Загрузка данных


import pygame
import sys
import os
import random

# Инициализация Pygame и звука
pygame.init()
pygame.font.init()
pygame.mixer.init()

# --- АВТООПРЕДЕЛЕНИЕ ПУТЕЙ ДЛЯ .EXE ---
def get_path(relative_path):
    if getattr(sys, 'frozen', False):
        base_path = os.path.dirname(sys.executable)
    else:
        base_path = os.path.dirname(os.path.abspath(__file__))
    return os.path.join(base_path, relative_path)

# Размеры экрана
WIDTH, HEIGHT = 900, 650
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("КПП: Пограничный досмотр")

# Цвета
BG_COLOR = (40, 44, 52)
DESK_COLOR = (70, 50, 40)
TEXT_COLOR = (255, 255, 255)
BTN_GREEN = (46, 139, 87)
BTN_RED = (178, 34, 34)
BTN_BLUE = (30, 144, 255)
PANEL_BG = (230, 230, 230)
PASSPORT_BG = (240, 230, 210)

# Шрифты
font_main = pygame.font.SysFont("Arial", 15)
font_bold = pygame.font.SysFont("Arial", 17, bold=True)
font_large = pygame.font.SysFont("Arial", 22, bold=True)

# Загрузка звуков
sounds = {}
def load_sounds():
    sound_files = {
        'allow': 'allow.wav',
        'deny': 'deny.wav',
        'click': 'click.wav'
    }
    for name, file in sound_files.items():
        path = get_path(os.path.join('sounds', file))
        if os.path.exists(path):
            try:
                sounds[name] = pygame.mixer.Sound(path)
            except:
                sounds[name] = None
        else:
            sounds[name] = None

def play_sound(name):
    if name in sounds and sounds[name]:
        sounds[name].play()

load_sounds()

# Состояние игры
score = 0
lives = 3
current_npc = None

# Состояния окон
inspecting_passport = False
inspecting_phone = False
inspecting_bag = False

# Списки стран
VALID_COUNTRIES = ["Россия", "Китай", "КНДР"]
INVALID_COUNTRIES = ["США", "Великобритания", "Германия", "Япония"]

def load_image_files(folder_path):
    path = get_path(folder_path)
    if not os.path.exists(path):
        os.makedirs(path, exist_ok=True)
        return []
    valid_exts = ('.png', '.jpg', '.jpeg', '.bmp')
    return [os.path.join(path, f) for f in os.listdir(path) if f.lower().endswith(valid_exts)]

def load_and_scale(image_path, size):
    try:
        img = pygame.image.load(image_path).convert_alpha()
        return pygame.transform.scale(img, size)
    except Exception:
        return create_placeholder(size, "Ошибка")

def create_placeholder(size, text):
    surf = pygame.Surface(size)
    surf.fill((200, 200, 200))
    pygame.draw.rect(surf, (100, 100, 100), surf.get_rect(), 2)
    txt_surf = font_main.render(text, True, (50, 50, 50))
    rect = txt_surf.get_rect(center=(size[0]//2, size[1]//2))
    surf.blit(txt_surf, rect)
    return surf

class NPC:
    def __init__(self):
        # 60% шанс на нелегала
        self.is_threat = random.random() < 0.60
        
        # Страна и данные
        if self.is_threat and random.random() < 0.5:
            self.country = random.choice(INVALID_COUNTRIES)
        else:
            self.country = random.choice(VALID_COUNTRIES)

        self.passport_valid = (self.country in VALID_COUNTRIES)
        self.name = random.choice(["Иван", "Ли", "Ким", "Алексей", "Чжан", "Пак"]) + " " + random.choice(["Иванов", "Вэй", "Мин", "Петров", "Сун"])
        self.doc_id = str(random.randint(100000, 999999))

        # Аватар (friends)
        friends_files = load_image_files('friends')
        if friends_files:
            self.avatar_path = random.choice(friends_files)
            self.avatar = load_and_scale(self.avatar_path, (180, 220))
            self.pass_avatar = load_and_scale(self.avatar_path, (90, 110))
        else:
            self.avatar = create_placeholder((180, 220), "Нет фото")
            self.pass_avatar = create_placeholder((90, 110), "Нет фото")

        # Галерея телефона (phone_photos)
        good_photos = load_image_files(os.path.join('phone_photos', 'good'))
        bad_photos = load_image_files(os.path.join('phone_photos', 'bad'))

        self.phone_gallery = []
        # Выбираем несколько хороших фото
        if good_photos:
            sample_g = random.sample(good_photos, min(len(good_photos), random.randint(2, 4)))
            for p in sample_g:
                self.phone_gallery.append(('good', load_and_scale(p, (160, 200))))
        
