Загрузка данных
[ZB] patching zombie.debug.DebugLog.log with 1 advice(s)
[ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
[ZB] Transformed: zombie.debug.DebugLog (new load)
LOG : General f:0> 28-10-2026 04:15:09
LOG : General f:0> SLF4J(I): Attempting to load provider "zombie.core.logger.Slf4jBridge" specified via "slf4j.provider" system property
LOG : General f:0> ===== System specs =====
LOG : General f:0> CPU: Intel(R) Xeon(R) CPU E5-2666 v3 @ 2.90GHz, vendor: GenuineIntel, cores: 10, threads: 20
LOG : General f:0> RAM: 32607 Mb
LOG : General f:0> Base board: E5-MR9A, vendor: MACHINIST
LOG : General f:0> GPU: NVIDIA GeForce GTX 1660 SUPER, vendor: NVIDIA, video memory: 6144 Mb, driver: 31.0.15.3623
LOG : General f:0> Disk info: 155.51 Gb, free space: 4.34 Gb, usable space: 4.34 Gb
LOG : General f:0> OS: Windows 11, version: 10.0, arch: amd64, build: 22621
LOG : General f:0> JVM (free: 679 Mb, max: 3072 Mb, total available: 750 Mb)
LOG : General f:0> ========================
LOG : General f:0> java.specification.version=25
LOG : General f:0> sun.cpu.isalist=amd64
LOG : General f:0> sun.jnu.encoding=Cp1251
LOG : General f:0> java.vm.vendor=Azul Systems, Inc.
LOG : General f:0> sun.arch.data.model=64
LOG : General f:0> java.vendor.url=http://www.azul.com/
LOG : General f:0> zomboid.steam=1
LOG : General f:0> java.vm.specification.version=25
LOG : General f:0> os.name=Windows 11
LOG : General f:0> zomboid.znetlog=1
LOG : General f:0> slf4j.provider=zombie.core.logger.Slf4jBridge
LOG : General f:0> jdk.debug=release
LOG : General f:0> sun.cpu.endian=little
LOG : General f:0> java.specification.vendor=Oracle Corporation
LOG : General f:0> java.version.date=2025-10-21
LOG : General f:0> java.home=D:\Steam\steamapps\common\ProjectZomb...
LOG : General f:0> file.separator=\
LOG : General f:0> java.vm.compressedOopsMode=Zero based
LOG : General f:0> line.separator=
LOG : General f:0> java.vm.specification.vendor=Oracle Corporation
LOG : General f:0> java.specification.name=Java Platform API Specification
LOG : General f:0> java.awt.headless=true
LOG : General f:0> sun.management.compiler=HotSpot 64-Bit Tiered Compilers
LOG : General f:0> java.runtime.version=25.0.1+8-LTS
LOG : General f:0> stdout.encoding=Cp1251
LOG : General f:0> os.version=10.0
LOG : General f:0> jna.nosys=false
LOG : General f:0> java.runtime.name=OpenJDK Runtime Environment
LOG : General f:0> file.encoding=UTF-8
LOG : General f:0> java.vm.name=OpenJDK 64-Bit Server VM
LOG : General f:0> java.vendor.version=Zulu25.30+17-CA
LOG : General f:0> jna.loaded=true
LOG : General f:0> java.vendor.url.bug=http://www.azul.com/support/
LOG : General f:0> java.version=25.0.1
LOG : General f:0> os.arch=amd64
LOG : General f:0> java.vm.specification.name=Java Virtual Machine Specification
LOG : General f:0> sun.os.patch.level=
LOG : General f:0> native.encoding=Cp1251
LOG : General f:0> java.vm.info=mixed mode, sharing
LOG : General f:0> stderr.encoding=Cp1251
LOG : General f:0> java.vendor=Azul Systems, Inc.
LOG : General f:0> java.vm.version=25.0.1+8-LTS
LOG : General f:0> stdin.encoding=Cp1251
LOG : General f:0> sun.io.unicode.encoding=UnicodeLittle
LOG : General f:0> java.class.version=69.0
LOG : General f:0> -----
LOG : General f:0> version=42.21.0 4a0e9546ec demo=false
LOG : General f:0> revision=4a0e9546ec pzbullet=1.0.0.28
LOG : General f:0> You can setup the log levels in the debuglog.cfg file
LOG : General f:0> Logs configuration:
LOG : General f:0> General: General
LOG : General f:0> Network: General
LOG : General f:0> Lua: General
LOG : General f:0> Mod: General
LOG : General f:0> Multiplayer: General
LOG : General f:0> ClientCommand: General
LOG : General f:0> Default: Off
LOG : General f:0> [ZB] patching zombie.GameWindow.init with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.GameWindow.DoLoadingText with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: [class java.lang.String]
LOG : General f:0> [ZB] Transformed: zombie.GameWindow (new load)
LOG : General f:0> LightingFPS set to 10
LOG : General f:0> [ZB] Running callbacks for onDisplayCreate
LOG : General f:0> [ZB] Running callbacks for onDisplayCreate
LOG : General f:0> closest width=640 freq=59
LOG : General f:0> closest width=640 freq=60
LOG : General f:0> closest width=640 freq=72
LOG : General f:0> closest width=640 freq=75
LOG : General f:0> closest width=720 freq=59
LOG : General f:0> closest width=720 freq=60
LOG : General f:0> closest width=800 freq=56
LOG : General f:0> closest width=800 freq=60
LOG : General f:0> closest width=800 freq=72
LOG : General f:0> closest width=800 freq=75
LOG : General f:0> closest width=1176 freq=50
LOG : General f:0> closest width=1176 freq=59
LOG : General f:0> closest width=1176 freq=60
LOG : General f:0> closest width=1280 freq=50
LOG : General f:0> closest width=1280 freq=59
LOG : General f:0> closest width=1280 freq=60
LOG : General f:0> closest width=1360 freq=60
LOG : General f:0> closest width=1366 freq=60
LOG : General f:0> closest width=1440 freq=60
LOG : General f:0> closest width=1600 freq=59
LOG : General f:0> closest width=1600 freq=60
LOG : General f:0> closest width=1680 freq=59
LOG : General f:0> closest width=1680 freq=60
LOG : General f:0> closest width=1920 freq=50
LOG : General f:0> closest width=1920 freq=59
LOG : General f:0> Display mode changed to 1920x1080 freq=60 fullScreen=true
LOG : General f:0> GraphicsCard: NVIDIA Corporation NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2
LOG : General f:0> OpenGL version: 4.6.0 NVIDIA 536.23
LOG : General f:0> Desktop resolution 1920x1080
LOG : General f:0> Initial resolution 1920x1080 fullScreen=true
LOG : General f:0> OpenGL 1.5 buffer objects supported
LOG : General f:0> VSync: ON
LOG : General f:0> 1793150111415 fmod: Java loging: OK
LOG : General f:0> 1793150111425 fmod: FMOD::Studio::System::create() result: No errors.
LOG : General f:0> 1793150111425 fmod: FMOD::Studio::System::getCoreSystem() result: No errors.
LOG : General f:0> 1793150111426 fmod: FMOD_System_GetVersion() result: No errors.
LOG : General f:0> 1793150111426 fmod: fmodintegration built with version 20309, fmod shared library version 20309
LOG : General f:0> 1793150111426 fmod: System Create: OK
LOG : General f:0> 1793150111427 fmod: FMOD_System_SetSoftwareFormat() result: No errors.
LOG : General f:0> 1793150111472 fmod: FMOD::Studio::System::Initialize() result: No errors.
LOG : General f:0> 1793150111473 fmod: Creating DSP for capture sound
LOG : General f:0> 1793150111473 fmod: FMOD_System_CreateDSP() result: No errors.
LOG : General f:0> 1793150111474 fmod: FMOD_DSP_SetBypass() result: No errors.
LOG : General f:0> 1793150111474 fmod: FMOD_System_GetMasterChannelGroup() result: No errors.
LOG : General f:0> 1793150111474 fmod: FMOD_ChannelGroup_AddDSP() result: No errors.
LOG : General f:0> 1793150111475 fmod: FMOD_System_Set3DSettings() result: No errors.
LOG : Mod f:0> refusing to list examplemod
ERROR: General f:0 at AngelCodeFont.parseFnt > AngelCodeFont failed to load page 0 texture D:/Steam/steamapps/common/ProjectZomboid/media/mainfont_0.png
ERROR: General f:0 at AngelCodeFont.parseFnt > AngelCodeFont failed to load page 0 texture D:/Steam/steamapps/common/ProjectZomboid/media/mainfont2_0.png
ERROR: General f:0 at AngelCodeFont.parseFnt > AngelCodeFont failed to load page 0 texture D:/Steam/steamapps/common/ProjectZomboid/media/fonts/zomboidDialogue.bmfc_0.png
LOG : General f:0> Loading networking libraries...
LOG : General f:0> Loading steam_api64...
LOG : General f:0> Loading RakNet64...
LOG : General f:0> Loading ZNetJNI64...
LOG : General f:0> SteamUtils initialised successfully
LOG : General f:0> Loading Mods
LOG : Mod f:0> refusing to list examplemod
LOG : General f:0> [ZB] ZomboidFileSystem.loadMods(21 mods) ...
LOG : General f:0> [ZB] [?] Skipping server-only mod D:\Steam\steamapps\workshop\content\108600\3812702301\mods\ViewpointAdvancedMovementServer\42\mod.info
LOG : General f:0> [ZB] [?] Skipping server-only mod D:\Steam\steamapps\workshop\content\108600\3812702301\mods\ViewpointAdvancedMovementServer\common\mod.info
LOG : General f:0> [ZB] [?] Skipping server-only mod D:\Steam\steamapps\workshop\content\108600\3812702301\mods\ViewpointAdvancedMovementServer\common\mod.info
LOG : General f:0> [ZB] java mod list to load:
LOG : General f:0> [ZB] me.zed_0xff.zombie_buddy D:\Steam\steamapps\workshop\content\108600\3619862853\mods\ZombieBuddy\42\..\libs\ZombieBuddy.jar
LOG : General f:0> [ZB] viewpoint D:\Steam\steamapps\workshop\content\108600\3809306528\mods\Viewpoint\42\media\java\client\Viewpoint.jar
LOG : General f:0> [ZB] vtwg D:\Steam\steamapps\workshop\content\108600\3813908957\mods\ViewpointTrueWeathersGameplay\42\media\java\TrueWeathersGameplay.jar
LOG : General f:0> [ZB] vptw D:\Steam\steamapps\workshop\content\108600\3813908957\mods\ViewpointTrueWeathers\42\media\java\client\ViewpointTrueWeathers.jar
LOG : General f:0> [ZB] pvads D:\Steam\steamapps\workshop\content\108600\3812612054\mods\ProjectViewpointADS\42\media\java\client\ProjectViewpointADS.jar
LOG : General f:0> [ZB] viewpointqol D:\Steam\steamapps\workshop\content\108600\3811256204\mods\ProjectViewpointQOL\42\media\java\client\ProjectViewpointQOL.jar
LOG : General f:0> [ZB] immersivedriving.camera D:\Steam\steamapps\workshop\content\108600\3817413313\mods\ImmersiveDriving\42\media\java\client\ImmersiveDriving.jar
LOG : General f:0> [ZB] viewpointinteriors D:\Steam\steamapps\workshop\content\108600\3826550325\mods\ViewpointInteriors\42\media\java\client\ViewpointInteriors.jar
LOG : General f:0> [ZB] com.viewpointmovement D:\Steam\steamapps\workshop\content\108600\3812702301\mods\ViewpointAdvancedMovement\42\media\java\client\ViewpointAdvancedMovement.jar
LOG : General f:0> [ZB] valcompat D:\Steam\steamapps\workshop\content\108600\3822854313\mods\ViewpointALife\42\media\java\client\ViewpointALife.jar
LOG : General f:0> [ZB] inm D:\Steam\steamapps\workshop\content\108600\3819166046\mods\isometricnomore\42\media\java\client\IsometricNoMore.jar
LOG : General f:0> [ZB] org.vdh.viewpointdisassemblyhints C:\Users\killmore\Zomboid\mods\ViewpointDisassemblyHints\42\media\java\client\ViewpointDisassemblyHints.jar
LOG : General f:0> [ZB] Java mod approvals read from C:\Users\killmore\.zombie_buddy\mod_approvals.json: 11 mod(s)
LOG : General f:0> [ZB] checking mods ban status
LOG : General f:0> [ZB] ZBS verification valid for D:\Steam\steamapps\workshop\content\108600\3619862853\mods\ZombieBuddy\42\..\libs\ZombieBuddy.jar: uploaderID=76561198043849998, shortMessage=, detailedMessage=
LOG : General f:0> Waiting for Java mods approval…
LOG : General f:0> Loading Mods
LOG : General f:0> [ZB] Excluded: D:\Steam\steamapps\workshop\content\108600\3619862853\mods\ZombieBuddy\42\mod.info (loaded as Java agent, skipping normal mod loading) (version 2.3.4)
LOG : General f:0> [ZB] java mod list after processing:
LOG : General f:0> [ZB] viewpoint D:\Steam\steamapps\workshop\content\108600\3809306528\mods\Viewpoint\42\media\java\client\Viewpoint.jar
LOG : General f:0> [ZB] vtwg D:\Steam\steamapps\workshop\content\108600\3813908957\mods\ViewpointTrueWeathersGameplay\42\media\java\TrueWeathersGameplay.jar
LOG : General f:0> [ZB] vptw D:\Steam\steamapps\workshop\content\108600\3813908957\mods\ViewpointTrueWeathers\42\media\java\client\ViewpointTrueWeathers.jar
LOG : General f:0> [ZB] pvads D:\Steam\steamapps\workshop\content\108600\3812612054\mods\ProjectViewpointADS\42\media\java\client\ProjectViewpointADS.jar
LOG : General f:0> [ZB] viewpointqol D:\Steam\steamapps\workshop\content\108600\3811256204\mods\ProjectViewpointQOL\42\media\java\client\ProjectViewpointQOL.jar
LOG : General f:0> [ZB] immersivedriving.camera D:\Steam\steamapps\workshop\content\108600\3817413313\mods\ImmersiveDriving\42\media\java\client\ImmersiveDriving.jar
LOG : General f:0> [ZB] viewpointinteriors D:\Steam\steamapps\workshop\content\108600\3826550325\mods\ViewpointInteriors\42\media\java\client\ViewpointInteriors.jar
LOG : General f:0> [ZB] com.viewpointmovement D:\Steam\steamapps\workshop\content\108600\3812702301\mods\ViewpointAdvancedMovement\42\media\java\client\ViewpointAdvancedMovement.jar
LOG : General f:0> [ZB] valcompat D:\Steam\steamapps\workshop\content\108600\3822854313\mods\ViewpointALife\42\media\java\client\ViewpointALife.jar
LOG : General f:0> [ZB] inm D:\Steam\steamapps\workshop\content\108600\3819166046\mods\isometricnomore\42\media\java\client\IsometricNoMore.jar
LOG : General f:0> [ZB] org.vdh.viewpointdisassemblyhints C:\Users\killmore\Zomboid\mods\ViewpointDisassemblyHints\42\media\java\client\ViewpointDisassemblyHints.jar
LOG : General f:0> [ZB] added to classpath: D:\Steam\steamapps\workshop\content\108600\3809306528\mods\Viewpoint\42\media\java\client\Viewpoint.jar
LOG : General f:0> [ZB] trying to load viewpoint.Main: class viewpoint.Main
LOG : General f:0> [Viewpoint] loaded
LOG : General f:0> [Viewpoint] game build: Build 42.21.0, as pinned
LOG : General f:0> [ZB] class viewpoint.Main: method main() invoked successfully
LOG : General f:0> [Viewpoint] setup: graphics cards as the system tells them: NVIDIA GeForce GTX 1660 SUPER 6144 MiB (3 ms)
LOG : General f:0> [Viewpoint] collector: not ZGC, nothing to switch
LOG : General f:0> [ZB] Scanned 1082 classes in package viewpoint
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_AimAxis
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_AimFromReticle
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_AnimationTime
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_BarrelTarget
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_CameraTarget
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_CameraZoom
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_CheckLights
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_ContextPick
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_CullAnimals
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_DisplayCursor
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_DrawGeneric
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_Explosion
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_FrameSwap
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_FramerateUncapped
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_GameLoaded
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_GameRender
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_HeadSquare
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_HitList
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_InvalidateAll
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_InvalidateLevel
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_IsoCell
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_IsoCursor
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_IsoReticle
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_KeyDown
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_LightingUpdate
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_LineOfSight
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_LoadOptions
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_LoadSound
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_LockFps
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_LookAngle
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_LootRoll
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_MissedShot
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_ModelShader
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_ModelSlotUpdate
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_MouseUpdate
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_MoveVector
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_Movement
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_MuzzleFlash
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_OffscreenRendered
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_PadButton
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_PadPan
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_PelletCount
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_PickCorpse
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_PickDoor
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_PickHoppable
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_PickThumpable
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_PickTree
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_PickVehicle
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_PickWindow
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_PickWindowFrame
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_PlayStarted
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_PrecisionAim
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_ProgressBarDraw
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_ProgressBarPlace
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_RelativeFile
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_ReticleArm
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_ReticleX
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_ReticleY
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_RightDelay
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_RootMotion
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_Running
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_SaveOptions
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_Shot
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_ShotCandidates
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_ShotGather
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_SimulationLevel
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_SkeletonPosed
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_SoundEmitter
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_SoundListener
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_Sprinting
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_StatsGet
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_Strafing
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_SwitchPower
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_TargetZoom
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_TargetedPart
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_Thunder
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_UiFrameEnd
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_UiRender
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_UiUpdate
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_ViewDistMax
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_ViewDistance
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_VisionCone
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_WeatherFX
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_WindowGlass
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_WindowSmash
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_WindowSync
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_WindowToggle
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_ZombieCull
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_ZombieHit
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_ZombieScreenX
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_ZombieScreenY
LOG : General f:0> [ZB] Found patch class: viewpoint.Patch_ZoomScroll
LOG : General f:0> [ZB] patching zombie.characters.Stats.get with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.characters.Stats (retransformed)
LOG : General f:0> [ZB] patching zombie.iso.objects.IsoLightSwitch.hasElectricityAround with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.iso.objects.IsoLightSwitch (retransformed)
LOG : General f:0> [ZB] patching zombie.core.skinnedmodel.animation.AnimationPlayer.updateModelTransforms with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.core.skinnedmodel.animation.AnimationPlayer (retransformed)
LOG : General f:0> [ZB] patching zombie.ui.ActionProgressBar.updateScreenPos with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.ui.ActionProgressBar.render with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.ui.ActionProgressBar (retransformed)
LOG : General f:0> [ZB] patching zombie.iso.fboRenderChunk.FBORenderLevels.invalidateAll with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.iso.fboRenderChunk.FBORenderLevels.invalidateLevel with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.iso.fboRenderChunk.FBORenderLevels (retransformed)
LOG : General f:0> [ZB] patching zombie.characters.CharacterJoypadButtonBinding.isDown with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.characters.CharacterJoypadButtonBinding (retransformed)
LOG : General f:0> [ZB] patching zombie.core.skinnedmodel.ModelManager$ModelSlot.Update with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.core.skinnedmodel.ModelManager$ModelSlot (retransformed)
LOG : General f:0> [ZB] patching fmod.fmod.SoundListener.tick with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: fmod.fmod.SoundListener (retransformed)
LOG : General f:0> [ZB] patching zombie.iso.IsoCell.render with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.iso.IsoCell (retransformed)
LOG : General f:0> [ZB] patching zombie.iso.sprite.IsoReticle.render with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.iso.sprite.IsoReticle (retransformed)
LOG : General f:0> [ZB] patching zombie.characters.component.CharacterInputComponent.isJoypadAimingAxisApplied with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.component.CharacterInputComponent.isPrecisionAimKeyDownInternal with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.characters.component.CharacterInputComponent (retransformed)
LOG : General f:0> [ZB] patching zombie.core.physics.BallisticsController.getCachedTargetedBodyPart with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.core.physics.BallisticsController.isTarget with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.core.physics.BallisticsController.isCameraTarget with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.core.physics.BallisticsController.spreadCount with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.core.physics.BallisticsController (retransformed)
LOG : General f:0> [ZB] patching zombie.iso.LightingJNI.update with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.iso.LightingJNI.checkLights with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.iso.LightingJNI.calculateVisionCone with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.iso.LightingJNI (retransformed)
LOG : General f:0> [ZB] patching zombie.audio.parameters.ParameterCameraZoom.calculateCurrentValue with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.audio.parameters.ParameterCameraZoom (retransformed)
LOG : General f:0> [ZB] patching zombie.input.Mouse.isRightDelay with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.input.Mouse.update with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.input.Mouse (retransformed)
LOG : General f:0> [ZB] patching zombie.input.KeyboardState.isKeyDown with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.input.KeyboardState (retransformed)
LOG : General f:0> [ZB] patching fmod.fmod.FMODManager.loadSound with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: true, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: fmod.fmod.FMODManager (retransformed)
LOG : General f:0> [ZB] patching zombie.core.skinnedmodel.model.Model.CreateShader with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.core.skinnedmodel.model.Model (retransformed)
LOG : General f:0> [ZB] patching zombie.iso.PlayerCamera.update with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.iso.PlayerCamera (retransformed)
LOG : General f:0> [ZB] patching zombie.core.SpriteRenderer.postRender with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.core.SpriteRenderer.renderClamped with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.core.SpriteRenderer.drawGeneric with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.core.SpriteRenderer (retransformed)
LOG : General f:0> [ZB] patching zombie.MovingObjectUpdateScheduler.getUpdateSchedulerSimulationLevelForObject with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.MovingObjectUpdateScheduler (retransformed)
LOG : General f:0> [ZB] patching zombie.core.PerformanceSettings.getLockFPS with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.core.PerformanceSettings.isFramerateUncapped with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.core.PerformanceSettings (retransformed)
LOG : General f:0> [ZB] patching zombie.ui.UIElement.update with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.ui.UIElement.render with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.ui.UIElement (retransformed)
LOG : General f:0> [ZB] patching zombie.characters.IsoZombie.Hit with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.IsoZombie.couldSeeHeadSquare with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.IsoZombie.getScreenProperX with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.IsoZombie.getScreenProperY with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.characters.IsoZombie (retransformed)
LOG : General f:0> [ZB] patching fmod.fmod.FMODSoundEmitter.tick with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: fmod.fmod.FMODSoundEmitter (retransformed)
LOG : General f:0> [ZB] patching zombie.iso.IsoWorld.renderWeatherFX with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.iso.IsoWorld.sceneCullZombies with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.iso.IsoWorld.sceneCullAnimals with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.iso.IsoWorld (retransformed)
LOG : General f:0> [ZB] patching zombie.iso.objects.IsoWindow.setGlassRemoved with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.iso.objects.IsoWindow.smashWindow with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.iso.objects.IsoWindow.ToggleWindow with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.iso.objects.IsoWindow.syncIsoObjectReceive with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.iso.objects.IsoWindow (retransformed)
LOG : General f:0> [ZB] patching zombie.characters.IsoPlayer.updateLOS with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.IsoPlayer.setAngleFromAim with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.IsoPlayer.updateMovementFromInput with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.IsoPlayer.getInputMoveVector with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.IsoPlayer.getDeferredMovement with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.characters.IsoPlayer (retransformed)
LOG : General f:0> [ZB] patching zombie.characters.IsoGameCharacter.getAnimationTimeDelta with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.IsoGameCharacter.isRunning with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.IsoGameCharacter.isStrafing with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.IsoGameCharacter.isSprinting with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.IsoGameCharacter.getLookAngleRadians with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.characters.IsoGameCharacter (retransformed)
LOG : General f:0> [ZB] patching zombie.ZomboidFileSystem.loadMods with 2 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: [class java.lang.String]
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: [interface java.util.List]
LOG : General f:0> [ZB] patching zombie.ZomboidFileSystem.getAllModFoldersAux with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: [class java.lang.String, interface java.util.List]
LOG : General f:0> [ZB] Transformed: zombie.ZomboidFileSystem (retransformed)
LOG : General f:0> [ZB] patching zombie.ZomboidFileSystem.getRelativeFile with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.ZomboidFileSystem (retransformed)
LOG : General f:0> [ZB] patching zombie.core.textures.MultiTextureFBO2.doZoomScroll with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.core.textures.MultiTextureFBO2.setTargetZoom with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.core.textures.MultiTextureFBO2 (retransformed)
LOG : General f:0> [ZB] patching zombie.core.Core.EndFrameUI with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.core.Core (retransformed)
LOG : General f:0> [ZB] patching zombie.core.Core.saveOptions with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.core.Core.RenderOffScreenBuffer with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.core.Core.loadOptions with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.core.Core (retransformed)
LOG : General f:0> [ZB] patching org.lwjglx.opengl.Display.create with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: org.lwjglx.opengl.Display (retransformed)
LOG : General f:0> [ZB] patching org.lwjglx.opengl.Display.imguiEndFrame with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching org.lwjglx.opengl.Display.updateMouseCursor with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching org.lwjglx.opengl.Display.update with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: org.lwjglx.opengl.Display (retransformed)
LOG : General f:0> [ZB] Explicitly retransforming 1 already-loaded class(es)
LOG : General f:0> [ZB] patching zombie.input.Mouse.isRightDelay with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.input.Mouse.update with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.input.Mouse (retransformed)
LOG : General f:0> [ZB] added to classpath: D:\Steam\steamapps\workshop\content\108600\3813908957\mods\ViewpointTrueWeathersGameplay\42\media\java\TrueWeathersGameplay.jar
LOG : General f:0> [ZB] trying to load vtwg.Main: class vtwg.Main
LOG : General f:0> [TrueWeathers][Gameplay] 3.3.3 loaded: regional weather, weather masks noise and limits zombie sight (sandbox: True Weathers - Gameplay)
LOG : General f:0> [ZB] class vtwg.Main: method main() invoked successfully
LOG : General f:0> [ZB] Scanned 30 classes in package vtwg
LOG : General f:0> [ZB] Found patch class: vtwg.LightningPatches$StormTick
LOG : General f:0> [ZB] Found patch class: vtwg.LightningPatches$Strike
LOG : General f:0> [ZB] Found patch class: vtwg.Patches$Hearing
LOG : General f:0> [ZB] Found patch class: vtwg.Patches$Sight
LOG : General f:0> [ZB] Found patch class: vtwg.Patches$Thunder
LOG : General f:0> [ZB] Found patch class: vtwg.Patches$WalkSpeed
LOG : General f:0> [ZB] Found patch class: vtwg.RegionPatches$Aim
LOG : General f:0> [ZB] Found patch class: vtwg.RegionPatches$Animal
LOG : General f:0> [ZB] Found patch class: vtwg.RegionPatches$Barrels
LOG : General f:0> [ZB] Found patch class: vtwg.RegionPatches$Cloud
LOG : General f:0> [ZB] Found patch class: vtwg.RegionPatches$Fire
LOG : General f:0> [ZB] Found patch class: vtwg.RegionPatches$Fog
LOG : General f:0> [ZB] Found patch class: vtwg.RegionPatches$IdleEnter
LOG : General f:0> [ZB] Found patch class: vtwg.RegionPatches$IdleExecute
LOG : General f:0> [ZB] Found patch class: vtwg.RegionPatches$Precip
LOG : General f:0> [ZB] Found patch class: vtwg.RegionPatches$Respond
LOG : General f:0> [ZB] Found patch class: vtwg.RegionPatches$Sleep
LOG : General f:0> [ZB] Found patch class: vtwg.RegionPatches$Wetness
LOG : General f:0> [ZB] Found patch class: vtwg.RegionPatches$WorldItem
LOG : General f:0> [ZB] patching zombie.iso.weather.ClimateManager.getCloudIntensity with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.iso.weather.ClimateManager.getPrecipitationIntensity with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.iso.weather.ClimateManager.getFogIntensity with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.iso.weather.ClimateManager (retransformed)
LOG : General f:0> [ZB] patching zombie.characters.BodyDamage.BodyDamage.UpdateWetness with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.characters.BodyDamage.BodyDamage (retransformed)
LOG : General f:0> [ZB] patching zombie.ai.states.ZombieIdleState.enter with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.ai.states.ZombieIdleState.execute with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.ai.states.ZombieIdleState (retransformed)
LOG : General f:0> [ZB] patching zombie.iso.objects.IsoFire.Spread with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.iso.objects.IsoFire (retransformed)
LOG : General f:0> [ZB] patching zombie.characters.animals.IsoAnimal.updateStress with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.characters.animals.IsoAnimal (retransformed)
LOG : General f:0> [ZB] patching zombie.inventory.InventoryItem.handleWorldItemInRain with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.inventory.InventoryItem (retransformed)
LOG : General f:0> [ZB] patching zombie.characters.IsoZombie.Hit with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.IsoZombie.couldSeeHeadSquare with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.IsoZombie.getScreenProperX with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.IsoZombie.getScreenProperY with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.characters.IsoZombie (retransformed)
LOG : General f:0> [ZB] patching zombie.characters.IsoZombie.RespondToSound with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.IsoZombie.updateVisionRadius with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.characters.IsoZombie (retransformed)
LOG : General f:0> [ZB] patching zombie.characters.IsoGameCharacter.getAnimationTimeDelta with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.IsoGameCharacter.isRunning with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.IsoGameCharacter.isStrafing with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.IsoGameCharacter.isSprinting with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.IsoGameCharacter.getLookAngleRadians with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.characters.IsoGameCharacter (retransformed)
LOG : General f:0> [ZB] patching zombie.characters.IsoGameCharacter.calculateWalkSpeed with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.IsoGameCharacter.getWeatherHearingMultiplier with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.characters.IsoGameCharacter (retransformed)
LOG : General f:0> [ZB] Explicitly retransforming 1 already-loaded class(es)
LOG : General f:0> [ZB] patching zombie.iso.weather.ClimateManager.getCloudIntensity with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.iso.weather.ClimateManager.getPrecipitationIntensity with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.iso.weather.ClimateManager.getFogIntensity with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.iso.weather.ClimateManager (retransformed)
LOG : General f:0> [ZB] added to classpath: D:\Steam\steamapps\workshop\content\108600\3813908957\mods\ViewpointTrueWeathers\42\media\java\client\ViewpointTrueWeathers.jar
LOG : General f:0> [ZB] trying to load vptw.Main: class vptw.Main
LOG : General f:0> [TrueWeathers] Project Viewpoint: True Weathers & Lighting 3.21.4 loading
LOG : General f:0> [TrueWeathers] ready: weather feed, streak shaping, lightning world flash, shader API v9, world details, storms on the horizon, weather profiles, severe blizzards, hail, lightning shadows, window glass, rain on vehicle glass
LOG : General f:0> [TrueLighting] lighting 3.21.4 loading
LOG : General f:0> [TrueLighting] ready: scene feed, fire flicker, flashlight rig, eye adaptation, shader uniforms v3, camera state
LOG : General f:0> [ZB] class vptw.Main: method main() invoked successfully
LOG : General f:0> [ZB] Scanned 98 classes in package vptw
LOG : General f:0> [ZB] Found patch class: vptw.Patches$Details
LOG : General f:0> [ZB] Found patch class: vptw.Patches$GlassCapture
LOG : General f:0> [ZB] Found patch class: vptw.Patches$GlassDraw
LOG : General f:0> [ZB] Found patch class: vptw.Patches$GlassMaterial
LOG : General f:0> [ZB] Found patch class: vptw.Patches$GlassShader
LOG : General f:0> [ZB] Found patch class: vptw.Patches$HorizonWeather
LOG : General f:0> [ZB] Found patch class: vptw.Patches$IrisLeftOut
LOG : General f:0> [ZB] Found patch class: vptw.Patches$LightShader
LOG : General f:0> [ZB] Found patch class: vptw.Patches$LongStrings
LOG : General f:0> [ZB] Found patch class: vptw.Patches$PlayerCapture
LOG : General f:0> [ZB] Found patch class: vptw.Patches$SnowShader
LOG : General f:0> [ZB] Found patch class: vptw.Patches$StrikeRecord
LOG : General f:0> [ZB] Found patch class: vptw.Patches$ThunderClap
LOG : General f:0> [ZB] Found patch class: vptw.Patches$Uniforms
LOG : General f:0> [ZB] Found patch class: vptw.Patches$WeatherFeed
LOG : General f:0> [ZB] Found patch class: vptw.Patches$WorldFlash
LOG : General f:0> [ZB] Found patch class: vptw.TLPatches$DrawnFrame
LOG : General f:0> [ZB] Found patch class: vptw.TLPatches$FlashAim
LOG : General f:0> [ZB] Found patch class: vptw.TLPatches$FlashColour
LOG : General f:0> [ZB] Found patch class: vptw.TLPatches$GameDay
LOG : General f:0> [ZB] Found patch class: vptw.TLPatches$GameTorch
LOG : General f:0> [ZB] Found patch class: vptw.TLPatches$HeadlightBrightness
LOG : General f:0> [ZB] Found patch class: vptw.TLPatches$HeadlightReach
LOG : General f:0> [ZB] Found patch class: vptw.TLPatches$LampCandidates
LOG : General f:0> [ZB] Found patch class: vptw.TLPatches$LampList
LOG : General f:0> [ZB] Found patch class: vptw.TLPatches$LampRanks
LOG : General f:0> [ZB] Found patch class: vptw.TLPatches$LampReach
LOG : General f:0> [ZB] Found patch class: vptw.TLPatches$LampSnapshot
LOG : General f:0> [ZB] Found patch class: vptw.TLPatches$LightMeter
LOG : General f:0> [ZB] Found patch class: vptw.TLPatches$ModelDrawn
LOG : General f:0> [ZB] Found patch class: vptw.TLPatches$SceneFeed
LOG : General f:0> [ZB] Found patch class: vptw.TLPatches$Shot
LOG : General f:0> [ZB] Found patch class: vptw.TLPatches$Uniforms
LOG : General f:0> [ZB] patching viewpoint.render.FlashShadow.aim with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] patching viewpoint.render.FlashShadow.write with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.render.FlashShadow (retransformed)
LOG : General f:0> [ZB] patching viewpoint.render.PostPass.composite with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.render.PostPass (retransformed)
LOG : General f:0> [ZB] patching viewpoint.render.WeatherPass.overlay with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.render.WeatherPass (retransformed)
LOG : General f:0> [ZB] patching viewpoint.render.WorldRenderer.drawWeather with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.render.WorldRenderer (retransformed)
LOG : General f:0> [ZB] patching viewpoint.render.VehiclePass.material with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.render.VehiclePass (retransformed)
LOG : General f:0> [ZB] patching viewpoint.models.VehicleCapture.capture with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.models.VehicleCapture (retransformed)
LOG : General f:0> [ZB] patching viewpoint.render.VehicleMaterials.add with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.render.VehicleMaterials (retransformed)
LOG : General f:0> [ZB] patching viewpoint.platform.Shaders.read with 3 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: true, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.platform.Shaders (retransformed)
LOG : General f:0> [ZB] patching viewpoint.render.FrameUniforms.set with 2 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.render.FrameUniforms (retransformed)
LOG : General f:0> [ZB] patching viewpoint.light.Daylight.snapshot with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.light.Daylight (retransformed)
LOG : General f:0> [ZB] patching viewpoint.environment.Atmosphere.apply with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.environment.Atmosphere (retransformed)
LOG : General f:0> [ZB] patching viewpoint.render.ModelDraws.add with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.render.ModelDraws (retransformed)
LOG : General f:0> [ZB] patching zombie.iso.weather.ThunderStorm.enqueueThunderEvent with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.iso.weather.ThunderStorm (retransformed)
LOG : General f:0> [ZB] patching zombie.iso.weather.ThunderStorm.enqueueThunderEvent with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.iso.weather.ThunderStorm.triggerThunderEvent with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.iso.weather.ThunderStorm.update with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.iso.weather.ThunderStorm (retransformed)
LOG : General f:0> [ZB] patching zombie.iso.weather.ThunderStorm.enqueueThunderEvent with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.iso.weather.ThunderStorm.noise with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.iso.weather.ThunderStorm (retransformed)
LOG : General f:0> [ZB] patching zombie.characters.IsoGameCharacter$TorchInfo.set with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.characters.IsoGameCharacter$TorchInfo (retransformed)
LOG : General f:0> [ZB] patching viewpoint.SceneDrawer.drawFrame with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.SceneDrawer (retransformed)
LOG : General f:0> [ZB] patching viewpoint.FP.snapshot with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.FP (retransformed)
LOG : General f:0> [ZB] patching zombie.GameWindow$StringUTF.load with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.GameWindow$StringUTF (retransformed)
LOG : General f:0> [ZB] Explicitly retransforming 1 already-loaded class(es)
LOG : General f:0> [ZB] patching viewpoint.platform.Shaders.read with 3 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: true, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.platform.Shaders (retransformed)
LOG : General f:0> [ZB] added to classpath: D:\Steam\steamapps\workshop\content\108600\3812612054\mods\ProjectViewpointADS\42\media\java\client\ProjectViewpointADS.jar
LOG : General f:0> [ZB] trying to load pvads.Main: class pvads.Main
LOG : General f:0> [ProjectViewpoint] Project Viewpoint ADS 1.9.1 loading
LOG : General f:0> [ProjectViewpoint] Viewpoint camera bridge ready (eye from Viewpoint)
LOG : General f:0> [ZB] class pvads.Main: method main() invoked successfully
LOG : General f:0> [ZB] Scanned 79 classes in package pvads
LOG : General f:0> [ZB] Found patch class: pvads.Patches$AimButton
LOG : General f:0> [ZB] Found patch class: pvads.Patches$AimLock
LOG : General f:0> [ZB] Found patch class: pvads.Patches$AimSnapshot
LOG : General f:0> [ZB] Found patch class: pvads.Patches$CaptureRefused
LOG : General f:0> [ZB] Found patch class: pvads.Patches$Crosshair
LOG : General f:0> [ZB] Found patch class: pvads.Patches$Eye
LOG : General f:0> [ZB] Found patch class: pvads.Patches$EyeMotionUpdate
LOG : General f:0> [ZB] Found patch class: pvads.Patches$EyePlace
LOG : General f:0> [ZB] Found patch class: pvads.Patches$Fire
LOG : General f:0> [ZB] Found patch class: pvads.Patches$Fov
LOG : General f:0> [ZB] Found patch class: pvads.Patches$HipFire
LOG : General f:0> [ZB] Found patch class: pvads.Patches$LeanMuzzle
LOG : General f:0> [ZB] Found patch class: pvads.Patches$LeanOriginX
LOG : General f:0> [ZB] Found patch class: pvads.Patches$LeanOriginY
LOG : General f:0> [ZB] Found patch class: pvads.Patches$LookRead
LOG : General f:0> [ZB] Found patch class: pvads.Patches$MeshLoaded
LOG : General f:0> [ZB] Found patch class: pvads.Patches$NearCamera
LOG : General f:0> [ZB] Found patch class: pvads.Patches$NearIris
LOG : General f:0> [ZB] Found patch class: pvads.Patches$NearIrisMatrices
LOG : General f:0> [ZB] Found patch class: pvads.Patches$NearPack
LOG : General f:0> [ZB] Found patch class: pvads.Patches$NearProjection
LOG : General f:0> [ZB] Found patch class: pvads.Patches$PackDraw
LOG : General f:0> [ZB] Found patch class: pvads.Patches$PipFarShadow
LOG : General f:0> [ZB] Found patch class: pvads.Patches$PipFrame
LOG : General f:0> [ZB] Found patch class: pvads.Patches$PipFrameGenCapture
LOG : General f:0> [ZB] Found patch class: pvads.Patches$PipFrameGenMidframe
LOG : General f:0> [ZB] Found patch class: pvads.Patches$PipKeepUpscaler
LOG : General f:0> [ZB] Found patch class: pvads.Patches$PipMousePick
LOG : General f:0> [ZB] Found patch class: pvads.Patches$PipOcclusion
LOG : General f:0> [ZB] Found patch class: pvads.Patches$PipScissorFar
LOG : General f:0> [ZB] Found patch class: pvads.Patches$PipScissorLight
LOG : General f:0> [ZB] Found patch class: pvads.Patches$PipScissorModels
LOG : General f:0> [ZB] Found patch class: pvads.Patches$PipScissorSurfaces
LOG : General f:0> [ZB] Found patch class: pvads.Patches$PipShadows
LOG : General f:0> [ZB] Found patch class: pvads.Patches$Posed
LOG : General f:0> [ZB] Found patch class: pvads.Patches$SwayRight
LOG : General f:0> [ZB] Found patch class: pvads.Patches$SwayUp
LOG : General f:0> [ZB] Found patch class: pvads.Patches$VanillaReticle
LOG : General f:0> [ZB] Found patch class: pvads.Patches$ViewpointKick
LOG : General f:0> [ZB] patching viewpoint.input.EyeMotion.update with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.input.EyeMotion (retransformed)
LOG : General f:0> [ZB] patching viewpoint.input.Eye.place with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.input.Eye (retransformed)
LOG : General f:0> [ZB] patching viewpoint.render.ModelPass.gbuffer with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.render.ModelPass (retransformed)
LOG : General f:0> [ZB] patching viewpoint.render.FarPass.gbuffer with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.render.FarPass (retransformed)
LOG : General f:0> [ZB] patching viewpoint.render.PackStages.uniforms with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] patching viewpoint.render.PackStages.draw with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.render.PackStages (retransformed)
LOG : General f:0> [ZB] patching viewpoint.render.IndirectPass.draw with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.render.IndirectPass (retransformed)
LOG : General f:0> [ZB] patching viewpoint.render.SurfacePass.light with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching viewpoint.render.SurfacePass.gbuffer with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.render.SurfacePass (retransformed)
LOG : General f:0> [ZB] patching viewpoint.render.ShadowPass.draw with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.render.ShadowPass (retransformed)
LOG : General f:0> [ZB] patching viewpoint.render.FrameContext.camera with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.render.FrameContext (retransformed)
LOG : General f:0> [ZB] patching viewpoint.core.View.fovY with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.core.View (retransformed)
LOG : General f:0> [ZB] patching viewpoint.input.Look.read with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.input.Look (retransformed)
LOG : General f:0> [ZB] patching zombie.ai.states.SwipeStatePlayer.OnAnimEvent_AttackCollisionCheck with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.ai.states.SwipeStatePlayer (retransformed)
LOG : General f:0> [ZB] patching viewpoint.Hooks.skeletonPosed with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.Hooks (retransformed)
LOG : General f:0> [ZB] patching viewpoint.SceneDrawer.drawFrame with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.SceneDrawer (retransformed)
LOG : General f:0> [ZB] patching viewpoint.SceneDrawer.drawCrosshair with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching viewpoint.SceneDrawer.drawFrame with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.SceneDrawer (retransformed)
LOG : General f:0> [ZB] patching viewpoint.FP.snapshot with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.FP (retransformed)
LOG : General f:0> [ZB] patching viewpoint.FP.snapshot with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.FP (retransformed)
LOG : General f:0> [ZB] patching zombie.iso.sprite.IsoReticle.render with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.iso.sprite.IsoReticle (retransformed)
LOG : General f:0> [ZB] patching zombie.iso.sprite.IsoReticle.render with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.iso.sprite.IsoReticle (retransformed)
LOG : General f:0> [ZB] patching zombie.characters.component.CharacterInputComponent.isJoypadAimingAxisApplied with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.component.CharacterInputComponent.isPrecisionAimKeyDownInternal with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.characters.component.CharacterInputComponent (retransformed)
LOG : General f:0> [ZB] patching zombie.characters.component.CharacterInputComponent.isForceAim with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.characters.component.CharacterInputComponent (retransformed)
LOG : General f:0> [ZB] patching zombie.core.physics.BallisticsController.getCachedTargetedBodyPart with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.core.physics.BallisticsController.isTarget with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.core.physics.BallisticsController.isCameraTarget with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.core.physics.BallisticsController.spreadCount with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.core.physics.BallisticsController (retransformed)
LOG : General f:0> [ZB] patching zombie.core.physics.BallisticsController.calculateMuzzlePosition with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.core.physics.BallisticsController (retransformed)
LOG : General f:0> [ZB] patching org.lwjglx.input.Mouse.addButtonEvent with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: org.lwjglx.input.Mouse (retransformed)
LOG : General f:0> [ZB] patching zombie.core.skinnedmodel.model.ModelMesh.onLoadedX with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.core.skinnedmodel.model.ModelMesh (retransformed)
LOG : General f:0> [ZB] patching zombie.characters.IsoGameCharacter.getAnimationTimeDelta with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.IsoGameCharacter.isRunning with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.IsoGameCharacter.isStrafing with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.IsoGameCharacter.isSprinting with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.IsoGameCharacter.getLookAngleRadians with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.characters.IsoGameCharacter (retransformed)
LOG : General f:0> [ZB] patching zombie.characters.IsoGameCharacter.calculateWalkSpeed with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.IsoGameCharacter.getWeatherHearingMultiplier with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.characters.IsoGameCharacter (retransformed)
LOG : General f:0> [ZB] patching zombie.characters.IsoGameCharacter.getAimOriginPosY with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.IsoGameCharacter.getAimOriginPosX with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.characters.IsoGameCharacter (retransformed)
LOG : General f:0> [ZB] Explicitly retransforming 1 already-loaded class(es)
LOG : General f:0> [ZB] patching zombie.iso.sprite.IsoReticle.render with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.iso.sprite.IsoReticle (retransformed)
LOG : General f:0> [ZB] patching zombie.iso.sprite.IsoReticle.render with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.iso.sprite.IsoReticle (retransformed)
LOG : General f:0> [ZB] added to classpath: D:\Steam\steamapps\workshop\content\108600\3811256204\mods\ProjectViewpointQOL\42\media\java\client\ProjectViewpointQOL.jar
LOG : General f:0> [ZB] trying to load viewpointqol.Main: class viewpointqol.Main
LOG : General f:0> [ProjectViewpointQOL] Java bridge loaded via ZombieBuddy.
