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package skwix.mellstroyclient.core;

import net.minecraft.client.MinecraftClient;
import net.minecraft.entity.Entity;
import net.minecraft.util.math.Box;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.Vec3d;

import java.util.Random;
import java.util.concurrent.ThreadLocalRandom;

public class RotationManager {

    private static final RotationManager INSTANCE = new RotationManager();

    private float serverYaw;
    private float serverPitch;
    private float prevServerYaw;
    private float prevServerPitch;
    private float visualYaw;
    private float visualPitch;
    private boolean active;

    private Vec3d lockedAimPoint;
    private Vec3d lockedAimOffset;
    private Vec3d lockedAimTargetPos;
    private int aimPointTicksRemaining;
    private int aimPointDriftTicks;

    private final Random random = new Random();

    private float lazyOffsetYaw;
    private float lazyOffsetPitch;
    private int lazyCooldown;
    private int ftNewTickCounter;
    private long ftNewSettleStartMs = -1L;
    private long ftNewLastAttackMs = 0L;

    public static RotationManager instance() {
        return INSTANCE;
    }

    public boolean isActive() { return active; }
    public float getServerYaw() { return serverYaw; }
    public float getServerPitch() { return serverPitch; }
    public float getPrevServerYaw() { return prevServerYaw; }
    public float getPrevServerPitch() { return prevServerPitch; }
    public float getVisualYaw() { return visualYaw; }
    public float getVisualPitch() { return visualPitch; }

    public void updateMouseLook(double cursorDeltaX, double cursorDeltaY) {
        MinecraftClient client = MinecraftClient.getInstance();
        double sensitivity = client.options.getMouseSensitivity().getValue() * 0.6D + 0.2D;
        double multiplier = sensitivity * sensitivity * sensitivity * 8.0D;
        boolean invertY = client.options.getInvertYMouse().getValue();

        visualYaw += (float) (cursorDeltaX * multiplier * 0.15D);
        visualPitch += (float) ((invertY ? -cursorDeltaY : cursorDeltaY) * multiplier * 0.15D);
        visualPitch = MathHelper.clamp(visualPitch, -90.0F, 90.0F);
    }

    public void startRotation(float currentYaw, float currentPitch) {
        if (active) {
            return;
        }

        visualYaw = currentYaw;
        visualPitch = currentPitch;
        serverYaw = currentYaw;
        serverPitch = currentPitch;
        prevServerYaw = currentYaw;
        prevServerPitch = currentPitch;
        lockedAimPoint = null;
        lockedAimOffset = null;
        lockedAimTargetPos = null;
        aimPointTicksRemaining = 0;
        aimPointDriftTicks = 0;
        lazyCooldown = 0;
        ftNewTickCounter = 0;
        ftNewSettleStartMs = -1L;
        ftNewLastAttackMs = 0L;
        active = true;
    }

    public void stopRotation(Entity player) {
        if (!active) {
            return;
        }

        active = false;
        lockedAimPoint = null;
        lockedAimOffset = null;
        lockedAimTargetPos = null;
        aimPointTicksRemaining = 0;
        aimPointDriftTicks = 0;
        ftNewTickCounter = 0;
        ftNewSettleStartMs = -1L;
        ftNewLastAttackMs = 0L;

        if (player != null) {
            player.setYaw(visualYaw);
            player.setPitch(visualPitch);
        }
    }

    public void tickFtNew() {
        ftNewTickCounter++;
    }

    public void markFtNewAttack() {
        ftNewLastAttackMs = System.currentTimeMillis();
        ftNewSettleStartMs = -1L;
        ftNewTickCounter = 0;
    }

    public Vec3d getLockedAimPoint(MinecraftClient client, Entity target) {
        if (client.player == null || target == null) {
            return null;
        }

