVA_Pickup_FrontLights,template! = VVA_Pickup_RearLights,template! = VVA_PickupVan_Decor,template! = VVA_Pickup_hood_nr,template! = VVA_Pickup_Front_nr,template! = VVA_PickupVan_Trunk_nr,template! = VVA_lightbar,template! = VVA_Pickup_Lightbar,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.SmallCar -- model { file = VVA_Vehicles_Small,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_NoSeatRearLeft,template! = VVA_NoSeatRearRight,template! = VVA_Small_Interior,template! = VVA_Small_SeatsF,template! = VVA_Small_SeatsR,template! = VVA_Small_Windshield,template! = VVA_Small_FrontLights,template! = VVA_Small_RearLights,template! = VVA_Small_hood,template! = VVA_Small_Front,template! = VVA_Small_Rear,template! = VVA_Small_Trunk,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.SmallCar -- model { file = VVA_Vehicles_Small,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_NoSeatRearLeft,template! = VVA_NoSeatRearRight,template! = VVA_Small_Interior,template! = VVA_Small_SeatsF,template! = VVA_Small_SeatsR,template! = VVA_Small_Windshield,template! = VVA_Small_FrontLights,template! = VVA_Small_RearLights,template! = VVA_Small_hood,template! = VVA_Small_Front,template! = VVA_Small_Rear,template! = VVA_Small_Trunk,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.SmallCar02 -- model { file = VVA_Vehicles_Small02,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_NoSeatRearLeft,template! = VVA_NoSeatRearRight,template! = VVA_Small02_Interior,template! = VVA_Small02_SeatsF,template! = VVA_Small02_SeatsR,template! = VVA_Small02_Windshield,template! = VVA_Small02_RearWindow,template! = VVA_Small02_FrontLights,template! = VVA_Small02_RearLights,template! = VVA_Small02_hood,template! = VVA_Small02_Front,template! = VVA_Small02_Trunk,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.SmallCar02 -- model { file = VVA_Vehicles_Small02,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_NoSeatRearLeft,template! = VVA_NoSeatRearRight,template! = VVA_Small02_Interior,template! = VVA_Small02_SeatsF,template! = VVA_Small02_SeatsR,template! = VVA_Small02_Windshield,template! = VVA_Small02_RearWindow,template! = VVA_Small02_FrontLights,template! = VVA_Small02_RearLights,template! = VVA_Small02_hood,template! = VVA_Small02_Front,template! = VVA_Small02_Trunk,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.SportsCar -- model { file = VVA_Vehicles_Sport,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Sport_Interior,template! = VVA_Sport_SeatsF,template! = VVA_Sport_Windshield,template! = VVA_Sport_FrontLights,template! = VVA_Sport_RearLights,template! = VVA_Sport_hood,template! = VVA_Sport_Front,template! = VVA_Sport_Trunk,template! = VVA_Sport_LightHost,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.SportsCar -- model { file = VVA_Vehicles_Sport,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Sport_Interior,template! = VVA_Sport_SeatsF,template! = VVA_Sport_Windshield,template! = VVA_Sport_FrontLights,template! = VVA_Sport_RearLights,template! = VVA_Sport_hood,template! = VVA_Sport_Front,template! = VVA_Sport_Trunk,template! = VVA_Sport_LightHost,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.StepVan -- model { file = VVA_Vehicles_StepVan,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_StepVan_Interior,template! = VVA_StepVan_SeatsF,template! = VVA_StepVan_Windshield,template! = VVA_StepVan_FrontLights,template! = VVA_StepVan_RearLights,template! = VVA_StepVan_Trunk_Decor,template! = VVA_StepVan_hood,template! = VVA_StepVan_Front,template! = VVA_StepVan_Trunk,template! = VVA_StepVan_Decor_Trunk,
LOG  : General      f:0> ERROR: template "VVA_StepVan_Decor_Trunk" not found in: media/scripts/vehicles/dynamicsnowv16_allvanillaskins.txt
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.StepVan -- model { file = VVA_Vehicles_StepVan,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_StepVan_Interior,template! = VVA_StepVan_SeatsF,template! = VVA_StepVan_Windshield,template! = VVA_StepVan_FrontLights,template! = VVA_StepVan_RearLights,template! = VVA_StepVan_Trunk_Decor,template! = VVA_StepVan_hood,template! = VVA_StepVan_Front,template! = VVA_StepVan_Trunk,template! = VVA_StepVan_Decor_Trunk,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.StepVan_Heralds -- model { file = VVA_Vehicles_StepVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_StepVan_Interior,template! = VVA_StepVan_SeatsF,template! = VVA_StepVan_Windshield,template! = VVA_StepVan_FrontLights,template! = VVA_StepVan_RearLights,template! = VVA_StepVan_Trunk_Decor,template! = VVA_StepVan_hood_nr,template! = VVA_StepVan_Front_nr,template! = VVA_StepVan_Trunk_nr,template! = VVA_StepVan_Decor_Trunk,
LOG  : General      f:0> ERROR: template "VVA_StepVan_Decor_Trunk" not found in: media/scripts/vehicles/dynamicsnowv16_allvanillaskins.txt
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.StepVan_Heralds -- model { file = VVA_Vehicles_StepVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_StepVan_Interior,template! = VVA_StepVan_SeatsF,template! = VVA_StepVan_Windshield,template! = VVA_StepVan_FrontLights,template! = VVA_StepVan_RearLights,template! = VVA_StepVan_Trunk_Decor,template! = VVA_StepVan_hood_nr,template! = VVA_StepVan_Front_nr,template! = VVA_StepVan_Trunk_nr,template! = VVA_StepVan_Decor_Trunk,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.StepVan_LouisvilleSWAT -- model { file = VVA_Vehicles_StepVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_StepVan_Interior,template! = VVA_StepVan_SeatsF,template! = VVA_StepVan_Windshield,template! = VVA_StepVan_FrontLights,template! = VVA_StepVan_RearLights,template! = VVA_StepVan_Trunk_Decor,template! = VVA_StepVan_hood_nr,template! = VVA_StepVan_Front_nr,template! = VVA_StepVan_Trunk_nr,template! = VVA_StepVan_Decor_Trunk,
LOG  : General      f:0> ERROR: template "VVA_StepVan_Decor_Trunk" not found in: media/scripts/vehicles/dynamicsnowv16_allvanillaskins.txt
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.StepVan_LouisvilleSWAT -- model { file = VVA_Vehicles_StepVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_StepVan_Interior,template! = VVA_StepVan_SeatsF,template! = VVA_StepVan_Windshield,template! = VVA_StepVan_FrontLights,template! = VVA_StepVan_RearLights,template! = VVA_StepVan_Trunk_Decor,template! = VVA_StepVan_hood_nr,template! = VVA_StepVan_Front_nr,template! = VVA_StepVan_Trunk_nr,template! = VVA_StepVan_Decor_Trunk,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.StepVan_Scarlet -- model { file = VVA_Vehicles_StepVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_StepVan_Interior,template! = VVA_StepVan_SeatsF,template! = VVA_StepVan_Windshield,template! = VVA_StepVan_FrontLights,template! = VVA_StepVan_RearLights,template! = VVA_StepVan_Trunk_Decor,template! = VVA_StepVan_hood_nr,template! = VVA_StepVan_Front_nr,template! = VVA_StepVan_Trunk_nr,template! = VVA_StepVan_Decor_Trunk,
LOG  : General      f:0> ERROR: template "VVA_StepVan_Decor_Trunk" not found in: media/scripts/vehicles/dynamicsnowv16_allvanillaskins.txt
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.StepVan_Scarlet -- model { file = VVA_Vehicles_StepVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_StepVan_Interior,template! = VVA_StepVan_SeatsF,template! = VVA_StepVan_Windshield,template! = VVA_StepVan_FrontLights,template! = VVA_StepVan_RearLights,template! = VVA_StepVan_Trunk_Decor,template! = VVA_StepVan_hood_nr,template! = VVA_StepVan_Front_nr,template! = VVA_StepVan_Trunk_nr,template! = VVA_StepVan_Decor_Trunk,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.StepVanMail -- model { file = VVA_Vehicles_StepVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_StepVan_Interior,template! = VVA_StepVan_SeatsF,template! = VVA_StepVan_Windshield,template! = VVA_StepVan_FrontLights,template! = VVA_StepVan_RearLights,template! = VVA_StepVan_Trunk_Decor,template! = VVA_StepVan_hood_nr,template! = VVA_StepVan_Front_nr,template! = VVA_StepVan_Trunk_nr,template! = VVA_StepVan_Decor_Trunk,
LOG  : General      f:0> ERROR: template "VVA_StepVan_Decor_Trunk" not found in: media/scripts/vehicles/dynamicsnowv16_allvanillaskins.txt
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.StepVanMail -- model { file = VVA_Vehicles_StepVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_StepVan_Interior,template! = VVA_StepVan_SeatsF,template! = VVA_StepVan_Windshield,template! = VVA_StepVan_FrontLights,template! = VVA_StepVan_RearLights,template! = VVA_StepVan_Trunk_Decor,template! = VVA_StepVan_hood_nr,template! = VVA_StepVan_Front_nr,template! = VVA_StepVan_Trunk_nr,template! = VVA_StepVan_Decor_Trunk,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.StepVan_Cereal -- model { file = VVA_Vehicles_StepVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_StepVan_Interior,template! = VVA_StepVan_SeatsF,template! = VVA_StepVan_Windshield,template! = VVA_StepVan_FrontLights,template! = VVA_StepVan_RearLights,template! = VVA_StepVan_Trunk_Decor,template! = VVA_StepVan_hood_nr,template! = VVA_StepVan_Front_nr,template! = VVA_StepVan_Trunk_nr,template! = VVA_StepVan_Decor_Trunk,
LOG  : General      f:0> ERROR: template "VVA_StepVan_Decor_Trunk" not found in: media/scripts/vehicles/dynamicsnowv16_allvanillaskins.txt
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.StepVan_Cereal -- model { file = VVA_Vehicles_StepVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_StepVan_Interior,template! = VVA_StepVan_SeatsF,template! = VVA_StepVan_Windshield,template! = VVA_StepVan_FrontLights,template! = VVA_StepVan_RearLights,template! = VVA_StepVan_Trunk_Decor,template! = VVA_StepVan_hood_nr,template! = VVA_StepVan_Front_nr,template! = VVA_StepVan_Trunk_nr,template! = VVA_StepVan_Decor_Trunk,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.StepVan_Citr8 -- model { file = VVA_Vehicles_StepVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_StepVan_Interior,template! = VVA_StepVan_SeatsF,template! = VVA_StepVan_Windshield,template! = VVA_StepVan_FrontLights,template! = VVA_StepVan_RearLights,template! = VVA_StepVan_Trunk_Decor,template! = VVA_StepVan_hood_nr,template! = VVA_StepVan_Front_nr,template! = VVA_StepVan_Trunk_nr,template! = VVA_StepVan_Decor_Trunk,
LOG  : General      f:0> ERROR: template "VVA_StepVan_Decor_Trunk" not found in: media/scripts/vehicles/dynamicsnowv16_allvanillaskins.txt
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.StepVan_Citr8 -- model { file = VVA_Vehicles_StepVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_StepVan_Interior,template! = VVA_StepVan_SeatsF,template! = VVA_StepVan_Windshield,template! = VVA_StepVan_FrontLights,template! = VVA_StepVan_RearLights,template! = VVA_StepVan_Trunk_Decor,template! = VVA_StepVan_hood_nr,template! = VVA_StepVan_Front_nr,template! = VVA_StepVan_Trunk_nr,template! = VVA_StepVan_Decor_Trunk,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.StepVan_CompleteRepairShop -- model { file = VVA_Vehicles_StepVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_StepVan_Interior,template! = VVA_StepVan_SeatsF,template! = VVA_StepVan_Windshield,template! = VVA_StepVan_FrontLights,template! = VVA_StepVan_RearLights,template! = VVA_StepVan_Trunk_Decor,template! = VVA_StepVan_hood_nr,template! = VVA_StepVan_Front_nr,template! = VVA_StepVan_Trunk_nr,template! = VVA_StepVan_Decor_Trunk,
LOG  : General      f:0> ERROR: template "VVA_StepVan_Decor_Trunk" not found in: media/scripts/vehicles/dynamicsnowv16_allvanillaskins.txt
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.StepVan_CompleteRepairShop -- model { file = VVA_Vehicles_StepVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_StepVan_Interior,template! = VVA_StepVan_SeatsF,template! = VVA_StepVan_Windshield,template! = VVA_StepVan_FrontLights,template! = VVA_StepVan_RearLights,template! = VVA_StepVan_Trunk_Decor,template! = VVA_StepVan_hood_nr,template! = VVA_StepVan_Front_nr,template! = VVA_StepVan_Trunk_nr,template! = VVA_StepVan_Decor_Trunk,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.StepVan_Genuine_Beer -- model { file = VVA_Vehicles_StepVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_StepVan_Interior,template! = VVA_StepVan_SeatsF,template! = VVA_StepVan_Windshield,template! = VVA_StepVan_FrontLights,template! = VVA_StepVan_RearLights,template! = VVA_StepVan_Trunk_Decor,template! = VVA_StepVan_hood_nr,template! = VVA_StepVan_Front_nr,template! = VVA_StepVan_Trunk_nr,template! = VVA_StepVan_Decor_Trunk,
LOG  : General      f:0> ERROR: template "VVA_StepVan_Decor_Trunk" not found in: media/scripts/vehicles/dynamicsnowv16_allvanillaskins.txt
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.StepVan_Genuine_Beer -- model { file = VVA_Vehicles_StepVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_StepVan_Interior,template! = VVA_StepVan_SeatsF,template! = VVA_StepVan_Windshield,template! = VVA_StepVan_FrontLights,template! = VVA_StepVan_RearLights,template! = VVA_StepVan_Trunk_Decor,template! = VVA_StepVan_hood_nr,template! = VVA_StepVan_Front_nr,template! = VVA_StepVan_Trunk_nr,template! = VVA_StepVan_Decor_Trunk,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.StepVan_HuangsLaundry -- model { file = VVA_Vehicles_StepVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_StepVan_Interior,template! = VVA_StepVan_SeatsF,template! = VVA_StepVan_Windshield,template! = VVA_StepVan_FrontLights,template! = VVA_StepVan_RearLights,template! = VVA_StepVan_Trunk_Decor,template! = VVA_StepVan_hood_nr,template! = VVA_StepVan_Front_nr,template! = VVA_StepVan_Trunk_nr,template! = VVA_StepVan_Decor_Trunk,
LOG  : General      f:0> ERROR: template "VVA_StepVan_Decor_Trunk" not found in: media/scripts/vehicles/dynamicsnowv16_allvanillaskins.txt
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.StepVan_HuangsLaundry -- model { file = VVA_Vehicles_StepVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_StepVan_Interior,template! = VVA_StepVan_SeatsF,template! = VVA_StepVan_Windshield,template! = VVA_StepVan_FrontLights,template! = VVA_StepVan_RearLights,template! = VVA_StepVan_Trunk_Decor,template! = VVA_StepVan_hood_nr,template! = VVA_StepVan_Front_nr,template! = VVA_StepVan_Trunk_nr,template! = VVA_StepVan_Decor_Trunk,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.StepVan_Jorgensen -- model { file = VVA_Vehicles_StepVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_StepVan_Interior,template! = VVA_StepVan_SeatsF,template! = VVA_StepVan_Windshield,template! = VVA_StepVan_FrontLights,template! = VVA_StepVan_RearLights,template! = VVA_StepVan_Trunk_Decor,template! = VVA_StepVan_hood_nr,template! = VVA_StepVan_Front_nr,template! = VVA_StepVan_Trunk_nr,template! = VVA_StepVan_Decor_Trunk,
LOG  : General      f:0> ERROR: template "VVA_StepVan_Decor_Trunk" not found in: media/scripts/vehicles/dynamicsnowv16_allvanillaskins.txt
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.StepVan_Jorgensen -- model { file = VVA_Vehicles_StepVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_StepVan_Interior,template! = VVA_StepVan_SeatsF,template! = VVA_StepVan_Windshield,template! = VVA_StepVan_FrontLights,template! = VVA_StepVan_RearLights,template! = VVA_StepVan_Trunk_Decor,template! = VVA_StepVan_hood_nr,template! = VVA_StepVan_Front_nr,template! = VVA_StepVan_Trunk_nr,template! = VVA_StepVan_Decor_Trunk,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.StepVan_LouisvilleMotorShop -- model { file = VVA_Vehicles_StepVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_StepVan_Interior,template! = VVA_StepVan_SeatsF,template! = VVA_StepVan_Windshield,template! = VVA_StepVan_FrontLights,template! = VVA_StepVan_RearLights,template! = VVA_StepVan_Trunk_Decor,template! = VVA_StepVan_hood_nr,template! = VVA_StepVan_Front_nr,template! = VVA_StepVan_Trunk_nr,template! = VVA_StepVan_Decor_Trunk,
LOG  : General      f:0> ERROR: template "VVA_StepVan_Decor_Trunk" not found in: media/scripts/vehicles/dynamicsnowv16_allvanillaskins.txt
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.StepVan_LouisvilleMotorShop -- model { file = VVA_Vehicles_StepVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_StepVan_Interior,template! = VVA_StepVan_SeatsF,template! = VVA_StepVan_Windshield,template! = VVA_StepVan_FrontLights,template! = VVA_StepVan_RearLights,template! = VVA_StepVan_Trunk_Decor,template! = VVA_StepVan_hood_nr,template! = VVA_StepVan_Front_nr,template! = VVA_StepVan_Trunk_nr,template! = VVA_StepVan_Decor_Trunk,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.StepVan_MarineBites -- model { file = VVA_Vehicles_StepVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_StepVan_Interior,template! = VVA_StepVan_SeatsF,template! = VVA_StepVan_Windshield,template! = VVA_StepVan_FrontLights,template! = VVA_StepVan_RearLights,template! = VVA_StepVan_Trunk_Decor,template! = VVA_StepVan_hood_nr,template! = VVA_StepVan_Front_nr,template! = VVA_StepVan_Trunk_nr,template! = VVA_StepVan_Decor_Trunk,
LOG  : General      f:0> ERROR: template "VVA_StepVan_Decor_Trunk" not found in: media/scripts/vehicles/dynamicsnowv16_allvanillaskins.txt
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.StepVan_MarineBites -- model { file = VVA_Vehicles_StepVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_StepVan_Interior,template! = VVA_StepVan_SeatsF,template! = VVA_StepVan_Windshield,template! = VVA_StepVan_FrontLights,template! = VVA_StepVan_RearLights,template! = VVA_StepVan_Trunk_Decor,template! = VVA_StepVan_hood_nr,template! = VVA_StepVan_Front_nr,template! = VVA_StepVan_Trunk_nr,template! = VVA_StepVan_Decor_Trunk,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.StepVan_Mechanic -- model { file = VVA_Vehicles_StepVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_StepVan_Interior,template! = VVA_StepVan_SeatsF,template! = VVA_StepVan_Windshield,template! = VVA_StepVan_FrontLights,template! = VVA_StepVan_RearLights,template! = VVA_StepVan_Trunk_Decor,template! = VVA_StepVan_hood_nr,template! = VVA_StepVan_Front_nr,template! = VVA_StepVan_Trunk_nr,template! = VVA_StepVan_Decor_Trunk,
LOG  : General      f:0> ERROR: template "VVA_StepVan_Decor_Trunk" not found in: media/scripts/vehicles/dynamicsnowv16_allvanillaskins.txt
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.StepVan_Mechanic -- model { file = VVA_Vehicles_StepVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_StepVan_Interior,template! = VVA_StepVan_SeatsF,template! = VVA_StepVan_Windshield,template! = VVA_StepVan_FrontLights,template! = VVA_StepVan_RearLights,template! = VVA_StepVan_Trunk_Decor,template! = VVA_StepVan_hood_nr,template! = VVA_StepVan_Front_nr,template! = VVA_StepVan_Trunk_nr,template! = VVA_StepVan_Decor_Trunk,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.StepVan_Plonkies -- model { file = VVA_Vehicles_StepVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_StepVan_Interior,template! = VVA_StepVan_SeatsF,template! = VVA_StepVan_Windshield,template! = VVA_StepVan_FrontLights,template! = VVA_StepVan_RearLights,template! = VVA_StepVan_Trunk_Decor,template! = VVA_StepVan_hood_nr,template! = VVA_StepVan_Front_nr,template! = VVA_StepVan_Trunk_nr,template! = VVA_StepVan_Decor_Trunk,
LOG  : General      f:0> ERROR: template "VVA_StepVan_Decor_Trunk" not found in: media/scripts/vehicles/dynamicsnowv16_allvanillaskins.txt
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.StepVan_Plonkies -- model { file = VVA_Vehicles_StepVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_StepVan_Interior,template! = VVA_StepVan_SeatsF,template! = VVA_StepVan_Windshield,template! = VVA_StepVan_FrontLights,template! = VVA_StepVan_RearLights,template! = VVA_StepVan_Trunk_Decor,template! = VVA_StepVan_hood_nr,template! = VVA_StepVan_Front_nr,template! = VVA_StepVan_Trunk_nr,template! = VVA_StepVan_Decor_Trunk,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.StepVan_RandisPlants -- model { file = VVA_Vehicles_StepVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_StepVan_Interior,template! = VVA_StepVan_SeatsF,template! = VVA_StepVan_Windshield,template! = VVA_StepVan_FrontLights,template! = VVA_StepVan_RearLights,template! = VVA_StepVan_Trunk_Decor,template! = VVA_StepVan_hood_nr,template! = VVA_StepVan_Front_nr,template! = VVA_StepVan_Trunk_nr,template! = VVA_StepVan_Decor_Trunk,
LOG  : General      f:0> ERROR: template "VVA_StepVan_Decor_Trunk" not found in: media/scripts/vehicles/dynamicsnowv16_allvanillaskins.txt
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.StepVan_RandisPlants -- model { file = VVA_Vehicles_StepVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_StepVan_Interior,template! = VVA_StepVan_SeatsF,template! = VVA_StepVan_Windshield,template! = VVA_StepVan_FrontLights,template! = VVA_StepVan_RearLights,template! = VVA_StepVan_Trunk_Decor,template! = VVA_StepVan_hood_nr,template! = VVA_StepVan_Front_nr,template! = VVA_StepVan_Trunk_nr,template! = VVA_StepVan_Decor_Trunk,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.StepVan_SouthEasternHosp -- model { file = VVA_Vehicles_StepVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_StepVan_Interior,template! = VVA_StepVan_SeatsF,template! = VVA_StepVan_Windshield,template! = VVA_StepVan_FrontLights,template! = VVA_StepVan_RearLights,template! = VVA_StepVan_Trunk_Decor,template! = VVA_StepVan_hood_nr,template! = VVA_StepVan_Front_nr,template! = VVA_StepVan_Trunk_nr,template! = VVA_StepVan_Decor_Trunk,
LOG  : General      f:0> ERROR: template "VVA_StepVan_Decor_Trunk" not found in: media/scripts/vehicles/dynamicsnowv16_allvanillaskins.txt
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.StepVan_SouthEasternHosp -- model { file = VVA_Vehicles_StepVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_StepVan_Interior,template! = VVA_StepVan_SeatsF,template! = VVA_StepVan_Windshield,template! = VVA_StepVan_FrontLights,template! = VVA_StepVan_RearLights,template! = VVA_StepVan_Trunk_Decor,template! = VVA_StepVan_hood_nr,template! = VVA_StepVan_Front_nr,template! = VVA_StepVan_Trunk_nr,template! = VVA_StepVan_Decor_Trunk,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.StepVan_SouthEasternPaint -- model { file = VVA_Vehicles_StepVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_StepVan_Interior,template! = VVA_StepVan_SeatsF,template! = VVA_StepVan_Windshield,template! = VVA_StepVan_FrontLights,template! = VVA_StepVan_RearLights,template! = VVA_StepVan_Trunk_Decor,template! = VVA_StepVan_hood_nr,template! = VVA_StepVan_Front_nr,template! = VVA_StepVan_Trunk_nr,template! = VVA_StepVan_Decor_Trunk,
LOG  : General      f:0> ERROR: template "VVA_StepVan_Decor_Trunk" not found in: media/scripts/vehicles/dynamicsnowv16_allvanillaskins.txt
