$modelname "conceptbine_policeforce/conceptpolice_nemez.mdl"
$bodygroup "Main body"
{
studio "body.smd"
}
$bodygroup "Manhack"
{
studio "police_manhack_reference.smd"
}
$bodygroup "Mask"
{
studio "leetmask2.smd"
}
$bodygroup "Mask eyes"
{
studio "eyes_leet2.smd"
}
$bodygroup "Cop Mask filters"
{
blank
}
$bodygroup "Mask lights"
{
blank
}
$bodygroup "Mask back"
{
studio "maskhelm.smd"
}
$bodygroup "Hoodie"
{
studio "neck.smd"
}
$bodygroup "Vest"
{
studio "vest.smd"
}
$bodygroup "Patch"
{
blank
}
$bodygroup "Back radio"
{
blank
}
$bodygroup "Chest radio"
{
blank
}
$bodygroup "Chest pouches"
{
blank
}
$bodygroup "Gloves"
{
studio "operatorgloves.smd"
}
$bodygroup "Lower bag"
{
blank
}
$bodygroup "Pistol magazines"
{
blank
}
$bodygroup "SMG magazines"
{
blank
}
$bodygroup "Lower gear"
{
studio "hipgear.smd"
}
$bodygroup "Lower radio"
{
studio "hipradio.smd"
}
$bodygroup "Climber hook"
{
studio "climberhookr.smd"
}
$bodygroup "Pistol holster"
{
blank
}
$bodygroup "Boots"
{
studio "jackboots.smd"
}
$surfaceprop "flesh"
$contents "solid"
$illumposition 0 0 0
$eyeposition 0 0 72
$cdmaterials "models\conceptbine_policeforce\"
$texturegroup "skinfamilies"
{
{ "grom_body_beta" "police_mask_orange_gray" "eye_blue" "police_body_beta" "grom_outfit" "grom_gloves" "grom_boots" }
}
$sequence "idle"
{
"body.smd"
loop
}