LOG : General f:0> [ProjectViewpointQOL] Hooked viewpoint.FP.cursorMode
LOG : General f:0> [ProjectViewpointQOL] Hooked viewpoint.FP.cursorBeforePause
LOG : General f:0> [ProjectViewpointQOL] Hooked viewpoint.core.View.enabled
LOG : General f:0> [ProjectViewpointQOL] Hooked viewpoint.input.Look fields
LOG : General f:0> [ProjectViewpointQOL] Hooked viewpoint.interact.LootMenu
LOG : General f:0> [ProjectViewpointQOL] Hooked viewpoint.interact.LootRows
LOG : General f:0> [ProjectViewpointQOL] Hooked viewpoint.interact.LootRows$Row.items
LOG : General f:0> [ProjectViewpointQOL] Hooked viewpoint.interact.LootPanel.hint
LOG : General f:0> [ProjectViewpointQOL] Failed to hook ThirdPerson.active: java.lang.ClassNotFoundException: viewpoint.input.ThirdPerson
LOG : General f:0> [ProjectViewpointQOL] Hooked viewpoint.core.View FOV settings
LOG : General f:0> [ZB] class viewpointqol.Main: method main() invoked successfully
LOG : General f:0> [ZB] Scanned 29 classes in package viewpointqol
LOG : General f:0> [ZB] Found patch class: viewpointqol.Patch_CameraBeats
LOG : General f:0> [ZB] Found patch class: viewpointqol.Patch_CameraRigLimit
LOG : General f:0> [ZB] Found patch class: viewpointqol.Patch_CameraStepSettings
LOG : General f:0> [ZB] Found patch class: viewpointqol.Patch_ClassicCameraFollowH
LOG : General f:0> [ZB] Found patch class: viewpointqol.Patch_ClassicCameraFollowX
LOG : General f:0> [ZB] Found patch class: viewpointqol.Patch_ClassicCameraFollowY
LOG : General f:0> [ZB] Found patch class: viewpointqol.Patch_DoZoomScroll
LOG : General f:0> [ZB] Found patch class: viewpointqol.Patch_IsoPlayerUpdate
LOG : General f:0> [ZB] Found patch class: viewpointqol.Patch_IsoWorldObjectContextMenuFetch
LOG : General f:0> [ZB] Found patch class: viewpointqol.Patch_LootPanelHeight
LOG : General f:0> [ZB] Found patch class: viewpointqol.Patch_LootTargetSame
LOG : General f:0> [ZB] Found patch class: viewpointqol.Patch_LootTargetSet
LOG : General f:0> [ZB] Found patch class: viewpointqol.Patch_LootTargetsContainers
LOG : General f:0> [ZB] Found patch class: viewpointqol.Patch_SpeedControlsButtonClicked
LOG : General f:0> [ZB] Found patch class: viewpointqol.Patch_SpeedControlsIconStates
LOG : General f:0> [ZB] Found patch class: viewpointqol.Patch_TextureTrygetTexture
LOG : General f:0> [ZB] Found patch class: viewpointqol.Patch_ThirdPersonStrafe
LOG : General f:0> [ZB] Found patch class: viewpointqol.Patch_ThirdPersonStrafeOrbits
LOG : General f:0> [ZB] patching viewpoint.interact.LootPanel.rounded with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.interact.LootPanel (retransformed)
LOG : General f:0> [ZB] patching viewpoint.interact.LootTargets$Target.same with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] patching viewpoint.interact.LootTargets$Target.set with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.interact.LootTargets$Target (retransformed)
LOG : General f:0> [ZB] patching viewpoint.camera.CameraStep.settings with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.camera.CameraStep (retransformed)
LOG : General f:0> [ZB] patching zombie.characters.IsoPlayer.updateLOS with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.IsoPlayer.setAngleFromAim with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.IsoPlayer.updateMovementFromInput with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.IsoPlayer.getInputMoveVector with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.IsoPlayer.getDeferredMovement with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.characters.IsoPlayer (retransformed)
LOG : General f:0> [ZB] patching zombie.characters.IsoPlayer.update with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.characters.IsoPlayer (retransformed)
LOG : General f:0> [ZB] patching zombie.core.Core.EndFrameUI with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.core.Core (retransformed)
LOG : General f:0> [ZB] patching zombie.core.Core.saveOptions with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.core.Core.RenderOffScreenBuffer with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.core.Core.loadOptions with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.core.Core (retransformed)
LOG : General f:0> [ZB] patching zombie.core.Core.doZoomScroll with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.core.Core (retransformed)
LOG : General f:0> [ZB] patching zombie.core.textures.Texture.trygetTexture with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.core.textures.Texture (retransformed)
LOG : General f:0> [ZB] Explicitly retransforming 1 already-loaded class(es)
LOG : General f:0> [ZB] patching zombie.core.Core.EndFrameUI with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.core.Core (retransformed)
LOG : General f:0> [ZB] patching zombie.core.Core.saveOptions with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.core.Core.RenderOffScreenBuffer with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.core.Core.loadOptions with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.core.Core (retransformed)
LOG : General f:0> [ZB] patching zombie.core.Core.doZoomScroll with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.core.Core (retransformed)
LOG : General f:0> [ZB] warming up class: viewpoint.camera.CameraRig
LOG : General f:0> [ZB] warming up class: viewpoint.camera.Follow
LOG : General f:0> [ZB] patching viewpoint.camera.Follow.lagX with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching viewpoint.camera.Follow.lagH with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching viewpoint.camera.Follow.lagY with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.camera.Follow (new load)
LOG : General f:0> [ZB] warming up class: viewpoint.camera.Beats$Player
LOG : General f:0> [ZB] patching viewpoint.camera.Beats$Player.update with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.camera.Beats$Player (new load)
LOG : General f:0> [ZB] warming up class: zombie.ui.SpeedControls
LOG : General f:0> [ZB] patching zombie.ui.SpeedControls.ButtonClicked with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.ui.SpeedControls.SetCorrectIconStates with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.ui.SpeedControls (new load)
LOG : General f:0> [ZB] warming up class: viewpoint.input.Controls
LOG : General f:0> [ZB] patching viewpoint.input.Controls.orbits with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.input.Controls (new load)
LOG : General f:0> [ZB] patching viewpoint.input.Locomotion.update with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.input.Locomotion (new load)
LOG : General f:0> [ZB] warming up class: viewpoint.camera.CameraStep
LOG : General f:0> [ZB] warming up class: zombie.characters.IsoPlayer
LOG : General f:0> [ZB] warming up class: viewpoint.input.Locomotion
LOG : General f:0> [ZB] warming up class: viewpoint.interact.LootPanel
LOG : General f:0> [ZB] warming up class: viewpoint.interact.LootTargets
LOG : General f:0> [ZB] warming up class: zombie.core.Core
LOG : General f:0> [ZB] warming up class: viewpoint.interact.LootTargets$Target
LOG : General f:0> [ZB] added to classpath: D:\Steam\steamapps\workshop\content\108600\3817413313\mods\ImmersiveDriving\42\media\java\client\ImmersiveDriving.jar
LOG : General f:0> [ZB] trying to load immersivedriving.camera.Main: class immersivedriving.camera.Main
LOG : General f:0> [ZB] class immersivedriving.camera.Main: method main() invoked successfully
LOG : General f:0> [ZB] Scanned 40 classes in package immersivedriving.camera
LOG : General f:0> [ZB] Found patch class: immersivedriving.camera.Patch_CameraDirection
LOG : General f:0> [ZB] Found patch class: immersivedriving.camera.Patch_CameraEye
LOG : General f:0> [ZB] Found patch class: immersivedriving.camera.Patch_Crash
LOG : General f:0> [ZB] Found patch class: immersivedriving.camera.Patch_DrawFrame
LOG : General f:0> [ZB] Found patch class: immersivedriving.camera.Patch_HitCharacter
LOG : General f:0> [ZB] Found patch class: immersivedriving.camera.Patch_IgnitionKey
LOG : General f:0> [ZB] Found patch class: immersivedriving.camera.Patch_Snapshot
LOG : General f:0> [ZB] Found patch class: immersivedriving.camera.Patch_StartEngine
LOG : General f:0> [ZB] Found patch class: immersivedriving.camera.Patch_SteeringCapture
LOG : General f:0> [ZB] patching zombie.vehicles.BaseVehicle.setKeysInIgnition with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.vehicles.BaseVehicle.tryStartEngine with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.vehicles.BaseVehicle.hitCharacter with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: true, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.vehicles.BaseVehicle.crash with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: true, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.vehicles.BaseVehicle (retransformed)
LOG : General f:0> [ZB] patching viewpoint.SceneDrawer.drawFrame with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.SceneDrawer (retransformed)
LOG : General f:0> [ZB] patching viewpoint.SceneDrawer.drawCrosshair with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching viewpoint.SceneDrawer.drawFrame with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.SceneDrawer (retransformed)
LOG : General f:0> [ZB] patching viewpoint.SceneDrawer.drawFrame with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: true, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.SceneDrawer (retransformed)
LOG : General f:0> [ZB] patching viewpoint.FP.snapshot with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.FP (retransformed)
LOG : General f:0> [ZB] patching viewpoint.FP.snapshot with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.FP (retransformed)
LOG : General f:0> [ZB] patching viewpoint.FP.snapshot with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: true, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.FP (retransformed)
LOG : General f:0> [ZB] Explicitly retransforming 1 already-loaded class(es)
LOG : General f:0> [ZB] patching zombie.vehicles.BaseVehicle.setKeysInIgnition with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.vehicles.BaseVehicle.tryStartEngine with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.vehicles.BaseVehicle.hitCharacter with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: true, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.vehicles.BaseVehicle.crash with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: true, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.vehicles.BaseVehicle (retransformed)
LOG : General f:0> [ZB] added to classpath: D:\Steam\steamapps\workshop\content\108600\3826550325\mods\ViewpointInteriors\42\media\java\client\ViewpointInteriors.jar
LOG : General f:0> [ZB] trying to load viewpointinteriors.Main: null
LOG : General f:0> [ZB] Scanned 124 classes in package viewpointinteriors
LOG : General f:0> [ZB] Found patch class: viewpointinteriors.Patch_CabinAir
LOG : General f:0> [ZB] Found patch class: viewpointinteriors.Patch_CabinLights
LOG : General f:0> [ZB] Found patch class: viewpointinteriors.Patch_CabinWeather
LOG : General f:0> [ZB] Found patch class: viewpointinteriors.Patch_FrameBegin
LOG : General f:0> [ZB] Found patch class: viewpointinteriors.Patch_FrameEnd
LOG : General f:0> [ZB] Found patch class: viewpointinteriors.Patch_PassengerCapture
LOG : General f:0> [ZB] Found patch class: viewpointinteriors.Patch_Vehicle
LOG : General f:0> [ZB] patching vptw.WeatherLights.upload with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: vptw.WeatherLights (retransformed)
LOG : General f:0> [ZB] patching viewpoint.render.WorldRenderer.drawWeather with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.render.WorldRenderer (retransformed)
LOG : General f:0> [ZB] patching viewpoint.render.WorldRenderer.begin with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.render.WorldRenderer (retransformed)
LOG : General f:0> [ZB] patching viewpoint.models.VehicleCapture.capture with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.models.VehicleCapture (retransformed)
LOG : General f:0> [ZB] patching viewpoint.models.VehicleCapture.capture with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: true, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.models.VehicleCapture (retransformed)
LOG : General f:0> [ZB] Explicitly retransforming 1 already-loaded class(es)
LOG : General f:0> [ZB] patching vptw.WeatherLights.upload with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: vptw.WeatherLights (retransformed)
LOG : General f:0> [ZB] added to classpath: D:\Steam\steamapps\workshop\content\108600\3812702301\mods\ViewpointAdvancedMovement\42\media\java\client\ViewpointAdvancedMovement.jar
LOG : General f:0> [ZB] trying to load com.viewpointmovement.Main: class com.viewpointmovement.Main
LOG : General f:0> [ViewpointMovement] settings registered in Viewpoint's settings window under Movement+
LOG : General f:0> [ViewpointMovement] loaded 1.4.18 for Viewpoint 0.1.6 (keys in Options > Keybinds; with Physics Props, climbing up onto tables and vehicles and standing on them (on the surfaces it measures where it can), riding on moving vehicles, catching ledges in the air and hanging from them; lean, jump/vault, double-tap sprint, head look, pose sync, prone with aim, fire, throw, actions, roll-over, aim and crawl on the back, crawl back, side roll; jump pose, window vault; crouch; controller input API, gamepad crouch/sprint; flashlight hold; prone MP sync; Viewpoint's own free look, shoulder swap and third-person walking)
LOG : General f:0> [ZB] class com.viewpointmovement.Main: method main() invoked successfully
LOG : General f:0> [ZB] Scanned 100 classes in package com.viewpointmovement
LOG : General f:0> [ZB] Found patch class: com.viewpointmovement.Patch_AimButton
LOG : General f:0> [ZB] Found patch class: com.viewpointmovement.Patch_AimOriginX
LOG : General f:0> [ZB] Found patch class: com.viewpointmovement.Patch_AimOriginY
LOG : General f:0> [ZB] Found patch class: com.viewpointmovement.Patch_AimOriginZ
LOG : General f:0> [ZB] Found patch class: com.viewpointmovement.Patch_AimPitch
LOG : General f:0> [ZB] Found patch class: com.viewpointmovement.Patch_AimYaw
LOG : General f:0> [ZB] Found patch class: com.viewpointmovement.Patch_AttackButton
LOG : General f:0> [ZB] Found patch class: com.viewpointmovement.Patch_BodyTurn
LOG : General f:0> [ZB] Found patch class: com.viewpointmovement.Patch_CameraRoll
LOG : General f:0> [ZB] Found patch class: com.viewpointmovement.Patch_CrouchPressed
LOG : General f:0> [ZB] Found patch class: com.viewpointmovement.Patch_Eye
LOG : General f:0> [ZB] Found patch class: com.viewpointmovement.Patch_Frame
LOG : General f:0> [ZB] Found patch class: com.viewpointmovement.Patch_GameStarted
LOG : General f:0> [ZB] Found patch class: com.viewpointmovement.Patch_HeadLook
LOG : General f:0> [ZB] Found patch class: com.viewpointmovement.Patch_HideKeys
LOG : General f:0> [ZB] Found patch class: com.viewpointmovement.Patch_KeyBinding
LOG : General f:0> [ZB] Found patch class: com.viewpointmovement.Patch_LowCrouch
LOG : General f:0> [ZB] Found patch class: com.viewpointmovement.Patch_MeleeButton
LOG : General f:0> [ZB] Found patch class: com.viewpointmovement.Patch_MoveVector
LOG : General f:0> [ZB] Found patch class: com.viewpointmovement.Patch_MovementTurn
LOG : General f:0> [ZB] Found patch class: com.viewpointmovement.Patch_Pose
LOG : General f:0> [ZB] Found patch class: com.viewpointmovement.Patch_ProneAimDirection
LOG : General f:0> [ZB] Found patch class: com.viewpointmovement.Patch_ProneMuzzle
LOG : General f:0> [ZB] Found patch class: com.viewpointmovement.Patch_ProneRootMotion
LOG : General f:0> [ZB] Found patch class: com.viewpointmovement.Patch_ProneTwist
LOG : General f:0> [ZB] Found patch class: com.viewpointmovement.Patch_RemoteFacing
LOG : General f:0> [ZB] Found patch class: com.viewpointmovement.Patch_RestoreLocals
LOG : General f:0> [ZB] Found patch class: com.viewpointmovement.Patch_RunButton
LOG : General f:0> [ZB] Found patch class: com.viewpointmovement.Patch_SprintButton
LOG : General f:0> [ZB] Found patch class: com.viewpointmovement.Patch_SurfaceHeight
LOG : General f:0> [ZB] Found patch class: com.viewpointmovement.Patch_SurfaceResolve
LOG : General f:0> [ZB] Found patch class: com.viewpointmovement.Patch_SurfaceSquare
LOG : General f:0> [ZB] Found patch class: com.viewpointmovement.Patch_TurnAround
LOG : General f:0> [ZB] Found patch class: com.viewpointmovement.Patch_TurnDelta
LOG : General f:0> [ZB] Found patch class: com.viewpointmovement.Patch_UiRender
LOG : General f:0> [ZB] Found patch class: com.viewpointmovement.Patch_UnderVehicle
LOG : General f:0> [ZB] Found patch class: com.viewpointmovement.Patch_VehicleCollide
LOG : General f:0> [ZB] patching viewpoint.input.HeadLook.posed with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.input.HeadLook (retransformed)
LOG : General f:0> [ZB] patching viewpoint.input.Locomotion.update with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.input.Locomotion (retransformed)
LOG : General f:0> [ZB] patching viewpoint.input.Locomotion.turn with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.input.Locomotion (retransformed)
LOG : General f:0> [ZB] patching viewpoint.input.Controls.orbits with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.input.Controls (retransformed)
LOG : General f:0> [ZB] patching viewpoint.input.Controls.moveVector with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] patching viewpoint.input.Controls.beforeMovement with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] patching viewpoint.input.Controls.aim with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.input.Controls (retransformed)
LOG : General f:0> [ZB] patching viewpoint.input.Eye.place with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.input.Eye (retransformed)
LOG : General f:0> [ZB] patching viewpoint.input.Eye.place with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.input.Eye (retransformed)
LOG : General f:0> [ZB] patching zombie.core.skinnedmodel.animation.AnimationPlayer.updateModelTransforms with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.core.skinnedmodel.animation.AnimationPlayer (retransformed)
LOG : General f:0> [ZB] patching zombie.core.skinnedmodel.animation.AnimationPlayer.updateMultiTrackBoneTransforms with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.core.skinnedmodel.animation.AnimationPlayer (retransformed)
LOG : General f:0> [ZB] patching viewpoint.Hooks.skeletonPosed with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.Hooks (retransformed)
LOG : General f:0> [ZB] patching viewpoint.Hooks.skeletonPosed with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.Hooks (retransformed)
LOG : General f:0> [ZB] patching viewpoint.SceneDrawer.drawFrame with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.SceneDrawer (retransformed)
LOG : General f:0> [ZB] patching viewpoint.SceneDrawer.drawCrosshair with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching viewpoint.SceneDrawer.drawFrame with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.SceneDrawer (retransformed)
LOG : General f:0> [ZB] patching viewpoint.SceneDrawer.drawFrame with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: true, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.SceneDrawer (retransformed)
LOG : General f:0> [ZB] patching viewpoint.SceneDrawer.lookAlong with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.SceneDrawer (retransformed)
LOG : General f:0> [ZB] patching zombie.characters.component.CharacterInputComponent.isJoypadAimingAxisApplied with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.component.CharacterInputComponent.isPrecisionAimKeyDownInternal with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.characters.component.CharacterInputComponent (retransformed)
LOG : General f:0> [ZB] patching zombie.characters.component.CharacterInputComponent.isForceAim with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.characters.component.CharacterInputComponent (retransformed)
LOG : General f:0> [ZB] patching zombie.characters.component.CharacterInputComponent.isRunButtonDown with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.component.CharacterInputComponent.isAttackButtonDown with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.component.CharacterInputComponent.isSprintButtonDown with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.component.CharacterInputComponent.isMeleeButtonDown with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.component.CharacterInputComponent.isCrouchButtonPressed with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.component.CharacterInputComponent.isAnyAimKeyDown with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.characters.component.CharacterInputComponent (retransformed)
LOG : General f:0> [ZB] patching zombie.core.physics.BallisticsController.getCachedTargetedBodyPart with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.core.physics.BallisticsController.isTarget with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.core.physics.BallisticsController.isCameraTarget with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.core.physics.BallisticsController.spreadCount with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.core.physics.BallisticsController (retransformed)
LOG : General f:0> [ZB] patching zombie.core.physics.BallisticsController.calculateMuzzlePosition with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.core.physics.BallisticsController (retransformed)
LOG : General f:0> [ZB] patching zombie.core.physics.BallisticsController.calculateMuzzlePosition with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.core.physics.BallisticsController (retransformed)
LOG : General f:0> [ZB] patching zombie.input.KeyboardState.isKeyDown with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.input.KeyboardState (retransformed)
LOG : General f:0> [ZB] patching zombie.input.KeyboardState.isKeyDown with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.input.KeyboardState (retransformed)
LOG : General f:0> [ZB] patching zombie.input.GameKeyboard.update with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.input.GameKeyboard (retransformed)
LOG : General f:0> [ZB] patching zombie.characters.IsoPlayer.updateLOS with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.IsoPlayer.setAngleFromAim with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.IsoPlayer.updateMovementFromInput with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.IsoPlayer.getInputMoveVector with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.IsoPlayer.getDeferredMovement with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.characters.IsoPlayer (retransformed)
LOG : General f:0> [ZB] patching zombie.characters.IsoPlayer.update with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.characters.IsoPlayer (retransformed)
LOG : General f:0> [ZB] patching zombie.characters.IsoPlayer.updateRemotePlayer with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.IsoPlayer.allowsTwist with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.IsoPlayer.getTurnDelta with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.IsoPlayer.getDeferredMovement with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.characters.IsoPlayer (retransformed)
LOG : General f:0> [ZB] patching zombie.characters.IsoGameCharacter.getAnimationTimeDelta with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.IsoGameCharacter.isRunning with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.IsoGameCharacter.isStrafing with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.IsoGameCharacter.isSprinting with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.IsoGameCharacter.getLookAngleRadians with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.characters.IsoGameCharacter (retransformed)
LOG : General f:0> [ZB] patching zombie.characters.IsoGameCharacter.calculateWalkSpeed with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.IsoGameCharacter.getWeatherHearingMultiplier with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.characters.IsoGameCharacter (retransformed)
LOG : General f:0> [ZB] patching zombie.characters.IsoGameCharacter.getAimOriginPosY with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.IsoGameCharacter.getAimOriginPosX with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.characters.IsoGameCharacter (retransformed)
LOG : General f:0> [ZB] patching zombie.characters.IsoGameCharacter.shouldIgnoreCollisionWithSquare with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.IsoGameCharacter.testCollideWithVehicles with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.IsoGameCharacter.isNearWallCrouching with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.IsoGameCharacter.isUnderVehicleRadius with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.IsoGameCharacter.getAimOriginPosZ with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.IsoGameCharacter.getAimOriginPosY with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.IsoGameCharacter.getAimOriginPosX with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.IsoGameCharacter.shouldBeTurningAround with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.IsoGameCharacter.getHeightAboveFloor with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.characters.IsoGameCharacter (retransformed)
LOG : General f:0> [ZB] patching zombie.core.Core.EndFrameUI with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.core.Core (retransformed)
LOG : General f:0> [ZB] patching zombie.core.Core.saveOptions with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.core.Core.RenderOffScreenBuffer with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.core.Core.loadOptions with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.core.Core (retransformed)
LOG : General f:0> [ZB] patching zombie.core.Core.doZoomScroll with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.core.Core (retransformed)
LOG : General f:0> [ZB] patching zombie.core.Core.getKeyBinding with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.core.Core (retransformed)
LOG : General f:0> [ZB] Explicitly retransforming 1 already-loaded class(es)
LOG : General f:0> [ZB] patching zombie.characters.component.CharacterInputComponent.isJoypadAimingAxisApplied with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.component.CharacterInputComponent.isPrecisionAimKeyDownInternal with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.characters.component.CharacterInputComponent (retransformed)
LOG : General f:0> [ZB] patching zombie.characters.component.CharacterInputComponent.isForceAim with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.characters.component.CharacterInputComponent (retransformed)
LOG : General f:0> [ZB] patching zombie.characters.component.CharacterInputComponent.isRunButtonDown with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.component.CharacterInputComponent.isAttackButtonDown with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.component.CharacterInputComponent.isSprintButtonDown with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.component.CharacterInputComponent.isMeleeButtonDown with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.component.CharacterInputComponent.isCrouchButtonPressed with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.component.CharacterInputComponent.isAnyAimKeyDown with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.characters.component.CharacterInputComponent (retransformed)
LOG : General f:0> [ZB] added to classpath: D:\Steam\steamapps\workshop\content\108600\3822854313\mods\ViewpointALife\42\media\java\client\ViewpointALife.jar
LOG : General f:0> [ZB] trying to load valcompat.Main: class valcompat.Main
LOG : General f:0> [ViewpointALife] camera bridge loaded
LOG : General f:0> [ZB] class valcompat.Main: method main() invoked successfully
LOG : General f:0> [ZB] Scanned 5 classes in package valcompat
LOG : General f:0> [ZB] Found patch class: valcompat.Patch_Frame
LOG : General f:0> [ZB] Found patch class: valcompat.Patch_PadButton
LOG : General f:0> [ZB] patching zombie.characters.CharacterJoypadButtonBinding.isDown with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.characters.CharacterJoypadButtonBinding (retransformed)
LOG : General f:0> [ZB] patching zombie.characters.CharacterJoypadButtonBinding.isDown with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.characters.CharacterJoypadButtonBinding (retransformed)
LOG : General f:0> [ZB] patching zombie.core.SpriteRenderer.postRender with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.core.SpriteRenderer.renderClamped with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.core.SpriteRenderer.drawGeneric with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.core.SpriteRenderer (retransformed)
LOG : General f:0> [ZB] patching zombie.core.SpriteRenderer.postRender with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.core.SpriteRenderer (retransformed)
LOG : General f:0> [ZB] Explicitly retransforming 1 already-loaded class(es)
LOG : General f:0> [ZB] patching zombie.core.SpriteRenderer.postRender with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.core.SpriteRenderer.renderClamped with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.core.SpriteRenderer.drawGeneric with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.core.SpriteRenderer (retransformed)
LOG : General f:0> [ZB] patching zombie.core.SpriteRenderer.postRender with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.core.SpriteRenderer (retransformed)
LOG : General f:0> [ZB] added to classpath: D:\Steam\steamapps\workshop\content\108600\3819166046\mods\isometricnomore\42\media\java\client\IsometricNoMore.jar
LOG : General f:0> [ZB] trying to load inm.Main: class inm.Main
LOG : General f:0> [ZB] patching viewpoint.render.MousePick.read with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.render.MousePick (new load)
LOG : General f:0> [IsometricNoMore] 0.1.22 picker and scoped input bridge ready; controller=true; constructionCamera=true
LOG : General f:0> [ZB] class inm.Main: method main() invoked successfully
LOG : General f:0> [ZB] Scanned 36 classes in package inm
LOG : General f:0> [ZB] Found patch class: inm.BarricadeMenu
LOG : General f:0> [ZB] Found patch class: inm.CapturePreviewModels
LOG : General f:0> [ZB] Found patch class: inm.CapturePreviews
LOG : General f:0> [ZB] Found patch class: inm.FreeMouseAim
LOG : General f:0> [ZB] Found patch class: inm.HideFurnitureMesh
LOG : General f:0> [ZB] Found patch class: inm.HideFurnitureModel
LOG : General f:0> [ZB] Found patch class: inm.ObserveEquipmentAdded
LOG : General f:0> [ZB] Found patch class: inm.ObserveWheel
LOG : General f:0> [ZB] Found patch class: inm.PrepareEquipmentTexture
LOG : General f:0> [ZB] Found patch class: inm.PreviewAttack
LOG : General f:0> [ZB] Found patch class: inm.ScopedBuildDown
LOG : General f:0> [ZB] Found patch class: inm.ScopedBuildInput
LOG : General f:0> [ZB] Found patch class: inm.ScopedCursorToggle
LOG : General f:0> [ZB] Found patch class: inm.ScopedInteract
LOG : General f:0> [ZB] Found patch class: inm.ScopedInteractPress
LOG : General f:0> [ZB] Found patch class: inm.ScopedLivestockZones
LOG : General f:0> [ZB] patching viewpoint.platform.KeyBind.pressed with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.platform.KeyBind (retransformed)
LOG : General f:0> [ZB] patching zombie.iso.objects.IsoCarBatteryCharger.getTexture with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.iso.objects.IsoCarBatteryCharger.addToWorld with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.iso.objects.IsoCarBatteryCharger (retransformed)
LOG : General f:0> [ZB] patching zombie.characters.component.CharacterInputComponent.isJoypadAimingAxisApplied with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.component.CharacterInputComponent.isPrecisionAimKeyDownInternal with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.characters.component.CharacterInputComponent (retransformed)
LOG : General f:0> [ZB] patching zombie.characters.component.CharacterInputComponent.isForceAim with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.characters.component.CharacterInputComponent (retransformed)
LOG : General f:0> [ZB] patching zombie.characters.component.CharacterInputComponent.isRunButtonDown with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.component.CharacterInputComponent.isAttackButtonDown with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.component.CharacterInputComponent.isSprintButtonDown with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.component.CharacterInputComponent.isMeleeButtonDown with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.component.CharacterInputComponent.isCrouchButtonPressed with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.component.CharacterInputComponent.isAnyAimKeyDown with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.characters.component.CharacterInputComponent (retransformed)
LOG : General f:0> [ZB] patching zombie.characters.component.CharacterInputComponent.isBuildButtonReleased with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.component.CharacterInputComponent.isAimKeyDownInternal with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.component.CharacterInputComponent.isAttackButtonDown with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.component.CharacterInputComponent.isInteractButtonPressed with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.component.CharacterInputComponent.isBuildButtonDown with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.component.CharacterInputComponent.isInteractButtonDownInternal with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.characters.component.CharacterInputComponent (retransformed)
