Загрузка данных
"C:\ProgramData/GameMakerStudio2-LTS2026/Cache/runtimes\runtime-2026.0.0.23/bin/igor/windows/x64/Igor.exe" -j=8 -options="C:\Users\My comp\AppData\Local\GameMakerStudio2-LTS2026\GMS2TEMP\build.bff" -v -- Windows Run
Loaded Macros from C:\Users\My comp\AppData\Roaming\GameMakerStudio2-LTS2026\Cache\GMS2CACHE\Мячк_DE0A8E56\macros.json
Options: C:\ProgramData/GameMakerStudio2-LTS2026/Cache/runtimes\runtime-2026.0.0.23\bin\platform_setting_defaults.json
Options: C:\Users\My comp\AppData\Roaming/GameMakerStudio2-LTS2026\unknownUser_unknownUserID\local_settings.json
Options: C:\Users\My comp\AppData\Roaming\GameMakerStudio2-LTS2026\Cache\GMS2CACHE\Мячк_DE0A8E56\targetoptions.json
Setting up the Asset compiler
C:\ProgramData/GameMakerStudio2-LTS2026/Cache/runtimes\runtime-2026.0.0.23/bin/assetcompiler/windows/x64/GMAssetCompiler.dll /c /mv=1 /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="Мячк" /td="C:\Users\My comp\AppData\Local\GameMakerStudio2-LTS2026\GMS2TEMP" /cd="C:\Users\My comp\AppData\Roaming\GameMakerStudio2-LTS2026\Cache\GMS2CACHE\Мячк_DE0A8E56" /rtp="C:\ProgramData/GameMakerStudio2-LTS2026/Cache/runtimes\runtime-2026.0.0.23" /zpuf="C:\Users\My comp\AppData\Roaming/GameMakerStudio2-LTS2026\unknownUser_unknownUserID" /prefabs="C:\ProgramData/GameMakerStudio2-LTS2026/Prefabs" /projecttool="C:\Users\My comp\gmpm-lts\GMTools\gm-tools\project-tool-win-x64\ProjectTool.exe" /ffe="cXc3a39+cjd2eXFzeDZ3e35+Nmt/bnN5N3CCNnl6b3xrcYI3g4NtNnN4fm92dnN9b3h9bzZ4f3Z2c31yNnZ5cXN4aX19eTZ+b31+Nm1/fX55d2lveIA2cHN2fjVwgjZxgml3eW5pgWt2dnprem98NnGCaXd5bmlxa3dvfX58c3o2dnOAb2mBa3Z2emt6b3xpfX9sfW18c3p+c3l4Nm15bm83b25zfnl8Nn1+fHN6aX94f31vbmlrfX1vfn02f3pua35vN3p8eW1vfX02emttdWtxbzd3a3hrcW98Nnp8b3BrbDd2c2x8a3yDNn2AcTZ8b25uc342bXx5eH99" /m=window
s /tgt=64 /nodnd /cfg="Default" /o="C:\Users\My comp\AppData\Local\GameMakerStudio2-LTS2026\GMS2TEMP\Мячк_4CBD5693_VM" /sh=True /optionsini="C:\Users\My comp\AppData\Local\GameMakerStudio2-LTS2026\GMS2TEMP\Мячк_4CBD5693_VM\options.ini" /cvm /baseproject="C:\ProgramData/GameMakerStudio2-LTS2026/Cache/runtimes\runtime-2026.0.0.23\BaseProject\BaseProject.yyp" "C:\Users\My comp\GameMakerProjects\Мячк\Мячк.yyp" /preprocess="C:\Users\My comp\AppData\Roaming\GameMakerStudio2-LTS2026\Cache\GMS2CACHE\Мячк_DE0A8E56"
Found Project Format 2
Core Resources : Info - +++ GMSC serialisation: SUCCESSFUL LOAD AND LINK TIME: 635.4912ms
Success
finished adding assets from C:/Users/My comp/GameMakerProjects/Мячк/Мячк.yyp.
