Загрузка данных


bot_autodifficulty_threshold_high					0.0	// Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
bot_autodifficulty_threshold_low					-2.0	// Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
bot_chatter											off
bot_defer_to_human_goals							0
bot_defer_to_human_items							1
bot_difficulty										1
bot_quota											10
bot_quota_mode										fill
cash_player_bomb_defused							200
cash_player_bomb_planted							200
cash_player_damage_hostage							-30
cash_player_interact_with_hostage					300
cash_player_killed_enemy_default					200
cash_player_killed_enemy_factor						0.5
cash_player_killed_hostage							-1000
cash_player_killed_teammate							-300
cash_player_rescued_hostage							1000
cash_team_elimination_bomb_map						2700
cash_team_elimination_hostage_map_t					2000
cash_team_elimination_hostage_map_ct				2300
cash_team_hostage_alive								0
cash_team_hostage_interaction						500
cash_team_loser_bonus								2400
cash_team_bonus_shorthanded							0
cash_team_loser_bonus_consecutive_rounds			0
cash_team_planted_bomb_but_defused					200
cash_team_rescued_hostage							0
cash_team_terrorist_win_bomb						2700
cash_team_win_by_defusing_bomb						2700
cash_team_win_by_hostage_rescue						3000
cash_team_win_by_time_running_out_hostage			2000
cash_team_win_by_time_running_out_bomb				2700
contributionscore_kill_reqs							1			// all about pew-pew and bullets
contributionscore_assist_reqs						1			// all about pew-pew and bullets
contributionscore_participation						1			// award players for participation in the round
ff_damage_reduction_bullets							0
ff_damage_reduction_grenade							0
ff_damage_reduction_grenade_self					0
ff_damage_reduction_other							0
mp_afterroundmoney									16000
mp_buytime											120
mp_buy_anywhere										1
mp_buy_during_immunity								0
mp_death_drop_defuser								1	
mp_death_drop_grenade								2			// 0=none, 1=best, 2=current or best, 3=all
mp_death_drop_gun									1			// 0=none, 1=best, 2=current or best
mp_defuser_allocation								2			// 0=none, 1=random, 2=everyone
mp_force_pick_time									15
mp_forcecamera										0			// Set to 1 for team only spectating.
mp_free_armor										2			
mp_freezetime										5
mp_friendlyfire										1
mp_win_panel_display_time							3
mp_respawn_immunitytime								0
mp_halftime											0
mp_match_can_clinch									1			// 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_maxmoney											16000
mp_maxrounds										15
//mp_molotovusedelay									0
mp_playercashawards									0
mp_roundtime										6
mp_roundtime_hostage								2
mp_roundtime_defuse									2.25			// Typical ValveOfficial Casual defuse rounds are 90-100 seconds.
mp_solid_teammates									2
mp_startmoney										16000
mp_teamcashawards									0
mp_timelimit										20
mp_warmuptime										0		
mp_weapons_allow_zeus								2
mp_weapons_allow_typecount							2
//spec_freeze_panel_extended_time						0
spec_freeze_time									3.0
sv_allow_votes										1		// Voting allowed in this mode
sv_talk_enemy_living								0
sv_talk_enemy_dead									1
sv_vote_to_changelevel_before_match_point			1		
sv_deadtalk											0
sv_ignoregrenaderadio								0
tv_delay											30
mp_randomspawn										0
mp_randomspawn_los									0
sv_allow_approximate_spawns							0
sv_spawn_random_nudge_offset						0
sv_infinite_ammo									0
ammo_grenade_limit_flashbang						1
ammo_grenade_limit_total							3
//
//
mp_weapons_allow_map_placed							1
mp_weapons_glow_on_ground							0
mp_display_kill_assists								1
mp_respawn_on_death_t								0
mp_respawn_on_death_ct								0
mp_ct_default_melee									weapon_knife
mp_ct_default_secondary								weapon_hkp2000
mp_ct_default_primary								""
mp_t_default_melee									weapon_knife
mp_t_default_secondary								weapon_glock
mp_t_default_primary								""
mp_default_team_winner_no_objective					-1		// 2 == CTs, 3 == Ts

//sv_occlude_players								1
//occlusion_test_async								1

spec_replay_enable								1
mp_round_restart_delay								10  // need more time for replay

sv_gameinstructor_enable							0
mp_promoted_item_enabled							0
sv_minimum_desired_chicken_count					0

sv_allow_annotations_access_level					1
sv_sellback_enabled									1
sv_annotation_limits_max_rounds_per_half			-1