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------------------------ Manual Driveby Refixed v.26.06.02 -----------------------
; During gameplay, type "MDRRELOAD" to reload the settings
[MAIN] ; Some general settings
DisableOnSAMP = 0 ; 0 = Enabled. // 1 = Deactivates this mod when playing SAMP.
DrivebyControlType = 1 ; Affects gamepad only. Values greater than 2 disable sidelook function
; 0 = L1 aim and shoot. // 1 = L1 aim and shoot, Circle finish. // 2 = L1 aim, Circle shoot. // 3 = L2 aim, R2 shoot. // 4 = R2 aim, L2 shoot.
; For ginput layout 2: // 5 = L1 aim, R1 shoot. // 6 = R1 aim, L1 shoot.
DrivebyAimButton = RMB ; Ignored by gamepad. Type key names, such as G, or + (it detects common keys), or virtual keycodes greater than 9
PreLoadIFP = 1 ; Fixes activation delay caused by ifp loading
DisableBikeWeakPoint = 1 ; Disables petrol tank weak point while aiming on a bike, so avoiding exploding your own bike
NoDrivingWhileAiming = 0 ; Disables driving ability while aiming: 0 = Off. // 1 = On all vehicles. // 2 = Only on bikes.
PrepareThrowAnim = 1 ; Set to 0 if you don't use any mod that fixes vanilla car animations (Links in ReadMe file)
CloseWindowsAgain = 1 ; Rolls up the windows of all closed and undamaged doors when leaving the car
WindshieldMode = 1 ; Breaks windshield when shooting forward: 0 = Off. // 1 = With new animations. // 2 = With old animations.
FixPedReactions = 2 ; Makes peds react to being targeted, similar to aiming on foot. Also allows recruiting gang members
; Set to 2 for being able to provoke gang wars with driveby
RecruitBlip = 1 ; Creates a green cone above targeted grove street members if they are available for recruitment
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[WEAPONSWITCH] ; Controls for switching weapons
DPadButtonsMode = 1 ; Affects gamepad only. // 0 = Off. // 1 = Left and Right. // 2 = Up and Down.
SideLookButtons = 1 ; E and Q on keyboard (with default game menu settings). L2 and R2 on gamepad. Disables sidelook function. Ignored in helis and planes
; 0 = Off. // 1 = On. // 2 = Only while aiming.
UseMouseWheel = 2 ; 0 = Off. // 1 = On. // 2 = Only while aiming.
NextWeaponKey = 3 ; Type key names, such as G, or + (it detects common keys), or virtual keycodes greater than 9
LastWeaponKey = 1
EnableOnStory = 1 ; Enables weapon switching during driveby scenes in missions. ("Just Business" and "End of the Line")
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[WEAPONSETTINGS] ; Availability and shoot rate of each weapon in the vehicles based on weapon skill levels
FixShootRateOfNPC = 1 ; Applies the configured shoot rates to NPC drivebys, too. Normally, there's only one static shoot rate for every weapon during a driveby
; Add weapons to the list below you want to disable. 1.0 = enable by skill level, -1.0 = disable by skill level (Submachine guns can't be disabled)
; Weapon IDs: https://wiki.multitheftauto.com/wiki/Weapons
; Format: 'Weapon ID' (not model ID) = Shoot rate multiplier by skill level: 'Poor' / 'Gangster' / 'Hitman'
; If there aren't any skill levels for a specific weapon (e.g. Minigun) then the value in the middle is applied
; For throwable weapons, the right and left values affect the throwing distance: Left for minimal, right for maximal distance
; Valid shoot rate multipliers: 0.01 - 9.99
; Special values: -1.0 = weapon not selectable. // 0.00 = weapon selectable but not usable. // 1.00 = same shootrate as on foot.
Default = 1.00 / 1.00 / 1.00 ; Setting for all guns that aren't configured below.
; If you have more to disable than enable, then set -1.0 / -1.0 / -1.0 here and define all desired weapons manually below.
16 = 0.32 / 1.00 / 0.70 ; Grenade
17 = 0.08 / 1.00 / 0.70 ; Teargas
18 = 0.18 / 1.00 / 0.60 ; Molotov
39 = 0.06 / 1.00 / 0.40 ; Satchel
40 = 0.00 / 1.00 / 0.00 ; Detonator
37 = 0.00 / 1.00 / 0.00 ; Flamethrower
41 = 0.00 / 1.00 / 0.00 ; Spraycan
42 = 0.00 / 1.00 / 0.00 ; Fire Extinguisher
34 = 0.00 / -1.0 / 0.00 ; Sniper
#38 = 0.00 / -1.0 / 0.00 ; Minigun, remove the # to disable if you have setting "Default = 1.00 / 1.00 / 1.00"
; This is a preconfig for players who want only lightweight weapons. Remove the # and set "Default = -1.0 / -1.0 / -1.0" to make it work.
