if data.ActiveBoosts then
for boostName, timeRemaining in pairs(data.ActiveBoosts) do
if timeRemaining <= 1 then
data.ActiveBoosts[boostName] = nil
else
data.ActiveBoosts[boostName] = timeRemaining - 1
end
end
end
if data.PlaytimeRewards then
data.PlaytimeRewards.SessionSeconds = (data.PlaytimeRewards.SessionSeconds or 0) + 1
end