LOG : General f:0> [ZB] patching org.lwjglx.input.Mouse.addButtonEvent with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: org.lwjglx.input.Mouse (retransformed)
LOG : General f:0> [ZB] patching org.lwjglx.input.Mouse.setDWheel with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: org.lwjglx.input.Mouse (retransformed)
LOG : General f:0> [ZB] Explicitly retransforming 1 already-loaded class(es)
LOG : General f:0> [ZB] patching zombie.characters.component.CharacterInputComponent.isJoypadAimingAxisApplied with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.component.CharacterInputComponent.isPrecisionAimKeyDownInternal with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.characters.component.CharacterInputComponent (retransformed)
LOG : General f:0> [ZB] patching zombie.characters.component.CharacterInputComponent.isForceAim with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.characters.component.CharacterInputComponent (retransformed)
LOG : General f:0> [ZB] patching zombie.characters.component.CharacterInputComponent.isRunButtonDown with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.component.CharacterInputComponent.isAttackButtonDown with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.component.CharacterInputComponent.isSprintButtonDown with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.component.CharacterInputComponent.isMeleeButtonDown with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.component.CharacterInputComponent.isCrouchButtonPressed with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.component.CharacterInputComponent.isAnyAimKeyDown with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.characters.component.CharacterInputComponent (retransformed)
LOG : General f:0> [ZB] patching zombie.characters.component.CharacterInputComponent.isBuildButtonReleased with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.component.CharacterInputComponent.isAimKeyDownInternal with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.component.CharacterInputComponent.isAttackButtonDown with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.component.CharacterInputComponent.isInteractButtonPressed with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.component.CharacterInputComponent.isBuildButtonDown with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.characters.component.CharacterInputComponent.isInteractButtonDownInternal with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.characters.component.CharacterInputComponent (retransformed)
LOG : General f:0> [ZB] added to classpath: C:\Users\killmore\Zomboid\mods\ViewpointDisassemblyHints\42\media\java\client\ViewpointDisassemblyHints.jar
LOG : General f:0> [ZB] trying to load org.vdh.viewpointdisassemblyhints.Main: class org.vdh.viewpointdisassemblyhints.Main
LOG : General f:0> [ViewpointDisassemblyHints] Java bridge mod loaded; patch targets viewpoint.interact.LootActions.call
LOG : General f:0> [ZB] class org.vdh.viewpointdisassemblyhints.Main: method main() invoked successfully
LOG : General f:0> [ZB] Scanned 2 classes in package org.vdh.viewpointdisassemblyhints
LOG : General f:0> [ZB] Found patch class: org.vdh.viewpointdisassemblyhints.Patch_LootActionsCall
LOG : General f:0> [ZB] Loader.loadMods() took 22134 ms
LOG : Mod f:0> loading ZombieBuddy
LOG : Mod f:0> mod "ZombieBuddy" overrides media/lua/shared/translate/en/ui.json
LOG : Mod f:0> loading Viewpoint
LOG : Mod f:0> loading knoxify_1793067721468
LOG : Mod f:0> loading ViewpointTrueWeathersGameplay
LOG : Mod f:0> mod "ViewpointTrueWeathersGameplay" overrides media/lua/shared/translate/en/itemname.json
LOG : Mod f:0> mod "ViewpointTrueWeathersGameplay" overrides media/lua/shared/translate/en/sandbox.json
LOG : Mod f:0> loading ViewpointTrueWeathers
LOG : Mod f:0> mod "ViewpointTrueWeathers" overrides icon.png
LOG : Mod f:0> mod "ViewpointTrueWeathers" overrides icon.png
LOG : Mod f:0> loading ProjectViewpointADS
LOG : Mod f:0> mod "ProjectViewpointADS" overrides icon.png
LOG : Mod f:0> mod "ProjectViewpointADS" overrides icon.png
LOG : Mod f:0> mod "ProjectViewpointADS" overrides media/lua/shared/translate/en/ui.json
LOG : Mod f:0> loading ProjectViewpointQOL
LOG : Mod f:0> loading ProjectALifeNPCs
LOG : Mod f:0> mod "ProjectALifeNPCs" overrides icon.png
LOG : Mod f:0> mod "ProjectALifeNPCs" overrides media/fileguidtable.xml
LOG : Mod f:0> mod "ProjectALifeNPCs" overrides media/lua/shared/translate/en/ig_ui.json
LOG : Mod f:0> mod "ProjectALifeNPCs" overrides media/lua/shared/translate/en/sandbox.json
LOG : Mod f:0> mod "ProjectALifeNPCs" overrides media/lua/shared/translate/en/ui.json
LOG : Mod f:0> mod "ProjectALifeNPCs" overrides media/sandbox-options.txt
LOG : Mod f:0> loading PZVoxelStudioViewpoint
LOG : Mod f:0> loading ImmersiveDriving
LOG : Mod f:0> loading ViewpointInteriors
LOG : Mod f:0> mod "ViewpointInteriors" overrides readme.txt
LOG : Mod f:0> mod "ViewpointInteriors" overrides media/lua/shared/translate/ar/ig_ui.json
LOG : Mod f:0> mod "ViewpointInteriors" overrides media/lua/shared/translate/ca/ig_ui.json
LOG : Mod f:0> mod "ViewpointInteriors" overrides media/lua/shared/translate/ch/ig_ui.json
LOG : Mod f:0> mod "ViewpointInteriors" overrides media/lua/shared/translate/cn/ig_ui.json
LOG : Mod f:0> mod "ViewpointInteriors" overrides media/lua/shared/translate/cs/ig_ui.json
LOG : Mod f:0> mod "ViewpointInteriors" overrides media/lua/shared/translate/da/ig_ui.json
LOG : Mod f:0> mod "ViewpointInteriors" overrides media/lua/shared/translate/de/ig_ui.json
LOG : Mod f:0> mod "ViewpointInteriors" overrides media/lua/shared/translate/en/ig_ui.json
LOG : Mod f:0> mod "ViewpointInteriors" overrides media/lua/shared/translate/es/ig_ui.json
LOG : Mod f:0> mod "ViewpointInteriors" overrides media/lua/shared/translate/es_cl/ig_ui.json
LOG : Mod f:0> mod "ViewpointInteriors" overrides media/lua/shared/translate/es_mx/ig_ui.json
LOG : Mod f:0> mod "ViewpointInteriors" overrides media/lua/shared/translate/fi/ig_ui.json
LOG : Mod f:0> mod "ViewpointInteriors" overrides media/lua/shared/translate/fr/ig_ui.json
LOG : Mod f:0> mod "ViewpointInteriors" overrides media/lua/shared/translate/hu/ig_ui.json
LOG : Mod f:0> mod "ViewpointInteriors" overrides media/lua/shared/translate/id/ig_ui.json
LOG : Mod f:0> mod "ViewpointInteriors" overrides media/lua/shared/translate/it/ig_ui.json
LOG : Mod f:0> mod "ViewpointInteriors" overrides media/lua/shared/translate/jp/ig_ui.json
LOG : Mod f:0> mod "ViewpointInteriors" overrides media/lua/shared/translate/ko/ig_ui.json
LOG : Mod f:0> mod "ViewpointInteriors" overrides media/lua/shared/translate/nl/ig_ui.json
LOG : Mod f:0> mod "ViewpointInteriors" overrides media/lua/shared/translate/no/ig_ui.json
LOG : Mod f:0> mod "ViewpointInteriors" overrides media/lua/shared/translate/pl/ig_ui.json
LOG : Mod f:0> mod "ViewpointInteriors" overrides media/lua/shared/translate/pt/ig_ui.json
LOG : Mod f:0> mod "ViewpointInteriors" overrides media/lua/shared/translate/ptbr/ig_ui.json
LOG : Mod f:0> mod "ViewpointInteriors" overrides media/lua/shared/translate/ro/ig_ui.json
LOG : Mod f:0> mod "ViewpointInteriors" overrides media/lua/shared/translate/ru/ig_ui.json
LOG : Mod f:0> mod "ViewpointInteriors" overrides media/lua/shared/translate/th/ig_ui.json
LOG : Mod f:0> mod "ViewpointInteriors" overrides media/lua/shared/translate/tr/ig_ui.json
LOG : Mod f:0> mod "ViewpointInteriors" overrides media/lua/shared/translate/ua/ig_ui.json
LOG : Mod f:0> loading ProjectALifeNPCsRU_Easy
LOG : Mod f:0> mod "ProjectALifeNPCsRU_Easy" overrides icon.png
LOG : Mod f:0> mod "ProjectALifeNPCsRU_Easy" overrides media/lua/shared/translate/ru/ig_ui.json
LOG : Mod f:0> mod "ProjectALifeNPCsRU_Easy" overrides media/lua/shared/translate/ru/itemname.json
LOG : Mod f:0> mod "ProjectALifeNPCsRU_Easy" overrides media/lua/shared/translate/ru/sandbox.json
LOG : Mod f:0> mod "ProjectALifeNPCsRU_Easy" overrides media/lua/shared/translate/ru/ui.json
LOG : Mod f:0> loading ProjectRPGExpanded
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides icon.png
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/fileguidtable.xml
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/cn/fluids.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/cn/itemname.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/cn/recipes.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/cn/sandbox.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/cn/tooltip.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/cn/ui.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/de/fluids.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/de/itemname.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/de/recipes.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/de/sandbox.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/de/tooltip.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/de/ui.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/en/fluids.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/en/itemname.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/en/recipes.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/en/sandbox.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/en/tooltip.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/en/ui.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/es/fluids.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/es/itemname.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/es/recipes.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/es/sandbox.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/es/tooltip.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/es/ui.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/es_cl/fluids.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/es_cl/itemname.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/es_cl/recipes.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/es_cl/sandbox.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/es_cl/tooltip.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/es_cl/ui.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/es_mx/fluids.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/es_mx/itemname.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/es_mx/recipes.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/es_mx/sandbox.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/es_mx/tooltip.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/es_mx/ui.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/fr/fluids.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/fr/itemname.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/fr/recipes.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/fr/sandbox.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/fr/tooltip.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/fr/ui.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/it/fluids.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/it/itemname.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/it/recipes.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/it/sandbox.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/it/tooltip.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/it/ui.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/ko/fluids.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/ko/itemname.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/ko/recipes.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/ko/sandbox.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/ko/tooltip.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/ko/ui.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/pt/fluids.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/pt/itemname.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/pt/recipes.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/pt/sandbox.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/pt/tooltip.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/pt/ui.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/ptbr/fluids.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/ptbr/itemname.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/ptbr/recipes.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/ptbr/sandbox.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/ptbr/tooltip.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/ptbr/ui.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/ru/fluids.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/ru/itemname.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/ru/recipes.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/ru/sandbox.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/ru/tooltip.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/ru/ui.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/ua/fluids.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/ua/itemname.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/ua/recipes.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/ua/sandbox.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/ua/tooltip.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/ua/ui.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/sandbox-options.txt
LOG : Mod f:0> loading ViewpointAdvancedMovement
LOG : Mod f:0> mod "ViewpointAdvancedMovement" overrides media/lua/shared/translate/en/ui.json
LOG : Mod f:0> loading ViewpointAdvancedMovementServer
LOG : Mod f:0> loading ViewpointALife
LOG : Mod f:0> mod "ViewpointALife" overrides media/lua/shared/translate/ch/ui.json
LOG : Mod f:0> mod "ViewpointALife" overrides media/lua/shared/translate/cn/ui.json
LOG : Mod f:0> mod "ViewpointALife" overrides media/lua/shared/translate/en/ui.json
LOG : Mod f:0> loading ProjectALifeJimmy
LOG : Mod f:0> mod "ProjectALifeJimmy" overrides .gitkeep
LOG : Mod f:0> mod "ProjectALifeJimmy" overrides media/lua/shared/translate/en/contextmenu.json
LOG : Mod f:0> mod "ProjectALifeJimmy" overrides media/lua/shared/translate/en/ig_ui.json
LOG : Mod f:0> mod "ProjectALifeJimmy" overrides media/lua/shared/translate/en/sandbox.json
LOG : Mod f:0> mod "ProjectALifeJimmy" overrides media/lua/shared/translate/it/contextmenu.json
LOG : Mod f:0> mod "ProjectALifeJimmy" overrides media/lua/shared/translate/it/ig_ui.json
LOG : Mod f:0> mod "ProjectALifeJimmy" overrides media/lua/shared/translate/it/sandbox.json
LOG : Mod f:0> mod "ProjectALifeJimmy" overrides media/lua/shared/translate/ru/contextmenu.json
LOG : Mod f:0> mod "ProjectALifeJimmy" overrides media/lua/shared/translate/ru/ig_ui.json
LOG : Mod f:0> mod "ProjectALifeJimmy" overrides media/lua/shared/translate/ru/sandbox.json
LOG : Mod f:0> mod "ProjectALifeJimmy" overrides media/sandbox-options.txt
LOG : Mod f:0> loading UseItemsWhileWalkingB42
LOG : Mod f:0> mod "UseItemsWhileWalkingB42" overrides icon.png
LOG : Mod f:0> loading PFHDTrueCargo
LOG : Mod f:0> mod "PFHDTrueCargo" overrides icon.png
LOG : Mod f:0> mod "PFHDTrueCargo" overrides media/lua/shared/translate/en/sandbox.json
LOG : Mod f:0> mod "PFHDTrueCargo" overrides media/lua/shared/translate/en/ui.json
LOG : Mod f:0> mod "PFHDTrueCargo" overrides media/sandbox-options.txt
LOG : Mod f:0> loading isometricnomore
LOG : Mod f:0> mod "isometricnomore" overrides .keep
LOG : Mod f:0> mod "isometricnomore" overrides media/lua/shared/translate/en/ig_ui.json
LOG : Mod f:0> mod "isometricnomore" overrides media/lua/shared/translate/en/ui.json
LOG : Mod f:0> mod "isometricnomore" overrides media/lua/shared/translate/ru/ig_ui.json
LOG : Mod f:0> mod "isometricnomore" overrides media/lua/shared/translate/ru/ui.json
LOG : Mod f:0> loading ViewpointDisassemblyHints
LOG : General f:0> [ZB] ZomboidFileSystem.loadMods(21 mods) took 2753 ms
LOG : General f:0> Loading Translations
ERROR: General f:0 at AngelCodeFont.parseFnt > AngelCodeFont failed to load page 0 texture D:/Steam/steamapps/common/ProjectZomboid/media/mainfont_0.png
ERROR: General f:0 at AngelCodeFont.parseFnt > AngelCodeFont failed to load page 0 texture D:/Steam/steamapps/common/ProjectZomboid/media/mainfont2_0.png
LOG : General f:0> [ZB] patching zombie.ui.UIManager.render with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.ui.UIManager (new load)
LOG : General f:0> [Viewpoint] shader packs: normal, library, default, vivid, trueweathers
LOG : General f:0> [ZB] patching viewpoint.platform.IrisPacks.leftOut with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.platform.IrisPacks (new load)
LOG : General f:0> [Viewpoint] Minecraft shader pack trueweathers left out: no shaders folder with shaders.properties or a program
LOG : General f:0> [ZB] patching viewpoint.render.FrameGenPass.midframe with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching viewpoint.render.FrameGenPass.capture with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.render.FrameGenPass (new load)
LOG : General f:0> [ZB] patching zombie.gameStates.GameLoadingState.exit with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.gameStates.GameLoadingState (new load)
LOG : General f:0> [ZB] patching zombie.gameStates.GameLoadingState.enter with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.gameStates.GameLoadingState (new load)
LOG : General f:0> [ZB] patching zombie.iso.ISWorldObjectContextMenuLogic.fetch with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.iso.ISWorldObjectContextMenuLogic (new load)
LOG : General f:0> [IsometricNoMore] native menu null safety applied
LOG : General f:0> [ZB] patching zombie.iso.ISWorldObjectContextMenuLogic.doBarricadeMenu with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.iso.ISWorldObjectContextMenuLogic (new load)
LOG : General f:0> [ZB] patching zombie.iso.objects.IsoFireManager.explode with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.iso.objects.IsoFireManager (new load)
LOG : General f:0> [ZB] patching zombie.iso.IsoObjectPicker.PickWindowFrame with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.iso.IsoObjectPicker.PickVehicle with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.iso.IsoObjectPicker.PickHoppable with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.iso.IsoObjectPicker.PickWindow with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.iso.IsoObjectPicker.ContextPick with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.iso.IsoObjectPicker.PickCorpse with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.iso.IsoObjectPicker.PickTree with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.iso.IsoObjectPicker.PickThumpable with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.iso.IsoObjectPicker.PickDoor with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.iso.IsoObjectPicker (new load)
LOG : General f:0> [ZB] patching zombie.ai.sadisticAIDirector.SleepingEvent.updateRain with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.ai.sadisticAIDirector.SleepingEvent (new load)
LOG : General f:0> [ZB] patching zombie.gameStates.IngameState.enter with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.gameStates.IngameState (new load)
LOG : General f:0> [ZB] patching zombie.gameStates.IngameState.enter with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.gameStates.IngameState (new load)
LOG : General f:0> [ZB] Exposing class to Lua: ViewpointQOLCamera
LOG : General f:0> [ZB] Exposing class to Lua: ViewpointQOLContainers
LOG : General f:0> [ZB] Exposing class to Lua: ZombieBuddy
LOG : General f:0> [ZB] Exposing class to Lua: ViewpointQOLVersion
LOG : General f:0> [ZB] Exposing class to Lua: ViewpointQOLZoom
LOG : General f:0> [ZB] Exposing class to Lua: ViewpointQOLTabs
LOG : General f:0> [ZB] Exposing class to Lua: ViewpointQOLSettings
LOG : General f:0> [ZB] Exposing class to Lua: ViewpointQOLStrafe
LOG : General f:0> [ZB] Exposing class to Lua: Patch_GameLoadingState as ZombieBuddy.Patches.GameLoadingState
LOG : General f:0> [ZB] Exposing class to Lua: KeysLua as ViewpointMovement.Keys
LOG : General f:0> [ZB] Exposing class to Lua: HeadLook as ImmersiveDrivingHeadLook
LOG : General f:0> [ZB] Exposing class to Lua: FrameCapsLua as Viewpoint.FrameCaps
LOG : General f:0> [ZB] Exposing class to Lua: ViewLua as Viewpoint.View
LOG : General f:0> [ZB] Exposing class to Lua: Api as PVADSJ
LOG : General f:0> [ZB] Exposing class to Lua: MouseLua as Viewpoint.Mouse
LOG : General f:0> [ZB] Exposing class to Lua: TargetBridge as INMNative
LOG : General f:0> [ZB] Exposing class to Lua: Api as VTWG
LOG : General f:0> [ZB] Exposing class to Lua: SteeringHands as ImmersiveDrivingSteering
LOG : General f:0> [ZB] Exposing class to Lua: Bridge as VALCBridge
LOG : General f:0> [ZB] Exposing class to Lua: ReliefMapLua as Viewpoint.ReliefMap
LOG : General f:0> [ZB] Exposing class to Lua: TLApi as VTLJ
LOG : General f:0> [ZB] Exposing class to Lua: CameraBridge as ImmersiveDrivingViewpoint
LOG : General f:0> [ZB] Exposing class to Lua: InputLua as ViewpointMovement.Input
LOG : General f:0> [ZB] Exposing class to Lua: PadBridge as INMPadNative
LOG : General f:0> [ZB] Exposing class to Lua: ModelPacksLua as Viewpoint.ModelPacks
LOG : General f:0> [ZB] Exposing class to Lua: PadsLua as Viewpoint.Pads
LOG : General f:0> [ZB] Exposing class to Lua: KeysLua as Viewpoint.Keys
LOG : General f:0> [ZB] Exposing class to Lua: SpeedKeeper as ViewpointQOLSpeed
LOG : General f:0> [ZB] Exposing class to Lua: ViewpointQOLBridge as ViewpointQOL
LOG : General f:0> [ZB] Exposing class to Lua: HotwireRelease as ImmersiveDrivingHotwire
LOG : General f:0> [ZB] Exposing class to Lua: LootLua as Viewpoint.Loot
LOG : General f:0> [ZB] Exposing class to Lua: Api as VTWJ
LOG : General f:0> [ZB] Exposing class to Lua: Bridge as ViewpointInteriorsJava.Bridge
LOG : General f:0> [ZB] Exposing class to Lua: NetLua as ViewpointMovement.Net
LOG : General f:0> [ZB] Exposing class to Lua: Watermark as ZombieBuddy.Watermark
LOG : General f:0> [ZB] Exposing global functions from class: pvads.Api
LOG : General f:0> texturepack: loading UI
LOG : General f:0> Загрузка текстурного пакета UI
LOG : General f:0> texturepack: loading UI2
LOG : General f:0> Загрузка текстурного пакета UI2
LOG : General f:0> texturepack: loading IconsMoveables
LOG : General f:0> Загрузка текстурного пакета IconsMoveables
LOG : General f:0> texturepack: loading RadioIcons
LOG : General f:0> Загрузка текстурного пакета RadioIcons
LOG : General f:0> texturepack: loading ApComUI
LOG : General f:0> Загрузка текстурного пакета ApComUI
LOG : General f:0> texturepack: loading Mechanics
LOG : General f:0> Загрузка текстурного пакета Mechanics
LOG : General f:0> texturepack: loading WeatherFx
LOG : General f:0> Загрузка текстурного пакета WeatherFx
LOG : General f:0> [ZB] patching zombie.iso.sprite.IsoCursor.render with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.iso.sprite.IsoCursor (new load)
LOG : General f:0> Загрузка скриптов
ERROR: General f:0 at FluidContainerScript.load > Sanitizing container name 'Large Bucket', name may not contain whitespaces.
ERROR: General f:0 at FluidContainerScript.load > Sanitizing container name 'Fuel Pump', name may not contain whitespaces.
WARN : General f:0 at XuiSkin$EntityUiStyle.Load > Could not find icon: Build_AnvilStone, script = Каменная наковальня
WARN : General f:0 at XuiSkin$EntityUiStyle.LoadComponentInfo> Could not find icon: Build_AnvilStone
WARN : General f:0 at XuiSkin$EntityUiStyle.Load > Could not find icon: Build_AnvilStone, script = Каменная наковальня
WARN : General f:0 at XuiSkin$EntityUiStyle.LoadComponentInfo> Could not find icon: Build_AnvilStone
WARN : General f:0 at XuiSkin$EntityUiStyle.Load > Could not find icon: Build_AnvilStone, script = Каменная наковальня
WARN : General f:0 at XuiSkin$EntityUiStyle.LoadComponentInfo> Could not find icon: Build_AnvilStone
WARN : General f:0 at XuiSkin$EntityUiStyle.Load > Could not find icon: Build_AnvilStone, script = Каменная наковальня
WARN : General f:0 at XuiSkin$EntityUiStyle.LoadComponentInfo> Could not find icon: Build_AnvilStone
WARN : General f:0 at TaggedObjectManager.createTagBits > manager-> new tag discovered that was not preprocessed, tag: keyduplicator
WARN : General f:0 at TaggedObjectManager.createTagBits > manager-> new tag discovered that was not preprocessed, tag: choppingblock
LOG : General f:0> Загрузка одежды
LOG : General f:0>
LOG : General f:0> Загрузка Lua
WARN : Lua f:0 at Lua(Vanilla).corpseStorageCheck > require("ISUI/ISInventoryPaneContextMenu") failed
WARN : Lua f:0 at Lua(Vanilla).corpseStorageCheck > require("ISUI/ISVehicleMenu") failed
WARN : Lua f:0 at Lua(Vanilla).corpseStorageCheck > require("ISUI/ISContextMenu") failed
WARN : Lua f:0 at Lua(Vanilla).ISCampingMenu > require("Camping/CCampfireSystem") failed
WARN : Lua f:0 at Lua(Vanilla).ISInventoryTransferUtil> require("TimedActions/ISInventoryTransferAction") failed
WARN : Lua f:0 at Lua(Vanilla).ISInventoryTransferUtil> require("ISUI/PlayerData/ISPlayerData") failed
LOG : Lua f:0> [A-Life] compat: equip-event shield on OnEquipPrimary, OnEquipSecondary -- protects later registrations; earlier equip hooks may still receive A-Life NPCs
LOG : Lua f:0> [Project A-Life RU] 1.7.4 EASY: ENCODING_OK; model=java-chars
LOG : Lua f:0> [Project A-Life RU] 1.7.4 / EASY: dictionary ready
LOG : Lua f:0> [RPG LootGuard] RPG zombie clothing drop protection enabled
WARN : Lua f:0 at KahluaThread.call > require("TimedActions/ISRepairVehiclePartAction") failed
WARN : Lua f:0 at KahluaThread.call > require("TimedActions/ISRepairGenerator") failed
WARN : Lua f:0 at KahluaThread.call > require("TimedActions/ISInventoryTransferAction") failed
WARN : Lua f:0 at KahluaThread.call > require("BuildingObjects/TimedActions/ISBuildAction") failed
WARN : Lua f:0 at KahluaThread.call > require("Vehicles/VehicleUtils") failed
LOG : Lua f:0> [PRPGE Marksman] B42 reload action integration active
WARN : Lua f:0 at Lua(Vanilla).ISAnimalContextMenu > require("BuildingObjects/ISAnimalPickMateCursor") failed
WARN : Lua f:0 at Lua(Vanilla).TakeSameType > require("ISUI/InventoryWindow/ISLootWindowControlHandler") failed
WARN : Lua f:0 at Lua(Vanilla).FloorTakeSameType > require("ISUI/InventoryWindow/ISLootWindowControlHandler") failed
WARN : General f:0> Translator.reportMissingArgumentsFromPastAbuse> Exception thrown java.util.UnknownFormatConversionException: Conversion = ')' at Formatter.parse(null:-1). Message: ERROR: Formatting "Sandbox_ProjectALife.Audio_NpcFootsteps"
WARN : General f:0> Translator.reportMissingArgumentsFromPastAbuse> Exception thrown java.util.UnknownFormatConversionException: Conversion = ')' at Formatter.parse(null:-1). Message: ERROR: Formatting "Sandbox_ProjectALife.NpcShotNoise"
WARN : General f:0> Translator.reportMissingArgumentsFromPastAbuse> Exception thrown java.util.UnknownFormatConversionException: Conversion = ')' at Formatter.parse(null:-1). Message: ERROR: Formatting "Sandbox_ProjectALife.Late_WeaponScalePercent"
WARN : General f:0> Translator.reportMissingArgumentsFromPastAbuse> Exception thrown java.util.UnknownFormatConversionException: Conversion = ')' at Formatter.parse(null:-1). Message: ERROR: Formatting "Sandbox_ProjectALife.Combat_SniperAwareness"
WARN : Lua f:0 at Lua(Vanilla).testUI > require("pzapi/ui/ui") failed
LOG : General f:0> [ProjectViewpoint] options: 39 settings on the 'Recoil & ADS' page of Viewpoint's settings window
LOG : Lua f:0> [ProjectViewpoint] options: in Viewpoint's settings window (Delete) > Recoil & ADS; keys in Options > Keybinds > Project Viewpoint ADS
LOG : Lua f:0> [ProjectViewpointQOL] Client initialized successfully with Inventory, Radial Menu, Container Equip, Ingest (Eat/Drink/Pill/Smoke), Literature Reading, First-Aid & Bandaging, Ammunition Unpacking & Loading, Container Crafting, Hotbar Cycling, Hands-Free Auto-Walk, Device Windows, World Map, Appliances, Lock-to-Close Windows, and Camera Zoom.
LOG : General f:0> [Viewpoint] model pack pz-voxel-studio (PZVoxelStudioViewpoint, media/voxel-studio/package.properties): 612 models, 660 sprites
LOG : General f:0> [Viewpoint] model pack pz-voxel-studio-2 (PZVoxelStudioViewpoint, media/voxel-studio/package-2.properties): 567 models, 673 sprites
LOG : General f:0> [Viewpoint] model pack pz-voxel-studio-3 (PZVoxelStudioViewpoint, media/voxel-studio/package-3.properties): 673 models, 662 sprites
LOG : General f:0> [Viewpoint] model pack pz-voxel-studio-4 (PZVoxelStudioViewpoint, media/voxel-studio/package-4.properties): 715 models, 657 sprites
LOG : General f:0> [Viewpoint] model pack pz-voxel-studio-5 (PZVoxelStudioViewpoint, media/voxel-studio/package-5.properties): 603 models, 644 sprites
LOG : General f:0> [Viewpoint] model pack pz-voxel-studio-6 (PZVoxelStudioViewpoint, media/voxel-studio/package-6.properties): 618 models, 637 sprites
LOG : General f:0> [Viewpoint] model pack pz-voxel-studio-7 (PZVoxelStudioViewpoint, media/voxel-studio/package-7.properties): 606 models, 641 sprites
LOG : General f:0> [Viewpoint] model pack pz-voxel-studio-8 (PZVoxelStudioViewpoint, media/voxel-studio/package-8.properties): 600 models, 636 sprites
LOG : General f:0> [Viewpoint] model pack pz-voxel-studio-9 (PZVoxelStudioViewpoint, media/voxel-studio/package-9.properties): 864 models, 661 sprites
LOG : General f:0> [Viewpoint] model pack pz-voxel-studio-10 (PZVoxelStudioViewpoint, media/voxel-studio/package-10.properties): 559 models, 755 sprites
LOG : General f:0> [Viewpoint] model pack pz-voxel-studio-11 (PZVoxelStudioViewpoint, media/voxel-studio/package-11.properties): 567 models, 768 sprites
LOG : General f:0> [Viewpoint] model pack pz-voxel-studio-12 (PZVoxelStudioViewpoint, media/voxel-studio/package-12.properties): 584 models, 713 sprites
LOG : General f:0> [Viewpoint] model pack pz-voxel-studio-13 (PZVoxelStudioViewpoint, media/voxel-studio/package-13.properties): 560 models, 785 sprites
LOG : General f:0> [Viewpoint] model pack pz-voxel-studio-14 (PZVoxelStudioViewpoint, media/voxel-studio/package-14.properties): 623 models, 744 sprites
LOG : General f:0> [Viewpoint] model pack pz-voxel-studio-15 (PZVoxelStudioViewpoint, media/voxel-studio/package-15.properties): 402 models, 450 sprites
LOG : General f:0> [Viewpoint] model pack pz-voxel-studio-vp-extra (PZVoxelStudioViewpoint, media/voxel-studio/package-vp-extra.properties): 80 models, 80 sprites
LOG : Lua f:0> [ImmersiveDrivingCamera] loaded v0.18.3; camera, body and steering adapter registered.
LOG : Lua f:0> [ImmersiveDrivingCamera] ignition action listener registered.
LOG : Lua f:0> [ImmersiveDrivingCamera] hotwire animation listener registered.
LOG : Lua f:0> [ImmersiveDrivingCamera] native settings registered.
LOG : Lua f:0> RPG_Client_Main loaded!
LOG : Lua f:0> [RPG Randombox][CM] context menu loaded
LOG : Lua f:0> [RPG RitualScroll][CM] ritual scroll context menu loaded
LOG : Lua f:0> [RPG Collector][SP] watcher registered
LOG : Lua f:0> [RPG Equipment][SP] equipped-item watcher registered
LOG : Lua f:0> [RPG Needs][SP] B42.21 hunger/thirst/carry watcher registered
LOG : Lua f:0> [RPG Passive][SP] B42.21 stat watcher registered
LOG : Lua f:0> [RPG Randombox][SP] drop watcher registered
LOG : Lua f:0> [RPG XP][SP] client OnTick watcher registered
LOG : Lua f:0> [RPG MemoryStone][CM] context menu loaded
LOG : Lua f:0> [PRPGE Shadow] Running-speed and endurance handlers registered
LOG : Lua f:0> [PRPGE v0.9.9] Skills-panel Vanguard / Survivalist / Shadow / Medic / Marksman tooltips registered
LOG : Lua f:0> [PRPGE v0.9.7] Real-XP observer installed; Axe/Long Blunt/Strength/Fitness XP logged on first 12 bonuses
LOG : Lua f:0> [ViewpointDisassemblyHints] Lua processor ready; waiting for ZombieBuddy patch on viewpoint.interact.LootActions.call
LOG : Lua f:0> OnLoadSoundbanks
LOG : General f:0> [ZB] Running callbacks for onGameInitComplete
LOG : General f:0> texturepack: loading Tiles2x
LOG : General f:0> Загрузка текстурного пакета Tiles2x
LOG : General f:0> texturepack: loading Overlays2x
LOG : General f:0> Загрузка текстурного пакета Overlays2x
LOG : General f:0> texturepack: loading JumboTrees2x
LOG : General f:0> Загрузка текстурного пакета JumboTrees2x
LOG : General f:0> texturepack: loading JumboTreesBigs2x
LOG : General f:0> Загрузка текстурного пакета JumboTreesBigs2x
LOG : General f:0> texturepack: loading Tiles2x.floor
LOG : General f:0> Загрузка текстурного пакета Tiles2x.floor
LOG : General f:0> texturepack: loading B42ChunkCaching2x
LOG : General f:0> Загрузка текстурного пакета B42ChunkCaching2x
LOG : General f:0> texturepack: loading B42ChunkCaching2x.floor
LOG : General f:0> Загрузка текстурного пакета B42ChunkCaching2x.floor
LOG : General f:0> texturepack: loading Clock2x
LOG : General f:0> Загрузка текстурного пакета Clock2x
LOG : General f:0> Загрузка моделей и анимаций
LOG : General f:0> [Viewpoint] model shader basicEffect waited for: not made ahead (asked for before a save loaded, or named by no model script)
LOG : General f:0> 1793150177662 fmod: globalSystem = 0xBBE865A8
LOG : General f:0> 1793150177662 fmod: FMOD_System_GetRecordDriverInfo: nativeRate = 48000, nativeChannels = 1
LOG : General f:0> 1793150177663 fmod: System create record sound: OK
LOG : General f:0> 1793150177663 fmod: Create resampler: OK
LOG : General f:0> 1793150177663 fmod: Create acoustic echo canceller: OK
LOG : General f:0> 1793150177685 fmod: GetRecordNumDrivers id = 8, sound = 0xdeca6418 loop=1
LOG : General f:0> Запуск игры
LOG : General f:0> [ProjectViewpointQOL] Project Viewpoint 0.1.6.1 detected (supported).
LOG : Lua f:0> [ProjectViewpointQOL] Extra camera effects enabled.
LOG : Lua f:0> [ProjectViewpointQOL] Options registered in Viewpoint's QOL tab (also available in Mod Options).
LOG : General f:0> [ProjectViewpointQOL] QOL settings page tabs registered (General, Mouse, Camera, Loot, Keys, Movement).
