using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Obstacle : MonoBehaviour
{
public float scaleMax = 1.3f;
public float scaleMin = 0.7f;
public float rotationMax = 180f;
public float rotationMin = 0f;
public GameObject explosionPlayer;
private void OnTriggerEnter2D(Collider2D collision)
{
if(collision.tag == "Player")
{
Player player = collision.GetComponent<Player>();
GameObject effect = Instantiate(explosionPlayer, player.transform.position, player.transform.rotation);
Destroy(effect, 5);
Destroy(collision.gameObject);
}
}
private void Start()
{
randomSize();
}
void randomSize()
{
float scaleFactor = Random.Range(scaleMin, scaleMax);
transform.localScale = (Vector2)transform.localScale * scaleFactor;
}
}