Загрузка данных


import pygame

pygame.init()

WIDTH, HEIGHT = 900, 500
WIN = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Space Shooter!")

# Цвета
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)
YELLOW = (255, 255, 0)

# Параметры игры
BORDER = pygame.Rect(WIDTH // 2 - 5, 0, 10, HEIGHT)
HEALTH_FONT = pygame.font.SysFont('comicsans', 40)
WINNER_FONT = pygame.font.SysFont('comicsans', 100)

FPS = 60
VEL = 5
BULLET_VEL = 7
MAX_BULLETS = 3
SPACESHIP_WIDTH, SPACESHIP_HEIGHT = 55, 40

# События для попадания
YELLOW_HIT = pygame.USEREVENT + 1
RED_HIT = pygame.USEREVENT + 2

# Загрузка изображений
YELLOW_SPACESHIP = pygame.transform.rotate(pygame.transform.scale(
   pygame.image.load('Assets/spaceship_yellow.png'), (SPACESHIP_WIDTH, SPACESHIP_HEIGHT)), 90)
RED_SPACESHIP = pygame.transform.rotate(pygame.transform.scale(
   pygame.image.load('Assets/spaceship_red.png'), (SPACESHIP_WIDTH, SPACESHIP_HEIGHT)), 270)
SPACE = pygame.transform.scale(pygame.image.load('Assets/space.png'), (WIDTH, HEIGHT))


def draw_window(red, yellow, red_bullets, yellow_bullets, red_health, yellow_health):
   WIN.blit(SPACE, (0, 0))
   pygame.draw.rect(WIN, BLACK, BORDER)

   # Отображение здоровья
   WIN.blit(HEALTH_FONT.render(f"Health: {red_health}", 1, WHITE), (WIDTH - 200, 10))
   WIN.blit(HEALTH_FONT.render(f"Health: {yellow_health}", 1, WHITE), (10, 10))

   # Отображение кораблей
   WIN.blit(YELLOW_SPACESHIP, (yellow.x, yellow.y))
   WIN.blit(RED_SPACESHIP, (red.x, red.y))

   # Отображение пуль
   for bullet in red_bullets:
       pygame.draw.rect(WIN, RED, bullet)
   for bullet in yellow_bullets:
       pygame.draw.rect(WIN, YELLOW, bullet)

   pygame.display.update()


def handle_movement(keys_pressed, spaceship, left_keys, right_keys):
   if keys_pressed[left_keys[0]] and spaceship.x - VEL > 0:  # LEFT
       spaceship.x -= VEL
   if keys_pressed[right_keys[0]] and spaceship.x + VEL + spaceship.width < BORDER.x:  # RIGHT
       spaceship.x += VEL
   if keys_pressed[left_keys[1]] and spaceship.y - VEL > 0:  # UP
       spaceship.y -= VEL
   if keys_pressed[right_keys[1]] and spaceship.y + VEL + spaceship.height < HEIGHT - 15:  # DOWN
       spaceship.y += VEL


def handle_bullets(yellow_bullets, red_bullets, yellow, red):
   for bullet in yellow_bullets[:]:
       bullet.x += BULLET_VEL
       if red.colliderect(bullet):
           pygame.event.post(pygame.event.Event(RED_HIT))
           yellow_bullets.remove(bullet)
       elif bullet.x > WIDTH:
           yellow_bullets.remove(bullet)

   for bullet in red_bullets[:]:
       bullet.x -= BULLET_VEL
       if yellow.colliderect(bullet):
           pygame.event.post(pygame.event.Event(YELLOW_HIT))
           red_bullets.remove(bullet)
       elif bullet.x < 0:
           red_bullets.remove(bullet)


def draw_winner(text):
   draw_text = WINNER_FONT.render(text, 1, WHITE)
   WIN.blit(draw_text, (WIDTH / 2 - draw_text.get_width() / 2, HEIGHT / 2 - draw_text.get_height() / 2))
   pygame.display.update()
   pygame.time.delay(5000)


def main():
   red = pygame.Rect(700, 300, SPACESHIP_WIDTH, SPACESHIP_HEIGHT)
   yellow = pygame.Rect(100, 300, SPACESHIP_WIDTH, SPACESHIP_HEIGHT)

   red_bullets = []
   yellow_bullets = []

   red_health = 10
   yellow_health = 10

   clock = pygame.time.Clock()
   run = True
   while run:
       clock.tick(FPS)
       for event in pygame.event.get():
           if event.type == pygame.QUIT:
               run = False
               pygame.quit()

           if event.type == pygame.KEYDOWN:
               if event.key == pygame.K_LCTRL and len(yellow_bullets) < MAX_BULLETS:
                   yellow_bullets.append(pygame.Rect(yellow.x + yellow.width, yellow.y + yellow.height // 2 - 2, 10, 5))
               if event.key == pygame.K_RCTRL and len(red_bullets) < MAX_BULLETS:
                   red_bullets.append(pygame.Rect(red.x, red.y + red.height // 2 - 2, 10, 5))

           if event.type == RED_HIT:
               red_health -= 1
           if event.type == YELLOW_HIT:
               yellow_health -= 1

       winner_text = ""
       if red_health <= 0:
           winner_text = "Yellow Wins!"
       if yellow_health <= 0:
           winner_text = "Red Wins!"

       if winner_text != "":
           draw_winner(winner_text)
           break