        # Если угроз - подбрасываем bad-фото
        if self.is_threat and bad_photos:
            bad_p = random.choice(bad_photos)
            self.phone_gallery.append(('bad', load_and_scale(bad_p, (160, 200))))
        
        random.shuffle(self.phone_gallery)
        self.phone_photo_index = 0

        # Предметы в сумке (items)
        items_files = load_image_files('items')
        self.items = []
        if items_files:
            sample_count = min(len(items_files), random.randint(2, 4))
            selected = random.sample(items_files, sample_count)
            for path in selected:
                fname = os.path.splitext(os.path.basename(path))[0]
                if fname.lower() == "запрещенная рация":
                    fname = "Рация"
                self.items.append((fname, load_and_scale(path, (55, 55))))

    def check_verdict(self, player_action):
        should_deny = self.is_threat or (not self.passport_valid)
        if player_action == 'allow':
            return not should_deny
        else:
            return should_deny

def spawn_npc():
    global current_npc, inspecting_passport, inspecting_phone, inspecting_bag
    current_npc = NPC()
    inspecting_passport = False
    inspecting_phone = False
    inspecting_bag = False

# Отрисовка основного интерфейса
def draw_ui():
    screen.fill(BG_COLOR)
    
    # Стол
    pygame.draw.rect(screen, DESK_COLOR, (0, 330, WIDTH, HEIGHT - 330))

    # Окно досмотра персонажа
    pygame.draw.rect(screen, (20, 20, 20), (40, 30, 300, 270), border_radius=5)
    if current_npc:
        screen.blit(current_npc.avatar, (100, 55))

    # Правила
    rule_rect = pygame.Rect(370, 30, 480, 180)
    pygame.draw.rect(screen, (245, 235, 210), rule_rect, border_radius=5)
    pygame.draw.rect(screen, (100, 80, 50), rule_rect, 3, border_radius=5)
    
    rules = [
        "ПРАВИЛА КПП КНДР",
        "1. Пропускать ТОЛЬКО: Россия, Китай, КНДР",
        "2. Граждан США и других стран — СТРЕЛЯТЬ!",
        "3. Проверяйте паспорт, телефон и содержимое сумки.",
        "4. Обнаружение запрещенных фото/предметов = СТРЕЛЯТЬ!"
    ]
    for i, line in enumerate(rules):
        color = (180, 0, 0) if "СТРЕЛЯТЬ" in line else (0, 0, 0)
        txt = (font_bold if i==0 else font_main).render(line, True, color)
        screen.blit(txt, (385, 40 + i * 32))

    # Кнопка ПАСПОРТ на столе
    btn_passport = pygame.Rect(370, 230, 200, 70)
    pygame.draw.rect(screen, (30, 60, 120), btn_passport, border_radius=8)
    pygame.draw.rect(screen, (215, 165, 32), btn_passport, 3, border_radius=8)
    txt_pass = font_large.render("ПАСПОРТ", True, (255, 215, 0))
    screen.blit(txt_pass, txt_pass.get_rect(center=btn_passport.center))

    # Кнопки действий
    btn_allow = pygame.Rect(600, 430, 250, 55)
    btn_deny = pygame.Rect(600, 500, 250, 55)
    pygame.draw.rect(screen, BTN_GREEN, btn_allow, border_radius=8)
    pygame.draw.rect(screen, BTN_RED, btn_deny, border_radius=8)

    txt_allow = font_large.render("ВПУСТИТЬ", True, TEXT_COLOR)
    txt_deny = font_large.render("СТРЕЛЯТЬ", True, TEXT_COLOR)
    screen.blit(txt_allow, txt_allow.get_rect(center=btn_allow.center))
    screen.blit(txt_deny, txt_deny.get_rect(center=btn_deny.center))

    # Кнопки проверок
    btn_phone = pygame.Rect(40, 570, 240, 45)
    btn_bag = pygame.Rect(300, 570, 240, 45)
    pygame.draw.rect(screen, BTN_BLUE, btn_phone, border_radius=8)
    pygame.draw.rect(screen, BTN_BLUE, btn_bag, border_radius=8)

    txt_phone = font_bold.render("Проверить телефон", True, TEXT_COLOR)
    txt_bag = font_bold.render("Обыскать сумку", True, TEXT_COLOR)
    screen.blit(txt_phone, txt_phone.get_rect(center=btn_phone.center))
    screen.blit(txt_bag, txt_bag.get_rect(center=btn_bag.center))

    # Статистика
    stat_txt = font_large.render(f"Очки: {score}   Жизни: {lives}", True, TEXT_COLOR)
    screen.blit(stat_txt, (40, 310))