Release build
Options: C:\Users\My comp\AppData\Roaming\GameMakerStudio2-LTS2026\Cache\GMS2CACHE\Мячк_DE0A8E56\ExtensionOptions.json
OptionsIni
Options: C:\Users\My comp\AppData\Roaming\GameMakerStudio2-LTS2026\Cache\GMS2CACHE\Мячк_DE0A8E56\PlatformOptions.json
[Compile] Run asset compiler
C:\ProgramData/GameMakerStudio2-LTS2026/Cache/runtimes\runtime-2026.0.0.23/bin/assetcompiler/windows/x64/GMAssetCompiler.dll /c /mv=1 /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="Мячк" /td="C:\Users\My comp\AppData\Local\GameMakerStudio2-LTS2026\GMS2TEMP" /cd="C:\Users\My comp\AppData\Roaming\GameMakerStudio2-LTS2026\Cache\GMS2CACHE\Мячк_DE0A8E56" /rtp="C:\ProgramData/GameMakerStudio2-LTS2026/Cache/runtimes\runtime-2026.0.0.23" /zpuf="C:\Users\My comp\AppData\Roaming/GameMakerStudio2-LTS2026\unknownUser_unknownUserID" /prefabs="C:\ProgramData/GameMakerStudio2-LTS2026/Prefabs" /projecttool="C:\Users\My comp\gmpm-lts\GMTools\gm-tools\project-tool-win-x64\ProjectTool.exe" /ffe="cXc3a39+cjd2eXFzeDZ3e35+Nmt/bnN5N3CCNnl6b3xrcYI3g4NtNnN4fm92dnN9b3h9bzZ4f3Z2c31yNnZ5cXN4aX19eTZ+b31+Nm1/fX55d2lveIA2cHN2fjVwgjZxgml3eW5pgWt2dnprem98NnGCaXd5bmlxa3dvfX58c3o2dnOAb2mBa3Z2emt6b3xpfX9sfW18c3p+c3l4Nm15bm83b25zfnl8Nn1+fHN6aX94f31vbmlrfX1vfn02f3pua35vN3p8eW1vfX02emttdWtxbzd3a3hrcW98Nnp8b3BrbDd2c2x8a3yDNn2AcTZ8b25uc342bXx5eH99" /m=window
s /tgt=64 /nodnd /cfg="Default" /o="C:\Users\My comp\AppData\Local\GameMakerStudio2-LTS2026\GMS2TEMP\Мячк_4CBD5693_VM" /sh=True /optionsini="C:\Users\My comp\AppData\Local\GameMakerStudio2-LTS2026\GMS2TEMP\Мячк_4CBD5693_VM\options.ini" /cvm /baseproject="C:\ProgramData/GameMakerStudio2-LTS2026/Cache/runtimes\runtime-2026.0.0.23\BaseProject\BaseProject.yyp" "C:\Users\My comp\GameMakerProjects\Мячк\Мячк.yyp" /debug /bt=run /rt=vm /arch=32
Looking for built-in fallback image in C:\ProgramData/GameMakerStudio2-LTS2026/Cache/runtimes\runtime-2026.0.0.23\bin\BuiltinImages
Compile Constants...finished.
Remove DnD...finished.
Compile Scripts...finished.
Compile Rooms...finished..... 0 CC empty
finished..... 0 CC empty
Compile Objects...finished.... 1 empty events
Compile Timelines...finished.
Compile Triggers...finished.
Compile Extensions...Compile UI Layers...finished.
Global scripts...finished.
collapsing enums.
Error : gml_RoomCC_Mop_0_Create(0) : Cannot set a constant ("kh02") to a value
Error : gml_RoomCC_Mop_1_Create(0) : Cannot set a constant ("kh03") to a value
Error : gml_RoomCC_Mop_2_Create(0) : Cannot set a constant ("kh01") to a value
Error : gml_RoomCC_Mop_3_Create(0) : Cannot set a constant ("kh05") to a value
Error : gml_Object_KHOT1_Create_0(0) : Cannot set a constant ("kh02") to a value
Error : gml_Object_KHOT2_Create_0(0) : Cannot set a constant ("kh03") to a value
Final Compile...
