using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Projectile : MonoBehaviour
{
public float speed = 10f;
void Start()
{
Destroy(gameObject, 1f);
}
void Update()
{
transform.position = (Vector2)transform.position + Vector2.up * speed * Time.deltaTime;
}
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.tag == "Obstacle")
{
Destroy(collision.gameObject);
Destroy(gameObject);
}
}
}