void FixedUpdate()
{
if (isClicked && FinalPosition.x == 0)
{
Vector3 whichWay = CarAxis == Axis.Horizontal ? Vector3.forward : Vector3.left;
speed = Mathf.Abs(speed);
if (CarDirectionX == Direction.Left && CarAxis == Axis.Horizontal)
speed *= -1;
else if (CarDirectionY == Direction.Bottom && CarAxis == Axis.Vertical)
speed *= -1;
_rb.MovePosition(_rb.position + whichWay * speed * Time.fixedDeltaTime);
}
}