local Players = game:GetService("Players")
-- ================= НАСТРОЙКИ =================
local Settings = {
Width = 0.5, -- ширина тела (1 = обычная, меньше = уже)
Depth = 0.7, -- толщина спереди-назад (1 = обычная)
}
-- =============================================
local function setX(motor, prop, x)
local cf = motor[prop]
motor[prop] = CFrame.new(x, cf.Y, cf.Z) * (cf - cf.Position)
end
local function torsoWidth(char)
local t = char:FindFirstChild("UpperTorso") or char:FindFirstChild("Torso")
return t and (math.floor(t.Size.X * 100 + 0.5) / 100) or nil
end
local function narrowR15(hum, char)
print("[NarrowBody] ширина торса до:", torsoWidth(char))
local ok, desc = pcall(function()
return hum:GetAppliedDescription()
end)
if ok and desc then
desc.WidthScale = Settings.Width
desc.DepthScale = Settings.Depth
local ok2, err = pcall(function()
hum:ApplyDescription(desc)
end)
if not ok2 then warn("[NarrowBody] ApplyDescription:", err) end
else
warn("[NarrowBody] не получил описание аватара")
end
task.wait(1)
-- запасной способ: те же значения напрямую
local w = hum:FindFirstChild("BodyWidthScale")
local d = hum:FindFirstChild("BodyDepthScale")
if w and math.abs(w.Value - Settings.Width) > 0.01 then w.Value = Settings.Width end
if d and math.abs(d.Value - Settings.Depth) > 0.01 then d.Value = Settings.Depth end
task.wait(0.5)
print("[NarrowBody] ширина торса после:", torsoWidth(char))
end
local function narrowR6(char)
local W, D = Settings.Width, Settings.Depth
local torso = char:WaitForChild("Torso")
local leftArm = char:WaitForChild("Left Arm")
local rightArm = char:WaitForChild("Right Arm")
local leftLeg = char:WaitForChild("Left Leg")
local rightLeg = char:WaitForChild("Right Leg")
local rs = torso:WaitForChild("Right Shoulder")
local ls = torso:WaitForChild("Left Shoulder")
local rh = torso:WaitForChild("Right Hip")
local lh = torso:WaitForChild("Left Hip")
local tw = 2 * W
local aw = 1 * W
local lw = 1 * W
torso.Size = Vector3.new(tw, torso.Size.Y, 1 * D)
leftArm.Size = Vector3.new(aw, leftArm.Size.Y, 1 * D)
rightArm.Size = Vector3.new(aw, rightArm.Size.Y, 1 * D)
leftLeg.Size = Vector3.new(lw, leftLeg.Size.Y, 1 * D)
rightLeg.Size = Vector3.new(lw, rightLeg.Size.Y, 1 * D)
setX(rs, "C0", tw / 2)
setX(rs, "C1", -aw / 2)
setX(ls, "C0", -tw / 2)
setX(ls, "C1", aw / 2)
setX(rh, "C0", lw)
setX(rh, "C1", lw / 2)
setX(lh, "C0", -lw)
setX(lh, "C1", -lw / 2)
print("[NarrowBody] R6 ширина торса:", torsoWidth(char))
end
local function onCharacter(plr, char)
local hum = char:WaitForChild("Humanoid")
print("[NarrowBody] тип аватара:", hum.RigType.Name)
if hum.RigType == Enum.HumanoidRigType.R15 then
-- ждём, пока загрузится внешность, иначе она вернёт обычную ширину
local loaded = false
local conn = plr.CharacterAppearanceLoaded:Connect(function(ch)
if ch == char then loaded = true end
end)
local waited = 0
while not loaded and waited < 6 do
task.wait(0.25)
waited += 0.25
end
conn:Disconnect()
narrowR15(hum, char)
else
task.wait(0.3)
narrowR6(char)
end
end
local function onPlayer(plr)
plr.CharacterAdded:Connect(function(char)
onCharacter(plr, char)
end)
if plr.Character then
task.spawn(onCharacter, plr, plr.Character)
end
end
Players.PlayerAdded:Connect(onPlayer)
for _, plr in ipairs(Players:GetPlayers()) do
onPlayer(plr)
end