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.StepVan_SouthEasternPaint -- model { file = VVA_Vehicles_StepVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_StepVan_Interior,template! = VVA_StepVan_SeatsF,template! = VVA_StepVan_Windshield,template! = VVA_StepVan_FrontLights,template! = VVA_StepVan_RearLights,template! = VVA_StepVan_Trunk_Decor,template! = VVA_StepVan_hood_nr,template! = VVA_StepVan_Front_nr,template! = VVA_StepVan_Trunk_nr,template! = VVA_StepVan_Decor_Trunk,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.StepVan_USL -- model { file = VVA_Vehicles_StepVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_StepVan_Interior,template! = VVA_StepVan_SeatsF,template! = VVA_StepVan_Windshield,template! = VVA_StepVan_FrontLights,template! = VVA_StepVan_RearLights,template! = VVA_StepVan_Trunk_Decor,template! = VVA_StepVan_hood_nr,template! = VVA_StepVan_Front_nr,template! = VVA_StepVan_Trunk_nr,template! = VVA_StepVan_Decor_Trunk,
LOG  : General      f:0> ERROR: template "VVA_StepVan_Decor_Trunk" not found in: media/scripts/vehicles/dynamicsnowv16_allvanillaskins.txt
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.StepVan_USL -- model { file = VVA_Vehicles_StepVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_StepVan_Interior,template! = VVA_StepVan_SeatsF,template! = VVA_StepVan_Windshield,template! = VVA_StepVan_FrontLights,template! = VVA_StepVan_RearLights,template! = VVA_StepVan_Trunk_Decor,template! = VVA_StepVan_hood_nr,template! = VVA_StepVan_Front_nr,template! = VVA_StepVan_Trunk_nr,template! = VVA_StepVan_Decor_Trunk,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.StepVan_Zippee -- model { file = VVA_Vehicles_StepVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_StepVan_Interior,template! = VVA_StepVan_SeatsF,template! = VVA_StepVan_Windshield,template! = VVA_StepVan_FrontLights,template! = VVA_StepVan_RearLights,template! = VVA_StepVan_Trunk_Decor,template! = VVA_StepVan_hood_nr,template! = VVA_StepVan_Front_nr,template! = VVA_StepVan_Trunk_nr,template! = VVA_StepVan_Decor_Trunk,
LOG  : General      f:0> ERROR: template "VVA_StepVan_Decor_Trunk" not found in: media/scripts/vehicles/dynamicsnowv16_allvanillaskins.txt
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.StepVan_Zippee -- model { file = VVA_Vehicles_StepVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_StepVan_Interior,template! = VVA_StepVan_SeatsF,template! = VVA_StepVan_Windshield,template! = VVA_StepVan_FrontLights,template! = VVA_StepVan_RearLights,template! = VVA_StepVan_Trunk_Decor,template! = VVA_StepVan_hood_nr,template! = VVA_StepVan_Front_nr,template! = VVA_StepVan_Trunk_nr,template! = VVA_StepVan_Decor_Trunk,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.StepVanAirportCatering -- model { file = VVA_Vehicles_StepVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_StepVan_Interior,template! = VVA_StepVan_SeatsF,template! = VVA_StepVan_Windshield,template! = VVA_StepVan_FrontLights,template! = VVA_StepVan_RearLights,template! = VVA_StepVan_Trunk_Decor,template! = VVA_StepVan_hood_nr,template! = VVA_StepVan_Front_nr,template! = VVA_StepVan_Trunk_nr,template! = VVA_StepVan_Decor_Trunk,
LOG  : General      f:0> ERROR: template "VVA_StepVan_Decor_Trunk" not found in: media/scripts/vehicles/dynamicsnowv16_allvanillaskins.txt
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.StepVanAirportCatering -- model { file = VVA_Vehicles_StepVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_StepVan_Interior,template! = VVA_StepVan_SeatsF,template! = VVA_StepVan_Windshield,template! = VVA_StepVan_FrontLights,template! = VVA_StepVan_RearLights,template! = VVA_StepVan_Trunk_Decor,template! = VVA_StepVan_hood_nr,template! = VVA_StepVan_Front_nr,template! = VVA_StepVan_Trunk_nr,template! = VVA_StepVan_Decor_Trunk,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.StepVan_Blacksmith -- model { file = VVA_Vehicles_StepVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_StepVan_Interior,template! = VVA_StepVan_SeatsF,template! = VVA_StepVan_Windshield,template! = VVA_StepVan_FrontLights,template! = VVA_StepVan_RearLights,template! = VVA_StepVan_Trunk_Decor,template! = VVA_StepVan_hood_nr,template! = VVA_StepVan_Front_nr,template! = VVA_StepVan_Trunk_nr,template! = VVA_StepVan_Decor_Trunk,
LOG  : General      f:0> ERROR: template "VVA_StepVan_Decor_Trunk" not found in: media/scripts/vehicles/dynamicsnowv16_allvanillaskins.txt
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.StepVan_Blacksmith -- model { file = VVA_Vehicles_StepVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_StepVan_Interior,template! = VVA_StepVan_SeatsF,template! = VVA_StepVan_Windshield,template! = VVA_StepVan_FrontLights,template! = VVA_StepVan_RearLights,template! = VVA_StepVan_Trunk_Decor,template! = VVA_StepVan_hood_nr,template! = VVA_StepVan_Front_nr,template! = VVA_StepVan_Trunk_nr,template! = VVA_StepVan_Decor_Trunk,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.StepVan_Butchers -- model { file = VVA_Vehicles_StepVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_StepVan_Interior,template! = VVA_StepVan_SeatsF,template! = VVA_StepVan_Windshield,template! = VVA_StepVan_FrontLights,template! = VVA_StepVan_RearLights,template! = VVA_StepVan_Trunk_Decor,template! = VVA_StepVan_hood_nr,template! = VVA_StepVan_Front_nr,template! = VVA_StepVan_Trunk_nr,template! = VVA_StepVan_Decor_Trunk,
LOG  : General      f:0> ERROR: template "VVA_StepVan_Decor_Trunk" not found in: media/scripts/vehicles/dynamicsnowv16_allvanillaskins.txt
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.StepVan_Butchers -- model { file = VVA_Vehicles_StepVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_StepVan_Interior,template! = VVA_StepVan_SeatsF,template! = VVA_StepVan_Windshield,template! = VVA_StepVan_FrontLights,template! = VVA_StepVan_RearLights,template! = VVA_StepVan_Trunk_Decor,template! = VVA_StepVan_hood_nr,template! = VVA_StepVan_Front_nr,template! = VVA_StepVan_Trunk_nr,template! = VVA_StepVan_Decor_Trunk,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.StepVan_Florist -- model { file = VVA_Vehicles_StepVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_StepVan_Interior,template! = VVA_StepVan_SeatsF,template! = VVA_StepVan_Windshield,template! = VVA_StepVan_FrontLights,template! = VVA_StepVan_RearLights,template! = VVA_StepVan_Trunk_Decor,template! = VVA_StepVan_hood_nr,template! = VVA_StepVan_Front_nr,template! = VVA_StepVan_Trunk_nr,template! = VVA_StepVan_Decor_Trunk,
LOG  : General      f:0> ERROR: template "VVA_StepVan_Decor_Trunk" not found in: media/scripts/vehicles/dynamicsnowv16_allvanillaskins.txt
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.StepVan_Florist -- model { file = VVA_Vehicles_StepVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_StepVan_Interior,template! = VVA_StepVan_SeatsF,template! = VVA_StepVan_Windshield,template! = VVA_StepVan_FrontLights,template! = VVA_StepVan_RearLights,template! = VVA_StepVan_Trunk_Decor,template! = VVA_StepVan_hood_nr,template! = VVA_StepVan_Front_nr,template! = VVA_StepVan_Trunk_nr,template! = VVA_StepVan_Decor_Trunk,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.StepVan_Glass -- model { file = VVA_Vehicles_StepVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_StepVan_Interior,template! = VVA_StepVan_SeatsF,template! = VVA_StepVan_Windshield,template! = VVA_StepVan_FrontLights,template! = VVA_StepVan_RearLights,template! = VVA_StepVan_Trunk_Decor,template! = VVA_StepVan_hood_nr,template! = VVA_StepVan_Front_nr,template! = VVA_StepVan_Trunk_nr,template! = VVA_StepVan_Decor_Trunk,
LOG  : General      f:0> ERROR: template "VVA_StepVan_Decor_Trunk" not found in: media/scripts/vehicles/dynamicsnowv16_allvanillaskins.txt
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.StepVan_Glass -- model { file = VVA_Vehicles_StepVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_StepVan_Interior,template! = VVA_StepVan_SeatsF,template! = VVA_StepVan_Windshield,template! = VVA_StepVan_FrontLights,template! = VVA_StepVan_RearLights,template! = VVA_StepVan_Trunk_Decor,template! = VVA_StepVan_hood_nr,template! = VVA_StepVan_Front_nr,template! = VVA_StepVan_Trunk_nr,template! = VVA_StepVan_Decor_Trunk,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.StepVan_Masonry -- model { file = VVA_Vehicles_StepVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_StepVan_Interior,template! = VVA_StepVan_SeatsF,template! = VVA_StepVan_Windshield,template! = VVA_StepVan_FrontLights,template! = VVA_StepVan_RearLights,template! = VVA_StepVan_Trunk_Decor,template! = VVA_StepVan_hood_nr,template! = VVA_StepVan_Front_nr,template! = VVA_StepVan_Trunk_nr,template! = VVA_StepVan_Decor_Trunk,
LOG  : General      f:0> ERROR: template "VVA_StepVan_Decor_Trunk" not found in: media/scripts/vehicles/dynamicsnowv16_allvanillaskins.txt
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.StepVan_Masonry -- model { file = VVA_Vehicles_StepVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_StepVan_Interior,template! = VVA_StepVan_SeatsF,template! = VVA_StepVan_Windshield,template! = VVA_StepVan_FrontLights,template! = VVA_StepVan_RearLights,template! = VVA_StepVan_Trunk_Decor,template! = VVA_StepVan_hood_nr,template! = VVA_StepVan_Front_nr,template! = VVA_StepVan_Trunk_nr,template! = VVA_StepVan_Decor_Trunk,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.StepVan_MobileLibrary -- model { file = VVA_Vehicles_StepVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_StepVan_Interior,template! = VVA_StepVan_SeatsF,template! = VVA_StepVan_Windshield,template! = VVA_StepVan_FrontLights,template! = VVA_StepVan_RearLights,template! = VVA_StepVan_Trunk_Decor,template! = VVA_StepVan_hood_nr,template! = VVA_StepVan_Front_nr,template! = VVA_StepVan_Trunk_nr,template! = VVA_StepVan_Decor_Trunk,
LOG  : General      f:0> ERROR: template "VVA_StepVan_Decor_Trunk" not found in: media/scripts/vehicles/dynamicsnowv16_allvanillaskins.txt
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.StepVan_MobileLibrary -- model { file = VVA_Vehicles_StepVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_StepVan_Interior,template! = VVA_StepVan_SeatsF,template! = VVA_StepVan_Windshield,template! = VVA_StepVan_FrontLights,template! = VVA_StepVan_RearLights,template! = VVA_StepVan_Trunk_Decor,template! = VVA_StepVan_hood_nr,template! = VVA_StepVan_Front_nr,template! = VVA_StepVan_Trunk_nr,template! = VVA_StepVan_Decor_Trunk,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.StepVan_SmartKut -- model { file = VVA_Vehicles_StepVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_StepVan_Interior,template! = VVA_StepVan_SeatsF,template! = VVA_StepVan_Windshield,template! = VVA_StepVan_FrontLights,template! = VVA_StepVan_RearLights,template! = VVA_StepVan_Trunk_Decor,template! = VVA_StepVan_hood_nr,template! = VVA_StepVan_Front_nr,template! = VVA_StepVan_Trunk_nr,template! = VVA_StepVan_Decor_Trunk,
LOG  : General      f:0> ERROR: template "VVA_StepVan_Decor_Trunk" not found in: media/scripts/vehicles/dynamicsnowv16_allvanillaskins.txt
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.StepVan_SmartKut -- model { file = VVA_Vehicles_StepVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_StepVan_Interior,template! = VVA_StepVan_SeatsF,template! = VVA_StepVan_Windshield,template! = VVA_StepVan_FrontLights,template! = VVA_StepVan_RearLights,template! = VVA_StepVan_Trunk_Decor,template! = VVA_StepVan_hood_nr,template! = VVA_StepVan_Front_nr,template! = VVA_StepVan_Trunk_nr,template! = VVA_StepVan_Decor_Trunk,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.StepVan_Propane -- model { file = VVA_Vehicles_StepVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_StepVan_Interior,template! = VVA_StepVan_SeatsF,template! = VVA_StepVan_Windshield,template! = VVA_StepVan_FrontLights,template! = VVA_StepVan_RearLights,template! = VVA_StepVan_Trunk_Decor,template! = VVA_StepVan_hood_nr,template! = VVA_StepVan_Front_nr,template! = VVA_StepVan_Trunk_nr,template! = VVA_StepVan_Decor_Trunk,
LOG  : General      f:0> ERROR: template "VVA_StepVan_Decor_Trunk" not found in: media/scripts/vehicles/dynamicsnowv16_allvanillaskins.txt
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.StepVan_Propane -- model { file = VVA_Vehicles_StepVan_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_StepVan_Interior,template! = VVA_StepVan_SeatsF,template! = VVA_StepVan_Windshield,template! = VVA_StepVan_FrontLights,template! = VVA_StepVan_RearLights,template! = VVA_StepVan_Trunk_Decor,template! = VVA_StepVan_hood_nr,template! = VVA_StepVan_Front_nr,template! = VVA_StepVan_Trunk_nr,template! = VVA_StepVan_Decor_Trunk,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.SUV -- model { file = VVA_Vehicles_SUV,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_NoSeatRearLeft,template! = VVA_NoSeatRearRight,template! = VVA_SUV_Interior,template! = VVA_SUV_SeatsF,template! = VVA_SUV_SeatsR,template! = VVA_SUV_Windshield,template! = VVA_SUV_FrontLights,template! = VVA_SUV_RearLights,template! = VVA_SUV_hood,template! = VVA_SUV_Front,template! = VVA_SUV_Rear,template! = VVA_SUV_Trunk,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.SUV -- model { file = VVA_Vehicles_SUV,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_NoSeatRearLeft,template! = VVA_NoSeatRearRight,template! = VVA_SUV_Interior,template! = VVA_SUV_SeatsF,template! = VVA_SUV_SeatsR,template! = VVA_SUV_Windshield,template! = VVA_SUV_FrontLights,template! = VVA_SUV_RearLights,template! = VVA_SUV_hood,template! = VVA_SUV_Front,template! = VVA_SUV_Rear,template! = VVA_SUV_Trunk,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.Van -- model { file = VVA_Vehicles_Van,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood,template! = VVA_Van_Front,template! = VVA_Van_Trunk,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.Van -- model { file = VVA_Vehicles_Van,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood,template! = VVA_Van_Front,template! = VVA_Van_Trunk,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.Van_KnoxDisti -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.Van_KnoxDisti -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.Van_LectroMax -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.Van_LectroMax -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.Van_MassGenFac -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.Van_MassGenFac -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.Van_Transit -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.Van_Transit -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.VanSpiffo -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.VanSpiffo -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.Van_BugWipers -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.Van_BugWipers -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.Van_Charlemange_Beer -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.Van_Charlemange_Beer -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.Van_Perfick_Potato -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.Van_Perfick_Potato -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.Van_VoltMojo -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.Van_VoltMojo -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.VanBeckmans -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.VanBeckmans -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.VanBrewsterHarbin -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.VanBrewsterHarbin -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.VanBuilder -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.VanBuilder -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.VanCarpenter -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.VanCarpenter -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.VanCoastToCoast -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.VanCoastToCoast -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.VanDeerValley -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.VanDeerValley -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.VanFossoil -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.VanFossoil -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.VanGardener -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.VanGardener -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.VanGardenGods -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.VanGardenGods -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.VanGreenes -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.VanGreenes -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.VanJohnMcCoy -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.VanJohnMcCoy -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.VanJonesFabrication -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.VanJonesFabrication -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.VanKerrHomes -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.VanKerrHomes -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.VanKnobCreekGas -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.VanKnobCreekGas -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.VanKnoxCom -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.VanKnoxCom -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.VanKorshunovs -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.VanKorshunovs -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.VanLouisvilleLandscaping -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.VanLouisvilleLandscaping -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.VanMail -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.VanMail -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.VanMccoy -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.VanMccoy -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.VanMechanic -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.VanMechanic -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.VanMeltingPointMetal -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.VanMeltingPointMetal -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.VanMetalheads -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.VanMetalheads -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.VanMetalworker -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.VanMetalworker -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.VanMicheles -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.VanMicheles -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.VanMobileMechanics -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.VanMobileMechanics -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.VanMooreMechanics -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.VanMooreMechanics -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.VanOldMill -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.VanOldMill -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.VanOvoFarm -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.VanOvoFarm -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.VanPennSHam -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.VanPennSHam -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.VanPlattAuto -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.VanPlattAuto -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.VanPluggedInElectrics -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.VanPluggedInElectrics -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.VanRiversideFabrication -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.VanRiversideFabrication -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.VanRosewoodworking -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.VanRosewoodworking -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.VanSchwabSheetMetal -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.VanSchwabSheetMetal -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.VanTreyBaines -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.VanTreyBaines -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.VanUncloggers -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.VanUncloggers -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.VanUtility -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.VanUtility -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.VanWPCarpentry -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.VanWPCarpentry -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.Van_Blacksmith -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.Van_Blacksmith -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.Van_CraftSupplies -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.Van_CraftSupplies -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.Van_Glass -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.Van_Glass -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.Van_Leather -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.Van_Leather -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.Van_Locksmith -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.Van_Locksmith -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.Van_Masonry -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.Van_Masonry -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.Van_HeritageTailors -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.Van_HeritageTailors -- model { file = VVA_Vehicles_Van_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.VanAmbulance -- model { file = VVA_Vehicles_Van_Ambulance_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.VanAmbulance -- model { file = VVA_Vehicles_Van_Ambulance_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Cargo_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.VanRadio_3N -- model { file = VVA_Vehicles_Van_Radio_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Radio_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,template! = VVA_Van_Radio_RearWindow,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.VanRadio_3N -- model { file = VVA_Vehicles_Van_Radio_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Radio_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,template! = VVA_Van_Radio_RearWindow,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.VanRadio -- model { file = VVA_Vehicles_Van_Radio_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Radio_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,template! = VVA_Van_Radio_RearWindow,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.VanRadio -- model { file = VVA_Vehicles_Van_Radio_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_Radio_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Trunk_nr,template! = VVA_Van_Radio_RearWindow,
LOG  : Lua          f:0> VVA: WARNING: Attempted to modify vehicle Base.Vehicles_VanRadio failed. Script does not exist.
