using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Item : MonoBehaviour
{
public GameObject pickupEffect;
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.tag == "Player")
{
Player player = collision.GetComponent<Player>();
player.points++;
GameObject effect = Instantiate(pickupEffect, transform.position, transform.rotation);
Destroy(effect, 5);
Destroy(this.gameObject);
}
}
}