LOG : Lua f:0> [ImmersiveDrivingCamera] settings applied; follow vehicle rotation=true
WARN : Lua f:0 at KahluaThread.call > require("TimedActions/ISUseItemAction") failed
LOG : General f:0> [ZB] patching zombie.CombatManager.processBallisticsTargets with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.CombatManager.calculateHitListWeapon with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.CombatManager.missedShot with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.CombatManager.calculateHitInfoList with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.CombatManager.attackCollisionCheck with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.CombatManager (new load)
LOG : General f:0> [ZB] patching zombie.CombatManager.getWeatherPenalty with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.CombatManager (new load)
LOG : General f:0> [ZB] patching zombie.CombatManager.fireWeapon with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.CombatManager (new load)
LOG : General f:0> [ZB] patching zombie.CombatManager.fireWeapon with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.CombatManager (new load)
LOG : General f:0> [ZB] patching zombie.input.AimingReticle.getXA with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.input.AimingReticle.getYA with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.input.AimingReticle (new load)
LOG : General f:0> STATE: exit zombie.gameStates.TISLogoState
LOG : General f:0> STATE: exit zombie.gameStates.TermsOfServiceState
LOG : Lua f:0> [ViewpointMovement] keybind Interact: У -> А
LOG : Lua f:0> [ViewpointMovement] keybind Melee: Пробел -> Кнопка мыши 4
LOG : Lua f:0> [ViewpointMovement] keybind Shout: Й -> Т
LOG : Lua f:0> [ViewpointMovement] keybind Emote: Й -> Т
LOG : Lua f:0> [ViewpointMovement] keybind Equip/Turn On/Off Light Source: А -> Я
LOG : General f:0> binkId: 1
WARN : Lua f:0 at Lua(Vanilla).namedColorToTable > env.lua-> namedColorToTable color not found: ProgressYellow
LOG : Lua f:0> [ZombieBuddy] ZombieBuddy.getVersion() = 2.3.4
LOG : General f:0> binkId: 2
LOG : General f:0> [ZB] Exposing class to Lua: ViewpointQOLCamera
LOG : General f:0> [ZB] Exposing class to Lua: ViewpointQOLContainers
LOG : General f:0> [ZB] Exposing class to Lua: ZombieBuddy
LOG : General f:0> [ZB] Exposing class to Lua: ViewpointQOLVersion
LOG : General f:0> [ZB] Exposing class to Lua: ViewpointQOLZoom
LOG : General f:0> [ZB] Exposing class to Lua: ViewpointQOLTabs
LOG : General f:0> [ZB] Exposing class to Lua: ViewpointQOLSettings
LOG : General f:0> [ZB] Exposing class to Lua: ViewpointQOLStrafe
LOG : General f:0> [ZB] Exposing class to Lua: Patch_GameLoadingState as ZombieBuddy.Patches.GameLoadingState
LOG : General f:0> [ZB] Exposing class to Lua: KeysLua as ViewpointMovement.Keys
LOG : General f:0> [ZB] Exposing class to Lua: HeadLook as ImmersiveDrivingHeadLook
LOG : General f:0> [ZB] Exposing class to Lua: FrameCapsLua as Viewpoint.FrameCaps
LOG : General f:0> [ZB] Exposing class to Lua: ViewLua as Viewpoint.View
LOG : General f:0> [ZB] Exposing class to Lua: Api as PVADSJ
LOG : General f:0> [ZB] Exposing class to Lua: MouseLua as Viewpoint.Mouse
LOG : General f:0> [ZB] Exposing class to Lua: TargetBridge as INMNative
LOG : General f:0> [ZB] Exposing class to Lua: Api as VTWG
LOG : General f:0> [ZB] Exposing class to Lua: SteeringHands as ImmersiveDrivingSteering
LOG : General f:0> [ZB] Exposing class to Lua: Bridge as VALCBridge
LOG : General f:0> [ZB] Exposing class to Lua: ReliefMapLua as Viewpoint.ReliefMap
LOG : General f:0> [ZB] Exposing class to Lua: TLApi as VTLJ
LOG : General f:0> [ZB] Exposing class to Lua: CameraBridge as ImmersiveDrivingViewpoint
LOG : General f:0> [ZB] Exposing class to Lua: InputLua as ViewpointMovement.Input
LOG : General f:0> [ZB] Exposing class to Lua: PadBridge as INMPadNative
LOG : General f:0> [ZB] Exposing class to Lua: ModelPacksLua as Viewpoint.ModelPacks
LOG : General f:0> [ZB] Exposing class to Lua: PadsLua as Viewpoint.Pads
LOG : General f:0> [ZB] Exposing class to Lua: KeysLua as Viewpoint.Keys
LOG : General f:0> [ZB] Exposing class to Lua: SpeedKeeper as ViewpointQOLSpeed
LOG : General f:0> [ZB] Exposing class to Lua: ViewpointQOLBridge as ViewpointQOL
LOG : General f:0> [ZB] Exposing class to Lua: HotwireRelease as ImmersiveDrivingHotwire
LOG : General f:0> [ZB] Exposing class to Lua: LootLua as Viewpoint.Loot
LOG : General f:0> [ZB] Exposing class to Lua: Api as VTWJ
LOG : General f:0> [ZB] Exposing class to Lua: Bridge as ViewpointInteriorsJava.Bridge
LOG : General f:0> [ZB] Exposing class to Lua: NetLua as ViewpointMovement.Net
LOG : General f:0> [ZB] Exposing class to Lua: Watermark as ZombieBuddy.Watermark
LOG : General f:0> [ZB] Exposing global functions from class: pvads.Api
LOG : General f:0> [ZB] ZomboidFileSystem.loadMods(16 mods) ...
LOG : Mod f:0> refusing to list examplemod
LOG : General f:0> [ZB] [?] Skipping server-only mod D:\Steam\steamapps\workshop\content\108600\3812702301\mods\ViewpointAdvancedMovementServer\42\mod.info
LOG : General f:0> [ZB] [?] Skipping server-only mod D:\Steam\steamapps\workshop\content\108600\3812702301\mods\ViewpointAdvancedMovementServer\common\mod.info
LOG : General f:0> [ZB] [?] Skipping server-only mod D:\Steam\steamapps\workshop\content\108600\3812702301\mods\ViewpointAdvancedMovementServer\common\mod.info
LOG : General f:0> [ZB] java mod list to load:
LOG : General f:0> [ZB] me.zed_0xff.zombie_buddy D:\Steam\steamapps\workshop\content\108600\3619862853\mods\ZombieBuddy\42\..\libs\ZombieBuddy.jar
LOG : General f:0> [ZB] viewpoint D:\Steam\steamapps\workshop\content\108600\3809306528\mods\Viewpoint\42\media\java\client\Viewpoint.jar
LOG : General f:0> [ZB] vtb D:\Steam\steamapps\workshop\content\108600\3812864848\mods\ViewpointTrueBallistics\42\media\java\ViewpointTrueBallistics.jar
LOG : General f:0> [ZB] vtwg D:\Steam\steamapps\workshop\content\108600\3813908957\mods\ViewpointTrueWeathersGameplay\42\media\java\TrueWeathersGameplay.jar
LOG : General f:0> [ZB] vptw D:\Steam\steamapps\workshop\content\108600\3813908957\mods\ViewpointTrueWeathers\42\media\java\client\ViewpointTrueWeathers.jar
LOG : General f:0> [ZB] pvads D:\Steam\steamapps\workshop\content\108600\3812612054\mods\ProjectViewpointADS\42\media\java\client\ProjectViewpointADS.jar
LOG : General f:0> [ZB] viewpointqol D:\Steam\steamapps\workshop\content\108600\3811256204\mods\ProjectViewpointQOL\42\media\java\client\ProjectViewpointQOL.jar
LOG : General f:0> [ZB] immersivedriving.camera D:\Steam\steamapps\workshop\content\108600\3817413313\mods\ImmersiveDriving\42\media\java\client\ImmersiveDriving.jar
LOG : General f:0> [ZB] viewpointinteriors D:\Steam\steamapps\workshop\content\108600\3826550325\mods\ViewpointInteriors\42\media\java\client\ViewpointInteriors.jar
LOG : General f:0> [ZB] com.viewpointmovement D:\Steam\steamapps\workshop\content\108600\3812702301\mods\ViewpointAdvancedMovement\42\media\java\client\ViewpointAdvancedMovement.jar
LOG : General f:0> [ZB] Java mod approvals read from C:\Users\killmore\.zombie_buddy\mod_approvals.json: 11 mod(s)
LOG : General f:0> [ZB] checking mods ban status
LOG : General f:0> [ZB] ZBS verification valid for D:\Steam\steamapps\workshop\content\108600\3619862853\mods\ZombieBuddy\42\..\libs\ZombieBuddy.jar: uploaderID=76561198043849998, shortMessage=, detailedMessage=
LOG : General f:0> [ZB] Excluded: D:\Steam\steamapps\workshop\content\108600\3619862853\mods\ZombieBuddy\42\mod.info (loaded as Java agent, skipping normal mod loading) (version 2.3.4)
LOG : General f:0> [ZB] java mod list after processing:
LOG : General f:0> [ZB] viewpoint D:\Steam\steamapps\workshop\content\108600\3809306528\mods\Viewpoint\42\media\java\client\Viewpoint.jar
LOG : General f:0> [ZB] vtb D:\Steam\steamapps\workshop\content\108600\3812864848\mods\ViewpointTrueBallistics\42\media\java\ViewpointTrueBallistics.jar
LOG : General f:0> [ZB] vtwg D:\Steam\steamapps\workshop\content\108600\3813908957\mods\ViewpointTrueWeathersGameplay\42\media\java\TrueWeathersGameplay.jar
LOG : General f:0> [ZB] vptw D:\Steam\steamapps\workshop\content\108600\3813908957\mods\ViewpointTrueWeathers\42\media\java\client\ViewpointTrueWeathers.jar
LOG : General f:0> [ZB] pvads D:\Steam\steamapps\workshop\content\108600\3812612054\mods\ProjectViewpointADS\42\media\java\client\ProjectViewpointADS.jar
LOG : General f:0> [ZB] viewpointqol D:\Steam\steamapps\workshop\content\108600\3811256204\mods\ProjectViewpointQOL\42\media\java\client\ProjectViewpointQOL.jar
LOG : General f:0> [ZB] immersivedriving.camera D:\Steam\steamapps\workshop\content\108600\3817413313\mods\ImmersiveDriving\42\media\java\client\ImmersiveDriving.jar
LOG : General f:0> [ZB] viewpointinteriors D:\Steam\steamapps\workshop\content\108600\3826550325\mods\ViewpointInteriors\42\media\java\client\ViewpointInteriors.jar
LOG : General f:0> [ZB] com.viewpointmovement D:\Steam\steamapps\workshop\content\108600\3812702301\mods\ViewpointAdvancedMovement\42\media\java\client\ViewpointAdvancedMovement.jar
LOG : General f:0> [ZB] added to classpath: D:\Steam\steamapps\workshop\content\108600\3812864848\mods\ViewpointTrueBallistics\42\media\java\ViewpointTrueBallistics.jar
LOG : General f:0> [ZB] trying to load vtb.Main: class vtb.Main
LOG : General f:0> [TrueBallistics] Viewpoint True Ballistics 1.4.6 loading (client)
LOG : General f:0> [TrueBallistics] Vanilla hit pipeline: targeted body parts available, hit-location damage available
LOG : General f:0> [TrueBallistics] Firearm hook: target found (CombatManager.attackCollisionCheck).
LOG : General f:0> [TrueBallistics] Vanilla hit suppression: target found (CombatManager.calculateHitInfoList).
LOG : General f:0> [TrueBallistics] Vanilla adjacent-object hit suppression: target found (CombatManager.CheckObjectHit).
LOG : General f:0> [TrueBallistics] Network hit hook: target found (GameClient.sendPlayerHit).
LOG : General f:0> [TrueBallistics] Projectile update hook: target found (CombatManager.update).
LOG : General f:0> [TrueBallistics] Vanilla tracer suppression: target found (CombatManager.addTracerEffect).
LOG : General f:0> [TrueBallistics] Server weapon-range widening: target found (AntiCheatHitWeapon.isDistanceExceeded).
LOG : General f:0> [TrueBallistics] Server long-distance widening: target found (AntiCheatHitLongDistance.validate).
LOG : General f:0> [TrueBallistics] Server zombie-hit validation: target found (PlayerHitZombiePacket.isConsistent).
LOG : General f:0> [TrueBallistics] Server PvP-hit validation: target found (PlayerHitPlayerPacket.isConsistent).
LOG : General f:0> [TrueBallistics] Exact player wound location: target found (BodyDamage.DamageFromWeapon).
LOG : General f:0> [TrueBallistics] Exact player wound location (multiplayer): target found (WeaponHit.process).
LOG : General f:0> [ZB] patching viewpoint.gunplay.Sway.right with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching viewpoint.gunplay.Sway.up with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.gunplay.Sway (new load)
LOG : General f:0> [TrueBallistics] Viewpoint camera bridge ready (Viewpoint 0.1.6+, Gunplay Rework supported).
LOG : General f:0> [ZB] patching viewpoint.input.CrosshairAim.snapshot with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.input.CrosshairAim (new load)
LOG : General f:0> [ZB] patching viewpoint.input.CrosshairAim.pitch with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] patching viewpoint.input.CrosshairAim.yaw with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.input.CrosshairAim (new load)
LOG : General f:0> [TrueBallistics] Viewpoint camera hook: target found (CrosshairAim.snapshot).
LOG : General f:0> [TrueBallistics] Viewpoint 3D debug drawing: target found (WorldRenderer.drawWeather).
LOG : General f:0> [TrueBallistics] Viewpoint Gunplay hand-off (projectile decides the hit): target found (Shot.begin).
LOG : General f:0> [TrueBallistics] Viewpoint Gunplay override (TB crosshair, ring and target colour): target found (Gunplay.active).
LOG : General f:0> [TrueBallistics] Ready. Sandbox defaults: enabled=true iso=false gravity=1.0 velocity=0.4 drag=1.0 falloff=0.5 lifetime=3.0 maxDist=3.0x/cap 200.0 penetration=true hitLocations=true zero=0.0 spread=1.0 serverValidation=true furniture=true
LOG : General f:0> [ZB] class vtb.Main: method main() invoked successfully
LOG : General f:0> [ZB] Scanned 88 classes in package vtb
LOG : General f:0> [ZB] Found patch class: vtb.ClientPatches$AddTracerEffect
LOG : General f:0> [ZB] Found patch class: vtb.ClientPatches$AttackCollisionCheck
LOG : General f:0> [ZB] Found patch class: vtb.ClientPatches$CalculateHitInfoList
LOG : General f:0> [ZB] Found patch class: vtb.ClientPatches$CheckObjectHit
LOG : General f:0> [ZB] Found patch class: vtb.ClientPatches$SendPlayerHit
LOG : General f:0> [ZB] Found patch class: vtb.ClientPatches$Update
LOG : General f:0> [ZB] Found patch class: vtb.ServerPatches$LongDistance
LOG : General f:0> [ZB] Found patch class: vtb.ServerPatches$PlayerHitConsistent
LOG : General f:0> [ZB] Found patch class: vtb.ServerPatches$WeaponDistance
LOG : General f:0> [ZB] Found patch class: vtb.ServerPatches$ZombieHitConsistent
LOG : General f:0> [ZB] Found patch class: vtb.ViewpointPatches$Draw
LOG : General f:0> [ZB] Found patch class: vtb.ViewpointPatches$GunplayActive
LOG : General f:0> [ZB] Found patch class: vtb.ViewpointPatches$GunplayReticle
LOG : General f:0> [ZB] Found patch class: vtb.ViewpointPatches$GunplayShot
LOG : General f:0> [ZB] Found patch class: vtb.ViewpointPatches$GunplaySnapshot
LOG : General f:0> [ZB] Found patch class: vtb.ViewpointPatches$Snapshot
LOG : General f:0> [ZB] Found patch class: vtb.WoundPatches$DamageFromWeapon
LOG : General f:0> [ZB] Found patch class: vtb.WoundPatches$IsHitHead
LOG : General f:0> [ZB] Found patch class: vtb.WoundPatches$IsHitLegs
LOG : General f:0> [ZB] Found patch class: vtb.WoundPatches$WeaponHitProcess
LOG : General f:0> [ZB] Exposing class to Lua: LuaApi as TrueBallisticsJ
LOG : General f:0> [ZB] patching viewpoint.gunplay.Shot.begin with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.gunplay.Shot (retransformed)
LOG : General f:0> [ZB] patching viewpoint.input.CrosshairAim.snapshot with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.input.CrosshairAim (retransformed)
LOG : General f:0> [ZB] patching viewpoint.input.CrosshairAim.pitch with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] patching viewpoint.input.CrosshairAim.yaw with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.input.CrosshairAim (retransformed)
LOG : General f:0> [ZB] patching viewpoint.input.CrosshairAim.snapshot with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.input.CrosshairAim (retransformed)
LOG : General f:0> [ZB] patching viewpoint.gunplay.Gunplay.reticle with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] patching viewpoint.gunplay.Gunplay.active with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] patching viewpoint.gunplay.Gunplay.snapshot with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.gunplay.Gunplay (retransformed)
LOG : General f:0> [ZB] patching zombie.network.fields.hit.WeaponHit.process with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.network.fields.hit.WeaponHit.isHitLegs with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.network.fields.hit.WeaponHit.isHitHead with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.network.fields.hit.WeaponHit (retransformed)
LOG : General f:0> [ZB] patching zombie.CombatManager.processBallisticsTargets with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.CombatManager.calculateHitListWeapon with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.CombatManager.missedShot with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.CombatManager.calculateHitInfoList with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.CombatManager.attackCollisionCheck with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.CombatManager (retransformed)
LOG : General f:0> [ZB] patching zombie.CombatManager.getWeatherPenalty with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.CombatManager (retransformed)
LOG : General f:0> [ZB] patching zombie.CombatManager.fireWeapon with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.CombatManager (retransformed)
LOG : General f:0> [ZB] patching zombie.CombatManager.fireWeapon with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.CombatManager (retransformed)
LOG : General f:0> [ZB] patching zombie.CombatManager.CheckObjectHit with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.CombatManager.addTracerEffect with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.CombatManager.update with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.CombatManager.calculateHitInfoList with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] patching zombie.CombatManager.attackCollisionCheck with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: true, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.CombatManager (retransformed)
LOG : General f:0> [ZB] patching zombie.network.packets.hit.PlayerHitPlayerPacket.isConsistent with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.network.packets.hit.PlayerHitPlayerPacket (retransformed)
LOG : General f:0> [ZB] patching zombie.network.packets.hit.PlayerHitZombiePacket.isConsistent with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.network.packets.hit.PlayerHitZombiePacket (retransformed)
LOG : General f:0> [ZB] patching zombie.network.anticheats.AntiCheatHitWeapon.isDistanceExceeded with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.network.anticheats.AntiCheatHitWeapon (retransformed)
LOG : General f:0> [ZB] patching zombie.network.anticheats.AntiCheatHitLongDistance.validate with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.network.anticheats.AntiCheatHitLongDistance (retransformed)
LOG : General f:0> [ZB] patching viewpoint.render.WorldRenderer.drawWeather with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.render.WorldRenderer (retransformed)
LOG : General f:0> [ZB] patching viewpoint.render.WorldRenderer.begin with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.render.WorldRenderer (retransformed)
LOG : General f:0> [ZB] patching viewpoint.render.WorldRenderer.drawWeather with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.render.WorldRenderer (retransformed)
LOG : General f:0> [ZB] patching zombie.characters.BodyDamage.BodyDamage.UpdateWetness with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.characters.BodyDamage.BodyDamage (retransformed)
LOG : General f:0> [ZB] patching zombie.characters.BodyDamage.BodyDamage.DamageFromWeapon with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.characters.BodyDamage.BodyDamage (retransformed)
LOG : General f:0> [ZB] patching zombie.network.GameClient.sendPlayerHit with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.network.GameClient (retransformed)
LOG : General f:0> [ZB] Explicitly retransforming 1 already-loaded class(es)
LOG : General f:0> [ZB] patching zombie.network.anticheats.AntiCheatHitLongDistance.validate with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.network.anticheats.AntiCheatHitLongDistance (retransformed)
LOG : General f:0> [ZB] Loader.loadMods() took 3219 ms
LOG : Mod f:0> loading ZombieBuddy
LOG : Mod f:0> mod "ZombieBuddy" overrides media/lua/shared/translate/en/ui.json
LOG : Mod f:0> loading Viewpoint
LOG : Mod f:0> loading knoxify_1793067721468
LOG : Mod f:0> loading ViewpointTrueBallistics
LOG : Mod f:0> mod "ViewpointTrueBallistics" overrides icon.png
LOG : Mod f:0> mod "ViewpointTrueBallistics" overrides media/lua/shared/translate/en/sandbox.json
LOG : Mod f:0> loading ViewpointTrueWeathersGameplay
LOG : Mod f:0> mod "ViewpointTrueWeathersGameplay" overrides icon.png
LOG : Mod f:0> mod "ViewpointTrueWeathersGameplay" overrides media/lua/shared/translate/en/itemname.json
LOG : Mod f:0> mod "ViewpointTrueWeathersGameplay" overrides media/lua/shared/translate/en/sandbox.json
LOG : Mod f:0> mod "ViewpointTrueWeathersGameplay" overrides media/sandbox-options.txt
LOG : Mod f:0> loading ViewpointTrueWeathers
LOG : Mod f:0> mod "ViewpointTrueWeathers" overrides icon.png
LOG : Mod f:0> mod "ViewpointTrueWeathers" overrides icon.png
LOG : Mod f:0> loading ProjectViewpointADS
LOG : Mod f:0> mod "ProjectViewpointADS" overrides icon.png
LOG : Mod f:0> mod "ProjectViewpointADS" overrides icon.png
LOG : Mod f:0> mod "ProjectViewpointADS" overrides media/lua/shared/translate/en/ui.json
LOG : Mod f:0> loading ProjectViewpointQOL
LOG : Mod f:0> loading ProjectALifeNPCs
LOG : Mod f:0> mod "ProjectALifeNPCs" overrides icon.png
LOG : Mod f:0> mod "ProjectALifeNPCs" overrides media/fileguidtable.xml
LOG : Mod f:0> mod "ProjectALifeNPCs" overrides media/lua/shared/translate/en/ig_ui.json
LOG : Mod f:0> mod "ProjectALifeNPCs" overrides media/lua/shared/translate/en/sandbox.json
LOG : Mod f:0> mod "ProjectALifeNPCs" overrides media/lua/shared/translate/en/ui.json
LOG : Mod f:0> mod "ProjectALifeNPCs" overrides media/sandbox-options.txt
LOG : Mod f:0> loading PZVoxelStudioViewpoint
LOG : Mod f:0> loading ImmersiveDriving
LOG : Mod f:0> loading ViewpointInteriors
LOG : Mod f:0> mod "ViewpointInteriors" overrides readme.txt
LOG : Mod f:0> mod "ViewpointInteriors" overrides media/lua/shared/translate/ar/ig_ui.json
LOG : Mod f:0> mod "ViewpointInteriors" overrides media/lua/shared/translate/ca/ig_ui.json
LOG : Mod f:0> mod "ViewpointInteriors" overrides media/lua/shared/translate/ch/ig_ui.json
LOG : Mod f:0> mod "ViewpointInteriors" overrides media/lua/shared/translate/cn/ig_ui.json
LOG : Mod f:0> mod "ViewpointInteriors" overrides media/lua/shared/translate/cs/ig_ui.json
LOG : Mod f:0> mod "ViewpointInteriors" overrides media/lua/shared/translate/da/ig_ui.json
LOG : Mod f:0> mod "ViewpointInteriors" overrides media/lua/shared/translate/de/ig_ui.json
LOG : Mod f:0> mod "ViewpointInteriors" overrides media/lua/shared/translate/en/ig_ui.json
LOG : Mod f:0> mod "ViewpointInteriors" overrides media/lua/shared/translate/es/ig_ui.json
LOG : Mod f:0> mod "ViewpointInteriors" overrides media/lua/shared/translate/es_cl/ig_ui.json
LOG : Mod f:0> mod "ViewpointInteriors" overrides media/lua/shared/translate/es_mx/ig_ui.json
LOG : Mod f:0> mod "ViewpointInteriors" overrides media/lua/shared/translate/fi/ig_ui.json
LOG : Mod f:0> mod "ViewpointInteriors" overrides media/lua/shared/translate/fr/ig_ui.json
LOG : Mod f:0> mod "ViewpointInteriors" overrides media/lua/shared/translate/hu/ig_ui.json
LOG : Mod f:0> mod "ViewpointInteriors" overrides media/lua/shared/translate/id/ig_ui.json
LOG : Mod f:0> mod "ViewpointInteriors" overrides media/lua/shared/translate/it/ig_ui.json
LOG : Mod f:0> mod "ViewpointInteriors" overrides media/lua/shared/translate/jp/ig_ui.json
LOG : Mod f:0> mod "ViewpointInteriors" overrides media/lua/shared/translate/ko/ig_ui.json
LOG : Mod f:0> mod "ViewpointInteriors" overrides media/lua/shared/translate/nl/ig_ui.json
LOG : Mod f:0> mod "ViewpointInteriors" overrides media/lua/shared/translate/no/ig_ui.json
LOG : Mod f:0> mod "ViewpointInteriors" overrides media/lua/shared/translate/pl/ig_ui.json
LOG : Mod f:0> mod "ViewpointInteriors" overrides media/lua/shared/translate/pt/ig_ui.json
LOG : Mod f:0> mod "ViewpointInteriors" overrides media/lua/shared/translate/ptbr/ig_ui.json
LOG : Mod f:0> mod "ViewpointInteriors" overrides media/lua/shared/translate/ro/ig_ui.json
LOG : Mod f:0> mod "ViewpointInteriors" overrides media/lua/shared/translate/ru/ig_ui.json
LOG : Mod f:0> mod "ViewpointInteriors" overrides media/lua/shared/translate/th/ig_ui.json
LOG : Mod f:0> mod "ViewpointInteriors" overrides media/lua/shared/translate/tr/ig_ui.json
LOG : Mod f:0> mod "ViewpointInteriors" overrides media/lua/shared/translate/ua/ig_ui.json
LOG : Mod f:0> loading ProjectALifeNPCsRU_Easy
LOG : Mod f:0> mod "ProjectALifeNPCsRU_Easy" overrides icon.png
LOG : Mod f:0> mod "ProjectALifeNPCsRU_Easy" overrides media/lua/shared/translate/ru/ig_ui.json
LOG : Mod f:0> mod "ProjectALifeNPCsRU_Easy" overrides media/lua/shared/translate/ru/itemname.json
LOG : Mod f:0> mod "ProjectALifeNPCsRU_Easy" overrides media/lua/shared/translate/ru/sandbox.json
LOG : Mod f:0> mod "ProjectALifeNPCsRU_Easy" overrides media/lua/shared/translate/ru/ui.json
LOG : Mod f:0> loading ProjectRPGExpanded
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides icon.png
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/fileguidtable.xml
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/cn/fluids.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/cn/itemname.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/cn/recipes.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/cn/sandbox.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/cn/tooltip.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/cn/ui.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/de/fluids.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/de/itemname.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/de/recipes.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/de/sandbox.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/de/tooltip.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/de/ui.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/en/fluids.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/en/itemname.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/en/recipes.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/en/sandbox.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/en/tooltip.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/en/ui.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/es/fluids.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/es/itemname.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/es/recipes.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/es/sandbox.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/es/tooltip.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/es/ui.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/es_cl/fluids.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/es_cl/itemname.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/es_cl/recipes.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/es_cl/sandbox.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/es_cl/tooltip.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/es_cl/ui.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/es_mx/fluids.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/es_mx/itemname.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/es_mx/recipes.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/es_mx/sandbox.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/es_mx/tooltip.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/es_mx/ui.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/fr/fluids.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/fr/itemname.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/fr/recipes.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/fr/sandbox.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/fr/tooltip.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/fr/ui.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/it/fluids.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/it/itemname.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/it/recipes.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/it/sandbox.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/it/tooltip.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/it/ui.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/ko/fluids.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/ko/itemname.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/ko/recipes.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/ko/sandbox.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/ko/tooltip.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/ko/ui.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/pt/fluids.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/pt/itemname.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/pt/recipes.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/pt/sandbox.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/pt/tooltip.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/pt/ui.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/ptbr/fluids.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/ptbr/itemname.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/ptbr/recipes.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/ptbr/sandbox.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/ptbr/tooltip.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/ptbr/ui.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/ru/fluids.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/ru/itemname.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/ru/recipes.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/ru/sandbox.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/ru/tooltip.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/ru/ui.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/ua/fluids.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/ua/itemname.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/ua/recipes.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/ua/sandbox.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/ua/tooltip.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/lua/shared/translate/ua/ui.json
LOG : Mod f:0> mod "ProjectRPGExpanded" overrides media/sandbox-options.txt
LOG : Mod f:0> loading ViewpointAdvancedMovement
LOG : Mod f:0> mod "ViewpointAdvancedMovement" overrides media/lua/shared/translate/en/ui.json
LOG : Mod f:0> loading ViewpointAdvancedMovementServer
LOG : General f:0> [ZB] ZomboidFileSystem.loadMods(16 mods) took 2637 ms
ERROR: General f:0 at FluidContainerScript.load > Sanitizing container name 'Large Bucket', name may not contain whitespaces.
ERROR: General f:0 at FluidContainerScript.load > Sanitizing container name 'Fuel Pump', name may not contain whitespaces.
WARN : General f:0 at XuiSkin$EntityUiStyle.Load > Could not find icon: Build_AnvilStone, script = Каменная наковальня
WARN : General f:0 at XuiSkin$EntityUiStyle.LoadComponentInfo> Could not find icon: Build_AnvilStone
WARN : General f:0 at XuiSkin$EntityUiStyle.Load > Could not find icon: Build_AnvilStone, script = Каменная наковальня
WARN : General f:0 at XuiSkin$EntityUiStyle.LoadComponentInfo> Could not find icon: Build_AnvilStone
WARN : General f:0 at XuiSkin$EntityUiStyle.Load > Could not find icon: Build_AnvilStone, script = Каменная наковальня
WARN : General f:0 at XuiSkin$EntityUiStyle.LoadComponentInfo> Could not find icon: Build_AnvilStone
WARN : General f:0 at XuiSkin$EntityUiStyle.Load > Could not find icon: Build_AnvilStone, script = Каменная наковальня
WARN : General f:0 at XuiSkin$EntityUiStyle.LoadComponentInfo> Could not find icon: Build_AnvilStone
WARN : General f:0 at TaggedObjectManager.createTagBits > manager-> new tag discovered that was not preprocessed, tag: keyduplicator
WARN : General f:0 at TaggedObjectManager.createTagBits > manager-> new tag discovered that was not preprocessed, tag: choppingblock
WARN : Lua f:0 at Lua(Vanilla).corpseStorageCheck > require("ISUI/ISInventoryPaneContextMenu") failed
WARN : Lua f:0 at Lua(Vanilla).corpseStorageCheck > require("ISUI/ISVehicleMenu") failed
WARN : Lua f:0 at Lua(Vanilla).corpseStorageCheck > require("ISUI/ISContextMenu") failed
WARN : Lua f:0 at Lua(Vanilla).ISCampingMenu > require("Camping/CCampfireSystem") failed
WARN : Lua f:0 at Lua(Vanilla).ISInventoryTransferUtil> require("TimedActions/ISInventoryTransferAction") failed
WARN : Lua f:0 at Lua(Vanilla).ISInventoryTransferUtil> require("ISUI/PlayerData/ISPlayerData") failed
LOG : Lua f:0> [A-Life] compat: equip-event shield on OnEquipPrimary, OnEquipSecondary -- protects later registrations; earlier equip hooks may still receive A-Life NPCs
LOG : Lua f:0> [Project A-Life RU] 1.7.4 EASY: ENCODING_OK; model=java-chars
LOG : Lua f:0> [Project A-Life RU] 1.7.4 / EASY: dictionary ready
LOG : Lua f:0> [RPG LootGuard] RPG zombie clothing drop protection enabled
WARN : Lua f:0 at KahluaThread.call > require("TimedActions/ISRepairVehiclePartAction") failed
WARN : Lua f:0 at KahluaThread.call > require("TimedActions/ISRepairGenerator") failed
WARN : Lua f:0 at KahluaThread.call > require("TimedActions/ISInventoryTransferAction") failed
WARN : Lua f:0 at KahluaThread.call > require("BuildingObjects/TimedActions/ISBuildAction") failed
WARN : Lua f:0 at KahluaThread.call > require("Vehicles/VehicleUtils") failed
LOG : Lua f:0> [PRPGE Marksman] B42 reload action integration active
WARN : Lua f:0 at Lua(Vanilla).ISAnimalContextMenu > require("BuildingObjects/ISAnimalPickMateCursor") failed
WARN : Lua f:0 at Lua(Vanilla).TakeSameType > require("ISUI/InventoryWindow/ISLootWindowControlHandler") failed
WARN : Lua f:0 at Lua(Vanilla).FloorTakeSameType > require("ISUI/InventoryWindow/ISLootWindowControlHandler") failed
WARN : General f:0> Translator.reportMissingArgumentsFromPastAbuse> Exception thrown java.util.UnknownFormatConversionException: Conversion = ')' at Formatter.parse(null:-1). Message: ERROR: Formatting "Sandbox_ProjectALife.Audio_NpcFootsteps"
WARN : General f:0> Translator.reportMissingArgumentsFromPastAbuse> Exception thrown java.util.UnknownFormatConversionException: Conversion = ')' at Formatter.parse(null:-1). Message: ERROR: Formatting "Sandbox_ProjectALife.NpcShotNoise"
WARN : General f:0> Translator.reportMissingArgumentsFromPastAbuse> Exception thrown java.util.UnknownFormatConversionException: Conversion = ')' at Formatter.parse(null:-1). Message: ERROR: Formatting "Sandbox_ProjectALife.Late_WeaponScalePercent"
WARN : General f:0> Translator.reportMissingArgumentsFromPastAbuse> Exception thrown java.util.UnknownFormatConversionException: Conversion = ')' at Formatter.parse(null:-1). Message: ERROR: Formatting "Sandbox_ProjectALife.Combat_SniperAwareness"
WARN : Lua f:0 at Lua(Vanilla).testUI > require("pzapi/ui/ui") failed
LOG : Lua f:0> [ProjectViewpoint] options: in Viewpoint's settings window (Delete) > Recoil & ADS; keys in Options > Keybinds > Project Viewpoint ADS
LOG : Lua f:0> [ProjectViewpointQOL] Client initialized successfully with Inventory, Radial Menu, Container Equip, Ingest (Eat/Drink/Pill/Smoke), Literature Reading, First-Aid & Bandaging, Ammunition Unpacking & Loading, Container Crafting, Hotbar Cycling, Hands-Free Auto-Walk, Device Windows, World Map, Appliances, Lock-to-Close Windows, and Camera Zoom.
LOG : Lua f:0> [ImmersiveDrivingCamera] loaded v0.18.3; camera, body and steering adapter registered.
LOG : Lua f:0> [ImmersiveDrivingCamera] ignition action listener registered.
LOG : Lua f:0> [ImmersiveDrivingCamera] hotwire animation listener registered.
LOG : Lua f:0> [ImmersiveDrivingCamera] native settings registered.
LOG : Lua f:0> RPG_Client_Main loaded!
LOG : Lua f:0> [RPG Randombox][CM] context menu loaded
LOG : Lua f:0> [RPG RitualScroll][CM] ritual scroll context menu loaded
LOG : Lua f:0> [RPG Collector][SP] watcher registered
LOG : Lua f:0> [RPG Equipment][SP] equipped-item watcher registered
LOG : Lua f:0> [RPG Needs][SP] B42.21 hunger/thirst/carry watcher registered
LOG : Lua f:0> [RPG Passive][SP] B42.21 stat watcher registered
LOG : Lua f:0> [RPG Randombox][SP] drop watcher registered
LOG : Lua f:0> [RPG XP][SP] client OnTick watcher registered
LOG : Lua f:0> [RPG MemoryStone][CM] context menu loaded
LOG : Lua f:0> [PRPGE Shadow] Running-speed and endurance handlers registered
LOG : Lua f:0> [PRPGE v0.9.9] Skills-panel Vanguard / Survivalist / Shadow / Medic / Marksman tooltips registered
LOG : Lua f:0> [PRPGE v0.9.7] Real-XP observer installed; Axe/Long Blunt/Strength/Fitness XP logged on first 12 bonuses
LOG : Lua f:0> [ProjectViewpointQOL] Extra camera effects enabled.
LOG : Lua f:0> [ProjectViewpointQOL] Options registered in Viewpoint's QOL tab (also available in Mod Options).
LOG : Lua f:0> [ImmersiveDrivingCamera] settings applied; follow vehicle rotation=true
LOG : Lua f:0> [ViewpointMovement] keybind Interact: У -> А
LOG : Lua f:0> [ViewpointMovement] keybind Melee: Пробел -> Кнопка мыши 4
LOG : Lua f:0> [ViewpointMovement] keybind Shout: Й -> Т
LOG : Lua f:0> [ViewpointMovement] keybind Emote: Й -> Т
LOG : Lua f:0> [ViewpointMovement] keybind Equip/Turn On/Off Light Source: А -> Я
WARN : Lua f:0 at Lua(Vanilla).namedColorToTable > env.lua-> namedColorToTable color not found: ProgressYellow
LOG : Lua f:0> [ZombieBuddy] ZombieBuddy.getVersion() = 2.3.4
LOG : General f:0> [TrueBallistics] ZombieBuddy patches are live: firearm shots are simulated while Viewpoint aiming is active.