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.VanSeats -- model { file = VVA_Vehicles_Van_seats,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_NoSeatMiddleLeft,template! = VVA_NoSeatMiddleRight,template! = VVA_NoSeatRearLeft,template! = VVA_NoSeatRearRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_SeatsM,template! = VVA_Van_SeatsR,template! = VVA_Van_seats_Decor,template! = VVA_Van_hood,template! = VVA_Van_Front,template! = VVA_Van_Middle,template! = VVA_Van_Trunk,template! = VVA_Van_seats_RearWindow,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.VanSeats -- model { file = VVA_Vehicles_Van_seats,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_NoSeatMiddleLeft,template! = VVA_NoSeatMiddleRight,template! = VVA_NoSeatRearLeft,template! = VVA_NoSeatRearRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_SeatsM,template! = VVA_Van_SeatsR,template! = VVA_Van_seats_Decor,template! = VVA_Van_hood,template! = VVA_Van_Front,template! = VVA_Van_Middle,template! = VVA_Van_Trunk,template! = VVA_Van_seats_RearWindow,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.VanSeats_Creature -- model { file = VVA_Vehicles_Van_seats_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_NoSeatMiddleLeft,template! = VVA_NoSeatMiddleRight,template! = VVA_NoSeatRearLeft,template! = VVA_NoSeatRearRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_SeatsM,template! = VVA_Van_SeatsR,template! = VVA_Van_seats_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Middle_nr,template! = VVA_Van_Trunk_nr,template! = VVA_Van_seats_RearWindow,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.VanSeats_Creature -- model { file = VVA_Vehicles_Van_seats_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_NoSeatMiddleLeft,template! = VVA_NoSeatMiddleRight,template! = VVA_NoSeatRearLeft,template! = VVA_NoSeatRearRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_SeatsM,template! = VVA_Van_SeatsR,template! = VVA_Van_seats_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Middle_nr,template! = VVA_Van_Trunk_nr,template! = VVA_Van_seats_RearWindow,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.VanSeats_LadyDelighter -- model { file = VVA_Vehicles_Van_seats_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_NoSeatMiddleLeft,template! = VVA_NoSeatMiddleRight,template! = VVA_NoSeatRearLeft,template! = VVA_NoSeatRearRight,template! = VVA_Van_Pik,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Middle_nr,template! = VVA_Van_Trunk_nr,template! = VVA_Van_seats_RearWindow,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.VanSeats_LadyDelighter -- model { file = VVA_Vehicles_Van_seats_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_NoSeatMiddleLeft,template! = VVA_NoSeatMiddleRight,template! = VVA_NoSeatRearLeft,template! = VVA_NoSeatRearRight,template! = VVA_Van_Pik,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Middle_nr,template! = VVA_Van_Trunk_nr,template! = VVA_Van_seats_RearWindow,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.VanSeats_Mural -- model { file = VVA_Vehicles_Van_seats_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_NoSeatMiddleLeft,template! = VVA_NoSeatMiddleRight,template! = VVA_NoSeatRearLeft,template! = VVA_NoSeatRearRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_SeatsM,template! = VVA_Van_SeatsR,template! = VVA_Van_seats_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Middle_nr,template! = VVA_Van_Trunk_nr,template! = VVA_Van_seats_RearWindow,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.VanSeats_Mural -- model { file = VVA_Vehicles_Van_seats_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_NoSeatMiddleLeft,template! = VVA_NoSeatMiddleRight,template! = VVA_NoSeatRearLeft,template! = VVA_NoSeatRearRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_SeatsM,template! = VVA_Van_SeatsR,template! = VVA_Van_seats_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Middle_nr,template! = VVA_Van_Trunk_nr,template! = VVA_Van_seats_RearWindow,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.VanSeats_Prison -- model { file = VVA_Vehicles_Van_seats_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_NoSeatMiddleLeft,template! = VVA_NoSeatMiddleRight,template! = VVA_NoSeatRearLeft,template! = VVA_NoSeatRearRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_SeatsM,template! = VVA_Van_SeatsR,template! = VVA_Van_seats_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Middle_nr,template! = VVA_Van_Trunk_nr,template! = VVA_Van_seats_RearWindow,template! = VVA_Van_Bars_Decor,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.VanSeats_Prison -- model { file = VVA_Vehicles_Van_seats_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_NoSeatMiddleLeft,template! = VVA_NoSeatMiddleRight,template! = VVA_NoSeatRearLeft,template! = VVA_NoSeatRearRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_SeatsM,template! = VVA_Van_SeatsR,template! = VVA_Van_seats_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Middle_nr,template! = VVA_Van_Trunk_nr,template! = VVA_Van_seats_RearWindow,template! = VVA_Van_Bars_Decor,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.VanSeats_Space -- model { file = VVA_Vehicles_Van_seats_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_NoSeatMiddleLeft,template! = VVA_NoSeatMiddleRight,template! = VVA_NoSeatRearLeft,template! = VVA_NoSeatRearRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_SeatsM,template! = VVA_Van_SeatsR,template! = VVA_Van_seats_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Middle_nr,template! = VVA_Van_Trunk_nr,template! = VVA_Van_seats_RearWindow,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.VanSeats_Space -- model { file = VVA_Vehicles_Van_seats_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_NoSeatMiddleLeft,template! = VVA_NoSeatMiddleRight,template! = VVA_NoSeatRearLeft,template! = VVA_NoSeatRearRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_SeatsM,template! = VVA_Van_SeatsR,template! = VVA_Van_seats_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Middle_nr,template! = VVA_Van_Trunk_nr,template! = VVA_Van_seats_RearWindow,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.VanSeats_Trippy -- model { file = VVA_Vehicles_Van_seats_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_NoSeatMiddleLeft,template! = VVA_NoSeatMiddleRight,template! = VVA_NoSeatRearLeft,template! = VVA_NoSeatRearRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_SeatsM,template! = VVA_Van_SeatsR,template! = VVA_Van_seats_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Middle_nr,template! = VVA_Van_Trunk_nr,template! = VVA_Van_seats_RearWindow,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.VanSeats_Trippy -- model { file = VVA_Vehicles_Van_seats_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_NoSeatMiddleLeft,template! = VVA_NoSeatMiddleRight,template! = VVA_NoSeatRearLeft,template! = VVA_NoSeatRearRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_SeatsM,template! = VVA_Van_SeatsR,template! = VVA_Van_seats_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Middle_nr,template! = VVA_Van_Trunk_nr,template! = VVA_Van_seats_RearWindow,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.VanSeats_Valkyrie -- model { file = VVA_Vehicles_Van_seats_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_NoSeatMiddleLeft,template! = VVA_NoSeatMiddleRight,template! = VVA_NoSeatRearLeft,template! = VVA_NoSeatRearRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_SeatsM,template! = VVA_Van_SeatsR,template! = VVA_Van_seats_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Middle_nr,template! = VVA_Van_Trunk_nr,template! = VVA_Van_seats_RearWindow,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.VanSeats_Valkyrie -- model { file = VVA_Vehicles_Van_seats_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_NoSeatMiddleLeft,template! = VVA_NoSeatMiddleRight,template! = VVA_NoSeatRearLeft,template! = VVA_NoSeatRearRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_SeatsM,template! = VVA_Van_SeatsR,template! = VVA_Van_seats_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Middle_nr,template! = VVA_Van_Trunk_nr,template! = VVA_Van_seats_RearWindow,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.VanSeatsAirportShuttle -- model { file = VVA_Vehicles_Van_seats_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_NoSeatMiddleLeft,template! = VVA_NoSeatMiddleRight,template! = VVA_NoSeatRearLeft,template! = VVA_NoSeatRearRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_SeatsM,template! = VVA_Van_SeatsR,template! = VVA_Van_seats_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Middle_nr,template! = VVA_Van_Trunk_nr,template! = VVA_Van_seats_RearWindow,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.VanSeatsAirportShuttle -- model { file = VVA_Vehicles_Van_seats_nr,}template! = VVA_NoSeatFrontLeft,template! = VVA_NoSeatFrontRight,template! = VVA_NoSeatMiddleLeft,template! = VVA_NoSeatMiddleRight,template! = VVA_NoSeatRearLeft,template! = VVA_NoSeatRearRight,template! = VVA_Van_Interior,template! = VVA_Van_SeatsF,template! = VVA_Van_Windshield,template! = VVA_Van_FrontLights,template! = VVA_Van_RearLights,template! = VVA_Van_Fill_Decor,template! = VVA_Van_SeatsM,template! = VVA_Van_SeatsR,template! = VVA_Van_seats_Decor,template! = VVA_Van_hood_nr,template! = VVA_Van_Front_nr,template! = VVA_Van_Middle_nr,template! = VVA_Van_Trunk_nr,template! = VVA_Van_seats_RearWindow,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.Trailer_Livestock -- model { file = VVA_Vehicles_Cattle,}template! = VVA_Cattle_Trunk,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.Trailer_Livestock -- model { file = VVA_Vehicles_Cattle,}template! = VVA_Cattle_Trunk,
LOG  : Lua          f:0> VVA: Applying extras to vehicleBase.Trailer_Horsebox -- model { file = VVA_Vehicles_Horse,}template! = VVA_Horse_Trunk,
LOG  : Lua          f:0> VVA: Done Applying extras to vehicleBase.Trailer_Horsebox -- model { file = VVA_Vehicles_Horse,}template! = VVA_Horse_Trunk,
LOG  : Lua          f:0> VVA: WARNING: Attempted to modify vehicle Base.VVA_VanSeats_PIK_nr failed. Script does not exist.
LOG  : General      f:0> GlobalModData.init() end
LOG  : General      f:0> InstanceTracker.load() start
LOG  : General      f:0> InstanceTracker.load() end
LOG  : General      f:0> ErosionGlobals.Boot() start
LOG  : General      f:0> ErosionGlobals.Boot() end
LOG  : General      f:0> WorldDictionary.init() start
LOG  : General      f:0> WorldDictionary: Checking dictionary...
LOG  : General      f:0> Loading WorldDictionary:C:\Users\onl3exe\Zomboid\Saves\Rising\2026-10-03_14-19-33\WorldDictionary.bin
LOG  : General      f:0> WorldDictionary.init() end
LOG  : General      f:0> GameEntityManager.Init() start
LOG  : General      f:0> [ZB] patching zombie.entity.components.fluids.FluidContainerUpdateSystem.updateEntity with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: zombie.entity.components.fluids.FluidContainerUpdateSystem (new load)
LOG  : General      f:0> GameEntityManager.Init() end
LOG  : General      f:0> PersistentOutfits.init() start
LOG  : General      f:0> PersistentOutfits.init() end
LOG  : General      f:0> IsoMetaGrid.Create: finished loading in 2.691 seconds
ERROR: Lua          f:0 at Lua(Vanilla).handleMannequinZone    > ERROR: Mannequin zone missing properties in media/maps/Muldraugh, KY/objects.lua coords: 13583, 1299, 0
WARN : Lua          f:0 at Lua(Vanilla).doMapZones             > can't find map objects file: media/maps/West Point, KY/objects.lua
WARN : Lua          f:0 at Lua(Vanilla).doMapZones             > can't find map objects file: media/maps/Valley Station, KY/objects.lua
WARN : Lua          f:0 at Lua(Vanilla).doMapZones             > can't find map objects file: media/maps/Rosewood, KY/objects.lua
WARN : Lua          f:0 at Lua(Vanilla).doMapZones             > can't find map objects file: media/maps/Riverside, KY/objects.lua
WARN : Lua          f:0 at Lua(Vanilla).doMapZones             > can't find map objects file: media/maps/March Ridge, KY/objects.lua
WARN : Lua          f:0 at Lua(Vanilla).doMapZones             > can't find map objects file: media/maps/Irvington, KY/objects.lua
WARN : Lua          f:0 at Lua(Vanilla).doMapZones             > can't find map objects file: media/maps/Fallas Lake, KY/objects.lua
WARN : Lua          f:0 at Lua(Vanilla).doMapZones             > can't find map objects file: media/maps/Ekron, KY/objects.lua
WARN : Lua          f:0 at Lua(Vanilla).doMapZones             > can't find map objects file: media/maps/Echo Creek, KY/objects.lua
WARN : Lua          f:0 at Lua(Vanilla).doMapZones             > can't find map objects file: media/maps/Brandenburg, KY/objects.lua
LOG  : General      f:0> 111ERROR: not adding suspicious zone "" "Nav" 8343,12316,0 2244x18
ERROR: General      f:0 at Basements.mergeRoomsOntoMetaCell    > duplicate RoomDef.metaID for room at 10707,9484,0
ERROR: General      f:0 at IsoMetaGrid.load                    > invalid room metaID #231 in cell 25,33 while reading map_meta.bin
ERROR: General      f:0 at IsoMetaGrid.load                    > invalid room metaID #327914 in cell 25,33 while reading map_meta.bin
ERROR: General      f:0 at IsoMetaGrid.load                    > invalid room metaID #327911 in cell 25,33 while reading map_meta.bin
ERROR: General      f:0 at IsoMetaGrid.load                    > invalid room metaID #655594 in cell 25,33 while reading map_meta.bin
LOG  : General      f:0> loading 13054 zones from map_zone.bin
LOG  : General      f:0> loading 323 zones from map_animals.bin
LOG  : General      f:0> Max #ZONES on one chunk is 27
LOG  : General      f:0> triggerEvent OnLoadedMapZones
LOG  : General      f:0> ItemConfigurator.Preprocess() start
LOG  : General      f:0> ItemConfigurator.Preprocess() end
LOG  : General      f:0> MapCollisionData.init() start
LOG  : General      f:0> MapCollisionData.init() end
LOG  : General      f:0> AnimalPopulationManager.init() start
LOG  : General      f:0> AnimalPopulationManager.init() end
LOG  : General      f:0> ZombiePopulationManager.init() start
LOG  : General      f:0> ZombiePopulationManager.init() end
LOG  : General      f:0> Pathfind init() start
LOG  : General      f:0> Pathfind init() end
LOG  : General      f:0> WorldStreamer.create() start
LOG  : General      f:0> WorldStreamer.create() end
LOG  : General      f:0> CellLoader.LoadCellBinaryChunk start
LOG  : General      f:0> CellLoader.LoadCellBinaryChunk start
LOG  : General      f:0> MapItem.LoadWorldMap() start
LOG  : General      f:0> MapItem.LoadWorldMap() start
LOG  : General      f:0> WorldStreamer.isBusy() loop start
WARN : General      f:0 at SpriteConfig.initObjectInfo         > Invalid SpriteConfig object! scripted object = Wooden_Windows
LOG  : General      f:0> WorldStreamer.isBusy() loop end
LOG  : General      f:0> MetaTracker.load() start
LOG  : General      f:0> MetaTracker.load() end
LOG  : General      f:0> triggerEvent OnGameTimeLoaded
LOG  : General      f:0> GlobalObjects.initSystems() start
LOG  : General      f:0> GlobalObjects.initSystems() end
LOG  : General      f:0> bWaitForAssetLoadingToFinish2 start
LOG  : General      f:0> [Viewpoint] far world: terrain relief 4993 x 4033 nodes smoothed over 32 squares at 0.5 times its height, 629125 nodes at the map's water, 9141 buildings and the lots on 5372 pads, roads along 1098 streets, as the build fitted it, in 3422 ms
LOG  : General      f:0> bWaitForAssetLoadingToFinish2 end
LOG  : General      f:0> FBORenderChunkManager.gameLoaded() start
LOG  : General      f:0> FBORenderChunkManager.gameLoaded() end
LOG  : General      f:0> Bullet.initPhysicsMeshes() start
LOG  : General      f:0> Bullet.initPhysicsMeshes() end
LOG  : General      f:0> game loading took 18 seconds
LOG  : General      f:0> [ZB] patching viewpoint.world.ChunkCache.clear with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG  : General      f:0> [ZB] patching viewpoint.world.ChunkCache.invalidated with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: viewpoint.world.ChunkCache (new load)
LOG  : General      f:0> STATE: exit zombie.gameStates.GameLoadingState
LOG  : Lua          f:0> 1 players found
LOG  : Lua          f:0> player 0 is mouse
LOG  : General      f:0> Game Mode: Rising
LOG  : General      f:0> Sandbox Options:
LOG  : General      f:0> Zombies 5
LOG  : General      f:0> Distribution 1
LOG  : General      f:0> ZombieVoronoiNoise true
LOG  : General      f:0> ZombieRespawn 3
LOG  : General      f:0> ZombieMigrate true
LOG  : General      f:0> DayLength 4
LOG  : General      f:0> StartYear 1
LOG  : General      f:0> StartMonth 7
LOG  : General      f:0> StartDay 9
LOG  : General      f:0> StartTime 2
LOG  : General      f:0> DayNightCycle 1
LOG  : General      f:0> ClimateCycle 1
LOG  : General      f:0> FogCycle 1
LOG  : General      f:0> WaterShut 3
LOG  : General      f:0> ElecShut 3
LOG  : General      f:0> AlarmDecay 2
LOG  : General      f:0> WaterShutModifier 51
LOG  : General      f:0> ElecShutModifier 41
LOG  : General      f:0> AlarmDecayModifier 14
LOG  : General      f:0> FoodLootNew 0.6
LOG  : General      f:0> LiteratureLootNew 0.6
LOG  : General      f:0> SkillBookLoot 0.4
LOG  : General      f:0> RecipeResourceLoot 0.8
LOG  : General      f:0> MedicalLootNew 0.6
LOG  : General      f:0> SurvivalGearsLootNew 2.0
LOG  : General      f:0> CannedFoodLootNew 0.6
LOG  : General      f:0> WeaponLootNew 0.4
LOG  : General      f:0> RangedWeaponLootNew 0.4
LOG  : General      f:0> AmmoLootNew 0.4
LOG  : General      f:0> MechanicsLootNew 0.6
LOG  : General      f:0> OtherLootNew 1.0
LOG  : General      f:0> ClothingLootNew 0.6
LOG  : General      f:0> ContainerLootNew 0.6
LOG  : General      f:0> KeyLootNew 0.6
LOG  : General      f:0> MediaLootNew 2.0
LOG  : General      f:0> MementoLootNew 0.6
LOG  : General      f:0> CookwareLootNew 2.0
LOG  : General      f:0> MaterialLootNew 3.0
LOG  : General      f:0> FarmingLootNew 2.0
LOG  : General      f:0> ToolLootNew 2.0
LOG  : General      f:0> RollsMultiplier 1.0
LOG  : General      f:0> LootItemRemovalList 
LOG  : General      f:0> RemoveStoryLoot false
LOG  : General      f:0> RemoveZombieLoot false
LOG  : General      f:0> ZombiePopLootEffect 0
LOG  : General      f:0> InsaneLootFactor 0.05
LOG  : General      f:0> ExtremeLootFactor 0.2
LOG  : General      f:0> RareLootFactor 0.6
LOG  : General      f:0> NormalLootFactor 1.0
LOG  : General      f:0> CommonLootFactor 2.0
LOG  : General      f:0> AbundantLootFactor 3.0
LOG  : General      f:0> Temperature 3
LOG  : General      f:0> Rain 3
LOG  : General      f:0> ErosionSpeed 4
LOG  : General      f:0> ErosionDays 0
LOG  : General      f:0> Farming 3
LOG  : General      f:0> CompostTime 2
LOG  : General      f:0> StatsDecrease 3
LOG  : General      f:0> NatureAbundance 3
LOG  : General      f:0> Alarm 2
LOG  : General      f:0> LockedHouses 5
LOG  : General      f:0> StarterKit true
LOG  : General      f:0> Nutrition true
LOG  : General      f:0> FoodRotSpeed 3
LOG  : General      f:0> FridgeFactor 3
LOG  : General      f:0> SeenHoursPreventLootRespawn 0
LOG  : General      f:0> HoursForLootRespawn 0
LOG  : General      f:0> MaxItemsForLootRespawn 5
LOG  : General      f:0> ConstructionPreventsLootRespawn true
LOG  : General      f:0> WorldItemRemovalList Base.Hat, Base.Glasses, Base.Maggots, Base.Slug, Base.Slug2, Base.Snail, Base.Worm, Base.Dung_Mouse, Base.Dung_Rat
LOG  : General      f:0> HoursForWorldItemRemoval 24.0
LOG  : General      f:0> ItemRemovalListBlacklistToggle false
LOG  : General      f:0> TimeSinceApo 1
LOG  : General      f:0> PlantResilience 3
LOG  : General      f:0> PlantAbundance 3
LOG  : General      f:0> EndRegen 3
LOG  : General      f:0> Helicopter 1
LOG  : General      f:0> MetaEvent 2
LOG  : General      f:0> SleepingEvent 1
LOG  : General      f:0> GeneratorFuelConsumption 0.1
LOG  : General      f:0> GeneratorSpawning 4
LOG  : General      f:0> AnnotatedMapChance 4
LOG  : General      f:0> CharacterFreePoints 0
LOG  : General      f:0> ConstructionBonusPoints 4
LOG  : General      f:0> NightDarkness 3
LOG  : General      f:0> NightLength 3
LOG  : General      f:0> BoneFracture false
LOG  : General      f:0> InjurySeverity 1
LOG  : General      f:0> HoursForCorpseRemoval 216.0
LOG  : General      f:0> DecayingCorpseHealthImpact 3
LOG  : General      f:0> ZombieHealthImpact false
LOG  : General      f:0> BloodLevel 3
LOG  : General      f:0> ClothingDegradation 3
LOG  : General      f:0> FireSpread true
LOG  : General      f:0> DaysForRottenFoodRemoval -1
LOG  : General      f:0> AllowExteriorGenerator true
LOG  : General      f:0> MaxFogIntensity 1
LOG  : General      f:0> MaxRainFxIntensity 1
LOG  : General      f:0> EnableSnowOnGround true
LOG  : General      f:0> AttackBlockMovements true
LOG  : General      f:0> SurvivorHouseChance 3
LOG  : General      f:0> VehicleStoryChance 3
LOG  : General      f:0> ZoneStoryChance 3
LOG  : General      f:0> AllClothesUnlocked false
LOG  : General      f:0> EnableTaintedWaterText true
LOG  : General      f:0> EnableVehicles true
LOG  : General      f:0> CarSpawnRate 4
LOG  : General      f:0> ZombieAttractionMultiplier 1.0
LOG  : General      f:0> VehicleEasyUse false
LOG  : General      f:0> InitialGas 3
LOG  : General      f:0> FuelStationGasInfinite false
LOG  : General      f:0> FuelStationGasMin 0.7
LOG  : General      f:0> FuelStationGasMax 1.0
LOG  : General      f:0> FuelStationGasEmptyChance 10
LOG  : General      f:0> LockedCar 3
LOG  : General      f:0> CarGasConsumption 0.6
LOG  : General      f:0> CarGeneralCondition 3
LOG  : General      f:0> CarDamageOnImpact 3
LOG  : General      f:0> DamageToPlayerFromHitByACar 1
LOG  : General      f:0> TrafficJam true
LOG  : General      f:0> CarAlarm 3
LOG  : General      f:0> PlayerDamageFromCrash true
LOG  : General      f:0> SirenShutoffHours 0.0
LOG  : General      f:0> ChanceHasGas 2
LOG  : General      f:0> RecentlySurvivorVehicles 3
LOG  : General      f:0> MultiHitZombies true
LOG  : General      f:0> RearVulnerability 2
LOG  : General      f:0> SirenEffectsZombies true
LOG  : General      f:0> AnimalStatsModifier 4
LOG  : General      f:0> AnimalMetaStatsModifier 4
LOG  : General      f:0> AnimalPregnancyTime 3
LOG  : General      f:0> AnimalAgeModifier 4
LOG  : General      f:0> AnimalMilkIncModifier 4
LOG  : General      f:0> AnimalWoolIncModifier 4
LOG  : General      f:0> AnimalRanchChance 6
LOG  : General      f:0> AnimalGrassRegrowTime 240
LOG  : General      f:0> AnimalMetaPredator false
LOG  : General      f:0> AnimalMatingSeason true
LOG  : General      f:0> AnimalEggHatch 4
LOG  : General      f:0> AnimalSoundAttractZombies false
LOG  : General      f:0> AnimalTrackChance 4
LOG  : General      f:0> AnimalPathChance 4
LOG  : General      f:0> MaximumRatIndex 25
LOG  : General      f:0> DaysUntilMaximumRatIndex 90
LOG  : General      f:0> MetaKnowledge 3
LOG  : General      f:0> SeeNotLearntRecipe true
LOG  : General      f:0> MaximumLootedBuildingRooms 50
LOG  : General      f:0> EnablePoisoning 1
LOG  : General      f:0> MaggotSpawn 1
LOG  : General      f:0> LightBulbLifespan 3.0
LOG  : General      f:0> FishAbundance 3
LOG  : General      f:0> LevelForMediaXPCutoff 3
LOG  : General      f:0> LevelForDismantleXPCutoff 0
LOG  : General      f:0> BloodSplatLifespanDays 0
LOG  : General      f:0> LiteratureCooldown 90
LOG  : General      f:0> NegativeTraitsPenalty 1
LOG  : General      f:0> MinutesPerPage 2.0
LOG  : General      f:0> KillInsideCrops true
LOG  : General      f:0> PlantGrowingSeasons true
LOG  : General      f:0> PlaceDirtAboveground false
LOG  : General      f:0> FarmingSpeedNew 1.0
LOG  : General      f:0> FarmingAmountNew 1.0
LOG  : General      f:0> MaximumLooted 0
LOG  : General      f:0> DaysUntilMaximumLooted 90
LOG  : General      f:0> RuralLooted 0.5
LOG  : General      f:0> MaximumDiminishedLoot 20
LOG  : General      f:0> DaysUntilMaximumDiminishedLoot 3650
LOG  : General      f:0> MuscleStrainFactor 0.7
LOG  : General      f:0> DiscomfortFactor 0.8
LOG  : General      f:0> WoundInfectionFactor 1.0
LOG  : General      f:0> NoBlackClothes true
LOG  : General      f:0> EasyClimbing true
LOG  : General      f:0> MaximumFireFuelHours 8
LOG  : General      f:0> FirearmUseDamageChance 2
LOG  : General      f:0> FirearmNoiseMultiplier 1.0
LOG  : General      f:0> FirearmJamMultiplier 1.0
LOG  : General      f:0> FirearmMoodleMultiplier 1.0
LOG  : General      f:0> FirearmWeatherMultiplier 1.0
LOG  : General      f:0> FirearmHeadGearEffect true
LOG  : General      f:0> ClayLakeChance 0.05
LOG  : General      f:0> ClayRiverChance 0.05
LOG  : General      f:0> GeneratorTileRange 20
LOG  : General      f:0> GeneratorVerticalPowerRange 3
LOG  : General      f:0> SpawnFrequency 4
LOG  : General      f:0> AllowMiniMap true
LOG  : General      f:0> AllowWorldMap true
LOG  : General      f:0> MapAllKnown false
LOG  : General      f:0> MapNeedsLight true
LOG  : General      f:0> Speed 3
LOG  : General      f:0> SprinterPercentage 0
LOG  : General      f:0> Strength 3
LOG  : General      f:0> Toughness 3
LOG  : General      f:0> Transmission 1
LOG  : General      f:0> Mortality 5
LOG  : General      f:0> Reanimate 3
LOG  : General      f:0> Cognition 3
LOG  : General      f:0> DoorOpeningPercentage 0
LOG  : General      f:0> CrawlUnderVehicle 5
LOG  : General      f:0> Memory 3
LOG  : General      f:0> Sight 2
LOG  : General      f:0> Hearing 3
LOG  : General      f:0> SpottedLogic true
LOG  : General      f:0> ThumpNoChasing false
LOG  : General      f:0> ThumpOnConstruction true
LOG  : General      f:0> ActiveOnly 1
LOG  : General      f:0> TriggerHouseAlarm false
LOG  : General      f:0> ZombiesDragDown true
LOG  : General      f:0> ZombiesCrawlersDragDown false
LOG  : General      f:0> ZombiesFenceLunge false
LOG  : General      f:0> ZombiesArmorFactor 1.0
LOG  : General      f:0> ZombiesMaxDefense 60
LOG  : General      f:0> ChanceOfAttachedWeapon 6
LOG  : General      f:0> ZombiesFallDamage 1.0
LOG  : General      f:0> DisableFakeDead 3
LOG  : General      f:0> PlayerSpawnZombieRemoval 1
LOG  : General      f:0> FenceThumpersRequired 25
LOG  : General      f:0> FenceDamageMultiplier 1.0
LOG  : General      f:0> PopulationMultiplier 0.15
LOG  : General      f:0> PopulationStartMultiplier 1.0
LOG  : General      f:0> PopulationPeakMultiplier 1.0
LOG  : General      f:0> PopulationPeakDay 28
LOG  : General      f:0> RespawnHours 72.0
LOG  : General      f:0> RespawnUnseenHours 16.0
LOG  : General      f:0> RespawnMultiplier 0.1
LOG  : General      f:0> RedistributeHours 18.0
LOG  : General      f:0> FollowSoundDistance 100
LOG  : General      f:0> RallyGroupSize 20
LOG  : General      f:0> RallyGroupSizeVariance 50
LOG  : General      f:0> RallyTravelDistance 30
LOG  : General      f:0> RallyGroupSeparation 15
LOG  : General      f:0> RallyGroupRadius 4
LOG  : General      f:0> ZombiesCountBeforeDelete 300
LOG  : General      f:0> Global 1.0
LOG  : General      f:0> GlobalToggle true
LOG  : General      f:0> Fitness 1.0
LOG  : General      f:0> Strength 1.0
LOG  : General      f:0> Sprinting 1.0
LOG  : General      f:0> Lightfoot 1.0
LOG  : General      f:0> Nimble 1.0
LOG  : General      f:0> Sneak 1.0
LOG  : General      f:0> Axe 1.0
LOG  : General      f:0> Blunt 1.0
LOG  : General      f:0> SmallBlunt 1.0
LOG  : General      f:0> LongBlade 1.0
LOG  : General      f:0> SmallBlade 1.0
LOG  : General      f:0> Spear 1.0
LOG  : General      f:0> Maintenance 1.0
LOG  : General      f:0> Woodwork 1.0
LOG  : General      f:0> Cooking 1.0
LOG  : General      f:0> Farming 1.0
LOG  : General      f:0> Doctor 1.0
LOG  : General      f:0> Electricity 1.0
LOG  : General      f:0> MetalWelding 1.0
LOG  : General      f:0> Mechanics 1.0
LOG  : General      f:0> Tailoring 1.0
LOG  : General      f:0> Aiming 1.0
LOG  : General      f:0> Reloading 1.0
LOG  : General      f:0> Fishing 1.0
