static stock give_human_equipment( id )
{
new const primary_entities[ ][ ] =
{
"weapon_m3", "weapon_xm1014", // Shotguns.
"weapon_mac10", "weapon_tmp", "weapon_mp5navy", "weapon_ump45", "weapon_p90", // Sub-Machine Guns.
"weapon_galil", "weapon_famas", "weapon_ak47", "weapon_m4a1", "weapon_sg552", "weapon_aug", "weapon_scout", "weapon_awp", "weapon_g3sg1", "weapon_sg550", // Rifles.
"weapon_m249" // Machine Guns
};
new const secondary_entities[ ][ ] =
{
"weapon_p228", "weapon_usp", "weapon_glock18", "weapon_deagle", "weapon_fiveseven", "weapon_elite" // Pistols.
};
new const equipments[ ][ ] =
{
"weapon_hegrenade", "weapon_flashbang"
};
rg_give_item( id, "weapon_knife" );
new primary = random( sizeof primary_entities ), priid = get_weaponid( sizeof primary_entities );
rg_give_item( id, primary_entities[ primary ], GT_DROP_AND_REPLACE );
rg_set_user_bpammo( id, priid, 999 );
new secondary = random( sizeof secondary_entities ), secid = get_weaponid( sizeof secondary_entities );
rg_give_item( id, secondary_entities[ secondary ], GT_DROP_AND_REPLACE );
rg_set_user_bpammo( id, secid, 999 );
new grenade = random( sizeof equipments );
rg_give_item( id, equipments[ grenade ] );
if ( random_num( 0, 1 ) )
{
new secondGrenade;
do
{
secondGrenade = random( sizeof equipments );
}
while ( secondGrenade == grenade );
rg_give_item( id, equipments[ secondGrenade ] );
}
}