LOG : General f:0> STATE: exit zombie.gameStates.MainScreenState
LOG : General f:0> LOADED UP A TOTAL OF 550 TEXTURES
LOG : General f:0> STATE: exit zombie.gameStates.LoadingQueueState
LOG : Lua f:0> Initializing Randomized World Tabletop Clutter Tables
WARN : Lua f:0 at Lua(Vanilla).Features > recursive require(): D:/Steam/steamapps/common/ProjectZomboid/media/lua/server/WorldGen/WorldGen.lua
WARN : Lua f:0 at Lua(Vanilla).Biomes > recursive require(): D:/Steam/steamapps/common/ProjectZomboid/media/lua/server/WorldGen/WorldGen.lua
WARN : Lua f:0 at Lua(Vanilla).Selection > recursive require(): D:/Steam/steamapps/common/ProjectZomboid/media/lua/server/WorldGen/WorldGen.lua
WARN : Lua f:0 at Lua(Vanilla).Veins > recursive require(): D:/Steam/steamapps/common/ProjectZomboid/media/lua/server/WorldGen/WorldGen.lua
WARN : Lua f:0 at Lua(Vanilla).Roads > recursive require(): D:/Steam/steamapps/common/ProjectZomboid/media/lua/server/WorldGen/WorldGen.lua
WARN : Lua f:0 at Lua(Vanilla).WorldGen > recursive require(): D:/Steam/steamapps/common/ProjectZomboid/media/lua/server/WorldGen/attachments/Priorities.lua
LOG : Lua f:0> [TrueWeathers][Gameplay] crops are watered by the rain where they stand (regional weather)
LOG : Lua f:0> [RPG EvilDrop][SV] Hooked Events.OnZombieDead
LOG : Lua f:0> [RPG EvilDrop][SV] server loaded
LOG : Lua f:0> [RPG MemoryStone][Drop] Hooked Events.OnZombieDead
LOG : Lua f:0> [ProjectRPG][BoxAdmin] admin catalog handler loaded
LOG : Lua f:0> [Project RPG Horde] 1.00.61 MP raid kill audit / spawn recovery installed
LOG : Lua f:0> [RPG ItemEffects][SV] loaded
LOG : Lua f:0> [RPG MemoryStone][SV] server loaded
LOG : Lua f:0> [RPG Randombox][SV] server loaded
LOG : Lua f:0> [RPG Randombox][Drop] Hooked Events.OnZombieDead
LOG : Lua f:0> [RPG XP][SP/MP] XP handlers loaded (SP client polling / MP zombie death)
LOG : Lua f:0> [RPG SummonScroll][SV] server loaded
LOG : Lua f:0> [PRPGE] Circular 0.10.13 server graph ready: 269 nodes
LOG : Lua f:0> [PRPGE CIRCULAR] Original SP purchasing preserved; bidirectional ring OR / hybrid AND gates protected.
LOG : Lua f:0> [PRPGE v0.10.0] Original RPG factor extensions for Vanguard / Survivalist / Medic / Marksman installed
LOG : Lua f:0> [PRPGE v0.9] Multiplayer combat callbacks installed; in-game verification required
ERROR: General f:0 at CraftRecipeComponentScript.getIconTexture> CraftRecipeComponentScript: Recipe Piano missing UiConfigScript - falling back to SpriteConfigScript first world object face for recipe icon.
LOG : General f:0> SafeMode is off
LOG : General f:0> [Viewpoint] chunk grid 19 x 19 (the game's own; the near world reaches 72 squares)
LOG : General f:0> [Viewpoint] settings window: ImGui ready
LOG : General f:0> [Viewpoint] mesh arena: buffer textures reach 134217728 texels, 1023 MiB of arena
LOG : General f:0> [TrueWeathers] snow on players: added to Viewpoint's character shader
LOG : General f:0> [TrueWeathers] shadows: weather softness, moon phase and fog fade added to Viewpoint's sun shadows
LOG : General f:0> [TrueWeathers] snow on cars: added to Viewpoint's vehicle shader
LOG : General f:0> [TrueWeathers] rain on vehicle glass: added to Viewpoint's vehicle glass shader
LOG : General f:0> [TrueWeathers] sky: the night sky, meteors, satellites and halos added to Viewpoint's sky
LOG : General f:0> [TrueWeathers] shadows: contact shadows added to the lighting
LOG : General f:0> [TrueWeathers] lighting: realistic lamps, wet walls and leaf glow added to the pack's lighting
LOG : General f:0> [Viewpoint] sound files: 117 decoded ahead in 1823 ms (119 MiB), 1 left to the game's first play, 0 failed
LOG : General f:0> [TrueWeathers] puddles where the water stands: added to Viewpoint's puddle shader
LOG : General f:0> [ZB] patching viewpoint.render.VolumePass.air with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.render.VolumePass (new load)
LOG : General f:0> [ZB] patching viewpoint.render.UpscalePass.release with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.render.UpscalePass (new load)
LOG : General f:0> [TrueWeathers] snow to the horizon: added to Viewpoint's distant world
LOG : General f:0> [Viewpoint] renderer started in 879 ms of the render thread (its slowest step, 6 of 20: 118 ms)
LOG : General f:0> Loading worldgen params
LOG : General f:0> IsoMetaGrid.Create: begin scanning directories
LOG : General f:0> Looking in these map folders:
LOG : General f:0> <End of map-folders list>
LOG : General f:0> IsoMetaGrid.Create: X: [ -250 250 ], Y: [ -250 250 ]
LOG : General f:0> World seed: pAnThiEhNiRlhcoG 24966435
LOG : General f:0> IsoMetaGrid.Create: finished scanning directories in 0.086 seconds
LOG : General f:0> IsoMetaGrid.Create: begin loading
LOG : General f:0> VehiclesDB2.init() start
LOG : General f:0> VehiclesDB2.init() end
LOG : General f:0> triggerEvent OnInitWorld
LOG : General f:0> SandboxOptions.load() start
LOG : General f:0> SandboxOptions.load() end
LOG : General f:0> ItemPickerJava.Parse() start
LOG : General f:0> ItemPickerJava.Parse() end
LOG : General f:0> LoadTileDefinitions start
LOG : General f:0> LoadTileDefinitions end
LOG : General f:0> triggerEvent OnLoadedTileDefinitions
LOG : General f:0> loadAnimalDefinitions start
LOG : General f:0> loadAnimalDefinitions end
LOG : General f:0> GameTime.init() and load() start
LOG : General f:0> GameTime.init() and load() end
LOG : General f:0> ZomboidRadio.Init() start
LOG : General f:0> Attempting to load translation: RU
LOG : Lua f:0> scriptmanager = zombie.radio.scripting.RadioScriptManager@6488c0f6, isNewGame = false
LOG : Lua f:0> name = Automated Emergency Broadcast System, freq = 99000, cat = Emergency, uuid = EMRG-711984
LOG : General f:0> Radio Loading channels...
LOG : General f:0> ZomboidRadio.Init() end
LOG : General f:0> GlobalModData.init() start
LOG : General f:0> GlobalModData.init() end
LOG : General f:0> InstanceTracker.load() start
LOG : General f:0> InstanceTracker.load() end
LOG : General f:0> ErosionGlobals.Boot() start
LOG : General f:0> ErosionGlobals.Boot() end
LOG : General f:0> WorldDictionary.init() start
LOG : General f:0> WorldDictionary: Checking dictionary...
LOG : General f:0> Loading WorldDictionary:C:\Users\killmore\Zomboid\Saves\Apocalypse\2026-10-27_10-16-34\WorldDictionary.bin
LOG : General f:0> WorldDictionary.init() end
LOG : General f:0> GameEntityManager.Init() start
LOG : General f:0> [ZB] patching zombie.entity.components.fluids.FluidContainerUpdateSystem.updateEntity with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.entity.components.fluids.FluidContainerUpdateSystem (new load)
LOG : General f:0> GameEntityManager.Init() end
LOG : General f:0> PersistentOutfits.init() start
LOG : General f:0> PersistentOutfits.init() end
LOG : General f:0> IsoMetaGrid.Create: finished loading in 4.447 seconds
ERROR: Lua f:0 at Lua(Vanilla).handleMannequinZone > ERROR: Mannequin zone missing properties in media/maps/Muldraugh, KY/objects.lua coords: 13583, 1299, 0
WARN : Lua f:0 at Lua(Vanilla).doMapZones > can't find map objects file: media/maps/West Point, KY/objects.lua
WARN : Lua f:0 at Lua(Vanilla).doMapZones > can't find map objects file: media/maps/Valley Station, KY/objects.lua
WARN : Lua f:0 at Lua(Vanilla).doMapZones > can't find map objects file: media/maps/Rosewood, KY/objects.lua
WARN : Lua f:0 at Lua(Vanilla).doMapZones > can't find map objects file: media/maps/Riverside, KY/objects.lua
WARN : Lua f:0 at Lua(Vanilla).doMapZones > can't find map objects file: media/maps/March Ridge, KY/objects.lua
WARN : Lua f:0 at Lua(Vanilla).doMapZones > can't find map objects file: media/maps/Irvington, KY/objects.lua
WARN : Lua f:0 at Lua(Vanilla).doMapZones > can't find map objects file: media/maps/Fallas Lake, KY/objects.lua
WARN : Lua f:0 at Lua(Vanilla).doMapZones > can't find map objects file: media/maps/Ekron, KY/objects.lua
WARN : Lua f:0 at Lua(Vanilla).doMapZones > can't find map objects file: media/maps/Echo Creek, KY/objects.lua
WARN : Lua f:0 at Lua(Vanilla).doMapZones > can't find map objects file: media/maps/Brandenburg, KY/objects.lua
LOG : General f:0> 111ERROR: not adding suspicious zone "" "Nav" 8343,12316,0 2244x18
ERROR: General f:0 at Basements.mergeRoomsOntoMetaCell > duplicate RoomDef.metaID for room at 10707,9484,0
ERROR: General f:0 at IsoMetaGrid.load > invalid room metaID #231 in cell 25,33 while reading map_meta.bin
ERROR: General f:0 at IsoMetaGrid.load > invalid room metaID #327914 in cell 25,33 while reading map_meta.bin
ERROR: General f:0 at IsoMetaGrid.load > invalid room metaID #327911 in cell 25,33 while reading map_meta.bin
ERROR: General f:0 at IsoMetaGrid.load > invalid room metaID #655594 in cell 25,33 while reading map_meta.bin
LOG : General f:0> loading 10499 zones from map_zone.bin
LOG : General f:0> loading 445 zones from map_animals.bin
LOG : General f:0> Max #ZONES on one chunk is 27
LOG : General f:0> triggerEvent OnLoadedMapZones
LOG : General f:0> ItemConfigurator.Preprocess() start
LOG : General f:0> ItemConfigurator.Preprocess() end
LOG : General f:0> MapCollisionData.init() start
LOG : General f:0> MapCollisionData.init() end
LOG : General f:0> AnimalPopulationManager.init() start
LOG : General f:0> AnimalPopulationManager.init() end
LOG : General f:0> ZombiePopulationManager.init() start
LOG : General f:0> ZombiePopulationManager.init() end
LOG : General f:0> Pathfind init() start
LOG : General f:0> Pathfind init() end
LOG : General f:0> WorldStreamer.create() start
LOG : General f:0> WorldStreamer.create() end
LOG : General f:0> CellLoader.LoadCellBinaryChunk start
LOG : General f:0> CellLoader.LoadCellBinaryChunk start
LOG : General f:0> MapItem.LoadWorldMap() start
LOG : General f:0> MapItem.LoadWorldMap() start
LOG : General f:0> WorldStreamer.isBusy() loop start
LOG : General f:0> WorldStreamer.isBusy() loop end
LOG : General f:0> MetaTracker.load() start
LOG : General f:0> MetaTracker.load() end
LOG : General f:0> triggerEvent OnGameTimeLoaded
LOG : General f:0> GlobalObjects.initSystems() start
LOG : General f:0> GlobalObjects.initSystems() end
LOG : General f:0> bWaitForAssetLoadingToFinish2 start
LOG : General f:0> [Viewpoint] far world: terrain relief 4993 x 4033 nodes smoothed over 32 squares at 0.5 times its height, 629125 nodes at the map's water, 9141 buildings and the lots on 5372 pads, roads along 1098 streets, as the build fitted it, in 7597 ms
WARN : General f:0 at AnimationAssetManager.loadCallback > Failed to load asset: AssetPath{ "bob/jimmy_bedin_footl" }
WARN : General f:0 at AnimationAssetManager.loadCallback > Failed to load asset: AssetPath{ "bob/jimmy_bedin_headl" }
WARN : General f:0 at AnimationAssetManager.loadCallback > Failed to load asset: AssetPath{ "bob/jimmy_bedin_headr" }
WARN : General f:0 at AnimationAssetManager.loadCallback > Failed to load asset: AssetPath{ "bob/jimmy_satchair" }
WARN : General f:0 at AnimationAssetManager.loadCallback > Failed to load asset: AssetPath{ "bob/jimmy_satchair_drink" }
WARN : General f:0 at AnimationAssetManager.loadCallback > Failed to load asset: AssetPath{ "bob/jimmy_satchair_eatcan" }
WARN : General f:0 at AnimationAssetManager.loadCallback > Failed to load asset: AssetPath{ "bob/jimmy_satchair_eatchips" }
WARN : General f:0 at AnimationAssetManager.loadCallback > Failed to load asset: AssetPath{ "bob/jimmy_satchair_read" }
WARN : General f:0 at AnimationAssetManager.loadCallback > Failed to load asset: AssetPath{ "bob/jimmy_satchair_smoke" }
LOG : General f:0> [Viewpoint] video memory: 3 evictions (25 MiB) in 0.5 s, 3383 MiB of 6144 free
LOG : General f:0> bWaitForAssetLoadingToFinish2 end
LOG : General f:0> FBORenderChunkManager.gameLoaded() start
LOG : General f:0> FBORenderChunkManager.gameLoaded() end
LOG : General f:0> Bullet.initPhysicsMeshes() start
LOG : General f:0> Bullet.initPhysicsMeshes() end
LOG : General f:0> game loading took 59 seconds
LOG : General f:0> [ZB] patching viewpoint.world.ChunkCache.update with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.world.ChunkCache (new load)
LOG : General f:0> STATE: exit zombie.gameStates.GameLoadingState
LOG : Lua f:0> 1 players found
LOG : Lua f:0> player 0 is mouse
LOG : Lua f:0> [ALIFE-DEBUG] diagnostics user=Bob enabled=false recorder=false
LOG : Lua f:0> RPG -> RequestSync completed (SP/MP)
LOG : General f:0> Game Mode: Apocalypse
LOG : General f:0> Sandbox Options:
LOG : General f:0> Zombies 4
LOG : General f:0> Distribution 1
LOG : General f:0> ZombieVoronoiNoise true
LOG : General f:0> ZombieRespawn 4
LOG : General f:0> ZombieMigrate true
LOG : General f:0> DayLength 4
LOG : General f:0> StartYear 1
LOG : General f:0> StartMonth 7
LOG : General f:0> StartDay 9
LOG : General f:0> StartTime 2
LOG : General f:0> DayNightCycle 1
LOG : General f:0> ClimateCycle 1
LOG : General f:0> FogCycle 1
LOG : General f:0> WaterShut 2
LOG : General f:0> ElecShut 2
LOG : General f:0> AlarmDecay 2
LOG : General f:0> WaterShutModifier 28
LOG : General f:0> ElecShutModifier 21
LOG : General f:0> AlarmDecayModifier 14
LOG : General f:0> FoodLootNew 0.8
LOG : General f:0> LiteratureLootNew 0.6
LOG : General f:0> SkillBookLoot 0.6
LOG : General f:0> RecipeResourceLoot 0.6
LOG : General f:0> MedicalLootNew 0.6
LOG : General f:0> SurvivalGearsLootNew 0.6
LOG : General f:0> CannedFoodLootNew 0.6
LOG : General f:0> WeaponLootNew 0.6
LOG : General f:0> RangedWeaponLootNew 1.2
LOG : General f:0> AmmoLootNew 0.6
LOG : General f:0> MechanicsLootNew 0.6
LOG : General f:0> OtherLootNew 0.8
LOG : General f:0> ClothingLootNew 0.6
LOG : General f:0> ContainerLootNew 0.6
LOG : General f:0> KeyLootNew 0.4
LOG : General f:0> MediaLootNew 0.6
LOG : General f:0> MementoLootNew 0.6
LOG : General f:0> CookwareLootNew 0.6
LOG : General f:0> MaterialLootNew 0.6
LOG : General f:0> FarmingLootNew 0.6
LOG : General f:0> ToolLootNew 0.6
LOG : General f:0> RollsMultiplier 1.0
LOG : General f:0> LootItemRemovalList
LOG : General f:0> RemoveStoryLoot false
LOG : General f:0> RemoveZombieLoot false
LOG : General f:0> ZombiePopLootEffect 0
LOG : General f:0> InsaneLootFactor 0.05
LOG : General f:0> ExtremeLootFactor 0.2
LOG : General f:0> RareLootFactor 0.6
LOG : General f:0> NormalLootFactor 1.0
LOG : General f:0> CommonLootFactor 2.0
LOG : General f:0> AbundantLootFactor 3.0
LOG : General f:0> Temperature 3
LOG : General f:0> Rain 3
LOG : General f:0> ErosionSpeed 4
LOG : General f:0> ErosionDays 0
LOG : General f:0> Farming 3
LOG : General f:0> CompostTime 2
LOG : General f:0> StatsDecrease 3
LOG : General f:0> NatureAbundance 3
LOG : General f:0> Alarm 4
LOG : General f:0> LockedHouses 6
LOG : General f:0> StarterKit false
LOG : General f:0> Nutrition true
LOG : General f:0> FoodRotSpeed 3
LOG : General f:0> FridgeFactor 3
LOG : General f:0> SeenHoursPreventLootRespawn 0
LOG : General f:0> HoursForLootRespawn 0
LOG : General f:0> MaxItemsForLootRespawn 5
LOG : General f:0> ConstructionPreventsLootRespawn true
LOG : General f:0> WorldItemRemovalList Base.Hat, Base.Glasses, Base.Maggots, Base.Slug, Base.Slug2, Base.Snail, Base.Worm, Base.Dung_Mouse, Base.Dung_Rat
LOG : General f:0> HoursForWorldItemRemoval 24.0
LOG : General f:0> ItemRemovalListBlacklistToggle false
LOG : General f:0> TimeSinceApo 1
LOG : General f:0> PlantResilience 3
LOG : General f:0> PlantAbundance 3
LOG : General f:0> EndRegen 3
LOG : General f:0> Helicopter 2
LOG : General f:0> MetaEvent 2
LOG : General f:0> SleepingEvent 1
LOG : General f:0> GeneratorFuelConsumption 0.1
LOG : General f:0> GeneratorSpawning 4
LOG : General f:0> AnnotatedMapChance 4
LOG : General f:0> CharacterFreePoints 0
LOG : General f:0> ConstructionBonusPoints 3
LOG : General f:0> NightDarkness 3
LOG : General f:0> NightLength 3
LOG : General f:0> BoneFracture true
LOG : General f:0> InjurySeverity 2
LOG : General f:0> HoursForCorpseRemoval 216.0
LOG : General f:0> DecayingCorpseHealthImpact 3
LOG : General f:0> ZombieHealthImpact false
LOG : General f:0> BloodLevel 3
LOG : General f:0> ClothingDegradation 3
LOG : General f:0> FireSpread true
LOG : General f:0> DaysForRottenFoodRemoval -1
LOG : General f:0> AllowExteriorGenerator true
LOG : General f:0> MaxFogIntensity 1
LOG : General f:0> MaxRainFxIntensity 1
LOG : General f:0> EnableSnowOnGround true
LOG : General f:0> AttackBlockMovements true
LOG : General f:0> SurvivorHouseChance 3
LOG : General f:0> VehicleStoryChance 3
LOG : General f:0> ZoneStoryChance 3
LOG : General f:0> AllClothesUnlocked false
LOG : General f:0> EnableTaintedWaterText true
LOG : General f:0> EnableVehicles true
LOG : General f:0> CarSpawnRate 3
LOG : General f:0> ZombieAttractionMultiplier 1.0
LOG : General f:0> VehicleEasyUse false
LOG : General f:0> InitialGas 2
LOG : General f:0> FuelStationGasInfinite false
LOG : General f:0> FuelStationGasMin 0.0
LOG : General f:0> FuelStationGasMax 0.8
LOG : General f:0> FuelStationGasEmptyChance 20
LOG : General f:0> LockedCar 4
LOG : General f:0> CarGasConsumption 1.0
LOG : General f:0> CarGeneralCondition 3
LOG : General f:0> CarDamageOnImpact 3
LOG : General f:0> DamageToPlayerFromHitByACar 1
LOG : General f:0> TrafficJam true
LOG : General f:0> CarAlarm 3
LOG : General f:0> PlayerDamageFromCrash true
LOG : General f:0> SirenShutoffHours 0.0
LOG : General f:0> ChanceHasGas 2
LOG : General f:0> RecentlySurvivorVehicles 2
LOG : General f:0> MultiHitZombies false
LOG : General f:0> RearVulnerability 3
LOG : General f:0> SirenEffectsZombies true
LOG : General f:0> AnimalStatsModifier 4
LOG : General f:0> AnimalMetaStatsModifier 4
LOG : General f:0> AnimalPregnancyTime 4
LOG : General f:0> AnimalAgeModifier 4
LOG : General f:0> AnimalMilkIncModifier 4
LOG : General f:0> AnimalWoolIncModifier 4
LOG : General f:0> AnimalRanchChance 5
LOG : General f:0> AnimalGrassRegrowTime 240
LOG : General f:0> AnimalMetaPredator false
LOG : General f:0> AnimalMatingSeason true
LOG : General f:0> AnimalEggHatch 4
LOG : General f:0> AnimalSoundAttractZombies true
LOG : General f:0> AnimalTrackChance 4
LOG : General f:0> AnimalPathChance 4
LOG : General f:0> MaximumRatIndex 25
LOG : General f:0> DaysUntilMaximumRatIndex 90
LOG : General f:0> MetaKnowledge 3
LOG : General f:0> SeeNotLearntRecipe true
LOG : General f:0> MaximumLootedBuildingRooms 50
LOG : General f:0> EnablePoisoning 1
LOG : General f:0> MaggotSpawn 1
LOG : General f:0> LightBulbLifespan 2.0
LOG : General f:0> FishAbundance 2
LOG : General f:0> LevelForMediaXPCutoff 3
LOG : General f:0> LevelForDismantleXPCutoff 0
LOG : General f:0> BloodSplatLifespanDays 0
LOG : General f:0> LiteratureCooldown 45
LOG : General f:0> NegativeTraitsPenalty 1
LOG : General f:0> MinutesPerPage 2.0
LOG : General f:0> KillInsideCrops true
LOG : General f:0> PlantGrowingSeasons true
LOG : General f:0> PlaceDirtAboveground false
LOG : General f:0> FarmingSpeedNew 1.0
LOG : General f:0> FarmingAmountNew 1.0
LOG : General f:0> MaximumLooted 25
LOG : General f:0> DaysUntilMaximumLooted 90
LOG : General f:0> RuralLooted 0.5
LOG : General f:0> MaximumDiminishedLoot 20
LOG : General f:0> DaysUntilMaximumDiminishedLoot 3650
LOG : General f:0> MuscleStrainFactor 0.7
LOG : General f:0> DiscomfortFactor 0.8
LOG : General f:0> WoundInfectionFactor 1.0
LOG : General f:0> NoBlackClothes true
LOG : General f:0> EasyClimbing false
LOG : General f:0> MaximumFireFuelHours 8
LOG : General f:0> FirearmUseDamageChance 2
LOG : General f:0> FirearmNoiseMultiplier 1.0
LOG : General f:0> FirearmJamMultiplier 1.0
LOG : General f:0> FirearmMoodleMultiplier 1.0
LOG : General f:0> FirearmWeatherMultiplier 1.0
LOG : General f:0> FirearmHeadGearEffect true
LOG : General f:0> ClayLakeChance 0.05
LOG : General f:0> ClayRiverChance 0.05
LOG : General f:0> GeneratorTileRange 20
LOG : General f:0> GeneratorVerticalPowerRange 3
LOG : General f:0> SpawnFrequency 4
LOG : General f:0> AllowMiniMap false
LOG : General f:0> AllowWorldMap true
LOG : General f:0> MapAllKnown false
LOG : General f:0> MapNeedsLight true
LOG : General f:0> Speed 4
LOG : General f:0> SprinterPercentage 0
LOG : General f:0> Strength 2
LOG : General f:0> Toughness 2
LOG : General f:0> Transmission 1
LOG : General f:0> Mortality 6
LOG : General f:0> Reanimate 3
LOG : General f:0> Cognition 3
LOG : General f:0> DoorOpeningPercentage 0
LOG : General f:0> CrawlUnderVehicle 5
LOG : General f:0> Memory 3
LOG : General f:0> Sight 3
LOG : General f:0> Hearing 3
LOG : General f:0> SpottedLogic true
LOG : General f:0> ThumpNoChasing false
LOG : General f:0> ThumpOnConstruction true
LOG : General f:0> ActiveOnly 1
LOG : General f:0> TriggerHouseAlarm true
LOG : General f:0> ZombiesDragDown false
LOG : General f:0> ZombiesCrawlersDragDown false
LOG : General f:0> ZombiesFenceLunge false
LOG : General f:0> ZombiesArmorFactor 2.0
LOG : General f:0> ZombiesMaxDefense 85
LOG : General f:0> ChanceOfAttachedWeapon 6
LOG : General f:0> ZombiesFallDamage 1.0
LOG : General f:0> DisableFakeDead 1
LOG : General f:0> PlayerSpawnZombieRemoval 1
LOG : General f:0> FenceThumpersRequired 25
LOG : General f:0> FenceDamageMultiplier 1.0
LOG : General f:0> PopulationMultiplier 0.6
LOG : General f:0> PopulationStartMultiplier 1.0
LOG : General f:0> PopulationPeakMultiplier 1.0
LOG : General f:0> PopulationPeakDay 28
LOG : General f:0> RespawnHours 0.0
LOG : General f:0> RespawnUnseenHours 0.0
LOG : General f:0> RespawnMultiplier 0.0
LOG : General f:0> RedistributeHours 12.0
LOG : General f:0> FollowSoundDistance 100
LOG : General f:0> RallyGroupSize 20
LOG : General f:0> RallyGroupSizeVariance 50
LOG : General f:0> RallyTravelDistance 20
LOG : General f:0> RallyGroupSeparation 15
LOG : General f:0> RallyGroupRadius 3
LOG : General f:0> ZombiesCountBeforeDelete 300
LOG : General f:0> Global 1.0
LOG : General f:0> GlobalToggle true
LOG : General f:0> Fitness 1.0
LOG : General f:0> Strength 1.0
LOG : General f:0> Sprinting 1.0
LOG : General f:0> Lightfoot 1.0
LOG : General f:0> Nimble 1.0
LOG : General f:0> Sneak 1.0
LOG : General f:0> Axe 1.0
LOG : General f:0> Blunt 1.0
LOG : General f:0> SmallBlunt 1.0
LOG : General f:0> LongBlade 1.0
LOG : General f:0> SmallBlade 1.0
LOG : General f:0> Spear 1.0
LOG : General f:0> Maintenance 1.0
LOG : General f:0> Woodwork 1.0
LOG : General f:0> Cooking 1.0
LOG : General f:0> Farming 1.0
LOG : General f:0> Doctor 1.0
LOG : General f:0> Electricity 1.0
LOG : General f:0> MetalWelding 1.0
LOG : General f:0> Mechanics 1.0
LOG : General f:0> Tailoring 1.0
LOG : General f:0> Aiming 1.0
LOG : General f:0> Reloading 1.0
LOG : General f:0> Fishing 1.0
LOG : General f:0> Trapping 1.0
LOG : General f:0> PlantScavenging 1.0
LOG : General f:0> FlintKnapping 1.0
LOG : General f:0> Masonry 1.0
LOG : General f:0> Pottery 1.0
LOG : General f:0> Carving 1.0
LOG : General f:0> Husbandry 1.0
LOG : General f:0> Tracking 1.0
LOG : General f:0> Blacksmith 1.0
LOG : General f:0> Butchering 1.0
LOG : General f:0> Glassmaking 1.0
LOG : General f:0> Enabled true
LOG : General f:0> UseInIsoView false
LOG : General f:0> VelocityScale 0.4
LOG : General f:0> GravityScale 1.0
LOG : General f:0> DragScale 1.0
LOG : General f:0> DamageFalloff 0.5
LOG : General f:0> ProjectileLifetime 3.0
LOG : General f:0> MaxDistanceMultiplier 3.0
LOG : General f:0> MaxDistanceCap 200.0
LOG : General f:0> ZeroDistance 0.0
LOG : General f:0> SpreadScale 1.0
LOG : General f:0> Penetration true
LOG : General f:0> HitLocations true
LOG : General f:0> FurnitureCollision true
LOG : General f:0> ServerValidation true
LOG : General f:0> RainMasksNoise true
LOG : General f:0> NoiseMasking 0.5
LOG : General f:0> ThunderMasksNoise true
LOG : General f:0> MinHearing 0.55
LOG : General f:0> WeatherLimitsSight true
LOG : General f:0> SightReduction 0.5
LOG : General f:0> MinSight 0.4
LOG : General f:0> RegionalWeather true
LOG : General f:0> StormSize 1.0
LOG : General f:0> LightningHitsPlayers true
LOG : General f:0> LightningDeathChance 0.3
LOG : General f:0> LightningFrequency 1.0
LOG : General f:0> Meteorites true
LOG : General f:0> MeteoriteDays 30.0
LOG : General f:0> DeepSnowSlows true
LOG : General f:0> DeepSnowSlowdown 0.45
LOG : General f:0> Preset_ExplicitValues false
LOG : General f:0> Preset_Difficulty 1
LOG : General f:0> Preset_World 4
LOG : General f:0> ProfessionAffectsAttitude false
LOG : General f:0> Realistic_Outbreak true
LOG : General f:0> World_HostileEnabled true
LOG : General f:0> Population_RatePercent 200
LOG : General f:0> Population_PartyPercent 125
LOG : General f:0> World_SimRadius 90
LOG : General f:0> Population_HostileCeiling 32
LOG : General f:0> Combat_ReactionDelayPercent 75
LOG : General f:0> Combat_AimDifficulty 3
LOG : General f:0> Encounters_RollPercent 15
LOG : General f:0> Encounters_GapHours 3
LOG : General f:0> World_SafehouseClearance 8
LOG : General f:0> World_FactionWarfare true
LOG : General f:0> Behavior_Retreat true
LOG : General f:0> Behavior_NPCsReanimate true
LOG : General f:0> Turning_Enabled true
LOG : General f:0> Turning_DelaySecondsMin 20
LOG : General f:0> Turning_DelaySecondsMax 90
LOG : General f:0> Behavior_Scavenge true
LOG : General f:0> Behavior_Investigate true
LOG : General f:0> Behavior_Regroup true
LOG : General f:0> Behavior_MarchTogether true
LOG : General f:0> Behavior_CloseDoors true
LOG : General f:0> Drops_WeaponsEnabled true
LOG : General f:0> Drops_WeaponChance 1
LOG : General f:0> Drops_WeaponCondition 1
LOG : General f:0> Loot_RareDropPercent 5
LOG : General f:0> Loot_AllowRareFromProfiles false
LOG : General f:0> Factions_LegacyRoster false
LOG : General f:0> Funnel_Enabled true
LOG : General f:0> Funnel_DayOffset 0
LOG : General f:0> Funnel_LoneSurvivorMax 2
LOG : General f:0> Funnel_SkillRampPercent 100
LOG : General f:0> Ammo_SpawnPercent 100
LOG : General f:0> Ammo_ReserveLoads 2
LOG : General f:0> Ammo_Bottomless 1
LOG : General f:0> Ammo_HonestDrops true
LOG : General f:0> Combat_EnableJamming true
LOG : General f:0> Combat_JamChance 1.0
LOG : General f:0> Breach_Strength 100.0
LOG : General f:0> Combat_MultiHit false
LOG : General f:0> Combat_BulletPenetration false
LOG : General f:0> Population_PopulateOnStart 3
LOG : General f:0> Population_PopulateMax 75
LOG : General f:0> TownWelcome_Enabled true
LOG : General f:0> TownWelcome_GroupsPerTown 8
LOG : General f:0> TownWelcome_FirstDayOnly true
LOG : General f:0> Census_Size 360
LOG : General f:0> Census_ArrivalsEarly 7.0
LOG : General f:0> Census_ArrivalsLate 1.0
LOG : General f:0> Census_ArrivalsFadeDays 28
LOG : General f:0> Census_ClearedDays 30
LOG : General f:0> Census_Resettle true
LOG : General f:0> Search_Enabled true
LOG : General f:0> Search_ShoutResponse true
LOG : General f:0> Search_GroupCallout true
LOG : General f:0> Clues_Enabled true
LOG : General f:0> Clues_Vehicles true
LOG : General f:0> Clues_Barricades true
LOG : General f:0> Clues_PlayerBuilt true
LOG : General f:0> Clues_Power true
LOG : General f:0> Clues_WeightMultiplier 1.0
LOG : General f:0> Voice_Enabled false
LOG : General f:0> Talk_Enabled true
LOG : General f:0> Talk_SinglePlayerChat true
LOG : General f:0> Talk_Presence true
LOG : General f:0> Talk_RiskAssessment true
LOG : General f:0> Talk_GroupMeetings 3
LOG : General f:0> Chatter_Enabled true
LOG : General f:0> Chatter_Frequency 100
LOG : General f:0> Chatter_PassingGreetPercent 70
LOG : General f:0> Chatter_MaxConcurrent 3
LOG : General f:0> Robbery_Enabled true
LOG : General f:0> Robbery_Chance 100
LOG : General f:0> Orders_Enabled true
LOG : General f:0> Orders_Chance 100
LOG : General f:0> Orders_FailFight 100
LOG : General f:0> Orders_ZombieTiles 4
LOG : General f:0> Orders_SurrenderSeconds 90
LOG : General f:0> Orders_Advantage 100
LOG : General f:0> Orders_GroupSurrender true
LOG : General f:0> Orders_CarefulMinutes 15
LOG : General f:0> Talk_GreetOnOpen true
LOG : General f:0> Talk_AntiSpam true
LOG : General f:0> Talk_MenuFocus true
LOG : General f:0> Talk_RepeatCooldownMinutes 30
LOG : General f:0> Talk_QuestionsPerTalk 10
LOG : General f:0> Talk_RefuseMinutes 60
LOG : General f:0> Talk_PersonalAfterTalks 2
LOG : General f:0> Talk_OpinionFromTalk 100
LOG : General f:0> Talk_OpinionCapPerConversation 6
LOG : General f:0> Talk_OpinionCapPerDay 12
LOG : General f:0> Talk_OpinionWordCeiling 40
LOG : General f:0> BodyLoot_Enabled true
LOG : General f:0> BodyLoot_PerMinute 3
LOG : General f:0> Radio_KnoxCounty true
LOG : General f:0> Reputation_Tracking true
LOG : General f:0> Reputation_NpcOpinion true
LOG : General f:0> Reputation_NpcOpinionScale 100
LOG : General f:0> Reputation_NpcOpinionEffects 100
LOG : General f:0> Reputation_NpcOpinionDecay 3
LOG : General f:0> Reputation_RadioNames true
LOG : General f:0> Reputation_RadioBadNews true
LOG : General f:0> Reputation_Mode 1
LOG : General f:0> Reputation_DecayPercent 100
LOG : General f:0> Reputation_ShowScore true
LOG : General f:0> Reputation_ResetOnNewCharacter true
LOG : General f:0> Reputation_ShowOthers false
LOG : General f:0> Reputation_NpcFightIsHostile true
LOG : General f:0> Reputation_DriftPerDay 5
LOG : General f:0> Reputation_KillScale 100
LOG : General f:0> Reputation_GainCapPerDay 60
LOG : General f:0> Reputation_OverCapPercent 25
LOG : General f:0> Reputation_Hysteresis 15
LOG : General f:0> Reputation_KillHostile 10
LOG : General f:0> Reputation_KillCrime 15
LOG : General f:0> Reputation_KillNeutral 40
LOG : General f:0> Reputation_KillFriendly 80
LOG : General f:0> Reputation_KillSurrendered 100
LOG : General f:0> Radio_KnoxFrequency 99600
LOG : General f:0> Debug_ShowAdminTools true
LOG : General f:0> Cleanup_RespawnAfter false
LOG : General f:0> Peek_Enabled true
LOG : General f:0> Peek_NoticeChancePercent 5
LOG : General f:0> Talk_MysteryMode true
LOG : General f:0> Combat_VehicleDamage true
LOG : General f:0> Combat_NonPvpZoneShield false
LOG : General f:0> Combat_AimZombiePercent 100
LOG : General f:0> Combat_AimPlayerPercent 70
LOG : General f:0> Combat_DamagePercent 72
LOG : General f:0> Combat_ExtraWoundPercent 0
LOG : General f:0> NpcHealth_Percent 98
LOG : General f:0> NpcHealth_DamageTakenPercent 130
LOG : General f:0> NpcHealth_RegenPercent 50
LOG : General f:0> NpcHealth_Legacy false
LOG : General f:0> Combat_RoomSweep true
LOG : General f:0> Combat_VisibleTracers true
LOG : General f:0> Combat_MuzzleFlash true
LOG : General f:0> Combat_ShotFxRange 90
LOG : General f:0> Modules_Cover true
LOG : General f:0> Modules_Withdraw true
LOG : General f:0> Panic_FirstDays true
LOG : General f:0> Panic_Strength 100