LOG  : General      f:0> Trapping 1.0
LOG  : General      f:0> PlantScavenging 1.0
LOG  : General      f:0> FlintKnapping 1.0
LOG  : General      f:0> Masonry 1.0
LOG  : General      f:0> Pottery 1.0
LOG  : General      f:0> Carving 1.0
LOG  : General      f:0> Husbandry 1.0
LOG  : General      f:0> Tracking 1.0
LOG  : General      f:0> Blacksmith 1.0
LOG  : General      f:0> Butchering 1.0
LOG  : General      f:0> Glassmaking 1.0
LOG  : General      f:0> Snow1Minutes 60
LOG  : General      f:0> Snow2TotalMinutes 180
LOG  : General      f:0> Snow3TotalMinutes 360
LOG  : General      f:0> MeltingMinutesPerStage 180
LOG  : General      f:0> AccumulationMaxTemperature 0
LOG  : General      f:0> MeltingStartTemperature 10
LOG  : General      f:0> UseSnowfallIntensity true
LOG  : General      f:0> EnableEngineWarmup true
LOG  : General      f:0> EngineWarmupMinutes 40
LOG  : General      f:0> Enabled true
LOG  : General      f:0> Reach 12
LOG  : General      f:0> FedFixtures WaterDispenser
LOG  : General      f:0> WasherPatch true
LOG  : General      f:0> FluidPatch true
LOG  : General      f:0> Debug false
LOG  : General      f:0> noVanillaVehicles false
LOG  : General      f:0> spawnRate -1
LOG  : General      f:0> spawnRateModifiedTrafficJams -1
LOG  : General      f:0> trafficjamsLV true
LOG  : General      f:0> trafficjamsExtra true
LOG  : General      f:0> vehicleCorpseDistribution 3
LOG  : General      f:0> climbVehicles false
LOG  : General      f:0> noGoodCars false
LOG  : General      f:0> interactBombVehicle false
LOG  : General      f:0> autoVehicleFuelPumps true
LOG  : General      f:0> randomAngle true
LOG  : General      f:0> weatherEffects true
LOG  : General      f:0> earlyExitVehicle true
LOG  : General      f:0> earlyExitVehicleDamage 1.0
LOG  : General      f:0> spawnRateBurnt -1
LOG  : General      f:0> baseVehicleQuality -0.1
LOG  : General      f:0> chanceToPartDamage -1
LOG  : General      f:0> initMinIndustrialPropaneTankMulti 0
LOG  : General      f:0> initMaxIndustrialPropaneTankMulti 170
LOG  : General      f:0> DebugMode false
LOG  : General      f:0> BarrelCapacity 400
LOG  : General      f:0> RequirePipeWrench true
LOG  : General      f:0> RequireHoseForTake true
LOG  : General      f:0> RequireFunnelForFill false
LOG  : General      f:0> FunnelSpeedUpFillModifier 1.25
LOG  : General      f:0> AllowIndustrial true
LOG  : General      f:0> AllowFuel true
LOG  : General      f:0> AllowHazardous true
LOG  : General      f:0> AllowWater true
LOG  : General      f:0> AllowAlcoholic false
LOG  : General      f:0> AllowBeverage false
LOG  : General      f:0> AllowMedical false
LOG  : General      f:0> AllowColors false
LOG  : General      f:0> AllowDyes false
LOG  : General      f:0> AllowHairDyes false
LOG  : General      f:0> AllowPaint false
LOG  : General      f:0> AllowPoisons false
LOG  : General      f:0> EnableGeneratorRefuel true
LOG  : General      f:0> GeneratorRefuelRequiresHose true
LOG  : General      f:0> EnableCarRefuel true
LOG  : General      f:0> CarRefuelRequiresHose true
LOG  : General      f:0> EnableFillBarrelFromVehicles true
LOG  : General      f:0> FillBarrelFromVehiclesRequiresHose true
LOG  : General      f:0> InitialFluid true
LOG  : General      f:0> InitialFluidPool Acid Water TaintedWater Petrol Petrol Bleach PotentPoison
LOG  : General      f:0> InitialFluidMaxAmount 54
LOG  : General      f:0> InitialFluidSpawnChance 25.0
LOG  : General      f:0> RequireWeldingMask true
LOG  : General      f:0> RequireBlowTorch true
LOG  : General      f:0> RainMasksNoise true
LOG  : General      f:0> NoiseMasking 0.5
LOG  : General      f:0> ThunderMasksNoise true
LOG  : General      f:0> MinHearing 0.55
LOG  : General      f:0> WeatherLimitsSight true
LOG  : General      f:0> SightReduction 0.5
LOG  : General      f:0> MinSight 0.4
LOG  : General      f:0> RegionalWeather true
LOG  : General      f:0> StormSize 1.0
LOG  : General      f:0> LightningHitsPlayers true
LOG  : General      f:0> LightningDeathChance 0.3
LOG  : General      f:0> LightningFrequency 1.0
LOG  : General      f:0> [ZB] patching zombie.LoadGridsquarePerformanceWorkaround$ItemPicker.checkObject with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: zombie.LoadGridsquarePerformanceWorkaround$ItemPicker (new load)
ERROR: General      f:0> Lua((MOD:Fitted Sheets)).sweepSquare> Exception thrown
	java.lang.RuntimeException: No implementation found for function: getWindow(class zombie.iso.IsoGridSquare zombie.iso.IsoGridSquare@42603b59, class java.lang.Boolean true)) at MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113).
	Stack trace:
		se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1572)
		se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
		se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
		zombie.Lua.Event.trigger(Event.java:55)
		zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:279)
		zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:4007)
		zombie.iso.IsoChunkMap.processAllLoadGridSquare(IsoChunkMap.java:174)
		zombie.gameStates.IngameState.enter(IngameState.java:755)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:95)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:0 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
ERROR: General      f:0> Lua((MOD:Fitted Sheets)).sweepSquare> Exception thrown
	java.lang.RuntimeException: No implementation found for function: getWindow(class zombie.iso.IsoGridSquare zombie.iso.IsoGridSquare@4b703415, class java.lang.Boolean true)) at MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113).
	Stack trace:
		se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1572)
		se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
		se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
		zombie.Lua.Event.trigger(Event.java:55)
		zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:279)
		zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:4007)
		zombie.iso.IsoChunkMap.processAllLoadGridSquare(IsoChunkMap.java:174)
		zombie.gameStates.IngameState.enter(IngameState.java:755)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:95)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:0 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
ERROR: General      f:0> Lua((MOD:Fitted Sheets)).sweepSquare> Exception thrown
	java.lang.RuntimeException: No implementation found for function: getWindow(class zombie.iso.IsoGridSquare zombie.iso.IsoGridSquare@31fb3259, class java.lang.Boolean true)) at MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113).
	Stack trace:
		se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1572)
		se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
		se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
		zombie.Lua.Event.trigger(Event.java:55)
		zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:279)
		zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:4007)
		zombie.iso.IsoChunkMap.processAllLoadGridSquare(IsoChunkMap.java:174)
		zombie.gameStates.IngameState.enter(IngameState.java:755)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:95)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:0 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
ERROR: General      f:0> Lua((MOD:Fitted Sheets)).sweepSquare> Exception thrown
	java.lang.RuntimeException: No implementation found for function: getWindow(class zombie.iso.IsoGridSquare zombie.iso.IsoGridSquare@422cc3ec, class java.lang.Boolean true)) at MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113).
	Stack trace:
		se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1572)
		se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
		se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
		zombie.Lua.Event.trigger(Event.java:55)
		zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:279)
		zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:4007)
		zombie.iso.IsoChunkMap.processAllLoadGridSquare(IsoChunkMap.java:174)
		zombie.gameStates.IngameState.enter(IngameState.java:755)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:95)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:0 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
ERROR: General      f:0> Lua((MOD:Fitted Sheets)).sweepSquare> Exception thrown
	java.lang.RuntimeException: No implementation found for function: getWindow(class zombie.iso.IsoGridSquare zombie.iso.IsoGridSquare@3257b774, class java.lang.Boolean true)) at MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113).
	Stack trace:
		se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1572)
		se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
		se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
		zombie.Lua.Event.trigger(Event.java:55)
		zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:279)
		zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:4007)
		zombie.iso.IsoChunkMap.processAllLoadGridSquare(IsoChunkMap.java:174)
		zombie.gameStates.IngameState.enter(IngameState.java:755)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:95)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:0 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
ERROR: General      f:0> Lua((MOD:Fitted Sheets)).sweepSquare> Exception thrown
	java.lang.RuntimeException: No implementation found for function: getWindow(class zombie.iso.IsoGridSquare zombie.iso.IsoGridSquare@1192ad8f, class java.lang.Boolean true)) at MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113).
	Stack trace:
		se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1572)
		se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
		se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
		zombie.Lua.Event.trigger(Event.java:55)
		zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:279)
		zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:4007)
		zombie.iso.IsoChunkMap.processAllLoadGridSquare(IsoChunkMap.java:174)
		zombie.gameStates.IngameState.enter(IngameState.java:755)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:95)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:0 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
ERROR: General      f:0> Lua((MOD:Fitted Sheets)).sweepSquare> Exception thrown
	java.lang.RuntimeException: No implementation found for function: getWindow(class zombie.iso.IsoGridSquare zombie.iso.IsoGridSquare@5542a3cc, class java.lang.Boolean true)) at MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113).
	Stack trace:
		se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1572)
		se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
		se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
		zombie.Lua.Event.trigger(Event.java:55)
		zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:279)
		zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:4007)
		zombie.iso.IsoChunkMap.processAllLoadGridSquare(IsoChunkMap.java:174)
		zombie.gameStates.IngameState.enter(IngameState.java:755)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:95)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:0 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
ERROR: General      f:0> Lua((MOD:Fitted Sheets)).sweepSquare> Exception thrown
	java.lang.RuntimeException: No implementation found for function: getWindow(class zombie.iso.IsoGridSquare zombie.iso.IsoGridSquare@7369b31, class java.lang.Boolean true)) at MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113).
	Stack trace:
		se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1572)
		se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
		se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
		zombie.Lua.Event.trigger(Event.java:55)
		zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:279)
		zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:4007)
		zombie.iso.IsoChunkMap.processAllLoadGridSquare(IsoChunkMap.java:174)
		zombie.gameStates.IngameState.enter(IngameState.java:755)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:95)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:0 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
ERROR: General      f:0> Lua((MOD:Fitted Sheets)).sweepSquare> Exception thrown
	java.lang.RuntimeException: No implementation found for function: getWindow(class zombie.iso.IsoGridSquare zombie.iso.IsoGridSquare@67965621, class java.lang.Boolean true)) at MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113).
	Stack trace:
		se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1572)
		se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
		se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
		zombie.Lua.Event.trigger(Event.java:55)
		zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:279)
		zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:4007)
		zombie.iso.IsoChunkMap.processAllLoadGridSquare(IsoChunkMap.java:174)
		zombie.gameStates.IngameState.enter(IngameState.java:755)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:95)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:0 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
ERROR: General      f:0> Lua((MOD:Fitted Sheets)).sweepSquare> Exception thrown
	java.lang.RuntimeException: No implementation found for function: getWindow(class zombie.iso.IsoGridSquare zombie.iso.IsoGridSquare@54640bcf, class java.lang.Boolean true)) at MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113).
	Stack trace:
		se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1572)
		se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
		se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
		zombie.Lua.Event.trigger(Event.java:55)
		zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:279)
		zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:4007)
		zombie.iso.IsoChunkMap.processAllLoadGridSquare(IsoChunkMap.java:174)
		zombie.gameStates.IngameState.enter(IngameState.java:755)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:95)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:0 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
ERROR: General      f:0> Lua((MOD:Fitted Sheets)).sweepSquare> Exception thrown
	java.lang.RuntimeException: No implementation found for function: getWindow(class zombie.iso.IsoGridSquare zombie.iso.IsoGridSquare@272f35d3, class java.lang.Boolean true)) at MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113).
	Stack trace:
		se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1572)
		se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
		se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
		zombie.Lua.Event.trigger(Event.java:55)
		zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:279)
		zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:4007)
		zombie.iso.IsoChunkMap.processAllLoadGridSquare(IsoChunkMap.java:174)
		zombie.gameStates.IngameState.enter(IngameState.java:755)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:95)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:0 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
ERROR: General      f:0> Lua((MOD:Fitted Sheets)).sweepSquare> Exception thrown
	java.lang.RuntimeException: No implementation found for function: getWindow(class zombie.iso.IsoGridSquare zombie.iso.IsoGridSquare@68b95db8, class java.lang.Boolean true)) at MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113).
	Stack trace:
		se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1572)
		se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
		se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
		zombie.Lua.Event.trigger(Event.java:55)
		zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:279)
		zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:4007)
		zombie.iso.IsoChunkMap.processAllLoadGridSquare(IsoChunkMap.java:174)
		zombie.gameStates.IngameState.enter(IngameState.java:755)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:95)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:0 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
ERROR: General      f:0> Lua((MOD:Fitted Sheets)).sweepSquare> Exception thrown
	java.lang.RuntimeException: No implementation found for function: getWindow(class zombie.iso.IsoGridSquare zombie.iso.IsoGridSquare@749753cf, class java.lang.Boolean true)) at MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113).
	Stack trace:
		se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1572)
		se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
		se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
		zombie.Lua.Event.trigger(Event.java:55)
		zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:279)
		zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:4007)
		zombie.iso.IsoChunkMap.processAllLoadGridSquare(IsoChunkMap.java:174)
		zombie.gameStates.IngameState.enter(IngameState.java:755)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:95)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:0 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
ERROR: General      f:0> Lua((MOD:Fitted Sheets)).sweepSquare> Exception thrown
	java.lang.RuntimeException: No implementation found for function: getWindow(class zombie.iso.IsoGridSquare zombie.iso.IsoGridSquare@7ede1514, class java.lang.Boolean true)) at MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113).
	Stack trace:
		se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1572)
		se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
		se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
		zombie.Lua.Event.trigger(Event.java:55)
		zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:279)
		zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:4007)
		zombie.iso.IsoChunkMap.processAllLoadGridSquare(IsoChunkMap.java:174)
		zombie.gameStates.IngameState.enter(IngameState.java:755)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:95)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:0 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
ERROR: General      f:0> Lua((MOD:Fitted Sheets)).sweepSquare> Exception thrown
	java.lang.RuntimeException: No implementation found for function: getWindow(class zombie.iso.IsoGridSquare zombie.iso.IsoGridSquare@39c06ee1, class java.lang.Boolean true)) at MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113).
	Stack trace:
		se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1572)
		se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
		se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
		zombie.Lua.Event.trigger(Event.java:55)
		zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:279)
		zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:4007)
		zombie.iso.IsoChunkMap.processAllLoadGridSquare(IsoChunkMap.java:174)
		zombie.gameStates.IngameState.enter(IngameState.java:755)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:95)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:0 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
ERROR: General      f:0> Lua((MOD:Fitted Sheets)).sweepSquare> Exception thrown
	java.lang.RuntimeException: No implementation found for function: getWindow(class zombie.iso.IsoGridSquare zombie.iso.IsoGridSquare@13d5f9de, class java.lang.Boolean true)) at MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113).
	Stack trace:
		se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1572)
		se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
		se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
		zombie.Lua.Event.trigger(Event.java:55)
		zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:279)
		zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:4007)
		zombie.iso.IsoChunkMap.processAllLoadGridSquare(IsoChunkMap.java:174)
		zombie.gameStates.IngameState.enter(IngameState.java:755)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:95)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:0 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
ERROR: General      f:0> Lua((MOD:Fitted Sheets)).sweepSquare> Exception thrown
	java.lang.RuntimeException: No implementation found for function: getWindow(class zombie.iso.IsoGridSquare zombie.iso.IsoGridSquare@30111372, class java.lang.Boolean true)) at MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113).
	Stack trace:
		se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1572)
		se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
		se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
		zombie.Lua.Event.trigger(Event.java:55)
		zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:279)
		zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:4007)
		zombie.iso.IsoChunkMap.processAllLoadGridSquare(IsoChunkMap.java:174)
		zombie.gameStates.IngameState.enter(IngameState.java:755)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:95)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:0 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
ERROR: General      f:0> Lua((MOD:Fitted Sheets)).sweepSquare> Exception thrown
	java.lang.RuntimeException: No implementation found for function: getWindow(class zombie.iso.IsoGridSquare zombie.iso.IsoGridSquare@639041c7, class java.lang.Boolean true)) at MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113).
	Stack trace:
		se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1572)
		se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
		se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
		zombie.Lua.Event.trigger(Event.java:55)
		zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:279)
		zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:4007)
		zombie.iso.IsoChunkMap.processAllLoadGridSquare(IsoChunkMap.java:174)
		zombie.gameStates.IngameState.enter(IngameState.java:755)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:95)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:0 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
ERROR: General      f:0> Lua((MOD:Fitted Sheets)).sweepSquare> Exception thrown
	java.lang.RuntimeException: No implementation found for function: getWindow(class zombie.iso.IsoGridSquare zombie.iso.IsoGridSquare@5eee0f0b, class java.lang.Boolean true)) at MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113).
	Stack trace:
		se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1572)
		se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
		se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
		zombie.Lua.Event.trigger(Event.java:55)
		zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:279)
		zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:4007)
		zombie.iso.IsoChunkMap.processAllLoadGridSquare(IsoChunkMap.java:174)
		zombie.gameStates.IngameState.enter(IngameState.java:755)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:95)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:0 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
ERROR: General      f:0> Lua((MOD:Fitted Sheets)).sweepSquare> Exception thrown
	java.lang.RuntimeException: No implementation found for function: getWindow(class zombie.iso.IsoGridSquare zombie.iso.IsoGridSquare@28b6e756, class java.lang.Boolean true)) at MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113).
	Stack trace:
		se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1572)
		se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
		se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
		zombie.Lua.Event.trigger(Event.java:55)
		zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:279)
		zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:4007)
		zombie.iso.IsoChunkMap.processAllLoadGridSquare(IsoChunkMap.java:174)
		zombie.gameStates.IngameState.enter(IngameState.java:755)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:95)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:0 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
ERROR: General      f:0> Lua((MOD:Fitted Sheets)).sweepSquare> Exception thrown
	java.lang.RuntimeException: No implementation found for function: getWindow(class zombie.iso.IsoGridSquare zombie.iso.IsoGridSquare@510f725b, class java.lang.Boolean true)) at MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113).
	Stack trace:
		se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1572)
		se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
		se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
		zombie.Lua.Event.trigger(Event.java:55)
		zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:279)
		zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:4007)
		zombie.iso.IsoChunkMap.processAllLoadGridSquare(IsoChunkMap.java:174)
		zombie.gameStates.IngameState.enter(IngameState.java:755)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:95)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:0 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
ERROR: General      f:0> Lua((MOD:Fitted Sheets)).sweepSquare> Exception thrown
	java.lang.RuntimeException: No implementation found for function: getWindow(class zombie.iso.IsoGridSquare zombie.iso.IsoGridSquare@2d6d18f1, class java.lang.Boolean true)) at MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113).
	Stack trace:
		se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1572)
		se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
		se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
		zombie.Lua.Event.trigger(Event.java:55)
		zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:279)
		zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:4007)
		zombie.iso.IsoChunkMap.processAllLoadGridSquare(IsoChunkMap.java:174)
		zombie.gameStates.IngameState.enter(IngameState.java:755)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:95)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:0 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
ERROR: General      f:0> Lua((MOD:Fitted Sheets)).sweepSquare> Exception thrown
	java.lang.RuntimeException: No implementation found for function: getWindow(class zombie.iso.IsoGridSquare zombie.iso.IsoGridSquare@c761e9b, class java.lang.Boolean true)) at MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113).
	Stack trace:
		se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1572)
		se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
		se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
		zombie.Lua.Event.trigger(Event.java:55)
		zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:279)
		zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:4007)
		zombie.iso.IsoChunkMap.processAllLoadGridSquare(IsoChunkMap.java:174)
		zombie.gameStates.IngameState.enter(IngameState.java:755)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:95)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:0 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
ERROR: General      f:0> Lua((MOD:Fitted Sheets)).sweepSquare> Exception thrown
	java.lang.RuntimeException: No implementation found for function: getWindow(class zombie.iso.IsoGridSquare zombie.iso.IsoGridSquare@7cc47fc8, class java.lang.Boolean true)) at MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113).
	Stack trace:
		se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1572)
		se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
		se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
		zombie.Lua.Event.trigger(Event.java:55)
		zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:279)
		zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:4007)
		zombie.iso.IsoChunkMap.processAllLoadGridSquare(IsoChunkMap.java:174)
		zombie.gameStates.IngameState.enter(IngameState.java:755)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:95)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:0 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
ERROR: General      f:0> Lua((MOD:Fitted Sheets)).sweepSquare> Exception thrown
	java.lang.RuntimeException: No implementation found for function: getWindow(class zombie.iso.IsoGridSquare zombie.iso.IsoGridSquare@7c6c0c32, class java.lang.Boolean true)) at MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113).