-------------------------------------------------------
NOTE: 4 Unused Assets found (and will be removed) -
GMAudioGroup :: audiogroup_default
GMSprite :: blok2, Fo7, live
-------------------------------------------------------
Final Compile finished.
Saving IFF file... C:\Users\My comp\AppData\Local\GameMakerStudio2-LTS2026\GMS2TEMP\Мячк_4CBD5693_VM\Мячк.win
Writing Chunk... GEN8 size ... -0.00 MB
option_game_speed=60
Writing Chunk... OPTN size ... 0.00 MB
Writing Chunk... LANG size ... 0.00 MB
Writing Chunk... EXTN size ... 0.00 MB
Writing Chunk... SOND size ... 0.00 MB
Writing Chunk... AGRP size ... 0.00 MB
Writing Chunk... SPRT size ... 0.00 MB
Writing Chunk... BGND size ... 0.00 MB
Writing Chunk... PATH size ... 0.00 MB
Writing Chunk... SCPT size ... 0.00 MB
Writing Chunk... GLOB size ... 0.00 MB
Writing Chunk... SHDR size ... 0.00 MB
Writing Chunk... FONT size ... 0.00 MB
Writing Chunk... TMLN size ... 0.00 MB
Writing Chunk... OBJT size ... 0.00 MB
Writing Chunk... FEDS size ... 0.01 MB
Writing Chunk... ACRV size ... 0.00 MB
Writing Chunk... SEQN size ... 0.00 MB
Writing Chunk... TAGS size ... 0.00 MB
Writing Chunk... ROOM size ... 0.00 MB
Writing Chunk... UILR size ... 0.01 MB
Writing Chunk... DAFL size ... 0.00 MB
Writing Chunk... EMBI size ... 0.00 MB
Writing Chunk... PSEM size ... 0.00 MB
Writing Chunk... PSYS size ... 0.00 MB
Writing Chunk... TPAGE size ... 0.00 MB
Texture Group - Default
Texture Group - __YY__0fallbacktexture.png_YYG_AUTO_GEN_TEX_GROUP_NAME_
Writing Chunk... TGIN size ... 0.00 MB
Writing Chunk... CODE size ... 0.00 MB
Writing Chunk... VARI size ... 0.00 MB
Writing Chunk... FUNC size ... 0.00 MB
Writing Chunk... FEAT size ... 0.00 MB
Writing Chunk... STRG size ... 0.00 MB
Writing Chunk... TXTR size ... 0.00 MB
0 Compressing texture... writing texture __yy__0fallbacktexture.png_yyg_auto_gen_tex_group_name__0.yytex...
1 Compressing texture... writing texture default_0.yytex...
Writing Chunk... AUDO size ... 1.90 MB
Writing Chunk... SCPT size ... -0.00 MB
Writing Chunk... DBGI size ... 0.00 MB
Writing Chunk... INST size ... 0.00 MB
Writing Chunk... LOCL size ... 0.00 MB
Writing Chunk... DFNC size ... 0.00 MB
Writing Chunk... STRG size ... 0.00 MB
Stats : GMA : Elapsed=2177.4818
Stats : GMA : sp=22,au=0,bk=0,pt=0,sc=4,sh=0,fo=0,tl=0,ob=19,ro=6,da=0,ex=0,ma=6,fm=0x800428E40020
C:\ProgramData/GameMakerStudio2-LTS2026/Cache/runtimes\runtime-2026.0.0.23/bin/assetcompiler/windows/x64/GMAssetCompiler.dll exited with non-zero status (1)
elapsed time 00:00:04.3124891s for command "C:\ProgramData/GameMakerStudio2-LTS2026/Cache/runtimes\runtime-2026.0.0.23/bin/igor/windows/x64/Igor.exe" -j=8 -options="C:\Users\My comp\AppData\Local\GameMakerStudio2-LTS2026\GMS2TEMP\build.bff" -v -- Windows Run started at 08/27/2026 11:27:29, exited with 1
FAILED: Run Program Complete
For the details of why this build failed, please review the whole log above and also see your Compile Errors window.