Загрузка данных


using System.Collections.Generic;
using UnityEngine;
using TMPro;

public class HouseManager : MonoBehaviour
{
    [SerializeField] List<House> Houses;
 
    [SerializeField] Phone phone;
    public string currentHouseName;
    public int currentHouseIndex;

    void Start()
    {
        
    }

    private void Awake()
    {
        SetNextHouse(false);
    }

    public void SetNextHouse(bool isMonsterHouse)
    {
        if (isMonsterHouse == false)
        {
            currentHouseIndex = Random.Range(0, Houses.Count - 1);
        }
        else
        {
            currentHouseIndex = Houses.Count - 1;
        }
        currentHouseName = Houses[currentHouseIndex].GetAddress();
        phone.Message("ur next house is " + currentHouseName);
        if (phone != null)
        {
            phone.ReceiveMessage();
        }
        Debug.Log(currentHouseIndex + " HouseManager");
    }

}