using System.Collections.Generic;
using UnityEngine;
using TMPro;
public class HouseManager : MonoBehaviour
{
[SerializeField] List<House> Houses;
[SerializeField] Phone phone;
public string currentHouseName;
public int currentHouseIndex;
void Start()
{
}
private void Awake()
{
SetNextHouse(false);
}
public void SetNextHouse(bool isMonsterHouse)
{
if (isMonsterHouse == false)
{
currentHouseIndex = Random.Range(0, Houses.Count - 1);
}
else
{
currentHouseIndex = Houses.Count - 1;
}
currentHouseName = Houses[currentHouseIndex].GetAddress();
phone.Message("ur next house is " + currentHouseName);
if (phone != null)
{
phone.ReceiveMessage();
}
Debug.Log(currentHouseIndex + " HouseManager");
}
}