	Stack trace:
		se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1572)
		se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
		se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
		zombie.Lua.Event.trigger(Event.java:55)
		zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:279)
		zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:4007)
		zombie.iso.IsoChunkMap.processAllLoadGridSquare(IsoChunkMap.java:174)
		zombie.gameStates.IngameState.enter(IngameState.java:755)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:95)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:0 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
ERROR: General      f:0> Lua((MOD:Fitted Sheets)).sweepSquare> Exception thrown
	java.lang.RuntimeException: No implementation found for function: getWindow(class zombie.iso.IsoGridSquare zombie.iso.IsoGridSquare@75868a24, class java.lang.Boolean true)) at MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113).
	Stack trace:
		se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1572)
		se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
		se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
		zombie.Lua.Event.trigger(Event.java:55)
		zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:279)
		zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:4007)
		zombie.iso.IsoChunkMap.processAllLoadGridSquare(IsoChunkMap.java:174)
		zombie.gameStates.IngameState.enter(IngameState.java:755)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:95)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:0 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
ERROR: General      f:0> Lua((MOD:Fitted Sheets)).sweepSquare> Exception thrown
	java.lang.RuntimeException: No implementation found for function: getWindow(class zombie.iso.IsoGridSquare zombie.iso.IsoGridSquare@70e683e3, class java.lang.Boolean true)) at MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113).
	Stack trace:
		se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1572)
		se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
		se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
		zombie.Lua.Event.trigger(Event.java:55)
		zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:279)
		zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:4007)
		zombie.iso.IsoChunkMap.processAllLoadGridSquare(IsoChunkMap.java:174)
		zombie.gameStates.IngameState.enter(IngameState.java:755)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:95)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:0 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
ERROR: General      f:0> Lua((MOD:Fitted Sheets)).sweepSquare> Exception thrown
	java.lang.RuntimeException: No implementation found for function: getWindow(class zombie.iso.IsoGridSquare zombie.iso.IsoGridSquare@2ece955d, class java.lang.Boolean true)) at MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113).
	Stack trace:
		se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1572)
		se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
		se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
		zombie.Lua.Event.trigger(Event.java:55)
		zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:279)
		zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:4007)
		zombie.iso.IsoChunkMap.processAllLoadGridSquare(IsoChunkMap.java:174)
		zombie.gameStates.IngameState.enter(IngameState.java:755)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:95)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:0 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
ERROR: General      f:0> Lua((MOD:Fitted Sheets)).sweepSquare> Exception thrown
	java.lang.RuntimeException: No implementation found for function: getWindow(class zombie.iso.IsoGridSquare zombie.iso.IsoGridSquare@254bfc34, class java.lang.Boolean true)) at MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113).
	Stack trace:
		se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1572)
		se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
		se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
		zombie.Lua.Event.trigger(Event.java:55)
		zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:279)
		zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:4007)
		zombie.iso.IsoChunkMap.processAllLoadGridSquare(IsoChunkMap.java:174)
		zombie.gameStates.IngameState.enter(IngameState.java:755)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:95)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:0 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
ERROR: General      f:0> Lua((MOD:Fitted Sheets)).sweepSquare> Exception thrown
	java.lang.RuntimeException: No implementation found for function: getWindow(class zombie.iso.IsoGridSquare zombie.iso.IsoGridSquare@5c76c3b5, class java.lang.Boolean true)) at MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113).
	Stack trace:
		se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1572)
		se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
		se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
		zombie.Lua.Event.trigger(Event.java:55)
		zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:279)
		zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:4007)
		zombie.iso.IsoChunkMap.processAllLoadGridSquare(IsoChunkMap.java:174)
		zombie.gameStates.IngameState.enter(IngameState.java:755)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:95)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:0 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
ERROR: General      f:0> Lua((MOD:Fitted Sheets)).sweepSquare> Exception thrown
	java.lang.RuntimeException: No implementation found for function: getWindow(class zombie.iso.IsoGridSquare zombie.iso.IsoGridSquare@27cc6d76, class java.lang.Boolean true)) at MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113).
	Stack trace:
		se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1572)
		se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
		se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
		zombie.Lua.Event.trigger(Event.java:55)
		zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:279)
		zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:4007)
		zombie.iso.IsoChunkMap.processAllLoadGridSquare(IsoChunkMap.java:174)
		zombie.gameStates.IngameState.enter(IngameState.java:755)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:95)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:0 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
ERROR: General      f:0> Lua((MOD:Fitted Sheets)).sweepSquare> Exception thrown
	java.lang.RuntimeException: No implementation found for function: getWindow(class zombie.iso.IsoGridSquare zombie.iso.IsoGridSquare@6582236e, class java.lang.Boolean true)) at MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113).
	Stack trace:
		se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1572)
		se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
		se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
		zombie.Lua.Event.trigger(Event.java:55)
		zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:279)
		zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:4007)
		zombie.iso.IsoChunkMap.processAllLoadGridSquare(IsoChunkMap.java:174)
		zombie.gameStates.IngameState.enter(IngameState.java:755)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:95)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:0 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
ERROR: General      f:0> Lua((MOD:Fitted Sheets)).sweepSquare> Exception thrown
	java.lang.RuntimeException: No implementation found for function: getWindow(class zombie.iso.IsoGridSquare zombie.iso.IsoGridSquare@74ad9bcf, class java.lang.Boolean true)) at MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113).
	Stack trace:
		se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1572)
		se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
		se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
		zombie.Lua.Event.trigger(Event.java:55)
		zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:279)
		zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:4007)
		zombie.iso.IsoChunkMap.processAllLoadGridSquare(IsoChunkMap.java:174)
		zombie.gameStates.IngameState.enter(IngameState.java:755)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:95)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:0 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
ERROR: General      f:0> Lua((MOD:Fitted Sheets)).sweepSquare> Exception thrown
	java.lang.RuntimeException: No implementation found for function: getWindow(class zombie.iso.IsoGridSquare zombie.iso.IsoGridSquare@68f99de5, class java.lang.Boolean true)) at MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113).
	Stack trace:
		se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1572)
		se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
		se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
		zombie.Lua.Event.trigger(Event.java:55)
		zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:279)
		zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:4007)
		zombie.iso.IsoChunkMap.processAllLoadGridSquare(IsoChunkMap.java:174)
		zombie.gameStates.IngameState.enter(IngameState.java:755)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:95)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:0 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
ERROR: General      f:0> Lua((MOD:Fitted Sheets)).sweepSquare> Exception thrown
	java.lang.RuntimeException: No implementation found for function: getWindow(class zombie.iso.IsoGridSquare zombie.iso.IsoGridSquare@bcfca2, class java.lang.Boolean true)) at MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113).
	Stack trace:
		se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1572)
		se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
		se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
		zombie.Lua.Event.trigger(Event.java:55)
		zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:279)
		zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:4007)
		zombie.iso.IsoChunkMap.processAllLoadGridSquare(IsoChunkMap.java:174)
		zombie.gameStates.IngameState.enter(IngameState.java:755)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:95)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:0 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
ERROR: General      f:0> Lua((MOD:Fitted Sheets)).sweepSquare> Exception thrown
	java.lang.RuntimeException: No implementation found for function: getWindow(class zombie.iso.IsoGridSquare zombie.iso.IsoGridSquare@77b7ce8a, class java.lang.Boolean true)) at MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113).
	Stack trace:
		se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1572)
		se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
		se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
		zombie.Lua.Event.trigger(Event.java:55)
		zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:279)
		zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:4007)
		zombie.iso.IsoChunkMap.processAllLoadGridSquare(IsoChunkMap.java:174)
		zombie.gameStates.IngameState.enter(IngameState.java:755)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:95)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:0 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
ERROR: General      f:0> Lua((MOD:Fitted Sheets)).sweepSquare> Exception thrown
	java.lang.RuntimeException: No implementation found for function: getWindow(class zombie.iso.IsoGridSquare zombie.iso.IsoGridSquare@3fdf1956, class java.lang.Boolean true)) at MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113).
	Stack trace:
		se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1572)
		se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
		se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
		zombie.Lua.Event.trigger(Event.java:55)
		zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:279)
		zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:4007)
		zombie.iso.IsoChunkMap.processAllLoadGridSquare(IsoChunkMap.java:174)
		zombie.gameStates.IngameState.enter(IngameState.java:755)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:95)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:0 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
ERROR: General      f:0> Lua((MOD:Fitted Sheets)).sweepSquare> Exception thrown
	java.lang.RuntimeException: No implementation found for function: getWindow(class zombie.iso.IsoGridSquare zombie.iso.IsoGridSquare@28f3dbe1, class java.lang.Boolean true)) at MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113).
	Stack trace:
		se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1572)
		se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
		se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
		zombie.Lua.Event.trigger(Event.java:55)
		zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:279)
		zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:4007)
		zombie.iso.IsoChunkMap.processAllLoadGridSquare(IsoChunkMap.java:174)
		zombie.gameStates.IngameState.enter(IngameState.java:755)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:95)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:0 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
ERROR: General      f:0> Lua((MOD:Fitted Sheets)).sweepSquare> Exception thrown
	java.lang.RuntimeException: No implementation found for function: getWindow(class zombie.iso.IsoGridSquare zombie.iso.IsoGridSquare@4aa6f34f, class java.lang.Boolean true)) at MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113).
	Stack trace:
		se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1572)
		se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
		se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
		zombie.Lua.Event.trigger(Event.java:55)
		zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:279)
		zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:4007)
		zombie.iso.IsoChunkMap.processAllLoadGridSquare(IsoChunkMap.java:174)
		zombie.gameStates.IngameState.enter(IngameState.java:755)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:95)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:0 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
ERROR: General      f:0> Lua((MOD:Fitted Sheets)).sweepSquare> Exception thrown
	java.lang.RuntimeException: No implementation found for function: getWindow(class zombie.iso.IsoGridSquare zombie.iso.IsoGridSquare@66e62c1c, class java.lang.Boolean true)) at MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113).
	Stack trace:
		se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1572)
		se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
		se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
		zombie.Lua.Event.trigger(Event.java:55)
		zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:279)
		zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:4007)
		zombie.iso.IsoChunkMap.processAllLoadGridSquare(IsoChunkMap.java:174)
		zombie.gameStates.IngameState.enter(IngameState.java:755)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:95)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:0 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
ERROR: General      f:0> Lua((MOD:Fitted Sheets)).sweepSquare> Exception thrown
	java.lang.RuntimeException: No implementation found for function: getWindow(class zombie.iso.IsoGridSquare zombie.iso.IsoGridSquare@125538de, class java.lang.Boolean true)) at MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113).
	Stack trace:
		se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1572)
		se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
		se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
		zombie.Lua.Event.trigger(Event.java:55)
		zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:279)
		zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:4007)
		zombie.iso.IsoChunkMap.processAllLoadGridSquare(IsoChunkMap.java:174)
		zombie.gameStates.IngameState.enter(IngameState.java:755)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:95)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:0 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
ERROR: General      f:0> Lua((MOD:Fitted Sheets)).sweepSquare> Exception thrown
	java.lang.RuntimeException: No implementation found for function: getWindow(class zombie.iso.IsoGridSquare zombie.iso.IsoGridSquare@4a4906f8, class java.lang.Boolean true)) at MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113).
	Stack trace:
		se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1572)
		se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
		se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
		zombie.Lua.Event.trigger(Event.java:55)
		zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:279)
		zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:4007)
		zombie.iso.IsoChunkMap.processAllLoadGridSquare(IsoChunkMap.java:174)
		zombie.gameStates.IngameState.enter(IngameState.java:755)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:95)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:0 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
ERROR: General      f:0> Lua((MOD:Fitted Sheets)).sweepSquare> Exception thrown
	java.lang.RuntimeException: No implementation found for function: getWindow(class zombie.iso.IsoGridSquare zombie.iso.IsoGridSquare@fdf6885, class java.lang.Boolean true)) at MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113).
	Stack trace:
		se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1572)
		se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
		se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
		zombie.Lua.Event.trigger(Event.java:55)
		zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:279)
		zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:4007)
		zombie.iso.IsoChunkMap.processAllLoadGridSquare(IsoChunkMap.java:174)
		zombie.gameStates.IngameState.enter(IngameState.java:755)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:95)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:0 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
ERROR: General      f:0> Lua((MOD:Fitted Sheets)).sweepSquare> Exception thrown
	java.lang.RuntimeException: No implementation found for function: getWindow(class zombie.iso.IsoGridSquare zombie.iso.IsoGridSquare@6b78859e, class java.lang.Boolean true)) at MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113).
	Stack trace:
		se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1572)
		se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
		se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
		zombie.Lua.Event.trigger(Event.java:55)
		zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:279)
		zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:4007)
		zombie.iso.IsoChunkMap.processAllLoadGridSquare(IsoChunkMap.java:174)
		zombie.gameStates.IngameState.enter(IngameState.java:755)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:95)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:0 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
ERROR: General      f:0> Lua((MOD:Fitted Sheets)).sweepSquare> Exception thrown
	java.lang.RuntimeException: No implementation found for function: getWindow(class zombie.iso.IsoGridSquare zombie.iso.IsoGridSquare@cad3847, class java.lang.Boolean true)) at MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113).
	Stack trace:
		se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1572)
		se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
		se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
		zombie.Lua.Event.trigger(Event.java:55)
		zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:279)
		zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:4007)
		zombie.iso.IsoChunkMap.processAllLoadGridSquare(IsoChunkMap.java:174)
		zombie.gameStates.IngameState.enter(IngameState.java:755)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:95)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:0 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
ERROR: General      f:0> Lua((MOD:Fitted Sheets)).sweepSquare> Exception thrown
	java.lang.RuntimeException: No implementation found for function: getWindow(class zombie.iso.IsoGridSquare zombie.iso.IsoGridSquare@61d7c442, class java.lang.Boolean true)) at MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113).
	Stack trace:
		se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1572)
		se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
		se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
		zombie.Lua.Event.trigger(Event.java:55)
		zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:279)
		zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:4007)
		zombie.iso.IsoChunkMap.processAllLoadGridSquare(IsoChunkMap.java:174)
		zombie.gameStates.IngameState.enter(IngameState.java:755)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:95)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:0 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
ERROR: General      f:0> Lua((MOD:Fitted Sheets)).sweepSquare> Exception thrown
	java.lang.RuntimeException: No implementation found for function: getWindow(class zombie.iso.IsoGridSquare zombie.iso.IsoGridSquare@617248cf, class java.lang.Boolean true)) at MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113).
	Stack trace:
		se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1572)
		se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
		se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
		zombie.Lua.Event.trigger(Event.java:55)
		zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:279)
		zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:4007)
		zombie.iso.IsoChunkMap.processAllLoadGridSquare(IsoChunkMap.java:174)
		zombie.gameStates.IngameState.enter(IngameState.java:755)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:95)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:0 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
ERROR: General      f:0> Lua((MOD:Fitted Sheets)).sweepSquare> Exception thrown
	java.lang.RuntimeException: No implementation found for function: getWindow(class zombie.iso.IsoGridSquare zombie.iso.IsoGridSquare@70460153, class java.lang.Boolean true)) at MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113).
	Stack trace:
		se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1572)
		se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
		se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
		zombie.Lua.Event.trigger(Event.java:55)
		zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:279)
		zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:4007)
		zombie.iso.IsoChunkMap.processAllLoadGridSquare(IsoChunkMap.java:174)
		zombie.gameStates.IngameState.enter(IngameState.java:755)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:95)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:0 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
ERROR: General      f:0> Lua((MOD:Fitted Sheets)).sweepSquare> Exception thrown
	java.lang.RuntimeException: No implementation found for function: getWindow(class zombie.iso.IsoGridSquare zombie.iso.IsoGridSquare@2a52b06a, class java.lang.Boolean true)) at MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113).
	Stack trace:
		se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1572)
		se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
		se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
		zombie.Lua.Event.trigger(Event.java:55)
		zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:279)
		zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:4007)
		zombie.iso.IsoChunkMap.processAllLoadGridSquare(IsoChunkMap.java:174)
		zombie.gameStates.IngameState.enter(IngameState.java:755)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:95)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:0 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
ERROR: General      f:0> Lua((MOD:Fitted Sheets)).sweepSquare> Exception thrown
	java.lang.RuntimeException: No implementation found for function: getWindow(class zombie.iso.IsoGridSquare zombie.iso.IsoGridSquare@14a26882, class java.lang.Boolean true)) at MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113).
	Stack trace:
		se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1572)
		se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
		se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
		zombie.Lua.Event.trigger(Event.java:55)
		zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:279)
		zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:4007)
		zombie.iso.IsoChunkMap.processAllLoadGridSquare(IsoChunkMap.java:174)
		zombie.gameStates.IngameState.enter(IngameState.java:755)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:95)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:0 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
ERROR: General      f:0> Lua((MOD:Fitted Sheets)).sweepSquare> Exception thrown
	java.lang.RuntimeException: No implementation found for function: getWindow(class zombie.iso.IsoGridSquare zombie.iso.IsoGridSquare@4799d0db, class java.lang.Boolean true)) at MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113).
	Stack trace:
		se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1572)
		se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
		se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
		zombie.Lua.Event.trigger(Event.java:55)
		zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:279)
		zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:4007)
		zombie.iso.IsoChunkMap.processAllLoadGridSquare(IsoChunkMap.java:174)
		zombie.gameStates.IngameState.enter(IngameState.java:755)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:95)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:0 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
ERROR: General      f:0> Lua((MOD:Fitted Sheets)).sweepSquare> Exception thrown
	java.lang.RuntimeException: No implementation found for function: getWindow(class zombie.iso.IsoGridSquare zombie.iso.IsoGridSquare@3a6f93e1, class java.lang.Boolean true)) at MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113).
	Stack trace:
		se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1572)
		se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
		se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
		zombie.Lua.Event.trigger(Event.java:55)
		zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:279)
		zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:4007)
		zombie.iso.IsoChunkMap.processAllLoadGridSquare(IsoChunkMap.java:174)
		zombie.gameStates.IngameState.enter(IngameState.java:755)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:95)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:0 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
ERROR: General      f:0> Lua((MOD:Fitted Sheets)).sweepSquare> Exception thrown
	java.lang.RuntimeException: No implementation found for function: getWindow(class zombie.iso.IsoGridSquare zombie.iso.IsoGridSquare@7a1afae3, class java.lang.Boolean true)) at MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113).
	Stack trace:
		se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1572)
		se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
		se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
		zombie.Lua.Event.trigger(Event.java:55)
		zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:279)
		zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:4007)
		zombie.iso.IsoChunkMap.processAllLoadGridSquare(IsoChunkMap.java:174)
		zombie.gameStates.IngameState.enter(IngameState.java:755)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:95)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:0 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
ERROR: General      f:0> Lua((MOD:Fitted Sheets)).sweepSquare> Exception thrown
	java.lang.RuntimeException: No implementation found for function: getWindow(class zombie.iso.IsoGridSquare zombie.iso.IsoGridSquare@3c23ca79, class java.lang.Boolean true)) at MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113).
	Stack trace:
		se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1572)
		se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
		se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
		zombie.Lua.Event.trigger(Event.java:55)
		zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:279)
		zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:4007)
		zombie.iso.IsoChunkMap.processAllLoadGridSquare(IsoChunkMap.java:174)
		zombie.gameStates.IngameState.enter(IngameState.java:755)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:95)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:0 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
ERROR: General      f:0> Lua((MOD:Fitted Sheets)).sweepSquare> Exception thrown
	java.lang.RuntimeException: No implementation found for function: getWindow(class zombie.iso.IsoGridSquare zombie.iso.IsoGridSquare@444e0ae7, class java.lang.Boolean true)) at MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113).
	Stack trace:
		se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1572)
		se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
		se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
		zombie.Lua.Event.trigger(Event.java:55)
		zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:279)
		zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:4007)
		zombie.iso.IsoChunkMap.processAllLoadGridSquare(IsoChunkMap.java:174)
		zombie.gameStates.IngameState.enter(IngameState.java:755)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:95)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:0 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
ERROR: General      f:0> Lua((MOD:Fitted Sheets)).sweepSquare> Exception thrown
	java.lang.RuntimeException: No implementation found for function: getWindow(class zombie.iso.IsoGridSquare zombie.iso.IsoGridSquare@75a75b8, class java.lang.Boolean true)) at MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113).
	Stack trace:
		se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1572)
		se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
		se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
		zombie.Lua.Event.trigger(Event.java:55)
		zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:279)
		zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:4007)
		zombie.iso.IsoChunkMap.processAllLoadGridSquare(IsoChunkMap.java:174)
		zombie.gameStates.IngameState.enter(IngameState.java:755)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:95)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:0 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
ERROR: General      f:0> Lua((MOD:Fitted Sheets)).sweepSquare> Exception thrown
	java.lang.RuntimeException: No implementation found for function: getWindow(class zombie.iso.IsoGridSquare zombie.iso.IsoGridSquare@3df43919, class java.lang.Boolean true)) at MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113).
	Stack trace:
		se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1572)
		se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
		se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
		zombie.Lua.Event.trigger(Event.java:55)
		zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:279)
		zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:4007)
		zombie.iso.IsoChunkMap.processAllLoadGridSquare(IsoChunkMap.java:174)
		zombie.gameStates.IngameState.enter(IngameState.java:755)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:95)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:0 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
ERROR: General      f:0> Lua((MOD:Fitted Sheets)).sweepSquare> Exception thrown
	java.lang.RuntimeException: No implementation found for function: getWindow(class zombie.iso.IsoGridSquare zombie.iso.IsoGridSquare@53b430d0, class java.lang.Boolean true)) at MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113).
	Stack trace:
		se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1572)
		se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
		se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
		zombie.Lua.Event.trigger(Event.java:55)
		zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:279)
		zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:4007)
		zombie.iso.IsoChunkMap.processAllLoadGridSquare(IsoChunkMap.java:174)
		zombie.gameStates.IngameState.enter(IngameState.java:755)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:95)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:0 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
ERROR: General      f:0> Lua((MOD:Fitted Sheets)).sweepSquare> Exception thrown
	java.lang.RuntimeException: No implementation found for function: getWindow(class zombie.iso.IsoGridSquare zombie.iso.IsoGridSquare@105d661, class java.lang.Boolean true)) at MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113).
	Stack trace:
		se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:113)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1572)
		se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
		se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
		zombie.Lua.Event.trigger(Event.java:55)
		zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:279)
		zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:4007)
		zombie.iso.IsoChunkMap.processAllLoadGridSquare(IsoChunkMap.java:174)
		zombie.gameStates.IngameState.enter(IngameState.java:755)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:95)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:0 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua((MOD:Fitted Sheets)).sweepSquare(FT_Server.lua:98)
ERROR: General      f:0> Lua(Vanilla).recalcSize> Exception thrown
	java.lang.NullPointerException: Cannot assign field "callFrame" because "a" is null at ReturnValues.put(ReturnValues.java:61).