LOG : General f:0> Panic_LengthDays 12
LOG : General f:0> Panic_Contagion true
LOG : General f:0> Modules_Fear true
LOG : General f:0> Fear_Days 7
LOG : General f:0> Fear_Level 2
LOG : General f:0> Fear_Lingering 50
LOG : General f:0> GunFear_Enabled true
LOG : General f:0> GunFear_Percent 60
LOG : General f:0> GunFear_RunDistance 35
LOG : General f:0> GunFear_RunSpeed 2
LOG : General f:0> GunFear_ReactDelayMs 400
LOG : General f:0> Modules_Healing true
LOG : General f:0> Combat_MeleeFootwork true
LOG : General f:0> Combat_MeleeKiteCrowd 2
LOG : General f:0> Combat_MeleeKiteTiles 2
LOG : General f:0> Combat_MeleeStepBackTenths 16
LOG : General f:0> Combat_MeleeStepInTenths 11
LOG : General f:0> Combat_ZombieStunMs 1100
LOG : General f:0> Melee_FactionEnabled true
LOG : General f:0> Melee_Footwork true
LOG : General f:0> Melee_Flank true
LOG : General f:0> Melee_Breach true
LOG : General f:0> Melee_Intimidate true
LOG : General f:0> Melee_Caution true
LOG : General f:0> Melee_CautionCrowd 3
LOG : General f:0> Zombies_ReactSpeed 500
LOG : General f:0> Zombies_AttackAnims true
LOG : General f:0> Zombies_ScratchPercent 35
LOG : General f:0> Zombies_DragDown true
LOG : General f:0> Zombies_DragDownCount 4
LOG : General f:0> Zombies_DragDownTenths 30
LOG : General f:0> Combat_NpcArmorVsZombies true
LOG : General f:0> Injury_Enabled true
LOG : General f:0> Injury_Rescue true
LOG : General f:0> Injury_RescueDrag true
LOG : General f:0> Injury_RescueInView true
LOG : General f:0> Injury_RescueRange 15
LOG : General f:0> Injury_Crawl true
LOG : General f:0> Injury_AutoPercent 50
LOG : General f:0> Injury_DownHpPercent 12
LOG : General f:0> Injury_InterrogationDeathPercent 25
LOG : General f:0> Injury_RepPenalty 3
LOG : General f:0> Injury_RepGain 4
LOG : General f:0> Injury_RecoverHours 8
LOG : General f:0> Injury_DownHours 4
LOG : General f:0> Injury_PlayerRangeTiles 25
LOG : General f:0> Injury_MultiplayerEnabled true
LOG : General f:0> Injury_LeaveTiles 45
LOG : General f:0> Audio_BiteLoudness 40
LOG : General f:0> Combat_Wounds true
LOG : General f:0> Combat_InjuryBleed 100
LOG : General f:0> Combat_BluntFracture 4
LOG : General f:0> Modules_Sprint true
LOG : General f:0> Modules_Gunner true
LOG : General f:0> Encounters_Enabled true
LOG : General f:0> Encounters_IntervalMinutes 45
LOG : General f:0> Encounters_EarlyLooters 100
LOG : General f:0> Plans_Enabled true
LOG : General f:0> Plans_Radius 100
LOG : General f:0> Plans_LifespanHours 6
LOG : General f:0> Plans_Talk true
LOG : General f:0> Activities_Enabled true
LOG : General f:0> Activities_SwitchChance 70
LOG : General f:0> Activities_Hunting 3
LOG : General f:0> Activities_SwitchHours 10
LOG : General f:0> Activities_SwitchClearTiles 60
LOG : General f:0> Activities_Bases true
LOG : General f:0> Activities_MaxBases 6
LOG : General f:0> Activities_PartyWeight 100
LOG : General f:0> Activities_BaseChance 25
LOG : General f:0> Activities_BaseReturnHours 8
LOG : General f:0> Activities_BaseClearTiles 45
LOG : General f:0> Activities_HuntYieldPercent 100
LOG : General f:0> Activities_Fishing true
LOG : General f:0> Activities_FishingMinutes 65
LOG : General f:0> Activities_FishYieldPercent 100
LOG : General f:0> Activities_Foraging true
LOG : General f:0> Activities_ForageYieldPercent 100
LOG : General f:0> Activities_NeedsDrainPercent 100
LOG : General f:0> Activities_AdoptCap 6
LOG : General f:0> Activities_FixedCarDrivable true
LOG : General f:0> Activities_FixedCarFuelPercent 15
LOG : General f:0> Population_DormantTtlHours 8
LOG : General f:0> Modules_Behaviors true
LOG : General f:0> Modules_Strafe true
LOG : General f:0> Night_Sight 1
LOG : General f:0> Night_Activity 3
LOG : General f:0> Offline_SquadCap 45
LOG : General f:0> Population_PersistentSquadCap 60
LOG : General f:0> Population_KeepEncounterNpcs true
LOG : General f:0> Outposts_TaskSquadCap 3
LOG : General f:0> Offline_TickSeconds 20
LOG : General f:0> Offline_TravelTilesPerHour 150
LOG : General f:0> Offline_RevengeEnabled true
LOG : General f:0> Offline_ApproachGapHours 6.0
LOG : General f:0> Assassins_GapHours 72
LOG : General f:0> Outposts_Enabled true
LOG : General f:0> Outposts_MaxSites 9
LOG : General f:0> Outposts_PerCity 2
LOG : General f:0> Outposts_IntervalMinutes 20
LOG : General f:0> Outposts_Chance 35
LOG : General f:0> Outposts_BuildRadius 120
LOG : General f:0> Outposts_StructureLossPercent 40
LOG : General f:0> Outposts_StreamHoldSeconds 5
LOG : General f:0> Outposts_SpawnRadius 90
LOG : General f:0> Party_LoneWeight 2.0
LOG : General f:0> Party_GroupWeight 2.0
LOG : General f:0> Offline_FoundGapHours 3.0
LOG : General f:0> Raid_Enabled true
LOG : General f:0> Raid_MinDay 21
LOG : General f:0> Raid_CooldownDays 14.0
LOG : General f:0> Raid_Chance 0.025
LOG : General f:0> Raid_CheckMinutes 10
LOG : General f:0> Raid_Waves 4
LOG : General f:0> Raid_GroupSize 8
LOG : General f:0> Raid_MaxAttackers 12
LOG : General f:0> Raid_WarningHours 3.0
LOG : General f:0> Raid_WaveDelayMinutes 5
LOG : General f:0> Raid_Helicopter true
LOG : General f:0> Raid_SirenAircraftSounds true
LOG : General f:0> Raid_ScoutBuildupHours 6.0
LOG : General f:0> Raid_ScoutLifetimeHours 48.0
LOG : General f:0> Raid_ScoutSize 4
LOG : General f:0> Support_Enabled true
LOG : General f:0> Support_Chance 35
LOG : General f:0> Support_CooldownHours 1.5
LOG : General f:0> Support_GroupSize 4
LOG : General f:0> Support_MaxCalls 2
LOG : General f:0> Support_SpotlightChance 20
LOG : General f:0> Support_SpotlightSeconds 180
LOG : General f:0> Support_HelicopterSeconds 35
LOG : General f:0> Helicopter_Spotlight true
LOG : General f:0> Helicopter_SpotlightSize 11
LOG : General f:0> Helicopter_SpotlightBrightness 100
LOG : General f:0> Helicopter_SpotlightGapMinutes 20
LOG : General f:0> Residents_ClearCorpses true
LOG : General f:0> Scavenge_BuildingRadius 27
LOG : General f:0> Scavenge_CarryLimit 8
LOG : General f:0> Scavenge_ReturnAfterBuildings 2
LOG : General f:0> Loadouts_SeasonalDress true
LOG : General f:0> Appearance_Variation true
LOG : General f:0> Appearance_KeepAuthoredPercent 35
LOG : General f:0> Appearance_LoadoutVariation true
LOG : General f:0> Cold_Enabled true
LOG : General f:0> Cold_Severity 100
LOG : General f:0> Cold_ChancePercent 6.0
LOG : General f:0> Cold_SneezeNoise true
LOG : General f:0> Cold_SeekWarmth true
LOG : General f:0> Idle_CampWarmHands true
LOG : General f:0> Idle_FishingAnim true
LOG : General f:0> Idle_BenchSeat true
LOG : General f:0> Loadouts_UniformDecayDay 10
LOG : General f:0> Loadouts_ArmingPace 100
LOG : General f:0> Loadouts_ArmingShare 100
LOG : General f:0> World_Mode 1
LOG : General f:0> Rate_Encounters 2
LOG : General f:0> Rate_Groups 2
LOG : General f:0> Rate_Survivors 2
LOG : General f:0> Rate_MetaEvents 2
LOG : General f:0> Outposts_OutsideCity 4
LOG : General f:0> Outposts_SurvivorHolds true
LOG : General f:0> PatrolRest_Enabled true
LOG : General f:0> PatrolRest_MinMinutes 20
LOG : General f:0> PatrolRest_MaxMinutes 45
LOG : General f:0> PatrolRest_EveryHours 3.0
LOG : General f:0> Safehouse_Events 3
LOG : General f:0> Safehouse_Betrayal true
LOG : General f:0> Safehouse_Attacks true
LOG : General f:0> Safehouse_Entry 1
LOG : General f:0> Safehouse_QuietDays 3
LOG : General f:0> Safehouse_Dedicated true
LOG : General f:0> Events_ScriptedEffects true
LOG : General f:0> Events_RadioActivate true
LOG : General f:0> Talk_NpcQuestions true
LOG : General f:0> Talk_FollowOptions false
LOG : General f:0> Text_VisitorRangeTiles 14
LOG : General f:0> Text_Bubbles true
LOG : General f:0> Talk_StartButton true
LOG : General f:0> Talk_UIOpacity 100
LOG : General f:0> Text_NpcChatLog 1
LOG : General f:0> Safehouse_TraderVisits false
LOG : General f:0> Events_WallMarks true
LOG : General f:0> Fair_TellBeforeStrike true
LOG : General f:0> Fair_FirstContactGrace 2.5
LOG : General f:0> Fair_WarningLead 1.5
LOG : General f:0> Fair_EntryLead 1.5
LOG : General f:0> Fair_WindowOpenTime 1.2
LOG : General f:0> Fair_FightMemory 60
LOG : General f:0> Warning_Enabled true
LOG : General f:0> Warning_ChancePercent 15
LOG : General f:0> Warning_RaidChancePercent 10
LOG : General f:0> Warning_HoldSeconds 8
LOG : General f:0> Encounter_Standoffs true
LOG : General f:0> Encounter_SurpriseSeconds 3.0
LOG : General f:0> Encounter_AnswerSeconds 10
LOG : General f:0> Encounter_CalloutPercent 100
LOG : General f:0> Encounter_CalloutSeconds 45
LOG : General f:0> Encounter_BetrayalPercent 100
LOG : General f:0> Encounter_SearchSeconds 90
LOG : General f:0> Encounter_LostSightSeconds 6.0
LOG : General f:0> Encounter_FixBlurTiles 12
LOG : General f:0> Encounter_ScriptedCues true
LOG : General f:0> Robbery_FriskScripted true
LOG : General f:0> Revenge_MaxWaves 2
LOG : General f:0> Outplay_Stagger true
LOG : General f:0> PickedOver_Enabled true
LOG : General f:0> PickedOver_Strength 100
LOG : General f:0> PickedOver_Baseline 5
LOG : General f:0> PickedOver_Visuals true
LOG : General f:0> PickedOver_ZombieCorpses true
LOG : General f:0> PickedOver_FactionCorpses true
LOG : General f:0> WarDead_Enabled true
LOG : General f:0> Boarding_Staged true
LOG : General f:0> Discretion_Enabled true
LOG : General f:0> Reputation_ProfessionEncounters true
LOG : General f:0> Reputation_ProfessionRecognition true
LOG : General f:0> Safehouse_InviteMinutes 10
LOG : General f:0> Safehouse_VisitorHoldSeconds 30
LOG : General f:0> Safehouse_KnockSounds true
LOG : General f:0> Safehouse_SquatPercent 15
LOG : General f:0> Safehouse_BittenPercent 15
LOG : General f:0> Safehouse_LadderGapHours 48
LOG : General f:0> Safehouse_BaseFlag true
LOG : General f:0> Safehouse_BaseScore 100
LOG : General f:0> Safehouse_ChancePercent 12
LOG : General f:0> Safehouse_CheckHours 2.0
LOG : General f:0> Safehouse_GapDays 2.0
LOG : General f:0> Safehouse_VisitGapDays 1
LOG : General f:0> Safehouse_AttackGapDays 1
LOG : General f:0> Safehouse_AttackMinDay 14
LOG : General f:0> Safehouse_DensityMid 10
LOG : General f:0> Safehouse_DensityHigh 30
LOG : General f:0> Safehouse_DensityExtreme 60
LOG : General f:0> Safehouse_AwayTiles 40
LOG : General f:0> Safehouse_HiddenTiles 20
LOG : General f:0> Safehouse_DropDeadlineDays 3
LOG : General f:0> Safehouse_MailboxTiles 10
LOG : General f:0> Discretion_FightPercent 50
LOG : General f:0> Discretion_LowAmmoRounds 6
LOG : General f:0> Discretion_PatienceSeconds 45
LOG : General f:0> CalmDown_Enabled true
LOG : General f:0> CalmDown_Hours 2
LOG : General f:0> Blame_Fair true
LOG : General f:0> Breach_Policy true
LOG : General f:0> ZombieFocus_Enabled true
LOG : General f:0> ZombieFocus_Radius 8
LOG : General f:0> Caution_Enabled true
LOG : General f:0> Caution_AvoidTiles 12
LOG : General f:0> GroupLife_Enabled true
LOG : General f:0> GroupLife_Spread 100
LOG : General f:0> GroupLife_ShelterIdleMinutes 20
LOG : General f:0> GroupLife_Roles true
LOG : General f:0> Stealth_Enabled true
LOG : General f:0> Stealth_Frequency 30
LOG : General f:0> Stealth_NoticePercent 50
LOG : General f:0> Offline_LootPercent 25
LOG : General f:0> Party_Enabled true
LOG : General f:0> Party_MaxSize 6
LOG : General f:0> Party_MinOpinion 20
LOG : General f:0> Party_TaskFrequency 45
LOG : General f:0> Party_AwayMinutes 10
LOG : General f:0> Party_Stories true
LOG : General f:0> Combat_GunsVsZombiesPercent 50
LOG : General f:0> Combat_GunNoiseZombies 8
LOG : General f:0> Combat_GunHordeSize 5
LOG : General f:0> Combat_NpcShotNoisePercent 100
LOG : General f:0> Population_SeedPerTown 3
LOG : General f:0> Population_SeedClearTiles 150
LOG : General f:0> Population_NeighbourGroups 4
LOG : General f:0> Population_HibernateTiles 150
LOG : General f:0> Population_RespawnCooldownDays 3
LOG : General f:0> Population_RegrowthDays 2
LOG : General f:0> Spawn_FairnessEnabled true
LOG : General f:0> Spawn_PlayerKeepOutTiles 45
LOG : General f:0> Spawn_StartGraceMinutes 10
LOG : General f:0> Lifecycle_ReloadGuard true
LOG : General f:0> Spawn_DespawnMinTiles 60
LOG : General f:0> Spawn_RuralDensityPercent 50
LOG : General f:0> Spawn_WildernessDensityPercent 30
LOG : General f:0> Spawn_FarmDensityPercent 60
LOG : General f:0> Spawn_CheckpointMinTiles 150
LOG : General f:0> Blood_Enabled true
LOG : General f:0> Blood_Percent 200
LOG : General f:0> Blood_MeleeKillPercent 300
LOG : General f:0> Hearing_Enabled true
LOG : General f:0> Hearing_RadiusPercent 100
LOG : General f:0> Hearing_WallPercent 50
LOG : General f:0> Hearing_FloorPercent 50
LOG : General f:0> Hearing_PeripheralTiles 8
LOG : General f:0> Hearing_AlertSeconds 20
LOG : General f:0> Hearing_AlertPercent 70
LOG : General f:0> Caution_DangerRouting true
LOG : General f:0> Caution_HazardCheck true
LOG : General f:0> Caution_DangerRaysPerSecond 32
LOG : General f:0> Combat_FireManeuver true
LOG : General f:0> Combat_ForwardCoverTiles 4
LOG : General f:0> Combat_PeekWindowMs 1200
LOG : General f:0> Combat_PinWindowMs 4000
LOG : General f:0> Combat_RetreatLOS true
LOG : General f:0> Compat_JeemResidents true
LOG : General f:0> Compat_PointBlank true
LOG : General f:0> Compat_WanderingZombies true
LOG : General f:0> Compat_CyesPushDoors true
LOG : General f:0> Compat_MoreTraits true
LOG : General f:0> Compat_ProjectExile true
LOG : General f:0> Compat_PixelStrike true
LOG : General f:0> Compat_GaelGunStore true
LOG : General f:0> Compat_RVInterior true
LOG : General f:0> Compat_AdvancedTrajectory true
LOG : General f:0> Compat_AutoAll true
LOG : General f:0> Compat_CryOfFear true
LOG : General f:0> Compat_NoPocketLoot false
LOG : General f:0> Outposts_BuildBudget 100
LOG : General f:0> Outposts_MaxCompounds 1
LOG : General f:0> Outposts_CompoundSpacing 500
LOG : General f:0> Outposts_LightsOn true
LOG : General f:0> Loot_NpcDropPercent 100
LOG : General f:0> Loot_NpcWearPercent 100
LOG : General f:0> Loot_NpcWeaponPercent 100
LOG : General f:0> Loot_NpcArmorPercent 100
LOG : General f:0> Loot_NpcAmmoPercent 100
LOG : General f:0> Loot_NpcSuppliesPercent 100
LOG : General f:0> Visitors_Persons true
LOG : General f:0> Visitors_ProactiveEvents 3
LOG : General f:0> Visitors_EventMinGapSeconds 240
LOG : General f:0> Visitors_StayHours 1
LOG : General f:0> Visitors_Parties true
LOG : General f:0> Visitors_ReturningChance 15
LOG : General f:0> Visitors_Life true
LOG : General f:0> Visitors_ChangeClothes true
LOG : General f:0> Visitors_Privacy 1
LOG : General f:0> Visitors_Flirt 2
LOG : General f:0> Visitors_Books true
LOG : General f:0> Visitors_ChatMirror true
LOG : General f:0> Visitors_Debug false
LOG : General f:0> Outposts_TrioEnabled true
LOG : General f:0> Outposts_TrioGapDays 5.0
LOG : General f:0> Outposts_TrioMaxActive 2
LOG : General f:0> Outposts_TrioMinAgeDays 7.0
LOG : General f:0> Outposts_MegaEnabled 1
LOG : General f:0> Outposts_MegaGapDays 12.0
LOG : General f:0> Outposts_MegaSize 16
LOG : General f:0> Outposts_MegaMaxActive 1
LOG : General f:0> Outposts_MegaMinAgeDays 10.0
LOG : General f:0> Late_FactionsEnabled true
LOG : General f:0> Late_FactionStartDay 14
LOG : General f:0> Late_WeaponScalePercent 100
LOG : General f:0> Late_SpecialForcesStartDay 21
LOG : General f:0> Combat_SniperAwareness 100
LOG : General f:0> Combat_SniperAwarenessTiles 40
LOG : General f:0> Audio_NpcFootsteps 100
LOG : General f:0> Outposts_BridgeHostile true
LOG : General f:0> Enabled true
LOG : General f:0> VehicleArrivals true
LOG : General f:0> SkillTreeEnabled true
LOG : General f:0> TradersEnabled true
LOG : General f:0> MailEnabled true
LOG : General f:0> SurvivorMail 3
LOG : General f:0> HordesEnabled true
LOG : General f:0> WorldDangerEnabled true
LOG : General f:0> PrestigeEnabled true
LOG : General f:0> SpecializationsEnabled true
LOG : General f:0> ActionXPEnabled true
LOG : General f:0> BoxSPEnabled true
LOG : General f:0> AdminPanelEnabled false
LOG : General f:0> KillXP 16
LOG : General f:0> StartingSkillPoints 0
LOG : General f:0> BoxSPCost 1
LOG : General f:0> SessionPace 1
LOG : General f:0> NodePowerScale 2
LOG : General f:0> TraderPriceMult 1.0
LOG : General f:0> TraderPayMult 1.0
LOG : General f:0> TraderJobSizeMult 1.0
LOG : General f:0> TraderRewardMult 1.0
LOG : General f:0> HordeRaidChancePercent 0.1
LOG : General f:0> HordeRaidSize 100
LOG : General f:0> HordeRaidDurationHours 1.0
LOG : General f:0> HordeRaidCooldownHours 18
LOG : General f:0> WorldDangerDifficulty 2
LOG : General f:0> DangerZombieRules true
LOG : General f:0> DangerZombieRespawn true
LOG : General f:0> DangerZombieInfection true
LOG : General f:0> WorldDangerDaysPerStage 30
LOG : General f:0> WorldDangerS1Slow 80
LOG : General f:0> WorldDangerS1Fast 20
LOG : General f:0> WorldDangerS1Sprint 0
LOG : General f:0> WorldDangerS1HealthPercent 90
LOG : General f:0> WorldDangerS1RaidMultiplier 0.5
LOG : General f:0> WorldDangerS1PopulationPercent 60
LOG : General f:0> WorldDangerS1DamagePercent 70
LOG : General f:0> WorldDangerS1ScratchInfect 3
LOG : General f:0> WorldDangerS1LacerationInfect 15
LOG : General f:0> WorldDangerS1BiteInfect 85
LOG : General f:0> WorldDangerS2Slow 60
LOG : General f:0> WorldDangerS2Fast 40
LOG : General f:0> WorldDangerS2Sprint 0
LOG : General f:0> WorldDangerS2HealthPercent 100
LOG : General f:0> WorldDangerS2RaidMultiplier 1.0
LOG : General f:0> WorldDangerS2PopulationPercent 85
LOG : General f:0> WorldDangerS2DamagePercent 100
LOG : General f:0> WorldDangerS2ScratchInfect 5
LOG : General f:0> WorldDangerS2LacerationInfect 20
LOG : General f:0> WorldDangerS2BiteInfect 95
LOG : General f:0> WorldDangerS3Slow 40
LOG : General f:0> WorldDangerS3Fast 57
LOG : General f:0> WorldDangerS3Sprint 3
LOG : General f:0> WorldDangerS3HealthPercent 115
LOG : General f:0> WorldDangerS3RaidMultiplier 1.25
LOG : General f:0> WorldDangerS3PopulationPercent 110
LOG : General f:0> WorldDangerS3DamagePercent 115
LOG : General f:0> WorldDangerS3ScratchInfect 7
LOG : General f:0> WorldDangerS3LacerationInfect 25
LOG : General f:0> WorldDangerS3BiteInfect 100
LOG : General f:0> WorldDangerS4Slow 25
LOG : General f:0> WorldDangerS4Fast 68
LOG : General f:0> WorldDangerS4Sprint 7
LOG : General f:0> WorldDangerS4HealthPercent 130
LOG : General f:0> WorldDangerS4RaidMultiplier 1.5
LOG : General f:0> WorldDangerS4PopulationPercent 140
LOG : General f:0> WorldDangerS4DamagePercent 130
LOG : General f:0> WorldDangerS4ScratchInfect 10
LOG : General f:0> WorldDangerS4LacerationInfect 30
LOG : General f:0> WorldDangerS4BiteInfect 100
LOG : General f:0> WorldDangerS5Slow 15
LOG : General f:0> WorldDangerS5Fast 73
LOG : General f:0> WorldDangerS5Sprint 12
LOG : General f:0> WorldDangerS5HealthPercent 150
LOG : General f:0> WorldDangerS5RaidMultiplier 2.0
LOG : General f:0> WorldDangerS5PopulationPercent 180
LOG : General f:0> WorldDangerS5DamagePercent 150
LOG : General f:0> WorldDangerS5ScratchInfect 15
LOG : General f:0> WorldDangerS5LacerationInfect 40
LOG : General f:0> WorldDangerS5BiteInfect 100
LOG : General f:0> PDAMode 2
LOG : General f:0> PDAStartWithPDA true
LOG : General f:0> PDABatteryMinutes 120
LOG : General f:0> BandageXP 1.0
LOG : General f:0> BandageOtherXP 2.0
LOG : General f:0> BurnXP 1.0
LOG : General f:0> BurnOtherXP 2.0
LOG : General f:0> GlassXP 3.0
LOG : General f:0> GlassOtherXP 5.0
LOG : General f:0> BulletXP 5.0
LOG : General f:0> BulletOtherXP 8.0
LOG : General f:0> StitchXP 3.0
LOG : General f:0> StitchOtherXP 5.0
LOG : General f:0> SplintXP 5.0
LOG : General f:0> SplintOtherXP 8.0
LOG : General f:0> PartRepairXP 2.0
LOG : General f:0> EngineRepairXP 5.0
LOG : General f:0> GeneratorRepairXP 3.0
LOG : General f:0> UninstallXP 1.0
LOG : General f:0> CraftXP 1.0
LOG : General f:0> AdvancedCraftXP 3.0
LOG : General f:0> TreeXP 3.0
LOG : General f:0> SowXP 1.0
LOG : General f:0> WaterXP 1.0
LOG : General f:0> FertilizeXP 1.0
LOG : General f:0> CureCropXP 2.0
LOG : General f:0> HarvestXP 5.0
LOG : General f:0> ForageXP 1.0
LOG : General f:0> FishXP 3.0
LOG : General f:0> TrapXP 3.0
LOG : General f:0> MealXP 1.0
LOG : General f:0> HeartyMealXP 2.0
LOG : General f:0> CookingRecipeXP 2.0
LOG : General f:0> [ZB] patching zombie.LoadGridsquarePerformanceWorkaround$ItemPicker.checkObject with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.LoadGridsquarePerformanceWorkaround$ItemPicker (new load)
LOG : General f:0> [ZB] patching zombie.pathfind.PolygonalMap2.resolveCollision with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.pathfind.PolygonalMap2 (new load)
LOG : Lua f:0> [A-Life] compat adapter AdvancedTrajectory=absent (mod)
LOG : Lua f:0> [A-Life] compat adapter AutoAll=absent (mod)
LOG : Lua f:0> [A-Life] compat adapter CryOfFear=absent (hook)
LOG : Lua f:0> [A-Life] compat adapter CyesPushDoors=absent (mod)
LOG : Lua f:0> [A-Life] compat adapter GaelGunStore=absent (mod)
LOG : Lua f:0> [A-Life] compat adapter ImmersiveDriving=applied
LOG : Lua f:0> [A-Life] compat adapter JeemResidents=absent (mod)
LOG : Lua f:0> [A-Life] compat adapter MoreTraits=absent (mod)
LOG : Lua f:0> [A-Life] compat adapter PZTheMutants=absent (mod)
LOG : Lua f:0> [A-Life] compat adapter PixelStrike=absent (mod)
LOG : Lua f:0> [A-Life] compat adapter PointBlank=absent (mod)
LOG : Lua f:0> [A-Life] compat adapter ProjectExile=absent (mod)
LOG : Lua f:0> [A-Life] compat adapter RVInterior=absent (mod)
LOG : Lua f:0> [A-Life] compat adapter WanderingZombies=absent (mod)
LOG : Lua f:0> [A-Life] compat: Immersive Driving (ImmersiveDriving) -> partial: raw percent signs in its registered Mod Options labels and tooltips are escaped before main-menu formatting; camera, Java and custom animations are not verified [adapter ImmersiveDriving=applied]
LOG : Lua f:0> [ViewpointMovement] keybind Interact: У -> А
LOG : Lua f:0> [ViewpointMovement] keybind Melee: Пробел -> Кнопка мыши 4
LOG : Lua f:0> [ViewpointMovement] keybind Shout: Й -> Т
LOG : Lua f:0> [ViewpointMovement] keybind Emote: Й -> Т
LOG : Lua f:0> [ViewpointMovement] keybind Equip/Turn On/Off Light Source: А -> Я
LOG : General f:0> binkId: 3
LOG : General f:0> [TrueBallistics] game start: enabled=true iso=false gravity=1.0 velocity=0.4 drag=1.0 falloff=0.5 lifetime=3.0 maxDist=3.0x/cap 200.0 penetration=true hitLocations=true zero=0.0 spread=1.0 serverValidation=true furniture=true
LOG : Lua f:0> [TrueLighting] Lua 3.21.4, Java 3.21.4, scene feed active
LOG : Lua f:0> [TrueWeathers] Lua 3.21.4, Java 3.21.4, weather feed active
LOG : Lua f:0> [ProjectViewpoint] ADS control: 4 = DayZ: click right mouse = sights, hold = hip fire
LOG : Lua f:0> [ProjectViewpoint] ready (1.9.1, java 1.9.1)
LOG : Lua f:0> [ProjectViewpoint] weapon packs detected: none (vanilla guns)
LOG : Lua f:0> [ImmersiveDrivingCamera] settings applied; follow vehicle rotation=true
LOG : Lua f:0> [ViewpointInteriors] Cabin light radial installed
LOG : Lua f:0> [ViewpointInteriors] 1.0.1 client renderer ready
LOG : Lua f:0> [Project RPG][ItemAudit] Registered artifacts: 7/7
LOG : Lua f:0> RPG -> RequestSync completed (SP/MP)
LOG : Lua f:0> [ViewpointMovement] Project Viewpoint ADS found: the sights come down while crawling prone
LOG : Lua f:0> [ALIFE-SETTINGS] old world signature requested=4 effective=4 untouched=true explicit=false
LOG : General f:0> [Viewpoint] animals: LOG : General f:0> 20LOG : General f:0> animation sets and action groups loaded with the game in LOG : General f:0> 387LOG : General f:0> msLOG : General f:0>
LOG : General f:0> [Viewpoint] Bob_WalkNoAim1Hand_DiagR: its root motion turned to the right
LOG : General f:0> [ZB] patching viewpoint.models.Models.roomHidden with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] patching viewpoint.models.Models.snapshot with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.models.Models (new load)
LOG : General f:0> [ZB] patching viewpoint.light.SourceRegister.on with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: true, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.light.SourceRegister (new load)
LOG : General f:0> [ZB] patching viewpoint.world.WorldMesher.drawnElsewhere with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: viewpoint.world.WorldMesher (new load)
LOG : General f:0> [ProjectViewpoint] aim: click-aim hook active on CharacterInputComponent.isForceAim (the aim key itself is not touched)
LOG : General f:0> [ZB] patching zombie.iso.fboRenderChunk.FBORenderAreaHighlights.renderAnimalDesigationZones with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.iso.fboRenderChunk.FBORenderAreaHighlights (new load)
LOG : General f:0> [ZB] patching zombie.EffectsManager.startMuzzleFlash with 1 advice(s)
LOG : General f:0> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:0> [ZB] Transformed: zombie.EffectsManager (new load)
WARN : Lua f:1 at KahluaThread.call > require("WeaponSystems/Utils/FoldingBipod") failed
WARN : Lua f:1 at KahluaThread.call > require("WeaponSystems/Utils/DynamicAttachment") failed
LOG : General f:1> [ProjectViewpoint] weapon rest: Advanced Movement prone found
LOG : Lua f:1> [ProjectViewpointQOL] Java bridge ready (client=false server=false).
LOG : Lua f:1> [ImmersiveDrivingCamera] Lua adapter connected to Java bridge.
LOG : General f:1> [ZB] patching viewpoint.input.Camera.eye with 1 advice(s)
LOG : General f:1> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:1> [ZB] Transformed: viewpoint.input.Camera (new load)
LOG : General f:1> [ZB] patching viewpoint.input.Camera.eye with 1 advice(s)
LOG : General f:1> [ZB] hasMultipleSignatures: false, hasAllArguments: true, hasNoParamMethod: false, inferredTypes: null
LOG : General f:1> [ZB] patching viewpoint.input.Camera.direction with 1 advice(s)
LOG : General f:1> [ZB] hasMultipleSignatures: false, hasAllArguments: true, hasNoParamMethod: false, inferredTypes: null
LOG : General f:1> [ZB] Transformed: viewpoint.input.Camera (new load)
LOG : General f:1> [ImmersiveDrivingCamera] bridge v0.18.3 ready; inspected Viewpoint matched.
LOG : General f:1> [ZB] patching viewpoint.models.ModelCapture.capture with 1 advice(s)
LOG : General f:1> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:1> [ZB] Transformed: viewpoint.models.ModelCapture (new load)
LOG : General f:1> [ZB] patching viewpoint.models.ModelCapture.capture with 1 advice(s)
LOG : General f:1> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:1> [ZB] Transformed: viewpoint.models.ModelCapture (new load)
LOG : General f:1> [ZB] patching viewpoint.models.ModelCapture.capture with 1 advice(s)
LOG : General f:1> [ZB] hasMultipleSignatures: false, hasAllArguments: true, hasNoParamMethod: true, inferredTypes: null
LOG : General f:1> [ZB] Transformed: viewpoint.models.ModelCapture (new load)
LOG : General f:1> [ZB] patching viewpoint.models.ModelCapture.capture with 1 advice(s)
LOG : General f:1> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:1> [ZB] Transformed: viewpoint.models.ModelCapture (new load)
LOG : General f:1> [ImmersiveDrivingCamera] passenger lap pose v0.18.3 ready; idle and empty-handed only.
LOG : General f:1> [ImmersiveDrivingCamera] steering hands v0.18.3 ready; render palette only.
LOG : General f:1> [ImmersiveDrivingCamera] body movement v0.18.3 ready; independent motion sampling and preview available.
LOG : General f:1> [ImmersiveDrivingCamera] ignition hand v0.18.3 ready; right hand reach, key turn and return.
LOG : General f:1> [ImmersiveDrivingCamera] head look v0.18.3 ready; vehicle-relative gaze, driver and passengers.
LOG : Lua f:1> [ImmersiveDrivingCamera] ready; awaiting camera hook
LOG : Lua f:1> [ImmersiveDrivingCamera] ready; awaiting driving pose
LOG : Lua f:1> [ImmersiveDrivingCamera] ready; awaiting seated body movement
LOG : Lua f:1> [RPG XP][SP] OnTick fired; isMultiplayer=false
LOG : Lua f:7> [RPG Equipment][SP] equipped bonuses updated: none
LOG : Lua f:15> [RPG Collector][SP] kill counter baseline=10
LOG : Lua f:15> [RPG XP][SP] client watcher active, recorded kills=10
LOG : General f:33> [Viewpoint] compat: all 92 patch targets and 73 private members found
LOG : General f:33> [ZB] patching viewpoint.camera.Impulses.shot with 1 advice(s)
LOG : General f:33> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:33> [ZB] Transformed: viewpoint.camera.Impulses (new load)
LOG : General f:33> [Viewpoint] action state idle moving=false turning=false strafing=false aiming=false blocked=false
LOG : General f:33> [ZB] patching viewpoint.environment.SkyBodies.hourAngle with 1 advice(s)
LOG : General f:33> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:33> [ZB] Transformed: viewpoint.environment.SkyBodies (new load)
LOG : General f:33> [TrueWeathers] regional weather (True Weathers - Gameplay) found: storms and fog banks drawn where they are
LOG : General f:33> [TrueWeathers] weather profiles: 13 loaded
LOG : General f:33> [ZB] patching viewpoint.models.ModelMotion.end with 1 advice(s)
LOG : General f:33> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:33> [ZB] patching viewpoint.models.ModelMotion.begin with 1 advice(s)
LOG : General f:33> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:33> [ZB] Transformed: viewpoint.models.ModelMotion (new load)
LOG : General f:33> [ViewpointInteriors] 1.0.1 capture layout verified
LOG : General f:33> [ZB] patching viewpoint.light.Lights.distance with 1 advice(s)
LOG : General f:33> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:33> [ZB] patching viewpoint.light.Lights.shadows with 1 advice(s)
LOG : General f:33> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:33> [ZB] patching viewpoint.light.Lights.registered with 1 advice(s)
LOG : General f:33> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: true, inferredTypes: null
LOG : General f:33> [ZB] patching viewpoint.light.Lights.snapshot with 1 advice(s)
LOG : General f:33> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:33> [ZB] Transformed: viewpoint.light.Lights (new load)
LOG : General f:33> [TrueLighting] lamp choice: lamps in view drawn out to 160 squares, kept for 4 s after you look away (steady while turning); candidate ordering hook active (over 512 lights), smooth fade at the 48-lamp cutoff
LOG : General f:33> [ZB] patching viewpoint.light.Headlights.reach with 1 advice(s)
LOG : General f:33> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:33> [ZB] patching viewpoint.light.Headlights.snapshot with 1 advice(s)
LOG : General f:33> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:33> [ZB] Transformed: viewpoint.light.Headlights (new load)
LOG : General f:33> [ImmersiveDrivingCamera] camera hook received first call.
