Загрузка данных


using UnityEngine;
using UnityEngine.InputSystem;

public class PlayerController : MonoBehaviour
{
    public float speed = 5f;
    private Rigidbody2D rb;

    void Start()
    {
        rb = GetComponent<Rigidbody2D>();
    }

    void Update()
    {
        float moveX = 0f;
        if (Keyboard.current.leftArrowKey.isPressed)
            moveX = -1f;
        else if (Keyboard.current.rightArrowKey.isPressed)
            moveX = 1f;

        rb.linearVelocity = new Vector2(moveX * speed, rb.linearVelocity.y);
    }
}