	Stack trace:
		se.krka.kahlua.integration.expose.ReturnValues.put(ReturnValues.java:61)
		se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:185)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua(Vanilla).recalcSize(ISUIElement.lua:560)
		Lua(Vanilla).instantiate(MainScreen.lua:338)
		Lua(Vanilla).addToUIManager(ISUIElement.lua:1367)
		Lua(Vanilla).LoadMainScreenPanelInt(MainScreen.lua:1791)
		Lua(Vanilla).LoadMainScreenPanelIngame(MainScreen.lua:1785)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:881)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1572)
		se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
		se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
		zombie.Lua.Event.trigger(Event.java:55)
		zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:248)
		zombie.gameStates.IngameState.enter(IngameState.java:780)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:95)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:0 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua(Vanilla).recalcSize(ISUIElement.lua:560)
	Lua(Vanilla).instantiate(MainScreen.lua:338)
	Lua(Vanilla).addToUIManager(ISUIElement.lua:1367)
	Lua(Vanilla).LoadMainScreenPanelInt(MainScreen.lua:1791)
	Lua(Vanilla).LoadMainScreenPanelIngame(MainScreen.lua:1785)
LOG  : General      f:0> binkId: 3
LOG  : Lua          f:0> [TrueLighting] Lua 3.11.1, Java 3.11.1, scene feed active
LOG  : Lua          f:0> [TrueWeathers] Lua 3.11.1, Java 3.11.1, weather feed active
LOG  : General      f:0> [Viewpoint] animals: LOG  : General      f:0> 20LOG  : General      f:0>  animation sets and action groups loaded with the game in LOG  : General      f:0> 227LOG  : General      f:0>  msLOG  : General      f:0> 
LOG  : General      f:0> [Viewpoint] Bob_WalkNoAim1Hand_DiagR: its root motion turned to the right
ERROR: General      f:0> Lua(Vanilla).prerender> Exception thrown
	java.lang.NullPointerException: Cannot assign field "callFrame" because "a" is null at ReturnValues.put(ReturnValues.java:61).
	Stack trace:
		se.krka.kahlua.integration.expose.ReturnValues.put(ReturnValues.java:61)
		se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:185)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua(Vanilla).prerender(ISMiniMap.lua:211)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1584)
		se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:35)
		zombie.ui.UIElement.render(UIElement.java:1696)
		zombie.worldMap.UIWorldMap.render(UIWorldMap.java:409)
		zombie.ui.UIElement.render(UIElement.java:1704)
		zombie.ui.UIManager.render(UIManager.java:369)
		zombie.gameStates.IngameState.renderFrameUI(IngameState.java:1265)
		zombie.gameStates.IngameState.renderframeui(IngameState.java:1254)
		zombie.gameStates.IngameState.renderInternal(IngameState.java:1364)
		zombie.gameStates.IngameState.render(IngameState.java:1322)
		zombie.gameStates.GameStateMachine.render(GameStateMachine.java:24)
		zombie.GameWindow.renderInternal(GameWindow.java:459)
		zombie.GameWindow.frameStep(GameWindow.java:812)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:0 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua(Vanilla).prerender(ISMiniMap.lua:211)
LOG  : General      f:0> [ZB] patching zombie.EffectsManager.startMuzzleFlash with 1 advice(s)
LOG  : General      f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG  : General      f:0> [ZB] Transformed: zombie.EffectsManager (new load)
LOG  : General      f:50> [Viewpoint] nearby models loaded ahead: 169 chunks, 83 asks, in 2.1 s of play
LOG  : Lua          f:1437> layout: register window radiotelevisionIso
LOG  : Lua          f:1437> layout: looking for radiotelevisionIso at 1920x1080
LOG  : Lua          f:1437> layout: looking at resolution 1920x1080
LOG  : Lua          f:1437> layout: looking at 7 possible windows
LOG  : Lua          f:1437> layout: looking at window ISSearchWindow
LOG  : Lua          f:1437> layout: looking at window charinfowindow
LOG  : Lua          f:1437> layout: looking at window inventory0
LOG  : Lua          f:1437> layout: looking at window loot0
LOG  : Lua          f:1437> layout: looking at window mechanics0
LOG  : Lua          f:1437> layout: looking at window miniMap0
LOG  : Lua          f:1437> layout: looking at window radiotelevisionIso
LOG  : Lua          f:1437> layout: restoring name=radiotelevisionIso x=100 y=100 visible=false pin=true 
LOG  : Lua          f:1437> layout: final geom x,y,width,height=100,100,350,500
ERROR: General      f:15959> Lua(Vanilla).create> Exception thrown
	java.lang.NullPointerException: Cannot assign field "callFrame" because "a" is null at ReturnValues.put(ReturnValues.java:61).
	Stack trace:
		se.krka.kahlua.integration.expose.ReturnValues.put(ReturnValues.java:61)
		se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:185)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua(Vanilla).create(ISBuildIsoEntity.lua:545)
		Lua(Vanilla).perform(ISBuildAction.lua:229)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1544)
		se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:77)
		zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:155)
		zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:9224)
		zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:8854)
		zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2214)
		zombie.characters.IsoPlayer.update(IsoPlayer.java:2192)
		zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:58)
		zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:150)
		zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2662)
		zombie.iso.IsoCell.updateInternal(IsoCell.java:4918)
		zombie.iso.IsoCell.update(IsoCell.java:4875)
		zombie.iso.IsoWorld.updateWorld(IsoWorld.java:3350)
		zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3442)
		zombie.iso.IsoWorld.update(IsoWorld.java:3375)
		zombie.gameStates.IngameState.updateInternal(IngameState.java:1550)
		zombie.gameStates.IngameState.update(IngameState.java:1370)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:65)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:15959 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua(Vanilla).create(ISBuildIsoEntity.lua:545)
	Lua(Vanilla).perform(ISBuildAction.lua:229)
ERROR: General      f:17623> Lua(Vanilla).create> Exception thrown
	java.lang.NullPointerException: Cannot assign field "callFrame" because "a" is null at ReturnValues.put(ReturnValues.java:61).
	Stack trace:
		se.krka.kahlua.integration.expose.ReturnValues.put(ReturnValues.java:61)
		se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:185)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua(Vanilla).create(ISBuildIsoEntity.lua:545)
		Lua(Vanilla).perform(ISBuildAction.lua:229)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1544)
		se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:77)
		zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:155)
		zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:9224)
		zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:8854)
		zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2214)
		zombie.characters.IsoPlayer.update(IsoPlayer.java:2192)
		zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:58)
		zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:150)
		zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2662)
		zombie.iso.IsoCell.updateInternal(IsoCell.java:4918)
		zombie.iso.IsoCell.update(IsoCell.java:4875)
		zombie.iso.IsoWorld.updateWorld(IsoWorld.java:3350)
		zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3442)
		zombie.iso.IsoWorld.update(IsoWorld.java:3375)
		zombie.gameStates.IngameState.updateInternal(IngameState.java:1550)
		zombie.gameStates.IngameState.update(IngameState.java:1370)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:65)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:17623 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua(Vanilla).create(ISBuildIsoEntity.lua:545)
	Lua(Vanilla).perform(ISBuildAction.lua:229)
ERROR: General      f:18820> Lua(Vanilla).create> Exception thrown
	java.lang.NullPointerException: Cannot assign field "callFrame" because "a" is null at ReturnValues.put(ReturnValues.java:61).
	Stack trace:
		se.krka.kahlua.integration.expose.ReturnValues.put(ReturnValues.java:61)
		se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:185)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua(Vanilla).create(ISBuildIsoEntity.lua:545)
		Lua(Vanilla).perform(ISBuildAction.lua:229)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1544)
		se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:77)
		zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:155)
		zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:9224)
		zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:8854)
		zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2214)
		zombie.characters.IsoPlayer.update(IsoPlayer.java:2192)
		zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:58)
		zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:150)
		zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2662)
		zombie.iso.IsoCell.updateInternal(IsoCell.java:4918)
		zombie.iso.IsoCell.update(IsoCell.java:4875)
		zombie.iso.IsoWorld.updateWorld(IsoWorld.java:3350)
		zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3442)
		zombie.iso.IsoWorld.update(IsoWorld.java:3375)
		zombie.gameStates.IngameState.updateInternal(IngameState.java:1550)
		zombie.gameStates.IngameState.update(IngameState.java:1370)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:65)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:18820 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua(Vanilla).create(ISBuildIsoEntity.lua:545)
	Lua(Vanilla).perform(ISBuildAction.lua:229)
ERROR: General      f:20043> Lua(Vanilla).create> Exception thrown
	java.lang.NullPointerException: Cannot assign field "callFrame" because "a" is null at ReturnValues.put(ReturnValues.java:61).
	Stack trace:
		se.krka.kahlua.integration.expose.ReturnValues.put(ReturnValues.java:61)
		se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:185)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua(Vanilla).create(ISBuildIsoEntity.lua:545)
		Lua(Vanilla).perform(ISBuildAction.lua:229)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1544)
		se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:77)
		zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:155)
		zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:9224)
		zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:8854)
		zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2214)
		zombie.characters.IsoPlayer.update(IsoPlayer.java:2192)
		zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:58)
		zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:150)
		zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2662)
		zombie.iso.IsoCell.updateInternal(IsoCell.java:4918)
		zombie.iso.IsoCell.update(IsoCell.java:4875)
		zombie.iso.IsoWorld.updateWorld(IsoWorld.java:3350)
		zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3442)
		zombie.iso.IsoWorld.update(IsoWorld.java:3375)
		zombie.gameStates.IngameState.updateInternal(IngameState.java:1550)
		zombie.gameStates.IngameState.update(IngameState.java:1370)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:65)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:20043 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua(Vanilla).create(ISBuildIsoEntity.lua:545)
	Lua(Vanilla).perform(ISBuildAction.lua:229)
ERROR: General      f:21255> Lua(Vanilla).create> Exception thrown
	java.lang.NullPointerException: Cannot assign field "callFrame" because "a" is null at ReturnValues.put(ReturnValues.java:61).
	Stack trace:
		se.krka.kahlua.integration.expose.ReturnValues.put(ReturnValues.java:61)
		se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:185)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua(Vanilla).create(ISBuildIsoEntity.lua:545)
		Lua(Vanilla).perform(ISBuildAction.lua:229)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1544)
		se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:77)
		zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:155)
		zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:9224)
		zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:8854)
		zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2214)
		zombie.characters.IsoPlayer.update(IsoPlayer.java:2192)
		zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:58)
		zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:150)
		zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2662)
		zombie.iso.IsoCell.updateInternal(IsoCell.java:4918)
		zombie.iso.IsoCell.update(IsoCell.java:4875)
		zombie.iso.IsoWorld.updateWorld(IsoWorld.java:3350)
		zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3442)
		zombie.iso.IsoWorld.update(IsoWorld.java:3375)
		zombie.gameStates.IngameState.updateInternal(IngameState.java:1550)
		zombie.gameStates.IngameState.update(IngameState.java:1370)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:65)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:21255 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua(Vanilla).create(ISBuildIsoEntity.lua:545)
	Lua(Vanilla).perform(ISBuildAction.lua:229)
ERROR: General      f:24427> Lua(Vanilla).create> Exception thrown
	java.lang.NullPointerException: Cannot assign field "callFrame" because "a" is null at ReturnValues.put(ReturnValues.java:61).
	Stack trace:
		se.krka.kahlua.integration.expose.ReturnValues.put(ReturnValues.java:61)
		se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:185)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua(Vanilla).create(ISBuildIsoEntity.lua:545)
		Lua(Vanilla).perform(ISBuildAction.lua:229)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1544)
		se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:77)
		zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:155)
		zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:9224)
		zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:8854)
		zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2214)
		zombie.characters.IsoPlayer.update(IsoPlayer.java:2192)
		zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:58)
		zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:150)
		zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2662)
		zombie.iso.IsoCell.updateInternal(IsoCell.java:4918)
		zombie.iso.IsoCell.update(IsoCell.java:4875)
		zombie.iso.IsoWorld.updateWorld(IsoWorld.java:3350)
		zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3442)
		zombie.iso.IsoWorld.update(IsoWorld.java:3375)
		zombie.gameStates.IngameState.updateInternal(IngameState.java:1550)
		zombie.gameStates.IngameState.update(IngameState.java:1370)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:65)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:24427 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua(Vanilla).create(ISBuildIsoEntity.lua:545)
	Lua(Vanilla).perform(ISBuildAction.lua:229)
ERROR: General      f:27926> Lua(Vanilla).create> Exception thrown
	java.lang.NullPointerException: Cannot assign field "callFrame" because "a" is null at ReturnValues.put(ReturnValues.java:61).
	Stack trace:
		se.krka.kahlua.integration.expose.ReturnValues.put(ReturnValues.java:61)
		se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:185)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua(Vanilla).create(ISBuildIsoEntity.lua:545)
		Lua(Vanilla).perform(ISBuildAction.lua:229)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1544)
		se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:77)
		zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:155)
		zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:9224)
		zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:8854)
		zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2214)
		zombie.characters.IsoPlayer.update(IsoPlayer.java:2192)
		zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:58)
		zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:150)
		zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2662)
		zombie.iso.IsoCell.updateInternal(IsoCell.java:4918)
		zombie.iso.IsoCell.update(IsoCell.java:4875)
		zombie.iso.IsoWorld.updateWorld(IsoWorld.java:3350)
		zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3442)
		zombie.iso.IsoWorld.update(IsoWorld.java:3375)
		zombie.gameStates.IngameState.updateInternal(IngameState.java:1550)
		zombie.gameStates.IngameState.update(IngameState.java:1370)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:65)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:27926 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua(Vanilla).create(ISBuildIsoEntity.lua:545)
	Lua(Vanilla).perform(ISBuildAction.lua:229)
ERROR: General      f:29452> Lua(Vanilla).create> Exception thrown
	java.lang.NullPointerException: Cannot assign field "callFrame" because "a" is null at ReturnValues.put(ReturnValues.java:61).
	Stack trace:
		se.krka.kahlua.integration.expose.ReturnValues.put(ReturnValues.java:61)
		se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:185)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua(Vanilla).create(ISBuildIsoEntity.lua:545)
		Lua(Vanilla).perform(ISBuildAction.lua:229)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1544)
		se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:77)
		zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:155)
		zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:9224)
		zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:8854)
		zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2214)
		zombie.characters.IsoPlayer.update(IsoPlayer.java:2192)
		zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:58)
		zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:150)
		zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2662)
		zombie.iso.IsoCell.updateInternal(IsoCell.java:4918)
		zombie.iso.IsoCell.update(IsoCell.java:4875)
		zombie.iso.IsoWorld.updateWorld(IsoWorld.java:3350)
		zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3442)
		zombie.iso.IsoWorld.update(IsoWorld.java:3375)
		zombie.gameStates.IngameState.updateInternal(IngameState.java:1550)
		zombie.gameStates.IngameState.update(IngameState.java:1370)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:65)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:29452 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua(Vanilla).create(ISBuildIsoEntity.lua:545)
	Lua(Vanilla).perform(ISBuildAction.lua:229)
ERROR: General      f:30121> Lua(Vanilla).create> Exception thrown
	java.lang.NullPointerException: Cannot assign field "callFrame" because "a" is null at ReturnValues.put(ReturnValues.java:61).
	Stack trace:
		se.krka.kahlua.integration.expose.ReturnValues.put(ReturnValues.java:61)
		se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:185)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua(Vanilla).create(ISBuildIsoEntity.lua:545)
		Lua(Vanilla).perform(ISBuildAction.lua:229)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1544)
		se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:77)
		zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:155)
		zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:9224)
		zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:8854)
		zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2214)
		zombie.characters.IsoPlayer.update(IsoPlayer.java:2192)
		zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:58)
		zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:150)
		zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2662)
		zombie.iso.IsoCell.updateInternal(IsoCell.java:4918)
		zombie.iso.IsoCell.update(IsoCell.java:4875)
		zombie.iso.IsoWorld.updateWorld(IsoWorld.java:3350)
		zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3442)
		zombie.iso.IsoWorld.update(IsoWorld.java:3375)
		zombie.gameStates.IngameState.updateInternal(IngameState.java:1550)
		zombie.gameStates.IngameState.update(IngameState.java:1370)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:65)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:30121 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua(Vanilla).create(ISBuildIsoEntity.lua:545)
	Lua(Vanilla).perform(ISBuildAction.lua:229)
ERROR: General      f:30760> Lua(Vanilla).create> Exception thrown
	java.lang.NullPointerException: Cannot assign field "callFrame" because "a" is null at ReturnValues.put(ReturnValues.java:61).
	Stack trace:
		se.krka.kahlua.integration.expose.ReturnValues.put(ReturnValues.java:61)
		se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:185)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua(Vanilla).create(ISBuildIsoEntity.lua:545)
		Lua(Vanilla).perform(ISBuildAction.lua:229)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1544)
		se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:77)
		zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:155)
		zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:9224)
		zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:8854)
		zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2214)
		zombie.characters.IsoPlayer.update(IsoPlayer.java:2192)
		zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:58)
		zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:150)
		zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2662)
		zombie.iso.IsoCell.updateInternal(IsoCell.java:4918)
		zombie.iso.IsoCell.update(IsoCell.java:4875)
		zombie.iso.IsoWorld.updateWorld(IsoWorld.java:3350)
		zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3442)
		zombie.iso.IsoWorld.update(IsoWorld.java:3375)
		zombie.gameStates.IngameState.updateInternal(IngameState.java:1550)
		zombie.gameStates.IngameState.update(IngameState.java:1370)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:65)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:30760 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua(Vanilla).create(ISBuildIsoEntity.lua:545)
	Lua(Vanilla).perform(ISBuildAction.lua:229)
ERROR: General      f:31998> Lua(Vanilla).create> Exception thrown
	java.lang.NullPointerException: Cannot assign field "callFrame" because "a" is null at ReturnValues.put(ReturnValues.java:61).
	Stack trace:
		se.krka.kahlua.integration.expose.ReturnValues.put(ReturnValues.java:61)
		se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:185)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua(Vanilla).create(ISBuildIsoEntity.lua:545)
		Lua(Vanilla).perform(ISBuildAction.lua:229)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1544)
		se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:77)
		zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:155)
		zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:9224)
		zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:8854)
		zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2214)
		zombie.characters.IsoPlayer.update(IsoPlayer.java:2192)
		zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:58)
		zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:150)
		zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2662)
		zombie.iso.IsoCell.updateInternal(IsoCell.java:4918)
		zombie.iso.IsoCell.update(IsoCell.java:4875)
		zombie.iso.IsoWorld.updateWorld(IsoWorld.java:3350)
		zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3442)
		zombie.iso.IsoWorld.update(IsoWorld.java:3375)
		zombie.gameStates.IngameState.updateInternal(IngameState.java:1550)
		zombie.gameStates.IngameState.update(IngameState.java:1370)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:65)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:31998 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua(Vanilla).create(ISBuildIsoEntity.lua:545)
	Lua(Vanilla).perform(ISBuildAction.lua:229)
ERROR: General      f:32536> Lua(Vanilla).create> Exception thrown
	java.lang.NullPointerException: Cannot assign field "callFrame" because "a" is null at ReturnValues.put(ReturnValues.java:61).
	Stack trace:
		se.krka.kahlua.integration.expose.ReturnValues.put(ReturnValues.java:61)
		se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:185)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua(Vanilla).create(ISBuildIsoEntity.lua:545)
		Lua(Vanilla).perform(ISBuildAction.lua:229)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1544)
		se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:77)
		zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:155)
		zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:9224)
		zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:8854)
		zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2214)
		zombie.characters.IsoPlayer.update(IsoPlayer.java:2192)
		zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:58)
		zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:150)
		zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2662)
		zombie.iso.IsoCell.updateInternal(IsoCell.java:4918)
		zombie.iso.IsoCell.update(IsoCell.java:4875)
		zombie.iso.IsoWorld.updateWorld(IsoWorld.java:3350)
		zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3442)
		zombie.iso.IsoWorld.update(IsoWorld.java:3375)
		zombie.gameStates.IngameState.updateInternal(IngameState.java:1550)
		zombie.gameStates.IngameState.update(IngameState.java:1370)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:65)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:32536 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua(Vanilla).create(ISBuildIsoEntity.lua:545)
	Lua(Vanilla).perform(ISBuildAction.lua:229)
ERROR: General      f:33595> Lua(Vanilla).create> Exception thrown
	java.lang.NullPointerException: Cannot assign field "callFrame" because "a" is null at ReturnValues.put(ReturnValues.java:61).
	Stack trace:
		se.krka.kahlua.integration.expose.ReturnValues.put(ReturnValues.java:61)
		se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:185)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua(Vanilla).create(ISBuildIsoEntity.lua:545)
		Lua(Vanilla).perform(ISBuildAction.lua:229)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1544)
		se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:77)
		zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:155)
		zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:9224)
		zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:8854)
		zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2214)
		zombie.characters.IsoPlayer.update(IsoPlayer.java:2192)
		zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:58)
		zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:150)
		zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2662)
		zombie.iso.IsoCell.updateInternal(IsoCell.java:4918)
		zombie.iso.IsoCell.update(IsoCell.java:4875)
		zombie.iso.IsoWorld.updateWorld(IsoWorld.java:3350)
		zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3442)
		zombie.iso.IsoWorld.update(IsoWorld.java:3375)
		zombie.gameStates.IngameState.updateInternal(IngameState.java:1550)
		zombie.gameStates.IngameState.update(IngameState.java:1370)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:65)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:33595 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua(Vanilla).create(ISBuildIsoEntity.lua:545)
	Lua(Vanilla).perform(ISBuildAction.lua:229)
ERROR: General      f:34103> Lua(Vanilla).create> Exception thrown
	java.lang.NullPointerException: Cannot assign field "callFrame" because "a" is null at ReturnValues.put(ReturnValues.java:61).
	Stack trace:
		se.krka.kahlua.integration.expose.ReturnValues.put(ReturnValues.java:61)
		se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:185)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua(Vanilla).create(ISBuildIsoEntity.lua:545)
		Lua(Vanilla).perform(ISBuildAction.lua:229)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1544)
		se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:77)
		zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:155)
		zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:9224)
		zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:8854)
		zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2214)
		zombie.characters.IsoPlayer.update(IsoPlayer.java:2192)
		zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:58)
		zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:150)
		zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2662)
		zombie.iso.IsoCell.updateInternal(IsoCell.java:4918)
		zombie.iso.IsoCell.update(IsoCell.java:4875)
		zombie.iso.IsoWorld.updateWorld(IsoWorld.java:3350)
		zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3442)
		zombie.iso.IsoWorld.update(IsoWorld.java:3375)
		zombie.gameStates.IngameState.updateInternal(IngameState.java:1550)
		zombie.gameStates.IngameState.update(IngameState.java:1370)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:65)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:34103 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua(Vanilla).create(ISBuildIsoEntity.lua:545)
	Lua(Vanilla).perform(ISBuildAction.lua:229)
ERROR: General      f:34596> Lua(Vanilla).create> Exception thrown
	java.lang.NullPointerException: Cannot assign field "callFrame" because "a" is null at ReturnValues.put(ReturnValues.java:61).
	Stack trace:
		se.krka.kahlua.integration.expose.ReturnValues.put(ReturnValues.java:61)
		se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:185)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua(Vanilla).create(ISBuildIsoEntity.lua:545)
		Lua(Vanilla).perform(ISBuildAction.lua:229)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1544)
		se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:77)
		zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:155)
		zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:9224)
		zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:8854)
		zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2214)
		zombie.characters.IsoPlayer.update(IsoPlayer.java:2192)
		zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:58)
		zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:150)
		zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2662)
		zombie.iso.IsoCell.updateInternal(IsoCell.java:4918)
		zombie.iso.IsoCell.update(IsoCell.java:4875)
		zombie.iso.IsoWorld.updateWorld(IsoWorld.java:3350)
		zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3442)
		zombie.iso.IsoWorld.update(IsoWorld.java:3375)
		zombie.gameStates.IngameState.updateInternal(IngameState.java:1550)
		zombie.gameStates.IngameState.update(IngameState.java:1370)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:65)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:34596 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua(Vanilla).create(ISBuildIsoEntity.lua:545)
	Lua(Vanilla).perform(ISBuildAction.lua:229)
ERROR: General      f:35099> Lua(Vanilla).create> Exception thrown
	java.lang.NullPointerException: Cannot assign field "callFrame" because "a" is null at ReturnValues.put(ReturnValues.java:61).