    # --- ОВЕРЛЕИ И ОКНА ---

    # 1. Отдельное окно Паспорта
    if inspecting_passport and current_npc:
        pass_box = pygame.Rect(250, 150, 400, 250)
        pygame.draw.rect(screen, PASSPORT_BG, pass_box, border_radius=10)
        pygame.draw.rect(screen, (100, 80, 50), pass_box, 4, border_radius=10)

        screen.blit(current_npc.pass_avatar, (270, 180))
        
        t1 = font_bold.render(f"Имя: {current_npc.name}", True, (0, 0, 0))
        t2 = font_bold.render(f"Страна: {current_npc.country}", True, (0, 0, 0))
        t3 = font_main.render(f"№: {current_npc.doc_id}", True, (50, 50, 50))
        
        screen.blit(t1, (380, 180))
        screen.blit(t2, (380, 220))
        screen.blit(t3, (380, 260))

    # 2. Окно Телефона с браузером и прокруткой фото
    btn_next_photo = None
    if inspecting_phone and current_npc:
        phone_box = pygame.Rect(40, 320, 240, 240)
        pygame.draw.rect(screen, (10, 10, 10), phone_box, border_radius=15)
        pygame.draw.rect(screen, (70, 70, 70), phone_box, 3, border_radius=15)

        # Шапка смартфона / Браузер
        pygame.draw.rect(screen, (40, 40, 40), (50, 330, 220, 25), border_radius=5)
        net_txt = font_main.render("Браузер / Галерея", True, (200, 200, 200))
        screen.blit(net_txt, (60, 333))

        if current_npc.phone_gallery:
            idx = current_npc.phone_photo_index
            _, photo_img = current_npc.phone_gallery[idx]
            screen.blit(photo_img, (80, 360))

            # Кнопка листания фото
            btn_next_photo = pygame.Rect(70, 525, 180, 25)
            pygame.draw.rect(screen, (60, 60, 60), btn_next_photo, border_radius=5)
            ntxt = font_main.render(f"След. фото ({idx+1}/{len(current_npc.phone_gallery)})", True, TEXT_COLOR)
            screen.blit(ntxt, ntxt.get_rect(center=btn_next_photo.center))
        else:
            empty_txt = font_main.render("Галерея пуста", True, (250, 250, 250))
            screen.blit(empty_txt, (100, 420))

    # 3. Отдельное окно Сумки
    if inspecting_bag and current_npc:
        bag_box = pygame.Rect(300, 320, 260, 240)
        pygame.draw.rect(screen, PANEL_BG, bag_box, border_radius=10)
        pygame.draw.rect(screen, (80, 80, 80), bag_box, 3, border_radius=10)
        
        title_bag = font_bold.render("СОДЕРЖИМОЕ СУМКИ:", True, (0, 0, 0))
        screen.blit(title_bag, (315, 330))

        if not current_npc.items:
            t = font_main.render("Запрещенных вещей нет", True, (100, 100, 100))
            screen.blit(t, (315, 380))
        else:
            for idx, (iname, img) in enumerate(current_npc.items):
                screen.blit(img, (315, 360 + idx * 55))
                lbl = font_bold.render(iname, True, (0, 0, 0))
                screen.blit(lbl, (380, 375 + idx * 55))

    return btn_allow, btn_deny, btn_phone, btn_bag, btn_passport, btn_next_photo

# Главный цикл
spawn_npc()
clock = pygame.time.Clock()

while True:
    btn_allow, btn_deny, btn_phone, btn_bag, btn_passport, btn_next_photo = draw_ui()
    
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit()
            sys.exit()

        if event.type == pygame.MOUSEBUTTONDOWN and event.button == 1:
            mpos = event.pos

            # Проверка нажатий по кнопкам
            if btn_passport.collidepoint(mpos):
                play_sound('click')
                inspecting_passport = not inspecting_passport
                inspecting_phone = False
                inspecting_bag = False

            elif btn_phone.collidepoint(mpos):
                play_sound('click')
                inspecting_phone = not inspecting_phone
                inspecting_passport = False
                inspecting_bag = False

            elif btn_bag.collidepoint(mpos):
                play_sound('click')
                inspecting_bag = not inspecting_bag
                inspecting_passport = False
                inspecting_phone = False

            elif btn_next_photo and btn_next_photo.collidepoint(mpos):
                play_sound('click')
                if current_npc and current_npc.phone_gallery:
                    current_npc.phone_photo_index = (current_npc.phone_photo_index + 1) % len(current_npc.phone_gallery)

            elif btn_allow.collidepoint(mpos):
                if current_npc.check_verdict('allow'):
                    play_sound('allow')
                    score += 100
                else:
                    play_sound('deny')
                    lives -= 1
                spawn_npc()

            elif btn_deny.collidepoint(mpos):
                if current_npc.check_verdict('deny'):
                    play_sound('deny')
                    score += 100
                else:
                    play_sound('allow')
                    lives -= 1
                spawn_npc()

    if lives <= 0:
        score = 0
        lives = 3
        spawn_npc()

    pygame.display.flip()
    clock.tick(30)