Загрузка данных
import pygame
import sys
import os
import random
# Инициализация Pygame
pygame.init()
pygame.font.init()
# --- АВТООПРЕДЕЛЕНИЕ ПУТЕЙ (Работает и в .py, и в .exe) ---
def get_path(relative_path):
if getattr(sys, 'frozen', False):
base_path = os.path.dirname(sys.executable)
else:
base_path = os.path.dirname(os.path.abspath(__file__))
return os.path.join(base_path, relative_path)
# Размеры экрана
WIDTH, HEIGHT = 900, 650
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("КПП: Пограничный досмотр")
# Цвета
BG_COLOR = (40, 44, 52)
DESK_COLOR = (70, 50, 40)
TEXT_COLOR = (255, 255, 255)
BTN_GREEN = (46, 139, 87)
BTN_RED = (178, 34, 34)
BTN_BLUE = (30, 144, 255)
PANEL_BG = (220, 220, 220)
# Шрифты
font_main = pygame.font.SysFont("Arial", 16)
font_bold = pygame.font.SysFont("Arial", 18, bold=True)
font_large = pygame.font.SysFont("Arial", 22, bold=True)
# Состояние игры
score = 0
lives = 3
current_npc = None
inspecting_phone = False
inspecting_bag = False
# Страны
VALID_COUNTRIES = ["Россия", "Китай", "КНДР"]
INVALID_COUNTRIES = ["США", "Великобритания", "Германия", "Япония"]
# Загрузка списков файлов
def load_image_files(folder_path):
path = get_path(folder_path)
if not os.path.exists(path):
os.makedirs(path, exist_ok=True)
return []
valid_exts = ('.png', '.jpg', '.jpeg', '.bmp')
return [os.path.join(path, f) for f in os.listdir(path) if f.lower().endswith(valid_exts)]
def load_and_scale(image_path, size):
try:
img = pygame.image.load(image_path).convert_alpha()
return pygame.transform.scale(img, size)
except Exception:
return create_placeholder(size, "Ошибка")
def create_placeholder(size, text):
surf = pygame.Surface(size)
surf.fill((200, 200, 200))
pygame.draw.rect(surf, (100, 100, 100), surf.get_rect(), 2)
txt_surf = font_main.render(text, True, (50, 50, 50))
rect = txt_surf.get_rect(center=(size[0]//2, size[1]//2))
surf.blit(txt_surf, rect)
return surf
class NPC:
def __init__(self):
# 60% шанс на нелегала/угрозу
self.is_threat = random.random() < 0.60
# Выбор страны
if self.is_threat and random.random() < 0.5:
self.country = random.choice(INVALID_COUNTRIES)
else:
self.country = random.choice(VALID_COUNTRIES)
# Валидация паспорта
self.passport_valid = (self.country in VALID_COUNTRIES)
# Фото персонажа (friends)
friends_files = load_image_files('friends')
if friends_files:
self.avatar = load_and_scale(random.choice(friends_files), (200, 240))
else:
self.avatar = create_placeholder((200, 240), "Нет фото в friends")
# Наполнение телефона (phone_photos)
good_photos = load_image_files(os.path.join('phone_photos', 'good'))
bad_photos = load_image_files(os.path.join('phone_photos', 'bad'))
self.phone_photo_path = None
if self.is_threat and bad_photos:
self.phone_photo_path = random.choice(bad_photos)
elif good_photos:
self.phone_photo_path = random.choice(good_photos)
if self.phone_photo_path:
self.phone_img = load_and_scale(self.phone_photo_path, (180, 240))
else:
self.phone_img = create_placeholder((180, 240), "Галерея пуста")
# Вещи в сумке (items)
items_files = load_image_files('items')
self.items = []
if items_files:
sample_count = min(len(items_files), 3)
selected = random.sample(items_files, sample_count)
for path in selected:
name = os.path.splitext(os.path.basename(path))[0]
if name.lower() == "запрещенная рация":
name = "Рация"
self.items.append((name, load_and_scale(path, (50, 50))))
def check_verdict(self, player_action):
# player_action: 'allow' или 'deny'
should_deny = self.is_threat or (not self.passport_valid)
if player_action == 'allow':
return not should_deny
else:
return should_deny
def spawn_npc():
global current_npc, inspecting_phone, inspecting_bag
current_npc = NPC()
inspecting_phone = False
inspecting_bag = False
# Отрисовка документов и правил
def draw_ui():
screen.fill(BG_COLOR)
# Стол
pygame.draw.rect(screen, DESK_COLOR, (0, 330, WIDTH, HEIGHT - 330))
# Окно досмотра (слева)
pygame.draw.rect(screen, (20, 20, 20), (50, 30, 300, 270))
if current_npc:
screen.blit(current_npc.avatar, (100, 45))
# Уменьшенный лист правил (справа)
rule_rect = pygame.Rect(400, 30, 450, 180)
pygame.draw.rect(screen, (245, 235, 210), rule_rect)
pygame.draw.rect(screen, (100, 80, 50), rule_rect, 3)
rules = [
"ПРАВИЛА КПП КНДР",
"1. Пропускать ТОЛЬКО: Россия, Китай, КНДР",
"2. Граждан США и других стран — СТРЕЛЯТЬ!",
"3. Досматривайте сумку на вещи и оружие.",
"4. Проверяйте Галерею (bad-фото = СТРЕЛЯТЬ!)."