	Stack trace:
		se.krka.kahlua.integration.expose.ReturnValues.put(ReturnValues.java:61)
		se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:185)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua(Vanilla).create(ISBuildIsoEntity.lua:545)
		Lua(Vanilla).perform(ISBuildAction.lua:229)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1544)
		se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:77)
		zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:155)
		zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:9224)
		zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:8854)
		zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2214)
		zombie.characters.IsoPlayer.update(IsoPlayer.java:2192)
		zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:58)
		zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:150)
		zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2662)
		zombie.iso.IsoCell.updateInternal(IsoCell.java:4918)
		zombie.iso.IsoCell.update(IsoCell.java:4875)
		zombie.iso.IsoWorld.updateWorld(IsoWorld.java:3350)
		zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3442)
		zombie.iso.IsoWorld.update(IsoWorld.java:3375)
		zombie.gameStates.IngameState.updateInternal(IngameState.java:1550)
		zombie.gameStates.IngameState.update(IngameState.java:1370)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:65)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:35099 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua(Vanilla).create(ISBuildIsoEntity.lua:545)
	Lua(Vanilla).perform(ISBuildAction.lua:229)
ERROR: General      f:35599> Lua(Vanilla).create> Exception thrown
	java.lang.NullPointerException: Cannot assign field "callFrame" because "a" is null at ReturnValues.put(ReturnValues.java:61).
	Stack trace:
		se.krka.kahlua.integration.expose.ReturnValues.put(ReturnValues.java:61)
		se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:185)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua(Vanilla).create(ISBuildIsoEntity.lua:545)
		Lua(Vanilla).perform(ISBuildAction.lua:229)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1544)
		se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:77)
		zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:155)
		zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:9224)
		zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:8854)
		zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2214)
		zombie.characters.IsoPlayer.update(IsoPlayer.java:2192)
		zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:58)
		zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:150)
		zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2662)
		zombie.iso.IsoCell.updateInternal(IsoCell.java:4918)
		zombie.iso.IsoCell.update(IsoCell.java:4875)
		zombie.iso.IsoWorld.updateWorld(IsoWorld.java:3350)
		zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3442)
		zombie.iso.IsoWorld.update(IsoWorld.java:3375)
		zombie.gameStates.IngameState.updateInternal(IngameState.java:1550)
		zombie.gameStates.IngameState.update(IngameState.java:1370)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:65)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:35599 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua(Vanilla).create(ISBuildIsoEntity.lua:545)
	Lua(Vanilla).perform(ISBuildAction.lua:229)
ERROR: General      f:36104> Lua(Vanilla).create> Exception thrown
	java.lang.NullPointerException: Cannot assign field "callFrame" because "a" is null at ReturnValues.put(ReturnValues.java:61).
	Stack trace:
		se.krka.kahlua.integration.expose.ReturnValues.put(ReturnValues.java:61)
		se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:185)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua(Vanilla).create(ISBuildIsoEntity.lua:545)
		Lua(Vanilla).perform(ISBuildAction.lua:229)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1544)
		se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:77)
		zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:155)
		zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:9224)
		zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:8854)
		zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2214)
		zombie.characters.IsoPlayer.update(IsoPlayer.java:2192)
		zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:58)
		zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:150)
		zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2662)
		zombie.iso.IsoCell.updateInternal(IsoCell.java:4918)
		zombie.iso.IsoCell.update(IsoCell.java:4875)
		zombie.iso.IsoWorld.updateWorld(IsoWorld.java:3350)
		zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3442)
		zombie.iso.IsoWorld.update(IsoWorld.java:3375)
		zombie.gameStates.IngameState.updateInternal(IngameState.java:1550)
		zombie.gameStates.IngameState.update(IngameState.java:1370)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:65)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:36104 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua(Vanilla).create(ISBuildIsoEntity.lua:545)
	Lua(Vanilla).perform(ISBuildAction.lua:229)
ERROR: General      f:36911> Lua(Vanilla).create> Exception thrown
	java.lang.NullPointerException: Cannot assign field "callFrame" because "a" is null at ReturnValues.put(ReturnValues.java:61).
	Stack trace:
		se.krka.kahlua.integration.expose.ReturnValues.put(ReturnValues.java:61)
		se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:185)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua(Vanilla).create(ISBuildIsoEntity.lua:545)
		Lua(Vanilla).perform(ISBuildAction.lua:229)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1544)
		se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:77)
		zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:155)
		zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:9224)
		zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:8854)
		zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2214)
		zombie.characters.IsoPlayer.update(IsoPlayer.java:2192)
		zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:58)
		zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:150)
		zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2662)
		zombie.iso.IsoCell.updateInternal(IsoCell.java:4918)
		zombie.iso.IsoCell.update(IsoCell.java:4875)
		zombie.iso.IsoWorld.updateWorld(IsoWorld.java:3350)
		zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3442)
		zombie.iso.IsoWorld.update(IsoWorld.java:3375)
		zombie.gameStates.IngameState.updateInternal(IngameState.java:1550)
		zombie.gameStates.IngameState.update(IngameState.java:1370)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:65)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:36911 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua(Vanilla).create(ISBuildIsoEntity.lua:545)
	Lua(Vanilla).perform(ISBuildAction.lua:229)
ERROR: General      f:37807> Lua(Vanilla).create> Exception thrown
	java.lang.NullPointerException: Cannot assign field "callFrame" because "a" is null at ReturnValues.put(ReturnValues.java:61).
	Stack trace:
		se.krka.kahlua.integration.expose.ReturnValues.put(ReturnValues.java:61)
		se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:185)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua(Vanilla).create(ISBuildIsoEntity.lua:545)
		Lua(Vanilla).perform(ISBuildAction.lua:229)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1544)
		se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:77)
		zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:155)
		zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:9224)
		zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:8854)
		zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2214)
		zombie.characters.IsoPlayer.update(IsoPlayer.java:2192)
		zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:58)
		zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:150)
		zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2662)
		zombie.iso.IsoCell.updateInternal(IsoCell.java:4918)
		zombie.iso.IsoCell.update(IsoCell.java:4875)
		zombie.iso.IsoWorld.updateWorld(IsoWorld.java:3350)
		zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3442)
		zombie.iso.IsoWorld.update(IsoWorld.java:3375)
		zombie.gameStates.IngameState.updateInternal(IngameState.java:1550)
		zombie.gameStates.IngameState.update(IngameState.java:1370)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:65)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:37807 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua(Vanilla).create(ISBuildIsoEntity.lua:545)
	Lua(Vanilla).perform(ISBuildAction.lua:229)
ERROR: General      f:38323> Lua(Vanilla).create> Exception thrown
	java.lang.NullPointerException: Cannot assign field "callFrame" because "a" is null at ReturnValues.put(ReturnValues.java:61).
	Stack trace:
		se.krka.kahlua.integration.expose.ReturnValues.put(ReturnValues.java:61)
		se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:185)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua(Vanilla).create(ISBuildIsoEntity.lua:545)
		Lua(Vanilla).perform(ISBuildAction.lua:229)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1544)
		se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:77)
		zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:155)
		zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:9224)
		zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:8854)
		zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2214)
		zombie.characters.IsoPlayer.update(IsoPlayer.java:2192)
		zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:58)
		zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:150)
		zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2662)
		zombie.iso.IsoCell.updateInternal(IsoCell.java:4918)
		zombie.iso.IsoCell.update(IsoCell.java:4875)
		zombie.iso.IsoWorld.updateWorld(IsoWorld.java:3350)
		zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3442)
		zombie.iso.IsoWorld.update(IsoWorld.java:3375)
		zombie.gameStates.IngameState.updateInternal(IngameState.java:1550)
		zombie.gameStates.IngameState.update(IngameState.java:1370)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:65)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:38323 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua(Vanilla).create(ISBuildIsoEntity.lua:545)
	Lua(Vanilla).perform(ISBuildAction.lua:229)
ERROR: General      f:38870> Lua(Vanilla).create> Exception thrown
	java.lang.NullPointerException: Cannot assign field "callFrame" because "a" is null at ReturnValues.put(ReturnValues.java:61).
	Stack trace:
		se.krka.kahlua.integration.expose.ReturnValues.put(ReturnValues.java:61)
		se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:185)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua(Vanilla).create(ISBuildIsoEntity.lua:545)
		Lua(Vanilla).perform(ISBuildAction.lua:229)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1544)
		se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:77)
		zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:155)
		zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:9224)
		zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:8854)
		zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2214)
		zombie.characters.IsoPlayer.update(IsoPlayer.java:2192)
		zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:58)
		zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:150)
		zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2662)
		zombie.iso.IsoCell.updateInternal(IsoCell.java:4918)
		zombie.iso.IsoCell.update(IsoCell.java:4875)
		zombie.iso.IsoWorld.updateWorld(IsoWorld.java:3350)
		zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3442)
		zombie.iso.IsoWorld.update(IsoWorld.java:3375)
		zombie.gameStates.IngameState.updateInternal(IngameState.java:1550)
		zombie.gameStates.IngameState.update(IngameState.java:1370)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:65)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:38870 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua(Vanilla).create(ISBuildIsoEntity.lua:545)
	Lua(Vanilla).perform(ISBuildAction.lua:229)
ERROR: General      f:39420> Lua(Vanilla).create> Exception thrown
	java.lang.NullPointerException: Cannot assign field "callFrame" because "a" is null at ReturnValues.put(ReturnValues.java:61).
	Stack trace:
		se.krka.kahlua.integration.expose.ReturnValues.put(ReturnValues.java:61)
		se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:185)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua(Vanilla).create(ISBuildIsoEntity.lua:545)
		Lua(Vanilla).perform(ISBuildAction.lua:229)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1544)
		se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:77)
		zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:155)
		zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:9224)
		zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:8854)
		zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2214)
		zombie.characters.IsoPlayer.update(IsoPlayer.java:2192)
		zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:58)
		zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:150)
		zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2662)
		zombie.iso.IsoCell.updateInternal(IsoCell.java:4918)
		zombie.iso.IsoCell.update(IsoCell.java:4875)
		zombie.iso.IsoWorld.updateWorld(IsoWorld.java:3350)
		zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3442)
		zombie.iso.IsoWorld.update(IsoWorld.java:3375)
		zombie.gameStates.IngameState.updateInternal(IngameState.java:1550)
		zombie.gameStates.IngameState.update(IngameState.java:1370)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:65)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:39420 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua(Vanilla).create(ISBuildIsoEntity.lua:545)
	Lua(Vanilla).perform(ISBuildAction.lua:229)
ERROR: General      f:39986> Lua(Vanilla).create> Exception thrown
	java.lang.NullPointerException: Cannot assign field "callFrame" because "a" is null at ReturnValues.put(ReturnValues.java:61).
	Stack trace:
		se.krka.kahlua.integration.expose.ReturnValues.put(ReturnValues.java:61)
		se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:185)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua(Vanilla).create(ISBuildIsoEntity.lua:545)
		Lua(Vanilla).perform(ISBuildAction.lua:229)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1544)
		se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:77)
		zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:155)
		zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:9224)
		zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:8854)
		zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2214)
		zombie.characters.IsoPlayer.update(IsoPlayer.java:2192)
		zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:58)
		zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:150)
		zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2662)
		zombie.iso.IsoCell.updateInternal(IsoCell.java:4918)
		zombie.iso.IsoCell.update(IsoCell.java:4875)
		zombie.iso.IsoWorld.updateWorld(IsoWorld.java:3350)
		zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3442)
		zombie.iso.IsoWorld.update(IsoWorld.java:3375)
		zombie.gameStates.IngameState.updateInternal(IngameState.java:1550)
		zombie.gameStates.IngameState.update(IngameState.java:1370)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:65)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:39986 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua(Vanilla).create(ISBuildIsoEntity.lua:545)
	Lua(Vanilla).perform(ISBuildAction.lua:229)
ERROR: General      f:40587> Lua(Vanilla).create> Exception thrown
	java.lang.NullPointerException: Cannot assign field "callFrame" because "a" is null at ReturnValues.put(ReturnValues.java:61).
	Stack trace:
		se.krka.kahlua.integration.expose.ReturnValues.put(ReturnValues.java:61)
		se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:185)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua(Vanilla).create(ISBuildIsoEntity.lua:545)
		Lua(Vanilla).perform(ISBuildAction.lua:229)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1544)
		se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:77)
		zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:155)
		zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:9224)
		zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:8854)
		zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2214)
		zombie.characters.IsoPlayer.update(IsoPlayer.java:2192)
		zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:58)
		zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:150)
		zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2662)
		zombie.iso.IsoCell.updateInternal(IsoCell.java:4918)
		zombie.iso.IsoCell.update(IsoCell.java:4875)
		zombie.iso.IsoWorld.updateWorld(IsoWorld.java:3350)
		zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3442)
		zombie.iso.IsoWorld.update(IsoWorld.java:3375)
		zombie.gameStates.IngameState.updateInternal(IngameState.java:1550)
		zombie.gameStates.IngameState.update(IngameState.java:1370)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:65)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:40587 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua(Vanilla).create(ISBuildIsoEntity.lua:545)
	Lua(Vanilla).perform(ISBuildAction.lua:229)
ERROR: General      f:41223> Lua(Vanilla).create> Exception thrown
	java.lang.NullPointerException: Cannot assign field "callFrame" because "a" is null at ReturnValues.put(ReturnValues.java:61).
	Stack trace:
		se.krka.kahlua.integration.expose.ReturnValues.put(ReturnValues.java:61)
		se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:185)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua(Vanilla).create(ISBuildIsoEntity.lua:545)
		Lua(Vanilla).perform(ISBuildAction.lua:229)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1544)
		se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:77)
		zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:155)
		zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:9224)
		zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:8854)
		zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2214)
		zombie.characters.IsoPlayer.update(IsoPlayer.java:2192)
		zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:58)
		zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:150)
		zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2662)
		zombie.iso.IsoCell.updateInternal(IsoCell.java:4918)
		zombie.iso.IsoCell.update(IsoCell.java:4875)
		zombie.iso.IsoWorld.updateWorld(IsoWorld.java:3350)
		zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3442)
		zombie.iso.IsoWorld.update(IsoWorld.java:3375)
		zombie.gameStates.IngameState.updateInternal(IngameState.java:1550)
		zombie.gameStates.IngameState.update(IngameState.java:1370)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:65)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:41223 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua(Vanilla).create(ISBuildIsoEntity.lua:545)
	Lua(Vanilla).perform(ISBuildAction.lua:229)
ERROR: General      f:41935> Lua(Vanilla).create> Exception thrown
	java.lang.NullPointerException: Cannot assign field "callFrame" because "a" is null at ReturnValues.put(ReturnValues.java:61).
	Stack trace:
		se.krka.kahlua.integration.expose.ReturnValues.put(ReturnValues.java:61)
		se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:185)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua(Vanilla).create(ISBuildIsoEntity.lua:545)
		Lua(Vanilla).perform(ISBuildAction.lua:229)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1544)
		se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:77)
		zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:155)
		zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:9224)
		zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:8854)
		zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2214)
		zombie.characters.IsoPlayer.update(IsoPlayer.java:2192)
		zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:58)
		zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:150)
		zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2662)
		zombie.iso.IsoCell.updateInternal(IsoCell.java:4918)
		zombie.iso.IsoCell.update(IsoCell.java:4875)
		zombie.iso.IsoWorld.updateWorld(IsoWorld.java:3350)
		zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3442)
		zombie.iso.IsoWorld.update(IsoWorld.java:3375)
		zombie.gameStates.IngameState.updateInternal(IngameState.java:1550)
		zombie.gameStates.IngameState.update(IngameState.java:1370)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:65)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:41935 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua(Vanilla).create(ISBuildIsoEntity.lua:545)
	Lua(Vanilla).perform(ISBuildAction.lua:229)
ERROR: General      f:42889> Lua(Vanilla).create> Exception thrown
	java.lang.NullPointerException: Cannot assign field "callFrame" because "a" is null at ReturnValues.put(ReturnValues.java:61).
	Stack trace:
		se.krka.kahlua.integration.expose.ReturnValues.put(ReturnValues.java:61)
		se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:185)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua(Vanilla).create(ISBuildIsoEntity.lua:545)
		Lua(Vanilla).perform(ISBuildAction.lua:229)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1544)
		se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:77)
		zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:155)
		zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:9224)
		zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:8854)
		zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2214)
		zombie.characters.IsoPlayer.update(IsoPlayer.java:2192)
		zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:58)
		zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:150)
		zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2662)
		zombie.iso.IsoCell.updateInternal(IsoCell.java:4918)
		zombie.iso.IsoCell.update(IsoCell.java:4875)
		zombie.iso.IsoWorld.updateWorld(IsoWorld.java:3350)
		zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3442)
		zombie.iso.IsoWorld.update(IsoWorld.java:3375)
		zombie.gameStates.IngameState.updateInternal(IngameState.java:1550)
		zombie.gameStates.IngameState.update(IngameState.java:1370)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:65)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:42889 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua(Vanilla).create(ISBuildIsoEntity.lua:545)
	Lua(Vanilla).perform(ISBuildAction.lua:229)
ERROR: General      f:43406> Lua(Vanilla).create> Exception thrown
	java.lang.NullPointerException: Cannot assign field "callFrame" because "a" is null at ReturnValues.put(ReturnValues.java:61).
	Stack trace:
		se.krka.kahlua.integration.expose.ReturnValues.put(ReturnValues.java:61)
		se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:185)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua(Vanilla).create(ISBuildIsoEntity.lua:545)
		Lua(Vanilla).perform(ISBuildAction.lua:229)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1544)
		se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:77)
		zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:155)
		zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:9224)
		zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:8854)
		zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2214)
		zombie.characters.IsoPlayer.update(IsoPlayer.java:2192)
		zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:58)
		zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:150)
		zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2662)
		zombie.iso.IsoCell.updateInternal(IsoCell.java:4918)
		zombie.iso.IsoCell.update(IsoCell.java:4875)
		zombie.iso.IsoWorld.updateWorld(IsoWorld.java:3350)
		zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3442)
		zombie.iso.IsoWorld.update(IsoWorld.java:3375)
		zombie.gameStates.IngameState.updateInternal(IngameState.java:1550)
		zombie.gameStates.IngameState.update(IngameState.java:1370)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:65)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:43406 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua(Vanilla).create(ISBuildIsoEntity.lua:545)
	Lua(Vanilla).perform(ISBuildAction.lua:229)
ERROR: General      f:43895> Lua(Vanilla).create> Exception thrown
	java.lang.NullPointerException: Cannot assign field "callFrame" because "a" is null at ReturnValues.put(ReturnValues.java:61).
	Stack trace:
		se.krka.kahlua.integration.expose.ReturnValues.put(ReturnValues.java:61)
		se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:185)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua(Vanilla).create(ISBuildIsoEntity.lua:545)
		Lua(Vanilla).perform(ISBuildAction.lua:229)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1544)
		se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:77)
		zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:155)
		zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:9224)
		zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:8854)
		zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2214)
		zombie.characters.IsoPlayer.update(IsoPlayer.java:2192)
		zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:58)
		zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:150)
		zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2662)
		zombie.iso.IsoCell.updateInternal(IsoCell.java:4918)
		zombie.iso.IsoCell.update(IsoCell.java:4875)
		zombie.iso.IsoWorld.updateWorld(IsoWorld.java:3350)
		zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3442)
		zombie.iso.IsoWorld.update(IsoWorld.java:3375)
		zombie.gameStates.IngameState.updateInternal(IngameState.java:1550)
		zombie.gameStates.IngameState.update(IngameState.java:1370)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:65)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:43895 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua(Vanilla).create(ISBuildIsoEntity.lua:545)
	Lua(Vanilla).perform(ISBuildAction.lua:229)
ERROR: General      f:44406> Lua(Vanilla).create> Exception thrown
	java.lang.NullPointerException: Cannot assign field "callFrame" because "a" is null at ReturnValues.put(ReturnValues.java:61).
	Stack trace:
		se.krka.kahlua.integration.expose.ReturnValues.put(ReturnValues.java:61)
		se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:185)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua(Vanilla).create(ISBuildIsoEntity.lua:545)
		Lua(Vanilla).perform(ISBuildAction.lua:229)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1544)
		se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:77)
		zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:155)
		zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:9224)
		zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:8854)
		zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2214)
		zombie.characters.IsoPlayer.update(IsoPlayer.java:2192)
		zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:58)
		zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:150)
		zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2662)
		zombie.iso.IsoCell.updateInternal(IsoCell.java:4918)
		zombie.iso.IsoCell.update(IsoCell.java:4875)
		zombie.iso.IsoWorld.updateWorld(IsoWorld.java:3350)
		zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3442)
		zombie.iso.IsoWorld.update(IsoWorld.java:3375)
		zombie.gameStates.IngameState.updateInternal(IngameState.java:1550)
		zombie.gameStates.IngameState.update(IngameState.java:1370)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:65)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:44406 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua(Vanilla).create(ISBuildIsoEntity.lua:545)
	Lua(Vanilla).perform(ISBuildAction.lua:229)
ERROR: General      f:45164> Lua(Vanilla).create> Exception thrown
	java.lang.NullPointerException: Cannot assign field "callFrame" because "a" is null at ReturnValues.put(ReturnValues.java:61).
	Stack trace:
		se.krka.kahlua.integration.expose.ReturnValues.put(ReturnValues.java:61)
		se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:185)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua(Vanilla).create(ISBuildIsoEntity.lua:545)
		Lua(Vanilla).perform(ISBuildAction.lua:229)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1544)
		se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:77)
		zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:155)
		zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:9224)
		zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:8854)
		zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2214)
		zombie.characters.IsoPlayer.update(IsoPlayer.java:2192)
		zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:58)
		zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:150)
		zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2662)
		zombie.iso.IsoCell.updateInternal(IsoCell.java:4918)
		zombie.iso.IsoCell.update(IsoCell.java:4875)
		zombie.iso.IsoWorld.updateWorld(IsoWorld.java:3350)
		zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3442)
		zombie.iso.IsoWorld.update(IsoWorld.java:3375)
		zombie.gameStates.IngameState.updateInternal(IngameState.java:1550)
		zombie.gameStates.IngameState.update(IngameState.java:1370)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:65)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:45164 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua(Vanilla).create(ISBuildIsoEntity.lua:545)
	Lua(Vanilla).perform(ISBuildAction.lua:229)
ERROR: General      f:47737 at KahluaThread.flushErrorMessage      > -------------------------------------------------------------
attempted index: getObjects of non-table: null
ERROR: General      f:47737 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua(Vanilla).OnIsValidPlanks(buildRecipeCode.lua:47)
	Lua(Vanilla).isValidPerSquare(ISBuildIsoEntity.lua:181)
	Lua(Vanilla).isValid(ISBuildIsoEntity.lua:467)
	Lua(Vanilla).DoTileBuilding(ISBuildingObject.lua:144)
ERROR: General      f:47737> Lua(Vanilla).OnIsValidPlanks> Exception thrown
	java.lang.RuntimeException: attempted index: getObjects of non-table: null at KahluaThread.tableget(KahluaThread.java:1430).
