Загрузка данных


local Lighting = game:GetService("Lighting")

Lighting.Technology = Enum.Technology.Future
Lighting.GlobalShadows = true
Lighting.Brightness = 2
Lighting.ExposureCompensation = 0
Lighting.EnvironmentDiffuseScale = 1
Lighting.EnvironmentSpecularScale = 1
Lighting.ShadowSoftness = 0.25

Lighting.ClockTime = 14
Lighting.GeographicLatitude = 45

local atmosphere = Lighting:FindFirstChildOfClass("Atmosphere")

if not atmosphere then
	atmosphere = Instance.new("Atmosphere")
	atmosphere.Parent = Lighting
end

atmosphere.Density = 0.25
atmosphere.Offset = 0.1
atmosphere.Color = Color3.fromRGB(210, 225, 255)
atmosphere.Decay = Color3.fromRGB(120, 140, 180)
atmosphere.Glare = 0.15
atmosphere.Haze = 0.5

local bloom = Lighting:FindFirstChildOfClass("BloomEffect")

if not bloom then
	bloom = Instance.new("BloomEffect")
	bloom.Parent = Lighting
end

bloom.Intensity = 0.15
bloom.Size = 24
bloom.Threshold = 1.2

local sunRays = Lighting:FindFirstChildOfClass("SunRaysEffect")

if not sunRays then
	sunRays = Instance.new("SunRaysEffect")
	sunRays.Parent = Lighting
end

sunRays.Intensity = 0.08
sunRays.Spread = 0.8

local colorCorrection = Lighting:FindFirstChildOfClass("ColorCorrectionEffect")

if not colorCorrection then
	colorCorrection = Instance.new("ColorCorrectionEffect")
	colorCorrection.Parent = Lighting
end

colorCorrection.Brightness = 0.03
colorCorrection.Contrast = 0.12
colorCorrection.Saturation = 0.05