]
for i, line in enumerate(rules):
color = (180, 0, 0) if "СТРЕЛЯТЬ" in line else (0, 0, 0)
txt = (font_bold if i==0 else font_main).render(line, True, color)
screen.blit(txt, (415, 40 + i * 30))
# Увеличенный Паспорт на столе
passport_rect = pygame.Rect(350, 360, 220, 130)
pygame.draw.rect(screen, (20, 60, 120), passport_rect)
pygame.draw.rect(screen, (215, 165, 32), passport_rect, 3)
pass_title = font_large.render("ПАСПОРТ", True, (255, 215, 0))
screen.blit(pass_title, (pass_title.get_rect(center=(460, 400))))
if current_npc:
country_txt = font_bold.render(f"Страна: {current_npc.country}", True, TEXT_COLOR)
screen.blit(country_txt, (360, 440))
# Кнопки действий
btn_allow = pygame.Rect(600, 430, 240, 50)
btn_deny = pygame.Rect(600, 500, 240, 50)
pygame.draw.rect(screen, BTN_GREEN, btn_allow, border_radius=5)
pygame.draw.rect(screen, BTN_RED, btn_deny, border_radius=5)
txt_allow = font_large.render("ВПУСТИТЬ", True, TEXT_COLOR)
txt_deny = font_large.render("СТРЕЛЯТЬ", True, TEXT_COLOR)
screen.blit(txt_allow, txt_allow.get_rect(center=btn_allow.center))
screen.blit(txt_deny, txt_deny.get_rect(center=btn_deny.center))
# Кнопки проверок
btn_phone = pygame.Rect(50, 580, 200, 40)
btn_bag = pygame.Rect(270, 580, 200, 40)
pygame.draw.rect(screen, BTN_BLUE, btn_phone, border_radius=5)
pygame.draw.rect(screen, BTN_BLUE, btn_bag, border_radius=5)
txt_phone = font_bold.render("Проверить телефон", True, TEXT_COLOR)
txt_bag = font_bold.render("Обыскать сумку", True, TEXT_COLOR)
screen.blit(txt_phone, txt_phone.get_rect(center=btn_phone.center))
screen.blit(txt_bag, txt_bag.get_rect(center=btn_bag.center))
# Оверлей Телефона
if inspecting_phone and current_npc:
p_box = pygame.Rect(50, 320, 220, 250)
pygame.draw.rect(screen, PANEL_BG, p_box, border_radius=10)
pygame.draw.rect(screen, (50, 50, 50), p_box, 3)
screen.blit(current_npc.phone_img, (70, 330))
# Оверлей Сумки
if inspecting_bag and current_npc:
b_box = pygame.Rect(270, 320, 250, 250)
pygame.draw.rect(screen, PANEL_BG, b_box, border_radius=10)
pygame.draw.rect(screen, (50, 50, 50), b_box, 3)
if not current_npc.items:
t = font_main.render("Сумка пуста", True, (0, 0, 0))
screen.blit(t, (290, 340))
else:
for idx, (iname, img) in enumerate(current_npc.items):
screen.blit(img, (280, 330 + idx * 60))
lbl = font_main.render(iname, True, (0, 0, 0))
screen.blit(lbl, (340, 345 + idx * 60))
# Статистика
stat_txt = font_large.render(f"Очки: {score} Жизни: {lives}", True, TEXT_COLOR)
screen.blit(stat_txt, (50, 625))
return btn_allow, btn_deny, btn_phone, btn_bag
# Главный игровой цикл
spawn_npc()
clock = pygame.time.Clock()
while True:
btn_allow, btn_deny, btn_phone, btn_bag = draw_ui()
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.MOUSEBUTTONDOWN and event.button == 1:
mpos = event.pos
if btn_phone.collidepoint(mpos):
inspecting_phone = not inspecting_phone
inspecting_bag = False
elif btn_bag.collidepoint(mpos):
inspecting_bag = not inspecting_bag
inspecting_phone = False
elif btn_allow.collidepoint(mpos):
if current_npc.check_verdict('allow'):
score += 100
else:
lives -= 1
spawn_npc()
elif btn_deny.collidepoint(mpos):
if current_npc.check_verdict('deny'):
score += 100
else:
lives -= 1
spawn_npc()
if lives <= 0:
score = 0
lives = 3
spawn_npc()
pygame.display.flip()
clock.tick(30)