LOG : General f:33> [TrueLighting] realistic lights on (True Weathers & Lighting pack, Realistic lights 1.00)
LOG : General f:33> [TrueLighting] lamps lit from their fixtures' heads: 2 of 37 nearby (from 3D models 0, from the vanilla lamp table 2, models being read 10)
LOG : Lua f:34> [ALIFE-HP] npc health legacy=false percent=80 taken=130 regen=50
LOG : General f:34> [Viewpoint] the clouds' noise uploaded
LOG : General f:34> [Viewpoint] the night sky uploaded
LOG : General f:34> [Viewpoint] the air's tables uploaded
LOG : Lua f:34> [ALIFE-LIFECYCLE] hydrate uid=palife:1793147161488:55 generation=14 op=proximity at=8034,11245,0 bodyAt=8034,11245,0 nearest=47.8 loaded=true ring=8 edge=29 win=152 squareNil=false inList=true onlineId=-1 mates3=0 stale3=0 anim3=0 plain3=0 cellZeds=91 side=sp
LOG : Lua f:34> [ALIFE-SPAWN] hydrate uid=palife:1793147161488:55 d=47 ring=45 kind=rural
LOG : General f:34> [Viewpoint] floor pages: an array of 32 slices of 160 texels made (4 MB)
LOG : General f:34> [Viewpoint] lamp shadows: 2 cubes of 256 texels a side, 3 MB
LOG : General f:35> [Viewpoint] slow frame on the main thread: 144.6 ms, ours 85.3 (chunk cache 27.8: 3 builds; far world 35.5; snapshot 22.0; by part: chunk cache 27.3, far world 34.6, characters 4.4, world models 12.1, lights 3.8), the rest 59.3 (the game's update, the collector's pauses)
LOG : General f:35> [ViewpointInteriors] Cabin material ready: D:\Steam\steamapps\workshop\content\108600\3826550325\mods\ViewpointInteriors\42\media\textures\vehicles\VPI_Headliner_urban.png; GPU=1024x1024; addon texture loaded without global model size limit
LOG : General f:35> [ViewpointInteriors] Cabin material ready: D:\Steam\steamapps\workshop\content\108600\3826550325\mods\ViewpointInteriors\42\media\textures\vehicles\VPI_Dome.png; GPU=64x32; addon texture loaded without global model size limit
LOG : General f:35> [TrueLighting] eye adaptation meter ready (32x18 cells, asynchronous read-back)
LOG : General f:35> [Viewpoint] 0 fps | gpu ms floors 0.00 shadow 0.00 gbuffer 0.00 occlusion 0.00 sky+light 0.00 far 0.00 outlines 0.00 glass 0.00 weather 0.00 air 0.00 bloom 0.00 post+taa 0.00 (0.00) | render cpu ms floors 96.39 shadow 130.97 gbuffer 21.45 occlusion 52.34 sky+light 20.73 far 0.09 outlines 0.12 glass 17.76 weather 0.05 air 1.81 bloom 0.03 post+taa 8.46 (350.20) | draws/frame 544 (mesh draws in them 724; arena 11k/1024k vertices, 10 light grids) | draws/frame by source near 415 (14.0 passes, 26.9 atlas pages a pass), shell 0, far boxes, insides and lamps 0, models 29, packs 0, full-screen and generated 100 | owned model instances drawn 88 (4 multi-draws, 0.01M triangles; palettes 317 bones, 0.0 MB; textures made 0, waiting 0; looks made 6, waiting 7; new objects' models asked 0, waiting 0) | lamp shadows 2 of 2 (256 texels), faces drawn/frame 12.00 (world 12.00, poses 0.00) | headlights 0 cars, 0 lamps, maps 0 of 0 drawn, 0/4 kinds' glass, 90 us | far maps sharp none; wide none; cascades near 0 (0.00M vertices), mid 0 (0.00M), far 0 (0.00M), sun 0 degrees up | cascade layers drawn/frame near 0.000, mid 0.000 (for box or sun 0.000, casters gone 0.000, far world 0.000, casters settled 0.000); casters over them/frame near 0.0, mid 0.0 | far cells in view 0 of 0 (0k tree cards, 0 lamp cards; colours 0 full, 0 half, 0 quarter), shell blocks in view 0 (0.0M vertices held; drawn 0.0M in the band, 0.0M past it) | main thread frame 144.56 ms (7 fps) | zombies loaded 272, asked 182, given a model 120; characters drawn from fresh snapshots 17, kept 0, kept in a new pose 0; vehicles drawn from fresh snapshots 4, kept 5 | latency look not looking at the view, snapshot 11.3 ms old (0.00 newer taken), GPU 0.00 frames behind (at most 0) | main ms cache 92.84 far 3.27 snapshot 18.62 | rebuilds/frame 15.0 meshes 13 | builds/frame 2.0 (5.61 ms each on the main thread) cooking 0 waiting in view 268 | builds by cause: new 15, game 0, retry 0, model ring 0 (0 crossings needed none), model packs 0; unchanged, not cooked 0 | signals 1, overflows 0 | light sources lamps 167 (141 on), room lights 68 (28 on), the map's lamps 0 (0 on) and room lights 0 (0 on), changes 235, levels marked 0, remembered chunks 361 (148 lamps, captured in 3.6 ms) | owned light layouts 15 (7.2 ms), main 14.3 ms, sources 200 (17.7 ms on workers), levels 13 (25.9 ms on workers), band grids 0 of 5242 within 35 chunks (0 turned away), map layouts 0 levels (exist -, flags -, passes -, rooms -), map lamps 0/0 (light 0, on 0), map rooms 0/0 (on 0) | rooms on; levels 15, sectors 15 (6 may hide), hidden 4, vertices left out 1k, models left out 1, plans made 1.3 kept 0.0, windows closed 0 of 0, select 0.53 ms, compile 2.4 ms | roofs built: levels 4 (0 missing a chunk), squares 0 in their own art and 0 in lent art, tiles replaced 0, waiting for art 0, triangles cooked 0, gables' sides 25 in their far end's art and 0 painted, trims left out 0 | floors baked/frame near 0.00 far 1.00, 14.85 ms; slices near 0 far 1 | shell ground blocks drawn full 0 lite 0, from pages 0 + 0, pages held 0, 0 MiB, baked/frame 0.00, 0.02 ms | model packs 0 models on the GPU (0 mesh pages, 0 art pages), 8 on their way, 0 turned away | corpses 1 listed, 0 models (0 dissolving), 1 waiting, 1 posed, 0 resting, 0.05 ms | memory MiB used/cap: near meshes 1/384, light grids 0/48, shell 21/192, far cells 0/64, terrain relief 103/192, model meshes 0/192, cpu caches 1/192, floor pages 4/128, model packs 0/128, Minecraft shaders 0/3072, posed corpses 0/256, sound files 119/128 | process MiB committed 9654 (peak 9654), heap used 2246 of 3072, direct buffers 87 | system MiB free physical 9066, commit left 1266 | gc Shenandoah Pauses 106 in 15 ms, Shenandoah Cycles 32 in 9584 ms | video memory MiB free 2784 of 6144, evictions 3 (25 MiB) | frames over 50 ms: render 0 (worst 0), main 1 (worst 145) | eye off | day 0.58 night 0.42 night light 1.00 moon 0.00 sky 0.000 air 639.8 land 0.202 mod 0.67/0.53/0.59 desat 0.03 sun 0.00 fog 0-0 rain 0.00 cover 0.40 type 0.50 front 0.00 aloft 288/267/283 at 6/9/14 upwind 0.66 downwind 0.40
LOG : General f:35> [Viewpoint] floor pages: an array of 32 slices of 320 texels made (16 MB)
LOG : General f:36> [Viewpoint] model packs: mesh page 1 made
LOG : General f:36> [Viewpoint] model packs: art page 1 made
LOG : General f:36> [ProjectViewpoint] Viewpoint Advanced Movement found: ADS follows its lean (lean already in Viewpoint's eye; roll taken from it)
LOG : General f:36> [Viewpoint] slow frame on the main thread: 262.5 ms, ours 114.7 (chunk cache 92.8: 2 builds; far world 3.3; snapshot 18.6; by part: relief 75.8, chunk cache 16.5, far world 2.7, characters 4.9, vehicles 2.0, world models 6.3, lights 5.0), the rest 147.8 (the game's update, the collector's pauses)
LOG : General f:36> [Viewpoint] slow frame on the render thread: 129.2 ms, our passes 52.6 (floors 7.0 shadow 30.8 gbuffer 4.6 occlusion 0.7 sky+light 1.2 glass 1.5 post+taa 6.7), the rest 76.7 (the game's own drawing, or waiting for the main thread)
LOG : General f:36> [Viewpoint] the isometric view's 30 chunk textures let go: 1.5 ms on the main thread, 0.2 ms on the render thread
LOG : General f:36> [ViewpointInteriors] Cabin material ready: D:\Steam\steamapps\workshop\content\108600\3826550325\mods\ViewpointInteriors\42\media\textures\vehicles\VPI_Cabin_urban.png; GPU=4096x4096; addon texture loaded without global model size limit
LOG : General f:37> [Viewpoint] slow frame on the render thread: 781.7 ms, our passes 25.6 (floors 4.0 shadow 8.3 gbuffer 6.6 occlusion 0.6 sky+light 0.9 glass 1.5 post+taa 3.4), the rest 756.1 (the game's own drawing, or waiting for the main thread)
LOG : General f:37> [Viewpoint] slow frame on the main thread: 807.0 ms, ours 34.6 (chunk cache 15.7: 8 builds; far world 2.2; snapshot 16.7; by part: chunk cache 15.0, far world 1.7, characters 6.4, vehicles 1.6, world models 4.0, lights 3.4), the rest 772.4 (the game's update, the collector's pauses)
LOG : General f:37> [Viewpoint] headlights: Base.CarNormal's lamps on its model's glass (30.8 ms): head left at 0.61 0.35 2.22 facing 0.15 -0.01 0.99, 0.21 across, 1 piece(s); head right at -0.61 0.35 2.22 facing -0.15 -0.01 0.99, 0.20 across, 1 piece(s); rear left at 0.47 0.25 -2.31 facing 0.03 0.21 -0.98, 0.22 across, 2 piece(s); rear right at -0.46 0.25 -2.31 facing -0.03 0.21 -0.98, 0.22 across, 2 piece(s)
LOG : General f:38> [Viewpoint] slow frame on the main thread: 63.7 ms, ours 36.0 (chunk cache 18.2: 6 builds; far world 2.2; snapshot 15.6; by part: chunk cache 17.4, far world 1.7, characters 7.0, vehicles 1.2, world models 2.8, lights 4.2), the rest 27.7 (the game's update, the collector's pauses)
LOG : General f:38> [Viewpoint] slow frame on the render thread: 109.8 ms, our passes 105.0 (floors 3.6 shadow 85.0 gbuffer 5.8 occlusion 1.2 sky+light 1.3 glass 3.1 post+taa 4.7), the rest 4.8 (the game's own drawing, or waiting for the main thread)
LOG : General f:38> [Viewpoint] headlights: Base.Van's lamps on its model's glass (7.3 ms): head left at 0.61 0.42 1.97 facing 0.12 0.12 0.99, 0.16 across, 2 piece(s); head right at -0.61 0.42 1.97 facing -0.12 0.12 0.99, 0.19 across, 2 piece(s); rear left at 0.62 0.31 -2.00 facing 0.09 -0.03 -1.00, 0.12 across, 2 piece(s); rear right at -0.64 0.30 -2.00 facing -0.09 -0.03 -1.00, 0.11 across, 2 piece(s)
LOG : General f:39> [Viewpoint] slow frame on the main thread: 87.9 ms, ours 53.9 (chunk cache 41.3: 17 builds; far world 2.3; snapshot 10.2; by part: chunk cache 40.6, far world 1.9, characters 3.1, world models 2.6, lights 3.2), the rest 34.0 (the game's update, the collector's pauses)
LOG : General f:39> [Viewpoint] slow frame on the render thread: 78.3 ms, our passes 60.7 (floors 3.2 shadow 43.3 gbuffer 4.8 occlusion 0.9 glass 2.7 post+taa 5.4), the rest 17.6 (the game's own drawing, or waiting for the main thread)
LOG : General f:40> [Viewpoint] slow frame on the main thread: 66.0 ms, ours 30.8 (chunk cache 17.1: 8 builds; far world 1.9; snapshot 11.8; by part: chunk cache 16.2, far world 1.4, characters 4.0, vehicles 1.2, world models 3.4, lights 2.7), the rest 35.3 (the game's update, the collector's pauses)
LOG : General f:40> [Viewpoint] headlights: Base.SmallCar02's lamps on its model's glass (4.7 ms): head left at 0.48 0.40 1.85 facing 0.05 0.17 0.98, 0.20 across, 1 piece(s); head right at -0.48 0.40 1.85 facing -0.05 0.17 0.98, 0.20 across, 1 piece(s); rear left at 0.49 0.44 -1.92 facing 0.20 0.11 -0.97, 0.22 across, 2 piece(s); rear right at -0.49 0.42 -1.93 facing -0.22 0.18 -0.96, 0.25 across, 2 piece(s)
LOG : General f:40> [Viewpoint] slow frame on the render thread: 74.5 ms, our passes 58.0 (floors 5.2 shadow 27.2 gbuffer 16.5 occlusion 0.8 glass 2.8 post+taa 5.1), the rest 16.5 (the game's own drawing, or waiting for the main thread)
LOG : General f:41> [Viewpoint] model packs: art page 2 made
LOG : General f:41> [Viewpoint] slow frame on the main thread: 95.4 ms, ours 30.4 (chunk cache 16.4: 8 builds; far world 3.1; snapshot 10.9; by part: chunk cache 15.6, far world 2.7, characters 4.3, vehicles 1.1, world models 2.7, lights 2.4), the rest 65.0 (the game's update, the collector's pauses)
LOG : General f:41> [Viewpoint] slow frame on the render thread: 73.5 ms, our passes 57.5 (floors 5.6 shadow 40.4 gbuffer 3.1 glass 2.2 post+taa 5.4), the rest 16.0 (the game's own drawing, or waiting for the main thread)
LOG : General f:41> [Viewpoint] headlights: Base.StepVan's lamps on its model's glass (3.9 ms): head left at 0.64 0.50 2.03 facing 0.03 0.00 1.00, 0.13 across, 1 piece(s); head right at -0.65 0.50 2.03 facing -0.03 0.00 1.00, 0.13 across, 1 piece(s); rear left at 0.65 1.60 -1.98 facing 0.05 0.17 -0.98, 0.00 across, 1 piece(s); rear right at -0.66 1.60 -1.98 facing -0.05 0.17 -0.98, 0.00 across, 1 piece(s)
LOG : General f:42> [Viewpoint] slow frame on the main thread: 56.5 ms, ours 30.4 (chunk cache 19.9: 11 builds; far world 1.8; snapshot 8.7; by part: chunk cache 19.2, far world 1.3, characters 2.9, vehicles 1.0, world models 2.5, lights 1.8), the rest 26.1 (the game's update, the collector's pauses)
LOG : General f:42> [Viewpoint] slow frame on the render thread: 88.9 ms, our passes 70.6 (floors 4.8 shadow 58.3 gbuffer 1.9 glass 1.5 post+taa 3.6), the rest 18.3 (the game's own drawing, or waiting for the main thread)
LOG : General f:43> [Viewpoint] model packs: art page 3 made
LOG : General f:43> [Viewpoint] slow frame on the main thread: 77.2 ms, ours 25.8 (chunk cache 14.0: 9 builds; far world 2.0; snapshot 9.8; by part: chunk cache 13.4, far world 1.5, characters 3.6, vehicles 1.3, world models 2.9, lights 1.7), the rest 51.4 (the game's update, the collector's pauses)
LOG : General f:43> [Viewpoint] slow frame on the render thread: 57.5 ms, our passes 42.3 (floors 2.8 shadow 31.5 gbuffer 2.6 glass 2.4 post+taa 2.3), the rest 15.2 (the game's own drawing, or waiting for the main thread)
LOG : General f:44> [Viewpoint] floor pages: an array of 32 slices of 160 texels made (4 MB)
LOG : General f:44> [Viewpoint] slow frame on the main thread: 58.3 ms, ours 31.0 (chunk cache 18.2: 7 builds; far world 2.8; snapshot 10.1; by part: chunk cache 17.3, far world 2.1, characters 3.4, vehicles 1.0, world models 4.1, lights 1.2), the rest 27.3 (the game's update, the collector's pauses)
LOG : General f:45> [Viewpoint] slow frame on the main thread: 74.6 ms, ours 28.0 (chunk cache 16.1: 10 builds; far world 2.0; snapshot 9.9; by part: chunk cache 15.3, far world 1.5, characters 3.2, vehicles 2.7, world models 2.3, lights 1.3), the rest 46.6 (the game's update, the collector's pauses)
LOG : General f:47> [Viewpoint] model packs: art page 4 made
LOG : General f:47> [Viewpoint] slow frame on the render thread: 183.6 ms, our passes 31.7 (floors 3.9 shadow 22.3 gbuffer 2.4 glass 1.5 post+taa 1.3), the rest 152.0 (the game's own drawing, or waiting for the main thread)
LOG : General f:48> [Viewpoint] model packs: art page 5 made
LOG : General f:49> [Viewpoint] action state movement moving=true turning=false strafing=false aiming=false blocked=false
LOG : General f:50> [ViewpointInteriors] Interior window surrounds built: 1721 triangles; native shader and shell retained
LOG : General f:50> [Viewpoint] slow frame on the render thread: 245.5 ms, our passes 29.1 (floors 6.8 shadow 14.9 gbuffer 3.6 glass 2.1 post+taa 1.3), the rest 216.4 (the game's own drawing, or waiting for the main thread)
LOG : General f:51> [Viewpoint] floor pages: an array of 32 slices of 160 texels made (4 MB)
LOG : General f:53> [ViewpointInteriors] Base.Van: STOCK CABIN REPLACED: removed 59 native triangles; layout=2 seats; dashboard, native-aligned steering and live gauges added
LOG : General f:55> [ViewpointInteriors] Cabin material ready: D:\Steam\steamapps\workshop\content\108600\3826550325\mods\ViewpointInteriors\42\media\textures\vehicles\VPI_Headliner.png; GPU=1024x1024; addon texture loaded without global model size limit
LOG : General f:56> [TrueWeathers] shader pack: True Weathers & Lighting is the pack in use
LOG : General f:57> [Viewpoint] action state idle moving=false turning=false strafing=false aiming=false blocked=false
LOG : General f:59> [Viewpoint] floor pages: an array of 32 slices of 160 texels made (4 MB)
LOG : General f:63> [Viewpoint] floor pages: an array of 32 slices of 320 texels made (16 MB)
LOG : General f:67> [Viewpoint] floor pages: an array of 32 slices of 160 texels made (4 MB)
LOG : General f:76> [Viewpoint] floor pages: an array of 32 slices of 160 texels made (4 MB)
LOG : General f:79> [Viewpoint] map layout differs at 8000,11184,0: flags map -61 game -61, passes map 4404440400 game 0404040400, room map -1 game -1
LOG : General f:79> [Viewpoint] map layout differs at 8001,11184,0: flags map -61 game -61, passes map 0004444400 game 0000044400, room map -1 game -1
LOG : General f:79> [Viewpoint] map layout differs at 8002,11184,0: flags map -61 game -61, passes map 0000040000 game 0000000000, room map -1 game -1
LOG : General f:79> [Viewpoint] map layout differs at 8000,11185,0: flags map -61 game -61, passes map 4444040400 game 4400000400, room map -1 game -1
LOG : General f:79> [Viewpoint] map layout differs at 8001,11185,0: flags map -61 game -61, passes map 0404444400 game 0000000400, room map -1 game -1
LOG : General f:79> [Viewpoint] map layout differs at 8002,11185,0: flags map -61 game -61, passes map 0000044400 game 0000000000, room map -1 game -1
LOG : General f:79> [Viewpoint] map layout differs at 8000,11186,0: flags map -61 game -61, passes map 4444000400 game 0000000000, room map -1 game -1
LOG : General f:79> [Viewpoint] map layout differs at 8001,11186,0: flags map -61 game -61, passes map 4404040400 game 0000000000, room map -1 game -1
LOG : General f:79> [Viewpoint] map layout differs at 8002,11186,0: flags map -61 game -61, passes map 0004444400 game 0000000000, room map -1 game -1
LOG : General f:79> [Viewpoint] map layout differs at 8003,11186,0: flags map -61 game -61, passes map 0000040000 game 0000000000, room map -1 game -1
LOG : General f:79> [Viewpoint] map layout differs at 8000,11187,0: flags map -61 game -61, passes map 0400000000 game 0000000000, room map -1 game -1
LOG : General f:79> [Viewpoint] map layout differs at 8001,11187,0: flags map -61 game -61, passes map 4444000400 game 0000000000, room map -1 game -1
LOG : General f:79> [Viewpoint] map layout differs at 8002,11187,0: flags map -61 game -61, passes map 0404040400 game 0004000000, room map -1 game -1
LOG : General f:79> [Viewpoint] map layout differs at 8003,11187,0: flags map -61 game -61, passes map 0000044400 game 0004440000, room map -1 game -1
LOG : General f:79> [Viewpoint] map layout differs at 8004,11187,0: flags map -61 game -61, passes map 0000000000 game 0000040000, room map -1 game -1
LOG : General f:79> [Viewpoint] map layout differs at 8001,11188,0: flags map -61 game -61, passes map 0400000000 game 0000000000, room map -1 game -1
LOG : General f:79> [Viewpoint] map layout differs at 8002,11188,0: flags map -61 game -61, passes map 4400000400 game 0444000000, room map -1 game -1
LOG : General f:79> [Viewpoint] map layout differs at 8003,11188,0: flags map -61 game -61, passes map 0004000400 game 0404040400, room map -1 game -1
LOG : General f:79> [Viewpoint] map layout differs at 8004,11188,0: flags map -61 game -61, passes map 0004440000 game 0000044400, room map -1 game -1
LOG : General f:79> [Viewpoint] map layout differs at 8005,11188,0: flags map -61 game -61, passes map 0000040000 game 0000000000, room map -1 game -1
LOG : General f:79> [Viewpoint] map layout differs at 8002,11189,0: flags map -61 game -61, passes map 0000000000 game 0400000000, room map -1 game -1
LOG : General f:79> [Viewpoint] map layout differs at 8003,11189,0: flags map -61 game -61, passes map 0444000000 game 4400000400, room map -1 game -1
LOG : General f:79> [Viewpoint] map layout differs at 8004,11189,0: flags map -61 game -61, passes map 0404040400 game 0000000400, room map -1 game -1
LOG : General f:79> [Viewpoint] map layout differs at 8005,11189,0: flags map -61 game -61, passes map 0000044400 game 0000000000, room map -1 game -1
LOG : General f:79> [Viewpoint] map layout differs at 8003,11190,0: flags map -61 game -61, passes map 0400000000 game 0000000000, room map -1 game -1
LOG : General f:79> [Viewpoint] map layout differs at 8004,11190,0: flags map -61 game -61, passes map 4400000400 game 0000000000, room map -1 game -1
LOG : General f:79> [Viewpoint] map layout differs at 8005,11190,0: flags map -61 game -61, passes map 0000000400 game 0000000000, room map -1 game -1
LOG : General f:81> [Viewpoint] map layout differs at 8009,11184,0: flags map -61 game -61, passes map 0004040000 game 0000040000, room map -1 game -1
LOG : General f:81> [Viewpoint] map layout differs at 8010,11184,0: flags map -61 game -61, passes map 0004440000 game 0000000000, room map -1 game -1
LOG : General f:81> [Viewpoint] map layout differs at 8011,11184,0: flags map -61 game -61, passes map 0000040000 game 0000000000, room map -1 game -1
LOG : General f:81> [Viewpoint] map layout differs at 8009,11185,0: flags map -61 game -61, passes map 0444044400 game 0000044400, room map -1 game -1
LOG : General f:81> [Viewpoint] map layout differs at 8010,11185,0: flags map -61 game -61, passes map 0404040400 game 0000000000, room map -1 game -1
LOG : General f:81> [Viewpoint] map layout differs at 8011,11185,0: flags map -61 game -61, passes map 0000044400 game 0000000000, room map -1 game -1
LOG : General f:81> [Viewpoint] map layout differs at 8009,11186,0: flags map -61 game -61, passes map 0400000400 game 0000000400, room map -1 game -1
LOG : General f:81> [Viewpoint] map layout differs at 8010,11186,0: flags map -61 game -61, passes map 4400000400 game 0000000000, room map -1 game -1
LOG : General f:81> [Viewpoint] map layout differs at 8011,11186,0: flags map -61 game -61, passes map 0000000400 game 0000000000, room map -1 game -1
LOG : General f:83> [Viewpoint] map layout differs at 8000,11176,0: flags map -61 game -61, passes map 0004440400 game 0000000000, room map -1 game -1
LOG : General f:83> [Viewpoint] map layout differs at 8001,11176,0: flags map -61 game -61, passes map 0004040000 game 0000000000, room map -1 game -1
LOG : General f:83> [Viewpoint] map layout differs at 8002,11176,0: flags map -61 game -61, passes map 0004440000 game 0000000000, room map -1 game -1
LOG : General f:83> [Viewpoint] map layout differs at 8003,11176,0: flags map -61 game -61, passes map 0444040000 game 0444000000, room map -1 game -1
LOG : General f:84> [Viewpoint] floor pages: an array of 32 slices of 160 texels made (4 MB)
LOG : General f:85> [Viewpoint] nearby models loaded ahead: 169 chunks, 168 asks, in 11.9 s of play
LOG : General f:90> [Viewpoint] floor pages: an array of 32 slices of 320 texels made (16 MB)
LOG : Lua f:91> [ALIFE-LIFECYCLE] settled uid=palife:1793147161488:55 generation=14 at=8034,11245,0 ageMs=5220 mates3=0 stale3=0 anim3=0 plain3=0
LOG : General f:114> [Viewpoint] action state movement moving=true turning=false strafing=false aiming=false blocked=false
LOG : Lua f:120> [ImmersiveDrivingCamera] camera hook active
LOG : Lua f:120> [ImmersiveDrivingCamera] body movement inactive: player is outside a vehicle or dead
LOG : General f:131> [Viewpoint] action state idle moving=false turning=false strafing=false aiming=false blocked=false
LOG : General f:131> [Viewpoint] floor pages: an array of 32 slices of 320 texels made (16 MB)
LOG : General f:149> [TrueLighting] lamp choice: 516 lights are on around you, more than Viewpoint's 512 candidates: sorted by distance so the nearest are kept (shown once)
LOG : General f:153> [Viewpoint] light atlas grown to 6528 grids
LOG : General f:155> [Viewpoint] action state movement moving=true turning=false strafing=false aiming=false blocked=false
LOG : General f:159> [Viewpoint] shell arena: page 0 made (63 MB), 63 MB in all
LOG : General f:161> [Viewpoint] floor pages: an array of 32 slices of 264 texels made (11 MB)
LOG : General f:164> [Viewpoint] action state idle moving=false turning=false strafing=false aiming=false blocked=false
LOG : General f:174> [Viewpoint] action state strafe moving=true turning=false strafing=true aiming=false blocked=false
LOG : General f:177> [Viewpoint] patches seen working: 50 of 92; not yet: IsoReticle.render (while aiming), AimingReticle.getXA (while aiming), AimingReticle.getYA (while aiming), RenderSettings$PlayerRenderSettings.getViewDistance (every frame), GameTime.getViewDistMax (every frame), IsoWindow.ToggleWindow (when a window opens or closes), IsoWindow.smashWindow (when a window is smashed), IsoWindow.setGlassRemoved (when broken glass is taken out of a window), IsoWindow.syncIsoObjectReceive (when another player changes a window (multiplayer)), Core.loadOptions (when the game reads its options), Core.saveOptions (when the game writes its options), ThunderStorm.enqueueThunderEvent (when lightning strikes or thunder rumbles, in a storm), IsoObjectPicker.PickDoor (when something in the world is right-clicked), IsoObjectPicker.PickWindow (when something in the world is right-clicked), IsoObjectPicker.PickWindowFrame (when something in the world is right-clicked), IsoObjectPicker.PickThumpable (when something in the world is right-clicked), IsoObjectPicker.PickHoppable (when something in the world is right-clicked), IsoObjectPicker.PickCorpse (when a world menu opens), IsoObjectPicker.PickTree (when something in the world is right-clicked), IsoObjectPicker.PickVehicle (when a vehicle is right-clicked), IsoPlayer.setAngleFromAim (while aiming a firearm), EffectsManager.startMuzzleFlash (when a gun fires), IsoFireManager.explode (when something explodes), IsoZombie.Hit (when a zombie is struck), CombatManager.attackCollisionCheck (when a weapon swings or fires), CombatManager.processBallisticsTargets (while aiming a firearm with someone in its range), CombatManager.calculateHitInfoList (while aiming a firearm), CombatManager.missedShot (when a shot hits nothing), BallisticsController.isCameraTarget (while aiming a firearm with someone in its range), BallisticsController.getCachedTargetedBodyPart (when a shot hits someone), BallisticsController.isTarget (while aiming a firearm with someone or a vehicle in its range), BallisticsController.spreadCount (while aiming a shotgun with someone in its range), MultiTextureFBO2.doZoomScroll (when the mouse wheel zooms the isometric view, in first or third person), MultiTextureFBO2.setTargetZoom (when the isometric view zooms by itself (driving, running), in first or third person), ActionProgressBar.updateScreenPos (while a timed action of the player's runs), ActionProgressBar.render (while a timed action of the player's runs), LoadGridsquarePerformanceWorkaround$ItemPicker.checkObject (when a chunk with containers never looked into loads, in single player), SpriteRenderer.renderClamped (every frame (the game's cursor, moodles and reticle)), CharacterInputComponent.isJoypadAimingAxisApplied (every frame while player 0 plays on a pad), CharacterJoypadButtonBinding.isDown (every frame while player 0 plays on a pad), FMODManager.loadSound (the first time a sound file plays (a mod's sound, or the tutorial's voice)), CombatManager.calculateHitListWeapon (while aiming a firearm with the crosshair). Each is logged when it first runs; one still missing after its situation came up was not applied.