	Stack trace:
		se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1430)
		Lua(Vanilla).OnIsValidPlanks(buildRecipeCode.lua:47)
		Lua(Vanilla).isValidPerSquare(ISBuildIsoEntity.lua:181)
		Lua(Vanilla).isValid(ISBuildIsoEntity.lua:467)
		Lua(Vanilla).DoTileBuilding(ISBuildingObject.lua:144)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:459)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcallBoolean(KahluaThread.java:1625)
		se.krka.kahlua.integration.LuaCaller.protectedCallBoolean(LuaCaller.java:83)
		zombie.entity.components.crafting.BaseCraftingLogic.callLuaBool(BaseCraftingLogic.java:811)
		java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(Unknown Source)
		java.base/java.lang.reflect.Method.invoke(Unknown Source)
		se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:58)
		se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:194)
		se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:184)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1572)
		se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
		se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
		zombie.Lua.Event.trigger(Event.java:55)
		zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:474)
		zombie.iso.IsoCell.doBuildingInternal(IsoCell.java:3105)
		zombie.iso.IsoCell.DoBuilding(IsoCell.java:3082)
		zombie.iso.fboRenderChunk.FBORenderCell.renderInternal(FBORenderCell.java:430)
		zombie.iso.IsoCell.render(IsoCell.java:4144)
		zombie.iso.IsoWorld.renderInternal(IsoWorld.java:3092)
		zombie.iso.IsoWorld.render(IsoWorld.java:3062)
		zombie.gameStates.IngameState.renderFrameInternal(IngameState.java:1232)
		zombie.gameStates.IngameState.renderframe(IngameState.java:1210)
		zombie.gameStates.IngameState.renderInternal(IngameState.java:1342)
		zombie.gameStates.IngameState.render(IngameState.java:1322)
		zombie.gameStates.GameStateMachine.render(GameStateMachine.java:24)
		zombie.GameWindow.renderInternal(GameWindow.java:459)
		zombie.GameWindow.frameStep(GameWindow.java:812)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:47737 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua(Vanilla).OnIsValidPlanks(buildRecipeCode.lua:47)
	Lua(Vanilla).isValidPerSquare(ISBuildIsoEntity.lua:181)
	Lua(Vanilla).isValid(ISBuildIsoEntity.lua:467)
	Lua(Vanilla).DoTileBuilding(ISBuildingObject.lua:144)
ERROR: General      f:47737 at KahluaThread.flushErrorMessage      > -------------------------------------------------------------
attempted index: getObjects of non-table: null
ERROR: General      f:47737 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua(Vanilla).OnIsValidPlanks(buildRecipeCode.lua:47)
	Lua(Vanilla).isValidPerSquare(ISBuildIsoEntity.lua:181)
	Lua(Vanilla).isValid(ISBuildIsoEntity.lua:467)
	Lua(Vanilla).DoTileBuilding(ISBuildingObject.lua:151)
ERROR: General      f:47737> Lua(Vanilla).OnIsValidPlanks> Exception thrown
	java.lang.RuntimeException: attempted index: getObjects of non-table: null at KahluaThread.tableget(KahluaThread.java:1430).
	Stack trace:
		se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1430)
		Lua(Vanilla).OnIsValidPlanks(buildRecipeCode.lua:47)
		Lua(Vanilla).isValidPerSquare(ISBuildIsoEntity.lua:181)
		Lua(Vanilla).isValid(ISBuildIsoEntity.lua:467)
		Lua(Vanilla).DoTileBuilding(ISBuildingObject.lua:151)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:459)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcallBoolean(KahluaThread.java:1625)
		se.krka.kahlua.integration.LuaCaller.protectedCallBoolean(LuaCaller.java:83)
		zombie.entity.components.crafting.BaseCraftingLogic.callLuaBool(BaseCraftingLogic.java:811)
		java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(Unknown Source)
		java.base/java.lang.reflect.Method.invoke(Unknown Source)
		se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:58)
		se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:194)
		se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:184)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1572)
		se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
		se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
		zombie.Lua.Event.trigger(Event.java:55)
		zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:474)
		zombie.iso.IsoCell.doBuildingInternal(IsoCell.java:3105)
		zombie.iso.IsoCell.DoBuilding(IsoCell.java:3082)
		zombie.iso.fboRenderChunk.FBORenderCell.renderInternal(FBORenderCell.java:430)
		zombie.iso.IsoCell.render(IsoCell.java:4144)
		zombie.iso.IsoWorld.renderInternal(IsoWorld.java:3092)
		zombie.iso.IsoWorld.render(IsoWorld.java:3062)
		zombie.gameStates.IngameState.renderFrameInternal(IngameState.java:1232)
		zombie.gameStates.IngameState.renderframe(IngameState.java:1210)
		zombie.gameStates.IngameState.renderInternal(IngameState.java:1342)
		zombie.gameStates.IngameState.render(IngameState.java:1322)
		zombie.gameStates.GameStateMachine.render(GameStateMachine.java:24)
		zombie.GameWindow.renderInternal(GameWindow.java:459)
		zombie.GameWindow.frameStep(GameWindow.java:812)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:47737 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua(Vanilla).OnIsValidPlanks(buildRecipeCode.lua:47)
	Lua(Vanilla).isValidPerSquare(ISBuildIsoEntity.lua:181)
	Lua(Vanilla).isValid(ISBuildIsoEntity.lua:467)
	Lua(Vanilla).DoTileBuilding(ISBuildingObject.lua:151)
ERROR: General      f:47737 at KahluaThread.flushErrorMessage      > -------------------------------------------------------------
attempted index: getObjects of non-table: null
ERROR: General      f:47737 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua(Vanilla).OnIsValidPlanks(buildRecipeCode.lua:47)
	Lua(Vanilla).isValidPerSquare(ISBuildIsoEntity.lua:181)
	Lua(Vanilla).isValid(ISBuildIsoEntity.lua:467)
	Lua(Vanilla).DoTileBuilding(ISBuildingObject.lua:151)
ERROR: General      f:47737> Lua(Vanilla).OnIsValidPlanks> Exception thrown
	java.lang.RuntimeException: attempted index: getObjects of non-table: null at KahluaThread.tableget(KahluaThread.java:1430).
	Stack trace:
		se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1430)
		Lua(Vanilla).OnIsValidPlanks(buildRecipeCode.lua:47)
		Lua(Vanilla).isValidPerSquare(ISBuildIsoEntity.lua:181)
		Lua(Vanilla).isValid(ISBuildIsoEntity.lua:467)
		Lua(Vanilla).DoTileBuilding(ISBuildingObject.lua:151)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:459)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcallBoolean(KahluaThread.java:1625)
		se.krka.kahlua.integration.LuaCaller.protectedCallBoolean(LuaCaller.java:83)
		zombie.entity.components.crafting.BaseCraftingLogic.callLuaBool(BaseCraftingLogic.java:811)
		java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(Unknown Source)
		java.base/java.lang.reflect.Method.invoke(Unknown Source)
		se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:58)
		se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:194)
		se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:184)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1572)
		se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
		se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
		zombie.Lua.Event.trigger(Event.java:55)
		zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:474)
		zombie.iso.IsoCell.doBuildingInternal(IsoCell.java:3105)
		zombie.iso.IsoCell.DoBuilding(IsoCell.java:3082)
		zombie.iso.fboRenderChunk.FBORenderCell.renderInternal(FBORenderCell.java:430)
		zombie.iso.IsoCell.render(IsoCell.java:4144)
		zombie.iso.IsoWorld.renderInternal(IsoWorld.java:3092)
		zombie.iso.IsoWorld.render(IsoWorld.java:3062)
		zombie.gameStates.IngameState.renderFrameInternal(IngameState.java:1232)
		zombie.gameStates.IngameState.renderframe(IngameState.java:1210)
		zombie.gameStates.IngameState.renderInternal(IngameState.java:1342)
		zombie.gameStates.IngameState.render(IngameState.java:1322)
		zombie.gameStates.GameStateMachine.render(GameStateMachine.java:24)
		zombie.GameWindow.renderInternal(GameWindow.java:459)
		zombie.GameWindow.frameStep(GameWindow.java:812)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:47737 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua(Vanilla).OnIsValidPlanks(buildRecipeCode.lua:47)
	Lua(Vanilla).isValidPerSquare(ISBuildIsoEntity.lua:181)
	Lua(Vanilla).isValid(ISBuildIsoEntity.lua:467)
	Lua(Vanilla).DoTileBuilding(ISBuildingObject.lua:151)
LOG  : General      f:49801> Recipe AutoLearned AnySkills - CanReinforceShortWeapon
ERROR: General      f:54251> Lua(Vanilla).update> Exception thrown
	java.lang.NullPointerException: Cannot assign field "callFrame" because "a" is null at ReturnValues.put(ReturnValues.java:61).
	Stack trace:
		se.krka.kahlua.integration.expose.ReturnValues.put(ReturnValues.java:61)
		se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:185)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua(Vanilla).update(ISHandCraftPanel.lua:166)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1584)
		se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:35)
		zombie.ui.UIElement.update(UIElement.java:1756)
		zombie.ui.UIElement.update(UIElement.java:1769)
		zombie.ui.UIManager.updateUIElements(UIManager.java:879)
		zombie.ui.UIManager.update(UIManager.java:697)
		zombie.GameWindow.logic(GameWindow.java:348)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:54251 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua(Vanilla).update(ISHandCraftPanel.lua:166)
ERROR: General      f:58979> Lua(Vanilla).performRecipe> Exception thrown
	java.lang.NullPointerException: Cannot assign field "callFrame" because "a" is null at ReturnValues.put(ReturnValues.java:61).
	Stack trace:
		se.krka.kahlua.integration.expose.ReturnValues.put(ReturnValues.java:61)
		se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:185)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua(Vanilla).performRecipe(ISHandcraftAction.lua:223)
		Lua(Vanilla).perform(ISHandcraftAction.lua:192)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1544)
		se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:77)
		zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:155)
		zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:9224)
		zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:8854)
		zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2214)
		zombie.characters.IsoPlayer.update(IsoPlayer.java:2192)
		zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:58)
		zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:150)
		zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2662)
		zombie.iso.IsoCell.updateInternal(IsoCell.java:4918)
		zombie.iso.IsoCell.update(IsoCell.java:4875)
		zombie.iso.IsoWorld.updateWorld(IsoWorld.java:3350)
		zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3442)
		zombie.iso.IsoWorld.update(IsoWorld.java:3375)
		zombie.gameStates.IngameState.updateInternal(IngameState.java:1550)
		zombie.gameStates.IngameState.update(IngameState.java:1370)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:65)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:58979 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua(Vanilla).performRecipe(ISHandcraftAction.lua:223)
	Lua(Vanilla).perform(ISHandcraftAction.lua:192)
ERROR: General      f:58979> Lua(Vanilla).onStopCraft> Exception thrown
	java.lang.NullPointerException: Cannot assign field "callFrame" because "a" is null at ReturnValues.put(ReturnValues.java:61).
	Stack trace:
		se.krka.kahlua.integration.expose.ReturnValues.put(ReturnValues.java:61)
		se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:185)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua(Vanilla).onStopCraft(ISHandCraftPanel.lua:294)
		Lua(Vanilla).onHandcraftActionComplete(ISWidgetHandCraftControl.lua:382)
		Lua(Vanilla).complete(ISHandcraftAction.lua:216)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1572)
		se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
		se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
		zombie.entity.components.crafting.BaseCraftingLogic.triggerEvent(BaseCraftingLogic.java:162)
		zombie.entity.components.crafting.recipe.HandcraftLogic.stopCraftAction(HandcraftLogic.java:113)
		zombie.entity.components.crafting.recipe.HandcraftLogic.stopCraftAction(HandcraftLogic.java:96)
		java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(Unknown Source)
		java.base/java.lang.reflect.Method.invoke(Unknown Source)
		se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:58)
		se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:194)
		se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:59)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1544)
		se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:77)
		zombie.characters.CharacterTimedActions.LuaTimedActionNew.complete(LuaTimedActionNew.java:166)
		zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:9226)
		zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:8854)
		zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2214)
		zombie.characters.IsoPlayer.update(IsoPlayer.java:2192)
		zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:58)
		zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:150)
		zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2662)
		zombie.iso.IsoCell.updateInternal(IsoCell.java:4918)
		zombie.iso.IsoCell.update(IsoCell.java:4875)
		zombie.iso.IsoWorld.updateWorld(IsoWorld.java:3350)
		zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3442)
		zombie.iso.IsoWorld.update(IsoWorld.java:3375)
		zombie.gameStates.IngameState.updateInternal(IngameState.java:1550)
		zombie.gameStates.IngameState.update(IngameState.java:1370)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:65)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:58979 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua(Vanilla).onStopCraft(ISHandCraftPanel.lua:294)
	Lua(Vanilla).onHandcraftActionComplete(ISWidgetHandCraftControl.lua:382)
	Lua(Vanilla).complete(ISHandcraftAction.lua:216)
ERROR: General      f:58979> Lua(Vanilla).onHandcraftActionComplete> Exception thrown
	java.lang.NullPointerException: Cannot assign field "callFrame" because "a" is null at ReturnValues.put(ReturnValues.java:61).
	Stack trace:
		se.krka.kahlua.integration.expose.ReturnValues.put(ReturnValues.java:61)
		se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:60)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua(Vanilla).onHandcraftActionComplete(ISWidgetHandCraftControl.lua:382)
		Lua(Vanilla).complete(ISHandcraftAction.lua:216)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1544)
		se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:77)
		zombie.characters.CharacterTimedActions.LuaTimedActionNew.complete(LuaTimedActionNew.java:166)
		zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:9226)
		zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:8854)
		zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2214)
		zombie.characters.IsoPlayer.update(IsoPlayer.java:2192)
		zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:58)
		zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:150)
		zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2662)
		zombie.iso.IsoCell.updateInternal(IsoCell.java:4918)
		zombie.iso.IsoCell.update(IsoCell.java:4875)
		zombie.iso.IsoWorld.updateWorld(IsoWorld.java:3350)
		zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3442)
		zombie.iso.IsoWorld.update(IsoWorld.java:3375)
		zombie.gameStates.IngameState.updateInternal(IngameState.java:1550)
		zombie.gameStates.IngameState.update(IngameState.java:1370)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:65)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:58979 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua(Vanilla).onHandcraftActionComplete(ISWidgetHandCraftControl.lua:382)
	Lua(Vanilla).complete(ISHandcraftAction.lua:216)
ERROR: General      f:58979> Lua(Vanilla).update> Exception thrown
	java.lang.NullPointerException: Cannot assign field "callFrame" because "a" is null at ReturnValues.put(ReturnValues.java:61).
	Stack trace:
		se.krka.kahlua.integration.expose.ReturnValues.put(ReturnValues.java:61)
		se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:185)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua(Vanilla).update(ISHandCraftPanel.lua:166)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1584)
		se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:35)
		zombie.ui.UIElement.update(UIElement.java:1756)
		zombie.ui.UIElement.update(UIElement.java:1769)
		zombie.ui.UIManager.updateUIElements(UIManager.java:879)
		zombie.ui.UIManager.update(UIManager.java:697)
		zombie.GameWindow.logic(GameWindow.java:348)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:58979 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua(Vanilla).update(ISHandCraftPanel.lua:166)
ERROR: General      f:63080> Lua(Vanilla).performRecipe> Exception thrown
	java.lang.NullPointerException: Cannot assign field "callFrame" because "a" is null at ReturnValues.put(ReturnValues.java:61).
	Stack trace:
		se.krka.kahlua.integration.expose.ReturnValues.put(ReturnValues.java:61)
		se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:185)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua(Vanilla).performRecipe(ISHandcraftAction.lua:223)
		Lua(Vanilla).perform(ISHandcraftAction.lua:192)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1544)
		se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:77)
		zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:155)
		zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:9224)
		zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:8854)
		zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2214)
		zombie.characters.IsoPlayer.update(IsoPlayer.java:2192)
		zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:58)
		zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:150)
		zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2662)
		zombie.iso.IsoCell.updateInternal(IsoCell.java:4918)
		zombie.iso.IsoCell.update(IsoCell.java:4875)
		zombie.iso.IsoWorld.updateWorld(IsoWorld.java:3350)
		zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3442)
		zombie.iso.IsoWorld.update(IsoWorld.java:3375)
		zombie.gameStates.IngameState.updateInternal(IngameState.java:1550)
		zombie.gameStates.IngameState.update(IngameState.java:1370)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:65)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:63080 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua(Vanilla).performRecipe(ISHandcraftAction.lua:223)
	Lua(Vanilla).perform(ISHandcraftAction.lua:192)
ERROR: General      f:63080> Lua(Vanilla).onStopCraft> Exception thrown
	java.lang.NullPointerException: Cannot assign field "callFrame" because "a" is null at ReturnValues.put(ReturnValues.java:61).
	Stack trace:
		se.krka.kahlua.integration.expose.ReturnValues.put(ReturnValues.java:61)
		se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:185)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua(Vanilla).onStopCraft(ISHandCraftPanel.lua:294)
		Lua(Vanilla).onHandcraftActionComplete(ISWidgetHandCraftControl.lua:382)
		Lua(Vanilla).complete(ISHandcraftAction.lua:216)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1572)
		se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
		se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
		zombie.entity.components.crafting.BaseCraftingLogic.triggerEvent(BaseCraftingLogic.java:162)
		zombie.entity.components.crafting.recipe.HandcraftLogic.stopCraftAction(HandcraftLogic.java:113)
		zombie.entity.components.crafting.recipe.HandcraftLogic.stopCraftAction(HandcraftLogic.java:96)
		java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(Unknown Source)
		java.base/java.lang.reflect.Method.invoke(Unknown Source)
		se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:58)
		se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:194)
		se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:59)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1544)
		se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:77)
		zombie.characters.CharacterTimedActions.LuaTimedActionNew.complete(LuaTimedActionNew.java:166)
		zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:9226)
		zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:8854)
		zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2214)
		zombie.characters.IsoPlayer.update(IsoPlayer.java:2192)
		zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:58)
		zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:150)
		zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2662)
		zombie.iso.IsoCell.updateInternal(IsoCell.java:4918)
		zombie.iso.IsoCell.update(IsoCell.java:4875)
		zombie.iso.IsoWorld.updateWorld(IsoWorld.java:3350)
		zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3442)
		zombie.iso.IsoWorld.update(IsoWorld.java:3375)
		zombie.gameStates.IngameState.updateInternal(IngameState.java:1550)
		zombie.gameStates.IngameState.update(IngameState.java:1370)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:65)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:63080 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua(Vanilla).onStopCraft(ISHandCraftPanel.lua:294)
	Lua(Vanilla).onHandcraftActionComplete(ISWidgetHandCraftControl.lua:382)
	Lua(Vanilla).complete(ISHandcraftAction.lua:216)
ERROR: General      f:63080> Lua(Vanilla).onHandcraftActionComplete> Exception thrown
	java.lang.NullPointerException: Cannot assign field "callFrame" because "a" is null at ReturnValues.put(ReturnValues.java:61).
	Stack trace:
		se.krka.kahlua.integration.expose.ReturnValues.put(ReturnValues.java:61)
		se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:60)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua(Vanilla).onHandcraftActionComplete(ISWidgetHandCraftControl.lua:382)
		Lua(Vanilla).complete(ISHandcraftAction.lua:216)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1544)
		se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:77)
		zombie.characters.CharacterTimedActions.LuaTimedActionNew.complete(LuaTimedActionNew.java:166)
		zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:9226)
		zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:8854)
		zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2214)
		zombie.characters.IsoPlayer.update(IsoPlayer.java:2192)
		zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:58)
		zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:150)
		zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2662)
		zombie.iso.IsoCell.updateInternal(IsoCell.java:4918)
		zombie.iso.IsoCell.update(IsoCell.java:4875)
		zombie.iso.IsoWorld.updateWorld(IsoWorld.java:3350)
		zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3442)
		zombie.iso.IsoWorld.update(IsoWorld.java:3375)
		zombie.gameStates.IngameState.updateInternal(IngameState.java:1550)
		zombie.gameStates.IngameState.update(IngameState.java:1370)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:65)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:63080 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua(Vanilla).onHandcraftActionComplete(ISWidgetHandCraftControl.lua:382)
	Lua(Vanilla).complete(ISHandcraftAction.lua:216)
ERROR: General      f:63083> Lua(Vanilla).update> Exception thrown
	java.lang.NullPointerException: Cannot assign field "callFrame" because "a" is null at ReturnValues.put(ReturnValues.java:61).
	Stack trace:
		se.krka.kahlua.integration.expose.ReturnValues.put(ReturnValues.java:61)
		se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:185)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua(Vanilla).update(ISHandCraftPanel.lua:166)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1584)
		se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:35)
		zombie.ui.UIElement.update(UIElement.java:1756)
		zombie.ui.UIElement.update(UIElement.java:1769)
		zombie.ui.UIManager.updateUIElements(UIManager.java:879)
		zombie.ui.UIManager.update(UIManager.java:697)
		zombie.GameWindow.logic(GameWindow.java:348)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:63083 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua(Vanilla).update(ISHandCraftPanel.lua:166)
LOG  : General      f:65501> [Viewpoint] video memory: 3 evictions (22 MiB) in 0.5 s, 5178 MiB of 8192 free
LOG  : General      f:65501> [Viewpoint] video memory: 1 evictions (5 MiB) in 0.5 s, 5138 MiB of 8192 free
LOG  : General      f:65501> [Viewpoint] video memory: 1 evictions (2 MiB) in 0.5 s, 5113 MiB of 8192 free
LOG  : General      f:65501> [Viewpoint] video memory: 2 evictions (16 MiB) in 0.5 s, 5139 MiB of 8192 free
ERROR: General      f:69096> Lua(Vanilla).create> Exception thrown
	java.lang.NullPointerException: Cannot assign field "callFrame" because "a" is null at ReturnValues.put(ReturnValues.java:61).
	Stack trace:
		se.krka.kahlua.integration.expose.ReturnValues.put(ReturnValues.java:61)
		se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:185)
		se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
		Lua(Vanilla).create(ISBuildIsoEntity.lua:545)
		Lua(Vanilla).perform(ISBuildAction.lua:229)
		se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
		se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
		se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1544)
		se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:77)
		zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:155)
		zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:9224)
		zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:8854)
		zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2214)
		zombie.characters.IsoPlayer.update(IsoPlayer.java:2192)
		zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:58)
		zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:150)
		zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2662)
		zombie.iso.IsoCell.updateInternal(IsoCell.java:4918)
		zombie.iso.IsoCell.update(IsoCell.java:4875)
		zombie.iso.IsoWorld.updateWorld(IsoWorld.java:3350)
		zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3442)
		zombie.iso.IsoWorld.update(IsoWorld.java:3375)
		zombie.gameStates.IngameState.updateInternal(IngameState.java:1550)
		zombie.gameStates.IngameState.update(IngameState.java:1370)
		zombie.gameStates.GameStateMachine.update(GameStateMachine.java:65)
		zombie.GameWindow.logic(GameWindow.java:391)
		zombie.GameWindow.frameStep(GameWindow.java:791)
		zombie.GameWindow.mainThreadStep(GameWindow.java:568)
		zombie.MainThread.mainLoop(MainThread.java:69)
		java.base/java.lang.Thread.run(Unknown Source)
ERROR: General      f:69096 at KahluaThread.flushErrorMessage      > dumping Lua stack trace
-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua(Vanilla).create(ISBuildIsoEntity.lua:545)
	Lua(Vanilla).perform(ISBuildAction.lua:229)
LOG  : General      f:69942> [Viewpoint] video memory: 15 evictions (20 MiB) in 0.5 s, 5059 MiB of 8192 free
LOG  : General      f:69942> [Viewpoint] video memory: 2 evictions (16 MiB) in 0.5 s, 5046 MiB of 8192 free
LOG  : General      f:69942> [Viewpoint] video memory: 8 evictions (22 MiB) in 0.5 s, 5060 MiB of 8192 free