using UnityEngine;
public class Movement : MonoBehaviour
{
private Rigidbody rb;
private float speed = 5f;
private void Start()
{
rb = GetComponent<Rigidbody>();
rb.freezeRotation = true;
}
private void FixedUpdate()
{
Vector3 move = new Vector3(
Input.GetAxisRaw("Horizontal"),
rb.position.z,
Input.GetAxisRaw("Vertical")
) * speed;
rb.linearVelocity = move;
if (Input.GetKeyDown(KeyCode.Space))
{
rb.AddForce(Vector3.up * speed);
}
}
}