        Vec3d targetPos = target.getPos();
        Box box = target.getBoundingBox();
        if (lockedAimPoint == null || lockedAimTargetPos == null || lockedAimTargetPos.squaredDistanceTo(targetPos) > 1.0e-6d) {
            lockedAimPoint = randomPointInBox(box);
            lockedAimOffset = lockedAimPoint.subtract(targetPos);
            lockedAimTargetPos = targetPos;
            aimPointTicksRemaining = 2 + random.nextInt(2);
            aimPointDriftTicks = 0;
            return lockedAimPoint;
        }

        if (aimPointTicksRemaining <= 0) {
            Vec3d wanderTarget = randomPointInBox(box);
            lockedAimOffset = wanderTarget.subtract(targetPos);
            aimPointTicksRemaining = 2 + random.nextInt(2);
            aimPointDriftTicks = 0;
        }

        aimPointTicksRemaining--;
        aimPointDriftTicks++;

        double driftStrength = 0.14d + random.nextGaussian() * 0.03d;
        double driftX = lockedAimOffset.x + random.nextGaussian() * driftStrength * 0.35d;
        double driftY = lockedAimOffset.y + random.nextGaussian() * driftStrength * 0.22d;
        double driftZ = lockedAimOffset.z + random.nextGaussian() * driftStrength * 0.35d;

        Vec3d nextPoint = targetPos.add(driftX, driftY, driftZ);
        lockedAimPoint = clampToBox(nextPoint, box);
        lockedAimOffset = lockedAimPoint.subtract(targetPos);
        return lockedAimPoint;
    }

    public void rotateTowards(MinecraftClient client, Vec3d targetPos, float maxSpeed) {
        if (client.player == null) {
            return;
        }

        prevServerYaw = serverYaw;
        prevServerPitch = serverPitch;

        updateLazyAim();

        Vec3d eyes = client.player.getEyePos();
        double dx = targetPos.x - eyes.x;
        double dy = targetPos.y - eyes.y;
        double dz = targetPos.z - eyes.z;
        double distXZ = Math.sqrt(dx * dx + dz * dz);

        float targetYaw = (float) (Math.toDegrees(Math.atan2(dz, dx)) - 90.0d);
        float targetPitch = (float) -Math.toDegrees(Math.atan2(dy, distXZ));

        targetYaw += lazyOffsetYaw;
        targetPitch = MathHelper.clamp(targetPitch + lazyOffsetPitch, -89.0f, 89.0f);

        float yawDiff = MathHelper.wrapDegrees(targetYaw - serverYaw);
        float pitchDiff = targetPitch - serverPitch;
        float angle = (float) Math.sqrt(yawDiff * yawDiff + pitchDiff * pitchDiff);
        float speed = Math.max(1.5f, Math.min(maxSpeed, angle));

        float finalYaw = serverYaw + MathHelper.clamp(yawDiff, -speed, speed);
        float finalPitch = MathHelper.clamp(serverPitch + MathHelper.clamp(pitchDiff, -speed, speed), -90.0f, 90.0f);
        applyQuantizedRotation(client, finalYaw, finalPitch);
    }

    public void rotateTowardsFtNew(MinecraftClient client, Vec3d targetPos, boolean attackReady) {
        if (client.player == null) {
            return;
        }

        prevServerYaw = serverYaw;
        prevServerPitch = serverPitch;

        Vec3d eyes = client.player.getEyePos();
        Vec3d jitteredTargetPos = targetPos.add(
                random.nextGaussian() * 0.02d,
                random.nextGaussian() * 0.02d,
                random.nextGaussian() * 0.02d
        );
        double dx = jitteredTargetPos.x - eyes.x;
        double dy = jitteredTargetPos.y - eyes.y;
        double dz = jitteredTargetPos.z - eyes.z;
        double distXZ = Math.sqrt(dx * dx + dz * dz);

        float targetYaw = (float) (Math.toDegrees(Math.atan2(dz, dx)) - 90.0d);
        float targetPitch = (float) -Math.toDegrees(Math.atan2(dy, distXZ));
        targetPitch = MathHelper.clamp(targetPitch, -90.0f, 90.0f);

        long now = System.currentTimeMillis();
        if (attackReady) {
            ftNewSettleStartMs = -1L;
            applyFtNewStep(client, targetYaw, targetPitch, 130.0f, 130.0f, 0.85f, 0.0f, 0.0f, 0.0f);
            return;
        }

        if (ftNewSettleStartMs < 0L) {
            ftNewSettleStartMs = now;
        }

        long settleAge = now - ftNewSettleStartMs;
        float fade = 1.0f - MathHelper.clamp(settleAge / 300.0f, 0.0f, 1.0f);
        float yawDiff = MathHelper.wrapDegrees(targetYaw - serverYaw);
        float pitchDiff = targetPitch - serverPitch;
        float angle = Math.max((float) Math.hypot(Math.abs(yawDiff), Math.abs(pitchDiff)), 1.0e-4f);

