local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local hrp = character:WaitForChild("HumanoidRootPart")
local humanoid = character:WaitForChild("Humanoid")
humanoid.AutoRotate = false
local speed = 1000000000000000000000000000
RunService.RenderStepped:Connect(function(dt)
if hrp.Parent then
hrp.CFrame = hrp.CFrame * CFrame.Angles(0, math.rad(speed) * dt, 0)
end
end)