LOG : General f:208> [Viewpoint] 17 fps | gpu ms floors 1.95 shadow 4.53 gbuffer 2.37 occlusion 3.25 sky+light 10.58 far 0.12 outlines 0.00 glass 0.93 weather 0.00 air 0.00 bloom 0.00 post+taa 1.61 (25.34) | gpu parts ms/frame: world 1.02 (1.03 x 99%), models 0.45 (0.46 x 99%), band 0.09 (0.09 x 99%), far shells 0.00 (0.00 x 80%), far boxes 0.02 (0.03 x 80%), far trees 0.03 (0.04 x 80%), clouds 0.62 (0.63 x 99%), light 8.61 (8.71 x 99%), glass 0.91 (0.92 x 99%), composite 0.66 (0.67 x 99%), lamp maps 2.57 (2.60 x 99%), far lamps 0.00 (0.00 x 80%), weather map 0.28 (0.29 x 99%), pack composite 0.20 (0.21 x 99%), pack final 0.23 (0.23 x 99%), reflections 2.97 (3.01 x 99%), waves 0.01 (1.82 x 1%), reflection copy 2.54 (2.62 x 97%), reflection depth 0.21 (0.22 x 99%), reflection trace 0.21 (0.22 x 99%), cloud trace 0.59 (0.60 x 99%), cloud resolve 0.03 (0.03 x 99%), sky view 0.05 (0.05 x 99%), sky light 0.03 (0.03 x 99%), far uploads 0.60 (0.60 x 99%), cloud shadow 0.19 (0.19 x 99%), fxaa or smaa 0.25 (0.26 x 99%), headlight maps 0.00 (0.00 x 99%) | render cpu ms floors 3.80 shadow 7.37 gbuffer 4.34 occlusion 0.20 sky+light 0.28 far 1.33 outlines 0.04 glass 2.04 weather 0.01 air 0.03 bloom 0.00 post+taa 1.78 (21.22) | draws/frame 517 (mesh draws in them 3450; arena 272k/1024k vertices, 5634 light grids) | draws/frame by source near 413 (3.6 passes, 61.3 atlas pages a pass), shell 5 (0.3 passes, 104.4 atlas pages a pass), far boxes, insides and lamps 7, models 43, packs 13, full-screen and generated 37 | owned model instances drawn 99 (7 multi-draws, 0.05M triangles; palettes 4882 bones, 0.2 MB; textures made 0, waiting 0; looks made 0, waiting 0; new objects' models asked 0, waiting 0) | lamp shadows 2 of 2 (256 texels), faces drawn/frame 4.67 (world 1.56, poses 0.15) | headlights 0 cars, 0 lamps, maps 0 of 0 drawn, 4/4 kinds' glass, 56 us | far maps sharp none; wide none; cascades near 0 (0.00M vertices), mid 0 (0.00M), far 0 (0.00M), sun 0 degrees up | cascade layers drawn/frame near 0.000, mid 0.000 (for box or sun 0.000, casters gone 0.000, far world 0.000, casters settled 0.000); casters over them/frame near 0.0, mid 0.0 | far cells in view 10 of 20 (3k tree cards, 602 lamp cards; colours 20 full, 0 half, 0 quarter), shell blocks in view 21 (0.7M vertices held; drawn 0.4M in the band, 0.5M past it) | main thread frame 58.91 ms (17 fps) | zombies loaded 89, asked 89, given a model 55; characters drawn from fresh snapshots 9, kept 2, kept in a new pose 8; vehicles drawn from fresh snapshots 2, kept 5 | latency look 0.1 ms old at the view, snapshot 25.7 ms old (0.05 newer taken), GPU 0.07 frames behind (at most 1) | main ms cache 6.32 far 2.65 snapshot 7.56 | rebuilds/frame 3.2 meshes 332 | builds/frame 3.2 (0.82 ms each on the main thread) cooking 0 waiting in view 42 | builds by cause: new 477, game 29, retry 14, model ring 11 (5 crossings needed none), model packs 30; unchanged, not cooked 30 | signals 34, overflows 0 | light sources lamps 162 (138 on), room lights 64 (28 on), the map's lamps 1378 (945 on) and room lights 50 (20 on), changes 1437, levels marked 41241, remembered chunks 380 (148 lamps, captured in 3.8 ms) | owned light layouts 521 (101.1 ms), main 159.1 ms, sources 3066 (290.8 ms on workers), levels 14971 (3013.5 ms on workers), band grids 5199 of 5242 within 35 chunks (0 turned away), map layouts 36 levels (exist 100.0%, flags 100.0%, passes 82.8%, rooms 100.0%), map lamps 5/162 (light 5, on 5), map rooms 0/40 (on 0) | rooms on; levels 492, sectors 69 (67 may hide), hidden 55, vertices left out 128k, models left out 26, plans made 6.9 kept 62.6, windows closed 10 of 58, select 0.33 ms, compile 9.0 ms | roofs built: levels 76 (4 missing a chunk), squares 221 in their own art and 2188 in lent art, tiles replaced 221, waiting for art 0, triangles cooked 18584, gables' sides 6878 in their far end's art and 25 painted, trims left out 64 | floors baked/frame near 0.66 far 2.61, 1.29 ms; slices near 97 far 224 | shell ground blocks drawn full 13 lite 32, from pages 13 + 0, pages held 13, 11 MiB, baked/frame 0.16, 2.06 ms | model packs 84 models on the GPU (1 mesh pages, 5 art pages), 0 on their way, 1 turned away | corpses 3 listed, 3 models (0 dissolving), 0 waiting, 3 posed, 0 resting, 0.03 ms | memory MiB used/cap: near meshes 16/384, light grids 17/48, shell 53/192, far cells 15/64, terrain relief 103/192, model meshes 3/192, cpu caches 52/192, floor pages 96/128, model packs 114/128, Minecraft shaders 0/3072, posed corpses 3/256, sound files 119/128 | process MiB committed 9806 (peak 9806), heap used 2355 of 3072, direct buffers 74 | system MiB free physical 9101, commit left 1165 | gc Shenandoah Pauses 17 in 3 ms, Shenandoah Cycles 4 in 4088 ms | video memory MiB free 2034 of 6144, evictions 0 (0 MiB) | frames over 50 ms: render 64 (worst 782), main 71 (worst 807) | eye mean -0.42 key -3.80 window 0.25 correction -0.25 | day 0.57 night 0.43 night light 1.00 moon 0.00 sky 0.268 air 643.8 land 0.201 mod 0.67/0.53/0.59 desat 0.03 sun 0.00 fog 451-512 rain 0.00 cover 0.40 type 0.50 front 0.00 aloft 288/267/283 at 6/9/14 upwind 0.66 downwind 0.40
LOG : General f:211> [Viewpoint] slow frame on the render thread: 51.5 ms, our passes 19.2 (floors 4.0 shadow 3.5 gbuffer 4.8 occlusion 0.9 sky+light 0.8 far 1.7 glass 2.2 post+taa 1.3), the rest 32.3 (the game's own drawing, or waiting for the main thread)
LOG : General f:211> [Viewpoint] slow frame on the main thread: 66.6 ms, ours 15.6 (chunk cache 2.5: 0 builds; far world 3.0; snapshot 10.1; by part: chunk cache 2.3, far light 2.8, characters 3.3, vehicles 1.6, world models 1.1, lights 3.1), the rest 51.0 (the game's update, the collector's pauses)
LOG : General f:212> [Viewpoint] slow frame on the render thread: 54.2 ms, our passes 11.6 (floors 2.8 shadow 2.0 gbuffer 2.8 occlusion 0.5 far 0.8 glass 1.3 post+taa 0.8), the rest 42.6 (the game's own drawing, or waiting for the main thread)
LOG : General f:212> [Viewpoint] action state movement moving=true turning=false strafing=false aiming=false blocked=false
LOG : General f:212> [Viewpoint] slow frame on the main thread: 50.7 ms, ours 14.1 (chunk cache 3.7: 0 builds; far world 1.1; snapshot 9.3; by part: chunk cache 2.7, characters 2.7, vehicles 2.9, world models 1.4, lights 2.0), the rest 36.7 (the game's update, the collector's pauses)
LOG : General f:213> [Viewpoint] slow frame on the render thread: 55.1 ms, our passes 17.4 (floors 3.3 shadow 3.5 gbuffer 3.3 occlusion 0.7 sky+light 0.6 far 1.1 glass 2.0 post+taa 2.7), the rest 37.7 (the game's own drawing, or waiting for the main thread)
LOG : General f:214> [Viewpoint] slow frame on the main thread: 60.6 ms, ours 15.4 (chunk cache 3.4: 1 builds; far world 0.5; snapshot 11.5; by part: chunk cache 3.2, characters 1.8, vehicles 2.2, world models 1.2, lights 6.0), the rest 45.1 (the game's update, the collector's pauses)
LOG : General f:215> [Viewpoint] slow frame on the render thread: 62.3 ms, our passes 20.4 (floors 0.9 shadow 7.8 gbuffer 3.7 occlusion 0.8 sky+light 1.2 far 2.6 glass 2.1 post+taa 1.1), the rest 41.9 (the game's own drawing, or waiting for the main thread)
LOG : General f:217> [Viewpoint] action state idle moving=false turning=false strafing=false aiming=false blocked=false
LOG : General f:270> [Viewpoint] action state movement moving=true turning=false strafing=false aiming=false blocked=false
LOG : General f:366> [Viewpoint] action state idle moving=false turning=false strafing=false aiming=false blocked=false
LOG : General f:371> [ZB] patching viewpoint.interact.LootActions.call with 1 advice(s)
LOG : General f:371> [ZB] hasMultipleSignatures: false, hasAllArguments: false, hasNoParamMethod: false, inferredTypes: null
LOG : General f:371> [Viewpoint] slow frame on the render thread: 123.3 ms, our passes 121.3 (floors 0.7 shadow 0.7 gbuffer 116.4 occlusion 0.6 far 0.7 glass 1.1 post+taa 0.7), the rest 2.1 (the game's own drawing, or waiting for the main thread)
LOG : General f:371> [ZB] Transformed: viewpoint.interact.LootActions (new load)
LOG : General f:371> [Viewpoint] patches seen working: 51 of 92, now also IsoObjectPicker.PickCorpse
LOG : General f:371> [Viewpoint] patches seen working: 52 of 92, now also IsoObjectPicker.PickVehicle
LOG : General f:371> [ViewpointDisassemblyHints] Java patch entered viewpoint.interact.LootActions.call
LOG : General f:371> [ViewpointDisassemblyHints] Java path intercepted ViewpointInteract.harvest result
ERROR: General f:371 at LuaManager.getTableObject > no such table "ViewpointDisassemblyHints"
LOG : General f:371> [ViewpointDisassemblyHints] ERROR: could not invoke Lua result processor: IllegalStateException: Lua processor is unavailable: IllegalStateException: LuaManager.getTableObject returned null for ViewpointDisassemblyHints
LOG : General f:371> [Viewpoint] interaction menu: IsoObject: 1 actions of its menu's 8 options, first [Простой стол]
LOG : General f:372> [Viewpoint] slow frame on the render thread: 105.9 ms, our passes 12.2 (floors 0.6 shadow 1.0 gbuffer 1.8 far 0.5 outlines 3.9 glass 2.0 post+taa 1.5), the rest 93.8 (the game's own drawing, or waiting for the main thread)
LOG : General f:372> [Viewpoint] slow frame on the main thread: 250.2 ms, ours 206.0 (chunk cache 202.3: 0 builds; far world 1.3; snapshot 2.4; by part: chunk cache 1.1, loot menu 201.2, far light 1.2), the rest 44.2 (the game's update, the collector's pauses)
LOG : General f:373> [Viewpoint] slow frame on the main thread: 63.7 ms, ours 6.1 (chunk cache 2.4: 3 builds; far world 0.8; snapshot 2.9; by part: chunk cache 1.9, vehicles 1.0), the rest 57.6 (the game's update, the collector's pauses)
LOG : General f:374> [Viewpoint] slow frame on the render thread: 66.7 ms, our passes 7.9 (floors 1.6 shadow 1.2 gbuffer 1.8 far 0.5 glass 1.0 post+taa 0.8), the rest 58.8 (the game's own drawing, or waiting for the main thread)
LOG : General f:404> [Viewpoint] action state movement moving=true turning=false strafing=false aiming=false blocked=false
LOG : General f:419> [Viewpoint] action state idle moving=false turning=false strafing=false aiming=false blocked=false
LOG : General f:454> [Viewpoint] action state strafe moving=true turning=false strafing=true aiming=false blocked=false
LOG : General f:477> [Viewpoint] action state idle moving=false turning=false strafing=false aiming=false blocked=false
LOG : General f:484> [Viewpoint] action state strafe moving=true turning=false strafing=true aiming=false blocked=false
LOG : General f:494> [Viewpoint] slow frame on the main thread: 62.2 ms, ours 3.7 (chunk cache 0.8: 0 builds; far world 0.2; snapshot 2.8; by part: none over 1 ms), the rest 58.5 (the game's update, the collector's pauses)
LOG : General f:495> [Viewpoint] slow frame on the render thread: 60.1 ms, our passes 7.1 (floors 1.3 shadow 0.9 gbuffer 1.9 glass 1.0 post+taa 0.7), the rest 53.0 (the game's own drawing, or waiting for the main thread)
LOG : General f:497> [Viewpoint] action state idle moving=false turning=false strafing=false aiming=false blocked=false
LOG : General f:497> [Viewpoint] slow frame on the main thread: 50.0 ms, ours 4.5 (chunk cache 0.9: 0 builds; far world 0.2; snapshot 3.5; by part: characters 1.2), the rest 45.5 (the game's update, the collector's pauses)
LOG : General f:500> [Viewpoint] action state strafe moving=true turning=false strafing=true aiming=false blocked=false
LOG : General f:520> [Viewpoint] action state movement moving=true turning=false strafing=false aiming=false blocked=false
LOG : General f:525> [Viewpoint] action state run moving=true turning=false strafing=false aiming=false blocked=false
LOG : Lua f:527> [ALIFE-LIFECYCLE] dehydrate uid=palife:1793147161488:55 generation=14 reason=window_edge shell=bound fate=removed cleanup=ok at=8054,11237,0 bodyAt=8054,11237,0 nearest=65.9 limit=120 loaded=true ring=8 edge=9 win=152 squareNil=false inList=true onlineId=-1 cellZeds=89 side=sp
LOG : General f:548> [Viewpoint] action state movement moving=true turning=false strafing=false aiming=false blocked=false
LOG : General f:630> [Viewpoint] slow frame on the main thread: 56.2 ms, ours 6.2 (chunk cache 3.1: 2 builds; far world 0.2; snapshot 2.8; by part: chunk cache 3.0), the rest 50.1 (the game's update, the collector's pauses)
LOG : General f:630> [Viewpoint] slow frame on the render thread: 105.8 ms, our passes 8.9 (floors 1.2 shadow 1.6 gbuffer 2.4 glass 1.2 post+taa 0.8), the rest 96.8 (the game's own drawing, or waiting for the main thread)
LOG : General f:631> [Viewpoint] slow frame on the main thread: 117.4 ms, ours 56.4 (chunk cache 53.5: 5 builds; far world 0.3; snapshot 2.6; by part: chunk cache 3.2, loot menu 49.9), the rest 61.0 (the game's update, the collector's pauses)
LOG : General f:632> [Viewpoint] slow frame on the render thread: 66.7 ms, our passes 9.6 (floors 1.3 shadow 2.6 gbuffer 2.3 glass 1.1 post+taa 0.8), the rest 57.1 (the game's own drawing, or waiting for the main thread)
LOG : General f:634> [Viewpoint] action state idle moving=false turning=false strafing=false aiming=false blocked=false
LOG : General f:641> [Viewpoint] 43 fps | gpu ms floors 0.56 shadow 0.63 gbuffer 1.74 occlusion 1.40 sky+light 8.08 far 0.21 outlines 0.02 glass 1.08 weather 0.00 air 0.00 bloom 0.00 post+taa 1.12 (14.85) | gpu parts ms/frame: world 0.79, models 0.22, band 0.18, far shells 0.05, far boxes 0.02, far trees 0.07, clouds 0.51, light 6.70, glass 1.08, composite 0.44, lamp maps 0.54, far lamps 0.00, weather map 0.23, pack composite 0.12, pack final 0.16, reflections 1.39, reflection copy 1.16, reflection depth 0.17, reflection trace 0.05, cloud trace 0.49, cloud resolve 0.02, sky view 0.04, sky light 0.02, far uploads 0.01, cloud shadow 0.15, fxaa or smaa 0.18, headlight maps 0.00 | render cpu ms floors 0.98 shadow 1.49 gbuffer 6.01 occlusion 0.57 sky+light 0.45 far 0.63 outlines 0.08 glass 1.18 weather 0.00 air 0.02 bloom 0.00 post+taa 0.81 (12.21) | draws/frame 448 (mesh draws in them 3286; arena 281k/1024k vertices, 5659 light grids) | draws/frame by source near 310 (2.3 passes, 64.6 atlas pages a pass), shell 26 (2.0 passes, 96.8 atlas pages a pass), far boxes, insides and lamps 22, models 35, packs 12, full-screen and generated 42 | owned model instances drawn 90 (7 multi-draws, 0.06M triangles; palettes 5271 bones, 0.3 MB; textures made 0, waiting 0; looks made 0, waiting 0; new objects' models asked 0, waiting 0) | lamp shadows 2 of 2 (256 texels), faces drawn/frame 3.44 (world 0.31, poses 0.26) | headlights 0 cars, 0 lamps, maps 0 of 0 drawn, 4/4 kinds' glass, 15 us | far maps sharp none; wide none; cascades near 0 (0.00M vertices), mid 0 (0.00M), far 0 (0.00M), sun 0 degrees up | cascade layers drawn/frame near 0.000, mid 0.000 (for box or sun 0.000, casters gone 0.000, far world 0.000, casters settled 0.000); casters over them/frame near 0.0, mid 0.0 | far cells in view 11 of 20 (3k tree cards, 602 lamp cards; colours 21 full, 0 half, 0 quarter), shell blocks in view 26 (0.8M vertices held; drawn 0.2M in the band, 0.2M past it) | main thread frame 23.17 ms (43 fps) | zombies loaded 89, asked 89, given a model 43; characters drawn from fresh snapshots 5, kept 1, kept in a new pose 4; vehicles drawn from fresh snapshots 1, kept 4 | latency look 0.0 ms old at the view, snapshot 6.7 ms old (0.01 newer taken), GPU 0.48 frames behind (at most 1) | main ms cache 1.78 far 0.27 snapshot 3.17 | rebuilds/frame 0.3 meshes 375 | builds/frame 0.3 (0.34 ms each on the main thread) cooking 0 waiting in view 0 | builds by cause: new 37, game 43, retry 2, model ring 7 (31 crossings needed none), model packs 42; unchanged, not cooked 77 | signals 112, overflows 0 | light sources lamps 162 (138 on), room lights 64 (28 on), the map's lamps 1396 (955 on) and room lights 50 (20 on), changes 43, levels marked 796, remembered chunks 380 (148 lamps, captured in 2.1 ms) | owned light layouts 122 (14.4 ms), main 79.3 ms, sources 24 (1.6 ms on workers), levels 2391 (435.9 ms on workers), band grids 5174 of 5242 within 35 chunks (0 turned away), map layouts 167 levels (exist 100.0%, flags 100.0%, passes 81.9%, rooms 100.0%), map lamps 145/162 (light 145, on 145), map rooms 0/40 (on 0) | rooms on; levels 510, sectors 69 (67 may hide), hidden 64, vertices left out 68k, models left out 15, plans made 1.4 kept 39.3, windows closed 13 of 58, select 0.12 ms, compile 2.4 ms | roofs built: levels 0 (0 missing a chunk), squares 0 in their own art and 0 in lent art, tiles replaced 0, waiting for art 0, triangles cooked 7704, gables' sides 0 in their far end's art and 0 painted, trims left out 0 | floors baked/frame near 0.05 far 1.30, 0.27 ms; slices near 104 far 224 | shell ground blocks drawn full 14 lite 52, from pages 14 + 0, pages held 14, 11 MiB, baked/frame 0.00, 0.00 ms | model packs 92 models on the GPU (1 mesh pages, 5 art pages), 0 on their way, 3 turned away | corpses 1 listed, 1 models (0 dissolving), 0 waiting, 1 posed, 2 resting, 0.02 ms | memory MiB used/cap: near meshes 15/384, light grids 17/48, shell 58/192, far cells 16/64, terrain relief 103/192, model meshes 3/192, cpu caches 58/192, floor pages 96/128, model packs 114/128, Minecraft shaders 0/3072, posed corpses 3/256, sound files 119/128 | process MiB committed 9797 (peak 9827), heap used 2013 of 3072, direct buffers 74 | system MiB free physical 9062, commit left 1178 | gc Shenandoah Pauses 7 in 1 ms, Shenandoah Cycles 2 in 1797 ms | video memory MiB free 2030 of 6144, evictions 0 (0 MiB) | frames over 50 ms: render 10 (worst 123), main 9 (worst 250) | eye mean -0.44 key -3.80 window 0.25 correction -0.25 | day 0.55 night 0.45 night light 1.00 moon 0.00 sky 0.264 air 650.2 land 0.199 mod 0.66/0.53/0.59 desat 0.03 sun 0.00 fog 451-512 rain 0.00 cover 0.40 type 0.50 front 0.00 aloft 288/267/283 at 6/9/14 upwind 0.66 downwind 0.40
LOG : General f:643> [ViewpointMovement] all core patches are firing
LOG : General f:951> [Viewpoint] action state strafe moving=true turning=false strafing=true aiming=false blocked=false
LOG : General f:960> [Viewpoint] interaction menu: IsoObject: 0 actions of its menu's 5 options, first []
LOG : General f:961> [Viewpoint] slow frame on the main thread: 70.9 ms, ours 46.8 (chunk cache 44.2: 0 builds; far world 0.1; snapshot 2.4; by part: loot menu 43.5), the rest 24.1 (the game's update, the collector's pauses)
LOG : General f:966> [Viewpoint] action state idle moving=false turning=false strafing=false aiming=false blocked=false
LOG : General f:1011> [Viewpoint] slow frame on the main thread: 64.1 ms, ours 45.7 (chunk cache 42.8: 0 builds; far world 0.1; snapshot 2.7; by part: loot menu 42.1), the rest 18.4 (the game's update, the collector's pauses)
LOG : General f:1013> [Viewpoint] action state movement moving=true turning=false strafing=false aiming=false blocked=false
LOG : General f:1028> [Viewpoint] action state idle moving=false turning=false strafing=false aiming=false blocked=false
LOG : General f:1043> [Viewpoint] action state strafe moving=true turning=false strafing=true aiming=false blocked=false
LOG : General f:1050> [Viewpoint] slow frame on the main thread: 72.1 ms, ours 48.2 (chunk cache 45.5: 0 builds; far world 0.1; snapshot 2.6; by part: loot menu 44.7), the rest 23.9 (the game's update, the collector's pauses)
LOG : Lua f:1056> [ALIFE-OFFLINE] offline_tasked squad=squad:20 rest at Louisville town=town101 "Louisville 7" region=Louisville at=13138,2889
LOG : General f:1076> [Viewpoint] action state movement moving=true turning=false strafing=false aiming=false blocked=false
LOG : General f:1117> [Viewpoint] interaction menu: BaseVehicle: 3 actions of its menu's 3 options, first [Автомеханика, Нужен шланг., Помыть машину]
LOG : General f:1134> [Viewpoint] action state strafe moving=true turning=false strafing=true aiming=false blocked=false
LOG : General f:1169> [Viewpoint] action state movement moving=true turning=true strafing=false aiming=false blocked=false
LOG : General f:1200> [Viewpoint] 56 fps | gpu ms floors 0.47 shadow 0.56 gbuffer 1.74 occlusion 1.27 sky+light 7.88 far 0.23 outlines 0.06 glass 1.11 weather 0.00 air 0.00 bloom 0.00 post+taa 1.21 (14.54) | gpu parts ms/frame: world 0.92, models 0.29, band 0.16, far shells 0.05, far boxes 0.02, far trees 0.10, clouds 0.41, light 6.65, glass 1.11, composite 0.44, lamp maps 0.52, far lamps 0.00, weather map 0.23, pack composite 0.12, pack final 0.15, reflections 1.26, reflection copy 1.03, reflection depth 0.17, reflection trace 0.05, cloud trace 0.39, cloud resolve 0.02, sky view 0.04, sky light 0.02, far uploads 0.00, cloud shadow 0.15, fxaa or smaa 0.21, headlight maps 0.00 | render cpu ms floors 0.70 shadow 1.48 gbuffer 8.48 occlusion 0.54 sky+light 0.39 far 0.51 outlines 0.15 glass 1.09 weather 0.00 air 0.01 bloom 0.00 post+taa 0.71 (14.07) | draws/frame 468 (mesh draws in them 4300; arena 271k/1024k vertices, 5637 light grids) | draws/frame by source near 315 (2.2 passes, 67.5 atlas pages a pass), shell 25 (2.0 passes, 90.1 atlas pages a pass), far boxes, insides and lamps 19, models 53, packs 13, full-screen and generated 44 | owned model instances drawn 92 (7 multi-draws, 0.06M triangles; palettes 4416 bones, 0.2 MB; textures made 0, waiting 0; looks made 0, waiting 0; new objects' models asked 0, waiting 0) | lamp shadows 2 of 2 (256 texels), faces drawn/frame 5.87 (world 0.19, poses 0.05) | headlights 0 cars, 0 lamps, maps 0 of 0 drawn, 4/4 kinds' glass, 13 us | far maps sharp none; wide none; cascades near 0 (0.00M vertices), mid 0 (0.00M), far 0 (0.00M), sun 0 degrees up | cascade layers drawn/frame near 0.000, mid 0.000 (for box or sun 0.000, casters gone 0.000, far world 0.000, casters settled 0.000); casters over them/frame near 0.0, mid 0.0 | far cells in view 10 of 20 (3k tree cards, 602 lamp cards; colours 21 full, 0 half, 0 quarter), shell blocks in view 27 (0.8M vertices held; drawn 0.2M in the band, 0.2M past it) | main thread frame 17.92 ms (56 fps) | zombies loaded 89, asked 89, given a model 54; characters drawn from fresh snapshots 9, kept 5, kept in a new pose 9; vehicles drawn from fresh snapshots 1, kept 2 | latency look 0.0 ms old at the view, snapshot 9.9 ms old (0.07 newer taken), GPU 0.91 frames behind (at most 1) | main ms cache 1.21 far 0.17 snapshot 2.65 | rebuilds/frame 0.1 meshes 373 | builds/frame 0.1 (0.37 ms each on the main thread) cooking 0 waiting in view 0 | builds by cause: new 4, game 22, retry 2, model ring 0 (0 crossings needed none), model packs 49; unchanged, not cooked 38 | signals 22, overflows 0 | light sources lamps 162 (138 on), room lights 64 (28 on), the map's lamps 1396 (955 on) and room lights 50 (20 on), changes 0, levels marked 0, remembered chunks 399 (148 lamps, captured in 1.3 ms) | owned light layouts 75 (7.8 ms), main 53.9 ms, sources 0 (0.0 ms on workers), levels 202 (33.5 ms on workers), band grids 5173 of 5242 within 35 chunks (0 turned away), map layouts 240 levels (exist 100.0%, flags 100.0%, passes 80.5%, rooms 100.0%), map lamps 145/162 (light 145, on 145), map rooms 0/40 (on 0) | rooms on; levels 488, sectors 69 (67 may hide), hidden 65, vertices left out 51k, models left out 12, plans made 0.4 kept 29.5, windows closed 16 of 58, select 0.10 ms, compile 2.9 ms | roofs built: levels 0 (0 missing a chunk), squares 0 in their own art and 0 in lent art, tiles replaced 0, waiting for art 0, triangles cooked 3452, gables' sides 0 in their far end's art and 0 painted, trims left out 0 | floors baked/frame near 0.04 far 0.78, 0.14 ms; slices near 96 far 224 | shell ground blocks drawn full 13 lite 54, from pages 13 + 0, pages held 14, 11 MiB, baked/frame 0.00, 0.00 ms | model packs 126 models on the GPU (1 mesh pages, 5 art pages), 0 on their way, 3 turned away | corpses 1 listed, 1 models (0 dissolving), 0 waiting, 1 posed, 2 resting, 0.01 ms | memory MiB used/cap: near meshes 15/384, light grids 17/48, shell 56/192, far cells 16/64, terrain relief 103/192, model meshes 3/192, cpu caches 58/192, floor pages 96/128, model packs 114/128, Minecraft shaders 0/3072, posed corpses 3/256, sound files 119/128 | process MiB committed 9803 (peak 9803), heap used 2275 of 3072, direct buffers 74 | system MiB free physical 9054, commit left 1163 | gc Shenandoah Pauses 0 in 0 ms, Shenandoah Cycles 0 in 0 ms | video memory MiB free 2030 of 6144, evictions 0 (0 MiB) | frames over 50 ms: render 0 (worst 0), main 3 (worst 72) | eye mean -0.34 key -3.81 window 0.25 correction -0.25 | day 0.53 night 0.47 night light 1.00 moon 0.00 sky 0.261 air 654.8 land 0.198 mod 0.65/0.52/0.58 desat 0.03 sun 0.00 fog 451-512 rain 0.00 cover 0.40 type 0.50 front 0.00 aloft 288/267/283 at 6/9/14 upwind 0.66 downwind 0.40
LOG : General f:1212> [Viewpoint] slow frame on the main thread: 64.9 ms, ours 46.6 (chunk cache 44.1: 0 builds; far world 0.1; snapshot 2.4; by part: loot menu 43.3), the rest 18.3 (the game's update, the collector's pauses)
LOG : General f:1216> [Viewpoint] action state idle moving=false turning=false strafing=false aiming=false blocked=false
LOG : General f:1246> [Viewpoint] action state movement moving=true turning=false strafing=false aiming=false blocked=false
LOG : General f:1292> [Viewpoint] action state idle moving=false turning=false strafing=false aiming=false blocked=false
LOG : General f:1295> [Viewpoint] slow frame on the render thread: 75.8 ms, our passes 8.2 (floors 1.2 shadow 1.6 gbuffer 2.0 glass 0.9 post+taa 0.9), the rest 67.6 (the game's own drawing, or waiting for the main thread)
LOG : General f:1296> [Viewpoint] slow frame on the main thread: 95.8 ms, ours 50.5 (chunk cache 47.7: 3 builds; far world 0.6; snapshot 2.1; by part: chunk cache 2.6, loot menu 45.0), the rest 45.3 (the game's update, the collector's pauses)
LOG : General f:1398> [Viewpoint] action state movement moving=true turning=false strafing=false aiming=false blocked=false
LOG : General f:1401> [Viewpoint] action state strafe moving=true turning=false strafing=true aiming=false blocked=false
LOG : General f:1437> [Viewpoint] slow frame on the main thread: 63.1 ms, ours 47.7 (chunk cache 45.5: 0 builds; far world 0.1; snapshot 2.1; by part: loot menu 44.9), the rest 15.4 (the game's update, the collector's pauses)
LOG : General f:1457> [Viewpoint] slow frame on the main thread: 58.7 ms, ours 2.9 (chunk cache 0.8: 0 builds; far world 0.2; snapshot 1.9; by part: none over 1 ms), the rest 55.9 (the game's update, the collector's pauses)
LOG : General f:1458> [Viewpoint] action state idle moving=false turning=false strafing=false aiming=false blocked=false
LOG : General f:1688> [Viewpoint] action state movement moving=true turning=false strafing=false aiming=false blocked=false
LOG : Lua f:1693> [ALIFE-LIFECYCLE] hydrate uid=palife:1793147239033:58 generation=14 op=proximity at=7925,11172,0 bodyAt=7925,11172,0 nearest=81.1 loaded=true ring=8 edge=20 win=152 squareNil=false inList=true onlineId=-1 mates3=0 stale3=0 anim3=0 plain3=0 cellZeds=90 side=sp
LOG : Lua f:1693> [ALIFE-SPAWN] hydrate uid=palife:1793147239033:58 d=81 ring=45 kind=rural
LOG : General f:1698> [Viewpoint] action state strafe moving=true turning=false strafing=true aiming=false blocked=false
LOG : General f:1715> [Viewpoint] action state idle moving=false turning=false strafing=false aiming=false blocked=false
LOG : General f:1743> [Viewpoint] slow frame on the main thread: 61.8 ms, ours 5.1 (chunk cache 0.8: 0 builds; far world 0.1; snapshot 4.2; by part: lights 2.5), the rest 56.7 (the game's update, the collector's pauses)
LOG : General f:1743> [Viewpoint] 57 fps | gpu ms floors 0.45 shadow 0.49 gbuffer 1.61 occlusion 1.28 sky+light 7.50 far 0.17 outlines 0.05 glass 1.29 weather 0.00 air 0.00 bloom 0.00 post+taa 1.20 (14.04) | gpu parts ms/frame: world 1.00, models 0.13, band 0.16, far shells 0.04, far boxes 0.02, far trees 0.06, clouds 0.46, light 6.22, glass 1.28, composite 0.44, lamp maps 0.45, far lamps 0.00, weather map 0.23, pack composite 0.12, pack final 0.15, reflections 1.28, reflection copy 1.06, reflection depth 0.17, reflection trace 0.05, cloud trace 0.44, cloud resolve 0.02, sky view 0.04, sky light 0.02, far uploads 0.00, cloud shadow 0.15, fxaa or smaa 0.20, headlight maps 0.00 | render cpu ms floors 0.65 shadow 1.26 gbuffer 8.83 occlusion 0.52 sky+light 0.38 far 0.47 outlines 0.12 glass 1.04 weather 0.00 air 0.01 bloom 0.00 post+taa 0.69 (13.98) | draws/frame 442 (mesh draws in them 3342; arena 262k/1024k vertices, 5595 light grids) | draws/frame by source near 294 (2.0 passes, 67.2 atlas pages a pass), shell 22 (1.9 passes, 81.9 atlas pages a pass), far boxes, insides and lamps 21, models 51, packs 11, full-screen and generated 43 | owned model instances drawn 190 (8 multi-draws, 0.06M triangles; palettes 5560 bones, 0.3 MB; textures made 0, waiting 0; looks made 0, waiting 0; new objects' models asked 0, waiting 0) | lamp shadows 2 of 2 (256 texels), faces drawn/frame 6.41 (world 0.00, poses 0.73) | headlights 0 cars, 0 lamps, maps 0 of 0 drawn, 4/4 kinds' glass, 7 us | far maps sharp none; wide none; cascades near 0 (0.00M vertices), mid 0 (0.00M), far 0 (0.00M), sun 0 degrees up | cascade layers drawn/frame near 0.000, mid 0.000 (for box or sun 0.000, casters gone 0.000, far world 0.000, casters settled 0.000); casters over them/frame near 0.0, mid 0.0 | far cells in view 10 of 20 (3k tree cards, 602 lamp cards; colours 21 full, 0 half, 0 quarter), shell blocks in view 28 (0.8M vertices held; drawn 0.5M in the band, 0.7M past it) | main thread frame 17.62 ms (57 fps) | zombies loaded 89, asked 89, given a model 44; characters drawn from fresh snapshots 3, kept 1, kept in a new pose 3; vehicles drawn from fresh snapshots 2, kept 5 | latency look 0.0 ms old at the view, snapshot 12.8 ms old (0.20 newer taken), GPU 0.92 frames behind (at most 1) | main ms cache 1.04 far 0.15 snapshot 2.20 | rebuilds/frame 0.1 meshes 362 | builds/frame 0.1 (0.31 ms each on the main thread) cooking 0 waiting in view 0 | builds by cause: new 10, game 22, retry 0, model ring 0 (2 crossings needed none), model packs 38; unchanged, not cooked 55 | signals 43, overflows 0 | light sources lamps 167 (141 on), room lights 66 (28 on), the map's lamps 1393 (952 on) and room lights 50 (20 on), changes 11, levels marked 144, remembered chunks 400 (148 lamps, captured in 1.5 ms) | owned light layouts 70 (7.2 ms), main 55.4 ms, sources 3 (0.1 ms on workers), levels 277 (40.1 ms on workers), band grids 5136 of 5242 within 35 chunks (0 turned away), map layouts 310 levels (exist 100.0%, flags 100.0%, passes 81.7%, rooms 100.0%), map lamps 148/167 (light 148, on 148), map rooms 0/41 (on 0) | rooms on; levels 481, sectors 69 (67 may hide), hidden 64, vertices left out 28k, models left out 10, plans made 0.6 kept 31.7, windows closed 17 of 58, select 0.09 ms, compile 2.3 ms | roofs built: levels 0 (0 missing a chunk), squares 0 in their own art and 0 in lent art, tiles replaced 0, waiting for art 0, triangles cooked 44, gables' sides 0 in their far end's art and 0 painted, trims left out 0 | floors baked/frame near 0.03 far 0.57, 0.10 ms; slices near 98 far 224 | shell ground blocks drawn full 13 lite 55, from pages 13 + 0, pages held 13, 11 MiB, baked/frame 0.00, 0.00 ms | model packs 133 models on the GPU (1 mesh pages, 5 art pages), 0 on their way, 2 turned away | corpses 3 listed, 3 models (0 dissolving), 0 waiting, 3 posed, 0 resting, 0.01 ms | memory MiB used/cap: near meshes 14/384, light grids 17/48, shell 57/192, far cells 16/64, terrain relief 103/192, model meshes 3/192, cpu caches 58/192, floor pages 96/128, model packs 114/128, Minecraft shaders 0/3072, posed corpses 3/256, sound files 119/128 | process MiB committed 9810 (peak 9813), heap used 1871 of 3072, direct buffers 73 | system MiB free physical 9039, commit left 1149 | gc Shenandoah Pauses 4 in 1 ms, Shenandoah Cycles 1 in 826 ms | video memory MiB free 2030 of 6144, evictions 0 (0 MiB) | frames over 50 ms: render 1 (worst 76), main 5 (worst 96) | eye mean -0.50 key -3.81 window 0.25 correction -0.25 | day 0.51 night 0.49 night light 1.00 moon 0.00 sky 0.257 air 662.2 land 0.196 mod 0.64/0.52/0.58 desat 0.03 sun 0.00 fog 451-512 rain 0.00 cover 0.40 type 0.50 front 0.00 aloft 288/268/283 at 6/9/14 upwind 0.66 downwind 0.40
LOG : General f:1743> [Viewpoint] slow frame on the main thread: 51.2 ms, ours 3.2 (chunk cache 0.7: 0 builds; far world 0.1; snapshot 2.4; by part: none over 1 ms), the rest 47.9 (the game's update, the collector's pauses)
LOG : General f:1743> [Viewpoint] slow frame on the render thread: 58.7 ms, our passes 7.2 (floors 0.6 shadow 1.1 gbuffer 2.4 glass 1.2 post+taa 0.7), the rest 51.5 (the game's own drawing, or waiting for the main thread)
LOG : General f:1743> [TrueLighting] lamps lit from their fixtures' heads: 38 of 40 nearby (from 3D models 38, from the vanilla lamp table 0)
LOG : General f:1743> [Viewpoint] 60 fps | gpu ms floors 0.44 shadow 0.71 gbuffer 1.66 occlusion 1.15 sky+light 7.68 far 0.25 outlines 0.00 glass 0.60 weather 0.00 air 0.00 bloom 0.00 post+taa 1.12 (13.62) | gpu parts ms/frame: world 0.88, models 0.29, band 0.32, far shells 0.10, far boxes 0.04, far trees 0.03, clouds 0.10, light 6.87, glass 0.60, composite 0.44, lamp maps 0.66, far lamps 0.00, weather map 0.23, pack composite 0.12, pack final 0.16, reflections 1.14, reflection copy 0.90, reflection depth 0.17, reflection trace 0.06, cloud trace 0.08, cloud resolve 0.02, sky view 0.04, sky light 0.02, far uploads 0.00, cloud shadow 0.15, fxaa or smaa 0.22, headlight maps 0.00 | render cpu ms floors 0.60 shadow 1.01 gbuffer 2.67 occlusion 0.44 sky+light 0.35 far 0.51 outlines 0.02 glass 1.09 weather 0.00 air 0.01 bloom 0.00 post+taa 0.62 (7.33) | draws/frame 527 (mesh draws in them 4342; arena 262k/1024k vertices, 5595 light grids) | draws/frame by source near 379 (2.0 passes, 98.0 atlas pages a pass), shell 40 (2.0 passes, 150.5 atlas pages a pass), far boxes, insides and lamps 28, models 29, packs 10, full-screen and generated 41 | owned model instances drawn 190 (8 multi-draws, 0.06M triangles; palettes 5560 bones, 0.3 MB; textures made 0, waiting 0; looks made 0, waiting 0; new objects' models asked 0, waiting 0) | lamp shadows 2 of 2 (256 texels), faces drawn/frame 2.50 (world 0.00, poses 2.50) | headlights 0 cars, 0 lamps, maps 0 of 0 drawn, 4/4 kinds' glass, 9 us | far maps sharp none; wide none; cascades near 0 (0.00M vertices), mid 0 (0.00M), far 0 (0.00M), sun 0 degrees up | cascade layers drawn/frame near 0.000, mid 0.000 (for box or sun 0.000, casters gone 0.000, far world 0.000, casters settled 0.000); casters over them/frame near 0.0, mid 0.0 | far cells in view 10 of 20 (3k tree cards, 602 lamp cards; colours 21 full, 0 half, 0 quarter), shell blocks in view 28 (0.8M vertices held; drawn 0.5M in the band, 0.7M past it) | main thread frame 16.76 ms (60 fps) | zombies loaded 90, asked 90, given a model 48; characters drawn from fresh snapshots 10, kept 8, kept in a new pose 7; vehicles drawn from fresh snapshots 2, kept 7 | latency look not looking at the view, snapshot 28.0 ms old (1.00 newer taken), GPU 0.06 frames behind (at most 1) | main ms cache 0.77 far 0.16 snapshot 2.55 | rebuilds/frame 0.0 meshes 398 | builds/frame 0.0 (0.00 ms each on the main thread) cooking 0 waiting in view 0 | builds by cause: new 0, game 0, retry 0, model ring 0 (0 crossings needed none), model packs 0; unchanged, not cooked 0 | signals 0, overflows 0 | light sources lamps 167 (141 on), room lights 66 (28 on), the map's lamps 1393 (952 on) and room lights 50 (20 on), changes 0, levels marked 0, remembered chunks 400 (148 lamps, captured in 1.2 ms) | owned light layouts 0 (0.0 ms), main 57.0 ms, sources 0 (0.0 ms on workers), levels 0 (0.0 ms on workers), band grids 5136 of 5242 within 35 chunks (0 turned away), map layouts 312 levels (exist 100.0%, flags 100.0%, passes 81.5%, rooms 100.0%), map lamps 148/167 (light 148, on 148), map rooms 0/41 (on 0) | rooms on; levels 481, sectors 69 (67 may hide), hidden 61, vertices left out 136k, models left out 27, plans made 0.0 kept 87.0, windows closed 17 of 58, select 0.10 ms, compile 2.3 ms | roofs built: levels 0 (0 missing a chunk), squares 0 in their own art and 0 in lent art, tiles replaced 0, waiting for art 0, triangles cooked 0, gables' sides 0 in their far end's art and 0 painted, trims left out 0 | floors baked/frame near 0.00 far 0.00, 0.03 ms; slices near 87 far 224 | shell ground blocks drawn full 13 lite 55, from pages 13 + 0, pages held 13, 11 MiB, baked/frame 0.00, 0.00 ms | model packs 133 models on the GPU (1 mesh pages, 5 art pages), 0 on their way, 0 turned away | corpses 3 listed, 3 models (0 dissolving), 0 waiting, 3 posed, 0 resting, 0.01 ms | memory MiB used/cap: near meshes 14/384, light grids 17/48, shell 57/192, far cells 16/64, terrain relief 103/192, model meshes 3/192, cpu caches 58/192, floor pages 96/128, model packs 114/128, Minecraft shaders 0/3072, posed corpses 3/256, sound files 119/128 | process MiB committed 9802 (peak 9811), heap used 1948 of 3072, direct buffers 73 | system MiB free physical 8816, commit left 1183 | gc Shenandoah Pauses 0 in 0 ms, Shenandoah Cycles 0 in 0 ms | video memory MiB free 2024 of 6144, evictions 0 (0 MiB) | frames over 50 ms: render 1 (worst 59), main 1 (worst 51) | eye mean -0.50 key -3.81 window 0.25 correction -0.25 | day 0.51 night 0.49 night light 1.00 moon 0.00 sky 0.257 air 662.2 land 0.196 mod 0.64/0.52/0.58 desat 0.03 sun 0.00 fog 451-512 rain 0.00 cover 0.40 type 0.50 front 0.00 aloft 288/268/283 at 6/9/14 upwind 0.66 downwind 0.40