        boolean pulse = now - ftNewLastAttackMs > 535L;
        float decay = pulse ? 0.18f : 0.12f;
        float easing = 1.0f - (float) Math.exp(-angle * decay);
        float desiredYaw = serverYaw + yawDiff * easing;
        float desiredPitch = serverPitch + pitchDiff * easing;
        float smooth = angle > 30.0f ? 0.78f : 0.85f;
        applyFtNewStep(client, desiredYaw, desiredPitch, 360.0f, 360.0f, smooth, 0.0f, 0.0f, fade);
    }

    private void applyFtNewStep(MinecraftClient client, float desiredYaw, float desiredPitch, float yawLimit, float pitchLimit, float smooth, float yawBias, float pitchBias, float jitterFade) {
        float yawDiff = MathHelper.wrapDegrees(desiredYaw - serverYaw);
        float pitchDiff = desiredPitch - serverPitch;
        float angle = Math.max((float) Math.hypot(Math.abs(yawDiff), Math.abs(pitchDiff)), 1.0e-4f);
        float decay = MathHelper.clamp(smooth, 0.0f, 0.999f);
        float easing = 1.0f - (float) Math.exp(-angle * (0.12f + decay * 0.18f));

        float nextYaw = serverYaw + yawDiff * easing + yawBias;
        float nextPitch = serverPitch + pitchDiff * easing + pitchBias;
        nextPitch = MathHelper.clamp(nextPitch, -90.0f, 90.0f);

        if (jitterFade > 0.0f) {
            nextPitch += (float) (random.nextGaussian() * 0.02d * jitterFade);
        }

        applyQuantizedRotation(client, nextYaw, nextPitch);
    }

    private void applyQuantizedRotation(MinecraftClient client, float nextYaw, float nextPitch) {
        float yawDiff = MathHelper.wrapDegrees(nextYaw - serverYaw);
        float pitchDiff = nextPitch - serverPitch;

        double sens = client.options.getMouseSensitivity().getValue();
        double f = sens * 0.6D + 0.2D;
        double gcd = f * f * f * 8.0D * 0.15D;

        float yawStep = yawDiff;
        float pitchStep = pitchDiff;
        if (gcd > 1.0e-7D) {
            yawStep = (float) (Math.round(yawDiff / gcd) * gcd);
            pitchStep = (float) (Math.round(pitchDiff / gcd) * gcd);
        }

        float currentClientYaw = client.player.getYaw();
        float currentClientPitch = client.player.getPitch();

        float appliedYaw = currentClientYaw + yawStep;
        float appliedPitch = MathHelper.clamp(currentClientPitch + pitchStep, -90.0f, 90.0f);

        client.player.setYaw(appliedYaw);
        client.player.setPitch(appliedPitch);
        client.player.headYaw = appliedYaw;

        serverYaw = appliedYaw;
        serverPitch = appliedPitch;
    }

    private static float lerp(float t, float a, float b) {
        return a + t * (b - a);
    }

    private static float randRange(float min, float max) {
        return (float) ThreadLocalRandom.current().nextDouble(min, max);
    }

    private Vec3d randomPointInBox(Box box) {
        double x = lerp((float) random.nextDouble(), (float) box.minX, (float) box.maxX);
        double y = lerp((float) random.nextDouble(), (float) box.minY, (float) box.maxY);
        double z = lerp((float) random.nextDouble(), (float) box.minZ, (float) box.maxZ);
        return new Vec3d(x, y, z);
    }

    private Vec3d clampToBox(Vec3d point, Box box) {
        double x = MathHelper.clamp(point.x, box.minX, box.maxX);
        double y = MathHelper.clamp(point.y, box.minY, box.maxY);
        double z = MathHelper.clamp(point.z, box.minZ, box.maxZ);
        return new Vec3d(x, y, z);
    }

    private void updateLazyAim() {
        lazyCooldown--;
        if (lazyCooldown <= 0) {
            lazyOffsetYaw = (random.nextFloat() - 0.5f) * 0.4f;
            lazyOffsetPitch = (random.nextFloat() - 0.5f) * 0.2f;
            lazyCooldown = 9 + random.nextInt(8);
        } else {
            lazyOffsetYaw *= 0.9f;
            lazyOffsetPitch *= 0.9f;
        }
    }
}