Загрузка данных


local PathfindingService = game:GetService("PathfindingService")
local Debris = game:GetService("Debris")
local Demon = script.Parent.DemonType
while true do
	local destination = game.Workspace.Data.Player.Value
	local distance = (Demon.RootPart.Position - destination.Character.HumanoidRootPart.Position).magnitude
	if distance < 50 then
		Demon.WalkSpeed = script.Parent.Parent.WalkSpeed.Value
		local path = PathfindingService:CreatePath({
			AgentRadius = 2; 
			AgentHeight = 5; 
			AgentCanJump = false;		})
		path:ComputeAsync(Demon.RootPart.Position, destination.Character.HumanoidRootPart.Position)
		waypoints = {}
		if path.Status == Enum.PathStatus.Success then
			waypoints = path:GetWaypoints()
			currentWaypointIndex = 1
			for _, waypoint in pairs(waypoints) do
				Demon:MoveTo(waypoints[currentWaypointIndex].Position)
				Demon.MoveToFinished:Wait()
				currentWaypointIndex += 1
				if waypoints[currentWaypointIndex] == nil then
					break
				end

			end
		else
			Demon:MoveTo(game.Workspace.Spawners.Fire.Position+Vector3.new(math.random(10), 0, math.random(10)))
			Demon.MoveToFinished:Wait()
		end


	else
		Demon:MoveTo(game.Workspace.Spawners.Fire.Position)
	end
	wait(0.1)
end