#22 = 1.00 / 1.00 / 1.00 ; Colt 45
#23 = 1.00 / 1.00 / 1.00 ; Silenced
#24 = 1.00 / 1.00 / 1.00 ; Dester Eagle
#26 = 1.00 / 1.00 / 1.00 ; Sawn-off Shotgun
; My personal config. Delete the # if you want a more realistic and rewarding experience
#25 = -1.0 / -1.0 / 1.00 ; Shotgun
#27 = -1.0 / 1.00 / 1.00 ; Combat Shotgun
#30 = -1.0 / 1.00 / 1.00 ; AK-47
#31 = -1.0 / -1.0 / 1.00 ; M4
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[CAMERA]
; The settings with the format below follow your respective vehicle camera mode
; -1.0 is an actual value here, so to disable you would need to comment out the line
; Format: 'Near' / 'Middle' / 'Far'
DistCar = 5.00 / 10.0 / 17.0 ; (6.0) Camera distance for cars according to the current vehicle camera mode
DistBike = 2.80 / 4.40 / 17.3 ; (3.5) for bikes
HeightCar = 0.50 / 0.55 / 0.60 ; (0.4) Camera height for cars
HeightBike = 0.20 / 0.20 / 0.20 ; (0.2) for bikes
TweakFOV = 55.0 / 60.0 / 65.0 ; (70.0) FOV (zoom depth)
RestoreDistance = 0 ; Camera always returns to this vehicle camera mode: 0 = Previous mode. // 1 = Near. // 2 = Middle. // 3 = Far.
JumpcutRestore = 1 ; Instantly moves the camera behind the vehicle after aiming. Values greater than 1 are considered as time in ms for screen fading
JumpcutCarSpeed = 8.0 ; Camera jumps only if the car speed is equal or higher than this value
FPCameraCentering = 0 ; For first person mod. Rotates the camera to the front after driveby. Set 2 for additional fading effect
KeepAiming = 0 ; Keep in driveby mode until you press the aim button again. // 0 = Off. // 1 = On. // 2 = In first person view only.
FreeLineOfSight = 1 ; Makes the vehicle temporarily invisible if it blocks your view too much
NoAngleLimit = 1 ; 0 = Moving crosshair up and down is limited. // 1 = Free aiming up and down. Useful for aiming at helicopters.
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[EXCEPTIONS] ; Availability of weapon classes based on vehicle types or model ID
DisableOnMission = 0 ; Set to 1 for conventional mission difficulty. Does not affect the 'EnableOnStory' setting.
; Format: 'Vehicle' = 'InstantHit' (= Guns) / 'Projectile' (= Grenades etc.) / 'AreaEffect' (= Spraycan etc.)
; Set 0 to disable a respective weapon class. With setting 0/0/0 only vanilla driveby will be available, nitro fix will still be applied
Cars = 1/1/1
Bikes = 1/1/1
Boats = 1/1/1
Helis = 1/1/1
Planes = 1/1/1
Trains = 1/1/1
; Here you can add the model IDs of vehicles for which you want to disable any weapon class
407 = 0/0/0 ; Firetruck
#12500 = 0/1/1 ; Skateboard from 'Skate Mod Remake', manual driveby disabled, grenades and spraycan enabled
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[CARSWITHOUTWINDOWS] ; You can ignore this if you don't have crashes when aiming in specific vehicles.
; Some users reported crashes when aiming in vehicles without windows — this list prevents that.
; You can add cars here as well. Combined with the default list, the mod already detects all vanilla vehicles.
; 1 = No door windows. // 2 = No door windows and no windshield
406 = 2 ; Dumper
530 = 2 ; Forklift
485 = 2 ; Baggage
568 = 1 ; Bandito
457 = 1 ; Caddy
533 = 1 ; Feltzer
439 = 1 ; Stallion
429 = 1 ; Banshee
480 = 1 ; Comet
555 = 1 ; Windsor
536 = 1 ; Blade
575 = 1 ; Broadway
567 = 1 ; Savanna
592 = 1 ; Andromada
577 = 1 ; AT-400
553 = 1 ; Nevada
519 = 1 ; Shamal