local Lighting = game:GetService("Lighting")
Lighting.Technology = Enum.Technology.Future
Lighting.GlobalShadows = true
Lighting.Brightness = 2
Lighting.ExposureCompensation = 0
Lighting.EnvironmentDiffuseScale = 1
Lighting.EnvironmentSpecularScale = 1
Lighting.ShadowSoftness = 0.25
Lighting.ClockTime = 14
Lighting.GeographicLatitude = 45
local atmosphere = Lighting:FindFirstChildOfClass("Atmosphere")
if not atmosphere then
atmosphere = Instance.new("Atmosphere")
atmosphere.Parent = Lighting
end
atmosphere.Density = 0.25
atmosphere.Offset = 0.1
atmosphere.Color = Color3.fromRGB(210, 225, 255)
atmosphere.Decay = Color3.fromRGB(120, 140, 180)
atmosphere.Glare = 0.15
atmosphere.Haze = 0.5
local bloom = Lighting:FindFirstChildOfClass("BloomEffect")
if not bloom then
bloom = Instance.new("BloomEffect")
bloom.Parent = Lighting
end
bloom.Intensity = 0.15
bloom.Size = 24
bloom.Threshold = 1.2
local sunRays = Lighting:FindFirstChildOfClass("SunRaysEffect")
if not sunRays then
sunRays = Instance.new("SunRaysEffect")
sunRays.Parent = Lighting
end
sunRays.Intensity = 0.08
sunRays.Spread = 0.8
local colorCorrection = Lighting:FindFirstChildOfClass("ColorCorrectionEffect")
if not colorCorrection then
colorCorrection = Instance.new("ColorCorrectionEffect")
colorCorrection.Parent = Lighting
end
colorCorrection.Brightness = 0.03
colorCorrection.Contrast = 0.12
colorCorrection.Saturation = 0.05